Merge branch 'patch-1' of git://github.com/aarongilly/dominiontabs into aarongilly-patch-1

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Sumpfork 2015-04-24 15:30:53 -07:00
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@ -519,3 +519,139 @@ You may discard a Treasure card. If you do, take a Coin token.
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When you buy this, you may overpay for it. If you do, gain 2 Action cards each costing the amount you overpaid.
13 Taxman Guilds Action - Attack $4 You may trash a Treasure from your hand. Each other player with 5 or more cards in hand discards a copy of it (or reveals a hand without it). Gain a Treasure card costing up to 3 Coins more than the trashed card, putting it on top of your deck.
1 Amulet Adventures Action - Duration $3 Now and at the start of your next turn, choose one: +1 Coin; or trash a card from your hand; or gain a Silver.
2 Artificer Adventures Action $4 +1 Card
+1 Action
+1 Coin
Discard any number of cards. You may gain a card costing exactly 1 Coin per card discarded, putting it on top of your deck.
3 Bridge Troll Adventures Action - Attack - Duration $5 Each other player takes his -1 Coin token. Now and at the start of your next turn:
+1 Buy
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While this is in play, cards cost 1 Coin less on your turn, but not less than 0 Coins.
4 Caravan Guard Adventures Action - Duration - Reaction $3 +1 Card
+1 Action
At the start of your next turn, +1 Coin
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When another player plays an Attack card, you may pla this from your hand. (+1 Action has no effect if it's not your turn.)
5 Dungeon Adventures Action - Duration $3 +1 Action
Now and at the start of your next turn: +2 Cards then discard 2 cards.
6 Duplicate Adventures Action - Reserve $4 Put this on your Tavern mat.
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When you gain a card costing up to 6 Coins, you may call this, to gain a copy of that card.
7 Gear Adventures Action - Duration $3 +2 Cards
Set aside up to 2 cards from your hand face down. At the start of your next turn, put them into your hand.
8 Giant Adventures Action - Attack $5 Turn your Journey token over (it starts face up). If it's face down, +1 Coin. If it's face up, +5 Coins, and each other player reveals the top card of his deck, trashes it if it costs 3 Coins to 6 Coins, and otherwise discards it and gains a Curse.
9 Guide Adventures Action - Reserve $3 +1 Card
+1 Action
Put this on your Tavern mat.
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At the start of your turn, you may call this, to discard your hand and draw 5 cards.
10 Haunted Woods Adventures Action - Attack - Duration $5 Until your next turn, when any other player buys a card, he puts his hand on top of his deck in any order.
At the start of your next turn:
+3 Cards
11 Hireling Adventures Action - Duration $6 At the start of each of your turns for the rest of the game:
+1 Card
(This stays in play.)
12 Lost City Adventures Action $5 +2 Cards
+2 Actions
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When you gain this, each other player draws a card.
13 Magpie Adventures Action $4 +1 Card
+1 Action
Reveal the top card of your deck. If it's a Treasure, put it into your hand. If it's an Action or Victory card, gain a Magpie.
14 Messenger Adventures Action $4 +1 Buy
+2 Coins
You may put your deck into your discard pile.
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When this is your first buy in a turn, gain a card costing up to 4 Coins, and each other player gains a copy of it.
15 Miser Adventures Action $4 Choose one: Put a Copper from your hand onto your Tavern mat; or +1 Coin per Copper on your Tavern mat.
16 Ranger Adventures Action $4 +1 Buy
Turn your Journey token over (it starts face up). If it's face up, +5 Cards.
17 Ratcatcher Adventures Action - Reserve $2 +1 Card
+1 Action
Put this on your Tavern mat.
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At the start of your turn, you may call this, to trash a card from your hand.
18 Raze Adventures Action $2 +1 Action
Trash this or a card from your hand. Look at the number of cards from the top of your deck equal to the cost in Coins of the trashed card. Put one into your hand and discard the rest.
19 Royal Carriage Adventures Action - Reserve $5 +1 Action
Put this on your Tavern mat.
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Directly after resolving an Action, if it's still in play, you may call this, to replay that Action.
20 Storyteller Adventures Action $5 +1 Action
+1 Coin
Play up to 3 Treasures from your hand. Pay all of your Coins. +1 Card per Coin paid.
21 Swamp Hag Adventures Action - Attack - Duration $5 Until your next turn, when any other player buys a card, he gains a Curse.
At the start of your next turn:
+3 Coins
22 Transmogrify Adventures Action - Reserve $4 +1 Action
Put this on your Tavern mat.
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At the start of your turn, you may call this, to trash a card from your hand, gain a card costing up to 1 Coin more than it, and put that card into your hand.
23 Wine Merchant Adventures Action - Reserve $5 +1 Buy
+4 Coins
Put this on your Tavern mat.
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At the end of your Buy phase, if you have at least 2 Coins unspent, you may discard this from your Tavern mat.
24 Port Adventures Action $4 +1 Card
+2 Actions
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When you buy this, gain another Port.
25 Coin of the Realm Adventures Treasure - Reserve $2 1 Coin
When you play this, put it on your Tavern mat.
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Directly after resolving an Action, you may call this for +2 Actions.
26 Relic Adventures Treasure - Attack $5 2 Coins
When you play this, each other player puts his -1 Card token on his deck.
27 Treasure Trove Adventures Treasure $5 2 Coins
When you play this, gain a Gold and a Copper.
28 Distant Lands Adventures Action - Reserve - Victory $5 Put this on your Tavern mat.
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Worth 4 VP if on your Tavern mat at the end of the Game (otherwise worth 0 VP).
29 Page Adventures Action - Traveller $2 +1 Card
+1 Action
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When you discard this from play, you may exchange it for a Treasure Hunter.
30 Peasant Adventures Action - Traveller $2 +1 Buy
+1 Coin
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When you discard this from play, you may exchange it for a Soldier.
31 Treasure Hunter Adventures Action - Traveller $3 +1 Action
+1 Coin
Gain a Silver per card the player to your right gained in his last turn.
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When you discard this from play, you may exchange it for a Warrior.
(This is not in the Supply.)
32 Warrior Adventures Action - Attack - Traveller $4 +2 Cards
For each Traveller you have in play (including this), each other player discards the top card of his deck and trashes it if it costs 3 Coins or 4 Coins.
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When you discard this from play, you may exchange it for a Hero.
(This is not in the Supply.)
33 Hero Adventures Action - Traveller $5 +2 Coins
Gain a Treasure.
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When you discard this from play, you may exchange it for a Champion.
(This is not in the Supply.)
34 Champion Adventures Action - Duration $6 +1 Action
For the rest of the game, when another player plays an Attack, it doesn't affect you, and when you play an Action, +1 Action.
(This stays in play. This is not in the Supply.)
35 Soldier Adventures Action - Attack - Traveller $3 +2 Coins
+1 Coin per other Attack you have in play. Each other player with 4 or more cards in hand discards a card.
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When you discard this from play, you may exchange it for a Fugitive.
(This is not in the Supply.)
36 Fugitive Adventures Action - Traveller $4 +2 Cards
+1 Action
Discard a card.
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When you discard this from play, you may exchange it for a Disciple.
(This is not in the Supply.)
37 Disciple Adventures Action - Traveller $5 You may play an Action card from your hand twice. Gain a copy of it.
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When you discard this from play, you may exchange it for a Teacher.
(This is not in the Supply.)
38 Teacher Adventures Action - Reserve $6 Put this on your Tavern mat.
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At the start of your turn, you may call this, to move your +1 Card, +1 Action, +1 Buy, or +1 Coin token to an Action Supply pile you have no tokens on (when you play a card from that pile, you first get that bonus).
(This is not in the Supply.)