From 95779f7c7e0f093c598fe4cecbfd77b148814bcc Mon Sep 17 00:00:00 2001 From: sumpfork Date: Fri, 31 Jan 2014 10:24:26 -0800 Subject: [PATCH] some more missing instances of 'coin' and 'coins' --- dominion_card_extras.txt | 22 +++++++++++----------- 1 file changed, 11 insertions(+), 11 deletions(-) diff --git a/dominion_card_extras.txt b/dominion_card_extras.txt index d22b137..5ec3c63 100644 --- a/dominion_card_extras.txt +++ b/dominion_card_extras.txt @@ -1430,8 +1430,8 @@ This is both a Treasure and a Reaction. It can be played in your Buy phase like other Treasures. When you play it, it is worth 1 coin if this is the first time you played a Fool's Gold this turn, and otherwise it is worth 4 coins. So if your lay three -Fool's Golds in the same turn, the first is worth 1, the second is -worth 4, and the third is worth 4 coins. Fool's Gold is also a +Fool's Golds in the same turn, the first is worth 1 coin, the second is +worth 4 coins, and the third is worth 4 coins. Fool's Gold is also a Reaction. When another player gains a Province, you may trash Fool's Gold from your hand; if you do, you gain a Gold from the Supply, putting it on top of your deck rather than into your @@ -1446,8 +1446,8 @@ bought, or gained some other way. First trash a card from your hand, if you have any cards in hand. Develop itself is no longer in your hand and so cannot trash itself (though it can trash other copies of Develop). If you -trashed a card, gain two cards, one costing exactly 1 more than -the trashed card, and one costing exactly 1 less than the trashed +trashed a card, gain two cards, one costing exactly 1 coin more than +the trashed card, and one costing exactly 1 coin less than the trashed card. The gained cards come from the Supply; gain them in either order. If there is no card in the Supply at one of the costs, you still gain the other card if you can. Put the gained cards on @@ -1571,7 +1571,7 @@ you did, gain a number of Silvers equal to the cost of that card in coins. The Silvers come from the Supply and are put into your discard pile. If there are not enough Silvers left, just gain all of the Silvers that you can. You only gain Silvers if you trashed a -card. If you trash a card costing 0, such as Copper, you will gain +card. If you trash a card costing 0 coins, such as Copper, you will gain zero Silvers. You can trash Silver if you want; you will gain three Silvers for it normally. If costs are different, such as due to playing Highway, then Trader will give you a different number of @@ -1658,12 +1658,12 @@ long as it is in play. When it leaves play, it stops making cards cheaper This applies to cards everywhere - cards in the Supply, cards in hand, cards in Decks. For example if you played Highway, then Develop, trashing a Copper, you could gain an -Estate, as Estate would cost 4 while Copper would still cost 0. +Estate, as Estate would cost 4 coins while Copper would still cost 0 coins. Using a card that lets you play a card several times (like Throne Room from Dominion) on Highway will not make cards cost less, as there is still only one copy of Highway in play. The bonus is cumulative; if you have three Highways in play, all cards cost -1 less (to a minimum of 0). +1 coins less (to a minimum of 0 coins). :::Ill-Gotten Gains: This is a Treasure worth 2 coins like Copper. When @@ -1710,7 +1710,7 @@ Treasures from play on top of your deck, not unplayed Treasures from your hand. This does not stop you from having the coins you got from playing those Treasures; for example, if you have +1 Buy and play four Golds and buy a Mandarin, you put the Golds -on top of your deck, and still have 7 left to spend. Mandarin +on top of your deck, and still have 7 coins left to spend. Mandarin puts your played Treasures on your deck whether you gained it due to buying it or gained it some other way, although normally you will only have Treasures in play in your Buy phase. @@ -1731,7 +1731,7 @@ cards, you will end up shuffling in the card you discarded. When you play this, you draw a card and can play two more Actions this turn. When you gain this, you also gain a card from the Supply that costs less than Border Village. -Normally that will be a card costing up to 5, but if Border +Normally that will be a card costing up to 5 coins, but if Border Village costs less than normal, such as due to Highway, then the card you gain will have a lower maximum cost. You only gain a card when you gain Border Village, not when you play it. You @@ -1742,10 +1742,10 @@ or gained it some other way. This is a Victory card, not an Action card. It is worth 2 victory points at the end of the game. When you buy it, you trash a card from your hand if able, and if you did, you gain a card from the -supply costing exactly 2 more than the trashed card if able. If +supply costing exactly 2 coins more than the trashed card if able. If there are no cards left in your hand to trash, you do not trash or gain a card, and if you trashed a card but there are no cards in -the supply costing exactly 2 more than the trashed card, you do +the supply costing exactly 2 coins more than the trashed card, you do not gain a card. This ability only functions when you buy Farmland, not when you gain it some other way. During set-up, put all 12 Farmlands in the Supply for a game with 3 or more