Dutch Empires (#244)

Added dutch translation of all empires event cards, some dutch languages fixes.
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Peter 2019-02-16 13:26:16 -08:00 committed by GitHub
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{
"adventures": {
"set_name": "Adventures",
"set_text": "Life is either a daring adventure or nothing. You're not sure which, but at least you've narrowed it down. You are rich with life experiences, but have had trouble trading them for goods and services. It's time to seek your fortune, or anyone's really, whoever's is closest. To the west there's a land of milk and honey, full of giant bees and monstrous cows. To the east, a land of eggs and licorice. To the north, treacherous swamps; to the south, loyal jungles. But all of them have been thoroughly pillaged. You've heard legends though of a fifth direction, as yet unspoiled, with its treasures conveniently gathered into troves. You have your sword and your trail mix, handed down from your father, and his father before him. You've recruited some recruits and hired some hirelings; you've shined your armor and distressed a damsel. You put up a sign saying \"Gone Adventuring.\" Then you put up another sign, saying \"Beware of Dog,\" in case people get any ideas. You're ready. You saddle up your trusty steed, and head florst.\nThis is the 9th addition to the game of <i>Dominion</i>. It has 400 cards, 6 mats, and 60 tokens. There are 30 new Kingdom cards, including the return of Duration cards that do things on future turns, plus Reserve cards that can be saved for the right moment. There are also 20 Event cards that give you something to buy besides cards, including tokens that modify cards.",
"set_name": "Adventures",
"set_text": "Life is either a daring adventure or nothing. You're not sure which, but at least you've narrowed it down. You are rich with life experiences, but have had trouble trading them for goods and services. It's time to seek your fortune, or anyone's really, whoever's is closest. To the west there's a land of milk and honey, full of giant bees and monstrous cows. To the east, a land of eggs and licorice. To the north, treacherous swamps; to the south, loyal jungles. But all of them have been thoroughly pillaged. You've heard legends though of a fifth direction, as yet unspoiled, with its treasures conveniently gathered into troves. You have your sword and your trail mix, handed down from your father, and his father before him. You've recruited some recruits and hired some hirelings; you've shined your armor and distressed a damsel. You put up a sign saying \"Gone Adventuring.\" Then you put up another sign, saying \"Beware of Dog,\" in case people get any ideas. You're ready. You saddle up your trusty steed, and head florst.\nThis is the 9th addition to the game of <i>Dominion</i>. It has 400 cards, 6 mats, and 60 tokens. There are 30 new Kingdom cards, including the return of Duration cards that do things on future turns, plus Reserve cards that can be saved for the right moment. There are also 20 Event cards that give you something to buy besides cards, including tokens that modify cards.",
"text_icon": "Ad"
},
"adventures extras": {
"set_name": "Adventures Extras",
"set_text": "",
"set_name": "Adventures Extras",
"set_text": "",
"text_icon": "Ad"
},
"alchemy": {
"set_name": "Alchemy",
"set_text": "There are strange things going on in your basement laboratories. They keep calling up for more barrels of quicksilver, or bits of your hair. Well it's all in the name of progress. They're looking for a way to turn lead into gold, or at least into something better than lead. That lead had just been too good of a bargain to pass up; you didn't think, where will I put all this lead, what am I going to do with this lead anyway. Well that will all be sorted out. They're also looking for a universal solvent. If they manage that one, you will take whatever they use to hold it in and build a castle out of it. A castle that can't be dissolved! Now that's progress.\nThis is the 3rd addition to <i>Dominion</i>.",
"set_name": "Alchemy",
"set_text": "There are strange things going on in your basement laboratories. They keep calling up for more barrels of quicksilver, or bits of your hair. Well it's all in the name of progress. They're looking for a way to turn lead into gold, or at least into something better than lead. That lead had just been too good of a bargain to pass up; you didn't think, where will I put all this lead, what am I going to do with this lead anyway. Well that will all be sorted out. They're also looking for a universal solvent. If they manage that one, you will take whatever they use to hold it in and build a castle out of it. A castle that can't be dissolved! Now that's progress.\nThis is the 3rd addition to <i>Dominion</i>.",
"text_icon": "A"
},
"animals": {
"set_name": "Animals",
"set_text": "<i>Dominion: Animals</i> is a fan created expansion for the card game <i>Dominion</i>. It contains three new kingdom cards: \"Rabbits\", \"Yard dog\", and \"Gray Mustang\".\nSee https://boardgamegeek.com/boardgameexpansion/203184/animals-expansion-mini-fan-expansion-dominion.",
"set_name": "Animals",
"set_text": "<i>Dominion: Animals</i> is a fan created expansion for the card game <i>Dominion</i>. It contains three new kingdom cards: \"Rabbits\", \"Yard dog\", and \"Gray Mustang\".\nSee https://boardgamegeek.com/boardgameexpansion/203184/animals-expansion-mini-fan-expansion-dominion.",
"text_icon": "An"
},
"base": {
"set_name": "Base",
"set_text": "This is all the basic Victory, Treasure, and Curse cards from the <i>Dominion</i> games and its expansions. It does not include any Victory or Treasure cards that are Kingdom cards.",
"set_name": "Base",
"set_text": "This is all the basic Victory, Treasure, and Curse cards from the <i>Dominion</i> games and its expansions. It does not include any Victory or Treasure cards that are Kingdom cards.",
"text_icon": "B"
},
"cornucopia": {
"set_name": "Cornucopia",
"set_text": "Autumn. It seemed like the summer would never end, but that fortune teller was right. It's over. Autumn, the time of the harvest. Agriculture has advanced significantly in recent years, ever since the discovery of the maxim, \"leaves of three, let it be.\" Autumn, a time of celebration. The peasants have spent a hard week scything hay in the fields, but tonight the festivities begin, starting with a sumptuous banquet of roast hay. Then, the annual nose-stealing competition. Then you have two jesters, one who always lies, one who always tells the truth, both hilariously. This celebration will truly have something for everyone.\nThis is the 5th addition to the game of <i>Dominion</i>. It adds 13 new Kingdom cards to <i>Dominion</i>, plus 5 unique cards. The central theme is variety; there are cards that reward you for having a variety of cards in your deck, in your hand, and in play, as well cards that help you get that variety.",
"set_name": "Cornucopia",
"set_text": "Autumn. It seemed like the summer would never end, but that fortune teller was right. It's over. Autumn, the time of the harvest. Agriculture has advanced significantly in recent years, ever since the discovery of the maxim, \"leaves of three, let it be.\" Autumn, a time of celebration. The peasants have spent a hard week scything hay in the fields, but tonight the festivities begin, starting with a sumptuous banquet of roast hay. Then, the annual nose-stealing competition. Then you have two jesters, one who always lies, one who always tells the truth, both hilariously. This celebration will truly have something for everyone.\nThis is the 5th addition to the game of <i>Dominion</i>. It adds 13 new Kingdom cards to <i>Dominion</i>, plus 5 unique cards. The central theme is variety; there are cards that reward you for having a variety of cards in your deck, in your hand, and in play, as well cards that help you get that variety.",
"text_icon": "C"
},
"cornucopia extras": {
"set_name": "Cornucopia Extras",
"set_text": "",
"set_name": "Cornucopia Extras",
"set_text": "",
"text_icon": "C"
},
"dark ages": {
"set_name": "Dark Ages",
"set_text": "Times have been hard. To save on money, you've moved out of your old castle, and into a luxurious ravine. You didn't like that castle anyway; it was always getting looted, and never at a reasonable hour. And if it wasn't barbarians it was the plague, or sometimes both would come at once, and there wouldn't be enough chairs. The ravine is great; you get lots of sun, and you can just drop garbage wherever you want. In your free time you've taken up begging. Begging is brilliant conceptually, but tricky in practice, since no-one has any money. You beg twigs from the villagers, and they beg them back, but no-one really seems to come out ahead. That's just how life is sometimes. You're quietly conquering people, minding your own business, when suddenly there's a plague, or barbarians, or everyone's illiterate, and it's all you can do to cling to some wreckage as the storm passes through. Still, you are sure that, as always, you will triumph over this adversity, or at least do slightly better than everyone else.\nThis is the 7th addition to the game of <i>Dominion</i>. It adds 35 new Kingdom cards to <i>Dominion</i>, plus new bad cards you give to other players (Ruins), new cards to replace starting Estates (Shelters), and cards you can only get via specific other cards. The central themes are the trash and upgrading. There are cards that do something when trashed, cards that care about the trash, cards that upgrade themselves, and ways to upgrade other cards.",
"set_name": "Dark Ages",
"set_text": "Times have been hard. To save on money, you've moved out of your old castle, and into a luxurious ravine. You didn't like that castle anyway; it was always getting looted, and never at a reasonable hour. And if it wasn't barbarians it was the plague, or sometimes both would come at once, and there wouldn't be enough chairs. The ravine is great; you get lots of sun, and you can just drop garbage wherever you want. In your free time you've taken up begging. Begging is brilliant conceptually, but tricky in practice, since no-one has any money. You beg twigs from the villagers, and they beg them back, but no-one really seems to come out ahead. That's just how life is sometimes. You're quietly conquering people, minding your own business, when suddenly there's a plague, or barbarians, or everyone's illiterate, and it's all you can do to cling to some wreckage as the storm passes through. Still, you are sure that, as always, you will triumph over this adversity, or at least do slightly better than everyone else.\nThis is the 7th addition to the game of <i>Dominion</i>. It adds 35 new Kingdom cards to <i>Dominion</i>, plus new bad cards you give to other players (Ruins), new cards to replace starting Estates (Shelters), and cards you can only get via specific other cards. The central themes are the trash and upgrading. There are cards that do something when trashed, cards that care about the trash, cards that upgrade themselves, and ways to upgrade other cards.",
"text_icon": "DA"
},
"dark ages extras": {
"set_name": "Dark Ages Extras",
"set_text": "",
"set_name": "Dark Ages Extras",
"set_text": "",
"text_icon": "DA"
},
"dominion1stEdition": {
"set_name": "Dominion 1st Edition",
"set_text": "You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner.\nBut wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn't be proud, but your grandparents, on your mother's side, would be delighted.",
"short_name": "Dominion",
"set_name": "Dominion 1st Edition",
"set_text": "You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner.\nBut wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn't be proud, but your grandparents, on your mother's side, would be delighted.",
"short_name": "Dominion",
"text_icon": "D1"
},
"dominion2ndEdition": {
"set_name": "Dominion 2nd Edition",
"set_text": "You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner.\nBut wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn't be proud, but your grandparents, on your mother's side, would be delighted.",
"short_name": "Dominion",
"set_name": "Dominion 2nd Edition",
"set_text": "You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner.\nBut wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn't be proud, but your grandparents, on your mother's side, would be delighted.",
"short_name": "Dominion",
"text_icon": "D2"
},
"dominion2ndEditionUpgrade": {
"set_name": "Dominion 2nd Edition Upgrade",
"set_text": "This contains the seven new kingdom cards introduced in the second edition of <i>Dominion</i>, thereby allowing owners of the first edition to obtain these new cards without needing to repurchase the entire game.",
"short_name": "Dominion",
"set_name": "Dominion 2nd Edition Upgrade",
"set_text": "This contains the seven new kingdom cards introduced in the second edition of <i>Dominion</i>, thereby allowing owners of the first edition to obtain these new cards without needing to repurchase the entire game.",
"short_name": "Dominion",
"text_icon": "D2"
},
"empires": {
"set_name": "Empires",
"set_text": "The world is big and your kingdom gigantic. It's no longer a kingdom really; it's an empire — which makes you the emperor. This entitles you to a better chair, plus you can name a salad after yourself.\nIt's not easy being emperor. The day starts early, when you light the sacred flame; then it's hours of committee meetings, trying to establish exactly why the sacred flame keeps going out. Sometimes your armies take over a continent and you just have no idea where to put it. And there's the risk of assassination; you have a food taster, who tastes anything before you eat it, and a dagger tester, who gets stabbed by anything before it stabs you. You've taken to staying at home whenever it's the Ides of anything. Still, overall it's a great job. You wouldn't trade it for the world — especially given how much of the world you already have.\n<i>Dominion: Empires</i>, the tenth addition to the game of <i>Dominion</i>, contains 96 metal tokens and 300 cards, with cards you can buy now and pay for later, piles with two different cards, and Landmarks that add new ways to score. VP tokens and Events return from previous sets.",
"set_name": "Empires",
"set_text": "The world is big and your kingdom gigantic. It's no longer a kingdom really; it's an empire — which makes you the emperor. This entitles you to a better chair, plus you can name a salad after yourself.\nIt's not easy being emperor. The day starts early, when you light the sacred flame; then it's hours of committee meetings, trying to establish exactly why the sacred flame keeps going out. Sometimes your armies take over a continent and you just have no idea where to put it. And there's the risk of assassination; you have a food taster, who tastes anything before you eat it, and a dagger tester, who gets stabbed by anything before it stabs you. You've taken to staying at home whenever it's the Ides of anything. Still, overall it's a great job. You wouldn't trade it for the world — especially given how much of the world you already have.\n<i>Dominion: Empires</i>, the tenth addition to the game of <i>Dominion</i>, contains 96 metal tokens and 300 cards, with cards you can buy now and pay for later, piles with two different cards, and Landmarks that add new ways to score. VP tokens and Events return from previous sets.",
"text_icon": "E"
},
"empires extras": {
"set_name": "Empires Extras",
"set_text": "",
"set_name": "Empires Extras",
"set_text": "",
"text_icon": "E"
},
"extras": {
"set_name": "Extras",
"set_text": "",
"set_name": "Extras",
"set_text": "",
"text_icon": "X"
},
"guilds": {
"set_name": "Guilds",
"set_text": "Jobs, everyones worried about jobs. Whatever happened to tilling the fields in obscurity? The economy is just a trick, like stealing someone's nose, but lately people seem to have seen through it, like when you realize someone hasnt really stolen your nose. So now everyones joining a guild, learning a craft, and working on a masterpiece - a painting so beautiful it blinds you, or a cheese grater so amazing that you never eat cheese again. The only people left tilling the fields are the ones doing it ironically. The guilds cover everything - ironic tilling, butchering, baking, candlestick making, shoemaking, cheesemaking, cheese destruction. Your advisor is convinced that somehow, control of the stonecutters is key to world domination. Very well. You will have stone handled so expertly that the world trembles before you.\nThis is the 8th addition to the game of <i>Dominion</i>. It adds 13 new Kingdom cards to <i>Dominion</i>. It has coin tokens that you can save to spend later, and cards you can get more out of by paying extra for them.",
"set_name": "Guilds",
"set_text": "Jobs, everyones worried about jobs. Whatever happened to tilling the fields in obscurity? The economy is just a trick, like stealing someone's nose, but lately people seem to have seen through it, like when you realize someone hasnt really stolen your nose. So now everyones joining a guild, learning a craft, and working on a masterpiece - a painting so beautiful it blinds you, or a cheese grater so amazing that you never eat cheese again. The only people left tilling the fields are the ones doing it ironically. The guilds cover everything - ironic tilling, butchering, baking, candlestick making, shoemaking, cheesemaking, cheese destruction. Your advisor is convinced that somehow, control of the stonecutters is key to world domination. Very well. You will have stone handled so expertly that the world trembles before you.\nThis is the 8th addition to the game of <i>Dominion</i>. It adds 13 new Kingdom cards to <i>Dominion</i>. It has coin tokens that you can save to spend later, and cards you can get more out of by paying extra for them.",
"text_icon": "G"
},
"hinterlands": {
"set_name": "Hinterlands",
"set_text": "The world is big and your kingdom small. Small when compared to the world, that is; its moderate-sized when compared to other kingdoms. But in a big world like this one - big when compared to smaller worlds anyway, if such things exist; its moderate-sized when compared to worlds of roughly the same size, and a little small when compared to worlds just a little larger - well, to make a long story short - short when compared to longer stories anyway - it is time to stretch your borders. Youve heard of far-off places - exotic countries, where they have pancakes but not waffles, where the people wear the wrong number of shirts, and dont even have a word for the look two people give each other when they each hope that the other will do something that they both want done but which neither of them wants to do. It is to these lands that you now turn your gaze.\nThis is the 6th addition to the game of <i>Dominion</i>. It adds 26 new Kingdom cards to <i>Dominion</i>, including 20 Actions, 3 Treasures, 3 Victory cards, and 3 Reactions. The central theme is cards that do something immediately when you buy them or gain them.",
"set_name": "Hinterlands",
"set_text": "The world is big and your kingdom small. Small when compared to the world, that is; its moderate-sized when compared to other kingdoms. But in a big world like this one - big when compared to smaller worlds anyway, if such things exist; its moderate-sized when compared to worlds of roughly the same size, and a little small when compared to worlds just a little larger - well, to make a long story short - short when compared to longer stories anyway - it is time to stretch your borders. Youve heard of far-off places - exotic countries, where they have pancakes but not waffles, where the people wear the wrong number of shirts, and dont even have a word for the look two people give each other when they each hope that the other will do something that they both want done but which neither of them wants to do. It is to these lands that you now turn your gaze.\nThis is the 6th addition to the game of <i>Dominion</i>. It adds 26 new Kingdom cards to <i>Dominion</i>, including 20 Actions, 3 Treasures, 3 Victory cards, and 3 Reactions. The central theme is cards that do something immediately when you buy them or gain them.",
"text_icon": "H"
},
"intrigue1stEdition": {
"set_name": "Intrigue 1st Edition",
"set_text": "Something's afoot. The steward smiles at you like he has a secret, or like he thinks you have a secret, or like you think he thinks you have a secret. There are secret plots brewing, you're sure of it. At the very least, there are yours. A passing servant murmurs, \"The eggs are on the plate.\" You frantically search your codebook for the translation before realizing he means that breakfast is ready. Excellent. Everything is going according to plan.\n<i>Dominion: Intrigue</i> adds rules for playing with up to 8 players at two tables or for playing a single game with up to 6 players when combined with <i>Dominion</i>. This game adds 25 new Kingdom cards and a complete set of Treasure and Victory cards. The game can be played alone by players experienced in <i>Dominion</i> or with the basic game of <i>Dominion</i>.",
"short_name": "Intrigue",
"set_name": "Intrigue 1st Edition",
"set_text": "Something's afoot. The steward smiles at you like he has a secret, or like he thinks you have a secret, or like you think he thinks you have a secret. There are secret plots brewing, you're sure of it. At the very least, there are yours. A passing servant murmurs, \"The eggs are on the plate.\" You frantically search your codebook for the translation before realizing he means that breakfast is ready. Excellent. Everything is going according to plan.\n<i>Dominion: Intrigue</i> adds rules for playing with up to 8 players at two tables or for playing a single game with up to 6 players when combined with <i>Dominion</i>. This game adds 25 new Kingdom cards and a complete set of Treasure and Victory cards. The game can be played alone by players experienced in <i>Dominion</i> or with the basic game of <i>Dominion</i>.",
"short_name": "Intrigue",
"text_icon": "I1"
},
"intrigue2ndEdition": {
"set_name": "Intrigue 2nd Edition",
"set_text": "Something's afoot. The steward smiles at you like he has a secret, or like he thinks you have a secret, or like you think he thinks you have a secret. There are secret plots brewing, you're sure of it. At the very least, there are yours. A passing servant murmurs, \"The eggs are on the plate.\" You frantically search your codebook for the translation before realizing he means that breakfast is ready. Excellent. Everything is going according to plan.\n<i>Dominion: Intrigue (Second Edition)</i>, an expansion for <i>Dominion</i> or <i>Dominion (Second Edition)</i>, contains 26 Kingdom card types that can be used with the base game, while also adding rules for playing with up to eight players at two tables or for playing a single game with up to six players.\n<i>Dominion: Intrigue (Second Edition)</i> replaces six Kingdom card types from the first edition with six new types of Kingdom cards, while also replacing the blank cards in that item with a seventh new Kingdom card; these new cards are also available on their own in the <i>Dominion: Intrigue Update Pack</i>. In addition, the rulebook has been rewritten, one card has had a mild functional change (Masquerade skips players with no cards in hand), and other cards have received updated wording while remaining functionally the same.",
"short_name": "Intrigue",
"set_name": "Intrigue 2nd Edition",
"set_text": "Something's afoot. The steward smiles at you like he has a secret, or like he thinks you have a secret, or like you think he thinks you have a secret. There are secret plots brewing, you're sure of it. At the very least, there are yours. A passing servant murmurs, \"The eggs are on the plate.\" You frantically search your codebook for the translation before realizing he means that breakfast is ready. Excellent. Everything is going according to plan.\n<i>Dominion: Intrigue (Second Edition)</i>, an expansion for <i>Dominion</i> or <i>Dominion (Second Edition)</i>, contains 26 Kingdom card types that can be used with the base game, while also adding rules for playing with up to eight players at two tables or for playing a single game with up to six players.\n<i>Dominion: Intrigue (Second Edition)</i> replaces six Kingdom card types from the first edition with six new types of Kingdom cards, while also replacing the blank cards in that item with a seventh new Kingdom card; these new cards are also available on their own in the <i>Dominion: Intrigue Update Pack</i>. In addition, the rulebook has been rewritten, one card has had a mild functional change (Masquerade skips players with no cards in hand), and other cards have received updated wording while remaining functionally the same.",
"short_name": "Intrigue",
"text_icon": "I2"
},
"intrigue2ndEditionUpgrade": {
"set_name": "Intrigue 2nd Edition Upgrade",
"set_text": "This contains the seven new kingdom cards introduced in the second edition of <i>Dominion: Intrigue</i>, thereby allowing owners of the first edition to obtain these new cards without needing to repurchase the entire game.",
"short_name": "Intrigue",
"set_name": "Intrigue 2nd Edition Upgrade",
"set_text": "This contains the seven new kingdom cards introduced in the second edition of <i>Dominion: Intrigue</i>, thereby allowing owners of the first edition to obtain these new cards without needing to repurchase the entire game.",
"short_name": "Intrigue",
"text_icon": "I2"
},
"nocturne": {
"set_name": "Nocturne",
"set_text": "You've always been a night person; lately you've even considered becoming a vampire. There are a lot of advantages: you don't age; you don't have to see yourself in mirrors anymore; if someone asks you to do something, you can just turn into a bat, and then say, sorry, I'm a bat. There are probably some downsides though. You always think of the statue in the town square that came to life and now works as the tavern barmaid. The pedestal came to life too, so she has to hop around. The village blacksmith turns into a wolf whenever there's a full moon; when there's a crescent moon, he turns into a chihuahua. That's how this stuff goes sometimes. Still, when you breathe in the night air, you feel ready for anything.\n<i>Dominion: Nocturne</i>, the 11th expansion to <i>Dominion</i>, has 500 cards, with 33 new Kingdom cards. There are Night cards, which are played after the Buy phase; Heirlooms that replace starting Coppers; Fate and Doom cards that give out Boons and Hexes; and a variety of extra cards that other cards can provide.",
"short_name": "Nocturne",
"set_name": "Nocturne",
"set_text": "You've always been a night person; lately you've even considered becoming a vampire. There are a lot of advantages: you don't age; you don't have to see yourself in mirrors anymore; if someone asks you to do something, you can just turn into a bat, and then say, sorry, I'm a bat. There are probably some downsides though. You always think of the statue in the town square that came to life and now works as the tavern barmaid. The pedestal came to life too, so she has to hop around. The village blacksmith turns into a wolf whenever there's a full moon; when there's a crescent moon, he turns into a chihuahua. That's how this stuff goes sometimes. Still, when you breathe in the night air, you feel ready for anything.\n<i>Dominion: Nocturne</i>, the 11th expansion to <i>Dominion</i>, has 500 cards, with 33 new Kingdom cards. There are Night cards, which are played after the Buy phase; Heirlooms that replace starting Coppers; Fate and Doom cards that give out Boons and Hexes; and a variety of extra cards that other cards can provide.",
"short_name": "Nocturne",
"text_icon": "N"
},
"nocturne extras": {
"set_name": "Nocturne Extras",
"set_text": "",
"set_name": "Nocturne Extras",
"set_text": "",
"text_icon": "N"
},
"promo": {
"set_name": "Promo",
"set_text": "Promotional cards are official <i>Dominion</i> kingdom cards and Events which do not belong to any particular set. They are typically either released to help promote <i>Dominion</i> at conventions (such as Origins or GenCon), or to commemorate the anniversary of another game in order to help promote both.",
"set_name": "Promo",
"set_text": "Promotional cards are official <i>Dominion</i> kingdom cards and Events which do not belong to any particular set. They are typically either released to help promote <i>Dominion</i> at conventions (such as Origins or GenCon), or to commemorate the anniversary of another game in order to help promote both.",
"text_icon": "Po"
},
"prosperity": {
"set_name": "Prosperity",
"set_text": "Ah, money. There's nothing like the sound of coins clinking in your hands. You vastly prefer it to the sound of coins clinking in someone else's hands, or the sound of coins just sitting there in a pile that no-one can quite reach without getting up. Getting up, that's all behind you now. Life has been good to you. Just ten years ago, you were tilling your own fields in a simple straw hat. Today, your kingdom stretches from sea to sea, and your straw hat is the largest the world has ever known. You also have the world's smallest dog, and a life-size statue of yourself made out of baklava. Sure, money can't buy happiness, but it can buy envy, anger, and also this kind of blank feeling. You still have problems - troublesome neighbors that must be conquered. But this time, you'll conquer them in style.\nThis is the 4th addition to the game of <i>Dominion</i>. It adds 25 new Kingdom cards to <i>Dominion</i>, plus 2 new Basic cards that let players keep building up past Gold and Province. The central theme is wealth; there are treasures with abilities, cards that interact with treasures, and powerful expensive cards.",
"set_name": "Prosperity",
"set_text": "Ah, money. There's nothing like the sound of coins clinking in your hands. You vastly prefer it to the sound of coins clinking in someone else's hands, or the sound of coins just sitting there in a pile that no-one can quite reach without getting up. Getting up, that's all behind you now. Life has been good to you. Just ten years ago, you were tilling your own fields in a simple straw hat. Today, your kingdom stretches from sea to sea, and your straw hat is the largest the world has ever known. You also have the world's smallest dog, and a life-size statue of yourself made out of baklava. Sure, money can't buy happiness, but it can buy envy, anger, and also this kind of blank feeling. You still have problems - troublesome neighbors that must be conquered. But this time, you'll conquer them in style.\nThis is the 4th addition to the game of <i>Dominion</i>. It adds 25 new Kingdom cards to <i>Dominion</i>, plus 2 new Basic cards that let players keep building up past Gold and Province. The central theme is wealth; there are treasures with abilities, cards that interact with treasures, and powerful expensive cards.",
"text_icon": "Py"
},
"renaissance": {
"set_name": "Renaissance",
"set_text": "It's a momentous time. Art has been revolutionized by the invention of \"perspective,\" and also of \"funding.\" A picture used to be worth a dozen or so words; these new ones are more like a hundred. Oil paintings have gotten so realistic that you've hired an artist to do a portrait of you each morning, so you can make sure your hair is good. Busts have gotten better too; no more stopping at the shoulders, they go all the way to the ground. Science and medicine have advanced; there's no more superstition, now they know the perfect number of leeches to apply for each ailment. You have a clock accurate to within an hour, and a calendar accurate to within a week. Your physician heals himself, and your barber cuts his own hair. This is truly a golden age.\nThis is the 12th expansion to <i>Dominion</i>. It has 300 cards, with 25 new Kingdom cards. There are tokens that let you save coins and actions for later, Projects that grant abilities, and Artifacts to fight over.",
"set_name": "Renaissance",
"set_text": "It's a momentous time. Art has been revolutionized by the invention of \"perspective,\" and also of \"funding.\" A picture used to be worth a dozen or so words; these new ones are more like a hundred. Oil paintings have gotten so realistic that you've hired an artist to do a portrait of you each morning, so you can make sure your hair is good. Busts have gotten better too; no more stopping at the shoulders, they go all the way to the ground. Science and medicine have advanced; there's no more superstition, now they know the perfect number of leeches to apply for each ailment. You have a clock accurate to within an hour, and a calendar accurate to within a week. Your physician heals himself, and your barber cuts his own hair. This is truly a golden age.\nThis is the 12th expansion to <i>Dominion</i>. It has 300 cards, with 25 new Kingdom cards. There are tokens that let you save coins and actions for later, Projects that grant abilities, and Artifacts to fight over.",
"text_icon": "R"
},
"seaside": {
"set_name": "Seaside",
"set_text": "All you ask is a tall ship and a star to steer her by. And someone who knows how to steer ships using stars. You finally got some of those rivers you'd wanted, and they led to the sea. These are dangerous, pirate-infested waters, and you cautiously send rat-infested ships across them, to establish lucrative trade at far-off merchant-infested ports. First, you will take over some islands, as a foothold. The natives seem friendly enough, crying their peace cries, and giving you spears and poison darts before you are even close enough to accept them properly. When you finally reach those ports you will conquer them, and from there you will look for more rivers. One day, all the rivers will be yours.\nThis is the 2nd addition to <i>Dominion</i>. It adds 26 new Kingdom cards to <i>Dominion</i>. Its central theme is your next turn; there are cards that do something this turn and next, cards that set up your next turn, and other ways to step outside of the bounds of a normal turn.",
"set_name": "Seaside",
"set_text": "All you ask is a tall ship and a star to steer her by. And someone who knows how to steer ships using stars. You finally got some of those rivers you'd wanted, and they led to the sea. These are dangerous, pirate-infested waters, and you cautiously send rat-infested ships across them, to establish lucrative trade at far-off merchant-infested ports. First, you will take over some islands, as a foothold. The natives seem friendly enough, crying their peace cries, and giving you spears and poison darts before you are even close enough to accept them properly. When you finally reach those ports you will conquer them, and from there you will look for more rivers. One day, all the rivers will be yours.\nThis is the 2nd addition to <i>Dominion</i>. It adds 26 new Kingdom cards to <i>Dominion</i>. Its central theme is your next turn; there are cards that do something this turn and next, cards that set up your next turn, and other ways to step outside of the bounds of a normal turn.",
"text_icon": "S"
}
}

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{
"adventures": {
"set_name": "Abenteuer",
"set_text": "Entweder ist dein Leben ein aufregendes Abenteuer oder auch nicht! Entweder hast du das Zeug zum Champion oder eben nicht! Auch wenn du dir noch nicht ganz sicher bist, wie du es mit deinem eigenen Leben hältst oder ob du etwas daran verändern willst … jetzt ist die richtige Zeit gekommen, endlich eine Entscheidung zu treffen. Wolltest du nicht immer schon einmal ferne Lande bereisen und verlorene Städte entdecken, auf Schatzsuche gehen, spannende Expeditionen leiten oder den Seeweg in entfernte Hafenstädte suchen? Dein Vater wäre stolz auf dich, dass du dich endlich deiner ganz persönlichen Herausforderung stellst. Habe keine Furcht vor den Wagnissen des Lebens ob Sumpfhexe oder Brückentroll, Geisterwälder oder diebische Elstern... dein Leben ist dazu bestimmt, ein Abenteuer zu sein. Vertraue deinem Instinkt und du wirst als Held in die Heimat zurückkehren.<n>Abenteuer ist eine DOMINION-Erweiterung und kann nur zusammen mit einem Basisspiel oder den Basiskarten gespielt werden. Sie enthält 304 Königreichkarten, 40 Eintausch-Karten, 20 Ereignisse, 30 Platzhalterkarten (blaue Rückseite) und 6 Leerkarten.Außerdem enthält sie 48 runde Marker, 12 rechteckige Marker und 6 Wirtshaustableaus.",
"set_name": "Abenteuer",
"set_text": "Entweder ist dein Leben ein aufregendes Abenteuer oder auch nicht! Entweder hast du das Zeug zum Champion oder eben nicht! Auch wenn du dir noch nicht ganz sicher bist, wie du es mit deinem eigenen Leben hältst oder ob du etwas daran verändern willst … jetzt ist die richtige Zeit gekommen, endlich eine Entscheidung zu treffen. Wolltest du nicht immer schon einmal ferne Lande bereisen und verlorene Städte entdecken, auf Schatzsuche gehen, spannende Expeditionen leiten oder den Seeweg in entfernte Hafenstädte suchen? Dein Vater wäre stolz auf dich, dass du dich endlich deiner ganz persönlichen Herausforderung stellst. Habe keine Furcht vor den Wagnissen des Lebens ob Sumpfhexe oder Brückentroll, Geisterwälder oder diebische Elstern... dein Leben ist dazu bestimmt, ein Abenteuer zu sein. Vertraue deinem Instinkt und du wirst als Held in die Heimat zurückkehren.<n>Abenteuer ist eine DOMINION-Erweiterung und kann nur zusammen mit einem Basisspiel oder den Basiskarten gespielt werden. Sie enthält 304 Königreichkarten, 40 Eintausch-Karten, 20 Ereignisse, 30 Platzhalterkarten (blaue Rückseite) und 6 Leerkarten.Außerdem enthält sie 48 runde Marker, 12 rechteckige Marker und 6 Wirtshaustableaus.",
"text_icon": "Ab"
},
"adventures extras": {
"set_name": "Adventures Extras",
"set_text": "",
"set_name": "Adventures Extras",
"set_text": "",
"text_icon": "Ad"
},
"alchemy": {
"set_name": "Die Alchemisten",
"set_text": "Wissen ist Macht! Doch seit du deine Kellergewölbe und Laboratorien für geheime Forschungen der Universität hergegeben hast, gehen dort unten seltsame Dinge vor selbstverständlich alles im Namen der Wissenschaft. Wenn sie doch nur endlich den Stein der Weisen finden und Blei in Gold verwandeln würden dann wäre das alles zumindest sinnvoll. Wofür allerdings die vielen Fässer Quecksilber benötigt werden oder warum dir der Lehrling schon wieder einige Haare entwendet hat... das würdest du so langsam wirklich gerne wissen. Vertraue auf dein Gefühl und die Vision, die du letzte Nacht hattest die Wissenschaft wird dir den Weg in das goldene Zeitalter zeigen. Der Triumph am Ende ist dir so gut wie sicher sagt zumindest der Alchemist.\nDies ist die dritte Erweiterung von <i>Dominion</i>.",
"set_name": "Die Alchemisten",
"set_text": "Wissen ist Macht! Doch seit du deine Kellergewölbe und Laboratorien für geheime Forschungen der Universität hergegeben hast, gehen dort unten seltsame Dinge vor selbstverständlich alles im Namen der Wissenschaft. Wenn sie doch nur endlich den Stein der Weisen finden und Blei in Gold verwandeln würden dann wäre das alles zumindest sinnvoll. Wofür allerdings die vielen Fässer Quecksilber benötigt werden oder warum dir der Lehrling schon wieder einige Haare entwendet hat... das würdest du so langsam wirklich gerne wissen. Vertraue auf dein Gefühl und die Vision, die du letzte Nacht hattest die Wissenschaft wird dir den Weg in das goldene Zeitalter zeigen. Der Triumph am Ende ist dir so gut wie sicher sagt zumindest der Alchemist.\nDies ist die dritte Erweiterung von <i>Dominion</i>.",
"text_icon": "Al"
},
"animals": {
"set_name": "Animals",
"set_text": "<i>Dominion: Animals</i> is a fan created expansion for the card game <i>Dominion</i>. It contains three new kingdom cards: \"Karnickel\", \"Hofhund\", and \"Edler Schimmel\".\nSee https://boardgamegeek.com/boardgameexpansion/203184/animals-expansion-mini-fan-expansion-dominion.",
"set_name": "Animals",
"set_text": "<i>Dominion: Animals</i> is a fan created expansion for the card game <i>Dominion</i>. It contains three new kingdom cards: \"Karnickel\", \"Hofhund\", and \"Edler Schimmel\".\nSee https://boardgamegeek.com/boardgameexpansion/203184/animals-expansion-mini-fan-expansion-dominion.",
"text_icon": "An"
},
"base": {
"set_name": "Base",
"set_text": "This is all the basic Victory, Treasure, and Curse cards from the <i>Dominion</i> games and its expansions. It does not include any Victory or Treasure cards that are Kingdom cards.",
"set_name": "Base",
"set_text": "This is all the basic Victory, Treasure, and Curse cards from the <i>Dominion</i> games and its expansions. It does not include any Victory or Treasure cards that are Kingdom cards.",
"text_icon": "B"
},
"cornucopia": {
"set_name": "Reiche Ernte",
"set_text": "Der Herbst! Es sah aus, als wollte der Sommer niemals enden. Doch die Wahrsagerin hatte Recht behalten, der Sommer ist wirklich vorbei. Herbst, die Zeit der Ernte: Die landwirtschaft hat bedeutende Fortschritte gemacht, seit man entdeckt hat, dass die Knolle viel verträglicher ist, als das Grün der Kartoffeln. Herbst, die Zeit der feste: Die Bauern hatten viel zu tun, das Heu einzuholen. Aber heute wird gefeiert; mit gebratenem Heu in wohlschmeckenden Variationen und dem alljährlichen Wettbewerb im Luft-Leier-Spielen. Dann sind da noch die beiden Narren, von denen einer immer die Wahrheit sagt und einer immer lügt. ... Sehr unterhaltsam. Hier ist wirklich für jeden etwas dabei!\nDies ist die vierte Erweiterung von <i>Dominion</i>. Sie enthält 13 neue Königreichkarten, plus 5 Preiskarten. Das zentrale Thema ist Abwechslung; es gibt Karten, die Dich dafür belohnen, eine Vielzahl von Karten in Deinem Deck zu habenThe central theme is variety; there are cards that reward you for having a variety of cards in your deck, in your hand, and in play, as well cards that help you get that variety.",
"set_name": "Reiche Ernte",
"set_text": "Der Herbst! Es sah aus, als wollte der Sommer niemals enden. Doch die Wahrsagerin hatte Recht behalten, der Sommer ist wirklich vorbei. Herbst, die Zeit der Ernte: Die landwirtschaft hat bedeutende Fortschritte gemacht, seit man entdeckt hat, dass die Knolle viel verträglicher ist, als das Grün der Kartoffeln. Herbst, die Zeit der feste: Die Bauern hatten viel zu tun, das Heu einzuholen. Aber heute wird gefeiert; mit gebratenem Heu in wohlschmeckenden Variationen und dem alljährlichen Wettbewerb im Luft-Leier-Spielen. Dann sind da noch die beiden Narren, von denen einer immer die Wahrheit sagt und einer immer lügt. ... Sehr unterhaltsam. Hier ist wirklich für jeden etwas dabei!\nDies ist die vierte Erweiterung von <i>Dominion</i>. Sie enthält 13 neue Königreichkarten, plus 5 Preiskarten. Das zentrale Thema ist Abwechslung; es gibt Karten, die Dich dafür belohnen, eine Vielzahl von Karten in Deinem Deck zu habenThe central theme is variety; there are cards that reward you for having a variety of cards in your deck, in your hand, and in play, as well cards that help you get that variety.",
"text_icon": "RE"
},
"cornucopia extras": {
"set_name": "Cornucopia Extras",
"set_text": "",
"set_name": "Cornucopia Extras",
"set_text": "",
"text_icon": "C"
},
"dark ages": {
"set_name": "Dark Ages",
"set_text": "Die Zeiten waren hart. Um Geld zu sparen bist du aus deiner Burg in eine recht gemütliche Schlucht gezogen. Die alte Burg war ohnehin nicht mehr das, was sie mal war. Ständig wurde sie geplündert und das auch noch zu unmöglichsten Uhrzeiten. Wenn nicht gerade Barbaren einfielen, dann kam die Pest und ma nchmal sogar beide gleichzeitig. Die Schlucht ist großartig, es ist immer g ut gelüftet und du kannst deinen Müll hinwerfen, wo du willst. Du hast hobbymäßig mit dem Betteln angefangen. Betteln ist eigentlich brilliant, in der Praxis aber etwas tückisch, weil niemand Geld hat. Du bettelst bei den Do rfbewohnern, die Dorfbewohner betteln zurück, aber niemand scheint so richtig vorwärts zu kommen. So ist das Leben wohl. Im Moment bleibt dir nichts anderes übrig, als dich an den dich umgebenden Trümmern festzuhalten, bis der Sturm vorüber ist. Am Ende wirst du wie immer siegreich bleiben, oder zumindest ein kleines bisschen besser als die anderen.\nDies ist die siebte Erweiterung des Spiels <i>Dominion</i>. Sie enthält 35 neue Königreichkarten, plus neue schlechte Karten, die man anderen Spielern gibt (Ruinen), neue Karten, die die Anwesen am Start ersetzen (Unterschlupfkarten), und Karten, die man nur durch bestimmte andere Karten erhalten kann. Das zentrale Thema sind Müller und Verbesserung. Es gibt Karten, die etwas bewirken, wenn man sie entsorgt, Karten, die sich selbt aufwerten und Wege, andere Karten aufzuwerten.",
"set_name": "Dark Ages",
"set_text": "Die Zeiten waren hart. Um Geld zu sparen bist du aus deiner Burg in eine recht gemütliche Schlucht gezogen. Die alte Burg war ohnehin nicht mehr das, was sie mal war. Ständig wurde sie geplündert und das auch noch zu unmöglichsten Uhrzeiten. Wenn nicht gerade Barbaren einfielen, dann kam die Pest und ma nchmal sogar beide gleichzeitig. Die Schlucht ist großartig, es ist immer g ut gelüftet und du kannst deinen Müll hinwerfen, wo du willst. Du hast hobbymäßig mit dem Betteln angefangen. Betteln ist eigentlich brilliant, in der Praxis aber etwas tückisch, weil niemand Geld hat. Du bettelst bei den Do rfbewohnern, die Dorfbewohner betteln zurück, aber niemand scheint so richtig vorwärts zu kommen. So ist das Leben wohl. Im Moment bleibt dir nichts anderes übrig, als dich an den dich umgebenden Trümmern festzuhalten, bis der Sturm vorüber ist. Am Ende wirst du wie immer siegreich bleiben, oder zumindest ein kleines bisschen besser als die anderen.\nDies ist die siebte Erweiterung des Spiels <i>Dominion</i>. Sie enthält 35 neue Königreichkarten, plus neue schlechte Karten, die man anderen Spielern gibt (Ruinen), neue Karten, die die Anwesen am Start ersetzen (Unterschlupfkarten), und Karten, die man nur durch bestimmte andere Karten erhalten kann. Das zentrale Thema sind Müller und Verbesserung. Es gibt Karten, die etwas bewirken, wenn man sie entsorgt, Karten, die sich selbt aufwerten und Wege, andere Karten aufzuwerten.",
"text_icon": "DA"
},
"dark ages extras": {
"set_name": "Dark Ages Extras",
"set_text": "",
"set_name": "Dark Ages Extras",
"set_text": "",
"text_icon": "DA"
},
"dominion1stEdition": {
"set_name": "Dominion 1. Ausgabe",
"set_text": "Ein wenig Geld, kleine Ländereien, mehr hast du zu Beginn des Spiels nicht. Doch die Welt steht dir offen, denn du kannst dir ein Reich aufbauen, indem du Dörfer baust, einen Markt oder einen Thronsaal errichtest. Schließlich willst du dein Reich vergrößern, und zwar schneller als deine Mitspieler. Dazu baust du dir dein Kartendeck auf, um die Mitspieler zu übertrumpfen und eher zum Ziel zu kommen. Das raffinierte und innovative Spielsystem sorgt mit jeder Partie immer wieder für neue Spannung. Dominion eine Welt voller packender Abenteuer.",
"short_name": "Dominion",
"set_name": "Dominion 1. Ausgabe",
"set_text": "Ein wenig Geld, kleine Ländereien, mehr hast du zu Beginn des Spiels nicht. Doch die Welt steht dir offen, denn du kannst dir ein Reich aufbauen, indem du Dörfer baust, einen Markt oder einen Thronsaal errichtest. Schließlich willst du dein Reich vergrößern, und zwar schneller als deine Mitspieler. Dazu baust du dir dein Kartendeck auf, um die Mitspieler zu übertrumpfen und eher zum Ziel zu kommen. Das raffinierte und innovative Spielsystem sorgt mit jeder Partie immer wieder für neue Spannung. Dominion eine Welt voller packender Abenteuer.",
"short_name": "Dominion",
"text_icon": "D1"
},
"dominion2ndEdition": {
"set_name": "Dominion 2. Ausgabe",
"set_text": "You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner.\nBut wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn't be proud, but your grandparents, on your mother's side, would be delighted.",
"short_name": "Dominion",
"set_name": "Dominion 2. Ausgabe",
"set_text": "You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner.\nBut wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn't be proud, but your grandparents, on your mother's side, would be delighted.",
"short_name": "Dominion",
"text_icon": "D2"
},
"dominion2ndEditionUpgrade": {
"set_name": "Dominion 2. Ausgabe Aktualisierung",
"set_text": "This contains the seven new kingdom cards introduced in the second edition of <i>Dominion</i>, thereby allowing owners of the first edition to obtain these new cards without needing to repurchase the entire game.",
"short_name": "Dominion",
"set_name": "Dominion 2. Ausgabe Aktualisierung",
"set_text": "This contains the seven new kingdom cards introduced in the second edition of <i>Dominion</i>, thereby allowing owners of the first edition to obtain these new cards without needing to repurchase the entire game.",
"short_name": "Dominion",
"text_icon": "D2"
},
"empires": {
"set_name": "Empires",
"set_text": "Ist diese Welt nicht schön? Auf jeden Fall ist sie ziemlich groß und dein Königreich absolut gigantisch. Eigentlich ist es schon gar kein Königreich mehr, sondern ein Imperium. Was dich ja dann zum Imperator macht. Und was wäre dieser Titel ohne ein gewaltiges Vermögen, prunkvolle Wagenrennen zu deinen Ehren oder ein echtes Königsschloss, in das du bald einziehen kannst? Immerhin ist die Villa, in der du jetzt noch wohnst, schon in die Jahre gekommen und eine neue Gärtnerin wäre mittlerweile auch nicht schlecht. Endlich kannst du den Lohn deiner harten Arbeit und den Opfern, die du auf den Schlachtfeldern dieser Welt bringen musstest, einsacken und dich von deinen Legionären und Siedlern so richtig feiern lassen. Ja, diese Welt ist schön, erst recht, wenn du sie dir unterworfen hast.\n<i>Dominion: Empires</i>, the tenth addition to the game of <i>Dominion</i>, contains 96 metal tokens and 300 cards, with cards you can buy now and pay for later, piles with two different cards, and Landmarks that add new ways to score. VP tokens and Events return from previous sets.",
"set_name": "Empires",
"set_text": "Ist diese Welt nicht schön? Auf jeden Fall ist sie ziemlich groß und dein Königreich absolut gigantisch. Eigentlich ist es schon gar kein Königreich mehr, sondern ein Imperium. Was dich ja dann zum Imperator macht. Und was wäre dieser Titel ohne ein gewaltiges Vermögen, prunkvolle Wagenrennen zu deinen Ehren oder ein echtes Königsschloss, in das du bald einziehen kannst? Immerhin ist die Villa, in der du jetzt noch wohnst, schon in die Jahre gekommen und eine neue Gärtnerin wäre mittlerweile auch nicht schlecht. Endlich kannst du den Lohn deiner harten Arbeit und den Opfern, die du auf den Schlachtfeldern dieser Welt bringen musstest, einsacken und dich von deinen Legionären und Siedlern so richtig feiern lassen. Ja, diese Welt ist schön, erst recht, wenn du sie dir unterworfen hast.\n<i>Dominion: Empires</i>, the tenth addition to the game of <i>Dominion</i>, contains 96 metal tokens and 300 cards, with cards you can buy now and pay for later, piles with two different cards, and Landmarks that add new ways to score. VP tokens and Events return from previous sets.",
"text_icon": "E"
},
"empires extras": {
"set_name": "Empires Extras",
"set_text": "",
"set_name": "Empires Extras",
"set_text": "",
"text_icon": "E"
},
"extras": {
"set_name": "Extras",
"set_text": "",
"set_name": "Extras",
"set_text": "",
"text_icon": "Ex"
},
"guilds": {
"set_name": "Die Gilden",
"set_text": "Handwerk, alles in dieser Welt dreht sich plötzlich nur noch ums Handwerk … Bäcker und Wandergesellen, Ärzte und Steuereintreiber bevölkern jetzt dein Dominion und leisten ganze Arbeit, um dir bei der Verwirklichung deiner Träume zu helfen. Jeder denkt, das Geheimnis des Erfolgs läge allein in seiner Gilde. Ob aber das geheime Wissen der Steinmetze oder die mächtige Kaufmannsgilde wirklich der Schlüssel zum Erfolg ist, mag dir vielleicht dein Berater sagen. Doch welchen Weg du auch wählst, deine Zukunft sieht goldig aus das meint zumindest der Wahrsager. Dies ist die 8. Dominion-Erweiterung und beinhaltet 13 neue Königreichkarten sowie 25 Metall-Münzen, die über einen Zug hinaus aufbewahrt werden dürfen. Wer kann die Macht der Gilden richtig nutzen?",
"set_name": "Die Gilden",
"set_text": "Handwerk, alles in dieser Welt dreht sich plötzlich nur noch ums Handwerk … Bäcker und Wandergesellen, Ärzte und Steuereintreiber bevölkern jetzt dein Dominion und leisten ganze Arbeit, um dir bei der Verwirklichung deiner Träume zu helfen. Jeder denkt, das Geheimnis des Erfolgs läge allein in seiner Gilde. Ob aber das geheime Wissen der Steinmetze oder die mächtige Kaufmannsgilde wirklich der Schlüssel zum Erfolg ist, mag dir vielleicht dein Berater sagen. Doch welchen Weg du auch wählst, deine Zukunft sieht goldig aus das meint zumindest der Wahrsager. Dies ist die 8. Dominion-Erweiterung und beinhaltet 13 neue Königreichkarten sowie 25 Metall-Münzen, die über einen Zug hinaus aufbewahrt werden dürfen. Wer kann die Macht der Gilden richtig nutzen?",
"text_icon": "G"
},
"hinterlands": {
"set_name": "Hinterland",
"set_text": "Die Welt ist groß, dein Königreich ist klein... klein, wenn man es mit unserer Welt vergleicht. Im Vergleich mit anderen Königreichen ist es sicher ansehnlich, aber nicht in einer Welt, die so groß ist, wie diese groß zumindest im vergleich mit kleineren Welten (falls es die überhaupt gibt). Verglichen mit einer Welt die ungefähr gleich groß ist, wäre sie wohl durchschnittlich, gegenüber einer etwas größeren vielleicht ein Bisschen kleiner. Aber um die geschichte nicht unnötig in die Länge zu ziehen - zumindest nicht länger als eine kürzere geschichte Es ist Zeit, deine grenzen auszudehnen! Du hast von fernen Ländern gehört, exotischen Orten, wo es Pfannkuchen gibt, aber keine Waffeln, wo die Menschen eine andere Anzahl Kleidungsstücke tragen und wo sie nicht einmal ein Wort dafür haben, wenn sich zwei Menschen ansehen und hoffen, der andere macht was beide möchten, aber keiner von beiden tun will. Es ist alles ziemlich relativ dort.\nThis is the 6th addition to the game of <i>Dominion</i>. It adds 26 new Kingdom cards to <i>Dominion</i>, including 20 Actions, 3 Treasures, 3 Victory cards, and 3 Reactions. The central theme is cards that do something immediately when you buy them or gain them.",
"set_name": "Hinterland",
"set_text": "Die Welt ist groß, dein Königreich ist klein... klein, wenn man es mit unserer Welt vergleicht. Im Vergleich mit anderen Königreichen ist es sicher ansehnlich, aber nicht in einer Welt, die so groß ist, wie diese groß zumindest im vergleich mit kleineren Welten (falls es die überhaupt gibt). Verglichen mit einer Welt die ungefähr gleich groß ist, wäre sie wohl durchschnittlich, gegenüber einer etwas größeren vielleicht ein Bisschen kleiner. Aber um die geschichte nicht unnötig in die Länge zu ziehen - zumindest nicht länger als eine kürzere geschichte Es ist Zeit, deine grenzen auszudehnen! Du hast von fernen Ländern gehört, exotischen Orten, wo es Pfannkuchen gibt, aber keine Waffeln, wo die Menschen eine andere Anzahl Kleidungsstücke tragen und wo sie nicht einmal ein Wort dafür haben, wenn sich zwei Menschen ansehen und hoffen, der andere macht was beide möchten, aber keiner von beiden tun will. Es ist alles ziemlich relativ dort.\nThis is the 6th addition to the game of <i>Dominion</i>. It adds 26 new Kingdom cards to <i>Dominion</i>, including 20 Actions, 3 Treasures, 3 Victory cards, and 3 Reactions. The central theme is cards that do something immediately when you buy them or gain them.",
"text_icon": "H"
},
"intrigue1stEdition": {
"set_name": "Intrige 1. Ausgabe",
"set_text": "Da ist etwas im Busch. Einer deiner Verwalter sieht aus, als hätte er ein Geheimnis ... oder als ob er denkt, du hast ein geheimnis. Auf jeden fall geht etwas vor sich, dessen bist du dir sicher. Du schmiedest einen geheimen Plan, zumindest das weißt du genau. Ein Diener murmelt im vorbei gehen „Es ist vollbracht.“ Hektisch durchsuchst du deine Aufzeichnungen, bevor du realisierst, was er damit meint: Das Frühstück ist fertig. Ausgezeichnet! Alles verläuft genau nach Plan. Dominion Die Intrige eine Welt voller packender Geheimnisse. Die Intrige kann eigenständig gespielt oder mit dem Basisspiel kombiniert werden. Auf jeden Fall bietet Dominion unzählige Variationen und abwechslungsreiches Spielvergnügen.",
"short_name": "Intrige",
"set_name": "Intrige 1. Ausgabe",
"set_text": "Da ist etwas im Busch. Einer deiner Verwalter sieht aus, als hätte er ein Geheimnis ... oder als ob er denkt, du hast ein geheimnis. Auf jeden fall geht etwas vor sich, dessen bist du dir sicher. Du schmiedest einen geheimen Plan, zumindest das weißt du genau. Ein Diener murmelt im vorbei gehen „Es ist vollbracht.“ Hektisch durchsuchst du deine Aufzeichnungen, bevor du realisierst, was er damit meint: Das Frühstück ist fertig. Ausgezeichnet! Alles verläuft genau nach Plan. Dominion Die Intrige eine Welt voller packender Geheimnisse. Die Intrige kann eigenständig gespielt oder mit dem Basisspiel kombiniert werden. Auf jeden Fall bietet Dominion unzählige Variationen und abwechslungsreiches Spielvergnügen.",
"short_name": "Intrige",
"text_icon": "I1"
},
"intrigue2ndEdition": {
"set_name": "Intrige 2. Ausgabe",
"set_text": "Pssst … sieht dein Verwalter nicht so aus, als hätte er ein dunkles Geheimnis? Und dein neuer Kupferschmied dort drüben schaut sich verdächtig häufig um, bevor er ganz schnell hinter der schweren Holztür am Ende des Burghofs verschwindet...die Welt ist voller Machenschaften & Intrigen, dessen bist du dir sicher. Schließlich hast du selbst einen geheimen Plan, den du mit Hilfe deines Spähers und eines Handlangers in die Tat umsetzen willst. Aber auch die anderen Adligen sind nicht untätig und lassen sich nur ungern in die Karten schauen. Nutze geschickt das Können deiner fähigsten Mitstreiter und sabotiere die Vorhaben deiner Mitspieler dann verläuft alles genau nach Plan und du wirst am Ende des Spiels das mächtigste Dominion haben. Mit dieser Auflage erscheint Dominion-Die Intrige erstmals als Erweiterung, beinhaltet 25 neue Königreichkarten und kann mit allen anderen Dominion-Erweiterungen kombiniert werden. Wer kann die Machenschaften & Intrigen in der Dominion-Welt richtig nutzen?\n<i>Dominion: Intrigue (Second Edition)</i> replaces six Kingdom card types from the first edition with six new types of Kingdom cards, while also replacing the blank cards in that item with a seventh new Kingdom card; these new cards are also available on their own in the <i>Dominion: Intrigue Update Pack</i>. In addition, the rulebook has been rewritten, one card has had a mild functional change (Masquerade skips players with no cards in hand), and other cards have received updated wording while remaining functionally the same.",
"short_name": "Intrigue",
"set_name": "Intrige 2. Ausgabe",
"set_text": "Pssst … sieht dein Verwalter nicht so aus, als hätte er ein dunkles Geheimnis? Und dein neuer Kupferschmied dort drüben schaut sich verdächtig häufig um, bevor er ganz schnell hinter der schweren Holztür am Ende des Burghofs verschwindet...die Welt ist voller Machenschaften & Intrigen, dessen bist du dir sicher. Schließlich hast du selbst einen geheimen Plan, den du mit Hilfe deines Spähers und eines Handlangers in die Tat umsetzen willst. Aber auch die anderen Adligen sind nicht untätig und lassen sich nur ungern in die Karten schauen. Nutze geschickt das Können deiner fähigsten Mitstreiter und sabotiere die Vorhaben deiner Mitspieler dann verläuft alles genau nach Plan und du wirst am Ende des Spiels das mächtigste Dominion haben. Mit dieser Auflage erscheint Dominion-Die Intrige erstmals als Erweiterung, beinhaltet 25 neue Königreichkarten und kann mit allen anderen Dominion-Erweiterungen kombiniert werden. Wer kann die Machenschaften & Intrigen in der Dominion-Welt richtig nutzen?\n<i>Dominion: Intrigue (Second Edition)</i> replaces six Kingdom card types from the first edition with six new types of Kingdom cards, while also replacing the blank cards in that item with a seventh new Kingdom card; these new cards are also available on their own in the <i>Dominion: Intrigue Update Pack</i>. In addition, the rulebook has been rewritten, one card has had a mild functional change (Masquerade skips players with no cards in hand), and other cards have received updated wording while remaining functionally the same.",
"short_name": "Intrigue",
"text_icon": "I2"
},
"intrigue2ndEditionUpgrade": {
"set_name": "Intrige 2. Ausgabe Aktualisierung",
"set_text": "This contains the seven new kingdom cards introduced in the second edition of <i>Dominion: Intrigue</i>, thereby allowing owners of the first edition to obtain these new cards without needing to repurchase the entire game.",
"short_name": "Intrigue",
"set_name": "Intrige 2. Ausgabe Aktualisierung",
"set_text": "This contains the seven new kingdom cards introduced in the second edition of <i>Dominion: Intrigue</i>, thereby allowing owners of the first edition to obtain these new cards without needing to repurchase the entire game.",
"short_name": "Intrigue",
"text_icon": "I2"
},
"nocturne": {
"set_name": "Nocturne",
"set_text": "Schon immer bist du ein Nachtmensch gewesen. Letztens noch hast du es bedauert, kein Vampir geworden zu sein. Denn das hätte enorme Vorteile: Man altert nicht, man muss sich nicht mehr im Spiegel anschauen und wenn dich jemand um einen Gefallen bittet, kannst du dich einfach in eine Fledermaus verwandeln. Okay, so ein Dasein hat natürlich auch seine Schattenseiten man denke nur an die arme lebendig gewordene Statue unten in der Stadt … sie arbeitet jetzt als Barmädchen in der Taverne. Oder auch der Dorfschmied, der sich bei jedem Vollmond in einen Werwolf verwandelt...und bei Neumond in einen Chihuahua. Tja, so gehen die Dinge manchmal. Aber du bist und bleibst eben ein Nachtmensch wenn du die Nachtluft einatmest, fühlst du dich bereit für alles.\n<i>Dominion: Nocturne</i>, the 11th expansion to <i>Dominion</i>, has 500 cards, with 33 new Kingdom cards. There are Night cards, which are played after the Buy phase; Heirlooms that replace starting Coppers; Fate and Doom cards that give out Boons and Hexes; and a variety of extra cards that other cards can provide.",
"short_name": "Nocturne",
"set_name": "Nocturne",
"set_text": "Schon immer bist du ein Nachtmensch gewesen. Letztens noch hast du es bedauert, kein Vampir geworden zu sein. Denn das hätte enorme Vorteile: Man altert nicht, man muss sich nicht mehr im Spiegel anschauen und wenn dich jemand um einen Gefallen bittet, kannst du dich einfach in eine Fledermaus verwandeln. Okay, so ein Dasein hat natürlich auch seine Schattenseiten man denke nur an die arme lebendig gewordene Statue unten in der Stadt … sie arbeitet jetzt als Barmädchen in der Taverne. Oder auch der Dorfschmied, der sich bei jedem Vollmond in einen Werwolf verwandelt...und bei Neumond in einen Chihuahua. Tja, so gehen die Dinge manchmal. Aber du bist und bleibst eben ein Nachtmensch wenn du die Nachtluft einatmest, fühlst du dich bereit für alles.\n<i>Dominion: Nocturne</i>, the 11th expansion to <i>Dominion</i>, has 500 cards, with 33 new Kingdom cards. There are Night cards, which are played after the Buy phase; Heirlooms that replace starting Coppers; Fate and Doom cards that give out Boons and Hexes; and a variety of extra cards that other cards can provide.",
"short_name": "Nocturne",
"text_icon": "N"
},
"nocturne extras": {
"set_name": "Nocturne Extras",
"set_text": "",
"set_name": "Nocturne Extras",
"set_text": "",
"text_icon": "N"
},
"promo": {
"set_name": "Promo",
"set_text": "Promotional cards are official <i>Dominion</i> kingdom cards and Events which do not belong to any particular set. They are typically either released to help promote <i>Dominion</i> at conventions (such as Origins or GenCon), or to commemorate the anniversary of another game in order to help promote both.",
"set_name": "Promo",
"set_text": "Promotional cards are official <i>Dominion</i> kingdom cards and Events which do not belong to any particular set. They are typically either released to help promote <i>Dominion</i> at conventions (such as Origins or GenCon), or to commemorate the anniversary of another game in order to help promote both.",
"text_icon": "Pm"
},
"prosperity": {
"set_name": "Blütezeit",
"set_text": "Oh Platin! Nichts ist so schön wie Platin, außer Gold oder Silber und vielleicht auch noch Kupfer, aber Hauptsache Geld. Es fühlt sich so schön in deinen Händen an und so viel besser als in den Fingern von jemand anderem. Deine Finger musst du sowieso nicht mehr krumm machen, denn du hast deine Reichtümer schon gehortet und ein Teil liegt auf der Bank. Vielleicht ist da auch ein bisschen Schmuggelware mit dabei, aber das ist den Leuten in deiner Stadt egal. Schließlich haben sie dir ja ein riesiges Denkmal aus Honigwaben auf dem Marktplatz gebaut. Nimm dich nur vor dem neidischen Gesindel in Acht, aber die wickelst du auch noch um den Finger … und zwar mit Stil.\nThis is the 4th addition to the game of <i>Dominion</i>. It adds 25 new Kingdom cards to <i>Dominion</i>, plus 2 new Basic cards that let players keep building up past Gold and Province. The central theme is wealth; there are treasures with abilities, cards that interact with treasures, and powerful expensive cards.",
"set_name": "Blütezeit",
"set_text": "Oh Platin! Nichts ist so schön wie Platin, außer Gold oder Silber und vielleicht auch noch Kupfer, aber Hauptsache Geld. Es fühlt sich so schön in deinen Händen an und so viel besser als in den Fingern von jemand anderem. Deine Finger musst du sowieso nicht mehr krumm machen, denn du hast deine Reichtümer schon gehortet und ein Teil liegt auf der Bank. Vielleicht ist da auch ein bisschen Schmuggelware mit dabei, aber das ist den Leuten in deiner Stadt egal. Schließlich haben sie dir ja ein riesiges Denkmal aus Honigwaben auf dem Marktplatz gebaut. Nimm dich nur vor dem neidischen Gesindel in Acht, aber die wickelst du auch noch um den Finger … und zwar mit Stil.\nThis is the 4th addition to the game of <i>Dominion</i>. It adds 25 new Kingdom cards to <i>Dominion</i>, plus 2 new Basic cards that let players keep building up past Gold and Province. The central theme is wealth; there are treasures with abilities, cards that interact with treasures, and powerful expensive cards.",
"text_icon": "Bl"
},
"renaissance": {
"set_name": "Renaissance",
"set_text": "It's a momentous time. Art has been revolutionized by the invention of \"perspective,\" and also of \"funding.\" A picture used to be worth a dozen or so words; these new ones are more like a hundred. Oil paintings have gotten so realistic that you've hired an artist to do a portrait of you each morning, so you can make sure your hair is good. Busts have gotten better too; no more stopping at the shoulders, they go all the way to the ground. Science and medicine have advanced; there's no more superstition, now they know the perfect number of leeches to apply for each ailment. You have a clock accurate to within an hour, and a calendar accurate to within a week. Your physician heals himself, and your barber cuts his own hair. This is truly a golden age.\nThis is the 12th expansion to <i>Dominion</i>. It has 300 cards, with 25 new Kingdom cards. There are tokens that let you save coins and actions for later, Projects that grant abilities, and Artifacts to fight over.",
"set_name": "Renaissance",
"set_text": "It's a momentous time. Art has been revolutionized by the invention of \"perspective,\" and also of \"funding.\" A picture used to be worth a dozen or so words; these new ones are more like a hundred. Oil paintings have gotten so realistic that you've hired an artist to do a portrait of you each morning, so you can make sure your hair is good. Busts have gotten better too; no more stopping at the shoulders, they go all the way to the ground. Science and medicine have advanced; there's no more superstition, now they know the perfect number of leeches to apply for each ailment. You have a clock accurate to within an hour, and a calendar accurate to within a week. Your physician heals himself, and your barber cuts his own hair. This is truly a golden age.\nThis is the 12th expansion to <i>Dominion</i>. It has 300 cards, with 25 new Kingdom cards. There are tokens that let you save coins and actions for later, Projects that grant abilities, and Artifacts to fight over.",
"text_icon": "R"
},
"seaside": {
"set_name": "Seaside",
"set_text": "Gebt mir ein Schiff und einen Stern, der mich leitet … und jemanden der weiß, wie man sich von den Sternen leiten lässt. Endlich kannst du dich auf den Weg machen. Hinaus auf die hohe See, die von Piraten übersät ist, schickst du Schiffe, die von Ratten übersät sind, um fernab von Häfen, die von Händlern übersät sind, neue Handelsrouten aufzubauen. Zuerst wirst du Stützpunkte auf fernen Inseln errichten. Die Eingeborenen scheinen freundlich gesonnen, du kannst ihre Friedensrufe von Weitem hören und schon aus der Ferne werfen sie dir Speere und giftige Pfeile als Willkommensgeschenke zu. Eines Tages wird all das dir gehören.\nThis is the 2nd addition to <i>Dominion</i>. It adds 26 new Kingdom cards to <i>Dominion</i>. Its central theme is your next turn; there are cards that do something this turn and next, cards that set up your next turn, and other ways to step outside of the bounds of a normal turn.",
"set_name": "Seaside",
"set_text": "Gebt mir ein Schiff und einen Stern, der mich leitet … und jemanden der weiß, wie man sich von den Sternen leiten lässt. Endlich kannst du dich auf den Weg machen. Hinaus auf die hohe See, die von Piraten übersät ist, schickst du Schiffe, die von Ratten übersät sind, um fernab von Häfen, die von Händlern übersät sind, neue Handelsrouten aufzubauen. Zuerst wirst du Stützpunkte auf fernen Inseln errichten. Die Eingeborenen scheinen freundlich gesonnen, du kannst ihre Friedensrufe von Weitem hören und schon aus der Ferne werfen sie dir Speere und giftige Pfeile als Willkommensgeschenke zu. Eines Tages wird all das dir gehören.\nThis is the 2nd addition to <i>Dominion</i>. It adds 26 new Kingdom cards to <i>Dominion</i>. Its central theme is your next turn; there are cards that do something this turn and next, cards that set up your next turn, and other ways to step outside of the bounds of a normal turn.",
"text_icon": "S"
}
}

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{
"adventures": {
"set_name": "Adventures",
"set_text": "Life is either a daring adventure or nothing. You're not sure which, but at least you've narrowed it down. You are rich with life experiences, but have had trouble trading them for goods and services. It's time to seek your fortune, or anyone's really, whoever's is closest. To the west there's a land of milk and honey, full of giant bees and monstrous cows. To the east, a land of eggs and licorice. To the north, treacherous swamps; to the south, loyal jungles. But all of them have been thoroughly pillaged. You've heard legends though of a fifth direction, as yet unspoiled, with its treasures conveniently gathered into troves. You have your sword and your trail mix, handed down from your father, and his father before him. You've recruited some recruits and hired some hirelings; you've shined your armor and distressed a damsel. You put up a sign saying \"Gone Adventuring.\" Then you put up another sign, saying \"Beware of Dog,\" in case people get any ideas. You're ready. You saddle up your trusty steed, and head florst.\nThis is the 9th addition to the game of <i>Dominion</i>. It has 400 cards, 6 mats, and 60 tokens. There are 30 new Kingdom cards, including the return of Duration cards that do things on future turns, plus Reserve cards that can be saved for the right moment. There are also 20 Event cards that give you something to buy besides cards, including tokens that modify cards.",
"set_name": "Adventures",
"set_text": "Life is either a daring adventure or nothing. You're not sure which, but at least you've narrowed it down. You are rich with life experiences, but have had trouble trading them for goods and services. It's time to seek your fortune, or anyone's really, whoever's is closest. To the west there's a land of milk and honey, full of giant bees and monstrous cows. To the east, a land of eggs and licorice. To the north, treacherous swamps; to the south, loyal jungles. But all of them have been thoroughly pillaged. You've heard legends though of a fifth direction, as yet unspoiled, with its treasures conveniently gathered into troves. You have your sword and your trail mix, handed down from your father, and his father before him. You've recruited some recruits and hired some hirelings; you've shined your armor and distressed a damsel. You put up a sign saying \"Gone Adventuring.\" Then you put up another sign, saying \"Beware of Dog,\" in case people get any ideas. You're ready. You saddle up your trusty steed, and head florst.\nThis is the 9th addition to the game of <i>Dominion</i>. It has 400 cards, 6 mats, and 60 tokens. There are 30 new Kingdom cards, including the return of Duration cards that do things on future turns, plus Reserve cards that can be saved for the right moment. There are also 20 Event cards that give you something to buy besides cards, including tokens that modify cards.",
"text_icon": "Ad"
},
"adventures extras": {
"set_name": "Adventures Extras",
"set_text": "",
"set_name": "Adventures Extras",
"set_text": "",
"text_icon": "Ad"
},
"alchemy": {
"set_name": "Alchemy",
"set_text": "There are strange things going on in your basement laboratories. They keep calling up for more barrels of quicksilver, or bits of your hair. Well it's all in the name of progress. They're looking for a way to turn lead into gold, or at least into something better than lead. That lead had just been too good of a bargain to pass up; you didn't think, where will I put all this lead, what am I going to do with this lead anyway. Well that will all be sorted out. They're also looking for a universal solvent. If they manage that one, you will take whatever they use to hold it in and build a castle out of it. A castle that can't be dissolved! Now that's progress.\nThis is the 3rd addition to <i>Dominion</i>.",
"set_name": "Alchemy",
"set_text": "There are strange things going on in your basement laboratories. They keep calling up for more barrels of quicksilver, or bits of your hair. Well it's all in the name of progress. They're looking for a way to turn lead into gold, or at least into something better than lead. That lead had just been too good of a bargain to pass up; you didn't think, where will I put all this lead, what am I going to do with this lead anyway. Well that will all be sorted out. They're also looking for a universal solvent. If they manage that one, you will take whatever they use to hold it in and build a castle out of it. A castle that can't be dissolved! Now that's progress.\nThis is the 3rd addition to <i>Dominion</i>.",
"text_icon": "A"
},
"animals": {
"set_name": "Animals",
"set_text": "<i>Dominion: Animals</i> is a fan created expansion for the card game <i>Dominion</i>. It contains three new kingdom cards: \"Rabbits\", \"Yard dog\", and \"Gray Mustang\".\nSee https://boardgamegeek.com/boardgameexpansion/203184/animals-expansion-mini-fan-expansion-dominion.",
"set_name": "Animals",
"set_text": "<i>Dominion: Animals</i> is a fan created expansion for the card game <i>Dominion</i>. It contains three new kingdom cards: \"Rabbits\", \"Yard dog\", and \"Gray Mustang\".\nSee https://boardgamegeek.com/boardgameexpansion/203184/animals-expansion-mini-fan-expansion-dominion.",
"text_icon": "An"
},
"base": {
"set_name": "Base",
"set_text": "This is all the basic Victory, Treasure, and Curse cards from the <i>Dominion</i> games and its expansions. It does not include any Victory or Treasure cards that are Kingdom cards.",
"set_name": "Base",
"set_text": "This is all the basic Victory, Treasure, and Curse cards from the <i>Dominion</i> games and its expansions. It does not include any Victory or Treasure cards that are Kingdom cards.",
"text_icon": "B"
},
"cornucopia": {
"set_name": "Cornucopia",
"set_text": "Autumn. It seemed like the summer would never end, but that fortune teller was right. It's over. Autumn, the time of the harvest. Agriculture has advanced significantly in recent years, ever since the discovery of the maxim, \"leaves of three, let it be.\" Autumn, a time of celebration. The peasants have spent a hard week scything hay in the fields, but tonight the festivities begin, starting with a sumptuous banquet of roast hay. Then, the annual nose-stealing competition. Then you have two jesters, one who always lies, one who always tells the truth, both hilariously. This celebration will truly have something for everyone.\nThis is the 5th addition to the game of <i>Dominion</i>. It adds 13 new Kingdom cards to <i>Dominion</i>, plus 5 unique cards. The central theme is variety; there are cards that reward you for having a variety of cards in your deck, in your hand, and in play, as well cards that help you get that variety.",
"set_name": "Cornucopia",
"set_text": "Autumn. It seemed like the summer would never end, but that fortune teller was right. It's over. Autumn, the time of the harvest. Agriculture has advanced significantly in recent years, ever since the discovery of the maxim, \"leaves of three, let it be.\" Autumn, a time of celebration. The peasants have spent a hard week scything hay in the fields, but tonight the festivities begin, starting with a sumptuous banquet of roast hay. Then, the annual nose-stealing competition. Then you have two jesters, one who always lies, one who always tells the truth, both hilariously. This celebration will truly have something for everyone.\nThis is the 5th addition to the game of <i>Dominion</i>. It adds 13 new Kingdom cards to <i>Dominion</i>, plus 5 unique cards. The central theme is variety; there are cards that reward you for having a variety of cards in your deck, in your hand, and in play, as well cards that help you get that variety.",
"text_icon": "C"
},
"cornucopia extras": {
"set_name": "Cornucopia Extras",
"set_text": "",
"set_name": "Cornucopia Extras",
"set_text": "",
"text_icon": "C"
},
"dark ages": {
"set_name": "Dark Ages",
"set_text": "Times have been hard. To save on money, you've moved out of your old castle, and into a luxurious ravine. You didn't like that castle anyway; it was always getting looted, and never at a reasonable hour. And if it wasn't barbarians it was the plague, or sometimes both would come at once, and there wouldn't be enough chairs. The ravine is great; you get lots of sun, and you can just drop garbage wherever you want. In your free time you've taken up begging. Begging is brilliant conceptually, but tricky in practice, since no-one has any money. You beg twigs from the villagers, and they beg them back, but no-one really seems to come out ahead. That's just how life is sometimes. You're quietly conquering people, minding your own business, when suddenly there's a plague, or barbarians, or everyone's illiterate, and it's all you can do to cling to some wreckage as the storm passes through. Still, you are sure that, as always, you will triumph over this adversity, or at least do slightly better than everyone else.\nThis is the 7th addition to the game of <i>Dominion</i>. It adds 35 new Kingdom cards to <i>Dominion</i>, plus new bad cards you give to other players (Ruins), new cards to replace starting Estates (Shelters), and cards you can only get via specific other cards. The central themes are the trash and upgrading. There are cards that do something when trashed, cards that care about the trash, cards that upgrade themselves, and ways to upgrade other cards.",
"set_name": "Dark Ages",
"set_text": "Times have been hard. To save on money, you've moved out of your old castle, and into a luxurious ravine. You didn't like that castle anyway; it was always getting looted, and never at a reasonable hour. And if it wasn't barbarians it was the plague, or sometimes both would come at once, and there wouldn't be enough chairs. The ravine is great; you get lots of sun, and you can just drop garbage wherever you want. In your free time you've taken up begging. Begging is brilliant conceptually, but tricky in practice, since no-one has any money. You beg twigs from the villagers, and they beg them back, but no-one really seems to come out ahead. That's just how life is sometimes. You're quietly conquering people, minding your own business, when suddenly there's a plague, or barbarians, or everyone's illiterate, and it's all you can do to cling to some wreckage as the storm passes through. Still, you are sure that, as always, you will triumph over this adversity, or at least do slightly better than everyone else.\nThis is the 7th addition to the game of <i>Dominion</i>. It adds 35 new Kingdom cards to <i>Dominion</i>, plus new bad cards you give to other players (Ruins), new cards to replace starting Estates (Shelters), and cards you can only get via specific other cards. The central themes are the trash and upgrading. There are cards that do something when trashed, cards that care about the trash, cards that upgrade themselves, and ways to upgrade other cards.",
"text_icon": "DA"
},
"dark ages extras": {
"set_name": "Dark Ages Extras",
"set_text": "",
"set_name": "Dark Ages Extras",
"set_text": "",
"text_icon": "DA"
},
"dominion1stEdition": {
"set_name": "Dominion 1st Edition",
"set_text": "You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner.\nBut wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn't be proud, but your grandparents, on your mother's side, would be delighted.",
"short_name": "Dominion",
"set_name": "Dominion 1st Edition",
"set_text": "You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner.\nBut wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn't be proud, but your grandparents, on your mother's side, would be delighted.",
"short_name": "Dominion",
"text_icon": "D1"
},
"dominion2ndEdition": {
"set_name": "Dominion 2nd Edition",
"set_text": "You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner.\nBut wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn't be proud, but your grandparents, on your mother's side, would be delighted.",
"short_name": "Dominion",
"set_name": "Dominion 2nd Edition",
"set_text": "You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner.\nBut wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn't be proud, but your grandparents, on your mother's side, would be delighted.",
"short_name": "Dominion",
"text_icon": "D2"
},
"dominion2ndEditionUpgrade": {
"set_name": "Dominion 2nd Edition Upgrade",
"set_text": "This contains the seven new kingdom cards introduced in the second edition of <i>Dominion</i>, thereby allowing owners of the first edition to obtain these new cards without needing to repurchase the entire game.",
"short_name": "Dominion",
"set_name": "Dominion 2nd Edition Upgrade",
"set_text": "This contains the seven new kingdom cards introduced in the second edition of <i>Dominion</i>, thereby allowing owners of the first edition to obtain these new cards without needing to repurchase the entire game.",
"short_name": "Dominion",
"text_icon": "D2"
},
"empires": {
"set_name": "Empires",
"set_text": "The world is big and your kingdom gigantic. It's no longer a kingdom really; it's an empire — which makes you the emperor. This entitles you to a better chair, plus you can name a salad after yourself.\nIt's not easy being emperor. The day starts early, when you light the sacred flame; then it's hours of committee meetings, trying to establish exactly why the sacred flame keeps going out. Sometimes your armies take over a continent and you just have no idea where to put it. And there's the risk of assassination; you have a food taster, who tastes anything before you eat it, and a dagger tester, who gets stabbed by anything before it stabs you. You've taken to staying at home whenever it's the Ides of anything. Still, overall it's a great job. You wouldn't trade it for the world — especially given how much of the world you already have.\n<i>Dominion: Empires</i>, the tenth addition to the game of <i>Dominion</i>, contains 96 metal tokens and 300 cards, with cards you can buy now and pay for later, piles with two different cards, and Landmarks that add new ways to score. VP tokens and Events return from previous sets.",
"set_name": "Empires",
"set_text": "The world is big and your kingdom gigantic. It's no longer a kingdom really; it's an empire — which makes you the emperor. This entitles you to a better chair, plus you can name a salad after yourself.\nIt's not easy being emperor. The day starts early, when you light the sacred flame; then it's hours of committee meetings, trying to establish exactly why the sacred flame keeps going out. Sometimes your armies take over a continent and you just have no idea where to put it. And there's the risk of assassination; you have a food taster, who tastes anything before you eat it, and a dagger tester, who gets stabbed by anything before it stabs you. You've taken to staying at home whenever it's the Ides of anything. Still, overall it's a great job. You wouldn't trade it for the world — especially given how much of the world you already have.\n<i>Dominion: Empires</i>, the tenth addition to the game of <i>Dominion</i>, contains 96 metal tokens and 300 cards, with cards you can buy now and pay for later, piles with two different cards, and Landmarks that add new ways to score. VP tokens and Events return from previous sets.",
"text_icon": "E"
},
"empires extras": {
"set_name": "Empires Extras",
"set_text": "",
"set_name": "Empires Extras",
"set_text": "",
"text_icon": "E"
},
"extras": {
"set_name": "Extras",
"set_text": "",
"set_name": "Extras",
"set_text": "",
"text_icon": "X"
},
"guilds": {
"set_name": "Guilds",
"set_text": "Jobs, everyones worried about jobs. Whatever happened to tilling the fields in obscurity? The economy is just a trick, like stealing someone's nose, but lately people seem to have seen through it, like when you realize someone hasnt really stolen your nose. So now everyones joining a guild, learning a craft, and working on a masterpiece - a painting so beautiful it blinds you, or a cheese grater so amazing that you never eat cheese again. The only people left tilling the fields are the ones doing it ironically. The guilds cover everything - ironic tilling, butchering, baking, candlestick making, shoemaking, cheesemaking, cheese destruction. Your advisor is convinced that somehow, control of the stonecutters is key to world domination. Very well. You will have stone handled so expertly that the world trembles before you.\nThis is the 8th addition to the game of <i>Dominion</i>. It adds 13 new Kingdom cards to <i>Dominion</i>. It has coin tokens that you can save to spend later, and cards you can get more out of by paying extra for them.",
"set_name": "Guilds",
"set_text": "Jobs, everyones worried about jobs. Whatever happened to tilling the fields in obscurity? The economy is just a trick, like stealing someone's nose, but lately people seem to have seen through it, like when you realize someone hasnt really stolen your nose. So now everyones joining a guild, learning a craft, and working on a masterpiece - a painting so beautiful it blinds you, or a cheese grater so amazing that you never eat cheese again. The only people left tilling the fields are the ones doing it ironically. The guilds cover everything - ironic tilling, butchering, baking, candlestick making, shoemaking, cheesemaking, cheese destruction. Your advisor is convinced that somehow, control of the stonecutters is key to world domination. Very well. You will have stone handled so expertly that the world trembles before you.\nThis is the 8th addition to the game of <i>Dominion</i>. It adds 13 new Kingdom cards to <i>Dominion</i>. It has coin tokens that you can save to spend later, and cards you can get more out of by paying extra for them.",
"text_icon": "G"
},
"hinterlands": {
"set_name": "Hinterlands",
"set_text": "The world is big and your kingdom small. Small when compared to the world, that is; its moderate-sized when compared to other kingdoms. But in a big world like this one - big when compared to smaller worlds anyway, if such things exist; its moderate-sized when compared to worlds of roughly the same size, and a little small when compared to worlds just a little larger - well, to make a long story short - short when compared to longer stories anyway - it is time to stretch your borders. Youve heard of far-off places - exotic countries, where they have pancakes but not waffles, where the people wear the wrong number of shirts, and dont even have a word for the look two people give each other when they each hope that the other will do something that they both want done but which neither of them wants to do. It is to these lands that you now turn your gaze.\nThis is the 6th addition to the game of <i>Dominion</i>. It adds 26 new Kingdom cards to <i>Dominion</i>, including 20 Actions, 3 Treasures, 3 Victory cards, and 3 Reactions. The central theme is cards that do something immediately when you buy them or gain them.",
"set_name": "Hinterlands",
"set_text": "The world is big and your kingdom small. Small when compared to the world, that is; its moderate-sized when compared to other kingdoms. But in a big world like this one - big when compared to smaller worlds anyway, if such things exist; its moderate-sized when compared to worlds of roughly the same size, and a little small when compared to worlds just a little larger - well, to make a long story short - short when compared to longer stories anyway - it is time to stretch your borders. Youve heard of far-off places - exotic countries, where they have pancakes but not waffles, where the people wear the wrong number of shirts, and dont even have a word for the look two people give each other when they each hope that the other will do something that they both want done but which neither of them wants to do. It is to these lands that you now turn your gaze.\nThis is the 6th addition to the game of <i>Dominion</i>. It adds 26 new Kingdom cards to <i>Dominion</i>, including 20 Actions, 3 Treasures, 3 Victory cards, and 3 Reactions. The central theme is cards that do something immediately when you buy them or gain them.",
"text_icon": "H"
},
"intrigue1stEdition": {
"set_name": "Intrigue 1st Edition",
"set_text": "Something's afoot. The steward smiles at you like he has a secret, or like he thinks you have a secret, or like you think he thinks you have a secret. There are secret plots brewing, you're sure of it. At the very least, there are yours. A passing servant murmurs, \"The eggs are on the plate.\" You frantically search your codebook for the translation before realizing he means that breakfast is ready. Excellent. Everything is going according to plan.\n<i>Dominion: Intrigue</i> adds rules for playing with up to 8 players at two tables or for playing a single game with up to 6 players when combined with <i>Dominion</i>. This game adds 25 new Kingdom cards and a complete set of Treasure and Victory cards. The game can be played alone by players experienced in <i>Dominion</i> or with the basic game of <i>Dominion</i>.",
"short_name": "Intrigue",
"set_name": "Intrigue 1st Edition",
"set_text": "Something's afoot. The steward smiles at you like he has a secret, or like he thinks you have a secret, or like you think he thinks you have a secret. There are secret plots brewing, you're sure of it. At the very least, there are yours. A passing servant murmurs, \"The eggs are on the plate.\" You frantically search your codebook for the translation before realizing he means that breakfast is ready. Excellent. Everything is going according to plan.\n<i>Dominion: Intrigue</i> adds rules for playing with up to 8 players at two tables or for playing a single game with up to 6 players when combined with <i>Dominion</i>. This game adds 25 new Kingdom cards and a complete set of Treasure and Victory cards. The game can be played alone by players experienced in <i>Dominion</i> or with the basic game of <i>Dominion</i>.",
"short_name": "Intrigue",
"text_icon": "I1"
},
"intrigue2ndEdition": {
"set_name": "Intrigue 2nd Edition",
"set_text": "Something's afoot. The steward smiles at you like he has a secret, or like he thinks you have a secret, or like you think he thinks you have a secret. There are secret plots brewing, you're sure of it. At the very least, there are yours. A passing servant murmurs, \"The eggs are on the plate.\" You frantically search your codebook for the translation before realizing he means that breakfast is ready. Excellent. Everything is going according to plan.\n<i>Dominion: Intrigue (Second Edition)</i>, an expansion for <i>Dominion</i> or <i>Dominion (Second Edition)</i>, contains 26 Kingdom card types that can be used with the base game, while also adding rules for playing with up to eight players at two tables or for playing a single game with up to six players.\n<i>Dominion: Intrigue (Second Edition)</i> replaces six Kingdom card types from the first edition with six new types of Kingdom cards, while also replacing the blank cards in that item with a seventh new Kingdom card; these new cards are also available on their own in the <i>Dominion: Intrigue Update Pack</i>. In addition, the rulebook has been rewritten, one card has had a mild functional change (Masquerade skips players with no cards in hand), and other cards have received updated wording while remaining functionally the same.",
"short_name": "Intrigue",
"set_name": "Intrigue 2nd Edition",
"set_text": "Something's afoot. The steward smiles at you like he has a secret, or like he thinks you have a secret, or like you think he thinks you have a secret. There are secret plots brewing, you're sure of it. At the very least, there are yours. A passing servant murmurs, \"The eggs are on the plate.\" You frantically search your codebook for the translation before realizing he means that breakfast is ready. Excellent. Everything is going according to plan.\n<i>Dominion: Intrigue (Second Edition)</i>, an expansion for <i>Dominion</i> or <i>Dominion (Second Edition)</i>, contains 26 Kingdom card types that can be used with the base game, while also adding rules for playing with up to eight players at two tables or for playing a single game with up to six players.\n<i>Dominion: Intrigue (Second Edition)</i> replaces six Kingdom card types from the first edition with six new types of Kingdom cards, while also replacing the blank cards in that item with a seventh new Kingdom card; these new cards are also available on their own in the <i>Dominion: Intrigue Update Pack</i>. In addition, the rulebook has been rewritten, one card has had a mild functional change (Masquerade skips players with no cards in hand), and other cards have received updated wording while remaining functionally the same.",
"short_name": "Intrigue",
"text_icon": "I2"
},
"intrigue2ndEditionUpgrade": {
"set_name": "Intrigue 2nd Edition Upgrade",
"set_text": "This contains the seven new kingdom cards introduced in the second edition of <i>Dominion: Intrigue</i>, thereby allowing owners of the first edition to obtain these new cards without needing to repurchase the entire game.",
"short_name": "Intrigue",
"set_name": "Intrigue 2nd Edition Upgrade",
"set_text": "This contains the seven new kingdom cards introduced in the second edition of <i>Dominion: Intrigue</i>, thereby allowing owners of the first edition to obtain these new cards without needing to repurchase the entire game.",
"short_name": "Intrigue",
"text_icon": "I2"
},
"nocturne": {
"set_name": "Nocturne",
"set_text": "You've always been a night person; lately you've even considered becoming a vampire. There are a lot of advantages: you don't age; you don't have to see yourself in mirrors anymore; if someone asks you to do something, you can just turn into a bat, and then say, sorry, I'm a bat. There are probably some downsides though. You always think of the statue in the town square that came to life and now works as the tavern barmaid. The pedestal came to life too, so she has to hop around. The village blacksmith turns into a wolf whenever there's a full moon; when there's a crescent moon, he turns into a chihuahua. That's how this stuff goes sometimes. Still, when you breathe in the night air, you feel ready for anything.\n<i>Dominion: Nocturne</i>, the 11th expansion to <i>Dominion</i>, has 500 cards, with 33 new Kingdom cards. There are Night cards, which are played after the Buy phase; Heirlooms that replace starting Coppers; Fate and Doom cards that give out Boons and Hexes; and a variety of extra cards that other cards can provide.",
"short_name": "Nocturne",
"set_name": "Nocturne",
"set_text": "You've always been a night person; lately you've even considered becoming a vampire. There are a lot of advantages: you don't age; you don't have to see yourself in mirrors anymore; if someone asks you to do something, you can just turn into a bat, and then say, sorry, I'm a bat. There are probably some downsides though. You always think of the statue in the town square that came to life and now works as the tavern barmaid. The pedestal came to life too, so she has to hop around. The village blacksmith turns into a wolf whenever there's a full moon; when there's a crescent moon, he turns into a chihuahua. That's how this stuff goes sometimes. Still, when you breathe in the night air, you feel ready for anything.\n<i>Dominion: Nocturne</i>, the 11th expansion to <i>Dominion</i>, has 500 cards, with 33 new Kingdom cards. There are Night cards, which are played after the Buy phase; Heirlooms that replace starting Coppers; Fate and Doom cards that give out Boons and Hexes; and a variety of extra cards that other cards can provide.",
"short_name": "Nocturne",
"text_icon": "N"
},
"nocturne extras": {
"set_name": "Nocturne Extras",
"set_text": "",
"set_name": "Nocturne Extras",
"set_text": "",
"text_icon": "N"
},
"promo": {
"set_name": "Promo",
"set_text": "Promotional cards are official <i>Dominion</i> kingdom cards and Events which do not belong to any particular set. They are typically either released to help promote <i>Dominion</i> at conventions (such as Origins or GenCon), or to commemorate the anniversary of another game in order to help promote both.",
"set_name": "Promo",
"set_text": "Promotional cards are official <i>Dominion</i> kingdom cards and Events which do not belong to any particular set. They are typically either released to help promote <i>Dominion</i> at conventions (such as Origins or GenCon), or to commemorate the anniversary of another game in order to help promote both.",
"text_icon": "Pm"
},
"prosperity": {
"set_name": "Prosperity",
"set_text": "Ah, money. There's nothing like the sound of coins clinking in your hands. You vastly prefer it to the sound of coins clinking in someone else's hands, or the sound of coins just sitting there in a pile that no-one can quite reach without getting up. Getting up, that's all behind you now. Life has been good to you. Just ten years ago, you were tilling your own fields in a simple straw hat. Today, your kingdom stretches from sea to sea, and your straw hat is the largest the world has ever known. You also have the world's smallest dog, and a life-size statue of yourself made out of baklava. Sure, money can't buy happiness, but it can buy envy, anger, and also this kind of blank feeling. You still have problems - troublesome neighbors that must be conquered. But this time, you'll conquer them in style.\nThis is the 4th addition to the game of <i>Dominion</i>. It adds 25 new Kingdom cards to <i>Dominion</i>, plus 2 new Basic cards that let players keep building up past Gold and Province. The central theme is wealth; there are treasures with abilities, cards that interact with treasures, and powerful expensive cards.",
"set_name": "Prosperity",
"set_text": "Ah, money. There's nothing like the sound of coins clinking in your hands. You vastly prefer it to the sound of coins clinking in someone else's hands, or the sound of coins just sitting there in a pile that no-one can quite reach without getting up. Getting up, that's all behind you now. Life has been good to you. Just ten years ago, you were tilling your own fields in a simple straw hat. Today, your kingdom stretches from sea to sea, and your straw hat is the largest the world has ever known. You also have the world's smallest dog, and a life-size statue of yourself made out of baklava. Sure, money can't buy happiness, but it can buy envy, anger, and also this kind of blank feeling. You still have problems - troublesome neighbors that must be conquered. But this time, you'll conquer them in style.\nThis is the 4th addition to the game of <i>Dominion</i>. It adds 25 new Kingdom cards to <i>Dominion</i>, plus 2 new Basic cards that let players keep building up past Gold and Province. The central theme is wealth; there are treasures with abilities, cards that interact with treasures, and powerful expensive cards.",
"text_icon": "P"
},
"renaissance": {
"set_name": "Renaissance",
"set_text": "It's a momentous time. Art has been revolutionized by the invention of \"perspective,\" and also of \"funding.\" A picture used to be worth a dozen or so words; these new ones are more like a hundred. Oil paintings have gotten so realistic that you've hired an artist to do a portrait of you each morning, so you can make sure your hair is good. Busts have gotten better too; no more stopping at the shoulders, they go all the way to the ground. Science and medicine have advanced; there's no more superstition, now they know the perfect number of leeches to apply for each ailment. You have a clock accurate to within an hour, and a calendar accurate to within a week. Your physician heals himself, and your barber cuts his own hair. This is truly a golden age.\nThis is the 12th expansion to <i>Dominion</i>. It has 300 cards, with 25 new Kingdom cards. There are tokens that let you save coins and actions for later, Projects that grant abilities, and Artifacts to fight over.",
"set_name": "Renaissance",
"set_text": "It's a momentous time. Art has been revolutionized by the invention of \"perspective,\" and also of \"funding.\" A picture used to be worth a dozen or so words; these new ones are more like a hundred. Oil paintings have gotten so realistic that you've hired an artist to do a portrait of you each morning, so you can make sure your hair is good. Busts have gotten better too; no more stopping at the shoulders, they go all the way to the ground. Science and medicine have advanced; there's no more superstition, now they know the perfect number of leeches to apply for each ailment. You have a clock accurate to within an hour, and a calendar accurate to within a week. Your physician heals himself, and your barber cuts his own hair. This is truly a golden age.\nThis is the 12th expansion to <i>Dominion</i>. It has 300 cards, with 25 new Kingdom cards. There are tokens that let you save coins and actions for later, Projects that grant abilities, and Artifacts to fight over.",
"text_icon": "R"
},
"seaside": {
"set_name": "Seaside",
"set_text": "All you ask is a tall ship and a star to steer her by. And someone who knows how to steer ships using stars. You finally got some of those rivers you'd wanted, and they led to the sea. These are dangerous, pirate-infested waters, and you cautiously send rat-infested ships across them, to establish lucrative trade at far-off merchant-infested ports. First, you will take over some islands, as a foothold. The natives seem friendly enough, crying their peace cries, and giving you spears and poison darts before you are even close enough to accept them properly. When you finally reach those ports you will conquer them, and from there you will look for more rivers. One day, all the rivers will be yours.\nThis is the 2nd addition to <i>Dominion</i>. It adds 26 new Kingdom cards to <i>Dominion</i>. Its central theme is your next turn; there are cards that do something this turn and next, cards that set up your next turn, and other ways to step outside of the bounds of a normal turn.",
"set_name": "Seaside",
"set_text": "All you ask is a tall ship and a star to steer her by. And someone who knows how to steer ships using stars. You finally got some of those rivers you'd wanted, and they led to the sea. These are dangerous, pirate-infested waters, and you cautiously send rat-infested ships across them, to establish lucrative trade at far-off merchant-infested ports. First, you will take over some islands, as a foothold. The natives seem friendly enough, crying their peace cries, and giving you spears and poison darts before you are even close enough to accept them properly. When you finally reach those ports you will conquer them, and from there you will look for more rivers. One day, all the rivers will be yours.\nThis is the 2nd addition to <i>Dominion</i>. It adds 26 new Kingdom cards to <i>Dominion</i>. Its central theme is your next turn; there are cards that do something this turn and next, cards that set up your next turn, and other ways to step outside of the bounds of a normal turn.",
"text_icon": "S"
}
}

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{
"adventures": {
"set_name": "Aventures",
"set_text": "Life is either a daring adventure or nothing. You're not sure which, but at least you've narrowed it down. You are rich with life experiences, but have had trouble trading them for goods and services. It's time to seek your fortune, or anyone's really, whoever's is closest. To the west there's a land of milk and honey, full of giant bees and monstrous cows. To the east, a land of eggs and licorice. To the north, treacherous swamps; to the south, loyal jungles. But all of them have been thoroughly pillaged. You've heard legends though of a fifth direction, as yet unspoiled, with its treasures conveniently gathered into troves. You have your sword and your trail mix, handed down from your father, and his father before him. You've recruited some recruits and hired some hirelings; you've shined your armor and distressed a damsel. You put up a sign saying \"Gone Adventuring.\" Then you put up another sign, saying \"Beware of Dog,\" in case people get any ideas. You're ready. You saddle up your trusty steed, and head florst.\nThis is the 9th addition to the game of <i>Dominion</i>. It has 400 cards, 6 mats, and 60 tokens. There are 30 new Kingdom cards, including the return of Duration cards that do things on future turns, plus Reserve cards that can be saved for the right moment. There are also 20 Event cards that give you something to buy besides cards, including tokens that modify cards.",
"set_name": "Aventures",
"set_text": "Life is either a daring adventure or nothing. You're not sure which, but at least you've narrowed it down. You are rich with life experiences, but have had trouble trading them for goods and services. It's time to seek your fortune, or anyone's really, whoever's is closest. To the west there's a land of milk and honey, full of giant bees and monstrous cows. To the east, a land of eggs and licorice. To the north, treacherous swamps; to the south, loyal jungles. But all of them have been thoroughly pillaged. You've heard legends though of a fifth direction, as yet unspoiled, with its treasures conveniently gathered into troves. You have your sword and your trail mix, handed down from your father, and his father before him. You've recruited some recruits and hired some hirelings; you've shined your armor and distressed a damsel. You put up a sign saying \"Gone Adventuring.\" Then you put up another sign, saying \"Beware of Dog,\" in case people get any ideas. You're ready. You saddle up your trusty steed, and head florst.\nThis is the 9th addition to the game of <i>Dominion</i>. It has 400 cards, 6 mats, and 60 tokens. There are 30 new Kingdom cards, including the return of Duration cards that do things on future turns, plus Reserve cards that can be saved for the right moment. There are also 20 Event cards that give you something to buy besides cards, including tokens that modify cards.",
"text_icon": "Ad"
},
"adventures extras": {
"set_name": "Adventures Extras",
"set_text": "",
"set_name": "Adventures Extras",
"set_text": "",
"text_icon": "Ad"
},
"alchemy": {
"set_name": "Alchimie",
"set_text": "There are strange things going on in your basement laboratories. They keep calling up for more barrels of quicksilver, or bits of your hair. Well it's all in the name of progress. They're looking for a way to turn lead into gold, or at least into something better than lead. That lead had just been too good of a bargain to pass up; you didn't think, where will I put all this lead, what am I going to do with this lead anyway. Well that will all be sorted out. They're also looking for a universal solvent. If they manage that one, you will take whatever they use to hold it in and build a castle out of it. A castle that can't be dissolved! Now that's progress.\nThis is the 3rd addition to <i>Dominion</i>.",
"set_name": "Alchimie",
"set_text": "There are strange things going on in your basement laboratories. They keep calling up for more barrels of quicksilver, or bits of your hair. Well it's all in the name of progress. They're looking for a way to turn lead into gold, or at least into something better than lead. That lead had just been too good of a bargain to pass up; you didn't think, where will I put all this lead, what am I going to do with this lead anyway. Well that will all be sorted out. They're also looking for a universal solvent. If they manage that one, you will take whatever they use to hold it in and build a castle out of it. A castle that can't be dissolved! Now that's progress.\nThis is the 3rd addition to <i>Dominion</i>.",
"text_icon": "Al"
},
"animals": {
"set_name": "Animals",
"set_text": "<i>Dominion: Animals</i> is a fan created expansion for the card game <i>Dominion</i>. It contains three new kingdom cards: \"Rabbits\", \"Yard dog\", and \"Gray Mustang\".\nSee https://boardgamegeek.com/boardgameexpansion/203184/animals-expansion-mini-fan-expansion-dominion.",
"set_name": "Animals",
"set_text": "<i>Dominion: Animals</i> is a fan created expansion for the card game <i>Dominion</i>. It contains three new kingdom cards: \"Rabbits\", \"Yard dog\", and \"Gray Mustang\".\nSee https://boardgamegeek.com/boardgameexpansion/203184/animals-expansion-mini-fan-expansion-dominion.",
"text_icon": "An"
},
"base": {
"set_name": "Base",
"set_text": "This is all the basic Victory, Treasure, and Curse cards from the <i>Dominion</i> games and its expansions. It does not include any Victory or Treasure cards that are Kingdom cards.",
"set_name": "Base",
"set_text": "This is all the basic Victory, Treasure, and Curse cards from the <i>Dominion</i> games and its expansions. It does not include any Victory or Treasure cards that are Kingdom cards.",
"text_icon": "B"
},
"cornucopia": {
"set_name": "Abondance",
"set_text": "Autumn. It seemed like the summer would never end, but that fortune teller was right. It's over. Autumn, the time of the harvest. Agriculture has advanced significantly in recent years, ever since the discovery of the maxim, \"leaves of three, let it be.\" Autumn, a time of celebration. The peasants have spent a hard week scything hay in the fields, but tonight the festivities begin, starting with a sumptuous banquet of roast hay. Then, the annual nose-stealing competition. Then you have two jesters, one who always lies, one who always tells the truth, both hilariously. This celebration will truly have something for everyone.\nThis is the 5th addition to the game of <i>Dominion</i>. It adds 13 new Kingdom cards to <i>Dominion</i>, plus 5 unique cards. The central theme is variety; there are cards that reward you for having a variety of cards in your deck, in your hand, and in play, as well cards that help you get that variety.",
"set_name": "Abondance",
"set_text": "Autumn. It seemed like the summer would never end, but that fortune teller was right. It's over. Autumn, the time of the harvest. Agriculture has advanced significantly in recent years, ever since the discovery of the maxim, \"leaves of three, let it be.\" Autumn, a time of celebration. The peasants have spent a hard week scything hay in the fields, but tonight the festivities begin, starting with a sumptuous banquet of roast hay. Then, the annual nose-stealing competition. Then you have two jesters, one who always lies, one who always tells the truth, both hilariously. This celebration will truly have something for everyone.\nThis is the 5th addition to the game of <i>Dominion</i>. It adds 13 new Kingdom cards to <i>Dominion</i>, plus 5 unique cards. The central theme is variety; there are cards that reward you for having a variety of cards in your deck, in your hand, and in play, as well cards that help you get that variety.",
"text_icon": "Ab"
},
"cornucopia extras": {
"set_name": "Cornucopia Extras",
"set_text": "",
"set_name": "Cornucopia Extras",
"set_text": "",
"text_icon": "C"
},
"dark ages": {
"set_name": "Age Des Ténèbres",
"set_text": "Times have been hard. To save on money, you've moved out of your old castle, and into a luxurious ravine. You didn't like that castle anyway; it was always getting looted, and never at a reasonable hour. And if it wasn't barbarians it was the plague, or sometimes both would come at once, and there wouldn't be enough chairs. The ravine is great; you get lots of sun, and you can just drop garbage wherever you want. In your free time you've taken up begging. Begging is brilliant conceptually, but tricky in practice, since no-one has any money. You beg twigs from the villagers, and they beg them back, but no-one really seems to come out ahead. That's just how life is sometimes. You're quietly conquering people, minding your own business, when suddenly there's a plague, or barbarians, or everyone's illiterate, and it's all you can do to cling to some wreckage as the storm passes through. Still, you are sure that, as always, you will triumph over this adversity, or at least do slightly better than everyone else.\nThis is the 7th addition to the game of <i>Dominion</i>. It adds 35 new Kingdom cards to <i>Dominion</i>, plus new bad cards you give to other players (Ruins), new cards to replace starting Estates (Shelters), and cards you can only get via specific other cards. The central themes are the trash and upgrading. There are cards that do something when trashed, cards that care about the trash, cards that upgrade themselves, and ways to upgrade other cards.",
"set_name": "Age Des Ténèbres",
"set_text": "Times have been hard. To save on money, you've moved out of your old castle, and into a luxurious ravine. You didn't like that castle anyway; it was always getting looted, and never at a reasonable hour. And if it wasn't barbarians it was the plague, or sometimes both would come at once, and there wouldn't be enough chairs. The ravine is great; you get lots of sun, and you can just drop garbage wherever you want. In your free time you've taken up begging. Begging is brilliant conceptually, but tricky in practice, since no-one has any money. You beg twigs from the villagers, and they beg them back, but no-one really seems to come out ahead. That's just how life is sometimes. You're quietly conquering people, minding your own business, when suddenly there's a plague, or barbarians, or everyone's illiterate, and it's all you can do to cling to some wreckage as the storm passes through. Still, you are sure that, as always, you will triumph over this adversity, or at least do slightly better than everyone else.\nThis is the 7th addition to the game of <i>Dominion</i>. It adds 35 new Kingdom cards to <i>Dominion</i>, plus new bad cards you give to other players (Ruins), new cards to replace starting Estates (Shelters), and cards you can only get via specific other cards. The central themes are the trash and upgrading. There are cards that do something when trashed, cards that care about the trash, cards that upgrade themselves, and ways to upgrade other cards.",
"text_icon": "AT"
},
"dark ages extras": {
"set_name": "Dark Ages Extras",
"set_text": "",
"set_name": "Dark Ages Extras",
"set_text": "",
"text_icon": "DA"
},
"dominion1stEdition": {
"set_name": "Dominion 1er Édition",
"set_text": "You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner.\nBut wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn't be proud, but your grandparents, on your mother's side, would be delighted.",
"short_name": "Dominion",
"set_name": "Dominion 1er Édition",
"set_text": "You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner.\nBut wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn't be proud, but your grandparents, on your mother's side, would be delighted.",
"short_name": "Dominion",
"text_icon": "D1"
},
"dominion2ndEdition": {
"set_name": "Dominion 2e Édition",
"set_text": "You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner.\nBut wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn't be proud, but your grandparents, on your mother's side, would be delighted.",
"short_name": "Dominion",
"set_name": "Dominion 2e Édition",
"set_text": "You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner.\nBut wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn't be proud, but your grandparents, on your mother's side, would be delighted.",
"short_name": "Dominion",
"text_icon": "D2"
},
"dominion2ndEditionUpgrade": {
"set_name": "Dominion 2e Édition Surclassement",
"set_text": "This contains the seven new kingdom cards introduced in the second edition of <i>Dominion</i>, thereby allowing owners of the first edition to obtain these new cards without needing to repurchase the entire game.",
"short_name": "Dominion",
"set_name": "Dominion 2e Édition Surclassement",
"set_text": "This contains the seven new kingdom cards introduced in the second edition of <i>Dominion</i>, thereby allowing owners of the first edition to obtain these new cards without needing to repurchase the entire game.",
"short_name": "Dominion",
"text_icon": "D2"
},
"empires": {
"set_name": "Empires",
"set_text": "The world is big and your kingdom gigantic. It's no longer a kingdom really; it's an empire — which makes you the emperor. This entitles you to a better chair, plus you can name a salad after yourself.\nIt's not easy being emperor. The day starts early, when you light the sacred flame; then it's hours of committee meetings, trying to establish exactly why the sacred flame keeps going out. Sometimes your armies take over a continent and you just have no idea where to put it. And there's the risk of assassination; you have a food taster, who tastes anything before you eat it, and a dagger tester, who gets stabbed by anything before it stabs you. You've taken to staying at home whenever it's the Ides of anything. Still, overall it's a great job. You wouldn't trade it for the world — especially given how much of the world you already have.\n<i>Dominion: Empires</i>, the tenth addition to the game of <i>Dominion</i>, contains 96 metal tokens and 300 cards, with cards you can buy now and pay for later, piles with two different cards, and Landmarks that add new ways to score. VP tokens and Events return from previous sets.",
"set_name": "Empires",
"set_text": "The world is big and your kingdom gigantic. It's no longer a kingdom really; it's an empire — which makes you the emperor. This entitles you to a better chair, plus you can name a salad after yourself.\nIt's not easy being emperor. The day starts early, when you light the sacred flame; then it's hours of committee meetings, trying to establish exactly why the sacred flame keeps going out. Sometimes your armies take over a continent and you just have no idea where to put it. And there's the risk of assassination; you have a food taster, who tastes anything before you eat it, and a dagger tester, who gets stabbed by anything before it stabs you. You've taken to staying at home whenever it's the Ides of anything. Still, overall it's a great job. You wouldn't trade it for the world — especially given how much of the world you already have.\n<i>Dominion: Empires</i>, the tenth addition to the game of <i>Dominion</i>, contains 96 metal tokens and 300 cards, with cards you can buy now and pay for later, piles with two different cards, and Landmarks that add new ways to score. VP tokens and Events return from previous sets.",
"text_icon": "E"
},
"empires extras": {
"set_name": "Empires Extras",
"set_text": "",
"set_name": "Empires Extras",
"set_text": "",
"text_icon": "E"
},
"extras": {
"set_name": "Supplémentaire",
"set_text": "",
"set_name": "Supplémentaire",
"set_text": "",
"text_icon": "S"
},
"guilds": {
"set_name": "Guildes",
"set_text": "Jobs, everyones worried about jobs. Whatever happened to tilling the fields in obscurity? The economy is just a trick, like stealing someone's nose, but lately people seem to have seen through it, like when you realize someone hasnt really stolen your nose. So now everyones joining a guild, learning a craft, and working on a masterpiece - a painting so beautiful it blinds you, or a cheese grater so amazing that you never eat cheese again. The only people left tilling the fields are the ones doing it ironically. The guilds cover everything - ironic tilling, butchering, baking, candlestick making, shoemaking, cheesemaking, cheese destruction. Your advisor is convinced that somehow, control of the stonecutters is key to world domination. Very well. You will have stone handled so expertly that the world trembles before you.\nThis is the 8th addition to the game of <i>Dominion</i>. It adds 13 new Kingdom cards to <i>Dominion</i>. It has coin tokens that you can save to spend later, and cards you can get more out of by paying extra for them.",
"set_name": "Guildes",
"set_text": "Jobs, everyones worried about jobs. Whatever happened to tilling the fields in obscurity? The economy is just a trick, like stealing someone's nose, but lately people seem to have seen through it, like when you realize someone hasnt really stolen your nose. So now everyones joining a guild, learning a craft, and working on a masterpiece - a painting so beautiful it blinds you, or a cheese grater so amazing that you never eat cheese again. The only people left tilling the fields are the ones doing it ironically. The guilds cover everything - ironic tilling, butchering, baking, candlestick making, shoemaking, cheesemaking, cheese destruction. Your advisor is convinced that somehow, control of the stonecutters is key to world domination. Very well. You will have stone handled so expertly that the world trembles before you.\nThis is the 8th addition to the game of <i>Dominion</i>. It adds 13 new Kingdom cards to <i>Dominion</i>. It has coin tokens that you can save to spend later, and cards you can get more out of by paying extra for them.",
"text_icon": "G"
},
"hinterlands": {
"set_name": "L'Arrière-pays",
"set_text": "The world is big and your kingdom small. Small when compared to the world, that is; its moderate-sized when compared to other kingdoms. But in a big world like this one - big when compared to smaller worlds anyway, if such things exist; its moderate-sized when compared to worlds of roughly the same size, and a little small when compared to worlds just a little larger - well, to make a long story short - short when compared to longer stories anyway - it is time to stretch your borders. Youve heard of far-off places - exotic countries, where they have pancakes but not waffles, where the people wear the wrong number of shirts, and dont even have a word for the look two people give each other when they each hope that the other will do something that they both want done but which neither of them wants to do. It is to these lands that you now turn your gaze.\nThis is the 6th addition to the game of <i>Dominion</i>. It adds 26 new Kingdom cards to <i>Dominion</i>, including 20 Actions, 3 Treasures, 3 Victory cards, and 3 Reactions. The central theme is cards that do something immediately when you buy them or gain them.",
"set_name": "L'Arrière-pays",
"set_text": "The world is big and your kingdom small. Small when compared to the world, that is; its moderate-sized when compared to other kingdoms. But in a big world like this one - big when compared to smaller worlds anyway, if such things exist; its moderate-sized when compared to worlds of roughly the same size, and a little small when compared to worlds just a little larger - well, to make a long story short - short when compared to longer stories anyway - it is time to stretch your borders. Youve heard of far-off places - exotic countries, where they have pancakes but not waffles, where the people wear the wrong number of shirts, and dont even have a word for the look two people give each other when they each hope that the other will do something that they both want done but which neither of them wants to do. It is to these lands that you now turn your gaze.\nThis is the 6th addition to the game of <i>Dominion</i>. It adds 26 new Kingdom cards to <i>Dominion</i>, including 20 Actions, 3 Treasures, 3 Victory cards, and 3 Reactions. The central theme is cards that do something immediately when you buy them or gain them.",
"text_icon": "Ar"
},
"intrigue1stEdition": {
"set_name": "L'Intrigue 1er Édition",
"set_text": "Something's afoot. The steward smiles at you like he has a secret, or like he thinks you have a secret, or like you think he thinks you have a secret. There are secret plots brewing, you're sure of it. At the very least, there are yours. A passing servant murmurs, \"The eggs are on the plate.\" You frantically search your codebook for the translation before realizing he means that breakfast is ready. Excellent. Everything is going according to plan.\n<i>Dominion: Intrigue</i> adds rules for playing with up to 8 players at two tables or for playing a single game with up to 6 players when combined with <i>Dominion</i>. This game adds 25 new Kingdom cards and a complete set of Treasure and Victory cards. The game can be played alone by players experienced in <i>Dominion</i> or with the basic game of <i>Dominion</i>.",
"short_name": "L'Intrigue",
"set_name": "L'Intrigue 1er Édition",
"set_text": "Something's afoot. The steward smiles at you like he has a secret, or like he thinks you have a secret, or like you think he thinks you have a secret. There are secret plots brewing, you're sure of it. At the very least, there are yours. A passing servant murmurs, \"The eggs are on the plate.\" You frantically search your codebook for the translation before realizing he means that breakfast is ready. Excellent. Everything is going according to plan.\n<i>Dominion: Intrigue</i> adds rules for playing with up to 8 players at two tables or for playing a single game with up to 6 players when combined with <i>Dominion</i>. This game adds 25 new Kingdom cards and a complete set of Treasure and Victory cards. The game can be played alone by players experienced in <i>Dominion</i> or with the basic game of <i>Dominion</i>.",
"short_name": "L'Intrigue",
"text_icon": "I1"
},
"intrigue2ndEdition": {
"set_name": "L'Intrigue 2e Édition",
"set_text": "Something's afoot. The steward smiles at you like he has a secret, or like he thinks you have a secret, or like you think he thinks you have a secret. There are secret plots brewing, you're sure of it. At the very least, there are yours. A passing servant murmurs, \"The eggs are on the plate.\" You frantically search your codebook for the translation before realizing he means that breakfast is ready. Excellent. Everything is going according to plan.\n<i>Dominion: Intrigue (Second Edition)</i>, an expansion for <i>Dominion</i> or <i>Dominion (Second Edition)</i>, contains 26 Kingdom card types that can be used with the base game, while also adding rules for playing with up to eight players at two tables or for playing a single game with up to six players.\n<i>Dominion: Intrigue (Second Edition)</i> replaces six Kingdom card types from the first edition with six new types of Kingdom cards, while also replacing the blank cards in that item with a seventh new Kingdom card; these new cards are also available on their own in the <i>Dominion: Intrigue Update Pack</i>. In addition, the rulebook has been rewritten, one card has had a mild functional change (Masquerade skips players with no cards in hand), and other cards have received updated wording while remaining functionally the same.",
"short_name": "L'Intrigue",
"set_name": "L'Intrigue 2e Édition",
"set_text": "Something's afoot. The steward smiles at you like he has a secret, or like he thinks you have a secret, or like you think he thinks you have a secret. There are secret plots brewing, you're sure of it. At the very least, there are yours. A passing servant murmurs, \"The eggs are on the plate.\" You frantically search your codebook for the translation before realizing he means that breakfast is ready. Excellent. Everything is going according to plan.\n<i>Dominion: Intrigue (Second Edition)</i>, an expansion for <i>Dominion</i> or <i>Dominion (Second Edition)</i>, contains 26 Kingdom card types that can be used with the base game, while also adding rules for playing with up to eight players at two tables or for playing a single game with up to six players.\n<i>Dominion: Intrigue (Second Edition)</i> replaces six Kingdom card types from the first edition with six new types of Kingdom cards, while also replacing the blank cards in that item with a seventh new Kingdom card; these new cards are also available on their own in the <i>Dominion: Intrigue Update Pack</i>. In addition, the rulebook has been rewritten, one card has had a mild functional change (Masquerade skips players with no cards in hand), and other cards have received updated wording while remaining functionally the same.",
"short_name": "L'Intrigue",
"text_icon": "I2"
},
"intrigue2ndEditionUpgrade": {
"set_name": "L'Intrigue 2e Édition Surclassement",
"set_text": "This contains the seven new kingdom cards introduced in the second edition of <i>Dominion: Intrigue</i>, thereby allowing owners of the first edition to obtain these new cards without needing to repurchase the entire game.",
"short_name": "L'Intrigue",
"set_name": "L'Intrigue 2e Édition Surclassement",
"set_text": "This contains the seven new kingdom cards introduced in the second edition of <i>Dominion: Intrigue</i>, thereby allowing owners of the first edition to obtain these new cards without needing to repurchase the entire game.",
"short_name": "L'Intrigue",
"text_icon": "I2"
},
"nocturne": {
"set_name": "Nocturne",
"set_text": "You've always been a night person; lately you've even considered becoming a vampire. There are a lot of advantages: you don't age; you don't have to see yourself in mirrors anymore; if someone asks you to do something, you can just turn into a bat, and then say, sorry, I'm a bat. There are probably some downsides though. You always think of the statue in the town square that came to life and now works as the tavern barmaid. The pedestal came to life too, so she has to hop around. The village blacksmith turns into a wolf whenever there's a full moon; when there's a crescent moon, he turns into a chihuahua. That's how this stuff goes sometimes. Still, when you breathe in the night air, you feel ready for anything.\n<i>Dominion: Nocturne</i>, the 11th expansion to <i>Dominion</i>, has 500 cards, with 33 new Kingdom cards. There are Night cards, which are played after the Buy phase; Heirlooms that replace starting Coppers; Fate and Doom cards that give out Boons and Hexes; and a variety of extra cards that other cards can provide.",
"short_name": "Nocturne",
"set_name": "Nocturne",
"set_text": "You've always been a night person; lately you've even considered becoming a vampire. There are a lot of advantages: you don't age; you don't have to see yourself in mirrors anymore; if someone asks you to do something, you can just turn into a bat, and then say, sorry, I'm a bat. There are probably some downsides though. You always think of the statue in the town square that came to life and now works as the tavern barmaid. The pedestal came to life too, so she has to hop around. The village blacksmith turns into a wolf whenever there's a full moon; when there's a crescent moon, he turns into a chihuahua. That's how this stuff goes sometimes. Still, when you breathe in the night air, you feel ready for anything.\n<i>Dominion: Nocturne</i>, the 11th expansion to <i>Dominion</i>, has 500 cards, with 33 new Kingdom cards. There are Night cards, which are played after the Buy phase; Heirlooms that replace starting Coppers; Fate and Doom cards that give out Boons and Hexes; and a variety of extra cards that other cards can provide.",
"short_name": "Nocturne",
"text_icon": "N"
},
"nocturne extras": {
"set_name": "Nocturne Extras",
"set_text": "",
"set_name": "Nocturne Extras",
"set_text": "",
"text_icon": "N"
},
"promo": {
"set_name": "Promo",
"set_text": "Promotional cards are official <i>Dominion</i> kingdom cards and Events which do not belong to any particular set. They are typically either released to help promote <i>Dominion</i> at conventions (such as Origins or GenCon), or to commemorate the anniversary of another game in order to help promote both.",
"set_name": "Promo",
"set_text": "Promotional cards are official <i>Dominion</i> kingdom cards and Events which do not belong to any particular set. They are typically either released to help promote <i>Dominion</i> at conventions (such as Origins or GenCon), or to commemorate the anniversary of another game in order to help promote both.",
"text_icon": "Pm"
},
"prosperity": {
"set_name": "Prosperité",
"set_text": "Ah, money. There's nothing like the sound of coins clinking in your hands. You vastly prefer it to the sound of coins clinking in someone else's hands, or the sound of coins just sitting there in a pile that no-one can quite reach without getting up. Getting up, that's all behind you now. Life has been good to you. Just ten years ago, you were tilling your own fields in a simple straw hat. Today, your kingdom stretches from sea to sea, and your straw hat is the largest the world has ever known. You also have the world's smallest dog, and a life-size statue of yourself made out of baklava. Sure, money can't buy happiness, but it can buy envy, anger, and also this kind of blank feeling. You still have problems - troublesome neighbors that must be conquered. But this time, you'll conquer them in style.\nThis is the 4th addition to the game of <i>Dominion</i>. It adds 25 new Kingdom cards to <i>Dominion</i>, plus 2 new Basic cards that let players keep building up past Gold and Province. The central theme is wealth; there are treasures with abilities, cards that interact with treasures, and powerful expensive cards.",
"set_name": "Prosperité",
"set_text": "Ah, money. There's nothing like the sound of coins clinking in your hands. You vastly prefer it to the sound of coins clinking in someone else's hands, or the sound of coins just sitting there in a pile that no-one can quite reach without getting up. Getting up, that's all behind you now. Life has been good to you. Just ten years ago, you were tilling your own fields in a simple straw hat. Today, your kingdom stretches from sea to sea, and your straw hat is the largest the world has ever known. You also have the world's smallest dog, and a life-size statue of yourself made out of baklava. Sure, money can't buy happiness, but it can buy envy, anger, and also this kind of blank feeling. You still have problems - troublesome neighbors that must be conquered. But this time, you'll conquer them in style.\nThis is the 4th addition to the game of <i>Dominion</i>. It adds 25 new Kingdom cards to <i>Dominion</i>, plus 2 new Basic cards that let players keep building up past Gold and Province. The central theme is wealth; there are treasures with abilities, cards that interact with treasures, and powerful expensive cards.",
"text_icon": "P"
},
"renaissance": {
"set_name": "Renaissance",
"set_text": "It's a momentous time. Art has been revolutionized by the invention of \"perspective,\" and also of \"funding.\" A picture used to be worth a dozen or so words; these new ones are more like a hundred. Oil paintings have gotten so realistic that you've hired an artist to do a portrait of you each morning, so you can make sure your hair is good. Busts have gotten better too; no more stopping at the shoulders, they go all the way to the ground. Science and medicine have advanced; there's no more superstition, now they know the perfect number of leeches to apply for each ailment. You have a clock accurate to within an hour, and a calendar accurate to within a week. Your physician heals himself, and your barber cuts his own hair. This is truly a golden age.\nThis is the 12th expansion to <i>Dominion</i>. It has 300 cards, with 25 new Kingdom cards. There are tokens that let you save coins and actions for later, Projects that grant abilities, and Artifacts to fight over.",
"set_name": "Renaissance",
"set_text": "It's a momentous time. Art has been revolutionized by the invention of \"perspective,\" and also of \"funding.\" A picture used to be worth a dozen or so words; these new ones are more like a hundred. Oil paintings have gotten so realistic that you've hired an artist to do a portrait of you each morning, so you can make sure your hair is good. Busts have gotten better too; no more stopping at the shoulders, they go all the way to the ground. Science and medicine have advanced; there's no more superstition, now they know the perfect number of leeches to apply for each ailment. You have a clock accurate to within an hour, and a calendar accurate to within a week. Your physician heals himself, and your barber cuts his own hair. This is truly a golden age.\nThis is the 12th expansion to <i>Dominion</i>. It has 300 cards, with 25 new Kingdom cards. There are tokens that let you save coins and actions for later, Projects that grant abilities, and Artifacts to fight over.",
"text_icon": "R"
},
"seaside": {
"set_name": "Rivages",
"set_text": "All you ask is a tall ship and a star to steer her by. And someone who knows how to steer ships using stars. You finally got some of those rivers you'd wanted, and they led to the sea. These are dangerous, pirate-infested waters, and you cautiously send rat-infested ships across them, to establish lucrative trade at far-off merchant-infested ports. First, you will take over some islands, as a foothold. The natives seem friendly enough, crying their peace cries, and giving you spears and poison darts before you are even close enough to accept them properly. When you finally reach those ports you will conquer them, and from there you will look for more rivers. One day, all the rivers will be yours.\nThis is the 2nd addition to <i>Dominion</i>. It adds 26 new Kingdom cards to <i>Dominion</i>. Its central theme is your next turn; there are cards that do something this turn and next, cards that set up your next turn, and other ways to step outside of the bounds of a normal turn.",
"set_name": "Rivages",
"set_text": "All you ask is a tall ship and a star to steer her by. And someone who knows how to steer ships using stars. You finally got some of those rivers you'd wanted, and they led to the sea. These are dangerous, pirate-infested waters, and you cautiously send rat-infested ships across them, to establish lucrative trade at far-off merchant-infested ports. First, you will take over some islands, as a foothold. The natives seem friendly enough, crying their peace cries, and giving you spears and poison darts before you are even close enough to accept them properly. When you finally reach those ports you will conquer them, and from there you will look for more rivers. One day, all the rivers will be yours.\nThis is the 2nd addition to <i>Dominion</i>. It adds 26 new Kingdom cards to <i>Dominion</i>. Its central theme is your next turn; there are cards that do something this turn and next, cards that set up your next turn, and other ways to step outside of the bounds of a normal turn.",
"text_icon": "R"
}
}

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{
"adventures": {
"set_name": "Adventures",
"set_text": "Life is either a daring adventure or nothing. You're not sure which, but at least you've narrowed it down. You are rich with life experiences, but have had trouble trading them for goods and services. It's time to seek your fortune, or anyone's really, whoever's is closest. To the west there's a land of milk and honey, full of giant bees and monstrous cows. To the east, a land of eggs and licorice. To the north, treacherous swamps; to the south, loyal jungles. But all of them have been thoroughly pillaged. You've heard legends though of a fifth direction, as yet unspoiled, with its treasures conveniently gathered into troves. You have your sword and your trail mix, handed down from your father, and his father before him. You've recruited some recruits and hired some hirelings; you've shined your armor and distressed a damsel. You put up a sign saying \"Gone Adventuring.\" Then you put up another sign, saying \"Beware of Dog,\" in case people get any ideas. You're ready. You saddle up your trusty steed, and head florst.\nThis is the 9th addition to the game of <i>Dominion</i>. It has 400 cards, 6 mats, and 60 tokens. There are 30 new Kingdom cards, including the return of Duration cards that do things on future turns, plus Reserve cards that can be saved for the right moment. There are also 20 Event cards that give you something to buy besides cards, including tokens that modify cards.",
"set_name": "Adventures",
"set_text": "Life is either a daring adventure or nothing. You're not sure which, but at least you've narrowed it down. You are rich with life experiences, but have had trouble trading them for goods and services. It's time to seek your fortune, or anyone's really, whoever's is closest. To the west there's a land of milk and honey, full of giant bees and monstrous cows. To the east, a land of eggs and licorice. To the north, treacherous swamps; to the south, loyal jungles. But all of them have been thoroughly pillaged. You've heard legends though of a fifth direction, as yet unspoiled, with its treasures conveniently gathered into troves. You have your sword and your trail mix, handed down from your father, and his father before him. You've recruited some recruits and hired some hirelings; you've shined your armor and distressed a damsel. You put up a sign saying \"Gone Adventuring.\" Then you put up another sign, saying \"Beware of Dog,\" in case people get any ideas. You're ready. You saddle up your trusty steed, and head florst.\nThis is the 9th addition to the game of <i>Dominion</i>. It has 400 cards, 6 mats, and 60 tokens. There are 30 new Kingdom cards, including the return of Duration cards that do things on future turns, plus Reserve cards that can be saved for the right moment. There are also 20 Event cards that give you something to buy besides cards, including tokens that modify cards.",
"text_icon": "Ad"
},
"adventures extras": {
"set_name": "Adventures Extras",
"set_text": "",
"set_name": "Adventures Extras",
"set_text": "",
"text_icon": "Ad"
},
"alchemy": {
"set_name": "Alchimia",
"set_text": "There are strange things going on in your basement laboratories. They keep calling up for more barrels of quicksilver, or bits of your hair. Well it's all in the name of progress. They're looking for a way to turn lead into gold, or at least into something better than lead. That lead had just been too good of a bargain to pass up; you didn't think, where will I put all this lead, what am I going to do with this lead anyway. Well that will all be sorted out. They're also looking for a universal solvent. If they manage that one, you will take whatever they use to hold it in and build a castle out of it. A castle that can't be dissolved! Now that's progress.\nThis is the 3rd addition to <i>Dominion</i>.",
"set_name": "Alchimia",
"set_text": "There are strange things going on in your basement laboratories. They keep calling up for more barrels of quicksilver, or bits of your hair. Well it's all in the name of progress. They're looking for a way to turn lead into gold, or at least into something better than lead. That lead had just been too good of a bargain to pass up; you didn't think, where will I put all this lead, what am I going to do with this lead anyway. Well that will all be sorted out. They're also looking for a universal solvent. If they manage that one, you will take whatever they use to hold it in and build a castle out of it. A castle that can't be dissolved! Now that's progress.\nThis is the 3rd addition to <i>Dominion</i>.",
"text_icon": "Al"
},
"animals": {
"set_name": "Animals",
"set_text": "<i>Dominion: Animals</i> is a fan created expansion for the card game <i>Dominion</i>. It contains three new kingdom cards: \"Rabbits\", \"Yard dog\", and \"Gray Mustang\".\nSee https://boardgamegeek.com/boardgameexpansion/203184/animals-expansion-mini-fan-expansion-dominion.",
"set_name": "Animals",
"set_text": "<i>Dominion: Animals</i> is a fan created expansion for the card game <i>Dominion</i>. It contains three new kingdom cards: \"Rabbits\", \"Yard dog\", and \"Gray Mustang\".\nSee https://boardgamegeek.com/boardgameexpansion/203184/animals-expansion-mini-fan-expansion-dominion.",
"text_icon": "An"
},
"base": {
"set_name": "Base",
"set_text": "This is all the basic Victory, Treasure, and Curse cards from the <i>Dominion</i> games and its expansions. It does not include any Victory or Treasure cards that are Kingdom cards.",
"set_name": "Base",
"set_text": "This is all the basic Victory, Treasure, and Curse cards from the <i>Dominion</i> games and its expansions. It does not include any Victory or Treasure cards that are Kingdom cards.",
"text_icon": "B"
},
"cornucopia": {
"set_name": "Cornucopia",
"set_text": "Autumn. It seemed like the summer would never end, but that fortune teller was right. It's over. Autumn, the time of the harvest. Agriculture has advanced significantly in recent years, ever since the discovery of the maxim, \"leaves of three, let it be.\" Autumn, a time of celebration. The peasants have spent a hard week scything hay in the fields, but tonight the festivities begin, starting with a sumptuous banquet of roast hay. Then, the annual nose-stealing competition. Then you have two jesters, one who always lies, one who always tells the truth, both hilariously. This celebration will truly have something for everyone.\nThis is the 5th addition to the game of <i>Dominion</i>. It adds 13 new Kingdom cards to <i>Dominion</i>, plus 5 unique cards. The central theme is variety; there are cards that reward you for having a variety of cards in your deck, in your hand, and in play, as well cards that help you get that variety.",
"set_name": "Cornucopia",
"set_text": "Autumn. It seemed like the summer would never end, but that fortune teller was right. It's over. Autumn, the time of the harvest. Agriculture has advanced significantly in recent years, ever since the discovery of the maxim, \"leaves of three, let it be.\" Autumn, a time of celebration. The peasants have spent a hard week scything hay in the fields, but tonight the festivities begin, starting with a sumptuous banquet of roast hay. Then, the annual nose-stealing competition. Then you have two jesters, one who always lies, one who always tells the truth, both hilariously. This celebration will truly have something for everyone.\nThis is the 5th addition to the game of <i>Dominion</i>. It adds 13 new Kingdom cards to <i>Dominion</i>, plus 5 unique cards. The central theme is variety; there are cards that reward you for having a variety of cards in your deck, in your hand, and in play, as well cards that help you get that variety.",
"text_icon": "C"
},
"cornucopia extras": {
"set_name": "Cornucopia Extras",
"set_text": "",
"set_name": "Cornucopia Extras",
"set_text": "",
"text_icon": "C"
},
"dark ages": {
"set_name": "Dark Ages",
"set_text": "Times have been hard. To save on money, you've moved out of your old castle, and into a luxurious ravine. You didn't like that castle anyway; it was always getting looted, and never at a reasonable hour. And if it wasn't barbarians it was the plague, or sometimes both would come at once, and there wouldn't be enough chairs. The ravine is great; you get lots of sun, and you can just drop garbage wherever you want. In your free time you've taken up begging. Begging is brilliant conceptually, but tricky in practice, since no-one has any money. You beg twigs from the villagers, and they beg them back, but no-one really seems to come out ahead. That's just how life is sometimes. You're quietly conquering people, minding your own business, when suddenly there's a plague, or barbarians, or everyone's illiterate, and it's all you can do to cling to some wreckage as the storm passes through. Still, you are sure that, as always, you will triumph over this adversity, or at least do slightly better than everyone else.\nThis is the 7th addition to the game of <i>Dominion</i>. It adds 35 new Kingdom cards to <i>Dominion</i>, plus new bad cards you give to other players (Ruins), new cards to replace starting Estates (Shelters), and cards you can only get via specific other cards. The central themes are the trash and upgrading. There are cards that do something when trashed, cards that care about the trash, cards that upgrade themselves, and ways to upgrade other cards.",
"set_name": "Dark Ages",
"set_text": "Times have been hard. To save on money, you've moved out of your old castle, and into a luxurious ravine. You didn't like that castle anyway; it was always getting looted, and never at a reasonable hour. And if it wasn't barbarians it was the plague, or sometimes both would come at once, and there wouldn't be enough chairs. The ravine is great; you get lots of sun, and you can just drop garbage wherever you want. In your free time you've taken up begging. Begging is brilliant conceptually, but tricky in practice, since no-one has any money. You beg twigs from the villagers, and they beg them back, but no-one really seems to come out ahead. That's just how life is sometimes. You're quietly conquering people, minding your own business, when suddenly there's a plague, or barbarians, or everyone's illiterate, and it's all you can do to cling to some wreckage as the storm passes through. Still, you are sure that, as always, you will triumph over this adversity, or at least do slightly better than everyone else.\nThis is the 7th addition to the game of <i>Dominion</i>. It adds 35 new Kingdom cards to <i>Dominion</i>, plus new bad cards you give to other players (Ruins), new cards to replace starting Estates (Shelters), and cards you can only get via specific other cards. The central themes are the trash and upgrading. There are cards that do something when trashed, cards that care about the trash, cards that upgrade themselves, and ways to upgrade other cards.",
"text_icon": "D"
},
"dark ages extras": {
"set_name": "Dark Ages Extras",
"set_text": "",
"set_name": "Dark Ages Extras",
"set_text": "",
"text_icon": "DA"
},
"dominion1stEdition": {
"set_name": "Dominion 1° Edizione",
"set_text": "You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner.\nBut wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn't be proud, but your grandparents, on your mother's side, would be delighted.",
"short_name": "Dominion",
"set_name": "Dominion 1° Edizione",
"set_text": "You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner.\nBut wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn't be proud, but your grandparents, on your mother's side, would be delighted.",
"short_name": "Dominion",
"text_icon": "D1"
},
"dominion2ndEdition": {
"set_name": "Dominion 2° Edizione",
"set_text": "You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner.\nBut wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn't be proud, but your grandparents, on your mother's side, would be delighted.",
"short_name": "Dominion",
"set_name": "Dominion 2° Edizione",
"set_text": "You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner.\nBut wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn't be proud, but your grandparents, on your mother's side, would be delighted.",
"short_name": "Dominion",
"text_icon": "D2"
},
"dominion2ndEditionUpgrade": {
"set_name": "Dominion 2° Edizione di Aggiornamento",
"set_text": "This contains the seven new kingdom cards introduced in the second edition of <i>Dominion</i>, thereby allowing owners of the first edition to obtain these new cards without needing to repurchase the entire game.",
"short_name": "Dominion",
"set_name": "Dominion 2° Edizione di Aggiornamento",
"set_text": "This contains the seven new kingdom cards introduced in the second edition of <i>Dominion</i>, thereby allowing owners of the first edition to obtain these new cards without needing to repurchase the entire game.",
"short_name": "Dominion",
"text_icon": "D2"
},
"empires": {
"set_name": "Empires",
"set_text": "The world is big and your kingdom gigantic. It's no longer a kingdom really; it's an empire — which makes you the emperor. This entitles you to a better chair, plus you can name a salad after yourself.\nIt's not easy being emperor. The day starts early, when you light the sacred flame; then it's hours of committee meetings, trying to establish exactly why the sacred flame keeps going out. Sometimes your armies take over a continent and you just have no idea where to put it. And there's the risk of assassination; you have a food taster, who tastes anything before you eat it, and a dagger tester, who gets stabbed by anything before it stabs you. You've taken to staying at home whenever it's the Ides of anything. Still, overall it's a great job. You wouldn't trade it for the world — especially given how much of the world you already have.\n<i>Dominion: Empires</i>, the tenth addition to the game of <i>Dominion</i>, contains 96 metal tokens and 300 cards, with cards you can buy now and pay for later, piles with two different cards, and Landmarks that add new ways to score. VP tokens and Events return from previous sets.",
"set_name": "Empires",
"set_text": "The world is big and your kingdom gigantic. It's no longer a kingdom really; it's an empire — which makes you the emperor. This entitles you to a better chair, plus you can name a salad after yourself.\nIt's not easy being emperor. The day starts early, when you light the sacred flame; then it's hours of committee meetings, trying to establish exactly why the sacred flame keeps going out. Sometimes your armies take over a continent and you just have no idea where to put it. And there's the risk of assassination; you have a food taster, who tastes anything before you eat it, and a dagger tester, who gets stabbed by anything before it stabs you. You've taken to staying at home whenever it's the Ides of anything. Still, overall it's a great job. You wouldn't trade it for the world — especially given how much of the world you already have.\n<i>Dominion: Empires</i>, the tenth addition to the game of <i>Dominion</i>, contains 96 metal tokens and 300 cards, with cards you can buy now and pay for later, piles with two different cards, and Landmarks that add new ways to score. VP tokens and Events return from previous sets.",
"text_icon": "E"
},
"empires extras": {
"set_name": "Empires Extras",
"set_text": "",
"set_name": "Empires Extras",
"set_text": "",
"text_icon": "E"
},
"extras": {
"set_name": "Extra",
"set_text": "",
"set_name": "Extra",
"set_text": "",
"text_icon": "Ex"
},
"guilds": {
"set_name": "Guilds",
"set_text": "Jobs, everyones worried about jobs. Whatever happened to tilling the fields in obscurity? The economy is just a trick, like stealing someone's nose, but lately people seem to have seen through it, like when you realize someone hasnt really stolen your nose. So now everyones joining a guild, learning a craft, and working on a masterpiece - a painting so beautiful it blinds you, or a cheese grater so amazing that you never eat cheese again. The only people left tilling the fields are the ones doing it ironically. The guilds cover everything - ironic tilling, butchering, baking, candlestick making, shoemaking, cheesemaking, cheese destruction. Your advisor is convinced that somehow, control of the stonecutters is key to world domination. Very well. You will have stone handled so expertly that the world trembles before you.\nThis is the 8th addition to the game of <i>Dominion</i>. It adds 13 new Kingdom cards to <i>Dominion</i>. It has coin tokens that you can save to spend later, and cards you can get more out of by paying extra for them.",
"set_name": "Guilds",
"set_text": "Jobs, everyones worried about jobs. Whatever happened to tilling the fields in obscurity? The economy is just a trick, like stealing someone's nose, but lately people seem to have seen through it, like when you realize someone hasnt really stolen your nose. So now everyones joining a guild, learning a craft, and working on a masterpiece - a painting so beautiful it blinds you, or a cheese grater so amazing that you never eat cheese again. The only people left tilling the fields are the ones doing it ironically. The guilds cover everything - ironic tilling, butchering, baking, candlestick making, shoemaking, cheesemaking, cheese destruction. Your advisor is convinced that somehow, control of the stonecutters is key to world domination. Very well. You will have stone handled so expertly that the world trembles before you.\nThis is the 8th addition to the game of <i>Dominion</i>. It adds 13 new Kingdom cards to <i>Dominion</i>. It has coin tokens that you can save to spend later, and cards you can get more out of by paying extra for them.",
"text_icon": "G"
},
"hinterlands": {
"set_name": "Nuovi Orizzonti",
"set_text": "The world is big and your kingdom small. Small when compared to the world, that is; its moderate-sized when compared to other kingdoms. But in a big world like this one - big when compared to smaller worlds anyway, if such things exist; its moderate-sized when compared to worlds of roughly the same size, and a little small when compared to worlds just a little larger - well, to make a long story short - short when compared to longer stories anyway - it is time to stretch your borders. Youve heard of far-off places - exotic countries, where they have pancakes but not waffles, where the people wear the wrong number of shirts, and dont even have a word for the look two people give each other when they each hope that the other will do something that they both want done but which neither of them wants to do. It is to these lands that you now turn your gaze.\nThis is the 6th addition to the game of <i>Dominion</i>. It adds 26 new Kingdom cards to <i>Dominion</i>, including 20 Actions, 3 Treasures, 3 Victory cards, and 3 Reactions. The central theme is cards that do something immediately when you buy them or gain them.",
"set_name": "Nuovi Orizzonti",
"set_text": "The world is big and your kingdom small. Small when compared to the world, that is; its moderate-sized when compared to other kingdoms. But in a big world like this one - big when compared to smaller worlds anyway, if such things exist; its moderate-sized when compared to worlds of roughly the same size, and a little small when compared to worlds just a little larger - well, to make a long story short - short when compared to longer stories anyway - it is time to stretch your borders. Youve heard of far-off places - exotic countries, where they have pancakes but not waffles, where the people wear the wrong number of shirts, and dont even have a word for the look two people give each other when they each hope that the other will do something that they both want done but which neither of them wants to do. It is to these lands that you now turn your gaze.\nThis is the 6th addition to the game of <i>Dominion</i>. It adds 26 new Kingdom cards to <i>Dominion</i>, including 20 Actions, 3 Treasures, 3 Victory cards, and 3 Reactions. The central theme is cards that do something immediately when you buy them or gain them.",
"text_icon": "NO"
},
"intrigue1stEdition": {
"set_name": "Intrigo 2° Edizione",
"set_text": "Something's afoot. The steward smiles at you like he has a secret, or like he thinks you have a secret, or like you think he thinks you have a secret. There are secret plots brewing, you're sure of it. At the very least, there are yours. A passing servant murmurs, \"The eggs are on the plate.\" You frantically search your codebook for the translation before realizing he means that breakfast is ready. Excellent. Everything is going according to plan.\n<i>Dominion: Intrigue</i> adds rules for playing with up to 8 players at two tables or for playing a single game with up to 6 players when combined with <i>Dominion</i>. This game adds 25 new Kingdom cards and a complete set of Treasure and Victory cards. The game can be played alone by players experienced in <i>Dominion</i> or with the basic game of <i>Dominion</i>.",
"short_name": "Intrigo",
"set_name": "Intrigo 2° Edizione",
"set_text": "Something's afoot. The steward smiles at you like he has a secret, or like he thinks you have a secret, or like you think he thinks you have a secret. There are secret plots brewing, you're sure of it. At the very least, there are yours. A passing servant murmurs, \"The eggs are on the plate.\" You frantically search your codebook for the translation before realizing he means that breakfast is ready. Excellent. Everything is going according to plan.\n<i>Dominion: Intrigue</i> adds rules for playing with up to 8 players at two tables or for playing a single game with up to 6 players when combined with <i>Dominion</i>. This game adds 25 new Kingdom cards and a complete set of Treasure and Victory cards. The game can be played alone by players experienced in <i>Dominion</i> or with the basic game of <i>Dominion</i>.",
"short_name": "Intrigo",
"text_icon": "I1"
},
"intrigue2ndEdition": {
"set_name": "Intrigo 2° Edizione",
"set_text": "Something's afoot. The steward smiles at you like he has a secret, or like he thinks you have a secret, or like you think he thinks you have a secret. There are secret plots brewing, you're sure of it. At the very least, there are yours. A passing servant murmurs, \"The eggs are on the plate.\" You frantically search your codebook for the translation before realizing he means that breakfast is ready. Excellent. Everything is going according to plan.\n<i>Dominion: Intrigue (Second Edition)</i>, an expansion for <i>Dominion</i> or <i>Dominion (Second Edition)</i>, contains 26 Kingdom card types that can be used with the base game, while also adding rules for playing with up to eight players at two tables or for playing a single game with up to six players.\n<i>Dominion: Intrigue (Second Edition)</i> replaces six Kingdom card types from the first edition with six new types of Kingdom cards, while also replacing the blank cards in that item with a seventh new Kingdom card; these new cards are also available on their own in the <i>Dominion: Intrigue Update Pack</i>. In addition, the rulebook has been rewritten, one card has had a mild functional change (Masquerade skips players with no cards in hand), and other cards have received updated wording while remaining functionally the same.",
"short_name": "Intrigo",
"set_name": "Intrigo 2° Edizione",
"set_text": "Something's afoot. The steward smiles at you like he has a secret, or like he thinks you have a secret, or like you think he thinks you have a secret. There are secret plots brewing, you're sure of it. At the very least, there are yours. A passing servant murmurs, \"The eggs are on the plate.\" You frantically search your codebook for the translation before realizing he means that breakfast is ready. Excellent. Everything is going according to plan.\n<i>Dominion: Intrigue (Second Edition)</i>, an expansion for <i>Dominion</i> or <i>Dominion (Second Edition)</i>, contains 26 Kingdom card types that can be used with the base game, while also adding rules for playing with up to eight players at two tables or for playing a single game with up to six players.\n<i>Dominion: Intrigue (Second Edition)</i> replaces six Kingdom card types from the first edition with six new types of Kingdom cards, while also replacing the blank cards in that item with a seventh new Kingdom card; these new cards are also available on their own in the <i>Dominion: Intrigue Update Pack</i>. In addition, the rulebook has been rewritten, one card has had a mild functional change (Masquerade skips players with no cards in hand), and other cards have received updated wording while remaining functionally the same.",
"short_name": "Intrigo",
"text_icon": "I2"
},
"intrigue2ndEditionUpgrade": {
"set_name": "Intrigo 2° Edizione di Aggiornamento",
"set_text": "This contains the seven new kingdom cards introduced in the second edition of <i>Dominion: Intrigue</i>, thereby allowing owners of the first edition to obtain these new cards without needing to repurchase the entire game.",
"short_name": "Intrigo",
"set_name": "Intrigo 2° Edizione di Aggiornamento",
"set_text": "This contains the seven new kingdom cards introduced in the second edition of <i>Dominion: Intrigue</i>, thereby allowing owners of the first edition to obtain these new cards without needing to repurchase the entire game.",
"short_name": "Intrigo",
"text_icon": "I2"
},
"nocturne": {
"set_name": "Nocturne",
"set_text": "You've always been a night person; lately you've even considered becoming a vampire. There are a lot of advantages: you don't age; you don't have to see yourself in mirrors anymore; if someone asks you to do something, you can just turn into a bat, and then say, sorry, I'm a bat. There are probably some downsides though. You always think of the statue in the town square that came to life and now works as the tavern barmaid. The pedestal came to life too, so she has to hop around. The village blacksmith turns into a wolf whenever there's a full moon; when there's a crescent moon, he turns into a chihuahua. That's how this stuff goes sometimes. Still, when you breathe in the night air, you feel ready for anything.\n<i>Dominion: Nocturne</i>, the 11th expansion to <i>Dominion</i>, has 500 cards, with 33 new Kingdom cards. There are Night cards, which are played after the Buy phase; Heirlooms that replace starting Coppers; Fate and Doom cards that give out Boons and Hexes; and a variety of extra cards that other cards can provide.",
"short_name": "Nocturne",
"set_name": "Nocturne",
"set_text": "You've always been a night person; lately you've even considered becoming a vampire. There are a lot of advantages: you don't age; you don't have to see yourself in mirrors anymore; if someone asks you to do something, you can just turn into a bat, and then say, sorry, I'm a bat. There are probably some downsides though. You always think of the statue in the town square that came to life and now works as the tavern barmaid. The pedestal came to life too, so she has to hop around. The village blacksmith turns into a wolf whenever there's a full moon; when there's a crescent moon, he turns into a chihuahua. That's how this stuff goes sometimes. Still, when you breathe in the night air, you feel ready for anything.\n<i>Dominion: Nocturne</i>, the 11th expansion to <i>Dominion</i>, has 500 cards, with 33 new Kingdom cards. There are Night cards, which are played after the Buy phase; Heirlooms that replace starting Coppers; Fate and Doom cards that give out Boons and Hexes; and a variety of extra cards that other cards can provide.",
"short_name": "Nocturne",
"text_icon": "N"
},
"nocturne extras": {
"set_name": "Nocturne Extras",
"set_text": "",
"set_name": "Nocturne Extras",
"set_text": "",
"text_icon": "N"
},
"promo": {
"set_name": "Promo",
"set_text": "Promotional cards are official <i>Dominion</i> kingdom cards and Events which do not belong to any particular set. They are typically either released to help promote <i>Dominion</i> at conventions (such as Origins or GenCon), or to commemorate the anniversary of another game in order to help promote both.",
"set_name": "Promo",
"set_text": "Promotional cards are official <i>Dominion</i> kingdom cards and Events which do not belong to any particular set. They are typically either released to help promote <i>Dominion</i> at conventions (such as Origins or GenCon), or to commemorate the anniversary of another game in order to help promote both.",
"text_icon": "Pm"
},
"prosperity": {
"set_name": "Prosperità",
"set_text": "Ah, money. There's nothing like the sound of coins clinking in your hands. You vastly prefer it to the sound of coins clinking in someone else's hands, or the sound of coins just sitting there in a pile that no-one can quite reach without getting up. Getting up, that's all behind you now. Life has been good to you. Just ten years ago, you were tilling your own fields in a simple straw hat. Today, your kingdom stretches from sea to sea, and your straw hat is the largest the world has ever known. You also have the world's smallest dog, and a life-size statue of yourself made out of baklava. Sure, money can't buy happiness, but it can buy envy, anger, and also this kind of blank feeling. You still have problems - troublesome neighbors that must be conquered. But this time, you'll conquer them in style.\nThis is the 4th addition to the game of <i>Dominion</i>. It adds 25 new Kingdom cards to <i>Dominion</i>, plus 2 new Basic cards that let players keep building up past Gold and Province. The central theme is wealth; there are treasures with abilities, cards that interact with treasures, and powerful expensive cards.",
"set_name": "Prosperità",
"set_text": "Ah, money. There's nothing like the sound of coins clinking in your hands. You vastly prefer it to the sound of coins clinking in someone else's hands, or the sound of coins just sitting there in a pile that no-one can quite reach without getting up. Getting up, that's all behind you now. Life has been good to you. Just ten years ago, you were tilling your own fields in a simple straw hat. Today, your kingdom stretches from sea to sea, and your straw hat is the largest the world has ever known. You also have the world's smallest dog, and a life-size statue of yourself made out of baklava. Sure, money can't buy happiness, but it can buy envy, anger, and also this kind of blank feeling. You still have problems - troublesome neighbors that must be conquered. But this time, you'll conquer them in style.\nThis is the 4th addition to the game of <i>Dominion</i>. It adds 25 new Kingdom cards to <i>Dominion</i>, plus 2 new Basic cards that let players keep building up past Gold and Province. The central theme is wealth; there are treasures with abilities, cards that interact with treasures, and powerful expensive cards.",
"text_icon": "P"
},
"renaissance": {
"set_name": "Renaissance",
"set_text": "It's a momentous time. Art has been revolutionized by the invention of \"perspective,\" and also of \"funding.\" A picture used to be worth a dozen or so words; these new ones are more like a hundred. Oil paintings have gotten so realistic that you've hired an artist to do a portrait of you each morning, so you can make sure your hair is good. Busts have gotten better too; no more stopping at the shoulders, they go all the way to the ground. Science and medicine have advanced; there's no more superstition, now they know the perfect number of leeches to apply for each ailment. You have a clock accurate to within an hour, and a calendar accurate to within a week. Your physician heals himself, and your barber cuts his own hair. This is truly a golden age.\nThis is the 12th expansion to <i>Dominion</i>. It has 300 cards, with 25 new Kingdom cards. There are tokens that let you save coins and actions for later, Projects that grant abilities, and Artifacts to fight over.",
"set_name": "Renaissance",
"set_text": "It's a momentous time. Art has been revolutionized by the invention of \"perspective,\" and also of \"funding.\" A picture used to be worth a dozen or so words; these new ones are more like a hundred. Oil paintings have gotten so realistic that you've hired an artist to do a portrait of you each morning, so you can make sure your hair is good. Busts have gotten better too; no more stopping at the shoulders, they go all the way to the ground. Science and medicine have advanced; there's no more superstition, now they know the perfect number of leeches to apply for each ailment. You have a clock accurate to within an hour, and a calendar accurate to within a week. Your physician heals himself, and your barber cuts his own hair. This is truly a golden age.\nThis is the 12th expansion to <i>Dominion</i>. It has 300 cards, with 25 new Kingdom cards. There are tokens that let you save coins and actions for later, Projects that grant abilities, and Artifacts to fight over.",
"text_icon": "R"
},
"seaside": {
"set_name": "Seaside",
"set_text": "All you ask is a tall ship and a star to steer her by. And someone who knows how to steer ships using stars. You finally got some of those rivers you'd wanted, and they led to the sea. These are dangerous, pirate-infested waters, and you cautiously send rat-infested ships across them, to establish lucrative trade at far-off merchant-infested ports. First, you will take over some islands, as a foothold. The natives seem friendly enough, crying their peace cries, and giving you spears and poison darts before you are even close enough to accept them properly. When you finally reach those ports you will conquer them, and from there you will look for more rivers. One day, all the rivers will be yours.\nThis is the 2nd addition to <i>Dominion</i>. It adds 26 new Kingdom cards to <i>Dominion</i>. Its central theme is your next turn; there are cards that do something this turn and next, cards that set up your next turn, and other ways to step outside of the bounds of a normal turn.",
"set_name": "Seaside",
"set_text": "All you ask is a tall ship and a star to steer her by. And someone who knows how to steer ships using stars. You finally got some of those rivers you'd wanted, and they led to the sea. These are dangerous, pirate-infested waters, and you cautiously send rat-infested ships across them, to establish lucrative trade at far-off merchant-infested ports. First, you will take over some islands, as a foothold. The natives seem friendly enough, crying their peace cries, and giving you spears and poison darts before you are even close enough to accept them properly. When you finally reach those ports you will conquer them, and from there you will look for more rivers. One day, all the rivers will be yours.\nThis is the 2nd addition to <i>Dominion</i>. It adds 26 new Kingdom cards to <i>Dominion</i>. Its central theme is your next turn; there are cards that do something this turn and next, cards that set up your next turn, and other ways to step outside of the bounds of a normal turn.",
"text_icon": "S"
}
}

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@ -1,83 +1,83 @@
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"name": "Label Avery 8867 Letter",
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"height": 1.27,
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"name": "Label Avery 8867 Letter",
"names": [
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"margin-left": 1.02,
"margin-top": 1.08,
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"name": "Label Avery L4732 A4",
"names": [
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"pad-horizontal": 0.1,
"pad-vertical": 0.1,
"paper": "A4",
"tab-height": 1.2,
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},{
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"margin-top": 2.15,
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"height": 5.93,
"margin-left": 1.74,
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"gap-horizontal": 0.96,
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"height": 5.93,
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"name": "Label Avery Presta 94211 Letter",
"names": [
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File diff suppressed because it is too large Load Diff

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@ -1,139 +1,139 @@
{
"adventures": {
"set_name": "Avonturen",
"set_text": "Life is either a daring adventure or nothing. You're not sure which, but at least you've narrowed it down. You are rich with life experiences, but have had trouble trading them for goods and services. It's time to seek your fortune, or anyone's really, whoever's is closest. To the west there's a land of milk and honey, full of giant bees and monstrous cows. To the east, a land of eggs and licorice. To the north, treacherous swamps; to the south, loyal jungles. But all of them have been thoroughly pillaged. You've heard legends though of a fifth direction, as yet unspoiled, with its treasures conveniently gathered into troves. You have your sword and your trail mix, handed down from your father, and his father before him. You've recruited some recruits and hired some hirelings; you've shined your armor and distressed a damsel. You put up a sign saying \"Gone Adventuring.\" Then you put up another sign, saying \"Beware of Dog,\" in case people get any ideas. You're ready. You saddle up your trusty steed, and head florst.\nThis is the 9th addition to the game of <i>Dominion</i>. It has 400 cards, 6 mats, and 60 tokens. There are 30 new Kingdom cards, including the return of Duration cards that do things on future turns, plus Reserve cards that can be saved for the right moment. There are also 20 Event cards that give you something to buy besides cards, including tokens that modify cards.",
"set_name": "Avonturen",
"set_text": "Life is either a daring adventure or nothing. You're not sure which, but at least you've narrowed it down. You are rich with life experiences, but have had trouble trading them for goods and services. It's time to seek your fortune, or anyone's really, whoever's is closest. To the west there's a land of milk and honey, full of giant bees and monstrous cows. To the east, a land of eggs and licorice. To the north, treacherous swamps; to the south, loyal jungles. But all of them have been thoroughly pillaged. You've heard legends though of a fifth direction, as yet unspoiled, with its treasures conveniently gathered into troves. You have your sword and your trail mix, handed down from your father, and his father before him. You've recruited some recruits and hired some hirelings; you've shined your armor and distressed a damsel. You put up a sign saying \"Gone Adventuring.\" Then you put up another sign, saying \"Beware of Dog,\" in case people get any ideas. You're ready. You saddle up your trusty steed, and head florst.\nThis is the 9th addition to the game of <i>Dominion</i>. It has 400 cards, 6 mats, and 60 tokens. There are 30 new Kingdom cards, including the return of Duration cards that do things on future turns, plus Reserve cards that can be saved for the right moment. There are also 20 Event cards that give you something to buy besides cards, including tokens that modify cards.",
"text_icon": "Av"
},
"adventures extras": {
"set_name": "Avonturen Extras",
"set_text": "",
"set_name": "Avonturen Extras",
"set_text": "",
"text_icon": "Av"
},
"alchemy": {
"set_name": "Alchemisten",
"set_text": "There are strange things going on in your basement laboratories. They keep calling up for more barrels of quicksilver, or bits of your hair. Well it's all in the name of progress. They're looking for a way to turn lead into gold, or at least into something better than lead. That lead had just been too good of a bargain to pass up; you didn't think, where will I put all this lead, what am I going to do with this lead anyway. Well that will all be sorted out. They're also looking for a universal solvent. If they manage that one, you will take whatever they use to hold it in and build a castle out of it. A castle that can't be dissolved! Now that's progress.\nThis is the 3rd addition to <i>Dominion</i>.",
"set_name": "Alchemisten",
"set_text": "There are strange things going on in your basement laboratories. They keep calling up for more barrels of quicksilver, or bits of your hair. Well it's all in the name of progress. They're looking for a way to turn lead into gold, or at least into something better than lead. That lead had just been too good of a bargain to pass up; you didn't think, where will I put all this lead, what am I going to do with this lead anyway. Well that will all be sorted out. They're also looking for a universal solvent. If they manage that one, you will take whatever they use to hold it in and build a castle out of it. A castle that can't be dissolved! Now that's progress.\nThis is the 3rd addition to <i>Dominion</i>.",
"text_icon": "A"
},
"animals": {
"set_name": "Animals",
"set_text": "<i>Dominion: Animals</i> is a fan created expansion for the card game <i>Dominion</i>. It contains three new kingdom cards: \"Rabbits\", \"Yard dog\", and \"Gray Mustang\".\nSee https://boardgamegeek.com/boardgameexpansion/203184/animals-expansion-mini-fan-expansion-dominion.",
"set_name": "Animals",
"set_text": "<i>Dominion: Animals</i> is a fan created expansion for the card game <i>Dominion</i>. It contains three new kingdom cards: \"Rabbits\", \"Yard dog\", and \"Gray Mustang\".\nSee https://boardgamegeek.com/boardgameexpansion/203184/animals-expansion-mini-fan-expansion-dominion.",
"text_icon": "An"
},
"base": {
"set_name": "Basis",
"set_text": "This is all the basic Victory, Treasure, and Curse cards from the <i>Dominion</i> games and its expansions. It does not include any Victory or Treasure cards that are Kingdom cards.",
"set_name": "Basis",
"set_text": "This is all the basic Victory, Treasure, and Curse cards from the <i>Dominion</i> games and its expansions. It does not include any Victory or Treasure cards that are Kingdom cards.",
"text_icon": "B"
},
"cornucopia": {
"set_name": "Overvloed",
"set_text": "Autumn. It seemed like the summer would never end, but that fortune teller was right. It's over. Autumn, the time of the harvest. Agriculture has advanced significantly in recent years, ever since the discovery of the maxim, \"leaves of three, let it be.\" Autumn, a time of celebration. The peasants have spent a hard week scything hay in the fields, but tonight the festivities begin, starting with a sumptuous banquet of roast hay. Then, the annual nose-stealing competition. Then you have two jesters, one who always lies, one who always tells the truth, both hilariously. This celebration will truly have something for everyone.\nThis is the 5th addition to the game of <i>Dominion</i>. It adds 13 new Kingdom cards to <i>Dominion</i>, plus 5 unique cards. The central theme is variety; there are cards that reward you for having a variety of cards in your deck, in your hand, and in play, as well cards that help you get that variety.",
"set_name": "Overvloed",
"set_text": "Autumn. It seemed like the summer would never end, but that fortune teller was right. It's over. Autumn, the time of the harvest. Agriculture has advanced significantly in recent years, ever since the discovery of the maxim, \"leaves of three, let it be.\" Autumn, a time of celebration. The peasants have spent a hard week scything hay in the fields, but tonight the festivities begin, starting with a sumptuous banquet of roast hay. Then, the annual nose-stealing competition. Then you have two jesters, one who always lies, one who always tells the truth, both hilariously. This celebration will truly have something for everyone.\nThis is the 5th addition to the game of <i>Dominion</i>. It adds 13 new Kingdom cards to <i>Dominion</i>, plus 5 unique cards. The central theme is variety; there are cards that reward you for having a variety of cards in your deck, in your hand, and in play, as well cards that help you get that variety.",
"text_icon": "O"
},
"cornucopia extras": {
"set_name": "Overvloed Extras",
"set_text": "",
"set_name": "Overvloed Extras",
"set_text": "",
"text_icon": "O"
},
"dark ages": {
"set_name": "De Donkere Middeleeuwen",
"set_text": "Times have been hard. To save on money, you've moved out of your old castle, and into a luxurious ravine. You didn't like that castle anyway; it was always getting looted, and never at a reasonable hour. And if it wasn't barbarians it was the plague, or sometimes both would come at once, and there wouldn't be enough chairs. The ravine is great; you get lots of sun, and you can just drop garbage wherever you want. In your free time you've taken up begging. Begging is brilliant conceptually, but tricky in practice, since no-one has any money. You beg twigs from the villagers, and they beg them back, but no-one really seems to come out ahead. That's just how life is sometimes. You're quietly conquering people, minding your own business, when suddenly there's a plague, or barbarians, or everyone's illiterate, and it's all you can do to cling to some wreckage as the storm passes through. Still, you are sure that, as always, you will triumph over this adversity, or at least do slightly better than everyone else.\nThis is the 7th addition to the game of <i>Dominion</i>. It adds 35 new Kingdom cards to <i>Dominion</i>, plus new bad cards you give to other players (Ruins), new cards to replace starting Estates (Shelters), and cards you can only get via specific other cards. The central themes are the trash and upgrading. There are cards that do something when trashed, cards that care about the trash, cards that upgrade themselves, and ways to upgrade other cards.",
"set_name": "De Donkere Middeleeuwen",
"set_text": "Times have been hard. To save on money, you've moved out of your old castle, and into a luxurious ravine. You didn't like that castle anyway; it was always getting looted, and never at a reasonable hour. And if it wasn't barbarians it was the plague, or sometimes both would come at once, and there wouldn't be enough chairs. The ravine is great; you get lots of sun, and you can just drop garbage wherever you want. In your free time you've taken up begging. Begging is brilliant conceptually, but tricky in practice, since no-one has any money. You beg twigs from the villagers, and they beg them back, but no-one really seems to come out ahead. That's just how life is sometimes. You're quietly conquering people, minding your own business, when suddenly there's a plague, or barbarians, or everyone's illiterate, and it's all you can do to cling to some wreckage as the storm passes through. Still, you are sure that, as always, you will triumph over this adversity, or at least do slightly better than everyone else.\nThis is the 7th addition to the game of <i>Dominion</i>. It adds 35 new Kingdom cards to <i>Dominion</i>, plus new bad cards you give to other players (Ruins), new cards to replace starting Estates (Shelters), and cards you can only get via specific other cards. The central themes are the trash and upgrading. There are cards that do something when trashed, cards that care about the trash, cards that upgrade themselves, and ways to upgrade other cards.",
"text_icon": "DM"
},
"dark ages extras": {
"set_name": "De Donkere Middeleeuwen Extras",
"set_text": "",
"set_name": "De Donkere Middeleeuwen Extras",
"set_text": "",
"text_icon": "DM"
},
"dominion1stEdition": {
"set_name": "Dominion 1st Edition",
"set_text": "You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner.\nBut wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn't be proud, but your grandparents, on your mother's side, would be delighted.",
"short_name": "Dominion",
"set_name": "Dominion 1st Edition",
"set_text": "You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner.\nBut wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn't be proud, but your grandparents, on your mother's side, would be delighted.",
"short_name": "Dominion",
"text_icon": "D1"
},
"dominion2ndEdition": {
"set_name": "Dominion 2nd Edition",
"set_text": "You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner.\nBut wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn't be proud, but your grandparents, on your mother's side, would be delighted.",
"short_name": "Dominion",
"set_name": "Dominion 2nd Edition",
"set_text": "You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner.\nBut wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn't be proud, but your grandparents, on your mother's side, would be delighted.",
"short_name": "Dominion",
"text_icon": "D2"
},
"dominion2ndEditionUpgrade": {
"set_name": "Dominion 2nd Edition Upgrade",
"set_text": "This contains the seven new kingdom cards introduced in the second edition of <i>Dominion</i>, thereby allowing owners of the first edition to obtain these new cards without needing to repurchase the entire game.",
"short_name": "Dominion",
"set_name": "Dominion 2nd Edition Upgrade",
"set_text": "This contains the seven new kingdom cards introduced in the second edition of <i>Dominion</i>, thereby allowing owners of the first edition to obtain these new cards without needing to repurchase the entire game.",
"short_name": "Dominion",
"text_icon": "D2"
},
"empires": {
"set_name": "Keizerrijken",
"set_text": "De wereld is te groot en jouw koninkrijk gigantish. Het is eigenlijk geen koninkrijk meer, maar een keizerrijk. Dat maakt jou dus een keizer, wat je het recht op een eigen stoel geeft, en je mag een salade naar jezelf noemen. Het is niet eenvoudig om keizer te zijn. De dag start vroeg als je het heilig vuur ontsteekt, waarna je uren moet vergaderen om uit te zoeken waarom het heilig vuur steeds dooft. Soms nemen je legers een continent over, maar je hebt geen idee waar je dat kwijt moet. En er is altijd het risico op sluipmoord: je hebt een voedselproever, die alles proeft voordat jij het eet en een pijlentester, die wordt gestoken voordat jij erdoor gestoken wordt. Je hebt je voorgenomen om thuis te blijven als het de Dag van bijna alles is. Maar over het algemeen is het een prima beroep. Je zou het nog niet tegen de wereld willen ruilen, vooral als je beseft welk groot deel van die wereld je al in je bezit hebt.",
"set_name": "Keizerrijken",
"set_text": "De wereld is te groot en jouw koninkrijk gigantish. Het is eigenlijk geen koninkrijk meer, maar een keizerrijk. Dat maakt jou dus een keizer, wat je het recht op een eigen stoel geeft, en je mag een salade naar jezelf noemen. Het is niet eenvoudig om keizer te zijn. De dag start vroeg als je het heilig vuur ontsteekt, waarna je uren moet vergaderen om uit te zoeken waarom het heilig vuur steeds dooft. Soms nemen je legers een continent over, maar je hebt geen idee waar je dat kwijt moet. En er is altijd het risico op sluipmoord: je hebt een voedselproever, die alles proeft voordat jij het eet en een pijlentester, die wordt gestoken voordat jij erdoor gestoken wordt. Je hebt je voorgenomen om thuis te blijven als het de Dag van bijna alles is. Maar over het algemeen is het een prima beroep. Je zou het nog niet tegen de wereld willen ruilen, vooral als je beseft welk groot deel van die wereld je al in je bezit hebt.",
"text_icon": "E"
},
"empires extras": {
"set_name": "Empires Extras",
"set_text": "",
"set_name": "Empires Extras",
"set_text": "",
"text_icon": "E"
},
"extras": {
"set_name": "Extras",
"set_text": "",
"set_name": "Extras",
"set_text": "",
"text_icon": "X"
},
"guilds": {
"set_name": "Gilden",
"set_text": "Jobs, everyones worried about jobs. Whatever happened to tilling the fields in obscurity? The economy is just a trick, like stealing someone's nose, but lately people seem to have seen through it, like when you realize someone hasnt really stolen your nose. So now everyones joining a guild, learning a craft, and working on a masterpiece - a painting so beautiful it blinds you, or a cheese grater so amazing that you never eat cheese again. The only people left tilling the fields are the ones doing it ironically. The guilds cover everything - ironic tilling, butchering, baking, candlestick making, shoemaking, cheesemaking, cheese destruction. Your advisor is convinced that somehow, control of the stonecutters is key to world domination. Very well. You will have stone handled so expertly that the world trembles before you.\nThis is the 8th addition to the game of <i>Dominion</i>. It adds 13 new Kingdom cards to <i>Dominion</i>. It has coin tokens that you can save to spend later, and cards you can get more out of by paying extra for them.",
"set_name": "Gilden",
"set_text": "Jobs, everyones worried about jobs. Whatever happened to tilling the fields in obscurity? The economy is just a trick, like stealing someone's nose, but lately people seem to have seen through it, like when you realize someone hasnt really stolen your nose. So now everyones joining a guild, learning a craft, and working on a masterpiece - a painting so beautiful it blinds you, or a cheese grater so amazing that you never eat cheese again. The only people left tilling the fields are the ones doing it ironically. The guilds cover everything - ironic tilling, butchering, baking, candlestick making, shoemaking, cheesemaking, cheese destruction. Your advisor is convinced that somehow, control of the stonecutters is key to world domination. Very well. You will have stone handled so expertly that the world trembles before you.\nThis is the 8th addition to the game of <i>Dominion</i>. It adds 13 new Kingdom cards to <i>Dominion</i>. It has coin tokens that you can save to spend later, and cards you can get more out of by paying extra for them.",
"text_icon": "G"
},
"hinterlands": {
"set_name": "Achterland",
"set_text": "The world is big and your kingdom small. Small when compared to the world, that is; its moderate-sized when compared to other kingdoms. But in a big world like this one - big when compared to smaller worlds anyway, if such things exist; its moderate-sized when compared to worlds of roughly the same size, and a little small when compared to worlds just a little larger - well, to make a long story short - short when compared to longer stories anyway - it is time to stretch your borders. Youve heard of far-off places - exotic countries, where they have pancakes but not waffles, where the people wear the wrong number of shirts, and dont even have a word for the look two people give each other when they each hope that the other will do something that they both want done but which neither of them wants to do. It is to these lands that you now turn your gaze.\nThis is the 6th addition to the game of <i>Dominion</i>. It adds 26 new Kingdom cards to <i>Dominion</i>, including 20 Actions, 3 Treasures, 3 Victory cards, and 3 Reactions. The central theme is cards that do something immediately when you buy them or gain them.",
"set_name": "Achterland",
"set_text": "The world is big and your kingdom small. Small when compared to the world, that is; its moderate-sized when compared to other kingdoms. But in a big world like this one - big when compared to smaller worlds anyway, if such things exist; its moderate-sized when compared to worlds of roughly the same size, and a little small when compared to worlds just a little larger - well, to make a long story short - short when compared to longer stories anyway - it is time to stretch your borders. Youve heard of far-off places - exotic countries, where they have pancakes but not waffles, where the people wear the wrong number of shirts, and dont even have a word for the look two people give each other when they each hope that the other will do something that they both want done but which neither of them wants to do. It is to these lands that you now turn your gaze.\nThis is the 6th addition to the game of <i>Dominion</i>. It adds 26 new Kingdom cards to <i>Dominion</i>, including 20 Actions, 3 Treasures, 3 Victory cards, and 3 Reactions. The central theme is cards that do something immediately when you buy them or gain them.",
"text_icon": "Ac"
},
"intrigue1stEdition": {
"set_name": "Intrige 1st Edition",
"set_text": "Something's afoot. The steward smiles at you like he has a secret, or like he thinks you have a secret, or like you think he thinks you have a secret. There are secret plots brewing, you're sure of it. At the very least, there are yours. A passing servant murmurs, \"The eggs are on the plate.\" You frantically search your codebook for the translation before realizing he means that breakfast is ready. Excellent. Everything is going according to plan.\n<i>Dominion: Intrigue</i> adds rules for playing with up to 8 players at two tables or for playing a single game with up to 6 players when combined with <i>Dominion</i>. This game adds 25 new Kingdom cards and a complete set of Treasure and Victory cards. The game can be played alone by players experienced in <i>Dominion</i> or with the basic game of <i>Dominion</i>.",
"short_name": "Intrige",
"set_name": "Intrige 1st Edition",
"set_text": "Something's afoot. The steward smiles at you like he has a secret, or like he thinks you have a secret, or like you think he thinks you have a secret. There are secret plots brewing, you're sure of it. At the very least, there are yours. A passing servant murmurs, \"The eggs are on the plate.\" You frantically search your codebook for the translation before realizing he means that breakfast is ready. Excellent. Everything is going according to plan.\n<i>Dominion: Intrigue</i> adds rules for playing with up to 8 players at two tables or for playing a single game with up to 6 players when combined with <i>Dominion</i>. This game adds 25 new Kingdom cards and a complete set of Treasure and Victory cards. The game can be played alone by players experienced in <i>Dominion</i> or with the basic game of <i>Dominion</i>.",
"short_name": "Intrige",
"text_icon": "I1"
},
"intrigue2ndEdition": {
"set_name": "Intrige 2nd Edition",
"set_text": "Something's afoot. The steward smiles at you like he has a secret, or like he thinks you have a secret, or like you think he thinks you have a secret. There are secret plots brewing, you're sure of it. At the very least, there are yours. A passing servant murmurs, \"The eggs are on the plate.\" You frantically search your codebook for the translation before realizing he means that breakfast is ready. Excellent. Everything is going according to plan.\n<i>Dominion: Intrigue (Second Edition)</i>, an expansion for <i>Dominion</i> or <i>Dominion (Second Edition)</i>, contains 26 Kingdom card types that can be used with the base game, while also adding rules for playing with up to eight players at two tables or for playing a single game with up to six players.\n<i>Dominion: Intrigue (Second Edition)</i> replaces six Kingdom card types from the first edition with six new types of Kingdom cards, while also replacing the blank cards in that item with a seventh new Kingdom card; these new cards are also available on their own in the <i>Dominion: Intrigue Update Pack</i>. In addition, the rulebook has been rewritten, one card has had a mild functional change (Masquerade skips players with no cards in hand), and other cards have received updated wording while remaining functionally the same.",
"short_name": "Intrige",
"set_name": "Intrige 2nd Edition",
"set_text": "Something's afoot. The steward smiles at you like he has a secret, or like he thinks you have a secret, or like you think he thinks you have a secret. There are secret plots brewing, you're sure of it. At the very least, there are yours. A passing servant murmurs, \"The eggs are on the plate.\" You frantically search your codebook for the translation before realizing he means that breakfast is ready. Excellent. Everything is going according to plan.\n<i>Dominion: Intrigue (Second Edition)</i>, an expansion for <i>Dominion</i> or <i>Dominion (Second Edition)</i>, contains 26 Kingdom card types that can be used with the base game, while also adding rules for playing with up to eight players at two tables or for playing a single game with up to six players.\n<i>Dominion: Intrigue (Second Edition)</i> replaces six Kingdom card types from the first edition with six new types of Kingdom cards, while also replacing the blank cards in that item with a seventh new Kingdom card; these new cards are also available on their own in the <i>Dominion: Intrigue Update Pack</i>. In addition, the rulebook has been rewritten, one card has had a mild functional change (Masquerade skips players with no cards in hand), and other cards have received updated wording while remaining functionally the same.",
"short_name": "Intrige",
"text_icon": "I2"
},
"intrigue2ndEditionUpgrade": {
"set_name": "Intrige 2nd Edition Upgrade",
"set_text": "This contains the seven new kingdom cards introduced in the second edition of <i>Dominion: Intrigue</i>, thereby allowing owners of the first edition to obtain these new cards without needing to repurchase the entire game.",
"short_name": "Intrige",
"set_name": "Intrige 2nd Edition Upgrade",
"set_text": "This contains the seven new kingdom cards introduced in the second edition of <i>Dominion: Intrigue</i>, thereby allowing owners of the first edition to obtain these new cards without needing to repurchase the entire game.",
"short_name": "Intrige",
"text_icon": "I2"
},
"nocturne": {
"set_name": "Nocturne",
"set_text": "You've always been a night person; lately you've even considered becoming a vampire. There are a lot of advantages: you don't age; you don't have to see yourself in mirrors anymore; if someone asks you to do something, you can just turn into a bat, and then say, sorry, I'm a bat. There are probably some downsides though. You always think of the statue in the town square that came to life and now works as the tavern barmaid. The pedestal came to life too, so she has to hop around. The village blacksmith turns into a wolf whenever there's a full moon; when there's a crescent moon, he turns into a chihuahua. That's how this stuff goes sometimes. Still, when you breathe in the night air, you feel ready for anything.\n<i>Dominion: Nocturne</i>, the 11th expansion to <i>Dominion</i>, has 500 cards, with 33 new Kingdom cards. There are Night cards, which are played after the Buy phase; Heirlooms that replace starting Coppers; Fate and Doom cards that give out Boons and Hexes; and a variety of extra cards that other cards can provide.",
"short_name": "Nocturne",
"set_name": "Nocturne",
"set_text": "You've always been a night person; lately you've even considered becoming a vampire. There are a lot of advantages: you don't age; you don't have to see yourself in mirrors anymore; if someone asks you to do something, you can just turn into a bat, and then say, sorry, I'm a bat. There are probably some downsides though. You always think of the statue in the town square that came to life and now works as the tavern barmaid. The pedestal came to life too, so she has to hop around. The village blacksmith turns into a wolf whenever there's a full moon; when there's a crescent moon, he turns into a chihuahua. That's how this stuff goes sometimes. Still, when you breathe in the night air, you feel ready for anything.\n<i>Dominion: Nocturne</i>, the 11th expansion to <i>Dominion</i>, has 500 cards, with 33 new Kingdom cards. There are Night cards, which are played after the Buy phase; Heirlooms that replace starting Coppers; Fate and Doom cards that give out Boons and Hexes; and a variety of extra cards that other cards can provide.",
"short_name": "Nocturne",
"text_icon": "N"
},
"nocturne extras": {
"set_name": "Nocturne Extras",
"set_text": "",
"set_name": "Nocturne Extras",
"set_text": "",
"text_icon": "N"
},
"promo": {
"set_name": "Promo",
"set_text": "Promotional cards are official <i>Dominion</i> kingdom cards and Events which do not belong to any particular set. They are typically either released to help promote <i>Dominion</i> at conventions (such as Origins or GenCon), or to commemorate the anniversary of another game in order to help promote both.",
"set_name": "Promo",
"set_text": "Promotional cards are official <i>Dominion</i> kingdom cards and Events which do not belong to any particular set. They are typically either released to help promote <i>Dominion</i> at conventions (such as Origins or GenCon), or to commemorate the anniversary of another game in order to help promote both.",
"text_icon": "Pm"
},
"prosperity": {
"set_name": "Welvaart",
"set_text": "Ah, money. There's nothing like the sound of coins clinking in your hands. You vastly prefer it to the sound of coins clinking in someone else's hands, or the sound of coins just sitting there in a pile that no-one can quite reach without getting up. Getting up, that's all behind you now. Life has been good to you. Just ten years ago, you were tilling your own fields in a simple straw hat. Today, your kingdom stretches from sea to sea, and your straw hat is the largest the world has ever known. You also have the world's smallest dog, and a life-size statue of yourself made out of baklava. Sure, money can't buy happiness, but it can buy envy, anger, and also this kind of blank feeling. You still have problems - troublesome neighbors that must be conquered. But this time, you'll conquer them in style.\nThis is the 4th addition to the game of <i>Dominion</i>. It adds 25 new Kingdom cards to <i>Dominion</i>, plus 2 new Basic cards that let players keep building up past Gold and Province. The central theme is wealth; there are treasures with abilities, cards that interact with treasures, and powerful expensive cards.",
"set_name": "Welvaart",
"set_text": "Ah, money. There's nothing like the sound of coins clinking in your hands. You vastly prefer it to the sound of coins clinking in someone else's hands, or the sound of coins just sitting there in a pile that no-one can quite reach without getting up. Getting up, that's all behind you now. Life has been good to you. Just ten years ago, you were tilling your own fields in a simple straw hat. Today, your kingdom stretches from sea to sea, and your straw hat is the largest the world has ever known. You also have the world's smallest dog, and a life-size statue of yourself made out of baklava. Sure, money can't buy happiness, but it can buy envy, anger, and also this kind of blank feeling. You still have problems - troublesome neighbors that must be conquered. But this time, you'll conquer them in style.\nThis is the 4th addition to the game of <i>Dominion</i>. It adds 25 new Kingdom cards to <i>Dominion</i>, plus 2 new Basic cards that let players keep building up past Gold and Province. The central theme is wealth; there are treasures with abilities, cards that interact with treasures, and powerful expensive cards.",
"text_icon": "W"
},
"renaissance": {
"set_name": "Renaissance",
"set_text": "It's a momentous time. Art has been revolutionized by the invention of \"perspective,\" and also of \"funding.\" A picture used to be worth a dozen or so words; these new ones are more like a hundred. Oil paintings have gotten so realistic that you've hired an artist to do a portrait of you each morning, so you can make sure your hair is good. Busts have gotten better too; no more stopping at the shoulders, they go all the way to the ground. Science and medicine have advanced; there's no more superstition, now they know the perfect number of leeches to apply for each ailment. You have a clock accurate to within an hour, and a calendar accurate to within a week. Your physician heals himself, and your barber cuts his own hair. This is truly a golden age.\nThis is the 12th expansion to <i>Dominion</i>. It has 300 cards, with 25 new Kingdom cards. There are tokens that let you save coins and actions for later, Projects that grant abilities, and Artifacts to fight over.",
"set_name": "Renaissance",
"set_text": "It's a momentous time. Art has been revolutionized by the invention of \"perspective,\" and also of \"funding.\" A picture used to be worth a dozen or so words; these new ones are more like a hundred. Oil paintings have gotten so realistic that you've hired an artist to do a portrait of you each morning, so you can make sure your hair is good. Busts have gotten better too; no more stopping at the shoulders, they go all the way to the ground. Science and medicine have advanced; there's no more superstition, now they know the perfect number of leeches to apply for each ailment. You have a clock accurate to within an hour, and a calendar accurate to within a week. Your physician heals himself, and your barber cuts his own hair. This is truly a golden age.\nThis is the 12th expansion to <i>Dominion</i>. It has 300 cards, with 25 new Kingdom cards. There are tokens that let you save coins and actions for later, Projects that grant abilities, and Artifacts to fight over.",
"text_icon": "R"
},
"seaside": {
"set_name": "Hijs De Zeilen",
"set_text": "All you ask is a tall ship and a star to steer her by. And someone who knows how to steer ships using stars. You finally got some of those rivers you'd wanted, and they led to the sea. These are dangerous, pirate-infested waters, and you cautiously send rat-infested ships across them, to establish lucrative trade at far-off merchant-infested ports. First, you will take over some islands, as a foothold. The natives seem friendly enough, crying their peace cries, and giving you spears and poison darts before you are even close enough to accept them properly. When you finally reach those ports you will conquer them, and from there you will look for more rivers. One day, all the rivers will be yours.\nThis is the 2nd addition to <i>Dominion</i>. It adds 26 new Kingdom cards to <i>Dominion</i>. Its central theme is your next turn; there are cards that do something this turn and next, cards that set up your next turn, and other ways to step outside of the bounds of a normal turn.",
"set_name": "Hijs De Zeilen",
"set_text": "All you ask is a tall ship and a star to steer her by. And someone who knows how to steer ships using stars. You finally got some of those rivers you'd wanted, and they led to the sea. These are dangerous, pirate-infested waters, and you cautiously send rat-infested ships across them, to establish lucrative trade at far-off merchant-infested ports. First, you will take over some islands, as a foothold. The natives seem friendly enough, crying their peace cries, and giving you spears and poison darts before you are even close enough to accept them properly. When you finally reach those ports you will conquer them, and from there you will look for more rivers. One day, all the rivers will be yours.\nThis is the 2nd addition to <i>Dominion</i>. It adds 26 new Kingdom cards to <i>Dominion</i>. Its central theme is your next turn; there are cards that do something this turn and next, cards that set up your next turn, and other ways to step outside of the bounds of a normal turn.",
"text_icon": "HZ"
}
}

View File

@ -1,271 +1,271 @@
{
"adventures": {
"edition": [
"1",
"1",
"latest"
],
"image": "adventures_set.png",
"set_name": "*adventures*",
"set_text": "",
],
"image": "adventures_set.png",
"set_name": "*adventures*",
"set_text": "",
"text_icon": "*"
},
"adventures extras": {
"edition": [
"1",
"1",
"latest"
],
"image": "adventures_set.png",
"no_randomizer": true,
"set_name": "*adventures extras*",
"set_text": "",
],
"image": "adventures_set.png",
"no_randomizer": true,
"set_name": "*adventures extras*",
"set_text": "",
"text_icon": "*"
},
"alchemy": {
"edition": [
"1",
"1",
"latest"
],
"image": "alchemy_set.png",
"set_name": "*alchemy*",
"set_text": "",
],
"image": "alchemy_set.png",
"set_name": "*alchemy*",
"set_text": "",
"text_icon": "*"
},
"animals": {
"edition": [
"1",
"1",
"latest"
],
"fan": true,
"image": "animals.png",
"set_name": "*animals*",
"set_text": "",
],
"fan": true,
"image": "animals.png",
"set_name": "*animals*",
"set_text": "",
"text_icon": "*"
},
"base": {
"edition": [
"1",
"2",
"1",
"2",
"latest"
],
"image": "",
"no_randomizer": true,
"set_name": "*base*",
"set_text": "",
],
"image": "",
"no_randomizer": true,
"set_name": "*base*",
"set_text": "",
"text_icon": "*"
},
"cornucopia": {
"edition": [
"1",
"1",
"latest"
],
"image": "cornucopia_set.png",
"set_name": "*cornucopia*",
"set_text": "",
],
"image": "cornucopia_set.png",
"set_name": "*cornucopia*",
"set_text": "",
"text_icon": "*"
},
"cornucopia extras": {
"edition": [
"1",
"1",
"latest"
],
"image": "cornucopia_set.png",
"no_randomizer": true,
"set_name": "*cornucopia extras*",
"set_text": "",
],
"image": "cornucopia_set.png",
"no_randomizer": true,
"set_name": "*cornucopia extras*",
"set_text": "",
"text_icon": "*"
},
"dark ages": {
"edition": [
"1",
"1",
"latest"
],
"image": "dark_ages_set.png",
"set_name": "*dark ages*",
"set_text": "",
],
"image": "dark_ages_set.png",
"set_name": "*dark ages*",
"set_text": "",
"text_icon": "*"
},
"dark ages extras": {
"edition": [
"1",
"1",
"latest"
],
"image": "dark_ages_set.png",
"no_randomizer": true,
"set_name": "*dark ages extras*",
"set_text": "",
],
"image": "dark_ages_set.png",
"no_randomizer": true,
"set_name": "*dark ages extras*",
"set_text": "",
"text_icon": "*"
},
"dominion1stEdition": {
"edition": [
"1"
],
"image": "dominion1stEdition_set.png",
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View File

@ -1,552 +1,552 @@
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"card_type_image": "treasure-reaction.png",
"defaultCardCount": 10,
"tabCostHeightOffset": 1,
],
"card_type_image": "treasure-reaction.png",
"defaultCardCount": 10,
"tabCostHeightOffset": 1,
"tabTextHeightOffset": 0
},{
"card_type": [
"Treasure",
"Treasure",
"Reserve"
],
"card_type_image": "reserve-treasure.png",
"defaultCardCount": 10,
"tabCostHeightOffset": -1,
],
"card_type_image": "reserve-treasure.png",
"defaultCardCount": 10,
"tabCostHeightOffset": -1,
"tabTextHeightOffset": 0
},{
"card_type": [
"Treasure",
"Treasure",
"Victory"
],
"card_type_image": "treasure-victory.png",
"defaultCardCount": 12,
"tabCostHeightOffset": -1,
],
"card_type_image": "treasure-victory.png",
"defaultCardCount": 12,
"tabCostHeightOffset": -1,
"tabTextHeightOffset": 0
},{
"card_type": [
"Treasure",
"Victory",
"Treasure",
"Victory",
"Heirloom"
],
"card_type_image": "treasure-victory.png",
"defaultCardCount": 6,
"tabCostHeightOffset": -1,
],
"card_type_image": "treasure-victory.png",
"defaultCardCount": 6,
"tabCostHeightOffset": -1,
"tabTextHeightOffset": 0
},{
"card_type": [
"Victory"
],
"card_type_image": "victory.png",
"defaultCardCount": 12,
"tabCostHeightOffset": -1,
],
"card_type_image": "victory.png",
"defaultCardCount": 12,
"tabCostHeightOffset": -1,
"tabTextHeightOffset": 0
},{
"card_type": [
"Victory",
"Victory",
"Castle"
],
"card_type_image": "victory.png",
"defaultCardCount": 12,
"tabCostHeightOffset": -1,
],
"card_type_image": "victory.png",
"defaultCardCount": 12,
"tabCostHeightOffset": -1,
"tabTextHeightOffset": 0
},{
"card_type": [
"Victory",
"Victory",
"Reaction"
],
"card_type_image": "victory-reaction.png",
"defaultCardCount": 12,
"tabCostHeightOffset": 1,
],
"card_type_image": "victory-reaction.png",
"defaultCardCount": 12,
"tabCostHeightOffset": 1,
"tabTextHeightOffset": 0
},{
"card_type": [
"Victory",
"Victory",
"Shelter"
],
"card_type_image": "victory-shelter.png",
"defaultCardCount": 6,
"tabCostHeightOffset": -1,
],
"card_type_image": "victory-shelter.png",
"defaultCardCount": 6,
"tabCostHeightOffset": -1,
"tabTextHeightOffset": 0
}
]

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{
"adventures": {
"set_name": "Adventures",
"set_text": "Life is either a daring adventure or nothing. You're not sure which, but at least you've narrowed it down. You are rich with life experiences, but have had trouble trading them for goods and services. It's time to seek your fortune, or anyone's really, whoever's is closest. To the west there's a land of milk and honey, full of giant bees and monstrous cows. To the east, a land of eggs and licorice. To the north, treacherous swamps; to the south, loyal jungles. But all of them have been thoroughly pillaged. You've heard legends though of a fifth direction, as yet unspoiled, with its treasures conveniently gathered into troves. You have your sword and your trail mix, handed down from your father, and his father before him. You've recruited some recruits and hired some hirelings; you've shined your armor and distressed a damsel. You put up a sign saying \"Gone Adventuring.\" Then you put up another sign, saying \"Beware of Dog,\" in case people get any ideas. You're ready. You saddle up your trusty steed, and head florst.\nThis is the 9th addition to the game of <i>Dominion</i>. It has 400 cards, 6 mats, and 60 tokens. There are 30 new Kingdom cards, including the return of Duration cards that do things on future turns, plus Reserve cards that can be saved for the right moment. There are also 20 Event cards that give you something to buy besides cards, including tokens that modify cards.",
"set_name": "Adventures",
"set_text": "Life is either a daring adventure or nothing. You're not sure which, but at least you've narrowed it down. You are rich with life experiences, but have had trouble trading them for goods and services. It's time to seek your fortune, or anyone's really, whoever's is closest. To the west there's a land of milk and honey, full of giant bees and monstrous cows. To the east, a land of eggs and licorice. To the north, treacherous swamps; to the south, loyal jungles. But all of them have been thoroughly pillaged. You've heard legends though of a fifth direction, as yet unspoiled, with its treasures conveniently gathered into troves. You have your sword and your trail mix, handed down from your father, and his father before him. You've recruited some recruits and hired some hirelings; you've shined your armor and distressed a damsel. You put up a sign saying \"Gone Adventuring.\" Then you put up another sign, saying \"Beware of Dog,\" in case people get any ideas. You're ready. You saddle up your trusty steed, and head florst.\nThis is the 9th addition to the game of <i>Dominion</i>. It has 400 cards, 6 mats, and 60 tokens. There are 30 new Kingdom cards, including the return of Duration cards that do things on future turns, plus Reserve cards that can be saved for the right moment. There are also 20 Event cards that give you something to buy besides cards, including tokens that modify cards.",
"text_icon": "Ad"
},
"adventures extras": {
"set_name": "Adventures Extras",
"set_text": "",
"set_name": "Adventures Extras",
"set_text": "",
"text_icon": "Ad"
},
"alchemy": {
"set_name": "Alchemy",
"set_text": "There are strange things going on in your basement laboratories. They keep calling up for more barrels of quicksilver, or bits of your hair. Well it's all in the name of progress. They're looking for a way to turn lead into gold, or at least into something better than lead. That lead had just been too good of a bargain to pass up; you didn't think, where will I put all this lead, what am I going to do with this lead anyway. Well that will all be sorted out. They're also looking for a universal solvent. If they manage that one, you will take whatever they use to hold it in and build a castle out of it. A castle that can't be dissolved! Now that's progress.\nThis is the 3rd addition to <i>Dominion</i>.",
"set_name": "Alchemy",
"set_text": "There are strange things going on in your basement laboratories. They keep calling up for more barrels of quicksilver, or bits of your hair. Well it's all in the name of progress. They're looking for a way to turn lead into gold, or at least into something better than lead. That lead had just been too good of a bargain to pass up; you didn't think, where will I put all this lead, what am I going to do with this lead anyway. Well that will all be sorted out. They're also looking for a universal solvent. If they manage that one, you will take whatever they use to hold it in and build a castle out of it. A castle that can't be dissolved! Now that's progress.\nThis is the 3rd addition to <i>Dominion</i>.",
"text_icon": "A"
},
"animals": {
"set_name": "Animals",
"set_text": "<i>Dominion: Animals</i> is a fan created expansion for the card game <i>Dominion</i>. It contains three new kingdom cards: \"Rabbits\", \"Yard dog\", and \"Gray Mustang\".\nSee https://boardgamegeek.com/boardgameexpansion/203184/animals-expansion-mini-fan-expansion-dominion.",
"set_name": "Animals",
"set_text": "<i>Dominion: Animals</i> is a fan created expansion for the card game <i>Dominion</i>. It contains three new kingdom cards: \"Rabbits\", \"Yard dog\", and \"Gray Mustang\".\nSee https://boardgamegeek.com/boardgameexpansion/203184/animals-expansion-mini-fan-expansion-dominion.",
"text_icon": "An"
},
"base": {
"set_name": "Base",
"set_text": "This is all the basic Victory, Treasure, and Curse cards from the <i>Dominion</i> games and its expansions. It does not include any Victory or Treasure cards that are Kingdom cards.",
"set_name": "Base",
"set_text": "This is all the basic Victory, Treasure, and Curse cards from the <i>Dominion</i> games and its expansions. It does not include any Victory or Treasure cards that are Kingdom cards.",
"text_icon": "B"
},
"cornucopia": {
"set_name": "Cornucopia",
"set_text": "Autumn. It seemed like the summer would never end, but that fortune teller was right. It's over. Autumn, the time of the harvest. Agriculture has advanced significantly in recent years, ever since the discovery of the maxim, \"leaves of three, let it be.\" Autumn, a time of celebration. The peasants have spent a hard week scything hay in the fields, but tonight the festivities begin, starting with a sumptuous banquet of roast hay. Then, the annual nose-stealing competition. Then you have two jesters, one who always lies, one who always tells the truth, both hilariously. This celebration will truly have something for everyone.\nThis is the 5th addition to the game of <i>Dominion</i>. It adds 13 new Kingdom cards to <i>Dominion</i>, plus 5 unique cards. The central theme is variety; there are cards that reward you for having a variety of cards in your deck, in your hand, and in play, as well cards that help you get that variety.",
"set_name": "Cornucopia",
"set_text": "Autumn. It seemed like the summer would never end, but that fortune teller was right. It's over. Autumn, the time of the harvest. Agriculture has advanced significantly in recent years, ever since the discovery of the maxim, \"leaves of three, let it be.\" Autumn, a time of celebration. The peasants have spent a hard week scything hay in the fields, but tonight the festivities begin, starting with a sumptuous banquet of roast hay. Then, the annual nose-stealing competition. Then you have two jesters, one who always lies, one who always tells the truth, both hilariously. This celebration will truly have something for everyone.\nThis is the 5th addition to the game of <i>Dominion</i>. It adds 13 new Kingdom cards to <i>Dominion</i>, plus 5 unique cards. The central theme is variety; there are cards that reward you for having a variety of cards in your deck, in your hand, and in play, as well cards that help you get that variety.",
"text_icon": "C"
},
"cornucopia extras": {
"set_name": "Cornucopia Extras",
"set_text": "",
"set_name": "Cornucopia Extras",
"set_text": "",
"text_icon": "C"
},
"dark ages": {
"set_name": "Dark Ages",
"set_text": "Times have been hard. To save on money, you've moved out of your old castle, and into a luxurious ravine. You didn't like that castle anyway; it was always getting looted, and never at a reasonable hour. And if it wasn't barbarians it was the plague, or sometimes both would come at once, and there wouldn't be enough chairs. The ravine is great; you get lots of sun, and you can just drop garbage wherever you want. In your free time you've taken up begging. Begging is brilliant conceptually, but tricky in practice, since no-one has any money. You beg twigs from the villagers, and they beg them back, but no-one really seems to come out ahead. That's just how life is sometimes. You're quietly conquering people, minding your own business, when suddenly there's a plague, or barbarians, or everyone's illiterate, and it's all you can do to cling to some wreckage as the storm passes through. Still, you are sure that, as always, you will triumph over this adversity, or at least do slightly better than everyone else.\nThis is the 7th addition to the game of <i>Dominion</i>. It adds 35 new Kingdom cards to <i>Dominion</i>, plus new bad cards you give to other players (Ruins), new cards to replace starting Estates (Shelters), and cards you can only get via specific other cards. The central themes are the trash and upgrading. There are cards that do something when trashed, cards that care about the trash, cards that upgrade themselves, and ways to upgrade other cards.",
"set_name": "Dark Ages",
"set_text": "Times have been hard. To save on money, you've moved out of your old castle, and into a luxurious ravine. You didn't like that castle anyway; it was always getting looted, and never at a reasonable hour. And if it wasn't barbarians it was the plague, or sometimes both would come at once, and there wouldn't be enough chairs. The ravine is great; you get lots of sun, and you can just drop garbage wherever you want. In your free time you've taken up begging. Begging is brilliant conceptually, but tricky in practice, since no-one has any money. You beg twigs from the villagers, and they beg them back, but no-one really seems to come out ahead. That's just how life is sometimes. You're quietly conquering people, minding your own business, when suddenly there's a plague, or barbarians, or everyone's illiterate, and it's all you can do to cling to some wreckage as the storm passes through. Still, you are sure that, as always, you will triumph over this adversity, or at least do slightly better than everyone else.\nThis is the 7th addition to the game of <i>Dominion</i>. It adds 35 new Kingdom cards to <i>Dominion</i>, plus new bad cards you give to other players (Ruins), new cards to replace starting Estates (Shelters), and cards you can only get via specific other cards. The central themes are the trash and upgrading. There are cards that do something when trashed, cards that care about the trash, cards that upgrade themselves, and ways to upgrade other cards.",
"text_icon": "DA"
},
"dark ages extras": {
"set_name": "Dark Ages Extras",
"set_text": "",
"set_name": "Dark Ages Extras",
"set_text": "",
"text_icon": "DA"
},
"dominion1stEdition": {
"set_name": "Dominion 1st Edition",
"set_text": "You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner.\nBut wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn't be proud, but your grandparents, on your mother's side, would be delighted.",
"short_name": "Dominion",
"set_name": "Dominion 1st Edition",
"set_text": "You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner.\nBut wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn't be proud, but your grandparents, on your mother's side, would be delighted.",
"short_name": "Dominion",
"text_icon": "D1"
},
"dominion2ndEdition": {
"set_name": "Dominion 2nd Edition",
"set_text": "You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner.\nBut wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn't be proud, but your grandparents, on your mother's side, would be delighted.",
"short_name": "Dominion",
"set_name": "Dominion 2nd Edition",
"set_text": "You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner.\nBut wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn't be proud, but your grandparents, on your mother's side, would be delighted.",
"short_name": "Dominion",
"text_icon": "D2"
},
"dominion2ndEditionUpgrade": {
"set_name": "Dominion 2nd Edition Upgrade",
"set_text": "This contains the seven new kingdom cards introduced in the second edition of <i>Dominion</i>, thereby allowing owners of the first edition to obtain these new cards without needing to repurchase the entire game.",
"short_name": "Dominion",
"set_name": "Dominion 2nd Edition Upgrade",
"set_text": "This contains the seven new kingdom cards introduced in the second edition of <i>Dominion</i>, thereby allowing owners of the first edition to obtain these new cards without needing to repurchase the entire game.",
"short_name": "Dominion",
"text_icon": "D2"
},
"empires": {
"set_name": "Empires",
"set_text": "The world is big and your kingdom gigantic. It's no longer a kingdom really; it's an empire — which makes you the emperor. This entitles you to a better chair, plus you can name a salad after yourself.\nIt's not easy being emperor. The day starts early, when you light the sacred flame; then it's hours of committee meetings, trying to establish exactly why the sacred flame keeps going out. Sometimes your armies take over a continent and you just have no idea where to put it. And there's the risk of assassination; you have a food taster, who tastes anything before you eat it, and a dagger tester, who gets stabbed by anything before it stabs you. You've taken to staying at home whenever it's the Ides of anything. Still, overall it's a great job. You wouldn't trade it for the world — especially given how much of the world you already have.\n<i>Dominion: Empires</i>, the tenth addition to the game of <i>Dominion</i>, contains 96 metal tokens and 300 cards, with cards you can buy now and pay for later, piles with two different cards, and Landmarks that add new ways to score. VP tokens and Events return from previous sets.",
"set_name": "Empires",
"set_text": "The world is big and your kingdom gigantic. It's no longer a kingdom really; it's an empire — which makes you the emperor. This entitles you to a better chair, plus you can name a salad after yourself.\nIt's not easy being emperor. The day starts early, when you light the sacred flame; then it's hours of committee meetings, trying to establish exactly why the sacred flame keeps going out. Sometimes your armies take over a continent and you just have no idea where to put it. And there's the risk of assassination; you have a food taster, who tastes anything before you eat it, and a dagger tester, who gets stabbed by anything before it stabs you. You've taken to staying at home whenever it's the Ides of anything. Still, overall it's a great job. You wouldn't trade it for the world — especially given how much of the world you already have.\n<i>Dominion: Empires</i>, the tenth addition to the game of <i>Dominion</i>, contains 96 metal tokens and 300 cards, with cards you can buy now and pay for later, piles with two different cards, and Landmarks that add new ways to score. VP tokens and Events return from previous sets.",
"text_icon": "E"
},
"empires extras": {
"set_name": "Empires Extras",
"set_text": "",
"set_name": "Empires Extras",
"set_text": "",
"text_icon": "E"
},
"extras": {
"set_name": "Extras",
"set_text": "",
"set_name": "Extras",
"set_text": "",
"text_icon": "X"
},
"guilds": {
"set_name": "Guilds",
"set_text": "Jobs, everyones worried about jobs. Whatever happened to tilling the fields in obscurity? The economy is just a trick, like stealing someone's nose, but lately people seem to have seen through it, like when you realize someone hasnt really stolen your nose. So now everyones joining a guild, learning a craft, and working on a masterpiece - a painting so beautiful it blinds you, or a cheese grater so amazing that you never eat cheese again. The only people left tilling the fields are the ones doing it ironically. The guilds cover everything - ironic tilling, butchering, baking, candlestick making, shoemaking, cheesemaking, cheese destruction. Your advisor is convinced that somehow, control of the stonecutters is key to world domination. Very well. You will have stone handled so expertly that the world trembles before you.\nThis is the 8th addition to the game of <i>Dominion</i>. It adds 13 new Kingdom cards to <i>Dominion</i>. It has coin tokens that you can save to spend later, and cards you can get more out of by paying extra for them.",
"set_name": "Guilds",
"set_text": "Jobs, everyones worried about jobs. Whatever happened to tilling the fields in obscurity? The economy is just a trick, like stealing someone's nose, but lately people seem to have seen through it, like when you realize someone hasnt really stolen your nose. So now everyones joining a guild, learning a craft, and working on a masterpiece - a painting so beautiful it blinds you, or a cheese grater so amazing that you never eat cheese again. The only people left tilling the fields are the ones doing it ironically. The guilds cover everything - ironic tilling, butchering, baking, candlestick making, shoemaking, cheesemaking, cheese destruction. Your advisor is convinced that somehow, control of the stonecutters is key to world domination. Very well. You will have stone handled so expertly that the world trembles before you.\nThis is the 8th addition to the game of <i>Dominion</i>. It adds 13 new Kingdom cards to <i>Dominion</i>. It has coin tokens that you can save to spend later, and cards you can get more out of by paying extra for them.",
"text_icon": "G"
},
"hinterlands": {
"set_name": "Hinterlands",
"set_text": "The world is big and your kingdom small. Small when compared to the world, that is; its moderate-sized when compared to other kingdoms. But in a big world like this one - big when compared to smaller worlds anyway, if such things exist; its moderate-sized when compared to worlds of roughly the same size, and a little small when compared to worlds just a little larger - well, to make a long story short - short when compared to longer stories anyway - it is time to stretch your borders. Youve heard of far-off places - exotic countries, where they have pancakes but not waffles, where the people wear the wrong number of shirts, and dont even have a word for the look two people give each other when they each hope that the other will do something that they both want done but which neither of them wants to do. It is to these lands that you now turn your gaze.\nThis is the 6th addition to the game of <i>Dominion</i>. It adds 26 new Kingdom cards to <i>Dominion</i>, including 20 Actions, 3 Treasures, 3 Victory cards, and 3 Reactions. The central theme is cards that do something immediately when you buy them or gain them.",
"set_name": "Hinterlands",
"set_text": "The world is big and your kingdom small. Small when compared to the world, that is; its moderate-sized when compared to other kingdoms. But in a big world like this one - big when compared to smaller worlds anyway, if such things exist; its moderate-sized when compared to worlds of roughly the same size, and a little small when compared to worlds just a little larger - well, to make a long story short - short when compared to longer stories anyway - it is time to stretch your borders. Youve heard of far-off places - exotic countries, where they have pancakes but not waffles, where the people wear the wrong number of shirts, and dont even have a word for the look two people give each other when they each hope that the other will do something that they both want done but which neither of them wants to do. It is to these lands that you now turn your gaze.\nThis is the 6th addition to the game of <i>Dominion</i>. It adds 26 new Kingdom cards to <i>Dominion</i>, including 20 Actions, 3 Treasures, 3 Victory cards, and 3 Reactions. The central theme is cards that do something immediately when you buy them or gain them.",
"text_icon": "H"
},
"intrigue1stEdition": {
"set_name": "Intrigue 1st Edition",
"set_text": "Something's afoot. The steward smiles at you like he has a secret, or like he thinks you have a secret, or like you think he thinks you have a secret. There are secret plots brewing, you're sure of it. At the very least, there are yours. A passing servant murmurs, \"The eggs are on the plate.\" You frantically search your codebook for the translation before realizing he means that breakfast is ready. Excellent. Everything is going according to plan.\n<i>Dominion: Intrigue</i> adds rules for playing with up to 8 players at two tables or for playing a single game with up to 6 players when combined with <i>Dominion</i>. This game adds 25 new Kingdom cards and a complete set of Treasure and Victory cards. The game can be played alone by players experienced in <i>Dominion</i> or with the basic game of <i>Dominion</i>.",
"short_name": "Intrigue",
"set_name": "Intrigue 1st Edition",
"set_text": "Something's afoot. The steward smiles at you like he has a secret, or like he thinks you have a secret, or like you think he thinks you have a secret. There are secret plots brewing, you're sure of it. At the very least, there are yours. A passing servant murmurs, \"The eggs are on the plate.\" You frantically search your codebook for the translation before realizing he means that breakfast is ready. Excellent. Everything is going according to plan.\n<i>Dominion: Intrigue</i> adds rules for playing with up to 8 players at two tables or for playing a single game with up to 6 players when combined with <i>Dominion</i>. This game adds 25 new Kingdom cards and a complete set of Treasure and Victory cards. The game can be played alone by players experienced in <i>Dominion</i> or with the basic game of <i>Dominion</i>.",
"short_name": "Intrigue",
"text_icon": "I1"
},
"intrigue2ndEdition": {
"set_name": "Intrigue 2nd Edition",
"set_text": "Something's afoot. The steward smiles at you like he has a secret, or like he thinks you have a secret, or like you think he thinks you have a secret. There are secret plots brewing, you're sure of it. At the very least, there are yours. A passing servant murmurs, \"The eggs are on the plate.\" You frantically search your codebook for the translation before realizing he means that breakfast is ready. Excellent. Everything is going according to plan.\n<i>Dominion: Intrigue (Second Edition)</i>, an expansion for <i>Dominion</i> or <i>Dominion (Second Edition)</i>, contains 26 Kingdom card types that can be used with the base game, while also adding rules for playing with up to eight players at two tables or for playing a single game with up to six players.\n<i>Dominion: Intrigue (Second Edition)</i> replaces six Kingdom card types from the first edition with six new types of Kingdom cards, while also replacing the blank cards in that item with a seventh new Kingdom card; these new cards are also available on their own in the <i>Dominion: Intrigue Update Pack</i>. In addition, the rulebook has been rewritten, one card has had a mild functional change (Masquerade skips players with no cards in hand), and other cards have received updated wording while remaining functionally the same.",
"short_name": "Intrigue",
"set_name": "Intrigue 2nd Edition",
"set_text": "Something's afoot. The steward smiles at you like he has a secret, or like he thinks you have a secret, or like you think he thinks you have a secret. There are secret plots brewing, you're sure of it. At the very least, there are yours. A passing servant murmurs, \"The eggs are on the plate.\" You frantically search your codebook for the translation before realizing he means that breakfast is ready. Excellent. Everything is going according to plan.\n<i>Dominion: Intrigue (Second Edition)</i>, an expansion for <i>Dominion</i> or <i>Dominion (Second Edition)</i>, contains 26 Kingdom card types that can be used with the base game, while also adding rules for playing with up to eight players at two tables or for playing a single game with up to six players.\n<i>Dominion: Intrigue (Second Edition)</i> replaces six Kingdom card types from the first edition with six new types of Kingdom cards, while also replacing the blank cards in that item with a seventh new Kingdom card; these new cards are also available on their own in the <i>Dominion: Intrigue Update Pack</i>. In addition, the rulebook has been rewritten, one card has had a mild functional change (Masquerade skips players with no cards in hand), and other cards have received updated wording while remaining functionally the same.",
"short_name": "Intrigue",
"text_icon": "I2"
},
"intrigue2ndEditionUpgrade": {
"set_name": "Intrigue 2nd Edition Upgrade",
"set_text": "This contains the seven new kingdom cards introduced in the second edition of <i>Dominion: Intrigue</i>, thereby allowing owners of the first edition to obtain these new cards without needing to repurchase the entire game.",
"short_name": "Intrigue",
"set_name": "Intrigue 2nd Edition Upgrade",
"set_text": "This contains the seven new kingdom cards introduced in the second edition of <i>Dominion: Intrigue</i>, thereby allowing owners of the first edition to obtain these new cards without needing to repurchase the entire game.",
"short_name": "Intrigue",
"text_icon": "I2"
},
"nocturne": {
"set_name": "Nocturne",
"set_text": "You've always been a night person; lately you've even considered becoming a vampire. There are a lot of advantages: you don't age; you don't have to see yourself in mirrors anymore; if someone asks you to do something, you can just turn into a bat, and then say, sorry, I'm a bat. There are probably some downsides though. You always think of the statue in the town square that came to life and now works as the tavern barmaid. The pedestal came to life too, so she has to hop around. The village blacksmith turns into a wolf whenever there's a full moon; when there's a crescent moon, he turns into a chihuahua. That's how this stuff goes sometimes. Still, when you breathe in the night air, you feel ready for anything.\n<i>Dominion: Nocturne</i>, the 11th expansion to <i>Dominion</i>, has 500 cards, with 33 new Kingdom cards. There are Night cards, which are played after the Buy phase; Heirlooms that replace starting Coppers; Fate and Doom cards that give out Boons and Hexes; and a variety of extra cards that other cards can provide.",
"short_name": "Nocturne",
"set_name": "Nocturne",
"set_text": "You've always been a night person; lately you've even considered becoming a vampire. There are a lot of advantages: you don't age; you don't have to see yourself in mirrors anymore; if someone asks you to do something, you can just turn into a bat, and then say, sorry, I'm a bat. There are probably some downsides though. You always think of the statue in the town square that came to life and now works as the tavern barmaid. The pedestal came to life too, so she has to hop around. The village blacksmith turns into a wolf whenever there's a full moon; when there's a crescent moon, he turns into a chihuahua. That's how this stuff goes sometimes. Still, when you breathe in the night air, you feel ready for anything.\n<i>Dominion: Nocturne</i>, the 11th expansion to <i>Dominion</i>, has 500 cards, with 33 new Kingdom cards. There are Night cards, which are played after the Buy phase; Heirlooms that replace starting Coppers; Fate and Doom cards that give out Boons and Hexes; and a variety of extra cards that other cards can provide.",
"short_name": "Nocturne",
"text_icon": "N"
},
"nocturne extras": {
"set_name": "Nocturne Extras",
"set_text": "",
"set_name": "Nocturne Extras",
"set_text": "",
"text_icon": "N"
},
"promo": {
"set_name": "Promo",
"set_text": "Promotional cards are official <i>Dominion</i> kingdom cards and Events which do not belong to any particular set. They are typically either released to help promote <i>Dominion</i> at conventions (such as Origins or GenCon), or to commemorate the anniversary of another game in order to help promote both.",
"set_name": "Promo",
"set_text": "Promotional cards are official <i>Dominion</i> kingdom cards and Events which do not belong to any particular set. They are typically either released to help promote <i>Dominion</i> at conventions (such as Origins or GenCon), or to commemorate the anniversary of another game in order to help promote both.",
"text_icon": "Po"
},
"prosperity": {
"set_name": "Prosperity",
"set_text": "Ah, money. There's nothing like the sound of coins clinking in your hands. You vastly prefer it to the sound of coins clinking in someone else's hands, or the sound of coins just sitting there in a pile that no-one can quite reach without getting up. Getting up, that's all behind you now. Life has been good to you. Just ten years ago, you were tilling your own fields in a simple straw hat. Today, your kingdom stretches from sea to sea, and your straw hat is the largest the world has ever known. You also have the world's smallest dog, and a life-size statue of yourself made out of baklava. Sure, money can't buy happiness, but it can buy envy, anger, and also this kind of blank feeling. You still have problems - troublesome neighbors that must be conquered. But this time, you'll conquer them in style.\nThis is the 4th addition to the game of <i>Dominion</i>. It adds 25 new Kingdom cards to <i>Dominion</i>, plus 2 new Basic cards that let players keep building up past Gold and Province. The central theme is wealth; there are treasures with abilities, cards that interact with treasures, and powerful expensive cards.",
"set_name": "Prosperity",
"set_text": "Ah, money. There's nothing like the sound of coins clinking in your hands. You vastly prefer it to the sound of coins clinking in someone else's hands, or the sound of coins just sitting there in a pile that no-one can quite reach without getting up. Getting up, that's all behind you now. Life has been good to you. Just ten years ago, you were tilling your own fields in a simple straw hat. Today, your kingdom stretches from sea to sea, and your straw hat is the largest the world has ever known. You also have the world's smallest dog, and a life-size statue of yourself made out of baklava. Sure, money can't buy happiness, but it can buy envy, anger, and also this kind of blank feeling. You still have problems - troublesome neighbors that must be conquered. But this time, you'll conquer them in style.\nThis is the 4th addition to the game of <i>Dominion</i>. It adds 25 new Kingdom cards to <i>Dominion</i>, plus 2 new Basic cards that let players keep building up past Gold and Province. The central theme is wealth; there are treasures with abilities, cards that interact with treasures, and powerful expensive cards.",
"text_icon": "Py"
},
"renaissance": {
"set_name": "Renaissance",
"set_text": "It's a momentous time. Art has been revolutionized by the invention of \"perspective,\" and also of \"funding.\" A picture used to be worth a dozen or so words; these new ones are more like a hundred. Oil paintings have gotten so realistic that you've hired an artist to do a portrait of you each morning, so you can make sure your hair is good. Busts have gotten better too; no more stopping at the shoulders, they go all the way to the ground. Science and medicine have advanced; there's no more superstition, now they know the perfect number of leeches to apply for each ailment. You have a clock accurate to within an hour, and a calendar accurate to within a week. Your physician heals himself, and your barber cuts his own hair. This is truly a golden age.\nThis is the 12th expansion to <i>Dominion</i>. It has 300 cards, with 25 new Kingdom cards. There are tokens that let you save coins and actions for later, Projects that grant abilities, and Artifacts to fight over.",
"set_name": "Renaissance",
"set_text": "It's a momentous time. Art has been revolutionized by the invention of \"perspective,\" and also of \"funding.\" A picture used to be worth a dozen or so words; these new ones are more like a hundred. Oil paintings have gotten so realistic that you've hired an artist to do a portrait of you each morning, so you can make sure your hair is good. Busts have gotten better too; no more stopping at the shoulders, they go all the way to the ground. Science and medicine have advanced; there's no more superstition, now they know the perfect number of leeches to apply for each ailment. You have a clock accurate to within an hour, and a calendar accurate to within a week. Your physician heals himself, and your barber cuts his own hair. This is truly a golden age.\nThis is the 12th expansion to <i>Dominion</i>. It has 300 cards, with 25 new Kingdom cards. There are tokens that let you save coins and actions for later, Projects that grant abilities, and Artifacts to fight over.",
"text_icon": "R"
},
"seaside": {
"set_name": "Seaside",
"set_text": "All you ask is a tall ship and a star to steer her by. And someone who knows how to steer ships using stars. You finally got some of those rivers you'd wanted, and they led to the sea. These are dangerous, pirate-infested waters, and you cautiously send rat-infested ships across them, to establish lucrative trade at far-off merchant-infested ports. First, you will take over some islands, as a foothold. The natives seem friendly enough, crying their peace cries, and giving you spears and poison darts before you are even close enough to accept them properly. When you finally reach those ports you will conquer them, and from there you will look for more rivers. One day, all the rivers will be yours.\nThis is the 2nd addition to <i>Dominion</i>. It adds 26 new Kingdom cards to <i>Dominion</i>. Its central theme is your next turn; there are cards that do something this turn and next, cards that set up your next turn, and other ways to step outside of the bounds of a normal turn.",
"set_name": "Seaside",
"set_text": "All you ask is a tall ship and a star to steer her by. And someone who knows how to steer ships using stars. You finally got some of those rivers you'd wanted, and they led to the sea. These are dangerous, pirate-infested waters, and you cautiously send rat-infested ships across them, to establish lucrative trade at far-off merchant-infested ports. First, you will take over some islands, as a foothold. The natives seem friendly enough, crying their peace cries, and giving you spears and poison darts before you are even close enough to accept them properly. When you finally reach those ports you will conquer them, and from there you will look for more rivers. One day, all the rivers will be yours.\nThis is the 2nd addition to <i>Dominion</i>. It adds 26 new Kingdom cards to <i>Dominion</i>. Its central theme is your next turn; there are cards that do something this turn and next, cards that set up your next turn, and other ways to step outside of the bounds of a normal turn.",
"text_icon": "S"
}
}