Travis build: 1128
This commit is contained in:
parent
724a720db3
commit
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@ -135,5 +135,15 @@
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"set_name": "Seaside",
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"set_text": "All you ask is a tall ship and a star to steer her by. And someone who knows how to steer ships using stars. You finally got some of those rivers you'd wanted, and they led to the sea. These are dangerous, pirate-infested waters, and you cautiously send rat-infested ships across them, to establish lucrative trade at far-off merchant-infested ports. First, you will take over some islands, as a foothold. The natives seem friendly enough, crying their peace cries, and giving you spears and poison darts before you are even close enough to accept them properly. When you finally reach those ports you will conquer them, and from there you will look for more rivers. One day, all the rivers will be yours.\nThis is the 2nd addition to <i>Dominion</i>. It adds 26 new Kingdom cards to <i>Dominion</i>. Its central theme is your next turn; there are cards that do something this turn and next, cards that set up your next turn, and other ways to step outside of the bounds of a normal turn.",
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"text_icon": "S"
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},
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"menagerie": {
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"set_name": "Menagerie",
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"text_icon": "*",
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"set_text": ""
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},
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"menagerie extras": {
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"set_name": "Menagerie Extras",
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"text_icon": "*",
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"set_text": ""
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}
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}
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@ -35,5 +35,7 @@
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"Treasure": "Treasure",
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"Victory": "Victory",
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"Zombie": "Zombie",
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"Projects": "Projects"
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"Projects": "Projects",
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"Way": "Way",
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"Ways": "Ways"
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}
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@ -135,5 +135,15 @@
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"set_name": "Seaside",
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"set_text": "Gebt mir ein Schiff und einen Stern, der mich leitet … und jemanden der weiß, wie man sich von den Sternen leiten lässt. Endlich kannst du dich auf den Weg machen. Hinaus auf die hohe See, die von Piraten übersät ist, schickst du Schiffe, die von Ratten übersät sind, um fernab von Häfen, die von Händlern übersät sind, neue Handelsrouten aufzubauen. Zuerst wirst du Stützpunkte auf fernen Inseln errichten. Die Eingeborenen scheinen freundlich gesonnen, du kannst ihre Friedensrufe von Weitem hören und schon aus der Ferne werfen sie dir Speere und giftige Pfeile als Willkommensgeschenke zu. Eines Tages wird all das dir gehören.\nThis is the 2nd addition to <i>Dominion</i>. It adds 26 new Kingdom cards to <i>Dominion</i>. Its central theme is your next turn; there are cards that do something this turn and next, cards that set up your next turn, and other ways to step outside of the bounds of a normal turn.",
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"text_icon": "S"
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},
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"menagerie": {
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"set_name": "Menagerie",
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"text_icon": "*",
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"set_text": ""
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},
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"menagerie extras": {
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"set_name": "Menagerie Extras",
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"text_icon": "*",
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"set_text": ""
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}
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}
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@ -35,5 +35,7 @@
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"Traveller": "Reisender",
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"Treasure": "Geld",
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"Victory": "Punkt",
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"Zombie": "Zombie"
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"Zombie": "Zombie",
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"Way": "Way",
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"Ways": "Ways"
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}
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@ -135,5 +135,15 @@
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"set_name": "Seaside",
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"set_text": "All you ask is a tall ship and a star to steer her by. And someone who knows how to steer ships using stars. You finally got some of those rivers you'd wanted, and they led to the sea. These are dangerous, pirate-infested waters, and you cautiously send rat-infested ships across them, to establish lucrative trade at far-off merchant-infested ports. First, you will take over some islands, as a foothold. The natives seem friendly enough, crying their peace cries, and giving you spears and poison darts before you are even close enough to accept them properly. When you finally reach those ports you will conquer them, and from there you will look for more rivers. One day, all the rivers will be yours.\nThis is the 2nd addition to <i>Dominion</i>. It adds 26 new Kingdom cards to <i>Dominion</i>. Its central theme is your next turn; there are cards that do something this turn and next, cards that set up your next turn, and other ways to step outside of the bounds of a normal turn.",
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"text_icon": "S"
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},
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"menagerie": {
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"set_name": "Menagerie",
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"text_icon": "*",
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"set_text": ""
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},
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"menagerie extras": {
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"set_name": "Menagerie Extras",
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"text_icon": "*",
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"set_text": ""
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}
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}
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@ -35,5 +35,7 @@
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"Traveller": "Traveller",
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"Treasure": "Treasure",
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"Victory": "Victory",
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"Zombie": "Zombie"
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"Zombie": "Zombie",
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"Way": "Way",
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"Ways": "Ways"
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}
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@ -135,5 +135,15 @@
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"set_name": "Rivages",
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"set_text": "All you ask is a tall ship and a star to steer her by. And someone who knows how to steer ships using stars. You finally got some of those rivers you'd wanted, and they led to the sea. These are dangerous, pirate-infested waters, and you cautiously send rat-infested ships across them, to establish lucrative trade at far-off merchant-infested ports. First, you will take over some islands, as a foothold. The natives seem friendly enough, crying their peace cries, and giving you spears and poison darts before you are even close enough to accept them properly. When you finally reach those ports you will conquer them, and from there you will look for more rivers. One day, all the rivers will be yours.\nThis is the 2nd addition to <i>Dominion</i>. It adds 26 new Kingdom cards to <i>Dominion</i>. Its central theme is your next turn; there are cards that do something this turn and next, cards that set up your next turn, and other ways to step outside of the bounds of a normal turn.",
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"text_icon": "R"
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},
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"menagerie": {
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"set_name": "Menagerie",
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"text_icon": "*",
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"set_text": ""
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},
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"menagerie extras": {
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"set_name": "Menagerie Extras",
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"text_icon": "*",
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"set_text": ""
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}
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}
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@ -35,5 +35,7 @@
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"Treasure": "Trésor",
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"Victory": "Victoire",
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"Zombie": "Zombie",
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"Projects": "Projects"
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"Projects": "Projects",
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"Way": "Way",
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"Ways": "Ways"
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}
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@ -135,5 +135,15 @@
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"set_name": "Seaside",
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"set_text": "All you ask is a tall ship and a star to steer her by. And someone who knows how to steer ships using stars. You finally got some of those rivers you'd wanted, and they led to the sea. These are dangerous, pirate-infested waters, and you cautiously send rat-infested ships across them, to establish lucrative trade at far-off merchant-infested ports. First, you will take over some islands, as a foothold. The natives seem friendly enough, crying their peace cries, and giving you spears and poison darts before you are even close enough to accept them properly. When you finally reach those ports you will conquer them, and from there you will look for more rivers. One day, all the rivers will be yours.\nThis is the 2nd addition to <i>Dominion</i>. It adds 26 new Kingdom cards to <i>Dominion</i>. Its central theme is your next turn; there are cards that do something this turn and next, cards that set up your next turn, and other ways to step outside of the bounds of a normal turn.",
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"text_icon": "S"
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},
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"menagerie": {
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"set_name": "Menagerie",
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"text_icon": "*",
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"set_text": ""
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},
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"menagerie extras": {
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"set_name": "Menagerie Extras",
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"text_icon": "*",
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"set_text": ""
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}
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}
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@ -35,5 +35,7 @@
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"Treasure": "Treasure",
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"Victory": "Victory",
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"Zombie": "Zombie",
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"Projects": "Projects"
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"Projects": "Projects",
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"Way": "Way",
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"Ways": "Ways"
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}
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@ -135,5 +135,15 @@
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"set_name": "Hijs De Zeilen",
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"set_text": "All you ask is a tall ship and a star to steer her by. And someone who knows how to steer ships using stars. You finally got some of those rivers you'd wanted, and they led to the sea. These are dangerous, pirate-infested waters, and you cautiously send rat-infested ships across them, to establish lucrative trade at far-off merchant-infested ports. First, you will take over some islands, as a foothold. The natives seem friendly enough, crying their peace cries, and giving you spears and poison darts before you are even close enough to accept them properly. When you finally reach those ports you will conquer them, and from there you will look for more rivers. One day, all the rivers will be yours.\nThis is the 2nd addition to <i>Dominion</i>. It adds 26 new Kingdom cards to <i>Dominion</i>. Its central theme is your next turn; there are cards that do something this turn and next, cards that set up your next turn, and other ways to step outside of the bounds of a normal turn.",
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"text_icon": "HZ"
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},
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"menagerie": {
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"set_name": "Menagerie",
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"text_icon": "*",
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"set_text": ""
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},
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"menagerie extras": {
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"set_name": "Menagerie Extras",
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"text_icon": "*",
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"set_text": ""
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}
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}
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"Treasure": "Geld",
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"Victory": "Overwinning",
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"Zombie": "Zombie",
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"Projects": "Projects"
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"Projects": "Projects",
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"Way": "Way",
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"Ways": "Ways"
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}
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@ -207,6 +207,27 @@
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"set_text": "",
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"text_icon": "*"
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},
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"menagerie": {
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"edition": [
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"1",
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"latest"
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],
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"image": "menagerie_set.png",
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"set_name": "*menagerie*",
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"set_text": "",
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"text_icon": "*"
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},
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"menagerie extras": {
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"edition": [
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"1",
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"latest"
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],
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"image": "menagerie_set.png",
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"no_randomizer": true,
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"set_name": "*menagerie extras*",
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"set_text": "",
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"text_icon": "*"
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},
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"nocturne": {
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"edition": [
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"1",
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@ -74,6 +74,17 @@
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"tabCostHeightOffset": -1,
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"tabTextHeightOffset": 0
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},
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{
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"card_type": [
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"Action",
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"Attack",
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"Reaction"
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],
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"card_type_image": "reaction.png",
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"defaultCardCount": 10,
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"tabCostHeightOffset": -1,
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"tabTextHeightOffset": 0
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},
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{
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"card_type": [
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"Action",
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@ -105,6 +116,17 @@
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"tabCostHeightOffset": -1,
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"tabTextHeightOffset": 0
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},
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{
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"card_type": [
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"Action",
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"Duration",
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"Attack"
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],
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"card_type_image": "duration.png",
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"defaultCardCount": 10,
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"tabCostHeightOffset": -1,
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"tabTextHeightOffset": 0
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},
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{
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"card_type": [
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"Action",
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@ -619,5 +641,23 @@
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"defaultCardCount": 6,
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"tabCostHeightOffset": -1,
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"tabTextHeightOffset": 0
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},
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{
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"card_type": [
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"Way"
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],
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"card_type_image": "way.png",
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"defaultCardCount": 1,
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"tabCostHeightOffset": -1,
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"tabTextHeightOffset": 0
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},
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{
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"card_type": [
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"Ways"
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],
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"card_type_image": "way.png",
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"defaultCardCount": 0,
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"tabCostHeightOffset": -1,
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"tabTextHeightOffset": 0
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}
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]
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"set_name": "Seaside",
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"set_text": "All you ask is a tall ship and a star to steer her by. And someone who knows how to steer ships using stars. You finally got some of those rivers you'd wanted, and they led to the sea. These are dangerous, pirate-infested waters, and you cautiously send rat-infested ships across them, to establish lucrative trade at far-off merchant-infested ports. First, you will take over some islands, as a foothold. The natives seem friendly enough, crying their peace cries, and giving you spears and poison darts before you are even close enough to accept them properly. When you finally reach those ports you will conquer them, and from there you will look for more rivers. One day, all the rivers will be yours.\nThis is the 2nd addition to <i>Dominion</i>. It adds 26 new Kingdom cards to <i>Dominion</i>. Its central theme is your next turn; there are cards that do something this turn and next, cards that set up your next turn, and other ways to step outside of the bounds of a normal turn.",
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"text_icon": "S"
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},
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"menagerie": {
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"set_name": "Menagerie",
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"text_icon": "*",
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"set_text": ""
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},
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"menagerie extras": {
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"set_name": "Menagerie Extras",
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"text_icon": "*",
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"set_text": ""
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}
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}
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"Treasure": "Treasure",
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"Victory": "Victory",
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"Zombie": "Zombie",
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"Projects": "Projects"
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"Projects": "Projects",
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"Way": "Way",
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"Ways": "Ways"
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}
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