diff --git a/src/domdiv/card_db/cz/sets_cz.json b/src/domdiv/card_db/cz/sets_cz.json index 09cd264..e0c69a9 100644 --- a/src/domdiv/card_db/cz/sets_cz.json +++ b/src/domdiv/card_db/cz/sets_cz.json @@ -135,5 +135,15 @@ "set_name": "Seaside", "set_text": "All you ask is a tall ship and a star to steer her by. And someone who knows how to steer ships using stars. You finally got some of those rivers you'd wanted, and they led to the sea. These are dangerous, pirate-infested waters, and you cautiously send rat-infested ships across them, to establish lucrative trade at far-off merchant-infested ports. First, you will take over some islands, as a foothold. The natives seem friendly enough, crying their peace cries, and giving you spears and poison darts before you are even close enough to accept them properly. When you finally reach those ports you will conquer them, and from there you will look for more rivers. One day, all the rivers will be yours.\nThis is the 2nd addition to Dominion. It adds 26 new Kingdom cards to Dominion. Its central theme is your next turn; there are cards that do something this turn and next, cards that set up your next turn, and other ways to step outside of the bounds of a normal turn.", "text_icon": "S" + }, + "menagerie": { + "set_name": "Menagerie", + "text_icon": "*", + "set_text": "" + }, + "menagerie extras": { + "set_name": "Menagerie Extras", + "text_icon": "*", + "set_text": "" } } diff --git a/src/domdiv/card_db/cz/types_cz.json b/src/domdiv/card_db/cz/types_cz.json index b770ab4..772f18e 100644 --- a/src/domdiv/card_db/cz/types_cz.json +++ b/src/domdiv/card_db/cz/types_cz.json @@ -35,5 +35,7 @@ "Treasure": "Treasure", "Victory": "Victory", "Zombie": "Zombie", - "Projects": "Projects" + "Projects": "Projects", + "Way": "Way", + "Ways": "Ways" } diff --git a/src/domdiv/card_db/de/sets_de.json b/src/domdiv/card_db/de/sets_de.json index 54e4145..1ff9782 100644 --- a/src/domdiv/card_db/de/sets_de.json +++ b/src/domdiv/card_db/de/sets_de.json @@ -135,5 +135,15 @@ "set_name": "Seaside", "set_text": "Gebt mir ein Schiff und einen Stern, der mich leitet … und jemanden der weiß, wie man sich von den Sternen leiten lässt. Endlich kannst du dich auf den Weg machen. Hinaus auf die hohe See, die von Piraten übersät ist, schickst du Schiffe, die von Ratten übersät sind, um fernab von Häfen, die von Händlern übersät sind, neue Handelsrouten aufzubauen. Zuerst wirst du Stützpunkte auf fernen Inseln errichten. Die Eingeborenen scheinen freundlich gesonnen, du kannst ihre Friedensrufe von Weitem hören und schon aus der Ferne werfen sie dir Speere und giftige Pfeile als Willkommensgeschenke zu. Eines Tages wird all das dir gehören.\nThis is the 2nd addition to Dominion. It adds 26 new Kingdom cards to Dominion. Its central theme is your next turn; there are cards that do something this turn and next, cards that set up your next turn, and other ways to step outside of the bounds of a normal turn.", "text_icon": "S" + }, + "menagerie": { + "set_name": "Menagerie", + "text_icon": "*", + "set_text": "" + }, + "menagerie extras": { + "set_name": "Menagerie Extras", + "text_icon": "*", + "set_text": "" } } diff --git a/src/domdiv/card_db/de/types_de.json b/src/domdiv/card_db/de/types_de.json index 1ac090e..9e01835 100644 --- a/src/domdiv/card_db/de/types_de.json +++ b/src/domdiv/card_db/de/types_de.json @@ -35,5 +35,7 @@ "Traveller": "Reisender", "Treasure": "Geld", "Victory": "Punkt", - "Zombie": "Zombie" + "Zombie": "Zombie", + "Way": "Way", + "Ways": "Ways" } diff --git a/src/domdiv/card_db/en_us/sets_en_us.json b/src/domdiv/card_db/en_us/sets_en_us.json index 7b1fe7b..2f57871 100644 --- a/src/domdiv/card_db/en_us/sets_en_us.json +++ b/src/domdiv/card_db/en_us/sets_en_us.json @@ -135,5 +135,15 @@ "set_name": "Seaside", "set_text": "All you ask is a tall ship and a star to steer her by. And someone who knows how to steer ships using stars. You finally got some of those rivers you'd wanted, and they led to the sea. These are dangerous, pirate-infested waters, and you cautiously send rat-infested ships across them, to establish lucrative trade at far-off merchant-infested ports. First, you will take over some islands, as a foothold. The natives seem friendly enough, crying their peace cries, and giving you spears and poison darts before you are even close enough to accept them properly. When you finally reach those ports you will conquer them, and from there you will look for more rivers. One day, all the rivers will be yours.\nThis is the 2nd addition to Dominion. It adds 26 new Kingdom cards to Dominion. Its central theme is your next turn; there are cards that do something this turn and next, cards that set up your next turn, and other ways to step outside of the bounds of a normal turn.", "text_icon": "S" + }, + "menagerie": { + "set_name": "Menagerie", + "text_icon": "*", + "set_text": "" + }, + "menagerie extras": { + "set_name": "Menagerie Extras", + "text_icon": "*", + "set_text": "" } } diff --git a/src/domdiv/card_db/en_us/types_en_us.json b/src/domdiv/card_db/en_us/types_en_us.json index 2a31d6c..2039d71 100644 --- a/src/domdiv/card_db/en_us/types_en_us.json +++ b/src/domdiv/card_db/en_us/types_en_us.json @@ -35,5 +35,7 @@ "Traveller": "Traveller", "Treasure": "Treasure", "Victory": "Victory", - "Zombie": "Zombie" + "Zombie": "Zombie", + "Way": "Way", + "Ways": "Ways" } diff --git a/src/domdiv/card_db/fr/sets_fr.json b/src/domdiv/card_db/fr/sets_fr.json index aa8ee9a..6e05916 100644 --- a/src/domdiv/card_db/fr/sets_fr.json +++ b/src/domdiv/card_db/fr/sets_fr.json @@ -135,5 +135,15 @@ "set_name": "Rivages", "set_text": "All you ask is a tall ship and a star to steer her by. And someone who knows how to steer ships using stars. You finally got some of those rivers you'd wanted, and they led to the sea. These are dangerous, pirate-infested waters, and you cautiously send rat-infested ships across them, to establish lucrative trade at far-off merchant-infested ports. First, you will take over some islands, as a foothold. The natives seem friendly enough, crying their peace cries, and giving you spears and poison darts before you are even close enough to accept them properly. When you finally reach those ports you will conquer them, and from there you will look for more rivers. One day, all the rivers will be yours.\nThis is the 2nd addition to Dominion. It adds 26 new Kingdom cards to Dominion. Its central theme is your next turn; there are cards that do something this turn and next, cards that set up your next turn, and other ways to step outside of the bounds of a normal turn.", "text_icon": "R" + }, + "menagerie": { + "set_name": "Menagerie", + "text_icon": "*", + "set_text": "" + }, + "menagerie extras": { + "set_name": "Menagerie Extras", + "text_icon": "*", + "set_text": "" } } diff --git a/src/domdiv/card_db/fr/types_fr.json b/src/domdiv/card_db/fr/types_fr.json index fca12f9..c7810e5 100644 --- a/src/domdiv/card_db/fr/types_fr.json +++ b/src/domdiv/card_db/fr/types_fr.json @@ -35,5 +35,7 @@ "Treasure": "Trésor", "Victory": "Victoire", "Zombie": "Zombie", - "Projects": "Projects" + "Projects": "Projects", + "Way": "Way", + "Ways": "Ways" } diff --git a/src/domdiv/card_db/it/sets_it.json b/src/domdiv/card_db/it/sets_it.json index cc157f5..ce8a11c 100644 --- a/src/domdiv/card_db/it/sets_it.json +++ b/src/domdiv/card_db/it/sets_it.json @@ -135,5 +135,15 @@ "set_name": "Seaside", "set_text": "All you ask is a tall ship and a star to steer her by. And someone who knows how to steer ships using stars. You finally got some of those rivers you'd wanted, and they led to the sea. These are dangerous, pirate-infested waters, and you cautiously send rat-infested ships across them, to establish lucrative trade at far-off merchant-infested ports. First, you will take over some islands, as a foothold. The natives seem friendly enough, crying their peace cries, and giving you spears and poison darts before you are even close enough to accept them properly. When you finally reach those ports you will conquer them, and from there you will look for more rivers. One day, all the rivers will be yours.\nThis is the 2nd addition to Dominion. It adds 26 new Kingdom cards to Dominion. Its central theme is your next turn; there are cards that do something this turn and next, cards that set up your next turn, and other ways to step outside of the bounds of a normal turn.", "text_icon": "S" + }, + "menagerie": { + "set_name": "Menagerie", + "text_icon": "*", + "set_text": "" + }, + "menagerie extras": { + "set_name": "Menagerie Extras", + "text_icon": "*", + "set_text": "" } } diff --git a/src/domdiv/card_db/it/types_it.json b/src/domdiv/card_db/it/types_it.json index b770ab4..772f18e 100644 --- a/src/domdiv/card_db/it/types_it.json +++ b/src/domdiv/card_db/it/types_it.json @@ -35,5 +35,7 @@ "Treasure": "Treasure", "Victory": "Victory", "Zombie": "Zombie", - "Projects": "Projects" + "Projects": "Projects", + "Way": "Way", + "Ways": "Ways" } diff --git a/src/domdiv/card_db/nl_du/sets_nl_du.json b/src/domdiv/card_db/nl_du/sets_nl_du.json index 73cd59b..ccfca38 100644 --- a/src/domdiv/card_db/nl_du/sets_nl_du.json +++ b/src/domdiv/card_db/nl_du/sets_nl_du.json @@ -135,5 +135,15 @@ "set_name": "Hijs De Zeilen", "set_text": "All you ask is a tall ship and a star to steer her by. And someone who knows how to steer ships using stars. You finally got some of those rivers you'd wanted, and they led to the sea. These are dangerous, pirate-infested waters, and you cautiously send rat-infested ships across them, to establish lucrative trade at far-off merchant-infested ports. First, you will take over some islands, as a foothold. The natives seem friendly enough, crying their peace cries, and giving you spears and poison darts before you are even close enough to accept them properly. When you finally reach those ports you will conquer them, and from there you will look for more rivers. One day, all the rivers will be yours.\nThis is the 2nd addition to Dominion. It adds 26 new Kingdom cards to Dominion. Its central theme is your next turn; there are cards that do something this turn and next, cards that set up your next turn, and other ways to step outside of the bounds of a normal turn.", "text_icon": "HZ" + }, + "menagerie": { + "set_name": "Menagerie", + "text_icon": "*", + "set_text": "" + }, + "menagerie extras": { + "set_name": "Menagerie Extras", + "text_icon": "*", + "set_text": "" } } diff --git a/src/domdiv/card_db/nl_du/types_nl_du.json b/src/domdiv/card_db/nl_du/types_nl_du.json index dc96f22..53984ce 100644 --- a/src/domdiv/card_db/nl_du/types_nl_du.json +++ b/src/domdiv/card_db/nl_du/types_nl_du.json @@ -35,5 +35,7 @@ "Treasure": "Geld", "Victory": "Overwinning", "Zombie": "Zombie", - "Projects": "Projects" + "Projects": "Projects", + "Way": "Way", + "Ways": "Ways" } diff --git a/src/domdiv/card_db/sets_db.json b/src/domdiv/card_db/sets_db.json index e2fbaf1..a39e20f 100644 --- a/src/domdiv/card_db/sets_db.json +++ b/src/domdiv/card_db/sets_db.json @@ -207,6 +207,27 @@ "set_text": "", "text_icon": "*" }, + "menagerie": { + "edition": [ + "1", + "latest" + ], + "image": "menagerie_set.png", + "set_name": "*menagerie*", + "set_text": "", + "text_icon": "*" + }, + "menagerie extras": { + "edition": [ + "1", + "latest" + ], + "image": "menagerie_set.png", + "no_randomizer": true, + "set_name": "*menagerie extras*", + "set_text": "", + "text_icon": "*" + }, "nocturne": { "edition": [ "1", diff --git a/src/domdiv/card_db/types_db.json b/src/domdiv/card_db/types_db.json index de27d78..4d22cf7 100644 --- a/src/domdiv/card_db/types_db.json +++ b/src/domdiv/card_db/types_db.json @@ -74,6 +74,17 @@ "tabCostHeightOffset": -1, "tabTextHeightOffset": 0 }, + { + "card_type": [ + "Action", + "Attack", + "Reaction" + ], + "card_type_image": "reaction.png", + "defaultCardCount": 10, + "tabCostHeightOffset": -1, + "tabTextHeightOffset": 0 + }, { "card_type": [ "Action", @@ -105,6 +116,17 @@ "tabCostHeightOffset": -1, "tabTextHeightOffset": 0 }, + { + "card_type": [ + "Action", + "Duration", + "Attack" + ], + "card_type_image": "duration.png", + "defaultCardCount": 10, + "tabCostHeightOffset": -1, + "tabTextHeightOffset": 0 + }, { "card_type": [ "Action", @@ -619,5 +641,23 @@ "defaultCardCount": 6, "tabCostHeightOffset": -1, "tabTextHeightOffset": 0 + }, + { + "card_type": [ + "Way" + ], + "card_type_image": "way.png", + "defaultCardCount": 1, + "tabCostHeightOffset": -1, + "tabTextHeightOffset": 0 + }, + { + "card_type": [ + "Ways" + ], + "card_type_image": "way.png", + "defaultCardCount": 0, + "tabCostHeightOffset": -1, + "tabTextHeightOffset": 0 } ] diff --git a/src/domdiv/card_db/xx/sets_xx.json b/src/domdiv/card_db/xx/sets_xx.json index 09cd264..e0c69a9 100644 --- a/src/domdiv/card_db/xx/sets_xx.json +++ b/src/domdiv/card_db/xx/sets_xx.json @@ -135,5 +135,15 @@ "set_name": "Seaside", "set_text": "All you ask is a tall ship and a star to steer her by. And someone who knows how to steer ships using stars. You finally got some of those rivers you'd wanted, and they led to the sea. These are dangerous, pirate-infested waters, and you cautiously send rat-infested ships across them, to establish lucrative trade at far-off merchant-infested ports. First, you will take over some islands, as a foothold. The natives seem friendly enough, crying their peace cries, and giving you spears and poison darts before you are even close enough to accept them properly. When you finally reach those ports you will conquer them, and from there you will look for more rivers. One day, all the rivers will be yours.\nThis is the 2nd addition to Dominion. It adds 26 new Kingdom cards to Dominion. Its central theme is your next turn; there are cards that do something this turn and next, cards that set up your next turn, and other ways to step outside of the bounds of a normal turn.", "text_icon": "S" + }, + "menagerie": { + "set_name": "Menagerie", + "text_icon": "*", + "set_text": "" + }, + "menagerie extras": { + "set_name": "Menagerie Extras", + "text_icon": "*", + "set_text": "" } } diff --git a/src/domdiv/card_db/xx/types_xx.json b/src/domdiv/card_db/xx/types_xx.json index b770ab4..772f18e 100644 --- a/src/domdiv/card_db/xx/types_xx.json +++ b/src/domdiv/card_db/xx/types_xx.json @@ -35,5 +35,7 @@ "Treasure": "Treasure", "Victory": "Victory", "Zombie": "Zombie", - "Projects": "Projects" + "Projects": "Projects", + "Way": "Way", + "Ways": "Ways" }