Jonathan Gordon 55825b0069 Add --no-page-footer, --exclude-prizes, --no-card-backs options
--no-page-footer stops the set name being printed at the bottom of
the page (which doesnt fit on horizontal mode)
--exclude-prixes stops the prizes getting their own tabs
--no-card-backs stops it printing the back page (make sure your printer
is set to single-sided printing)
2015-06-22 20:46:34 +10:00

4199 lines
182 KiB
YAML

- !!python/object:__main__.Card
cardset: alchemy
cost: 3
description: '
+2 Cards
+1 Action
When you discard this from play, you may put this on top of your deck if you have
a Potion in play.'
extra: When you play this, you draw two cards and may play anadditional Action card
this turn. In the Clean-up Phase,when you discard this, if you have at least one
Potion cardin play, you may put Alchemist on top of your deck. Thisis optional
and happens before drawing your new hand. Ifyou have no cards in your deck when
you do this,Alchemist becomes the only card in your deck. If youhave multiple
Alchemists and a Potion, you can put any orall of the Alchemists on top of your
deck. You don't haveto have used the Potion to buy anything, you only need tohave
played it.
name: Alchemist
potcost: 1
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: alchemy
cost: 2
description: '
+1 Card
+1 Action
Reveal the top 4 cards of your deck. Put the revealed Coppers and Potions into
your hand. Put the other cards back on top in any order.'
extra: You draw a card first. Then reveal the top four cards,put the Coppers and
Potions into your hand, and put therest back on top of your deck. If there aren't
four cardsleft in your deck, reveal what you can and shuffle to getthe rest. If
there still aren't enough cards, just revealwhat there is. Any cards that are
not Copper and are notPotion go back on top of your deck in an order yourchoose.
You cannot choose not to take all of theCoppers and Potions. If after revealing
four cards thereare no cards left in your deck, the cards you put backwill become
the only cards in your deck.
name: Apothecary
potcost: 1
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: alchemy
cost: 5
description: '
+1 Action
Trash a card from your hand.
+1 Card per Coin it costs.
+2 Cards if it has Potion in its cost.'
extra: If you do not have any cards left in hand to trash, youdo not draw any cards.
If you trash a card costing 0coins, such as Curse or Copper, you do not draw anycards.
Otherwise you draw a card per Coin the cardyou trashed cost, and another two cards
if it hadPotion in its cost. For example, if you trash a Golem,which costs 4 Coins
and 1 Potion, you draw 6 cards.
name: Apprentice
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: alchemy
cost: 3
description: '
+1 Card
+1 Action
Each other player gains a curse.'
extra: If there aren't enough Curses left to go around whenyou play Familiar, you
deal them out in turn order,starting with the player to your left. If you playFamiliar
with no Curses remaining, you will still get+1 Card and +1 Action. A player gaining
a Curseputs it face-up into his Discard pile.
name: Familiar
potcost: 1
types: !!python/tuple [Action, Attack]
- !!python/object:__main__.Card
cardset: alchemy
cost: 4
description: '
Reveal cards from your deck until you reveal 2 Action cards other than Golem Cards.
Discard the other cards, then play the Action cards in either order.'
extra: Reveal cards from the top of your deck, one at a time, until youhave revealed
two Action cards that are not Golem. If you runout of cards before revealing two
non-Golem Actions, shuffleyour discard pile (but not the revealed cards) and continue.
Ifyou run out and have no discard pile left either, you just get theActions you
found. Discard all of the revealed cards except forthe non-Golem Actions you found.
If you did not find any,you're done. If you found one, play it. If you found two,
playthem both, in either order. You cannot choose not to play oneof them. These
Action cards are not in your hand and so areunaffected by things that look for
cards in your hand. Forexample, if one of them is Throne Room (from Dominion),
youcannot use it on the other one.
name: Golem
potcost: 1
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: alchemy
cost: 2
description: '
+1 Buy
+1 Coin
When you discard this from play, you may put one of your Treasures from play on
top of your deck.'
extra: You get an extra coin to spend this turn, andmay buy an additional card in
your Buy phase. When youdiscard this from play (usually during Clean-up), you
maychoose a Treasure card you have in play, and put that card onyour deck. If
you have no cards in your deck, that Treasure willbecome the only card in your
deck. You choose what order todiscard cards during Clean-up; so, for example,
if you haveHerbalist, Potion, and Alchemist in play, you could choose todiscard
Alchemist first, putting it on top of your deck, thendiscard Herbalist, and put
Potion on top of your deck. If youhave multiple Herbalists in play, each one will
let you putanother Treasure from play onto your deck.
name: Herbalist
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: alchemy
cost: 3
description: '
When you play this, count your deck and discard pile.
Worth 1 Coin per 5 cards total between them (rounded down).'
extra: This is a Treasure card. It is a Kingdom card; it will only be in games where
itis randomly dealt out as one of the 10 Kingdom cards, or otherwise selected
tobe one of them. It is played during your Buy phase, like other Treasure cards.When
you play it, count the number of cards in your deck and discard pilecombined,
divide by 5, and round down. That is how many coins this producesfor you. Once
played, the amount of coins you get does not change even if thenumber of cards
changes later in the turn. The next time you play it, countagain. If you play
multiple copies, obviously the number will be the same forall of them. It does
not matter what order your discard pile is in, but the orderyour deck is in matters.
Do not change that order while counting! You will getto look through your discard
pile as you count it. You only get to count yourdeck and discard pile, not your
hand or cards in play or set aside cards. Youcannot play more Treasures after
buying something in your buy phrase; so forexample you cannot buy a card, then
play Philosopher's Stone, then buy anothercard.
name: Philosopher's Stone
potcost: 1
types: !!python/tuple [Treasure]
- !!python/object:__main__.Card
cardset: alchemy
cost: 6
description: '
The player to your left takes an extra turn after this one, in which you can see
all cards he can and make all decisions for him. Any cards he would gain on that
turn, you gain instead; any cards of his that are trashed are set aside and returned
to his discard pile at end of turn.'
extra: You are not taking a turn with the deck of the player to your left; that
player is taking a turn, with youmaking the decisions and gaining the cards. This
is a crucial difference to keep in mind when consideringcard interactions - the
"you" in all cards still refers to the player being Possessed, not the player
doing thePossessing. Possession has several pieces to it:-You can see the Possessed
player's cards for the entire turn, which means you will see his next hand duringClean-up.
You will also see any cards he is entitled to see due to card rules; for example,
you can look atcards he has set aside with Native Village (from Seaside). You
can count any cards he can count.-Any cards the Possessed player would have gained
in any way, you gain instead; this includes cardsbought, as well as cards gained
due to Actions. The cards you gain this way go to your discard pile, even ifthey
would have gone to that player's hand or the top of his deck or somewhere else.
You only gain cardshe would have; you do not gain tokens he would have (for example
from the Seaside card Pirate Ship).-During the Possessed turn, whenever one of
that player's cards is trashed, set it aside, and that player putsit into his
discard pile at the end of the turn, after Clean-up. This counts as the card being
trashed, so, forexample, you could trash a Mining Village (from Intrigue) and
get the 2 coins. Getting those cards back atend of turn does not count as those
cards being gained (so for example, you won't get them). Other players'cards that
are trashed during that turn are not returned.-Cards passed with Masquerade (from
Intrigue) are not being gained or trashed, and so are passed normally.Cards returned
to the Supply with Ambassador (from Seaside) are also not being trashed, and so
return tothe Supply normally.[Continued on blank tab]
name: Possession
potcost: 1
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: alchemy
cost: 4
description: '
Worth 1 Potion.'
extra: This is a basic Treasure card. It costs 4 Coins and produces Potion. It isnot
a Kingdom card.After you choose 10 Kingdom cards for the Supply, if any of them
havePotion in the cost, add the Potion pile to the Supply. Also add thePotion
pile if you are using the promotional card Black Market, and theBlack Market deck
includes at least one card with Potion in the cost. Ifyou don't have any cards
with Potion in the cost in the Supply or theBlack Market deck, do not use the
Potion pile in this game.When you have a Potion pile, put all 16 Potions in it,
no matter howmany players there are. In games using this pile, if the pile becomesempty,
that will count towards the game ending condition.
name: Potion
potcost: 0
types: !!python/tuple [Treasure]
- !!python/object:__main__.Card
cardset: alchemy
cost: 2
description: '
+1 Action
Each player (including you) reveals the top card of his deck and either discards
it or puts it back, your choice. Then reveal cards from the top of your deck until
revealing one that isn''t an Action.
Put all of your revealed cards into your hand.'
extra: First you reveal the top card of each player's deck, and either have themdiscard
it or have them put it back. After you finish making thosedecisions, reveal cards
from the topof your deck until you reveal a card that isn't an Action card. If
you runout of cards without revealing an Action card, shuffle your discard pile
andkeep going. If you have no discard pile left either, stop there. Put all of
therevealed Action cards into your hand, plus that first non-Action yourevealed.
If the very first card you revealed was not an Action, that cardgoes into your
hand. Cards with multiple types, one of which is Action, areActions. The only
cards that go into your hand are the ones revealed aspart of the revealing cards
until finding a non-Action; you do not getdiscarded cards from the first part
of what Scrying Pool did, or cards fromother players' decks.
name: Scrying Pool
potcost: 1
types: !!python/tuple [Action, Attack]
- !!python/object:__main__.Card
cardset: alchemy
cost: 0
description: '
Trash a card from your hand. If it is an...
Action card, gain a Duchy
Treasure card, gain a Transmute
Victory card, gain a Gold'
extra: If you have no cards left in hand to trash, you do notget anything. If you
trash a Curse to this, you do notget anything - Curse is not an Action card or
Victorycard or Treasure card. If you trash a card with morethan one type, you
get each applicable thing. Forexample, if you trash an Action-Victory card (such
asNobles, from Intrigue), you gain both a Duchy and aGold. Gained cards come from
the Supply and go toyour discard pile. If there are no appropriate cardsleft to
gain, you don't gain those cards.
name: Transmute
potcost: 1
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: alchemy
cost: 2
description: '
+2 Actions
You may gain an Action card costing up to 5 Coins.'
extra: Gaining an Action card is optional. If you choose togain one, it comes from
the Supply, must cost nomore than 5 coins, and goes to your discard pile.Cards
with multiple types, one of which is Action,are Actions and can be gained this
way. Cards withPotion in their cost can't be gained by this.
name: University
potcost: 1
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: alchemy
cost: 0
description: '
Worth 1 <VP> for every 3 Action cards in your deck (rounded down).'
extra: This Kingdom card is a Victory card, not an Actioncard. It does nothing until
the end of the game, whenit is worth 1 victory point per 3 Action cards in yourDeck
(counting all of your cards - your Discard pileand hand are part of your Deck
at that point). Rounddown; if you have 11 Action cards, Vineyard is worth3 victory
points. During set-up, put all 12 Vineyardsin the Supply for a game with 3 or
more players, butonly 8 in the Supply for a 2-player game. Cards withmultiple
types, one of which is Action, are Actionsand so are counted by Vineyard.
name: Vineyard
potcost: 1
types: !!python/tuple [Victory]
- !!python/object:__main__.Card
cardset: base
cost: 11
description: '
10 <VP>'
extra: This is not a Kingdom card. You do not use it every game. It is a Victory
card worth10 VP.If only Kingdom cards from Prosperity are being used this game,
then the Platinumand Colony piles are added to the Basic cards in the Supply for
the game. If a mix ofKingdom cards from Prosperity and other sets are being used,
then the inclusion ofPlatinum and Colony in the Supply should be determined randomly,
based on theproportion of Prosperity and non-Prosperity cards in use. For example,
choose arandom Kingdom card being used - such as the first card dealt out from
theRandomizer deck [this is equivalent to rolling a d10 or choosing a card at
randomafter all 10 have been selected] - and if it is from Prosperity, add Platinum
and Colonyto the Supply. Platinum and Colony are not Kingdom cards; when those
are included,there are 10 Kingdom cards, plus Copper, Silver, Gold, Platinum,
Estate, Duchy,Province, Colony, and Curse, in the Supply. Use 8 Colonies for a
2-player game, or12 Colonies for a game with 3 or more players. [Use all 12 Platinum
regardless of thenumber of players. Platinum and Colony are meant to be used together
and both orneither should be used, not one or the other.]
name: Colony
potcost: 0
types: !!python/tuple [Victory]
- !!python/object:__main__.Card
cardset: base
cost: 0
description: '
Worth 1 Coin.'
extra: ''
name: Copper
potcost: 0
types: !!python/tuple [Treasure]
- !!python/object:__main__.Card
cardset: base
cost: 0
description: -1 <VP>
extra: Curses are an available pile in the Supply regardlessof what other cards
are in the Supply.With 2 players, place 10 Curses in the Supply.With 3 players,
place 20 Curses in the Supply.With 4 players, place 30 Curses in the Supply.With
5 players, place 40 Curses in the Supply.With 6 players, place 50 Curses in the
Supply.
name: Curse
potcost: 0
types: !!python/tuple [Curse]
- !!python/object:__main__.Card
cardset: base
cost: 5
description: '
3 <VP>'
extra: Put 8 in the Supply in a game with two players.Put 12 in the Supply in a
game with three or moreplayers.
name: Duchy
potcost: 0
types: !!python/tuple [Victory]
- !!python/object:__main__.Card
cardset: base
cost: 2
description: '
1 <VP>'
extra: Put 8 in the Supply in a game with two players.Put 12 in the Supply in a
game with three or moreplayers.
name: Estate
potcost: 0
types: !!python/tuple [Victory]
- !!python/object:__main__.Card
cardset: base
cost: 6
description: '
Worth 3 Coins.'
extra: ''
name: Gold
potcost: 0
types: !!python/tuple [Treasure]
- !!python/object:__main__.Card
cardset: base
cost: 9
description: '
Worth 5 Coins.'
extra: This is not a Kingdom card. You do not use it every game. It is a Treasure
worth 5coins.If only Kingdom cards from Prosperity are being used this game, then
the Platinumand Colony piles are added to the Basic cards in the Supply for the
game. If a mix ofKingdom cards from Prosperity and other sets are being used,
then the inclusion ofPlatinum and Colony in the Supply should be determined randomly,
based on theproportion of Prosperity and non-Prosperity cards in use. For example,
choose arandom Kingdom card being used - such as the first card dealt out from
theRandomizer deck [this is equivalent to rolling a d10 or choosing a card at
randomafter all 10 have been selected] - and if it is from Prosperity, add Platinum
andColony to the Supply. Platinum and Colony are not Kingdom cards; when those
areincluded, there are 10 Kingdom cards, plus Copper, Silver, Gold, Platinum,
Estate,Duchy, Province, Colony, and Curse, in the Supply. Use 8 Colonies for a
2-playergame, or 12 Colonies for a game with 3 or more players. [Use all 12 Platinumregardless
of the number of players. Platinum and Colony are meant to be usedtogether and
both or neither should be used, not one or the other.]
name: Platinum
potcost: 0
types: !!python/tuple [Treasure]
- !!python/object:__main__.Card
cardset: base
cost: 4
description: '
Worth 1 Potion.'
extra: This is a basic Treasure card. It costs 4 Coins and produces Potion. It isnot
a Kingdom card.After you choose 10 Kingdom cards for the Supply, if any of them
havePotion in the cost, add the Potion pile to the Supply. Also add thePotion
pile if you are using the promotional card Black Market, and theBlack Market deck
includes at least one card with Potion in the cost. Ifyou don't have any cards
with Potion in the cost in the Supply or theBlack Market deck, do not use the
Potion pile in this game.When you have a Potion pile, put all 16 Potions in it,
no matter howmany players there are. In games using this pile, if the pile becomesempty,
that will count towards the game ending condition.
name: Potion
potcost: 0
types: !!python/tuple [Treasure]
- !!python/object:__main__.Card
cardset: base
cost: 8
description: '
6 <VP>'
extra: Put 8 in the Supply in a game with two players.Put 12 in the Supply in a
game with three or fourplayers.Put 15 in the Supply in a game with five players.Put
18 in the Supply in a game with six players.
name: Province
potcost: 0
types: !!python/tuple [Victory]
- !!python/object:__main__.Card
cardset: base
cost: 3
description: '
Worth 2 Coins.'
extra: ''
name: Silver
potcost: 0
types: !!python/tuple [Treasure]
- !!python/object:__main__.Card
cardset: base
cost: 0
description: '
Pile of trash.'
extra: ''
name: Trash
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: cornucopia
cost: 0
description: '
+1 Action
Gain a Gold, putting it on top of your deck.
(This is not in the Supply.)'
extra: The Gold you gain comes from the Supply and is put on top of your deck. If
your deck has no cards in it, it becomes the only card in your deck. If there
are no Golds left in the Supply, you do not gain one. This is a Prize; see the
Additional Rules.
name: Bag of Gold
potcost: 0
types: !!python/tuple [Action, Prize]
- !!python/object:__main__.Card
cardset: cornucopia
cost: 0
description: '
Worth 2 Coins.
When you play this, +1 Coins per unused Action you have (Action, not Action card).
(This is not in the Supply.)'
extra: This is a Treasure worth 2 coins, like Silver. You play it in your Buy phase,
like other Treasures. When you play it, you get an extra +1 coin per unused Action
you have. This means Actions, not Action cards. So for example if you play Farming
Village (which gives you +2 Actions), then Diadem, Diadem will give you an extra
+ 2 coins, for 4 coins total. If you play no Action cards at all on your turn,
you will have one unused Action, so you will get total from Diadem. This is a
Prize; see the Additional Rules.
name: Diadem
potcost: 0
types: !!python/tuple [Treasure, Prize]
- !!python/object:__main__.Card
cardset: cornucopia
cost: 6
description: '
Worth 2 <VP> for every 5 differently named cards in your deck (rounded down)'
extra: At the end of the game, this is worth 2 VP per 5 differently named cards
in your deck, rounded down. So if you have 0-4 different cards, it is worth 0
VP; if you have 5-9, it is worth 2 VP; if you have 10-14, it is worth 4 VP; if
you have 15-19, it is worth 6; and so on. By default there are only 17 differently
named cards available in a game, but sometimes there may be more cards, such as
via Young Witch's setup rule, or due to Tournament. Use 8 Fairgrounds in a game
with 2 players, and 12 for a game with 3 or more players.
name: Fairgrounds
potcost: 0
types: !!python/tuple [Victory]
- !!python/object:__main__.Card
cardset: cornucopia
cost: 4
description: '
+2 Actions
Reveal cards from the top of your deck until you reveal an Action or Treasure
card. Put that card into your hand and discard the other cards.'
extra: !!python/str "Reveal cards from the top of your deck until you reveal a Treasure\
\ or Action card. If you run out of cards before finding one, shuffle your discard\
\ pile (but not the revealed cards), and keep revealing cards. If you still cannot\
\ find one, just discardall of the revealed cards. If you do find a Treasure or\
\ Action card, put it into your hand, and discard the rest of the revealed cards.\
\ A card with multiple types, one of which is Treasure or Action (for example\
\ Diadem, a Treasure - Prize), is a Treasure or Action and so will be drawn by\
\ this. You do not choose Treasure or Action \u2013 you stop on the first card\
\ matching either type."
name: Farming Village
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: cornucopia
cost: 0
description: '
+2 Cards
Gain an Estate. Each other player gains a Curse and discards down to 3 cards in
hand.
(This is not in the Supply.)'
extra: Do the things in the order listed. You draw 2 cards; then you gain an Estate
from the Supply, putting it into your discard pile; then each other player gains
a Curse from the Supply, putting it into his discard pile; then each other player
discards down to 3 cards in hand. A player with 3 or fewer cards in hand does
not discard any cards. If there are no Estates left, you do not gain one. If there
are not enough Curses left, deal out the remaining Curses in turn order. This
is a Prize; see the Additional Rules.
name: Followers
potcost: 0
types: !!python/tuple [Action, Attack, Prize]
- !!python/object:__main__.Card
cardset: cornucopia
cost: 3
description: '
+2 Coin
Each other player reveals cards from the top of his deck until he reveals a Victory
of Curse card. He puts it on top and discards the other revealed cards.'
extra: 'Each other player reveals cards from the top of his deck until he reveals
a Victory or Curse card. If he runs out of cards before finding one, he shuffles
his discard pile (but not the revealed cards), and keeps revealing cards. If he
still cannot findone, he just discards all of the revealed cards. If he does find
one, he puts the Victory or Curse card on top of his deck, and discards the other
revealed cards. If his deck has no other cards in it, it becomes the only card
in his deck. A card with multiple types, one of which is Victory (such as Nobles
from Dominion: Intrigue), is a Victory card. You do not choose Victory or Curse
- they stop on the first card that matches either type.'
name: Fortune Teller
potcost: 0
types: !!python/tuple [Action, Attack]
- !!python/object:__main__.Card
cardset: cornucopia
cost: 2
description: '
+1 Card
+1 Action
You may discard a card; If you do +1 Action.
You may discard a card; If you do +1 Buy'
extra: First draw a card, and get +1 Action. Then you may either discard one card
to get another +1 Action; or you may discard one card to get +1 Buy; or you may
discard two cards and get both +1 Action and +1 Buy; or you may discard no cards
at all. You only get the extra +1 Action or +1 Buy if you actually discarded a
card forit. You cannot discard multiple cards to get multiple +Actions or multiple
+Buys.
name: Hamlet
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: cornucopia
cost: 5
description: '
Reveal the top 4 cards of your deck, then discard them. +1 Coin per differently
named card revealed.'
extra: Reveal the top 4 cards of your deck. If there are not enough cards, reveal
what you can, shuffle your discard pile, and reveal the rest. If there still are
not 4 cards total to reveal, just reveal what you can. You discard the revealed
cards, and get +1 coin per differently named card revealed. For example if you
revealedCopper, Silver, Copper, Estate, that would be +3 coins .
name: Harvest
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: cornucopia
cost: 5
description: !!python/str "\nWorth 0 Coins\nWhen you play this, gain a card costing\
\ up to 1 Coin per differently named card you have in play, counting this. If\
\ it\u2019s a Victory card, trash this."
extra: 'This is a Treasure worth 0 coins. You play it in your Buy phase, like other
Treasures. It does not produce any coins to spend. However, when you play it,
you gain a card costing up to per differently named card you have in play. This
includes itself, other played Treasures, played Actions, and any Duration cards
(from Dominion: Seaside) played on your previous turn. It only counts cards currently
in play, not ones that were in play but left; for example if you played a Feast
(from Dominion) this turn, you will have trashed it, so it will not count for
Horn of Plenty. The card you gain must come from the Supply, and is put into your
discard pile. If it is a Victory card, trash Horn of Plenty. Cards with multiple
types, one of which is Victory (such as Nobles from Dominion: Intrigue) are Victory
cards. You do not have to play Horn of Plenty in your Buy phase, and you choose
the order that you play Treasures. You do not trash Horn of Plenty if you gain
a Victory card some other way while it''s in play (such as by buying one).'
name: Horn of Plenty
potcost: 0
types: !!python/tuple [Treasure]
- !!python/object:__main__.Card
cardset: cornucopia
cost: 4
description: '
+1 Buy
+3 Coin
Discard 2 Cards
When another player plays an Attack card, you may set this aside from your hand.
If you do, then at the start of your next turn, +1 Card and return this to your
hand.'
extra: When you play this, you get +1 Buy and +3 coins, and discard 2 cards from
your hand. If you do not have enough cards to discard, just discard what you can;
you still get the +1 Buy and +3 coins. When another player plays an Attack card,
before that card does anything, you may reveal this from your hand. If you do,
you set it aside, and at the start of your next turn, you return it to your hand
and draw a card. While it is set aside, it is not in play or in your hand, and
cannot be further revealed to Attacks. Therefore it will only work on one Attack
per round of turns. You can reveal it for an Attack and still play it on your
next turn. You can reveal multiple Horse Traders to a single Attack. For example,
if another player plays Followers, you could reveal and set aside two Horse Traders
from your hand, then gain a Curse but discard no cards, as you would only have
three cards in hand at that point. Then on your next turn you would pick up the
two Horse Traders and also draw two cards.
name: Horse Traders
potcost: 0
types: !!python/tuple [Action, Reaction]
- !!python/object:__main__.Card
cardset: cornucopia
cost: 5
description: !!python/str "\n+1 Card\n+1 Action\nReveal your hand. Reveal cards\
\ from your deck until you reveal a card that isn\u2019t in a duplicate of one\
\ in your hand and discard the rest."
extra: First you draw a card and get +1 Action. Then you reveal your hand, and reveal
cards from your deck until revealing one that is not a duplicate of one in your
hand. A card is not a duplicate of one in your hand if it does not have the same
name as any cards in your hand. If you run out of cards while revealing cards,
shuffle your discard pile (but not the revealed cards) and keep revealing cards.
If you still do not find one, just discard all of the cards revealed from your
deck. If you do find a card not matching any cards in your hand, put it into your
hand and discard the other cards revealed from your deck.
name: Hunting Party
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: cornucopia
cost: 5
description: !!python/str "\n+2 Coins\nEach other player discards the top card of\
\ his deck. If it\u2019s a Victory card he gains a Curse. Otherwise he gains a\
\ copy of the discarded card or you do, your choice."
extra: 'Each player with no cards in his deck shuffles his discard pile in order
to get a card to discard. If he still has no cards, he does not discard one. For
each player who discarded a card, if it is a Victory card, he gains a Curse, and
otherwise, you choose: either that player gains a copy of the card, or you do.
The gained copies and Curses come from the Supply and are put into the discard
piles of the players who gain them. If a card is revealed for which there are
no copies in the Supply, no one gains a copy of it. This Attack hits other players
in turn order, which can matter when some piles are low. A card with multiple
types, one of which is Victory (such as Nobles from Dominion: Intrigue) is a Victory
card.'
name: Jester
potcost: 0
types: !!python/tuple [Action, Attack]
- !!python/object:__main__.Card
cardset: cornucopia
cost: 3
description: '
+1 Action
Reveal your hand.
If there are no duplicate cards in it, +3 Cards.
Otherwise, +1 Card.'
extra: If there are any two or more cards in your hand with the same name, you only
draw one card; if there are no matches, you draw three cards. Only the card names
matter for this; Copper and Silver are different cards for example, despite both
being Treasures. If you have no cards in hand at all after playing Menagerie,
then you have no matching cards, and so get +3 Cards.
name: Menagerie
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: cornucopia
cost: 0
description: '
+1 Buy
While this is in play, cards cost 2 Coins less, but not less than 0 Coins.
(This is not in the Supply.)'
extra: This makes all cards cheaper (to a minimum of 0 coins) as long as it is in
play. When it leaves play, it stops making cards cheaper. This applies to cards
everywhere - cards in the Supply, cards in hand, cards in decks. For example if
you played Princess, then Remake, trashing a Copper, you could gain a Silver,
as Silver would cost 1 coin while Copper would still cost 0 coins. Using Throne
Room (from Dominion) on Princess will not make cards cost less, as there is still
only one copy of Princess in play. This is a Prize; see the Additional Rules.
name: Princess
potcost: 0
types: !!python/tuple [Action, Prize]
- !!python/object:__main__.Card
cardset: cornucopia
cost: 4
description: '
Do this twice: Trash a card from your hand then gain a card costing exactly 1
more than the trashed card.'
extra: Trash a card from your hand, and gain a card costing exactly 1 coin more
than it; then trash another card from your hand, and gain a card costing exactly
1 coin more than that card. If you have no cards in hand, you do not trash anything
or gain anything; if you have only one card in hand, trash it and gain a card
costing 1 coin more than it. Gained cards come from the Supply and are put into
your discard pile. If there is no card at the exact cost needed, you do not gain
a card for that trashed card. For example you could use Remake to trash an Estate,
gaining a Silver, then trash a Copper, gaining nothing.
name: Remake
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: cornucopia
cost: 4
description: '
+1 Action
Each player may reveal a Province from his hand. If you do, discard it and gain
a Prize (from the Prize pile) or a Duchy, putting it on top of your deck. If no-one
else does, +1 Card +1 Coin.
Prizes: Bag of Gold, Diadem, Followers, Princess, Trusty Steed'
extra: First you get +1 Action. Then each player, including you, may reveal a Province
card from his hand. Then, if you revealed a Province, discard that card, and you
gain a Prize of your choice, or a Duchy, putting whatever card you took on top
of your deck. If there were no cards in your deck, it becomes the only card in
your deck. There are five Prizes, set out at the start of the game; see Preparation.
You can only take a Prize from the Prize pile. You can take any Prize from the
Prize pile; you do not have to take the top one. You can take a Duchy instead,
whether or not the Prizes have run out. You can opt to take a Duchy even if the
Duchy pile is empty, or a Prize even if no Prizes are left; in these cases you
gain nothing. After gaining your card or not, if no other player revealed a Province,
you draw a card and get +1 coin.
name: Tournament
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: cornucopia
cost: 0
description: '
Choose two: +2 Cards; or +2 Actions; or +2 Coins; or gain 4 Silvers and put your
deck into your discard pile.
(This is not in the Supply.)'
extra: First choose any two of the four options; then do those options in the order
listed. So if you choose both +2 Cards, and the last option, you will draw cards
before you gain the Silvers and put your deck into your discard pile. The last
option bothgains you Silvers and puts your deck into your discard pile. The Silvers
come from the Supply; if there are fewer than four left, just gain as many as
you can. You do not get to look through your deck as you put it into your discard
pile. This is a Prize; see the Additional Rules.
name: Trusty Steed
potcost: 0
types: !!python/tuple [Action, Prize]
- !!python/object:__main__.Card
cardset: cornucopia
cost: 4
description: !!python/str "\n+2 Cards\nDiscard 2 cards. Each other player may reveal\
\ a Bane card from his hand.\nIf he doesn\u2019t, he gains a Curse.\nSetup: Add\
\ an extra Kingdom card pile costing 2 or 3 to the Supply. Cards from that pile\
\ are Bane cards."
extra: 'This card causes there to be an extra pile in the Supply, called the Bane
pile; see Preparation. The extra pile is just like other Kingdom card piles -
it can be bought, it can be gained via cards like Horn of Plenty, it counts for
the end game condition.When you play Young Witch, after you draw 2 cards and discard
2 cards, each other player may reveal a Bane card from his hand; if he does not,
he gains a Curse. This attack hits other players in turn order, which matters
when the Curse pile is low. Players may still respond to a Young Witch with Reaction
cards like Horse Traders or Moat (from Dominion); those happen before Bane cards
are revealed. If Secret Chamber (from Dominion: Intrigue) is the Bane card, first
you can reveal it for its Reaction ability, and then, if it''s still in your hand,
you can reveal it to avoid getting a Curse.'
name: Young Witch
potcost: 0
types: !!python/tuple [Action, Attack]
- !!python/object:__main__.Card
cardset: dark ages
cost: 6
description: '
Trash a card from your hand. Gain a card costing up to 5 Coins.'
extra: You trash a card from your hand if you can, and then gain acard whether or
not you trashed one. The gained card comes fromthe Supply and is put into your
discard pile.
name: Altar
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: dark ages
cost: 4
description: '
Gain a card costing up to 4 Coins,putting it on top of your deck.'
extra: The card you gain comes from the Supply and is put ontop of your deck.
name: Armory
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: dark ages
cost: 5
description: '
Play this as if it were an Action card in the Supply costing less than it that
you choose.
This is that card until it leaves play.'
extra: When you play this, you pick an Action card fromthe Supply that costs less
than it, and treat this card as if it werethe card you chose. Normally this will
just mean that you followthe instructions on the card you picked. So, if you play
Band ofMisfits and Fortress is in the Supply, you could pick that and thenyou
would draw a card and get +2 Actions, since that is whatFortress does when you
play it. Band of Misfits also gets thechosen card's cost, name, and types. If
you use Band of Misfits asa card that trashes itself, such as Death Cart, you
will trash theBand of Misfits (at which point it will just be a Band of Misfitscard
in the trash). If you use Band of Misfits as a duration card(from Seaside), Band
of Misfits will stay in play until next turn,just like the duration card would.
If you use Band of Misfits as aThrone Room (from Dominion), King's Court (from
Prosperity),or Procession, and use that effect to play a duration card, Band ofMisfits
will similarly stay in play. If you use Throne Room, King'sCourt, or Procession
to play a Band of Misfits card multiple times,you only pick what to play it as
the first time; the other times it isstill copying the same card. For example,
if you use Procession toplay Band of Misfits twice and choose Fortress the first
time, youwill automatically replay it as Fortress, then trash the Band ofMisfits,
return it to your hand (it is a Fortress when it's trashed,and Fortress has a
when-trashed ability that returns it to yourhand), and gain an Action card costing
exactly 6 Coins(1 Coin more thanBand of Misfits, which has left play and so is
no longer copyingFortress). If you use Band of Misfits as a card that does somethingduring
Clean-up, such as Hermit, it will do that thing duringClean-up. When you play
Horn of Plenty (from Cornucopia), itcounts Band of Misfits as whatever Band of
Misfits was played as;for example if you play a Band of Misfits as a Fortress,
and thenplay another Band of Misfits as a Scavenger, and then play Hornof Plenty,
you will gain a card costing up to 3 Coins. Band of Misfits canonly be played
as a card that is visible in the Supply; it cannot beplayed as a card after its
pile runs out, and cannot be played as anon-Supply card like Mercenary; it can
be played as the top cardof the Ruins pile, but no other Ruins, and can only be
played as SirMartin when that is the top card of the Knights pile
name: Band of Misfits
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: dark ages
cost: 5
description: "\n+1 Card\n +2 Actions\nGain a Spoils from the Spoils pile."
extra: Draw a card before gaining a Spoils. The Spoilscomes from the Spoils pile,
which is not part of the Supply, and isput into your discard pile. If there are
no Spoils cards left, you donot get one.
name: Bandit Camp
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: dark ages
cost: 2
description: '
Gain 3 Coppers, putting them into your hand.
______________________
When another player plays an Attack card, you may discard this.
If you do, gain two Silvers, putting one on top of your deck.'
extra: When you play this, you gain three Coppers from theSupply, putting them into
your hand. If there are not threeCoppers left, just gain as many as you can. When
another playerplays an Attack card, you may discard this from your hand. If youdo,
you gain two Silvers from the Supply, putting one on your deckand the other into
your discard pile. If there is only one Silver left,put it on your deck; if there
are no Silvers left, you do not gain any.
name: Beggar
potcost: 0
types: !!python/tuple [Action, Reaction]
- !!python/object:__main__.Card
cardset: dark ages
cost: 5
description: '
Look at the top 3 cards of your deck.
Choose one: Put them into your hand;or discard them and +3 Cards.
______________________
When you trash this, gain a cheaper card.'
extra: When you play this, you look at the top 3 cards ofyour deck, and either put
all 3 into your hand, or discard all 3 anddraw the next 3 cards. If you discard
them and have to shuffle todraw 3 cards, you will shuffle in the cards you discarded
and mayend up drawing some of them. When you trash Catacombs, yougain a card costing
less than it. This happens whether Catacombsis trashed on your turn or someone
else's, and no matter who hasthe card that trashed it. The gained card comes from
the Supplyand is put into your discard pile.
name: Catacombs
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: dark ages
cost: 5
description: '
Choose one: Discard 2 cards; or put a card from your hand on top of your deck;
or gain a Copper.
Choose one: +3 Coins; or trash your hand; or gain a Duchy.'
extra: 'This card gives you two separate choices: first you eitherdiscard 2 cards,
put a card from your hand on top of your deck, orgain a Copper; after resolving
that, you either get +3 Coins, trash yourhand, or gain a Duchy. For example, you
might choose to discard2 cards, then gain a Duchy. Gained cards come from the
Supplyand are put into your discard pile. You can choose an option evenif you
cannot do it. If you trash multiple cards that do somethingwhen trashed at once,
trash them all, then choose an order toresolve the things that happen due to them
being trashed.'
name: Count
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: dark ages
cost: 5
description: '
Worth 1 Coin
+1 Buy
When you play this, you may play a Treasure from your hand twice. If you do, trash
that Treasure'
extra: This is a Treasure worth 1 Coin. You play it in your Buyphase, like other
Treasures. When you play it, you also get +1 Buy,and you may play an additional
Treasure card from your handtwice. If you choose to do that, you trash that Treasure.
You stillget any coins that Treasure gave you from playing it, despitetrashing
it. If you use Counterfeit to play Spoils twice, you will get+ 6 Coins, (in addition
to the 1 Coin, from Counterfeit) and return Spoils tothe Spoils pile; you will
be unable to trash it. If you useCounterfeit to play a Treasure that does something
special whenyou play it, you will do that thing twice. Cards with two types, oneof
which is Treasure (such as Harem from Intrigue) are Treasuresand so can be played
via Counterfeit.
name: Counterfeit
potcost: 0
types: !!python/tuple [Treasure]
- !!python/object:__main__.Card
cardset: dark ages
cost: 5
description: '
+2 Cards
Each other player gains a Ruins. You may play a Cultist from your hand.
______________________
When you trash this, +3 Cards.'
extra: When you play this, you draw two cards, then each otherplayer gains a Ruins.
These come from the Ruins pile in the Supply,and are put into discard piles. Go
in turn order starting to yourleft; each player takes the top Ruins, revealing
the next one eachtime. If the Ruins pile runs out, players stop gaining them at
thatpoint. After giving out Ruins, you may play another Cultist fromyour hand.
It can be one you just drew from playing Cultist, orone you already had in your
hand. Playing a Cultist this way doesnot use up any extra Actions you were allowed
to play due to cardslike Fortress - the original Cultist uses up one Action and
that is it.When you trash a Cultist of yours, you draw three cards. Thishappens
whether or not it is your turn, and whether or not thecard that causes Cultist
to be trashed was yours. If you trash aCultist while revealing cards, such as
to a Knight attack, you do notdraw the revealed cards that are about to be discarded.
name: Cultist
potcost: 0
types: !!python/tuple [Action, Attack, Looter]
- !!python/object:__main__.Card
cardset: dark ages
cost: 4
description: !!python/str "\n+5 Coins\nYou may trash an Action card from your hand.\
\ If you don\u2019t, trash this.\n______________________\nWhen you gain this,\
\ gain 2 Ruins."
extra: When you play Death Cart, you get + 5 Coins, and eithertrash an Action card
from your hand, or trash the Death Cart. Ifyou have no Action card in your hand,
you will have to trash theDeath Cart, but you can trash the Death Cart whether
or not youhave an Action card in hand. A card with multiple types, one ofwhich
is Action, is an Action card. When you gain a Death Cart,either from buying it
or from gaining it some other way, you alsogain 2 Ruins. You just take the top
2, whatever they are. If thereare not enough Ruins left, take as many as you can.
The Ruinscome from the Supply and are put into your discard pile. Theother players
get to see which ones you got. The player gainingDeath Cart is the one who gains
Ruins; if Possession (fromAlchemy) is used to make another player buy Death Cart,
theplayer actually gaining the Death Cart (the one who playedPossession) gains
the Ruins. If you use Trader (from Hinterlands)to take a Silver instead of a Death
Cart, you do not gain any Ruins.It doesn't matter whose turn it is; if you use
Ambassador (fromSeaside) to give Death Carts to each other player, those playersalso
gain Ruins. Passing cards with Masquerade (from Intrigue)does not count as gaining
them.
name: Death Cart
potcost: 0
types: !!python/tuple [Action, Looter]
- !!python/object:__main__.Card
cardset: dark ages
cost: 4
description: '
Worth 1 <VP> for every 3 Silvers in your deck (round down).
______________________
When you trash this, gain 3 Silvers.'
extra: This is a Victory card. Play with 8 for games with 2players, or 12 cards
for games with 3 or more players. At the endof the game, each Feodum is worth
1 Victory for every 3 Silvers in yourdeck, rounded down. For example, if you have
11 Silvers, yourFeodums are worth 3 Victory each. If a Feodum is trashed, you
gain 3Silvers. The Silvers come from the Supply and are put into yourdiscard pile.
If there are not enough Silvers left, gain as many asyou can.
name: Feodum
potcost: 0
types: !!python/tuple [Victory]
- !!python/object:__main__.Card
cardset: dark ages
cost: 3
description: '
+1 Action
+1 Buy
Trash a card from your hand.
+1 Coin per differently named Treasure
in the trash.'
extra: Trash a card from your hand if you can. Whether or notyou can, you still
get +1 Coin er differently named Treasure in thetrash, plus +1 Action and +1 Buy.
Multiple copies of the sameTreasure card do not increase how much you get. For
example, ifthe trash has four Coppers, a Counterfeit, and six Estates, you get+2
Coins. Cards with multiple types, one of which is Treasure (such asHarem from
Intrigue), are Treasures.
name: Forager
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: dark ages
cost: 4
description: "\n+1 Card\n +2 Actions\n______________________\nWhen you trash this,\
\ put it into your hand."
extra: When you play this, you draw a card and get +2 Actions.If this is trashed,
you take it from the trash and put it into yourhand. This happens no matter whose
turn it is when Fortress istrashed. It is not optional. You still trashed Fortress,
even thoughyou get it back; for example if you play Death Cart and choose totrash
Fortress, the "if you do" on Death Cart is true, you did trashan Action, so you
do not trash Death Cart.
name: Fortress
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: dark ages
cost: 5
description: '
Choose one: Gain a card from the trash costing from 3 Coins to 6 Coins, putting
it on top of your deck; or trash an Action card from your hand and gain a card
costing up to 3 Coins more than it.'
extra: You choose either option, then do as much of it asyou can; you can choose
an option even if you will not be able todo it. You can look through the trash
at any time. If you choose togain a card from the trash, the other players get
to see what it is,and it goes on top of your deck. If there were no cards in yourdeck,
it becomes the only card in your deck. If there is no card inthe trash costing
from 3 Coins to 6 Coins, you will fail to gain one. Cardswith Potion in the cost
(from Alchemy) do not cost from 3 Coins to 6 Coins. Ifyou choose to trash an Action
card from your hand, the card yougain comes from the Supply and is put into your
discard pile.
name: Graverobber
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: dark ages
cost: 3
description: '
Look through your discard pile. You may trash a card from your discard pile or
hand that is not a Treasure. Gain a card costing up to 3 Coins.
When you discard this from play, if you did not buy any cards this turn, trash
this and gain a Madman from the Madman pile.'
extra: When you play this, look through your discard pile, andthen you may choose
to trash a card that is not a Treasure, fromeither your hand or your discard pile.
You do not have to trash acard and cannot trash Treasures. A card with multiple
types, oneof which is Treasure (such as Harem from Intrigue), is a Treasure.After
trashing or not, you gain a card costing up to 3 Coins. The cardyou gain comes
from the Supply and is put into your discard pile.Gaining a card is mandatory
if it is possible. Then, when youdiscard Hermit from play - normally, in Clean-up,
after playing itin your Action phase - if you did not buy any cards this turn,
youtrash Hermit and gain a Madman. The Madman comes from theMadman pile, which
is not in the Supply, and is put into yourdiscard pile. It does not matter whether
or not you gained cardsother ways, only whether or not you bought a card. If there
are noMadman cards left, you do not gain one. If Hermit is notdiscarded from play
during Clean-up - for example, if you put iton your deck with Scheme (from Hinterlands)
- then the abilitythat trashes it will not trigger.
name: Hermit
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: dark ages
cost: 3
description: '
Hermit: When you play this, look through your discard pile, and then you may choose
to trash a card that is not a Treasure, from either your hand or your discard
pile. You do not have to trash a card and cannot trash Treasures. A card with
multiple types, one of which is Treasure (such as Harem from Intrigue), is a Treasure.
After trashing or not, you gain a card costing up to 3 Coins. The card you gain
comes from the Supply and is put into your discard pile. Gaining a card is mandatory
if it is possible. Then, when you discard Hermit from play - normally, in Clean-up,
after playing it in your Action phase - if you did not buy any cards this turn,
you trash Hermit and gain a Madman. It does not matter whether or not you gained
cards other ways, only whether or not you bought a card. If there are no Madman
cards left, you do not gain one. If Hermit is not discarded from play during Clean-up
- for example, if you put it on your deck with Scheme (from Hinterlands) - then
the ability that trashes it will not trigger.'
extra: 'Madman: This card is not in the Supply; it can only be obtainedvia Hermit.
When you play it, you get +2 Actions, return it to theMadman pile if you can (this
is not optional), and if you didreturn it, you draw a card per card in your hand.
For example ifyou had three cards in hand after playing Madman, you woulddraw
three cards. Normally, nothing will prevent you fromreturning Madman to the Madman
pile, but you may fail to dueto playing Madman twice via Procession, Throne Room
(fromDominion), or King''s Court (from Prosperity). So, for example, ifyou Procession
a Madman, you will get +2 Actions, returnMadman to the Madman pile, draw a card
per card in your hand,get another +2 Actions, fail to return Madman and so not
drawcards the second time, fail to trash Madman, and then gain anAction card costing
exactly 1 Coin if you can.'
name: Hermit / Madman
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: dark ages
cost: 1
description: '
When you buy a Victory card, you may trash this from your hand.'
extra: This is a Shelter; see Preparation. It is never in the Supply.When you buy
a Victory card, if Hovel is in your hand, you maytrash the Hovel. A card with
multiple types, one of which isVictory, is a Victory card. You do not get anything
for trashingHovel; you just get to get rid of it.
name: Hovel
potcost: 0
types: !!python/tuple [Reaction, Shelter]
- !!python/object:__main__.Card
cardset: dark ages
cost: 6
description: '
+ 4 Cards
______________________
When you trash this,
gain a Duchy or 3 Estates.'
extra: When you play this, draw 4 cards. If this istrashed, you either gain a Duchy
or 3 Estates, your choice. Thesecards come from the Supply and are put into your
discard pile. Ifyou choose the 3 Estates and there are not 3 left, just gain as
manyas you can.
name: Hunting Grounds
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: dark ages
cost: 4
description: !!python/str "\n+1 Card\n +1 Action\nReveal the top card of your deck;\
\ you may discard it. Either way, if it is an\u2026\nAction card, +1 Action\n\
Treasure card, +1 Coin\nVictory card, +1 Card"
extra: First you draw a card, then you reveal the top card ofyour deck, then you
either discard that card or put it back on topof your deck. Then you get bonuses
based on the types of the cardyou revealed. A card with 2 types gives you both
bonuses; forexample, if you revealed Harem (from Intrigue), you would bothdraw
a card and get +1 Coins.
name: Ironmonger
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: dark ages
cost: 5
description: '
+1 Card
+1 Action
+1 Coin
Trash a card from your hand.'
extra: You have to trash a card from your hand if you can.You draw before trashing.
name: Junk Dealer
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: dark ages
cost: 5
description: '
This is a pile in which each card is different. There is the same basic ability
on each card, but also another ability unique to that card in the pile, and they
all have different names. Shuffle the Knights pile before playing with it, keeping
it face down except for the top one, which is the only card that can be gained
from the pile. See Additional Rules for Dark Ages and Preparation. Follow the
rules on Knights in order from top to bottom; Sir Michael causes players to discard
before it trashes cards.'
extra: The ability Knights have in common is that each other player reveals the
top 2 cards of his deck, trashes one of them that he chooses that costs from 3
Coins to 6 Coins, and discards the rest; then, if a Knight was trashed, you trash
the Knight you played that caused this trashing. Resolve this ability in turn
order, starting with the player to your left. Cards with Potion in the cost (from
Alchemy) do not cost from 3 Coins to 6 Coins. The player losing a card only gets
a choice if both cards revealed cost from 3 Coins to 6 Coins; if they both do
and one is a Knight but the player picks the other card, that will not cause the
played Knight to be trashed.When Sir Martin is the top card of the pile, it can
be gained withan Armory and so on. If Sir Vander is trashed, you gain a Gold;
thishappens whether it is trashed on your turn or someone else's. Theplayer who
had Sir Vander is the one who gains the Gold,regardless of who played the card
that trashed it. The Gold fromSir Vander, and the card gained for Dame Natalie,
comes from theSupply and is put into your discard pile.When playing Dame Anna,
you may choose to trash zero, one, ortwo cards from your hand. Dame Josephine
is also a Victory card,worth 2 Victory at the end of the game. The Knight pile
is not a Victorypile though, and does not get a counter for Trade Route (fromProsperity)
even if Dame Josephine starts on top. If you choose touse the Knights with Black
Market (a promotional card), put aKnight directly into the Black Market deck,
rather than using therandomizer card. Sir Martin only costs 4 Coins, though the
otherKnights all cost 5 Coins.
name: Knights
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: dark ages
cost: 0
description: '
+2 Actions
Return this to the Madman pile. If you do, +1 Card per card in your hand.
(This card is not in the supply.)'
extra: This card is not in the Supply; it can only be obtainedvia Hermit. When you
play it, you get +2 Actions, return it to theMadman pile if you can (this is not
optional), and if you didreturn it, you draw a card per card in your hand. For
example ifyou had three cards in hand after playing Madman, you woulddraw three
cards. Normally, nothing will prevent you fromreturning Madman to the Madman pile,
but you may fail to dueto playing Madman twice via Procession, Throne Room (fromDominion),
or King's Court (from Prosperity). So, for example, ifyou Procession a Madman,
you will get +2 Actions, returnMadman to the Madman pile, draw a card per card
in your hand,get another +2 Actions, fail to return Madman and so not drawcards
the second time, fail to trash Madman, and then gain anAction card costing exactly
1 Coin if you can.
name: Madman
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: dark ages
cost: 4
description: '
Gain a Spoils from the Spoils pile.
Each other player gains a Ruins.'
extra: First you gain a Spoils. It comes from the Spoils pile,which is not part
of the Supply, and is put into your discard pile.If there are no Spoils cards
left, you do not get one. Then eachother player gains a Ruins. These come from
the Ruins pile in theSupply, and are put into discard piles. Go in turn order
starting toyour left; each player takes the top Ruins, revealing the next oneeach
time. If the Ruins pile runs out, players stop gaining them atthat point.
name: Marauder
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: dark ages
cost: 3
description: '
+1 Card
+1 Action
+1 Buy
______________________
When one of your cards is trashed,
you may discard this from your
hand. If you do, gain a Gold.'
extra: When you play this, you draw a card and get +1Action and +1 Buy. When one
of your cards is trashed, you maydiscard Market Square from your hand. If you
do, you gain a Gold.The Gold comes from the Supply and is put into your discard
pile.If there is no Gold left in the Supply, you do not gain one. You maydiscard
multiple Market Squares when a single card of yours istrashed.
name: Market Square
potcost: 0
types: !!python/tuple [Action, Reaction]
- !!python/object:__main__.Card
cardset: dark ages
cost: 0
description: '
You may trash 2 cards from your hand.
If you do, +2 Cards, + 2 Coins,
and each other player discards down to 3 cards in hand.
(This is not in the Supply.)'
extra: This card is not in the Supply; it can only be obtainedvia Urchin. When you
play it, you may trash 2 cards from yourhand. If you do, you draw two cards, get
+2 Coins, and each otherplayer discards down to 3 cards in hand. Players who already
have3 or fewer cards in hand do nothing. Players responding to thisAttack with
cards like Beggar must choose to do so before youdecide whether or not to trash
2 cards from your hand. If you playthis with only one card in hand, you may choose
to trash thatcard, but then will fail the "if you do" and will not draw cards
andso on. If the cards you trash do things when trashed, first trashthem both,
then choose what order to resolve the things they dowhen trashed.
name: Mercenary
potcost: 0
types: !!python/tuple [Action, Attack]
- !!python/object:__main__.Card
cardset: dark ages
cost: 5
description: !!python/str "\n+1Action\n+ 2 Coins\nName a card.\nReveal the top card\
\ of your deck.\nIf it\u2019s the named card, put it into your hand."
extra: You get +1 Action and +2 Coins. Then name a card ("Copper,"for example -
not "Treasure") and reveal the top card of your deck;if you named the same card
you revealed, put the revealed cardinto your hand. If you do not name the right
card, put therevealed card back on top. You do not need to name a card beingused
this game. Names need to match exactly for you to get thecard; for example Sir
Destry and Sir Martin do not match. You donot need to name a card available in
the Supply.
name: Mystic
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: dark ages
cost: 1
description: '
+2 Actions'
extra: This is a Shelter; see Preparation. It is never in theSupply. It is an Action
card; when you play it, you get +2 Actions.
name: Necropolis
potcost: 0
types: !!python/tuple [Action, Shelter]
- !!python/object:__main__.Card
cardset: dark ages
cost: 1
description: '
0 <VP>
______________________
When you trash this, +1 Card.'
extra: This is a Shelter; see Preparation. It is never inthe Supply. It is a Victory
card despite being worth 0 Victory. If this istrashed, you draw a card, right
then, even in the middle ofresolving another card. For example, if you use Altar
to trashOvergrown Estate, you first draw a card, then gain a card costingup to
5 Coins. This card does not give you a way to trash itself, it merelydoes something
if you manage to trash it.
name: Overgrown Estate
potcost: 0
types: !!python/tuple [Victory, Shelter]
- !!python/object:__main__.Card
cardset: dark ages
cost: 5
description: '
Trash this. Each other player with 5 or more cards in hand reveals his hand and
discards a card that you choose.
Gain 2 Spoils from the Spoils pile.'
extra: First trash Pillage. Then each other player with 5 or morecards in hand reveals
his hand and discards a card of your choice.This happens in turn order, starting
with the player to your left.Then you gain two Spoils cards. The two Spoils cards
come fromthe Spoils pile, which is not part of the Supply, and are put intoyour
discard pile. If there are no Spoils cards left, you do not getone; if there is
only one, you just get one.
name: Pillage
potcost: 0
types: !!python/tuple [Action, Attack]
- !!python/object:__main__.Card
cardset: dark ages
cost: 1
description: '
+4 Coins
Reveal your hand. -1 Coin per Treasure card in your hand, to a minimum of 0 Coins.'
extra: First you get +4 Coins. Then you reveal your hand, and lose 1 Coinper Treasure
card in it. You can lose more than 4 Coins this way, butthe amount of coins you
have available to spend can never gobelow 0 Coins. Cards with two types, one of
which is Treasure (such asHarem from Intrigue) are Treasure cards.
name: Poor House
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: dark ages
cost: 4
description: '
You may play an Action card from your hand twice. Trash it. Gain an Action card
costing exactly 1 Coin more than it.'
extra: Playing an Action card from your hand is optional. Ifyou do play one, you
then play it a second time, then trash it, thengain an Action card costing exactly
1 Coin more than it (even ifsomehow you failed to trash it). Gaining a card is
not optionalonce you choose to play an Action card, but will fail to happen ifno
card in the Supply costs the exact amount needed. If somethinghappens due to trashing
the card - for example drawing 3 cardsdue to trashing a Cultist - that will resolve
before you gain a card.The gained card comes from the Supply and is put into yourdiscard
pile. This does not use up any extra Actions you wereallowed to play due to cards
like Fortress - Procession itself uses upone Action and that is it. You cannot
play any other cards inbetween resolving the Procession-ed Action card multiple
times,unless that Action card specifically tells you to (such as Processionitself
does). If you Procession a Procession, you will play oneAction twice, trash it,
gain an Action card costing 1 Coinmore, then play another Action twice, trash
it, gain an Action card costing1 Coin more, then trash the Procession and gain
an Action costing1 Coin more than it. If you Procession a card that gives you
+1 Action,such as Vagrant, you will end up with 2 Actions to use afterwards,rather
than the one you would have left if you just played twoVagrants. If you use Procession
on a Duration card (from Seaside),Procession will stay out until your next turn
and the Durationcard will have its effect twice on your next turn, even though
theDuration card is trashed.
name: Procession
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: dark ages
cost: 4
description: "\n+1 Card\n +1 Action\nGain a Rats. Trash a card from your hand other\
\ than a Rats (or reveal a hand of all Rats).\n______________________\nWhen you\
\ tash this, +1 Card."
extra: Follow the instructions in order. First draw a card; then gaina Rats from
the Supply, putting it into your discard pile; then trasha card from your hand
that is not a Rats card. If there are no Ratscards left, you do not gain one.
If you have no cards in your handother than Rats, reveal your hand and you do
not trash a card. IfRats is trashed, you draw a card. This happens whether it
is yourturn or another player's, and regardless of which player has thecard that
trashed Rats. There are 20 copies of Rats, rather than theusual 10; the pile starts
with all 20, regardless of the number ofplayers.
name: Rats
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: dark ages
cost: 5
description: '
+ 1Action
Name a card. Reveal cards from the top of your deck until you reveal a Victory
card that is not the named card. Discard the other cards. Trash the Victory card
and gain a Victory card costing up to 3 Coins more than it.'
extra: You can name any card, whether or not it is being usedthis game or is a Victory
card. Then reveal cards from your deckuntil you reveal a Victory card that is
not what you named. If yourun out of cards, shuffle your discard pile and continue,
withoutshuffling in the revealed cards. If you run out of cards with nocards left
in your discard pile, stop there, discard everything, andnothing more happens.
If you did find a Victory card that was notwhat you named, you discard the other
revealed cards, trash theVictory card, and gain a Victory card costing up to3
Coins more than the trashed card. The card you gain comes from the Supply and
isput into your discard pile.
name: Rebuild
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: dark ages
cost: 5
description: '
+ 2 Coins
If there are any cards in the trash costing from 3 Coins to 6 Coins, gain one
of them. Otherwise, each other player reveals the top 2 cards of his deck, trashes
one of them costing from 3 Coins to 6 Coins, and discards the rest.'
extra: If there is a card in the trash costing from 3 Coins to 6 Coins, youhave
to gain one of them; it is not optional. You can look throughthe trash at any
time. The other players get to see what card youtook. The gained card goes into
your discard pile. Cards withPotion in the cost (from Alchemy) do not cost from
3 Coins to6 Coins. If there was no card in the trash costing from3 Coins to 6
Coins, you instead have eachother player reveal the top 2 cards of his deck, trash
one of themof his choice that costs from 3 Coins to 6 Coins (if possible), and
discard therest. Go in turn order, starting with the player to your left.
name: Rogue
potcost: 0
types: !!python/tuple [Action, Attack]
- !!python/object:__main__.Card
cardset: dark ages
cost: 0
description: '
Abandoned Mine: +1 Coin
Ruined Library: +1 Card
Ruined Marked: :1 Buy
Ruined Village: +1 Action
Survivors: Look at the top 2 cards of your deck. Discard them or put them back
in any order.'
extra: 'See Additional Rules for Dark Ages and Preparation.Abandoned Mine: When
you play this, you just get +1 Coin.Ruined Library: When you play this, you draw
a card.Ruined Market: When you play this, you just get +1 Buy.Ruined Village:
When you play this, you just get +1 Action.Survivors: You either discard both
cards, or put both cards back ontop; you cannot just discard one card.'
name: Ruins
potcost: 0
types: !!python/tuple [Action, Ruins]
- !!python/object:__main__.Card
cardset: dark ages
cost: 3
description: '
+1 Action
Reveal cards from the top of your deck until you reveal one costing 3 Coins or
more. Put that card into your hand and discard the rest.'
extra: If you run out of cards while revealing cards, shuffle yourdiscard pile (not
including the revealed cards) and continue. If yourun out of cards to reveal and
have no cards in your discard pile,stop there; discard everything revealed, and
you do not get a card.If you find a card costing 3 Coins or more, put that one
into your handand discard the rest. For example you might reveal Copper, thenCopper,
then Curse, then Province; Province costs 8 Coins, so youwould stop there, put
Province in your hand, and discard the twoCoppers and the Curse.
name: Sage
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: dark ages
cost: 5
description: '
+1 Coins
You may put your deck into your discard pile. Look through your discard pile and
put one card from it on top of your deck.'
extra: Putting your deck into your discard pile is optional, butputting a card from
your discard pile on top of your deck is not;you do it unless there are no cards
in your discard pile. Puttingyour deck into your discard pile will not trigger
Tunnel (fromHinterlands). If your deck has no cards in it, such as from puttingthem
into your discard pile, then the card you put on top of yourdeck will be the only
card in your deck.
name: Scavenger
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: dark ages
cost: 0
description: '
Worth 3 Coins
When you play this, return it to the Spoils pile.
(This is not in the Supply.)'
extra: This is never in the Supply; it can only be obtained viaBandit Camp, Marauder,
and Pillage. When you play Spoils, youget +3 Coins to spend this turn, and return
that copy of Spoils to itspile. You are not forced to play Treasures in your hand.
name: Spoils
potcost: 0
types: !!python/tuple [Treasure]
- !!python/object:__main__.Card
cardset: dark ages
cost: 2
description: '
+1 Coin
Choose one: +2 Actions; or +2 Buys; or gain a Silver.
______________________
When you trash this, gain an Action card.'
extra: When you play this, you get +1 Coins, and your choice of either+2 Actions,
+2 Buys, or gaining a Silver. The Silver comes from theSupply and is put into
your discard pile. If Squire is trashedsomehow, you gain an Attack card; the Attack
card comes from theSupply and is put into your discard pile. You can gain any
Attackcard available in the Supply, but if no Attack card is available, youdo
not gain one.
name: Squire
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: dark ages
cost: 3
description: '
+ 1 Buy
Discard any number of cards.
+1 Card per card discarded.
Discard any number of cards.
+ 1 Coins per card discarded the second time.'
extra: Discard any number of cards from your hand, anddraw as many cards as you
discarded. Then, discard any number ofcards - which could include cards you just
drew - and you get +1 Coinsper card you discarded that time.
name: Storeroom
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: dark ages
cost: 3
description: '
+1 Card
+1 Action
Each other player discards down to 4 cards in hand.
______________________
When you play another Attack card with this in play, you may trash this.
If you do, gain a Mercenary from the Mercenary pile.'
extra: When you play this, you draw a card and get +1 Action,then each other player
discards down to 4 cards in hand. Playerswho already have 4 or fewer cards in
hand do not do anything.While Urchin is in play, when you play another Attack
card, beforeresolving it, you may trash the Urchin. If you do, you gain aMercenary.
The Mercenary comes from the Mercenary pile, whichis not in the Supply, and is
put into your discard pile. If there areno Mercenaries left you do not gain one.
If you play the sameUrchin twice in one turn, such as via Procession, that does
not letyou trash it for a Mercenary. If you play two different Urchinshowever,
playing the second one will let you trash the first one.
name: Urchin
potcost: 0
types: !!python/tuple [Action, Attack]
- !!python/object:__main__.Card
cardset: dark ages
cost: 2
description: "\n+1 Card\n +1 Action\nReveal the top card of your deck. If it's a\
\ Curse, Ruins, Shelter, or Victory card, put it into your hand."
extra: You draw a card before revealing your top card. If the topcard of your deck
is a Curse, Ruins, Shelter, or Victory card, it goesinto your hand; otherwise
it goes back on top. A card withmultiple types goes into your hand if at least
one of the types isCurse, Ruins, Shelter, or Victory.
name: Vagrant
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: dark ages
cost: 4
description: '
+1 Card
+2 Actions
Reveal the top 3 cards of your deck.
Put the Actions back on top in any order and discard the rest.'
extra: First draw a card, then reveal the top 3 cardsof your deck, shuffling your
discard pile if there are not enoughcards in your deck. If there still are not
enough after shuffling, justreveal what you can. Put the revealed Action cards
on top of yourdeck in any order, and discard the other cards. A card withmultiple
types, one of which is Action, is an Action card. If youdidn't reveal any Action
cards, no cards will be put on top.
name: Wandering Minstrel
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: dark ages extras
cost: 1
description: '
Hovel: When you buy a Victory card, you may trash this from your hand.
Necropolis: +2 Actions
Overgrown Estate: 0 <VP>; when you trash this, +1 Card.'
extra: 'See Preparation. A shelter is never in the supply.Hovel: When you buy a
Victory card, if Hovel is in your hand, you maytrash the Hovel. A card with multiple
types, one of which isVictory, is a Victory card. You do not get anything for
trashingHovel; you just get to get rid of it.Overgrown Estate: It is a Victory
card despite being worth 0 Victory. If this istrashed, you draw a card, right
then, even in the middle ofresolving another card. For example, if you use Altar
to trashOvergrown Estate, you first draw a card, then gain a card costingup to
5 Coins. This card does not give you a way to trash itself, it merelydoes something
if you manage to trash it.Necropolis: This is an Action card; when you play it,
you get +2 Actions.'
name: Shelters
potcost: 0
types: !!python/tuple [Action, Shelter]
- !!python/object:__main__.Card
cardset: dark ages extras
cost: 3
description: '
Urchin: When you play this, you draw a card and get +1 Action, then each other
player discards down to 4 cards in hand. Players who already have 4 or fewer cards
in hand do not do anything. While Urchin is in play, when you play another Attack
card, before resolving it, you may trash the Urchin. If you do, you gain a Mercenary.
If there are no Mercenaries left you do not gain one. If you play the same Urchin
twice in one turn, such as via Procession, that does not let you trash it for
a Mercenary. If you play two different Urchins however, playing the second one
will let you trash the first one.'
extra: This card is not in the Supply; it can only be obtainedvia Urchin. When you
play it, you may trash 2 cards from yourhand. If you do, you draw two cards, get
+2 Coins, and each otherplayer discards down to 3 cards in hand. Players who already
have3 or fewer cards in hand do nothing. Players responding to thisAttack with
cards like Beggar must choose to do so before youdecide whether or not to trash
2 cards from your hand. If you playthis with only one card in hand, you may choose
to trash thatcard, but then will fail the "if you do" and will not draw cards
andso on. If the cards you trash do things when trashed, first trashthem both,
then choose what order to resolve the things they dowhen trashed.
name: Urchin / Mercenary
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: dominion
cost: 6
description: '
Reveal cards from your deck until you reveal 2 Treasure cards. Put those Treasure
cards in your hand and discard the other revealed cards.'
extra: If you have to shuffle in the middle, shuffle. Don'tshuffle in the revealed
cards as these cards do not goto the Discard pile until you have finished revealingcards.
If you run out of cards after shuffling and stillonly have one Treasure, you get
just that oneTreasure.
name: Adventurer
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: dominion
cost: 4
description: '
Gain a silver card; put it on top of your deck. Each other player reveals a Victory
card from his hand and puts it on his deck (or reveals a hand with no Victory
cards).'
extra: If you have no cards left in your Deck when you playthis card, the Silver
you gain will become the onlycard in your Deck. Similarly, if another players
hasno cards in his Deck, the Victory card he puts on topwill become the only card
in his Deck.
name: Bureaucrat
potcost: 0
types: !!python/tuple [Action, Attack]
- !!python/object:__main__.Card
cardset: dominion
cost: 2
description: "\n+1 Action\n Discard any number of cards. +1 Card per card discarded."
extra: You can't discard Cellar to itself, since it isn't inyour hand any longer
when you resolve it. Youchoose what cards to discard and discard them all atonce.
You only draw cards after you have discarded.If you have to shuffle to do the
drawing, thediscarded cards will end up shuffled into your newDeck.
name: Cellar
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: dominion
cost: 3
description: "\n+2 Coins\n You may immediately put your deck into your discard pile."
extra: You must resolve the Chancellor (decide whether ornot to discard your Deck
by flipping it into yourDiscard pile) before doing other things on your turn,like
deciding what to buy or playing another Actioncard. You may not look through your
Deck as youdiscard it.
name: Chancellor
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: dominion
cost: 2
description: '
Trash up to 4 cards from your hand.'
extra: You can't trash the Chapel itself since it isn't in yourhand when you resolve
it. You could trash adifferent Chapel card if that card were in your hand.
name: Chapel
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: dominion
cost: 5
description: "\n+4 Cards\n+1 Buy\n Each other player draws a card."
extra: The other players must draw a card whether theywant to or not. All players
should shuffle asnecessary.
name: Council Room
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: dominion
cost: 4
description: '
Trash this card. Gain a card costing up to 5 Coins.'
extra: The gained card goes into your Discard pile. It has tobe a card from the
Supply. You cannot use coinsfrom Treasures or previous Actions (like the Market)to
increase the cost of the card that you gain. If youuse Throne Room on Feast, you
will gain two cards,even though you can only trash Feast once. Gainingthe card
isn't contingent on trashing Feast; they'rejust two things that the card tries
to make you do.
name: Feast
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: dominion
cost: 5
description: '
+2 Actions
+1 Buy
+2 Coins
'
extra: If you are playing multiple Festivals, keep a carefulcount of your Actions.
Say how many you have leftout loud; this trick works every time (i.e. "I'mplaying
the Festival and now have two Actionsremaining. I play a Market and have two Actionsremaining.
I play another Festival and now havethree actions remaining...).
name: Festival
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: dominion
cost: 4
description: '
Variable, Worth 1 <VP> for every 10 cards in your deck (rounded down).'
extra: This Kingdom card is a Victory card, not an Actioncard. It does nothing until
the end of the game, whenit is worth 1 victory point per 10 cards in your Deck(counting
all of your cards - your Discard pile andhand are part of your Deck at that point).
Rounddown; if you have 39 cards, Gardens is worth 3victory points. During set-up,
place 12 Gardens inthe Supply for a 3+ player game and 8in the Supply for a 2
player game.
name: Gardens
potcost: 0
types: !!python/tuple [Victory]
- !!python/object:__main__.Card
cardset: dominion
cost: 5
description: '
+2 Cards
+1 Action
'
extra: Draw two cards. You may play another Action cardduring your Action phase.
name: Laboratory
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: dominion
cost: 5
description: '
Draw until you have 7 cards in hand. You may set aside any Action cards drawn
this way, as you draw them; discard the set aside cards after you finish drawing.'
extra: If you have to shuffle in the middle, the set-asidecards are not shuffled
into the new Deck. They willbe discarded when you have finished drawing cards.If
you run out of cards even after shuffling, you justget however many there were.
You are not obligatedto set aside Actions - you just have the option to doso.
If you have 7 or more cards in hand after youplay the Library, you don't draw
any cards.
name: Library
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: dominion
cost: 5
description: '
+1 Card
+1 Action
+1 Buy
+1 Coin
'
extra: Draw a card. You may play another Action cardduring your Actions phase. During
your Buy phase,you may buy an additional card from the supply, andadd one coin
to the total value of the Treasure cardsplayed.
name: Market
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: dominion
cost: 4
description: "\n+2 Coins\n Each other player discards down to 3 cards in his hand."
extra: The attacked players discard cards until they haveonly 3 cards in hand. Players
who had 3 or fewercards in hand when Militia was played do not discardany cards.
name: Militia
potcost: 0
types: !!python/tuple [Action, Attack]
- !!python/object:__main__.Card
cardset: dominion
cost: 5
description: '
Trash a Treasure card from your hand. Gain a Treasure card costing up to 3 Coins
more; put it into your hand.'
extra: Generally, you can trash a Copper card and gain aSilver, or trash a Silver
card and gain a Gold.However, you could also trash a Treasure to gain thesame
Treasure or a cheaper one. The gained cardgoes in your hand; thus, you can spend
it the sameturn. If you don't have a Treasure card in your handto trash, you can't
gain anything.
name: Mine
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: dominion
cost: 2
description: "\n+2 Cards\n When another player plays an Attack card, you may reveal\
\ this from your hand. If you do, you are unaffected by that Attack."
extra: An attack card is one that says "Attack" on the bottom line(usually, "Action
- Attack"). When someone else plays anAttack card, you may reveal the Moat by
showing it from yourhand to the other players and then returning it to your hand(before
the Attack card resolves). You are then unaffected bythat Attack card. You won't
gain a Curse because of a Witch orreveal a card to a Spy, and so on. Moat doesn't
stopanything an Attack does to other players or to the player of theAttack; for
example, if everyone else Moats a Witch, the personwho played it still gets to
draw 2 cards. Moat can also beplayed on your turn as an Action to draw 2 cards.
name: Moat
potcost: 0
types: !!python/tuple [Action, Reaction]
- !!python/object:__main__.Card
cardset: dominion
cost: 4
description: '
Trash a Copper from your hand. If you do, +3 Coins.'
extra: If you do not have a Copper in your hand to trash,you don't get the +3 Coins
to spend in the Buy phase.
name: Moneylender
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: dominion
cost: 4
description: '
Trash a card from your hand. Gain a card costing up to 2 Coins more than the trashed
card.'
extra: You cannot trash the Remodel as it isn't in your handwhen you resolve it
(you can trash a different Remodelcard from your hand). If you do not have a card
totrash, you cannot gain a card from the Remodel. Thegained card goes in your
Discard pile. You can onlygain cards from the Supply. The gained card need notcost
exactly 2 Coins more than the trashed card; it cancost that much or any amount
less. You cannot usecoins from Treasures or previous Actions (like theMarket)
to increase the cost of the card you gain. Youcan trash a card to gain a copy
of the same card.
name: Remodel
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: dominion
cost: 4
description: '
+3 Cards
'
extra: Draw three cards.
name: Smithy
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: dominion
cost: 4
description: "\n+1 Card\n+1 Action\n Each player (including you) reveals the top\
\ card of his deck and either discards it or puts it back, your chouce."
extra: Spy causes all players, including the one who playedit, to reveal the top
card of their Deck. Note that youdraw your card for playing Spy before any cards
arerevealed. Anyone who does not have any cards leftin their Deck shuffles in
order to have something toreveal. Anyone who still has no cards to revealdoesn't
reveal one. If players care about the order inwhich things happen for this, you
do yourself first,then each other player in turn order. Revealed cardsthat aren't
discarded are returned to the top of theirplayers' Decks.
name: Spy
potcost: 0
types: !!python/tuple [Action, Attack]
- !!python/object:__main__.Card
cardset: dominion
cost: 4
description: '
Each other player reveals the top 2 cards of his deck. If they revealed any Treasure
cards, they trash one of them that you choose. You may gain any or all of these
trashed cards. They discard the other revealed cards.'
extra: A player with just one card left revealed that last card andthen shuffles
to get the other card to reveal (without includingthe revealed card); a player
with no cards left shuffles to getboth of them. A player who still doesn't have
two cards toreveal after shuffling just reveals what he can. Each playertrashes
one Treasure card at most, of the attacker's choicefrom the two revealed cards,
and then you gain any of thetrashed cards that you want. You can only take Treasuresjust
trashed - not ones trashed on previous turns. You cantake none of them, all of
them, or anything in between. Putthe Treasures you decided to gain into your Discard
pile. Theones you choose not to gain stay in the Trash pile.
name: Thief
potcost: 0
types: !!python/tuple [Action, Attack]
- !!python/object:__main__.Card
cardset: dominion
cost: 4
description: '
Choose an Action card in your hand. Play it twice.'
extra: You pick another Action card in your hand, play it, and play itagain. The
second use of the Action card doesn't use up any extraActions you have. You completely
resolve playing the Action thefirst time before playing it the second time. If
you Throne Room aThrone Room, you play an Action, doing it twice, and then playanother
Action and do it twice; you do not resolve an Action fourtimes. If you Throne
Room a card that gives you +1 Action, suchas Market, you will end up with 2 Actions
left afterwards, which istricky, because if you'd just played Market twice you'd
only have 1Action left afterwards. Remember to count the number of Actionsyou
have remaining out loud to keep from getting confused! Youcannot play any other
Actions in between playing the ThroneRoomed Action twice.
name: Throne Room
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: dominion
cost: 3
description: '
+1 Card
+2 Actions
'
extra: If you're playing multiple Villages, keep a carefulcount of your Actions.
Say how many you have leftout loud; this trick works every time.
name: Village
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: dominion
cost: 5
description: "\n+2 Cards\n Each other player gains a Curse card."
extra: If there aren't enough Curses left to go around whenyou play the Witch, you
deal them out in turn order -starting with the player after you. If you play Witchwith
no Curses remaining, you will still draw 2 cards.A player gaining a Curse puts
it face-up into hisDiscard pile.
name: Witch
potcost: 0
types: !!python/tuple [Action, Attack]
- !!python/object:__main__.Card
cardset: dominion
cost: 3
description: '
+1 Buy
+2 Coins
'
extra: During your Buy phase, you may add 2 Coins to thetotal value of the Treasure
cards played, and you maybuy an additional card from the Supply.
name: Woodcutter
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: dominion
cost: 3
description: '
Gain a card costing up to 4 Coins.'
extra: The card you gain is put into your Discard pile. Ithas to be a card from
the Supply. You cannot usecoins from Treasures or previous Actions (like theMarket)
to increase the cost of the card you maygain. [You cannot gain cards with Potion
in the costwith Workshop.]
name: Workshop
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: guilds
cost: 4
description: '
+1 Action
Reveal the top 3 cards of your deck. The player to your left chooses one of them. Discard
that card. Put the other cards into your hand.'
extra: If there are not three cards in your deck, reveal what youcan, then shuffle
your discard pile into your deck to get the othercards. If there still are not
enough, just reveal what you can. Nomatter how many you revealed, the player to
your left chooses onefor you to discard, and the remaining cards go into your
hand.
name: Advisor
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: guilds
cost: 5
description: '
+1 Card
+1 Action
Take a Coin token.
______________________
Setup: Each player takes a Coin token.'
extra: When you play this, you draw a card, get +1 Action, andtake a Coin token.
In games using this card, each player starts thegame with a Coin token. This includes
games using the promocard Black Market in which Baker is in the Black Market deck.
name: Baker
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: guilds
cost: 5
description: '
Take two Coin tokens. You may trash a card from your hand and then pay any number
of Coin tokens. If you did trash a card, gain a card with a cost of up to the
cost of the trashed card plus the number of Coin tokens you paid.'
extra: First take two Coin tokens. Then you may trash a cardfrom your hand and pay
any number of Coin tokens (returningthem to the pile). The number of Coin tokens
you pay can be zero.Butcher itself is no longer in your hand and so cannot trash
itself(though it can trash another copy of Butcher). If you trashed acard, you
gain a card costing up to the cost of the trashed card plusthe number of Coin
tokens you paid. For example, you could trashan Estate and pay six Coin tokens
to gain a Province, or you couldtrash another Butcher and pay zero Coin tokens
to gain a Duchy.You can pay the Coin tokens you just got. Paying Coin tokens forthis
ability does not get you coins to spend, it just changes whatcards you can gain
with this ability.
name: Butcher
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: guilds
cost: 2
description: '
+1 Action
+1 Buy
Take a Coin token.'
extra: You get +1 Action and +1 Buy, and take a Cointoken.
name: Candlestick Maker
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: guilds
cost: 3
description: '
Name a card. Reveal the top 3 cards of your deck. Trash the matches. Put the
rest back on top in any order.
______________________
When you buy this, you may overpay for it. For each 1 Coin you overpaid, look
at the top card of your deck; trash it, discard it, or put it back.'
extra: When you play this, you name a card, reveal the top threecards of your deck,
trash each of those cards that has that name,and put the other cards back on your
deck in any order. You donot have to name a card being used this game. If there
are fewerthan three cards left in your deck, reveal the remaining cards, andshuffle
your discard pile (which does not include those cards) toget the remainder needed
to reveal. If there are still not enoughcards, just reveal as many as you can.
When you buy this, for eachextra 1 Coin you pay over the cost, you look at the
top card of yourdeck, and either trash it, discard it, or put it back on top.
If thereare no cards left in your deck, shuffle your discard pile into yourdeck
(including any cards already discarded to this overpay abilitythis turn), and
if there still are no cards in it, you do not look atone. If you overpay more
than 1 Coin, you may do different things foreach card you look at, and you will
look at the same card again ifyou put it back on top. For example if you bought
Doctor for 7 Coins,you would look at the top card four times; you might end up
firsttrashing a Copper, then discarding a Province, then putting a Silverback
on top, then putting that Silver back on top again.
name: Doctor
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: guilds
cost: 4
description: '
+1 Card
+1 Action
Reveal the top card of your deck. If it is an Action, play it.
______________________
When you buy this, you may overpay for it. For each 1 Coin you overpaid, look
through your discard pile and put a card from it on top of your deck.'
extra: 'When you play this, first draw a card and get +1 Action,then reveal the
top card of your deck. If it is an Action card, playit; this is not optional.
Playing the Action card does not "use up"one of your Action plays for the turn.
Cards with multiple types,one of which is Action (such as Great Hall from Dominion:Intrigue),
are Action cards. If Herald plays a Duration card (fromDominion: Seaside), the
Herald is still discarded normally at endof turn, as it is not needed to track
anything. When you buy this,you put one card from your discard pile on top of
your deck foreach extra 1 Coin you pay over the cost. For example, if you buy
Heraldfor 6 Coins, you will put two cards from your discard pile on top ofyour
deck. This card lets you look through your discard pile;normally you cannot. You
cannot look through your discard pilefirst to see how much you want to overpay,
and once you overpayyou must put the appropriate number of cards on top of yourdeck
if possible. If you overpay enough to put more cards on yourdeck than there are
cards in your discard pile, you just put all ofyour discard pile onto your deck.
You may not look through yourdiscard pile if you buy Herald without overpaying
for it. When youput multiple cards on your deck due to overpaying for a Herald,put
them on your deck in any order.'
name: Herald
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: guilds
cost: 5
description: '
Name a card. Reveal cards from the top of your deck until you reveal 3 cards
that are not the named card. Put those cards into your hand and discard the rest.'
extra: This draws you three cards that are not a particularcard. First name a card.
It does not have to be a card being usedthis game. Then reveal cards from the
top of your deck until youhave revealed three cards that are not the named card.
If you runout of cards without finding three, shuffle your discard pile intoyour
deck and continue. If you still cannot find three, stop. Put thecards you found
that were not the named card into your hand anddiscard the rest.
name: Journeyman
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: guilds
cost: 3
description: '
Worth 1 Coin.
______________________
When you buy this, you may overpay for it. If you do, gain a Silver per 1 Coin
you overpaid.'
extra: This is a Treasure worth 1 Coin, like Copper. When youbuy it, you gain a
Silver for each extra 1 Coin you pay over the cost. Forexample, if you buy a Masterpiece
for 6 Coins, you gain three Silvers.
name: Masterpiece
potcost: 0
types: !!python/tuple [Treasure]
- !!python/object:__main__.Card
cardset: guilds
cost: 5
description: '
+1 Buy
+1 Coin
______________________
While this is in play, when you buy a card, take a Coin token.'
extra: 'When you play this, you get +1 Buy and +1 Coin.While this is in play, any
time you buy a card you also take a Cointoken. Remember that you may only spend
Coin tokens prior tobuying cards, so you will not be able to immediately spend
thatCoin token. This ability is cumulative; if you have two MerchantGuilds in
play, each card you buy will get you two Coin tokens.However if you play a Merchant
Guild multiple times but onlyhave one in play, such as with Throne Room (from
Dominion) orKing''s Court (from Dominion: Prosperity), you will only get oneCoin
token when you buy a card.'
name: Merchant Guild
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: guilds
cost: 4
description: '
+1 Card
+2 Actions
You may discard a Treasure card. If you do, take a Coin token.'
extra: 'First you draw a card and get +2 Actions; then you maydiscard a Treasure.
You can discard the card you drew if it is aTreasure. If you discarded a Treasure
card, you take a Coin token.Cards with multiple types, one of which is Treasure
(such asHarem from Dominion: Intrigue), are Treasures.'
name: Plaza
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: guilds
cost: 5
description: '
Gain a Gold. Each other player gains a Curse. Each player who did draws a card.'
extra: 'The Gold and Curses come from the Supply and gointo discard piles. If there
is no Gold left, you do not gain one. Ifthere are not enough Curses left to go
around, deal them out inturn order, starting with the player to your left. Each
player whogained a Curse draws a card. This is not optional. A player who didnot
gain a Curse, whether due to the Curses running out or dueto some other reason,
does not draw a card. A player who usesWatchtower (from Dominion: Prosperity)
to trash the Curse didgain a Curse and so draws a card; a player who uses Trader
(fromDominion: Hinterlands) to gain a Silver instead did not gain aCurse and so
does not draw a card.'
name: Soothsayer
potcost: 0
types: !!python/tuple [Action, Attack]
- !!python/object:__main__.Card
cardset: guilds
cost: 2
description: '
Trash a card from your hand. Gain 2 cards each costing less than it.
______________________
When you buy this, you may overpay for it. If you do, gain 2 Action cards each
costing the amount you overpaid.'
extra: 'When you play this, trash a card from your hand,and gain two cards, each
costing less than the card you trashed.Trashing a card is not optional. If you
do not have any cards left inyour hand to trash, you do not gain any cards. The
two cards yougain can be different or the same. For example you could trash aGold
to gain a Duchy and a Silver. Gaining cards is not optional ifyou trashed a card.
The gained cards come from the Supply and areput into your discard pile; if there
are no cheaper cards in theSupply (for example if you trash a Copper), you do
not gain any.If there is only one card in the Supply cheaper than the trashedcard,
you gain that one. The cards you gain are gained one at atime; this may matter
with cards that do something when gained,such as Inn from Dominion: Hinterlands.
When you buy this, youmay choose to overpay for it. If you do, you gain two Action
cardseach costing exactly the amount you overpaid. The Action cardscan be different
or the same. For example, if you buy Stonemasonfor 6 Coins, you could gain two
Heralds. The Action cards come fromthe Supply and are put into your discard pile.
If there are no cardswith the appropriate cost in the Supply, you do not gain
one.Overpaying with a Potion (from Dominion: Alchemy) will let yougain cards with
Potion in the cost. Cards with multiple types, oneof which is Action (such as
Great Hall from Dominion: Intrigue),are Action cards. If you choose not to overpay,
you will not gainany cards from that ability; it is not possible to use it to
gainAction cards costing 0 Coins.'
name: Stonemason
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: guilds
cost: 4
description: '
You may trash a Treasure from your hand. Each other player with 5 or more cards
in hand discards a copy of it (or reveals a hand without it). Gain a Treasure
card costing up to 3 Coins more than the trashed card, putting it on top of your
deck.'
extra: 'You may trash a Treasure card from your hand. This isoptional. Cards with
multiple types, one of which is Treasure (likeHarem from Dominion: Intrigue),
are Treasures. If you do trash aTreasure, each other player with at least five
cards in hand discardsa copy of it from her hand if she can, or reveals a hand
with nocopies of it, and you gain a Treasure costing up to 3 Coins more thanthe
trashed Treasure, putting it on top of your deck. If there are nocards in your
deck, it becomes the only card in your deck. You donot have to gain a more expensive
Treasure; you may gain aTreasure with the same cost, or a cheaper Treasure. You
have togain a card if you trashed one though, if possible. The gainedTreasure
comes from the Supply.'
name: Taxman
potcost: 0
types: !!python/tuple [Action, Attack]
- !!python/object:__main__.Card
cardset: hinterlands
cost: 6
description: '
+1 Card
+2 Actions
When you gain this, gain a card costing less than this.'
extra: ''
name: Border Village
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: hinterlands
cost: 5
description: '
Worth 3 coins
______________________
When you gain this, gain two Coppers.'
extra: ''
name: Cache
potcost: 0
types: !!python/tuple [Treasure]
- !!python/object:__main__.Card
cardset: hinterlands
cost: 5
description: '
+1 Card
+1 Action
Look at the top 4 cards of your deck. Discard any number of them. Put the rest
back on top in any order.'
extra: ''
name: Cartographer
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: hinterlands
cost: 2
description: '
Reveal your hand.
+1 Card per Victory card revealed. If this is the first time you played a Crossroads
this turn, +3 Actions.'
extra: ''
name: Crossroads
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: hinterlands
cost: 3
description: '
Trash a card from your hand. Gain a card costing exactly 1 coin more than it and
a card costing exactly 1 less than it, in either order, putting them on top of
your deck.'
extra: ''
name: Develop
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: hinterlands
cost: 2
description: '
+2 Coins
Each player (including you) looks at the top card of his deck, and discards it
or puts it back.
______________________
In games using this, when you gain a Duchy, you may gain a Duchess.'
extra: ''
name: Duchess
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: hinterlands
cost: 5
description: '
+5 Cards
Discard 3 cards.
______________________
When you gain this, each other player gains a Silver.'
extra: ''
name: Embassy
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: hinterlands
cost: 6
description: '
2 <VP>
When you buy this, trash a card from your hand. Gain a card costing exactly 2
Coins more than the trashed card.'
extra: ''
name: Farmland
potcost: 0
types: !!python/tuple [Victory]
- !!python/object:__main__.Card
cardset: hinterlands
cost: 2
description: '
If this is the first time you played a Fool''s Gold this turn, this is worth 1
coin, otherwise it''s worth 4 coins.
______________________
When another player gains a Province, you may trash this from your hand. If you
do, gain a Gold, putting it on your deck.'
extra: ''
name: Fool's Gold
potcost: 0
types: !!python/tuple [Treasure, Reaction]
- !!python/object:__main__.Card
cardset: hinterlands
cost: 5
description: '
+2 Coins
______________________
While this is in play, when you buy a card, gain a card costing less than it that
is not a Victory card.'
extra: ''
name: Haggler
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: hinterlands
cost: 5
description: '
+1 Card
+1 Action
______________________
While this is in play, cards cost 1 Coin less, but not less than 0 Coins.'
extra: ''
name: Highway
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: hinterlands
cost: 5
description: '
Worth 1 Coin
When you play this, you may gain a Copper, putting it into your hand.
______________________
When you gain this, each other player gains a Curse.'
extra: ''
name: Ill-Gotten Gains
potcost: 0
types: !!python/tuple [Treasure]
- !!python/object:__main__.Card
cardset: hinterlands
cost: 5
description: '
+2 Cards
+2 Actions
Discard 2 cards.
______________________
When you gain this, look through your discard pile (including this), reveal any
number of Action cards from it, and shuffle them into your deck.'
extra: ''
name: Inn
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: hinterlands
cost: 4
description: '
Gain a Silver.
Look at the top card of your deck; discard it or put it back.
Draw until you have 5 cards in hand.
You may trash a card from your hand that is not a Treasure.'
extra: ''
name: Jack of all Trades
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: hinterlands
cost: 5
description: '
+3 Coins
Put a card from your hand on top of your deck.
When you gain this, put all Treasures you have in play on top of your deck in
any order.'
extra: ''
name: Mandarin
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: hinterlands
cost: 5
description: '
+3 Cards
+1 Buy
Each other player draws a card, then discards down to 3 cards in hand.'
extra: ''
name: Margrave
potcost: 0
types: !!python/tuple [Action, Attack]
- !!python/object:__main__.Card
cardset: hinterlands
cost: 4
description: '
+1 Coin
When you buy this or play it, each other player reveals the top 2 cards of his
deck, trashes a revealed Silver or Gold you choose, and discards the rest. If
he didn''t reveal a Treasure, he gains a Copper. You gain the trashed cards.'
extra: ''
name: Noble Brigand
potcost: 0
types: !!python/tuple [Action, Attack]
- !!python/object:__main__.Card
cardset: hinterlands
cost: 4
description: '
+1 Buy
+2 Coins
______________________
When you gain this, put it on top of your deck.'
extra: ''
name: Nomad Camp
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: hinterlands
cost: 3
description: '
+1 Card
+1 Action
+1 Coins
Discard a card.'
extra: ''
name: Oasis
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: hinterlands
cost: 3
description: '
Each player (including you) reveals the top 2 cards of his deck, and you choose
one: either he discards them, or he puts them back on top in an order he chooses.
+2 Cards'
extra: ''
name: Oracle
potcost: 0
types: !!python/tuple [Action, Attack]
- !!python/object:__main__.Card
cardset: hinterlands
cost: 3
description: '
+1 Card
+1 Action
At the start of Clean-up this turn, you may choose an Action card you have in
play. If you discard it from play this turn, put it on your deck.'
extra: ''
name: Scheme
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: hinterlands
cost: 4
description: '
Worth 1 <VP> for every 4 Victory cards in your deck (round down).'
extra: ''
name: Silk Road
potcost: 0
types: !!python/tuple [Victory]
- !!python/object:__main__.Card
cardset: hinterlands
cost: 4
description: '
You may trash a Treasure from your hand. If you do, choose one:
+2 Cards and +1 Action;or +2 Coins and +1 Buy.'
extra: ''
name: Spice Merchant
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: hinterlands
cost: 5
description: '
You may discard a Treasure. If you do, +3 Cards and +1 Action.'
extra: ''
name: Stables
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: hinterlands
cost: 4
description: '
Trash a card from your hand. Gain a number of Silvers equal to its cost in coins.
______________________
When you would gain a card, you may reveal this from your hand. If you do, instead,
gain a silver.'
extra: ''
name: Trader
potcost: 0
types: !!python/tuple [Action, Reaction]
- !!python/object:__main__.Card
cardset: hinterlands
cost: 3
description: '
2 <VP>
______________________
When you discard this other than during a Clean-up phase, you may reveal it. If
you do, gain a Gold.'
extra: ''
name: Tunnel
potcost: 0
types: !!python/tuple [Victory, Reaction]
- !!python/object:__main__.Card
cardset: intrigue
cost: 4
description: "\n+1 Buy\n You may discard an Estate card. If you do, +4 Coins. Otherwise,\
\ gain an Estate card."
extra: You are never obligated to discard an Estate, even ifyou have one in your
hand. However, if you do notdiscard an Estate, you must gain an Estate (if thereare
any left); you cannot choose to just get +1 Buyfrom this Card.
name: Baron
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: intrigue
cost: 4
description: "\n+1 Buy\n+1 Coin\n All cards (including cards in players' hands)\
\ cost 1 Coin less this turn, but not less than 0 Coins."
extra: Costs are 1 coin lower for all purposes. For example, ifyou played Village,
then Bridge, then Workshop, youcould use Workshop to gain a Duchy (because Duchy
nowcosts 4 Coins due to the Bridge). Then if you played 3 Coins,you could buy
a Silver (for 2 Coins) and an Estate(for 1 coin). Cards in players' decks are
also affected.The effect is cumulative; if you Throne Room a Bridge, allcards
will cost 2 Coins less this turn. Costs never go below0 Coins. For this reason,
if you play Bridge and then playUpgrade, you could trash a Copper (which still
costs zero,even though you played Bridge) and gain a Pawn (whichcosts 1 after
Bridge is played).
name: Bridge
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: intrigue
cost: 4
description: "\n+2 Coins\n If you've played 3 or more Actions this turn (counting\
\ this): +1 Card, +1 Action."
extra: You evaluate whether or not Conspirator gives you +1 Card and+1 Action when
you play it. Action cards played later in theturn do not change this evaluation.
For the purposes of counting actions, if youThrone Room an Action, that's one
Action of the Throne Room,one for the selected Action played the first time, and
one for theselected Action played the second time. For example, if youplay Throne
Room on Conspirator, the first conspirator will beyour second Action, and won't
give you +1 Card or +1 Action,but the second Conspirator will be your third Action,
and youwill get +1 Card and +1 Action for that second Conspirator.Action - Victory
cards are Actions.
name: Conspirator
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: intrigue
cost: 4
description: '
Copper produces an extra 1 Coin this turn.'
extra: This just changes how much money you get whenplaying Copper. The effect is
cumulative; if you useThrone Room on Coppersmith, each Copper that youplay that
turn will produce 3 coins.
name: Coppersmith
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: intrigue
cost: 2
description: "\n+3 Card\n Put a card from your hand on top of your deck."
extra: You draw cards and add them to your hand beforeputting one back. The card
you put on top of yourdeck can be any card in your new hand and doesn'thave to
be one of the 3 you just drew.
name: Courtyard
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: intrigue
cost: 5
description: '
Worth 1 <VP> per Duchy you have.'
extra: This does nothing until the end of the game, at whichtime it's worth 1 VP
per Duchy you have. Thiscounts all of your cards - your Discard pile and handare
part of your Deck at that point. During set-up,place 12 Dukes in the Supply for
a 3- or 4- [or 5- or6-] player game and 8 in the Supply for a 2-playergame.
name: Duke
potcost: 0
types: !!python/tuple [Victory]
- !!python/object:__main__.Card
cardset: intrigue
cost: 3
description: "\n+1 Card\n+1 Action\n 1 <VP>"
extra: This is both an Action card and a Victory card.When you play it, you draw
a card and may playanother Action. At the end of the game, it's worth 1VP, like
an Estate. During set-up, place 12 GreatHalls in the Supply for a 3- or 4- [or
5- or 6-] playergame and 8 in the Supply for a 2-player game.
name: Great Hall
potcost: 0
types: !!python/tuple [Action, Victory]
- !!python/object:__main__.Card
cardset: intrigue
cost: 6
description: '
Worth 2 Coins, 2 <VP>'
extra: This is both a Treasure card and a Victory card. Youcan play it for 2 coins,
just like a Silver card. At theend of the game, it's worth 2 VP. During set-up,place
12 Harems in the Supply for a 3- or 4- [or 5- or6-] player game and 8 in the Supply
for a 2-playergame.
name: Harem
potcost: 0
types: !!python/tuple [Treasure, Victory]
- !!python/object:__main__.Card
cardset: intrigue
cost: 4
description: '
Gain a card costing up to 4 Coins. If it is an... Action card, +1 Action. Treasure
card, +1 Coin. Victory card, +1 Card.'
extra: The card you gain must be from the Supply and isput into your discard pile.
You get a bonusdepending on what type of card you gained. A cardwith 2 types gives
you both bonuses; if you useIronworks to gain a Great Hall, you will then draw
acard (because Great Hall is a Victory card) and mayplay another Action (because
Great Hall is an Actioncard). Costs of cards are affected by Bridge. [Youcannot
gain a card with Potion in the cost withIronworks.]
name: Ironworks
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: intrigue
cost: 3
description: "\n+2 Card\n Each player passes a card in their hand to the player\
\ on their left. You may trash a card from your hand."
extra: First you draw 2 cards. Next, each player (all at thesame time) chooses a
card from his hand and places itface down on the table between him and the player
tohis left. The player to the left then puts that card intohis hand. Cards are
passed simultaneously, so youmay not look at the card you are receiving until
youhave chosen a card to pass. Finally, you may trash acard from your hand. Only
the player who playedMasquerade may trash a card. This is not an Attackand cannot
be responded to with Moat or SecretChamber.
name: Masquerade
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: intrigue
cost: 4
description: "\n+1 Card\n+2 Actions\n You may trash this card immediately. If you\
\ do, +2 Coins."
extra: You must decide whether or not to trash MiningVillage or not before moving
on to other actions orother phases. You get a card and +2 Actions,whether you
choose to trash it or not. If you trash ityou also get +2 Coins. If you Throne
Room aMining Village, you cannot trash Mining Villagetwice. You will get +1 Card,
+2 Actions, and +2Coins the first time you play it and trash it and whenyou play
it the second time with the Throne Roomyou get +1 Card and +2 Actions but cannot
trash itagain.
name: Mining Village
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: intrigue
cost: 5
description: "\n+1 Action\n Choose one: +2 Coins; or discard your hand, +4 Cards,\
\ and each other player with at least 5 cards in hand discards his hand and draws\
\ 4 cards."
extra: You get +1 Action whichever option you choose.The options are +2 coins, or
everything after that -discarding, drawing 4 cards, and other playersdiscarding
and drawing. A player who Moats thisneither discards nor draws. Other players
are onlyaffected by this if they have 5 or more cards in hand.Other players can
use Secret Chamber when you playMinion even if they do not have 5 or more cards
inhand. [You make your choice on how to use Minionafter other players are done
revealing Reactions.]
name: Minion
potcost: 0
types: !!python/tuple [Action, Attack]
- !!python/object:__main__.Card
cardset: intrigue
cost: 6
description: '
2 <VP>
Choose one: +3 Cards, or +2 Actions.'
extra: This is both an Action card and a Victory card.When you play it, you choose
either to draw 3 cardsor to get 2 more Actions to use; you cannot mix andmatch.
At the end of the game, this is worth 2 VP.During set-up, place 12 Nobles in the
Supply for a 3-or 4- [or 5- or 6-] player game and 8 in the Supplyfor a 2-player
game.
name: Nobles
potcost: 0
types: !!python/tuple [Action, Victory]
- !!python/object:__main__.Card
cardset: intrigue
cost: 2
description: '
Choose two: +1 Card, +1 Action, +1 Buy, +1 Coin. (The choices must be different.).'
extra: First pick any 2 of the 4 options. You cannot pick thesame option twice.
After picking both, do both, ineither order. You may not choose to draw a card,look
at the card drawn, and then make your secondchoice.
name: Pawn
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: intrigue
cost: 5
description: '
Each other player reveals cards from the top of his deck until revealing one costing
3 Coins or more. He trashes that card and may gain a card costing at most 2 Coins
less than it. He discards the other revealed cards.'
extra: Each other player turns over the top cards of his deck until hereveals one
costing 3 coins or more. If a player needs to shuffleto continue revealing cards,
he does not shuffle in the alreadyrevealed cards. If he goes through all of his
cards withoutfinding a card costing 3 coins or more, he just discardseverything
revealed and is done. If he does find a card costing3 coins or more, he trashes
it, and then may choose to gain acard costing at most 2 coins less than the trashed
card. Forexample, if he trashed a card costing 5 coins, he may gain a cardcosting
up to 3 coins. The gained card must be from the Supplyand is put into his discard
pile, as are his revealed cards. Costsof cards are affected by Bridge.
name: Saboteur
potcost: 0
types: !!python/tuple [Action, Attack]
- !!python/object:__main__.Card
cardset: intrigue
cost: 4
description: "\n+1 Action\n Reveal the top 4 cards of your deck. Put the revealed\
\ Victory cards into your hand. Put the other cards on top of your deck in any\
\ order."
extra: If there are fewer than 4 cards left in your deck,reveal all the cards in
your deck, shuffle your discardpile (which does not include currently revealedcards),
and then reveal the remainder needed. Action- Victory cards are Victory cards.
Curse cards arenot Victory cards. Take all revealed Victory cardsinto your hand;
you cannot choose to leave some ontop. You do not have to reveal the order that
you putthe cards back in.
name: Scout
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: intrigue
cost: 2
description: '
Discard any number of cards. +1 Coin per card discarded. - When another player
plays an Attack card, you may reveal this from your hand. If you do, +2 cards,
then put 2 cards from your hand on top of your deck.'
extra: When you play this as an Action on your turn, you first discard any number
of cardsfrom your hand, then get 1 coin per card you discarded. You may choose
to discardzero cards, but then you will get zero additional coins. The other ability
does nothingat that time as it is only used as a Reaction. When someone else plays
an Attackcard, you may reveal Secret Chamber from your hand. If you do, first
you draw 2cards, then you put at 2 cards from your hand on top of your deck (in
any order). Thecards you put back do not have to be the ones you drew. You can
put SecretChamber itself on top of your deck; it's still on your hand when you
reveal it.Revealing Secret Chamber happens prior to resolving what an Attack does
to you.For example, if another player plays Thief, you can reveal Secret Chamber,
draw 2cards, put 2 back, and then you resolve getting hit by the Thief. You can
revealSecret Chamber whenever another player plays an Attack card, even if that
Attackwould not affect you. Also, you can reveal more than one Reaction card in
responseto an Attack. For example, after revealing the Secret Chamber in response
to anAttack and resolving the effect of the Secret Chamber, you can still reveal
a Moat toavoid the Attack completely.
name: Secret Chamber
potcost: 0
types: !!python/tuple [Action, Reaction]
- !!python/object:__main__.Card
cardset: intrigue
cost: 3
description: "\n+2 Actions\n Reveal your hand. If you have no Action cards in hand,\
\ +2 Cards."
extra: You get 2 more Actions to use no matter what elsehappens. Then you must reveal
your hand. If youhave no Action cards in hand, you draw 2 cards. Ifthe first card
you draw is an Action card, you stilldraw the second card. Action - Victory cards
areAction cards.
name: Shanty Town
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: intrigue
cost: 3
description: '
Choose one: +2 Cards; or +2 Coins; or trash 2 cards from your hand.'
extra: If you choose to trash 2 cards and have 2 or morecards in your hand after
playing the Steward, thenyou must trash exactly 2 cards. You may choose totrash
2 cards, even if you only have 1 card left inyour hand after playing the Steward;
just trash theremaining card in your hand. You cannot mix andmatch - you either
draw 2 cards, get 2 coins, or trash2 cards.
name: Steward
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: intrigue
cost: 3
description: "\n+2 Coins\n Each other player trashes the top card of his deck and\
\ gains a card with the same cost that you choose."
extra: A player with no cards left in his Deck shuffles first; a player whostill
has no cards does not trash a card or gain a card. If the ordermatters (such as
when piles are running low), resolve Swindler inturn order starting with the player
to your left. Gained cards go todiscard piles. If a player trashed a 0-cost card
such as Copper, youmay choose to give him Curse (if there are any left). You can
givea player another copy of the same card he trashed. The gained cardshave to
be ones from the Supply, and you have to pick a card that'sleft if you can (you
cannot pick an empty pile). If there are no cardsin the Supply with the same cost
as a given player's trashed card, nocard is gained by that player. A player who
Moats this does notreveal a card from his deck, and so neither trashes a card
nor gains acard.
name: Swindler
potcost: 0
types: !!python/tuple [Action, Attack]
- !!python/object:__main__.Card
cardset: intrigue
cost: 5
description: "\n+3 Card\n Each other player chooses one: he discards 2 cards; or\
\ he gains a Curse card, putting it in his hand."
extra: Each other player chooses which option to suffer and thensuffers it. A player
can choose to gain a Curse even whenthere are no Curses left, in which case he
doesn't gainone; and a player can choose to discard 2 cards even if hehas no cards
in hand or one card in hand (if he has onecard, he discards that single card).
Gained Curses go tothe players' hands rather than their discard piles. If therearen't
enough Curses left for everybody, deal them aroundin turn order starting with
the player to your left. Whenthe order matters (such as with very few Curses left),
eachplayer makes his decision of which fate to suffer in turnorder.
name: Torturer
potcost: 0
types: !!python/tuple [Action, Attack]
- !!python/object:__main__.Card
cardset: intrigue
cost: 5
description: '
Trash 2 cards from your hand. If you do, gain a silver card; put it into your
hand.'
extra: If you have 2 or more cards, you must trash exactly 2cards and gain a Silver
card. The gained Silver cardgoes into your hand and can be spent the same turn.If
the Silver pile is empty, you do not gain a Silvercard (but still trash cards
if possible). If you onlyhave one card left in your hand and you play TradingPost,
you trash the one remaining card but you do notgain a Silver. If you have no cards
left when you playthis, nothing happens.
name: Trading Post
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: intrigue
cost: 5
description: '
The player to your left reveals then discards the top 2 cards of his deck. For
each differently named card revealed, if it is an... Action Card, +2 Actions;
Treasure Card, +2 Coins; Victory Card, +2 Cards.'
extra: If the player after you has fewer than 2 cards left in hisdeck, he reveals
all the cards in his deck, shuffles hisdiscard pile (which does not include currently
revealedcards), and then reveals the remainder needed. The playerthen discards
the revealed cards. If the player after youdoes not have enough cards to reveal
2, he reveals what hecan. You get bonuses for the types of cards revealed,counting
only the different cards. A card with 2 typesgives you both bonuses. So if the
player to your leftreveals Copper and Harem, you get +4 Coins and +2cards; if
he reveals 2 Silvers, you just get +2 coins. Curseproduces no bonus.
name: Tribute
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: intrigue
cost: 5
description: "\n+1 Card\n+1 Action\n Trash a card from your hand. Gain a card costing\
\ exactly 1 Coin more than it."
extra: Draw a card first. Then, you must trash a card from your handand gain a card
costing exactly 1 coin more than the trashedcard. The gained card has to be a
card in the Supply, and it goesinto your discard pile. If there are no cards available
for thatcost, you do not get one (you still trashed a card though). If youdo not
have a card in your hand to trash, you neither trash norgain a card. Card costs
are affected by Bridge. Since Bridgeaffects the costs of the card you trash and
then card you gain, inmost cases the Bridge will have no net effect. But since
cardscannot go below zero in cost, a Bridge played before an Upgradewould allow
you to trash a Copper and gain an Estate.
name: Upgrade
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: intrigue
cost: 3
description: "\n+1 Card\n+1 Action\n Name a card, then reveal the top card of your\
\ deck. If it is the named card, put it in your hand."
extra: First you draw your card. Then name a card("Copper," for example - not "Treasure")
and revealthe top card of your deck; if you named the samecard you revealed, put
the revealed card in yourhand. If you do not name the right card, you put therevealed
card back on top.
name: Wishing Well
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: promo
cost: 3
description: "\n+2 Coins\n Reveal the top 3 cards of the Black Market deck. You\
\ may buy one of them immediately. Put the unbought cards on the bottom of the\
\ Black Market deck in any order.\n(Before the game, make a Black Market deck\
\ out of one copy of each Kingdom card not in the supply.)."
extra: Black Market allows you to Buy a card during the Action phase. You can use
coins provided by otherAction cards played earlier in the Action phase and you
can also play Treasure cards from your hand topay the cost of the bought card.
The Treasure cards are played to the table in your play area, just as youwould
during the Buy phase. You may play more Treasure cards than are required for the
purchase; theextra coins from Action cards and Treasure cards are available to
use during your Buy phase. You mayeven play Treasure cards without Buying a card.
You may not reuse coins already spent during a turn. Acard bought during the Action
phase does not count as a card bought in your Buy phase, so you do notneed an
action card giving you +1 Buy to still buy a card during your normal Buy phase.The
Black Market deck, created before game start, is made up of Kingdom cards that
are not in the Supply of the current game. The players should agree before the
game which cards will be used to create the Black Market deck (for example, you
could agree to use one of every Kingdom card you own that is not a part of the
Supply). It is recommended that the Black Market deck contain at least 15 Kingdom
cards, with no duplicates. All players can see which cards are placed in the Black
Market deck before the game begins, at which point the deck is shuffled. This
deck is not a Supply pile and if it is emptied, it does not count towardsthe end
game conditions.If you play Black Market and the Black Market deck is empty, you
cannot buy a card but you still get +2Coins. If you play Black Market and choose
not to buy one of the three cards from the Black Market deck,you still get +2
Coins.
name: Black Market
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: promo
cost: 4
description: '
Reveal the top 5 cards of your deck. The player to your left chooses one for you
to discard. Draw the rest.'
extra: If you do not have 5 cards in your deck, reveal asmany as you can and shuffle
your discard pile toreveal the rest. The player to your left then choosesone of
the revealed cards for you to discard and thenyou draw the rest. If you do not
have enough cardsleft to reveal 5 cards, even after shuffling, reveal asmany as
you can. The opponent to your left stilldiscards one card before you draw the
rest.
name: Envoy
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: promo
cost: 5
description: '
+1 Action
Choose one; you get the version in parentheses: Each player gets +1 (+3) Cards;
or each player gains a Silver (Gold); or each player may trash a card from his
hand and gain a card costing exactly 1 Coin (2 Coins) more.'
extra: ''
name: Governor
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: promo
cost: 5
description: '
Worth 2 Coins. When you shuffle, you may put this anywhere in your deck.'
extra: Stash is a Treasure that produces 2 coins when played,like Silver. Whenever
you shuffle your deck, you canchoose where in your deck each copy of Stash that
youhave goes. You can't look at the fronts of the other cardsin your deck to see
where to put it; Stash itself has adifferent card back, so that's how you'll know
where it is.If you have multiple copies of Stash, you can clump themtogether or
spread them out or whatever you want. SinceStash has a different card back, you
will also know if it'sin a player's hand, or set aside for someone's Haven (fromSeaside),
and so on.
name: Stash
potcost: 0
types: !!python/tuple [Treasure]
- !!python/object:__main__.Card
cardset: promo
cost: 4
description: '
+1 Card
+2 Actions
At the start of Clean-up, if you have this and no more than one other Action card
in play, you may put this on top of your deck.'
extra: ''
name: Walled Village
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: prosperity
cost: 7
description: '
Worth ? Coins.
When you play this, it`s worth 1 Coin per Treasure card you have in play (counting
this).'
extra: This is a Treasure worth a variable amount. Whenyou play Bank, it is worth
1 coin per Treasure youhave in play, counting itself. Remember, you choosewhat
order to play Treasure cards. If you play Bankwith no other Treasures in play,
it is worth 1 coin. Ifyou play two copies of Bank in a row, the one youplay second
will be worth 1 coin more than the firstone. Bank produces money right when you
play it;things that happen later in the turn will not changehow much money you
got from it.
name: Bank
potcost: 0
types: !!python/tuple [Treasure]
- !!python/object:__main__.Card
cardset: prosperity
cost: 4
description: '
+1 Coin
+1 <VP>
Trash a card from your hand. +<VP> equal to half its cost in coins, rounded down.
Each other player may trash a card from his hand.'
extra: '[When a player takes VP tokens, he takes a player mat to put them on. VPtokens
are not private and anyone can count them. VP tokens come in 1 VP and5 VP denominations
and players can make change as needed. Tokens areunlimited and if they run out,
use something else to track any further tokens. Atthe end of the game, players
add the total value of their VP tokens to their score.]Trashing a card is optional
for the other players but mandatory for you.You trash a card, then each other
player may trash a card, in turn order. Only theplayer who played Bishop can get
VP tokens from it. Potion in costs isignored, for example if you trash Golem (from
Alchemy) which costs 4coins 1 potion, you get 3 VP tokens total (counting the
1 VP you alwaysget from Bishop). If you have no cards left in your hand to trash,
youstill get the 1 coin and 1 VP token.'
name: Bishop
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: prosperity
cost: 5
description: '
+1 Card
+2 Actions
If there are one or more empty Supply piles, +1 Card. If there are two or more,
+1 Coin and +1 Buy.'
extra: You draw a card and can play two more Actions no matterwhat. If there is
just one empty pile in the Supply, youalso draw another card. If there are two
or more emptypiles, you both draw another card, and get 1 coin to spendand an
extra Buy to use in the Buy phase. There are nofurther bonuses if three or more
piles are empty. Thisonly checks how many piles are empty when you play it;if
piles become empty later in the turn, you do not go backand get the bonuses. If
a pile stops being empty due tocards being returned to it, such as with the Seaside
cardAmbassador, Cities played after that will not count thatpile as empty. An
empty trash pile does not count for this.
name: City
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: prosperity
cost: 11
description: '
10 <VP>.'
extra: This is not a Kingdom card. You do not use it every game. It is a Victory
card worth10 VP.If only Kingdom cards from Prosperity are being used this game,
then the Platinumand Colony piles are added to the Basic cards in the Supply for
the game. If a mix ofKingdom cards from Prosperity and other sets are being used,
then the inclusion ofPlatinum and Colony in the Supply should be determined randomly,
based on theproportion of Prosperity and non-Prosperity cards in use. For example,
choose arandom Kingdom card being used - such as the first card dealt out from
theRandomizer deck [this is equivalent to rolling a d10 or choosing a card at
randomafter all 10 have been selected] - and if it is from Prosperity, add Platinum
and Colonyto the Supply. Platinum and Colony are not Kingdom cards; when those
are included,there are 10 Kingdom cards, plus Copper, Silver, Gold, Platinum,
Estate, Duchy,Province, Colony, and Curse, in the Supply. Use 8 Colonies for a
2-player game, or12 Colonies for a game with 3 or more players. [Use all 12 Platinum
regardless of thenumber of players. Platinum and Colony are meant to be used together
and both orneither should be used, not one or the other.]
name: Colony
potcost: 0
types: !!python/tuple [Victory]
- !!python/object:__main__.Card
cardset: prosperity
cost: 5
description: '
Worth 3 Coins.
+1 Buy
When you play this, the player to your left names a card. You can''t buy that
card this turn.'
extra: This is a Treasure worth 3 coins, like Gold. When you play it, youget +1
Buy, the player to your left names a card, and you cannotbuy the named card this
turn. This does not stop you from gainingthe card in ways other than buying it
(such as via Hoard). He doesnot have to name a card in the Supply. If you play
multipleContrabands in one turn, the player to your left names a card eachtime;
if he names different cards, you cannot buy any of the namedcards this turn. You
can play Treasures in any order, and youresolve this ability right when you play
it, before playing anyfurther Treasure cards. Note that once you buy a card in
the Buyphase, you cannot play more Treasures. The number of cards left ina player's
hand is public information; you can ask whenever youwant to know it (for example,
when that player plays Contraband).
name: Contraband
potcost: 0
types: !!python/tuple [Treasure]
- !!python/object:__main__.Card
cardset: prosperity
cost: 5
description: '
Look through your discard pile, reveal any number of Copper cards from it, and
put them into your hand.'
extra: This card lets you look through your discard pile,something you normally
are not allowed to do. Youonly get to look through your discard pile when youplay
this. You do not have to show the other playersyour entire discard pile, just
the Coppers you takeout. After you take out the Coppers, you can leavethe cards
in your discard pile in any order.
name: Counting House
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: prosperity
cost: 7
description: '
Trash a card from your hand. Gain a card costing up to 3 Coins more than the trashed
card.'
extra: This is not in your hand after you play it, so youcannot trash it as the
card trashed. The card you gaincan cost up to 3 coins more than the trashed card,
butit can also cost any smaller amount, even less than thecost of the trashed
card. You can trash a card andgain a copy of the same card. If you have no card
inhand to trash, you do not gain a card. The card yougain comes from the Supply
and is put into yourdiscard pile.
name: Expand
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: prosperity
cost: 7
description: '
Trash any number of cards from your hand. Gain a card with cost exactly equal
to the total cost in coins of the trashed cards.'
extra: '"Any number" includes zero. If you trash no cards,you have to gain a card
costing 0 coins if you can.This is different from how cards like Expand work ifyou
do not trash anything, because Forge looks at thetotal, not at any one card''s
cost. If there is no card atthe required cost, you do not gain a card. The cardyou
gain comes from the Supply and is put into yourdiscard pile. Potion symbols (on
cards fromAlchemy) are not added, and the card you gaincannot have a potion symbol
in its cost.'
name: Forge
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: prosperity
cost: 6
description: '
+1 Buy
+2 Coins
Each other player discards down to 3 cards in hand.
While this is in play, when you buy a card, +1 <VP>.'
extra: '[When a player takes VP tokens, he takes a player mat to put them on. VPtokens
are not private and anyone can count them. VP tokens come in 1 VP and5 VP denominations
and players can make change as needed. Tokens areunlimited and if they run out,
use something else to track any further tokens. Atthe end of the game, players
add the total value of their VP tokens to their score.]You get 1 VP token for
each card you buy, but do not get aVP token for gaining a card some other way.
Multiplecopies of Goons are cumulative; if you have two Goons inplay and buy a
Silver, you get 2 VP tokens. However ifyou King''s Court a Goons, despite having
played the card3 times, there is still only one copy of it in play, so buyingSilver
would only get you 1 VP token.'
name: Goons
potcost: 0
types: !!python/tuple [Action, Attack]
- !!python/object:__main__.Card
cardset: prosperity
cost: 6
description: '
+1 Card
+1 Action
+1 Buy
+2 Coins
You can''t buy this if you have any Copper in play.'
extra: You do not have to play all of the Treasures in your handin your Buy phase.
Coppers in your hand do not stop youfrom buying Grand Market - only Coppers in
play do.Coppers that were in play earlier in the turn but are notanymore also
don't stop you; if you have 11 Coppers inplay and 2 Buys, you could buy a Mint,
trash all of yourplayed Treasures, and then buy a Grand Market. You cangain Grand
Market other ways - for example with Expand- whether or not you have Coppers in
play. Treasuresother than Copper do not prevent you from buying GrandMarket, even
if they are worth 1 coin (such as Loan).
name: Grand Market
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: prosperity
cost: 6
description: '
Worth 2 Coins.
While this is in play, when you buy a Victory card, gain a Gold.'
extra: This is a Treasure worth 2 coins, like Silver. When you buy aVictory card
with this in play, you gain a Gold card from theSupply, putting it into your discard
pile. If there are no Goldsleft, you do not get one. If you have multiple Hoards
in play,you will gain multiple Golds from buying a single one. Sofor example if
you had two Hoards in play and no othermoney, with +1 Buy, you could buy two Estates
and gainfour Golds. Victory cards include cards that are other typesas well, such
as Nobles and Harem in Intrigue. You gain aGold even if you use Watchtower to
immediately trash theVictory card you gained. Victory cards gained other than
bybuying them do not get you Gold.
name: Hoard
potcost: 0
types: !!python/tuple [Treasure]
- !!python/object:__main__.Card
cardset: prosperity
cost: 7
description: '
You may choose an Action card in your hand. Play it three times.'
extra: This is similar to Throne Room (from Dominion), but plays the Actionthree
times rather than twice. You pick another Action card in yourhand, play it, play
it again, and play it a third time. This does not useup any extra Actions you
were allowed to play due to cards likeWorker's Village - King's Court itself uses
up one Action and that isit. You cannot play any other cards in between resolving
the King'sCourt-ed Action card multiple times, unless that Action cardspecifically
tells you to (such as King's Court itself does). If youKing's Court a King's Court,
you will play three different Actions afterthat, playing each one of them three
times - you do not play oneAction nine times. If you King's Court a card that
gives you +1Action, such as Grand Market, you will end up with 3 Actions leftafterwards.
name: King's Court
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: prosperity
cost: 3
description: '
Worth 1 Coin.
When you play this, reveal cards from your deck until you reveal a Treasure. Discard
it or trash it. Discard the other cards.'
extra: This is a Treasure worth 1 coin, like Copper. When youplay it, you reveal
cards from the top of your deck untilrevealing a Treasure card, and then you decide
whetherto trash that card or discard it. Then you discard all ofthe other revealed
cards. If you run out of cards beforerevealing a Treasure, shuffle your discard
pile (but notthe revealed cards) to get more; if you still do not find aTreasure,
just discard all of the revealed cards.Remember that you can play Treasures in
any order inthe Buy phase and can choose not to play some of yourTreasures if
you want.
name: Loan
potcost: 0
types: !!python/tuple [Treasure]
- !!python/object:__main__.Card
cardset: prosperity
cost: 5
description: '
You may reveal a Treasure card from your hand. Gain a copy of it.
When you buy this, trash all Treasures you have in play.'
extra: When you buy this, you trash all of your Treasure cards in play. You donot
trash Treasure cards in your hand or elsewhere; just the ones in play, ifany.
If you buy multiple cards in a turn, trash your Treasures right whenyou buy Mint;
you still have any leftover coins they produced for spendingon something else.
Remember you do not have to play all of the Treasuresfrom your hand each turn
(just all the ones you want producing money foryou). You do not get additional
chances to play Treasure cards betweenbuys in the Buy phase; first you play Treasures,
then you buy cards. Whenyou play Mint, you reveal a Treasure card from your hand
and gain a copyof it from the Supply. The gained card goes into your discard pile.
Therevealed card stays in your hand. The Treasure card can also have othertypes,
like Harem (from Intrigue). If you buy a Mint and use Watchtowerto put it on top
of your deck or trash it, you still trash all of your Treasuresfrom play. However,
if you buy a Mint with Royal Seal in play, the RoyalSeal will be gone before you
can use it to put Mint on your deck.
name: Mint
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: prosperity
cost: 4
description: "\n+2 Coins\n +1 <VP>"
extra: '[When a player takes VP tokens, he takes a playermat to put them on. VP
tokens are not private andanyone can count them. VP tokens come in 1 VP and5 VP
denominations and players can make change asneeded. Tokens are unlimited and if
they run out, usesomething else to track any further tokens. At the endof the
game, players add the total value of their VPtokens to their score.]'
name: Monument
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: prosperity
cost: 5
description: '
+2 Coins
Each other player may discard a Curse. If he doesn''t, he gains a Curse and a
Copper.'
extra: This hits the other players in turn order when that matters (suchas when
the Curse or Copper pile is low). Each of the otherplayers in turn chooses whether
or not to discard a Curse cardfrom his hand, and if he does not, gains a Curse
and a Copperfrom the Supply, putting them into his discard pile. If either theCurse
or Copper pile is empty, he still gains the other one. Ifboth are empty, he does
not gain either, but can still discardCurse if he wants to. A player using Moat
(from Dominion) onthis may not discard a Curse, and doesn't gain a Curse orCopper
- you cannot Moat just part of the attack. A playerusing Watchtower on this can
use it just to trash the Curse, justto trash the Copper, or to trash both.
name: Mountebank
potcost: 0
types: !!python/tuple [Action, Attack]
- !!python/object:__main__.Card
cardset: prosperity
cost: 8
description: "\n+1 Card\n+1 Action\n +2 Coin\nDuring your Buy phase, this costs\
\ 2 Coins less per Action card you have in play, but not less than 0 Coins."
extra: Most of the time, this costs 8 coins. During Buyphases, this costs 2 coins
less per Action card youhave in play. This cost applies to all Peddler cards,including
ones in hands and decks. It never costs lessthan 0 coins. If you play King's Court
on Worker'sVillage, for example, that is just two Action cardsyou have in play,
even though you played theWorker's Village three times. Buying cards using thepromotional
card Black Market is something thatdoes not happen during a Buy phase, so Peddler
stillcosts 8 coins then.
name: Peddler
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: prosperity
cost: 9
description: '
Worth 5 Coins.'
extra: This is not a Kingdom card. You do not use it every game. It is a Treasure
worth 5coins.If only Kingdom cards from Prosperity are being used this game, then
the Platinumand Colony piles are added to the Basic cards in the Supply for the
game. If a mix ofKingdom cards from Prosperity and other sets are being used,
then the inclusion ofPlatinum and Colony in the Supply should be determined randomly,
based on theproportion of Prosperity and non-Prosperity cards in use. For example,
choose arandom Kingdom card being used - such as the first card dealt out from
theRandomizer deck [this is equivalent to rolling a d10 or choosing a card at
randomafter all 10 have been selected] - and if it is from Prosperity, add Platinum
andColony to the Supply. Platinum and Colony are not Kingdom cards; when those
areincluded, there are 10 Kingdom cards, plus Copper, Silver, Gold, Platinum,
Estate,Duchy, Province, Colony, and Curse, in the Supply. Use 8 Colonies for a
2-playergame, or 12 Colonies for a game with 3 or more players. [Use all 12 Platinumregardless
of the number of players. Platinum and Colony are meant to be usedtogether and
both or neither should be used, not one or the other.]
name: Platinum
potcost: 0
types: !!python/tuple [Treasure]
- !!python/object:__main__.Card
cardset: prosperity
cost: 4
description: '
Worth 1 Coin.
While this is in play, Action cards cost 2 Coins less, but not less than 0 Coins.'
extra: This is a Treasure worth 1 coin, like Copper. While it isin play, Action
cards cost 2 coins less, to a minimum of 0coins. It is cumulative; if you play
two Quarries duringyour Buy phase, then King's Court will only cost 3 coins,rather
than the usual 7 coins. It affects the costs of cardsthat are Actions plus another
type, such as Nobles (anAction - Victory card in Intrigue). It is also cumulativewith
other effects that modify costs; if you play Worker'sVillage in your Action phase,
then two Quarries in yourBuy phase, Peddler will cost 2 coins. It affects the
costsof cards everywhere, such as cards in players' hands.
name: Quarry
potcost: 0
types: !!python/tuple [Treasure]
- !!python/object:__main__.Card
cardset: prosperity
cost: 5
description: '
+3 Cards
Each other player reveals the top 3 cards of his deck, discards the revealed Actions
and Treasures, and puts the rest back on top in any order he chooses.'
extra: The other players shuffle if necessary to get 3 cardsto reveal, and just
reveal what they can if they stillhave fewer than 3 cards. They discard revealedTreasures
and Actions and put the rest back on top inwhatever order they want. Cards with
more than onetype match all of their types; for example if a playerreveals Nobles
from Intrigue, it is an Action -Victory card, which means it is an Action, so
hediscards it.
name: Rabble
potcost: 0
types: !!python/tuple [Action, Attack]
- !!python/object:__main__.Card
cardset: prosperity
cost: 5
description: '
Worth 2 Coins.
While this is in play, when you gain a card, you may put that card on top of your
deck.'
extra: This is a Treasure worth 2 coins, like Silver. If yougain multiple cards
with this in play, this applies toeach of them - you could put any or all of them
on topof your deck. If you use this ability and there are nocards left in your
deck, you do not shuffle; the card yougained becomes the only card in your deck.
Royal Sealapplies to all cards you gain while it is in play, whetherbought or
gained other ways. If you play the Alchemycard Possession, and during the extra
turn you have thepossessed played play Royal Seal, he cannot put thecard on his
deck - he is not gaining the card, you are.
name: Royal Seal
potcost: 0
types: !!python/tuple [Treasure]
- !!python/object:__main__.Card
cardset: prosperity
cost: 4
description: '
Worth 1 Coin.
While this is in play, when you buy a card costing 4 Coins or less that is not
a Victory card, gain a copy of it.'
extra: This is a Treasure worth 1 coin, like Copper. Each time you buy a non-Victorycard
costing 4 coins or less with this in play, you gain another copy of the boughtcard.
If there are no copies left, you do not gain one. The gained card comesfrom the
Supply and goes into your discard pile. If you have multipleTalismans, you gain
an additional copy for each one; if you buy multiple cardsfor 4 coins or less,
Talisman applies to each one. For example if you have twoTalismans, four Coppers,
and two Buys, you could Buy Silver and Trade Route,gaining two more Silvers and
two more Trade Routes. Talisman only affectsbuying cards; it does not work on
cards gained other ways, such as with Expand.A card if a Victory card if Victory
is any of its types; for example Great Hallfrom Intrigue is an Action - Victory
card, so it is a Victory card. Talisman onlycares about the cost of the card when
you buy it, not its normal cost; so forexample it can get you a Peddler if you
have played two Actions this turn, thuslowering Peddler's cost to 4 coins, or
can get you a Grand Market if you playedQuarry. [You may not choose to not gain
the additional card from Talisman;you must gain an additional one for each Talisman
in play if possible.]
name: Talisman
potcost: 0
types: !!python/tuple [Treasure]
- !!python/object:__main__.Card
cardset: prosperity
cost: 3
description: '
+1 Buy
+1 Coin per token on the Trade Route mat.
Trash a card from your hand.
Setup: Put a token on each Victory card Supply pile. When a card is gained from
that pile, move the token to the Trade Route mat.'
extra: You get an additional Buy to use in your Buy phase. You get +1 coin per token
onthe Trade Route mat. Then you trash a card from your hand. If you have no cardsleft
in hand, you do not trash one. The amount you get from Trade Route is the sameas
+1 coin per Victory card pile that a card has been gained from this game. IfVictory
cards have been gained from outside the Supply piles, for example using thepromotional
card Black Market, then this does not count those. Put a coin token oneach Victory
card pile at the start of the game. When a card is gained from a Victorycard pile,
move its token onto the Trade Route mat. So for example if this gameincludes the
Intrigue card Harem, and so far Harem and Duchy have been bought, butno one has
bought (or otherwise gained) Estate or Province or Colony, then TradeRoute makes
2 coins. It does not matter who gained the cards or how they gainedthem. You do
not get any extra money if a pile has had multiple cards gained from itor is empty;
all that matters is if at least one card has been gained from it. It does notmatter
if cards have been returned to a pile, such as with Ambassador from Seaside;Trade
Route only cares if a card was ever gained from the pile this game. If you areusing
Black Market and Trade Route is in the Black Market deck, put tokens onVictory
card piles at the start of the game.
name: Trade Route
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: prosperity
cost: 5
description: '
+2 Cards
Discard any number of cards. +1 Coin per card discarded.
Each other player may discard 2 cards. If he does, he draws a card.'
extra: '"Any number" includes zero. You draw cards first;you can discard the cards
you just drew. Each otherplayer chooses whether or not to discard 2 cards, thendiscards
2 cards if he chose to, then draws a card if hedid discard 2 cards. If one of
the other players hasjust one card, he can choose to discard it, but will notdraw
a card. Another player who discards but thenhas no cards left to draw shuffles
in the discardsbefore drawing.'
name: Vault
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: prosperity
cost: 5
description: '
Worth 1 Coin.
When you play this, reveal cards from your deck until you reveal a Treasure. Discard
the other cards. Play that Treasure.'
extra: This is a Treasure card worth 1 coin, like Copper. When youplay it, you reveal
cards from your deck until revealing aTreasure card. If you run out of cards before
revealing aTreasure, shuffle your discard pile (but not the revealedcards) to
get more; if you still do not find a Treasure, justdiscard all of the revealed
cards. If you do find a Treasure,discard the other cards and play the Treasure.
If thatTreasure does something when played, do that something.For example if Venture
finds you another Venture, youreveal cards again. Remember that you choose what
order toplay Treasure cards; for example if you have both Ventureand Loan in hand,
you can play either one first.
name: Venture
potcost: 0
types: !!python/tuple [Treasure]
- !!python/object:__main__.Card
cardset: prosperity
cost: 3
description: '
Draw until you have 6 cards in hand.
When you gain a card, you may reveal this from your hand. If you do, either trash
that card, or put it on top of your deck.'
extra: When you play this, you draw cards one at a time until you have 6 cards in
hand. If youhave 6 or more cards in hand already, you do not draw any cards. When
you gain a card,even on someone else's turn, you may reveal Watchtower from your
hand, to either trash thegained card or put it on top of your deck. You may reveal
Watchtower each time you gain acard; for example if another player plays Mountebank,
you may use Watchtower to trashboth the Curse and Copper, or to trash the Curse
and put the Copper on top of your deck, orjust to trash the Curse, and so on.
You still did gain whatever card you gained; you justimmediately trash it. So
if Mountebank gives you a Curse and you trash it, the Curse pilewill go down by
one as the Curse gets moved to the trash pile. You may reveal Watchtoweron your
own turn as well, for example when buying a card, or gaining a card via somethinglike
Expand. If you use Watchtower to put a card on your deck but have no cards left
inyour deck, you do not shuffle; the gained card becomes the only card in your
deck.Revealing Watchtower does not take it out of your hand; you could reveal
Watchtower onmultiple opponents' turns and still have it on your turn to draw
up to 6 with. When cards aregained during a Possession turn (from Alchemy), the
player who played Possession is theone who can use Watchtower, not the player
who is being possessed. If a gained card isgoing somewhere other than to your
discard pile, such as a card gained with Mine (fromDominion), you can still use
Watchtower to trash it or put it on your deck.
name: Watchtower
potcost: 0
types: !!python/tuple [Reaction]
- !!python/object:__main__.Card
cardset: prosperity
cost: 4
description: '
+1 Card
+2 Actions
+1 Buy'
extra: You draw a card, can play two more Actions thisturn, and can buy one more
card in your Buy phasethis turn.
name: Worker's Village
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: seaside
cost: 3
description: '
Reveal a card from your hand. Return up to 2 copies of it from your hand to the
Supply. Then each other player gains a copy of it.'
extra: First you choose and reveal a card from your hand.You may place up to 2 copies
of that card from yourhand back in the Supply. You may choose not to putany of
them back in the Supply. Then the otherplayers each gain a copy of it from the
Supply. If thepile for the chosen card runs out, some players maynot get one;
cards are given out in turn order startingwith the next player. If you have no
other cards inhand when you play this, it does nothing.
name: Ambassador
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: seaside
cost: 5
description: '
+1 Card
+2 Actions
+1 Coin
'
extra: You draw a card, get 2 more Actions to use, and get 1more coin to spend this
turn.
name: Bazaar
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: seaside
cost: 4
description: "\n+1 Card\n +1 Action\nAt the start of your next turn, +1 Card."
extra: Draw a card at the start of your next turn (notbefore); Caravan itself is
discarded during the Cleanupphase of that subsequent turn.
name: Caravan
potcost: 0
types: !!python/tuple [Action, Duration]
- !!python/object:__main__.Card
cardset: seaside
cost: 4
description: "\n+2 Coins\n Each other player discards a Copper card (or reveals\
\ a hand with no Copper)."
extra: Other players must discard one and only one Copper.If they do not have a
Copper, they must reveal theirhand for all players to see.
name: Cutpurse
potcost: 0
types: !!python/tuple [Action, Attack]
- !!python/object:__main__.Card
cardset: seaside
cost: 2
description: "\n+2 Coins\n Trash this card. Put an Embargo token on top of a Supply\
\ pile. - When a player buys a card, he gains a Curse card per Embargo token on\
\ that pile."
extra: You can pick any pile in the supply. If multiple Embargocards are used to
put Embargo tokens on the same pile, aplayer gains a Curse card for every Embargo
token whenthey buy a card from that pile. You do not gain a Cursecard if you gain
a card from an Embargoed pile withoutbuying it (for example, if you gain a card
withSmugglers). If you Throne Room an Embargo, you placetwo Embargo tokens and
they do not have to go on thesame Supply pile. If you run out of Embargo tokens,
usea suitable replacement to mark Embargoed piles. If thereare no Curses left,
Embargo tokens do nothing.
name: Embargo
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: seaside
cost: 5
description: '
You may reveal a Province card from your hand. If you do, gain a Gold card, putting
it into your hand. Otherwise, gain a Silver card, putting it into your hand.'
extra: You don't have to reveal a Province if you have one.If you do reveal one
you gain a Gold, otherwise yougain a Silver. The gained card comes from the supplyand
is put into your hard; it can be spent the sameturn.
name: Explorer
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: seaside
cost: 3
description: "\n+2 Actions\n+1 Coin\n At the start of your next turn: +1 Action,\
\ +1 Coin."
extra: You get a coin to spend and 2 more Actions to usethis turn. At the start
of your next turn you get a coinand only one more Action. This means you will
beable to play 2 Actions total on your next turn(counting your normal Action).
Leave this in frontof you until the Clean-up phase of your next turn.
name: Fishing Village
potcost: 0
types: !!python/tuple [Action, Duration]
- !!python/object:__main__.Card
cardset: seaside
cost: 5
description: "\n+2 Card\n Each other player with 4 or more cards in hand puts cards\
\ from his hand on top of his deck until he has 3 cards in his hand."
extra: The other players choose which cards they put ontheir decks and in what order.
This has no effect onanother player who already has only 3 cards in hand.A player
with no cards left in their deck does notshuffle; the cards put back become the
only cards intheir deck.
name: Ghost Ship
potcost: 0
types: !!python/tuple [Action, Attack]
- !!python/object:__main__.Card
cardset: seaside
cost: 2
description: "\n+1 Card\n+1 Action\n Set aside a card from your hand face down.\
\ At the start of your next turn, put it into your hand."
extra: First draw a card; then choose a card from your handand set it aside, face
down. Put the set aside card onthe Haven, to remind you what it's for. Otherplayers
don't get to see what you put down. Youhave to set aside a card; it's not optional.
Haven andthe card stay there until the start of your next turn, atwhich point
you put the set aside card into your hand.Haven itself is discarded during the
Clean-up phaseof that subsequent turn.
name: Haven
potcost: 0
types: !!python/tuple [Action, Duration]
- !!python/object:__main__.Card
cardset: seaside
cost: 4
description: '
Set aside this and another card from your hand. Return them to your deck at the
end of the game. 2 VP'
extra: When you first take this card, take an Island player mat. Island isboth an
Action card and a Victory card. Use 8 Islands in a 2 playergame, 12 Islands in
a 3+ player game.Island and the card set aside with it are set aside face up on
theIsland player mat provided. They should not be shuffled back intoyour deck
when you shuffle your discard pile. They are returned toyour deck at the end of
the game in order to calculate total victorypoints. Island is worth 2 VP. If you
have no other cards in handwhen you play Island, just set Island aside by itself.
If you ThroneRoom an Island, set aside the Island and a card from your hand,then
set aside another card from your hand. You may look throughthe cards on your Island
playing mat and otherplayers may ask to see them as well.
name: Island
potcost: 0
types: !!python/tuple [Action, Victory]
- !!python/object:__main__.Card
cardset: seaside
cost: 2
description: "\n+1 Action\n Now and at the start of your next turn: +1 Coin. - While\
\ this is in play, when another player plays an Attack card, it doesn't affect\
\ you."
extra: You get an action and a coin this turn, but only a coinnext turn. Attack
cards played by other players don'taffect you, even if you want them to. You couldreveal
Secret Chamber in order to draw 2 cards andput 2 cards from your hand back on
top of your deckwhen an Attack card is played, and you will still notsuffer from
the Attack card. You do still gain thebenefits (like +Cards) of Attack cards you
play onyour turn. Lighthouse is discarded during the Cleanupphase of your next
turn.
name: Lighthouse
potcost: 0
types: !!python/tuple [Action, Duration]
- !!python/object:__main__.Card
cardset: seaside
cost: 3
description: "\n+1 Action\n Look at the top 3 cards of your deck. Trash one of them.\
\ Discard one of them. Put the other one on top of your deck."
extra: If you do not have 3 cards to look at from the top of yourdeck, look at as
many as you can and then shuffle yourdiscard pile to look at the remaining cards.
You shouldlook at all 3 cards before deciding which to trash, whichcard to discard,
and which card to put back on top of yourdeck. If the 3 cards you look at are
the last 3 cards in yourdeck, the card you put back on top of your deck will be
theonly card left in your deck. If you have less than 3 cardsto look at, even
after shuffling, then you must follow theinstructions on the card in order. If
you only have onecard to look at, you must trash it. If you have 2 cards tolook
at, you must trash one and discard one.
name: Lookout
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: seaside
cost: 5
description: '
Now and at the start of your next turn: +2 Coins.'
extra: You get 2 coins to spend this turn, and 2 more onyour next turn. Leave this
in front of you until theClean-up phase of your next turn.
name: Merchant Ship
potcost: 0
types: !!python/tuple [Action, Duration]
- !!python/object:__main__.Card
cardset: seaside
cost: 2
description: "\n+2 Actions\n Choose one: Set aside the top card of your deck face\
\ down on your Native Village mat; or put all the cards from your mat into your\
\ hand. You may look at the cards on your mat at any time; return them to your\
\ deck at the end of the game."
extra: When you first gain one of these, take a Native Village playermat to put
cards from this on. When you play Native Village,either take all of the set aside
cards from your Native Villageplayer mat and put them into your hand, or set aside
the topcard of your deck face down (shuffling first if needed) on theNative Village
player mat. You may choose either optioneven if you have no cards on your mat
or no cards in yourdeck. You may look at the cards on your Native Villageplayer
mat at any time. At the end of the game, any cardsstill on your mat return to
your deck for scoring. NativeVillage itself does not get set aside; it goes to
your discardpile during the Clean-up phase.
name: Native Village
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: seaside
cost: 4
description: "\n+2 Coins\n Look at the top 5 cards of your deck. Either discard\
\ all of them, or put them back on top of your deck in any order."
extra: You discard all 5 cards or none of them. If you don'tdiscard them, put them
back in any order. If therearen't 5 cards left in your deck, look at as many asyou
can, then shuffle your discard pile (not includingthe cards you are currently
looking at), and look atthe rest. If there still aren't 5, you just look athowever
many are left, and put them back or discardthem.
name: Navigator
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: seaside
cost: 5
description: '
You only draw 3 cards (instead of 5) in this turn''s Clean-up phase. Take an extra
turn after this one. This can''t cause you to take more than two consecutive turns.'
extra: The extra turn is completely normal except that yourstarting hand for it
is only 3 cards. This means that youonly drew 3 cards instead of 5 cards during
the Clean-upphase of the turn when you played Outpost. LeaveOutpost in front of
you until the end of the extra turn. Ifyou play Outpost as well as a "Now and
at the start of yournext turn" card, such as Merchant Ship, the turn fromOutpost
will be that next turn, so you'll get those coinsthen. If you manage to play Outpost
twice in one turn, youwill still only get one extra turn. If you play Outpostduring
an extra turn, it won't give you another turn.
name: Outpost
potcost: 0
types: !!python/tuple [Action, Duration]
- !!python/object:__main__.Card
cardset: seaside
cost: 2
description: "\n+1 Card\n+1 Action\n Look at the bottom card of your deck. You may\
\ put it on top."
extra: Draw a card before you look at the bottom card ofyour deck. If placing the
card on top of your deck,be sure not to look at the next card on the bottom ofyour
deck while moving the card. If you have nocards left when it's time to look at
the bottom, youshuffle first.
name: Pearl Diver
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: seaside
cost: 4
description: '
Choose one: Each other player reveals the top 2 cards of his deck, trashes a revealed
Treasure that you choose, discards the rest, and if anyone trashed a Treasure
you take a Coin token; or, +1 Coin per Coin token you''ve taken with Pirate Ships
this game.'
extra: When you first take this card, take a Pirate Ship player mat. If you use
the Pirate Shipto trash treasures, a player with just one card left reveals that
last card and thenshuffles to get the other card to reveal (without including
the revealed card); a playerwith no cards left shuffles to get both of them. A
player who still doesn't have twocards to reveal after shuffling just reveals
what he can. Each player trashes oneTreasure card at most, of the attacker's choice
from the two revealed cards. As longas you trashed at least one Treasure card
in this way, place a Coin token on your PirateShip player mat. You can't get more
than one Coin token each time you play PirateShip, no matter how many treasures
it trashes. If you choose not to try to trashtreasures from the other players,
the Pirate Ship is worth one coin for each Coin tokenon your Pirate Ship player
mat. The Coin tokens are cumulative, so after you haveused your Pirate Ships to
trash coins 3 times (and you trash at least one Treasure cardeach time), any Pirate
Ship you play could be worth 3 coins. Pirate Ship is an Action-Attack and players
can reveal Secret Chamber even if you choose to use Pirate Shipfor the coin value.
[You make your choice on how to use Pirate Ship after otherplayers are done revealing
Reactions.]
name: Pirate Ship
potcost: 0
types: !!python/tuple [Action, Attack]
- !!python/object:__main__.Card
cardset: seaside
cost: 4
description: "\n+1 Buy\n Trash a card from your hand. +Coins equal to its cost."
extra: If you have at least one card in your hand, then youmust trash one. If you
don't have a card in hand leftto trash, you get no coins, but still get the +1
Buy.
name: Salvager
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: seaside
cost: 4
description: '
Each other player discards the top card of his deck, then gains a Curse card,
putting it on top of his deck.'
extra: A player with no cards left in his deck shuffles first inorder to get a card
to discard. If he still has no cards,he doesn't discard one. A player discarding
his lastcard to this has the gained Curse become the onlycard in his deck. If
there aren't enough Curses left togo around, deal them out in turn order, starting
withthe player to the left of the player who played SeaHag.
name: Sea Hag
potcost: 0
types: !!python/tuple [Action, Attack]
- !!python/object:__main__.Card
cardset: seaside
cost: 3
description: '
Gain a copy of a card costing up to 6 Coins that the player to your right gained
on his last turn.'
extra: This looks at the most recent turn of the player to your right,even if you've
taken multiple turns in a row. If that playergained no cards, or nothing costing
6 or less, then Smugglersdoes nothing. If that player gained multiple cards costing
6 orless, you choose which one to gain a copy of. Gained cardsmust come from the
supply. They can be any card gained,whether bought or otherwise gained; you can
even gain a cardthat the previous player gained with Smugglers. If the previousplayer
gained a card via Black Market, you will not be able togain a copy of it (no copies
of it in the supply.) Thisis not an Attack; Lighthouse and Moat can't stop it.
Youcannot gain cards with Potion in the cost with Smugglers.
name: Smugglers
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: seaside
cost: 5
description: '
Discard your hand. If you discarded any cards this way, then at the start of your
next turn, +5 Cards, +1 Buy, and +1 Action.'
extra: You wait until the start of your next turn to draw the 5extra cards; you
don't draw them at the end of the turn youplayed Tactician. Tactician stays out
in front of you untilthe Clean-up phase of your next turn. Because you mustdiscard
at least one card in order to gain the bonuses fromtactician, it is not possible
to Throne Room a Tactician toget +10 cards, +2 Buys, and +2 Actions. You will
have todiscard all of your cards with the first Tactician and youwill not have
cards left in your hand to trigger the carddrawing or the extra Buy or the extra
Action when youplay Tactician for the second time.
name: Tactician
potcost: 0
types: !!python/tuple [Action, Duration]
- !!python/object:__main__.Card
cardset: seaside
cost: 4
description: '
Trash this and another copy of Treasure Map from your hand. If you do trash two
Treasure Maps, gain 4 Gold cards, putting them on top of your deck.'
extra: You can play this without another Treasure Map in yourhand; if you do, you
trash this and gain nothing. Youhave to actually trash two copies of Treasure
Map to gainthe Golds; so for example if you Throne Room a TreasureMap, with two
more Treasure Maps in hand, then the firsttime Treasure Map resolves you trash
it and another oneand gain 4 Golds, and the second time it resolves youtrash your
other Treasure Map but gain nothing (since youdidn't actually trash the played
Treasure Map that time).If there aren't enough Gold cards left, just gain what
youcan. The gained Golds go on top of your Deck. If yourdeck was empty they become
the only cards in it.
name: Treasure Map
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: seaside
cost: 5
description: "\n+1 Card\n+1 Action\n+1 Coin\n When you discard this from play, if\
\ you didn't buy a Victory card this turn, you may put this on top of your deck."
extra: If you buy multiple cards and at least one of them is aVictory card, then
none of your Treasuries can be put ontop of your deck. If you played multiple
Treasuries anddid not buy a Victory card this turn, then you can putany or all
of the played Treasuries on top of your deck.If you forget and discard a Treasury
to your discard pile,then essentially you have chosen not to use the optionalability.
You may not dig through your discard pile toretrieve it later. Gaining a Victory
card without buyingit, such as with Smugglers, does not stop you fromputting Treasury
on top of your deck.
name: Treasury
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: seaside
cost: 3
description: "\n+3 Card\n+1 Action\n Discard 3 cards."
extra: If you do not have 3 cards to draw in your deck, drawas many as you can,
shuffle your discard pile, anddraw the remaining cards. If you are still not able
todraw 3 cards, draw as many as you can. You willstill need to discard 3 cards
if you can, even if youcouldn't draw 3. You may discard any combinationof cards
that you just drew with the Warehouse orcards that were previously in your hand.
name: Warehouse
potcost: 0
types: !!python/tuple [Action]
- !!python/object:__main__.Card
cardset: seaside
cost: 5
description: '
Now and at the start of your next turn: +2 Cards, +1 Buy.'
extra: You draw 2 cards and get an extra Buy this turn, andthen draw 2 more cards
and get another extra Buy atthe start of your next turn. You don't draw your extra2
cards for the next turn until that turn actually starts.Leave this in front of
you until the Clean-up phase ofyour next turn.
name: Wharf
potcost: 0
types: !!python/tuple [Action, Duration]