some more missing instances of 'coin' and 'coins'

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sumpfork 2014-01-31 10:24:26 -08:00
parent 6eb0105fca
commit 95779f7c7e

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@ -1430,8 +1430,8 @@ This is both a Treasure and a Reaction. It can be
played in your Buy phase like other Treasures. When you play it, played in your Buy phase like other Treasures. When you play it,
it is worth 1 coin if this is the first time you played a Fool's Gold it is worth 1 coin if this is the first time you played a Fool's Gold
this turn, and otherwise it is worth 4 coins. So if your lay three this turn, and otherwise it is worth 4 coins. So if your lay three
Fool's Golds in the same turn, the first is worth 1, the second is Fool's Golds in the same turn, the first is worth 1 coin, the second is
worth 4, and the third is worth 4 coins. Fool's Gold is also a worth 4 coins, and the third is worth 4 coins. Fool's Gold is also a
Reaction. When another player gains a Province, you may trash Reaction. When another player gains a Province, you may trash
Fool's Gold from your hand; if you do, you gain a Gold from the Fool's Gold from your hand; if you do, you gain a Gold from the
Supply, putting it on top of your deck rather than into your Supply, putting it on top of your deck rather than into your
@ -1446,8 +1446,8 @@ bought, or gained some other way.
First trash a card from your hand, if you have any cards First trash a card from your hand, if you have any cards
in hand. Develop itself is no longer in your hand and so cannot in hand. Develop itself is no longer in your hand and so cannot
trash itself (though it can trash other copies of Develop). If you trash itself (though it can trash other copies of Develop). If you
trashed a card, gain two cards, one costing exactly 1 more than trashed a card, gain two cards, one costing exactly 1 coin more than
the trashed card, and one costing exactly 1 less than the trashed the trashed card, and one costing exactly 1 coin less than the trashed
card. The gained cards come from the Supply; gain them in card. The gained cards come from the Supply; gain them in
either order. If there is no card in the Supply at one of the costs, either order. If there is no card in the Supply at one of the costs,
you still gain the other card if you can. Put the gained cards on you still gain the other card if you can. Put the gained cards on
@ -1571,7 +1571,7 @@ you did, gain a number of Silvers equal to the cost of that card
in coins. The Silvers come from the Supply and are put into your in coins. The Silvers come from the Supply and are put into your
discard pile. If there are not enough Silvers left, just gain all of discard pile. If there are not enough Silvers left, just gain all of
the Silvers that you can. You only gain Silvers if you trashed a the Silvers that you can. You only gain Silvers if you trashed a
card. If you trash a card costing 0, such as Copper, you will gain card. If you trash a card costing 0 coins, such as Copper, you will gain
zero Silvers. You can trash Silver if you want; you will gain three zero Silvers. You can trash Silver if you want; you will gain three
Silvers for it normally. If costs are different, such as due to Silvers for it normally. If costs are different, such as due to
playing Highway, then Trader will give you a different number of playing Highway, then Trader will give you a different number of
@ -1658,12 +1658,12 @@ long as it is in play. When it leaves play, it stops making cards
cheaper This applies to cards everywhere - cards in the Supply, cheaper This applies to cards everywhere - cards in the Supply,
cards in hand, cards in Decks. For example if you played cards in hand, cards in Decks. For example if you played
Highway, then Develop, trashing a Copper, you could gain an Highway, then Develop, trashing a Copper, you could gain an
Estate, as Estate would cost 4 while Copper would still cost 0. Estate, as Estate would cost 4 coins while Copper would still cost 0 coins.
Using a card that lets you play a card several times (like Throne Using a card that lets you play a card several times (like Throne
Room from Dominion) on Highway will not make cards cost Room from Dominion) on Highway will not make cards cost
less, as there is still only one copy of Highway in play. The bonus less, as there is still only one copy of Highway in play. The bonus
is cumulative; if you have three Highways in play, all cards cost is cumulative; if you have three Highways in play, all cards cost
1 less (to a minimum of 0). 1 coins less (to a minimum of 0 coins).
:::Ill-Gotten Gains: :::Ill-Gotten Gains:
This is a Treasure worth 2 coins like Copper. When This is a Treasure worth 2 coins like Copper. When
@ -1710,7 +1710,7 @@ Treasures from play on top of your deck, not unplayed Treasures
from your hand. This does not stop you from having the coins from your hand. This does not stop you from having the coins
you got from playing those Treasures; for example, if you have +1 you got from playing those Treasures; for example, if you have +1
Buy and play four Golds and buy a Mandarin, you put the Golds Buy and play four Golds and buy a Mandarin, you put the Golds
on top of your deck, and still have 7 left to spend. Mandarin on top of your deck, and still have 7 coins left to spend. Mandarin
puts your played Treasures on your deck whether you gained it puts your played Treasures on your deck whether you gained it
due to buying it or gained it some other way, although normally due to buying it or gained it some other way, although normally
you will only have Treasures in play in your Buy phase. you will only have Treasures in play in your Buy phase.
@ -1731,7 +1731,7 @@ cards, you will end up shuffling in the card you discarded.
When you play this, you draw a card and can play When you play this, you draw a card and can play
two more Actions this turn. When you gain this, you also gain a two more Actions this turn. When you gain this, you also gain a
card from the Supply that costs less than Border Village. card from the Supply that costs less than Border Village.
Normally that will be a card costing up to 5, but if Border Normally that will be a card costing up to 5 coins, but if Border
Village costs less than normal, such as due to Highway, then the Village costs less than normal, such as due to Highway, then the
card you gain will have a lower maximum cost. You only gain a card you gain will have a lower maximum cost. You only gain a
card when you gain Border Village, not when you play it. You card when you gain Border Village, not when you play it. You
@ -1742,10 +1742,10 @@ or gained it some other way.
This is a Victory card, not an Action card. It is worth 2 This is a Victory card, not an Action card. It is worth 2
victory points at the end of the game. When you buy it, you trash a card victory points at the end of the game. When you buy it, you trash a card
from your hand if able, and if you did, you gain a card from the from your hand if able, and if you did, you gain a card from the
supply costing exactly 2 more than the trashed card if able. If supply costing exactly 2 coins more than the trashed card if able. If
there are no cards left in your hand to trash, you do not trash or there are no cards left in your hand to trash, you do not trash or
gain a card, and if you trashed a card but there are no cards in gain a card, and if you trashed a card but there are no cards in
the supply costing exactly 2 more than the trashed card, you do the supply costing exactly 2 coins more than the trashed card, you do
not gain a card. This ability only functions when you buy not gain a card. This ability only functions when you buy
Farmland, not when you gain it some other way. During set-up, Farmland, not when you gain it some other way. During set-up,
put all 12 Farmlands in the Supply for a game with 3 or more put all 12 Farmlands in the Supply for a game with 3 or more