For consistency, rename base->dominion and common->base, add addition common cards (some duplicates)

This commit is contained in:
sumpfork@mailmight.com 2013-04-17 16:14:55 -07:00
parent e6c2391bc1
commit 5eac4ad423
3 changed files with 41 additions and 34 deletions

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@ -19,6 +19,7 @@ players.
Put 15 in the Supply in a game with five players.
Put 18 in the Supply in a game with six players.
:::Trash
:::Adventurer
If you have to shuffle in the middle, shuffle. Don't
shuffle in the revealed cards as these cards do not go

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@ -1,28 +1,28 @@
1 Cellar Base Action $2 +1 Action, Discard any number of cards. +1 Card per card discarded.
2 Chapel Base Action $2 Trash up to 4 cards from your hand.
3 Moat Base Action - Reaction $2 +2 Cards, When another player plays an Attack card, you may reveal this from your hand. If you do, you are unaffected by that Attack.
4 Chancellor Base Action $3 +2 Coins, You may immediately put your deck into your discard pile.
5 Village Base Action $3 +1 Card, +2 Actions.
6 Woodcutter Base Action $3 +1 Buy, +2 Coins.
7 Workshop Base Action $3 Gain a card costing up to 4 Coins.
8 Bureaucrat Base Action - Attack $4 Gain a silver card; put it on top of your deck. Each other player reveals a Victory card from his hand and puts it on his deck (or reveals a hand with no Victory cards).
9 Feast Base Action $4 Trash this card. Gain a card costing up to 5 Coins.
10 Gardens Base Victory $4 Variable, Worth 1 <VP> for every 10 cards in your deck (rounded down).
11 Militia Base Action - Attack $4 +2 Coins, Each other player discards down to 3 cards in his hand.
12 Moneylender Base Action $4 Trash a Copper from your hand. If you do, +3 Coins.
13 Remodel Base Action $4 Trash a card from your hand. Gain a card costing up to 2 Coins more than the trashed card.
14 Smithy Base Action $4 +3 Cards.
15 Spy Base Action - Attack $4 +1 Card, +1 Action, Each player (including you) reveals the top card of his deck and either discards it or puts it back, your chouce.
16 Thief Base Action - Attack $4 Each other player reveals the top 2 cards of his deck. If they revealed any Treasure cards, they trash one of them that you choose. You may gain any or all of these trashed cards. They discard the other revealed cards.
17 Throne Room Base Action $4 Choose an Action card in your hand. Play it twice.
18 Council Room Base Action $5 +4 Cards, +1 Buy, Each other player draws a card.
19 Festival Base Action $5 +2 Actions, +1 Buy, +2 Coins.
20 Laboratory Base Action $5 +2 Cards, +1 Action.
21 Library Base Action $5 Draw until you have 7 cards in hand. You may set aside any Action cards drawn this way, as you draw them; discard the set aside cards after you finish drawing.
22 Market Base Action $5 +1 Card, +1 Action, +1 Buy, +1 Coin.
23 Mine Base Action $5 Trash a Treasure card from your hand. Gain a Treasure card costing up to 3 Coins more; put it into your hand.
24 Witch Base Action - Attack $5 +2 Cards, Each other player gains a Curse card.
25 Adventurer Base Action $6 Reveal cards from your deck until you reveal 2 Treasure cards. Put those Treasure cards in your hand and discard the other revealed cards.
1 Cellar Dominion Action $2 +1 Action, Discard any number of cards. +1 Card per card discarded.
2 Chapel Dominion Action $2 Trash up to 4 cards from your hand.
3 Moat Dominion Action - Reaction $2 +2 Cards, When another player plays an Attack card, you may reveal this from your hand. If you do, you are unaffected by that Attack.
4 Chancellor Dominion Action $3 +2 Coins, You may immediately put your deck into your discard pile.
5 Village Dominion Action $3 +1 Card, +2 Actions.
6 Woodcutter Dominion Action $3 +1 Buy, +2 Coins.
7 Workshop Dominion Action $3 Gain a card costing up to 4 Coins.
8 Bureaucrat Dominion Action - Attack $4 Gain a silver card; put it on top of your deck. Each other player reveals a Victory card from his hand and puts it on his deck (or reveals a hand with no Victory cards).
9 Feast Dominion Action $4 Trash this card. Gain a card costing up to 5 Coins.
10 Gardens Dominion Victory $4 Variable, Worth 1 <VP> for every 10 cards in your deck (rounded down).
11 Militia Dominion Action - Attack $4 +2 Coins, Each other player discards down to 3 cards in his hand.
12 Moneylender Dominion Action $4 Trash a Copper from your hand. If you do, +3 Coins.
13 Remodel Dominion Action $4 Trash a card from your hand. Gain a card costing up to 2 Coins more than the trashed card.
14 Smithy Dominion Action $4 +3 Cards.
15 Spy Dominion Action - Attack $4 +1 Card, +1 Action, Each player (including you) reveals the top card of his deck and either discards it or puts it back, your chouce.
16 Thief Dominion Action - Attack $4 Each other player reveals the top 2 cards of his deck. If they revealed any Treasure cards, they trash one of them that you choose. You may gain any or all of these trashed cards. They discard the other revealed cards.
17 Throne Room Dominion Action $4 Choose an Action card in your hand. Play it twice.
18 Council Room Dominion Action $5 +4 Cards, +1 Buy, Each other player draws a card.
19 Festival Dominion Action $5 +2 Actions, +1 Buy, +2 Coins.
20 Laboratory Dominion Action $5 +2 Cards, +1 Action.
21 Library Dominion Action $5 Draw until you have 7 cards in hand. You may set aside any Action cards drawn this way, as you draw them; discard the set aside cards after you finish drawing.
22 Market Dominion Action $5 +1 Card, +1 Action, +1 Buy, +1 Coin.
23 Mine Dominion Action $5 Trash a Treasure card from your hand. Gain a Treasure card costing up to 3 Coins more; put it into your hand.
24 Witch Dominion Action - Attack $5 +2 Cards, Each other player gains a Curse card.
25 Adventurer Dominion Action $6 Reveal cards from your deck until you reveal 2 Treasure cards. Put those Treasure cards in your hand and discard the other revealed cards.
1 Courtyard Intrigue Action $2 +3 Card, Put a card from your hand on top of your deck.
2 Pawn Intrigue Action $2 Choose two: +1 Card, +1 Action, +1 Buy, +1 Coin. (The choices must be different.).
3 Secret Chamber Intrigue Action - Reaction $2 Discard any number of cards. +1 Coin per card discarded. - When another player plays an Attack card, you may reveal this from your hand. If you do, +2 cards, then put 2 cards from your hand on top of your deck.
@ -189,13 +189,19 @@ At the start of Clean-up, if you have this and no more than one other Action car
5 Governor Promo Action $5 +1 Action
Choose one; you get the version in parentheses: Each player gets +1 (+3) Cards; or each player gains a Silver (Gold); or each player may trash a card from his hand and gain a card costing exactly 1 Coin (2 Coins) more.
1 Copper Common Treasure $0 Worth 1 Coin.
2 Curse Common Curse $0 -1 <VP>.
3 Estate Common Victory $2 1 <VP>.
4 Silver Common Treasure $3 Worth 2 Coins.
5 Duchy Common Victory $5 3 <VP>.
6 Gold Common Treasure $6 Worth 3 Coins.
7 Province Common Victory $8 6 <VP>.
1 Copper Base Treasure $0 Worth 1 Coin.
2 Curse Base Curse $0 -1 <VP>
3 Estate Base Victory $2 1 <VP>
4 Silver Base Treasure $3 Worth 2 Coins.
5 Duchy Base Victory $5 3 <VP>
6 Gold Base Treasure $6 Worth 3 Coins.
7 Province Base Victory $8 6 <VP>
8 Potion Base Treasure $4 Worth 1 Potion.
9 Platinum Base Treasure $9 Worth 5 Coins.
10 Colony Base Victory $11 10 <VP>
11 Trash Base Action $0 Pile of trash.
1 Bag of Gold Cornucopia Action - Prize $0 +1 Action
Gain a Gold, putting it on top of your deck.
(This is not in the Supply.)

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@ -86,7 +86,7 @@ class DominionTabs:
cardTypes = dict(((c.getTypeNames(),c) for c in cardTypes))
setImages = {
'base' : 'base_set.png',
'dominion' : 'base_set.png',
'intrigue' : 'intrigue_set.png',
'seaside' : 'seaside_set.png',
'prosperity' : 'prosperity_set.png',
@ -221,7 +221,7 @@ class DominionTabs:
if setImage:
self.canvas.drawImage(os.path.join(self.filedir,'images',setImage), self.tabLabelWidth-20, potHeight, 14, 12, mask='auto')
elif setImage == None and card.cardset != 'common':
elif setImage == None and card.cardset != 'base':
print 'warning, no set image for set "%s" card "%s"' % (card.cardset, card.name)
DominionTabs.setImages[card.cardset] = 0
DominionTabs.promoImages[card.name.lower()] = 0