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- !!python/object:__main__.Card
cardset: !!python/unicode 'dominion'
cost: !!python/unicode '2'
description: !!python/unicode '+1 Action, Discard any number of cards. +1 Card per
card discarded.'
extra: !!python/unicode ' You can''t discard Cellar to itself, since it isn''t in
your hand any longer when you resolve it. You choose what cards to discard and
discard them all at once. You only draw cards after you have discarded. If you
have to shuffle to do the drawing, the discarded cards will end up shuffled into
your new Deck.'
name: !!python/unicode 'Cellar'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'dominion'
cost: !!python/unicode '2'
description: !!python/unicode 'Trash up to 4 cards from your hand.'
extra: !!python/unicode ' You can''t trash the Chapel itself since it isn''t in
your hand when you resolve it. You could trash a different Chapel card if that
card were in your hand.'
name: !!python/unicode 'Chapel'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'dominion'
cost: !!python/unicode '2'
description: !!python/unicode '+2 Cards, When another player plays an Attack card,
you may reveal this from your hand. If you do, you are unaffected by that Attack.'
extra: !!python/unicode ' An attack card is one that says "Attack" on the bottom
line (usually, "Action - Attack"). When someone else plays an Attack card, you
may reveal the Moat by showing it from your hand to the other players and then
returning it to your hand (before the Attack card resolves). You are then unaffected
by that Attack card. You won''t gain a Curse because of a Witch or reveal a card
to a Spy, and so on. Moat doesn''t stop anything an Attack does to other players
or to the player of the Attack; for example, if everyone else Moats a Witch, the
person who played it still gets to draw 2 cards. Moat can also be played on your
turn as an Action to draw 2 cards.'
name: !!python/unicode 'Moat'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Reaction']
- !!python/object:__main__.Card
cardset: !!python/unicode 'dominion'
cost: !!python/unicode '3'
description: !!python/unicode '+2 Coins, You may immediately put your deck into
your discard pile.'
extra: !!python/unicode ' You must resolve the Chancellor (decide whether or not
to discard your Deck by flipping it into your Discard pile) before doing other
things on your turn, like deciding what to buy or playing another Action card.
You may not look through your Deck as you discard it.'
name: !!python/unicode 'Chancellor'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'dominion'
cost: !!python/unicode '3'
description: !!python/unicode '+1 Card, +2 Actions.'
extra: !!python/unicode ' If you''re playing multiple Villages, keep a careful count
of your Actions. Say how many you have left out loud; this trick works every time.'
name: !!python/unicode 'Village'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'dominion'
cost: !!python/unicode '3'
description: !!python/unicode '+1 Buy, +2 Coins.'
extra: !!python/unicode ' During your Buy phase, you may add 2 Coins to the total
value of the Treasure cards played, and you may buy an additional card from the
Supply.'
name: !!python/unicode 'Woodcutter'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'dominion'
cost: !!python/unicode '3'
description: !!python/unicode 'Gain a card costing up to 4 Coins.'
extra: !!python/unicode ' The card you gain is put into your Discard pile. It has
to be a card from the Supply. You cannot use coins from Treasures or previous
Actions (like the Market) to increase the cost of the card you may gain. [You
cannot gain cards with Potion in the cost with Workshop.]'
name: !!python/unicode 'Workshop'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'dominion'
cost: !!python/unicode '4'
description: !!python/unicode 'Gain a silver card; put it on top of your deck. Each
other player reveals a Victory card from his hand and puts it on his deck (or
reveals a hand with no Victory cards).'
extra: !!python/unicode ' If you have no cards left in your Deck when you play this
card, the Silver you gain will become the only card in your Deck. Similarly, if
another players has no cards in his Deck, the Victory card he puts on top will
become the only card in his Deck.'
name: !!python/unicode 'Bureaucrat'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Attack']
- !!python/object:__main__.Card
cardset: !!python/unicode 'dominion'
cost: !!python/unicode '4'
description: !!python/unicode 'Trash this card. Gain a card costing up to 5 Coins.'
extra: !!python/unicode ' The gained card goes into your Discard pile. It has to
be a card from the Supply. You cannot use coins from Treasures or previous Actions
(like the Market) to increase the cost of the card that you gain. If you use Throne
Room on Feast, you will gain two cards, even though you can only trash Feast once.
Gaining the card isn''t contingent on trashing Feast; they''re just two things
that the card tries to make you do.'
name: !!python/unicode 'Feast'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'dominion'
cost: !!python/unicode '4'
description: !!python/unicode 'Variable, Worth 1 <VP> for every 10 cards in your
deck (rounded down).'
extra: !!python/unicode ' This Kingdom card is a Victory card, not an Action card.
It does nothing until the end of the game, when it is worth 1 victory point per
10 cards in your Deck (counting all of your cards - your Discard pile and hand
are part of your Deck at that point). Round down; if you have 39 cards, Gardens
is worth 3 victory points. During set-up, place 12 Gardens in the Supply for a
3+ player game and 8 in the Supply for a 2 player game.'
name: !!python/unicode 'Gardens'
potcost: 0
types: !!python/tuple [!!python/unicode 'Victory']
- !!python/object:__main__.Card
cardset: !!python/unicode 'dominion'
cost: !!python/unicode '4'
description: !!python/unicode '+2 Coins, Each other player discards down to 3 cards
in his hand.'
extra: !!python/unicode ' The attacked players discard cards until they have only
3 cards in hand. Players who had 3 or fewer cards in hand when Militia was played
do not discard any cards.'
name: !!python/unicode 'Militia'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Attack']
- !!python/object:__main__.Card
cardset: !!python/unicode 'dominion'
cost: !!python/unicode '4'
description: !!python/unicode 'Trash a Copper from your hand. If you do, +3 Coins.'
extra: !!python/unicode ' If you do not have a Copper in your hand to trash, you
don''t get the +3 Coins to spend in the Buy phase.'
name: !!python/unicode 'Moneylender'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'dominion'
cost: !!python/unicode '4'
description: !!python/unicode 'Trash a card from your hand. Gain a card costing
up to 2 Coins more than the trashed card.'
extra: !!python/unicode ' You cannot trash the Remodel as it isn''t in your hand
when you resolve it (you can trash a different Remodel card from your hand). If
you do not have a card to trash, you cannot gain a card from the Remodel. The
gained card goes in your Discard pile. You can only gain cards from the Supply.
The gained card need not cost exactly 2 Coins more than the trashed card; it can
cost that much or any amount less. You cannot use coins from Treasures or previous
Actions (like the Market) to increase the cost of the card you gain. You can trash
a card to gain a copy of the same card.'
name: !!python/unicode 'Remodel'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'dominion'
cost: !!python/unicode '4'
description: !!python/unicode '+3 Cards.'
extra: !!python/unicode ' Draw three cards.'
name: !!python/unicode 'Smithy'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'dominion'
cost: !!python/unicode '4'
description: !!python/unicode '+1 Card, +1 Action, Each player (including you) reveals
the top card of his deck and either discards it or puts it back, your choice.'
extra: !!python/unicode ' Spy causes all players, including the one who played it,
to reveal the top card of their Deck. Note that you draw your card for playing
Spy before any cards are revealed. Anyone who does not have any cards left in
their Deck shuffles in order to have something to reveal. Anyone who still has
no cards to reveal doesn''t reveal one. If players care about the order in which
things happen for this, you do yourself first, then each other player in turn
order. Revealed cards that aren''t discarded are returned to the top of their
players'' Decks.'
name: !!python/unicode 'Spy'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Attack']
- !!python/object:__main__.Card
cardset: !!python/unicode 'dominion'
cost: !!python/unicode '4'
description: !!python/unicode 'Each other player reveals the top 2 cards of his
deck. If they revealed any Treasure cards, they trash one of them that you choose.
You may gain any or all of these trashed cards. They discard the other revealed
cards.'
extra: !!python/unicode ' A player with just one card left revealed that last card
and then shuffles to get the other card to reveal (without including the revealed
card); a player with no cards left shuffles to get both of them. A player who
still doesn''t have two cards to reveal after shuffling just reveals what he can.
Each player trashes one Treasure card at most, of the attacker''s choice from
the two revealed cards, and then you gain any of the trashed cards that you want.
You can only take Treasures just trashed - not ones trashed on previous turns.
You can take none of them, all of them, or anything in between. Put the Treasures
you decided to gain into your Discard pile. The ones you choose not to gain stay
in the Trash pile.'
name: !!python/unicode 'Thief'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Attack']
- !!python/object:__main__.Card
cardset: !!python/unicode 'dominion'
cost: !!python/unicode '4'
description: !!python/unicode 'Choose an Action card in your hand. Play it twice.'
extra: !!python/unicode ' You pick another Action card in your hand, play it, and
play it again. The second use of the Action card doesn''t use up any extra Actions
you have. You completely resolve playing the Action the first time before playing
it the second time. If you Throne Room a Throne Room, you play an Action, doing
it twice, and then play another Action and do it twice; you do not resolve an
Action four times. If you Throne Room a card that gives you +1 Action, such as
Market, you will end up with 2 Actions left afterwards, which is tricky, because
if you''d just played Market twice you''d only have 1 Action left afterwards.
Remember to count the number of Actions you have remaining out loud to keep from
getting confused! You cannot play any other Actions in between playing the Throne
Roomed Action twice.'
name: !!python/unicode 'Throne Room'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'dominion'
cost: !!python/unicode '5'
description: !!python/unicode '+4 Cards, +1 Buy, Each other player draws a card.'
extra: !!python/unicode ' The other players must draw a card whether they want to
or not. All players should shuffle as necessary.'
name: !!python/unicode 'Council Room'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'dominion'
cost: !!python/unicode '5'
description: !!python/unicode '+2 Actions, +1 Buy, +2 Coins.'
extra: !!python/unicode ' If you are playing multiple Festivals, keep a careful
count of your Actions. Say how many you have left out loud; this trick works every
time (i.e. "I''m playing the Festival and now have two Actions remaining. I play
a Market and have two Actions remaining. I play another Festival and now have
three actions remaining...).'
name: !!python/unicode 'Festival'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'dominion'
cost: !!python/unicode '5'
description: !!python/unicode '+2 Cards, +1 Action.'
extra: !!python/unicode ' Draw two cards. You may play another Action card during
your Action phase.'
name: !!python/unicode 'Laboratory'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'dominion'
cost: !!python/unicode '5'
description: !!python/unicode 'Draw until you have 7 cards in hand. You may set
aside any Action cards drawn this way, as you draw them; discard the set aside
cards after you finish drawing.'
extra: !!python/unicode ' If you have to shuffle in the middle, the set-aside cards
are not shuffled into the new Deck. They will be discarded when you have finished
drawing cards. If you run out of cards even after shuffling, you just get however
many there were. You are not obligated to set aside Actions - you just have the
option to do so. If you have 7 or more cards in hand after you play the Library,
you don''t draw any cards.'
name: !!python/unicode 'Library'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'dominion'
cost: !!python/unicode '5'
description: !!python/unicode '+1 Card, +1 Action, +1 Buy, +1 Coin.'
extra: !!python/unicode ' Draw a card. You may play another Action card during your
Actions phase. During your Buy phase, you may buy an additional card from the
supply, and add one coin to the total value of the Treasure cards played.'
name: !!python/unicode 'Market'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'dominion'
cost: !!python/unicode '5'
description: !!python/unicode 'Trash a Treasure card from your hand. Gain a Treasure
card costing up to 3 Coins more; put it into your hand.'
extra: !!python/unicode ' Generally, you can trash a Copper card and gain a Silver,
or trash a Silver card and gain a Gold. However, you could also trash a Treasure
to gain the same Treasure or a cheaper one. The gained card goes in your hand;
thus, you can spend it the same turn. If you don''t have a Treasure card in your
hand to trash, you can''t gain anything.'
name: !!python/unicode 'Mine'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'dominion'
cost: !!python/unicode '5'
description: !!python/unicode '+2 Cards, Each other player gains a Curse card.'
extra: !!python/unicode ' If there aren''t enough Curses left to go around when
you play the Witch, you deal them out in turn order - starting with the player
after you. If you play Witch with no Curses remaining, you will still draw 2 cards.
A player gaining a Curse puts it face-up into his Discard pile.'
name: !!python/unicode 'Witch'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Attack']
- !!python/object:__main__.Card
cardset: !!python/unicode 'dominion'
cost: !!python/unicode '6'
description: !!python/unicode 'Reveal cards from your deck until you reveal 2 Treasure
cards. Put those Treasure cards in your hand and discard the other revealed cards.'
extra: !!python/unicode ' If you have to shuffle in the middle, shuffle. Don''t
shuffle in the revealed cards as these cards do not go to the Discard pile until
you have finished revealing cards. If you run out of cards after shuffling and
still only have one Treasure, you get just that one Treasure.'
name: !!python/unicode 'Adventurer'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'intrigue'
cost: !!python/unicode '2'
description: !!python/unicode '+3 Card, Put a card from your hand on top of your
deck.'
extra: !!python/unicode ' You draw cards and add them to your hand before putting
one back. The card you put on top of your deck can be any card in your new hand
and doesn''t have to be one of the 3 you just drew.'
name: !!python/unicode 'Courtyard'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'intrigue'
cost: !!python/unicode '2'
description: !!python/unicode 'Choose two: +1 Card, +1 Action, +1 Buy, +1 Coin.
(The choices must be different.).'
extra: !!python/unicode ' First pick any 2 of the 4 options. You cannot pick the
same option twice. After picking both, do both, in either order. You may not choose
to draw a card, look at the card drawn, and then make your second choice.'
name: !!python/unicode 'Pawn'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'intrigue'
cost: !!python/unicode '2'
description: !!python/unicode 'Discard any number of cards. +1 Coin per card discarded.
- When another player plays an Attack card, you may reveal this from your hand.
If you do, +2 cards, then put 2 cards from your hand on top of your deck.'
extra: !!python/unicode ' When you play this as an Action on your turn, you first
discard any number of cards from your hand, then get 1 coin per card you discarded.
You may choose to discard zero cards, but then you will get zero additional coins.
The other ability does nothing at that time as it is only used as a Reaction.
When someone else plays an Attack card, you may reveal Secret Chamber from your
hand. If you do, first you draw 2 cards, then you put at 2 cards from your hand
on top of your deck (in any order). The cards you put back do not have to be the
ones you drew. You can put Secret Chamber itself on top of your deck; it''s still
on your hand when you reveal it. Revealing Secret Chamber happens prior to resolving
what an Attack does to you. For example, if another player plays Thief, you can
reveal Secret Chamber, draw 2 cards, put 2 back, and then you resolve getting
hit by the Thief. You can reveal Secret Chamber whenever another player plays
an Attack card, even if that Attack would not affect you. Also, you can reveal
more than one Reaction card in response to an Attack. For example, after revealing
the Secret Chamber in response to an Attack and resolving the effect of the Secret
Chamber, you can still reveal a Moat to avoid the Attack completely.'
name: !!python/unicode 'Secret Chamber'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Reaction']
- !!python/object:__main__.Card
cardset: !!python/unicode 'intrigue'
cost: !!python/unicode '3'
description: !!python/unicode '+1 Card, +1 Action, 1 <VP>'
extra: !!python/unicode ' This is both an Action card and a Victory card. When you
play it, you draw a card and may play another Action. At the end of the game,
it''s worth 1 VP, like an Estate. During set-up, place 12 Great Halls in the Supply
for a 3- or 4- [or 5- or 6-] player game and 8 in the Supply for a 2-player game.'
name: !!python/unicode 'Great Hall'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Victory']
- !!python/object:__main__.Card
cardset: !!python/unicode 'intrigue'
cost: !!python/unicode '3'
description: !!python/unicode '+2 Card, Each player passes a card in their hand
to the player on their left. You may trash a card from your hand.'
extra: !!python/unicode ' First you draw 2 cards. Next, each player (all at the
same time) chooses a card from his hand and places it face down on the table between
him and the player to his left. The player to the left then puts that card into
his hand. Cards are passed simultaneously, so you may not look at the card you
are receiving until you have chosen a card to pass. Finally, you may trash a card
from your hand. Only the player who played Masquerade may trash a card. This is
not an Attack and cannot be responded to with Moat or Secret Chamber.'
name: !!python/unicode 'Masquerade'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'intrigue'
cost: !!python/unicode '3'
description: !!python/unicode '+2 Actions, Reveal your hand. If you have no Action
cards in hand, +2 Cards.'
extra: !!python/unicode ' You get 2 more Actions to use no matter what else happens.
Then you must reveal your hand. If you have no Action cards in hand, you draw
2 cards. If the first card you draw is an Action card, you still draw the second
card. Action - Victory cards are Action cards.'
name: !!python/unicode 'Shanty Town'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'intrigue'
cost: !!python/unicode '3'
description: !!python/unicode 'Choose one: +2 Cards; or +2 Coins; or trash 2 cards
from your hand.'
extra: !!python/unicode ' If you choose to trash 2 cards and have 2 or more cards
in your hand after playing the Steward, then you must trash exactly 2 cards. You
may choose to trash 2 cards, even if you only have 1 card left in your hand after
playing the Steward; just trash the remaining card in your hand. You cannot mix
and match - you either draw 2 cards, get 2 coins, or trash 2 cards.'
name: !!python/unicode 'Steward'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'intrigue'
cost: !!python/unicode '3'
description: !!python/unicode '+2 Coins, Each other player trashes the top card
of his deck and gains a card with the same cost that you choose.'
extra: !!python/unicode ' A player with no cards left in his Deck shuffles first;
a player who still has no cards does not trash a card or gain a card. If the order
matters (such as when piles are running low), resolve Swindler in turn order starting
with the player to your left. Gained cards go to discard piles. If a player trashed
a 0-cost card such as Copper, you may choose to give him Curse (if there are any
left). You can give a player another copy of the same card he trashed. The gained
cards have to be ones from the Supply, and you have to pick a card that''s left
if you can (you cannot pick an empty pile). If there are no cards in the Supply
with the same cost as a given player''s trashed card, no card is gained by that
player. A player who Moats this does not reveal a card from his deck, and so neither
trashes a card nor gains a card.'
name: !!python/unicode 'Swindler'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Attack']
- !!python/object:__main__.Card
cardset: !!python/unicode 'intrigue'
cost: !!python/unicode '3'
description: !!python/unicode '+1 Card, +1 Action, Name a card, then reveal the
top card of your deck. If it is the named card, put it in your hand.'
extra: !!python/unicode ' First you draw your card. Then name a card ("Copper,"
for example - not "Treasure") and reveal the top card of your deck; if you named
the same card you revealed, put the revealed card in your hand. If you do not
name the right card, you put the revealed card back on top.'
name: !!python/unicode 'Wishing Well'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'intrigue'
cost: !!python/unicode '4'
description: !!python/unicode '+1 Buy, You may discard an Estate card. If you do,
+4 Coins. Otherwise, gain an Estate card.'
extra: !!python/unicode ' You are never obligated to discard an Estate, even if
you have one in your hand. However, if you do not discard an Estate, you must
gain an Estate (if there are any left); you cannot choose to just get +1 Buy from
this Card.'
name: !!python/unicode 'Baron'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'intrigue'
cost: !!python/unicode '4'
description: !!python/unicode '+1 Buy, +1 Coin. All cards (including cards in players''
hands) cost 1 Coin less this turn, but not less than 0 Coins.'
extra: !!python/unicode ' Costs are 1 coin lower for all purposes. For example,
if you played Village, then Bridge, then Workshop, you could use Workshop to gain
a Duchy (because Duchy now costs 4 Coins due to the Bridge). Then if you played
3 Coins, you could buy a Silver (for 2 Coins) and an Estate (for 1 coin). Cards
in players'' decks are also affected. The effect is cumulative; if you Throne
Room a Bridge, all cards will cost 2 Coins less this turn. Costs never go below
0 Coins. For this reason, if you play Bridge and then play Upgrade, you could
trash a Copper (which still costs zero, even though you played Bridge) and gain
a Pawn (which costs 1 after Bridge is played).'
name: !!python/unicode 'Bridge'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'intrigue'
cost: !!python/unicode '4'
description: !!python/unicode '+2 Coins. If you''ve played 3 or more Actions this
turn (counting this): +1 Card, +1 Action.'
extra: !!python/unicode ' You evaluate whether or not Conspirator gives you +1 Card
and +1 Action when you play it. Action cards played later in the turn do not change
this evaluation. For the purposes of counting actions, if you Throne Room an Action,
that''s one Action of the Throne Room, one for the selected Action played the
first time, and one for the selected Action played the second time. For example,
if you play Throne Room on Conspirator, the first conspirator will be your second
Action, and won''t give you +1 Card or +1 Action, but the second Conspirator will
be your third Action, and you will get +1 Card and +1 Action for that second Conspirator.
Action - Victory cards are Actions.'
name: !!python/unicode 'Conspirator'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'intrigue'
cost: !!python/unicode '4'
description: !!python/unicode 'Copper produces an extra 1 Coin this turn.'
extra: !!python/unicode ' This just changes how much money you get when playing
Copper. The effect is cumulative; if you use Throne Room on Coppersmith, each
Copper that you play that turn will produce 3 coins.'
name: !!python/unicode 'Coppersmith'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'intrigue'
cost: !!python/unicode '4'
description: !!python/unicode 'Gain a card costing up to 4 Coins. If it is an...
Action card, +1 Action. Treasure card, +1 Coin. Victory card, +1 Card.'
extra: !!python/unicode ' The card you gain must be from the Supply and is put into
your discard pile. You get a bonus depending on what type of card you gained.
A card with 2 types gives you both bonuses; if you use Ironworks to gain a Great
Hall, you will then draw a card (because Great Hall is a Victory card) and may
play another Action (because Great Hall is an Action card). Costs of cards are
affected by Bridge. [You cannot gain a card with Potion in the cost with Ironworks.]'
name: !!python/unicode 'Ironworks'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'intrigue'
cost: !!python/unicode '4'
description: !!python/unicode '+1 Card, +2 Actions. You may trash this card immediately.
If you do, +2 Coins.'
extra: !!python/unicode ' You must decide whether or not to trash Mining Village
or not before moving on to other actions or other phases. You get a card and +2
Actions, whether you choose to trash it or not. If you trash it you also get +2
Coins. If you Throne Room a Mining Village, you cannot trash Mining Village twice.
You will get +1 Card, +2 Actions, and +2 Coins the first time you play it and
trash it and when you play it the second time with the Throne Room you get +1
Card and +2 Actions but cannot trash it again.'
name: !!python/unicode 'Mining Village'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'intrigue'
cost: !!python/unicode '4'
description: !!python/unicode '+1 Action. Reveal the top 4 cards of your deck. Put
the revealed Victory cards into your hand. Put the other cards on top of your
deck in any order.'
extra: !!python/unicode ' If there are fewer than 4 cards left in your deck, reveal
all the cards in your deck, shuffle your discard pile (which does not include
currently revealed cards), and then reveal the remainder needed. Action - Victory
cards are Victory cards. Curse cards are not Victory cards. Take all revealed
Victory cards into your hand; you cannot choose to leave some on top. You do not
have to reveal the order that you put the cards back in.'
name: !!python/unicode 'Scout'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'intrigue'
cost: !!python/unicode '5'
description: !!python/unicode 'Worth 1 <VP> per Duchy you have.'
extra: !!python/unicode ' This does nothing until the end of the game, at which
time it''s worth 1 VP per Duchy you have. This counts all of your cards - your
Discard pile and hand are part of your Deck at that point. During set-up, place
12 Dukes in the Supply for a 3- or 4- [or 5- or 6-] player game and 8 in the Supply
for a 2-player game.'
name: !!python/unicode 'Duke'
potcost: 0
types: !!python/tuple [!!python/unicode 'Victory']
- !!python/object:__main__.Card
cardset: !!python/unicode 'intrigue'
cost: !!python/unicode '5'
description: !!python/unicode '+1 Action, Choose one: +2 Coins; or discard your
hand, +4 Cards, and each other player with at least 5 cards in hand discards his
hand and draws 4 cards.'
extra: !!python/unicode ' You get +1 Action whichever option you choose. The options
are +2 coins, or everything after that - discarding, drawing 4 cards, and other
players discarding and drawing. A player who Moats this neither discards nor draws.
Other players are only affected by this if they have 5 or more cards in hand.
Other players can use Secret Chamber when you play Minion even if they do not
have 5 or more cards in hand. [You make your choice on how to use Minion after
other players are done revealing Reactions.]'
name: !!python/unicode 'Minion'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Attack']
- !!python/object:__main__.Card
cardset: !!python/unicode 'intrigue'
cost: !!python/unicode '5'
description: !!python/unicode 'Each other player reveals cards from the top of his
deck until revealing one costing 3 Coins or more. He trashes that card and may
gain a card costing at most 2 Coins less than it. He discards the other revealed
cards.'
extra: !!python/unicode ' Each other player turns over the top cards of his deck
until he reveals one costing 3 coins or more. If a player needs to shuffle to
continue revealing cards, he does not shuffle in the already revealed cards. If
he goes through all of his cards without finding a card costing 3 coins or more,
he just discards everything revealed and is done. If he does find a card costing
3 coins or more, he trashes it, and then may choose to gain a card costing at
most 2 coins less than the trashed card. For example, if he trashed a card costing
5 coins, he may gain a card costing up to 3 coins. The gained card must be from
the Supply and is put into his discard pile, as are his revealed cards. Costs
of cards are affected by Bridge.'
name: !!python/unicode 'Saboteur'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Attack']
- !!python/object:__main__.Card
cardset: !!python/unicode 'intrigue'
cost: !!python/unicode '5'
description: !!python/unicode '+3 Card, Each other player chooses one: he discards
2 cards; or he gains a Curse card, putting it in his hand.'
extra: !!python/unicode ' Each other player chooses which option to suffer and then
suffers it. A player can choose to gain a Curse even when there are no Curses
left, in which case he doesn''t gain one; and a player can choose to discard 2
cards even if he has no cards in hand or one card in hand (if he has one card,
he discards that single card). Gained Curses go to the players'' hands rather
than their discard piles. If there aren''t enough Curses left for everybody, deal
them around in turn order starting with the player to your left. When the order
matters (such as with very few Curses left), each player makes his decision of
which fate to suffer in turn order.'
name: !!python/unicode 'Torturer'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Attack']
- !!python/object:__main__.Card
cardset: !!python/unicode 'intrigue'
cost: !!python/unicode '5'
description: !!python/unicode 'Trash 2 cards from your hand. If you do, gain a silver
card; put it into your hand.'
extra: !!python/unicode ' If you have 2 or more cards, you must trash exactly 2
cards and gain a Silver card. The gained Silver card goes into your hand and can
be spent the same turn. If the Silver pile is empty, you do not gain a Silver
card (but still trash cards if possible). If you only have one card left in your
hand and you play Trading Post, you trash the one remaining card but you do not
gain a Silver. If you have no cards left when you play this, nothing happens.'
name: !!python/unicode 'Trading Post'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'intrigue'
cost: !!python/unicode '5'
description: !!python/unicode 'The player to your left reveals then discards the
top 2 cards of his deck. For each differently named card revealed, if it is an...
Action Card, +2 Actions; Treasure Card, +2 Coins; Victory Card, +2 Cards.'
extra: !!python/unicode ' If the player after you has fewer than 2 cards left in
his deck, he reveals all the cards in his deck, shuffles his discard pile (which
does not include currently revealed cards), and then reveals the remainder needed.
The player then discards the revealed cards. If the player after you does not
have enough cards to reveal 2, he reveals what he can. You get bonuses for the
types of cards revealed, counting only the different cards. A card with 2 types
gives you both bonuses. So if the player to your left reveals Copper and Harem,
you get +4 Coins and +2 cards; if he reveals 2 Silvers, you just get +2 coins.
Curse produces no bonus.'
name: !!python/unicode 'Tribute'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'intrigue'
cost: !!python/unicode '5'
description: !!python/unicode '+1 Card, +1 Action, Trash a card from your hand.
Gain a card costing exactly 1 Coin more than it.'
extra: !!python/unicode ' Draw a card first. Then, you must trash a card from your
hand and gain a card costing exactly 1 coin more than the trashed card. The gained
card has to be a card in the Supply, and it goes into your discard pile. If there
are no cards available for that cost, you do not get one (you still trashed a
card though). If you do not have a card in your hand to trash, you neither trash
nor gain a card. Card costs are affected by Bridge. Since Bridge affects the costs
of the card you trash and then card you gain, in most cases the Bridge will have
no net effect. But since cards cannot go below zero in cost, a Bridge played before
an Upgrade would allow you to trash a Copper and gain an Estate.'
name: !!python/unicode 'Upgrade'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'intrigue'
cost: !!python/unicode '6'
description: !!python/unicode 'Worth 2 Coins, 2 <VP>'
extra: !!python/unicode ' This is both a Treasure card and a Victory card. You can
play it for 2 coins, just like a Silver card. At the end of the game, it''s worth
2 VP. During set-up, place 12 Harems in the Supply for a 3- or 4- [or 5- or 6-]
player game and 8 in the Supply for a 2-player game.'
name: !!python/unicode 'Harem'
potcost: 0
types: !!python/tuple [!!python/unicode 'Treasure', !!python/unicode 'Victory']
- !!python/object:__main__.Card
cardset: !!python/unicode 'intrigue'
cost: !!python/unicode '6'
description: !!python/unicode '2 <VP>
Choose one: +3 Cards, or +2 Actions.'
extra: !!python/unicode ' This is both an Action card and a Victory card. When you
play it, you choose either to draw 3 cards or to get 2 more Actions to use; you
cannot mix and match. At the end of the game, this is worth 2 VP. During set-up,
place 12 Nobles in the Supply for a 3- or 4- [or 5- or 6-] player game and 8 in
the Supply for a 2-player game.'
name: !!python/unicode 'Nobles'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Victory']
- !!python/object:__main__.Card
cardset: !!python/unicode 'seaside'
cost: !!python/unicode '2'
description: !!python/unicode '+2 Coins, Trash this card. Put an Embargo token on
top of a Supply pile. - When a player buys a card, he gains a Curse card per Embargo
token on that pile.'
extra: !!python/unicode ' You can pick any pile in the supply. If multiple Embargo
cards are used to put Embargo tokens on the same pile, a player gains a Curse
card for every Embargo token when they buy a card from that pile. You do not gain
a Curse card if you gain a card from an Embargoed pile without buying it (for
example, if you gain a card with Smugglers). If you Throne Room an Embargo, you
place two Embargo tokens and they do not have to go on the same Supply pile. If
you run out of Embargo tokens, use a suitable replacement to mark Embargoed piles.
If there are no Curses left, Embargo tokens do nothing.'
name: !!python/unicode 'Embargo'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'seaside'
cost: !!python/unicode '2'
description: !!python/unicode '+1 Card, +1 Action, Set aside a card from your hand
face down. At the start of your next turn, put it into your hand.'
extra: !!python/unicode ' First draw a card; then choose a card from your hand and
set it aside, face down. Put the set aside card on the Haven, to remind you what
it''s for. Other players don''t get to see what you put down. You have to set
aside a card; it''s not optional. Haven and the card stay there until the start
of your next turn, at which point you put the set aside card into your hand. Haven
itself is discarded during the Clean-up phase of that subsequent turn.'
name: !!python/unicode 'Haven'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Duration']
- !!python/object:__main__.Card
cardset: !!python/unicode 'seaside'
cost: !!python/unicode '2'
description: !!python/unicode '+1 Action, Now and at the start of your next turn:
+1 Coin. - While this is in play, when another player plays an Attack card, it
doesn''t affect you.'
extra: !!python/unicode ' You get an action and a coin this turn, but only a coin
next turn. Attack cards played by other players don''t affect you, even if you
want them to. You could reveal Secret Chamber in order to draw 2 cards and put
2 cards from your hand back on top of your deck when an Attack card is played,
and you will still not suffer from the Attack card. You do still gain the benefits
(like +Cards) of Attack cards you play on your turn. Lighthouse is discarded during
the Cleanup phase of your next turn.'
name: !!python/unicode 'Lighthouse'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Duration']
- !!python/object:__main__.Card
cardset: !!python/unicode 'seaside'
cost: !!python/unicode '2'
description: !!python/unicode '+2 Actions, Choose one: Set aside the top card of
your deck face down on your Native Village mat; or put all the cards from your
mat into your hand. You may look at the cards on your mat at any time; return
them to your deck at the end of the game.'
extra: !!python/unicode ' When you first gain one of these, take a Native Village
player mat to put cards from this on. When you play Native Village, either take
all of the set aside cards from your Native Village player mat and put them into
your hand, or set aside the top card of your deck face down (shuffling first if
needed) on the Native Village player mat. You may choose either option even if
you have no cards on your mat or no cards in your deck. You may look at the cards
on your Native Village player mat at any time. At the end of the game, any cards
still on your mat return to your deck for scoring. Native Village itself does
not get set aside; it goes to your discard pile during the Clean-up phase.'
name: !!python/unicode 'Native Village'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'seaside'
cost: !!python/unicode '2'
description: !!python/unicode '+1 Card, +1 Action, Look at the bottom card of your
deck. You may put it on top.'
extra: !!python/unicode ' Draw a card before you look at the bottom card of your
deck. If placing the card on top of your deck, be sure not to look at the next
card on the bottom of your deck while moving the card. If you have no cards left
when it''s time to look at the bottom, you shuffle first.'
name: !!python/unicode 'Pearl Diver'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'seaside'
cost: !!python/unicode '3'
description: !!python/unicode 'Reveal a card from your hand. Return up to 2 copies
of it from your hand to the Supply. Then each other player gains a copy of it.'
extra: !!python/unicode ' First you choose and reveal a card from your hand. You
may place up to 2 copies of that card from your hand back in the Supply. You may
choose not to put any of them back in the Supply. Then the other players each
gain a copy of it from the Supply. If the pile for the chosen card runs out, some
players may not get one; cards are given out in turn order starting with the next
player. If you have no other cards in hand when you play this, it does nothing.'
name: !!python/unicode 'Ambassador'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Attack']
- !!python/object:__main__.Card
cardset: !!python/unicode 'seaside'
cost: !!python/unicode '3'
description: !!python/unicode '+2 Actions, +1 Coin, At the start of your next turn:
+1 Action, +1 Coin.'
extra: !!python/unicode ' You get a coin to spend and 2 more Actions to use this
turn. At the start of your next turn you get a coin and only one more Action.
This means you will be able to play 2 Actions total on your next turn (counting
your normal Action). Leave this in front of you until the Clean-up phase of your
next turn.'
name: !!python/unicode 'Fishing Village'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Duration']
- !!python/object:__main__.Card
cardset: !!python/unicode 'seaside'
cost: !!python/unicode '3'
description: !!python/unicode '+1 Action, Look at the top 3 cards of your deck.
Trash one of them. Discard one of them. Put the other one on top of your deck.'
extra: !!python/unicode ' If you do not have 3 cards to look at from the top of
your deck, look at as many as you can and then shuffle your discard pile to look
at the remaining cards. You should look at all 3 cards before deciding which to
trash, which card to discard, and which card to put back on top of your deck.
If the 3 cards you look at are the last 3 cards in your deck, the card you put
back on top of your deck will be the only card left in your deck. If you have
less than 3 cards to look at, even after shuffling, then you must follow the instructions
on the card in order. If you only have one card to look at, you must trash it.
If you have 2 cards to look at, you must trash one and discard one.'
name: !!python/unicode 'Lookout'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'seaside'
cost: !!python/unicode '3'
description: !!python/unicode 'Gain a copy of a card costing up to 6 Coins that
the player to your right gained on his last turn.'
extra: !!python/unicode ' This looks at the most recent turn of the player to your
right, even if you''ve taken multiple turns in a row. If that player gained no
cards, or nothing costing 6 or less, then Smugglers does nothing. If that player
gained multiple cards costing 6 or less, you choose which one to gain a copy of.
Gained cards must come from the supply. They can be any card gained, whether bought
or otherwise gained; you can even gain a card that the previous player gained
with Smugglers. If the previous player gained a card via Black Market, you will
not be able to gain a copy of it (no copies of it in the supply.) This is not
an Attack; Lighthouse and Moat can''t stop it. You cannot gain cards with Potion
in the cost with Smugglers.'
name: !!python/unicode 'Smugglers'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'seaside'
cost: !!python/unicode '3'
description: !!python/unicode '+3 Card, +1 Action, Discard 3 cards.'
extra: !!python/unicode ' If you do not have 3 cards to draw in your deck, draw
as many as you can, shuffle your discard pile, and draw the remaining cards. If
you are still not able to draw 3 cards, draw as many as you can. You will still
need to discard 3 cards if you can, even if you couldn''t draw 3. You may discard
any combination of cards that you just drew with the Warehouse or cards that were
previously in your hand.'
name: !!python/unicode 'Warehouse'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'seaside'
cost: !!python/unicode '4'
description: !!python/unicode '+1 Card, +1 Action
At the start of your next turn, +1 Card.'
extra: !!python/unicode ' Draw a card at the start of your next turn (not before);
Caravan itself is discarded during the Cleanup phase of that subsequent turn.'
name: !!python/unicode 'Caravan'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Duration']
- !!python/object:__main__.Card
cardset: !!python/unicode 'seaside'
cost: !!python/unicode '4'
description: !!python/unicode '+2 Coins, Each other player discards a Copper card
(or reveals a hand with no Copper).'
extra: !!python/unicode ' Other players must discard one and only one Copper. If
they do not have a Copper, they must reveal their hand for all players to see.'
name: !!python/unicode 'Cutpurse'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Attack']
- !!python/object:__main__.Card
cardset: !!python/unicode 'seaside'
cost: !!python/unicode '4'
description: !!python/unicode 'Set aside this and another card from your hand. Return
them to your deck at the end of the game. 2 VP'
extra: !!python/unicode ' When you first take this card, take an Island player mat.
Island is both an Action card and a Victory card. Use 8 Islands in a 2 player
game, 12 Islands in a 3+ player game. Island and the card set aside with it are
set aside face up on the Island player mat provided. They should not be shuffled
back into your deck when you shuffle your discard pile. They are returned to your
deck at the end of the game in order to calculate total victory points. Island
is worth 2 VP. If you have no other cards in hand when you play Island, just set
Island aside by itself. If you Throne Room an Island, set aside the Island and
a card from your hand, then set aside another card from your hand. You may look
through the cards on your Island playing mat and other players may ask to see
them as well.'
name: !!python/unicode 'Island'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Victory']
- !!python/object:__main__.Card
cardset: !!python/unicode 'seaside'
cost: !!python/unicode '4'
description: !!python/unicode '+2 Coins, Look at the top 5 cards of your deck. Either
discard all of them, or put them back on top of your deck in any order.'
extra: !!python/unicode ' You discard all 5 cards or none of them. If you don''t
discard them, put them back in any order. If there aren''t 5 cards left in your
deck, look at as many as you can, then shuffle your discard pile (not including
the cards you are currently looking at), and look at the rest. If there still
aren''t 5, you just look at however many are left, and put them back or discard
them.'
name: !!python/unicode 'Navigator'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'seaside'
cost: !!python/unicode '4'
description: !!python/unicode 'Choose one: Each other player reveals the top 2 cards
of his deck, trashes a revealed Treasure that you choose, discards the rest, and
if anyone trashed a Treasure you take a Coin token; or, +1 Coin per Coin token
you''ve taken with Pirate Ships this game.'
extra: !!python/unicode ' When you first take this card, take a Pirate Ship player
mat. If you use the Pirate Ship to trash treasures, a player with just one card
left reveals that last card and then shuffles to get the other card to reveal
(without including the revealed card); a player with no cards left shuffles to
get both of them. A player who still doesn''t have two cards to reveal after shuffling
just reveals what he can. Each player trashes one Treasure card at most, of the
attacker''s choice from the two revealed cards. As long as you trashed at least
one Treasure card in this way, place a Coin token on your Pirate Ship player mat.
You can''t get more than one Coin token each time you play Pirate Ship, no matter
how many treasures it trashes. If you choose not to try to trash treasures from
the other players, the Pirate Ship is worth one coin for each Coin token on your
Pirate Ship player mat. The Coin tokens are cumulative, so after you have used
your Pirate Ships to trash coins 3 times (and you trash at least one Treasure
card each time), any Pirate Ship you play could be worth 3 coins. Pirate Ship
is an Action- Attack and players can reveal Secret Chamber even if you choose
to use Pirate Ship for the coin value. [You make your choice on how to use Pirate
Ship after other players are done revealing Reactions.]'
name: !!python/unicode 'Pirate Ship'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Attack']
- !!python/object:__main__.Card
cardset: !!python/unicode 'seaside'
cost: !!python/unicode '4'
description: !!python/unicode '+1 Buy, Trash a card from your hand. +Coins equal
to its cost.'
extra: !!python/unicode ' If you have at least one card in your hand, then you must
trash one. If you don''t have a card in hand left to trash, you get no coins,
but still get the +1 Buy.'
name: !!python/unicode 'Salvager'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'seaside'
cost: !!python/unicode '4'
description: !!python/unicode 'Each other player discards the top card of his deck,
then gains a Curse card, putting it on top of his deck.'
extra: !!python/unicode ' A player with no cards left in his deck shuffles first
in order to get a card to discard. If he still has no cards, he doesn''t discard
one. A player discarding his last card to this has the gained Curse become the
only card in his deck. If there aren''t enough Curses left to go around, deal
them out in turn order, starting with the player to the left of the player who
played Sea Hag.'
name: !!python/unicode 'Sea Hag'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Attack']
- !!python/object:__main__.Card
cardset: !!python/unicode 'seaside'
cost: !!python/unicode '4'
description: !!python/unicode 'Trash this and another copy of Treasure Map from
your hand. If you do trash two Treasure Maps, gain 4 Gold cards, putting them
on top of your deck.'
extra: !!python/unicode ' You can play this without another Treasure Map in your
hand; if you do, you trash this and gain nothing. You have to actually trash two
copies of Treasure Map to gain the Golds; so for example if you Throne Room a
Treasure Map, with two more Treasure Maps in hand, then the first time Treasure
Map resolves you trash it and another one and gain 4 Golds, and the second time
it resolves you trash your other Treasure Map but gain nothing (since you didn''t
actually trash the played Treasure Map that time). If there aren''t enough Gold
cards left, just gain what you can. The gained Golds go on top of your Deck. If
your deck was empty they become the only cards in it.'
name: !!python/unicode 'Treasure Map'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'seaside'
cost: !!python/unicode '5'
description: !!python/unicode '+1 Card, +2 Actions, +1 Coin.'
extra: !!python/unicode ' You draw a card, get 2 more Actions to use, and get 1
more coin to spend this turn.'
name: !!python/unicode 'Bazaar'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'seaside'
cost: !!python/unicode '5'
description: !!python/unicode 'You may reveal a Province card from your hand. If
you do, gain a Gold card, putting it into your hand. Otherwise, gain a Silver
card, putting it into your hand.'
extra: !!python/unicode ' You don''t have to reveal a Province if you have one.
If you do reveal one you gain a Gold, otherwise you gain a Silver. The gained
card comes from the supply and is put into your hard; it can be spent the same
turn.'
name: !!python/unicode 'Explorer'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'seaside'
cost: !!python/unicode '5'
description: !!python/unicode '+2 Card, Each other player with 4 or more cards in
hand puts cards from his hand on top of his deck until he has 3 cards in his hand.'
extra: !!python/unicode ' The other players choose which cards they put on their
decks and in what order. This has no effect on another player who already has
only 3 cards in hand. A player with no cards left in their deck does not shuffle;
the cards put back become the only cards in their deck.'
name: !!python/unicode 'Ghost Ship'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Attack']
- !!python/object:__main__.Card
cardset: !!python/unicode 'seaside'
cost: !!python/unicode '5'
description: !!python/unicode 'Now and at the start of your next turn: +2 Coins.'
extra: !!python/unicode ' You get 2 coins to spend this turn, and 2 more on your
next turn. Leave this in front of you until the Clean-up phase of your next turn.'
name: !!python/unicode 'Merchant Ship'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Duration']
- !!python/object:__main__.Card
cardset: !!python/unicode 'seaside'
cost: !!python/unicode '5'
description: !!python/unicode 'You only draw 3 cards (instead of 5) in this turn''s
Clean-up phase. Take an extra turn after this one. This can''t cause you to take
more than two consecutive turns.'
extra: !!python/unicode ' The extra turn is completely normal except that your starting
hand for it is only 3 cards. This means that you only drew 3 cards instead of
5 cards during the Clean-up phase of the turn when you played Outpost. Leave Outpost
in front of you until the end of the extra turn. If you play Outpost as well as
a "Now and at the start of your next turn" card, such as Merchant Ship, the turn
from Outpost will be that next turn, so you''ll get those coins then. If you manage
to play Outpost twice in one turn, you will still only get one extra turn. If
you play Outpost during an extra turn, it won''t give you another turn.'
name: !!python/unicode 'Outpost'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Duration']
- !!python/object:__main__.Card
cardset: !!python/unicode 'seaside'
cost: !!python/unicode '5'
description: !!python/unicode 'Discard your hand. If you discarded any cards this
way, then at the start of your next turn, +5 Cards, +1 Buy, and +1 Action.'
extra: !!python/unicode ' You wait until the start of your next turn to draw the
5 extra cards; you don''t draw them at the end of the turn you played Tactician.
Tactician stays out in front of you until the Clean-up phase of your next turn.
Because you must discard at least one card in order to gain the bonuses from tactician,
it is not possible to Throne Room a Tactician to get +10 cards, +2 Buys, and +2
Actions. You will have to discard all of your cards with the first Tactician and
you will not have cards left in your hand to trigger the card drawing or the extra
Buy or the extra Action when you play Tactician for the second time.'
name: !!python/unicode 'Tactician'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Duration']
- !!python/object:__main__.Card
cardset: !!python/unicode 'seaside'
cost: !!python/unicode '5'
description: !!python/unicode '+1 Card, +1 Action, +1 Coin, When you discard this
from play, if you didn''t buy a Victory card this turn, you may put this on top
of your deck.'
extra: !!python/unicode ' If you buy multiple cards and at least one of them is
a Victory card, then none of your Treasuries can be put on top of your deck. If
you played multiple Treasuries and did not buy a Victory card this turn, then
you can put any or all of the played Treasuries on top of your deck. If you forget
and discard a Treasury to your discard pile, then essentially you have chosen
not to use the optional ability. You may not dig through your discard pile to
retrieve it later. Gaining a Victory card without buying it, such as with Smugglers,
does not stop you from putting Treasury on top of your deck.'
name: !!python/unicode 'Treasury'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'seaside'
cost: !!python/unicode '5'
description: !!python/unicode 'Now and at the start of your next turn: +2 Cards,
+1 Buy.'
extra: !!python/unicode ' You draw 2 cards and get an extra Buy this turn, and then
draw 2 more cards and get another extra Buy at the start of your next turn. You
don''t draw your extra 2 cards for the next turn until that turn actually starts.
Leave this in front of you until the Clean-up phase of your next turn.'
name: !!python/unicode 'Wharf'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Duration']
- !!python/object:__main__.Card
cardset: !!python/unicode 'alchemy'
cost: !!python/unicode '0'
description: !!python/unicode 'Trash a card from your hand. If it is an...
Action card, gain a Duchy
Treasure card, gain a Transmute
Victory card, gain a Gold'
extra: !!python/unicode ' If you have no cards left in hand to trash, you do not
get anything. If you trash a Curse to this, you do not get anything - Curse is
not an Action card or Victory card or Treasure card. If you trash a card with
more than one type, you get each applicable thing. For example, if you trash an
Action-Victory card (such as Nobles, from Intrigue), you gain both a Duchy and
a Gold. Gained cards come from the Supply and go to your discard pile. If there
are no appropriate cards left to gain, you don''t gain those cards.'
name: !!python/unicode 'Transmute'
potcost: 1
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'alchemy'
cost: !!python/unicode '0'
description: !!python/unicode 'Worth 1 <VP> for every 3 Action cards in your deck
(rounded down).'
extra: !!python/unicode ' This Kingdom card is a Victory card, not an Action card.
It does nothing until the end of the game, when it is worth 1 victory point per
3 Action cards in your Deck (counting all of your cards - your Discard pile and
hand are part of your Deck at that point). Round down; if you have 11 Action cards,
Vineyard is worth 3 victory points. During set-up, put all 12 Vineyards in the
Supply for a game with 3 or more players, but only 8 in the Supply for a 2-player
game. Cards with multiple types, one of which is Action, are Actions and so are
counted by Vineyard.'
name: !!python/unicode 'Vineyard'
potcost: 1
types: !!python/tuple [!!python/unicode 'Victory']
- !!python/object:__main__.Card
cardset: !!python/unicode 'alchemy'
cost: !!python/unicode '2'
description: !!python/unicode '+1 Card
+1 Action
Reveal the top 4 cards of your deck. Put the revealed Coppers and Potions into
your hand. Put the other cards back on top in any order.'
extra: !!python/unicode ' You draw a card first. Then reveal the top four cards,
put the Coppers and Potions into your hand, and put the rest back on top of your
deck. If there aren''t four cards left in your deck, reveal what you can and shuffle
to get the rest. If there still aren''t enough cards, just reveal what there is.
Any cards that are not Copper and are not Potion go back on top of your deck in
an order your choose. You cannot choose not to take all of the Coppers and Potions.
If after revealing four cards there are no cards left in your deck, the cards
you put back will become the only cards in your deck.'
name: !!python/unicode 'Apothecary'
potcost: 1
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'alchemy'
cost: !!python/unicode '2'
description: !!python/unicode '+1 Buy
+1 Coin
When you discard this from play, you may put one of your Treasures from play on
top of your deck.'
extra: !!python/unicode ' You get an extra coin to spend this turn, and may buy
an additional card in your Buy phase. When you discard this from play (usually
during Clean-up), you may choose a Treasure card you have in play, and put that
card on your deck. If you have no cards in your deck, that Treasure will become
the only card in your deck. You choose what order to discard cards during Clean-up;
so, for example, if you have Herbalist, Potion, and Alchemist in play, you could
choose to discard Alchemist first, putting it on top of your deck, then discard
Herbalist, and put Potion on top of your deck. If you have multiple Herbalists
in play, each one will let you put another Treasure from play onto your deck.'
name: !!python/unicode 'Herbalist'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'alchemy'
cost: !!python/unicode '2'
description: !!python/unicode '+1 Action
Each player (including you) reveals the top card of his deck and either discards
it or puts it back, your choice. Then reveal cards from the top of your deck until
revealing one that isn''t an Action.
Put all of your revealed cards into your hand.'
extra: !!python/unicode ' First you reveal the top card of each player''s deck,
and either have them discard it or have them put it back. After you finish making
those decisions, reveal cards from the top of your deck until you reveal a card
that isn''t an Action card. If you run out of cards without revealing an Action
card, shuffle your discard pile and keep going. If you have no discard pile left
either, stop there. Put all of the revealed Action cards into your hand, plus
that first non-Action you revealed. If the very first card you revealed was not
an Action, that card goes into your hand. Cards with multiple types, one of which
is Action, are Actions. The only cards that go into your hand are the ones revealed
as part of the revealing cards until finding a non-Action; you do not get discarded
cards from the first part of what Scrying Pool did, or cards from other players''
decks.'
name: !!python/unicode 'Scrying Pool'
potcost: 1
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Attack']
- !!python/object:__main__.Card
cardset: !!python/unicode 'alchemy'
cost: !!python/unicode '2'
description: !!python/unicode '+2 Actions
You may gain an Action card costing up to 5 Coins.'
extra: !!python/unicode ' Gaining an Action card is optional. If you choose to gain
one, it comes from the Supply, must cost no more than 5 coins, and goes to your
discard pile. Cards with multiple types, one of which is Action, are Actions and
can be gained this way. Cards with Potion in their cost can''t be gained by this.'
name: !!python/unicode 'University'
potcost: 1
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'alchemy'
cost: !!python/unicode '3'
description: !!python/unicode '+2 Cards
+1 Action
When you discard this from play, you may put this on top of your deck if you have
a Potion in play.'
extra: !!python/unicode ' When you play this, you draw two cards and may play an
additional Action card this turn. In the Clean-up Phase, when you discard this,
if you have at least one Potion card in play, you may put Alchemist on top of
your deck. This is optional and happens before drawing your new hand. If you have
no cards in your deck when you do this, Alchemist becomes the only card in your
deck. If you have multiple Alchemists and a Potion, you can put any or all of
the Alchemists on top of your deck. You don''t have to have used the Potion to
buy anything, you only need to have played it.'
name: !!python/unicode 'Alchemist'
potcost: 1
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'alchemy'
cost: !!python/unicode '3'
description: !!python/unicode '+1 Card
+1 Action
Each other player gains a curse.'
extra: !!python/unicode ' If there aren''t enough Curses left to go around when
you play Familiar, you deal them out in turn order, starting with the player to
your left. If you play Familiar with no Curses remaining, you will still get +1
Card and +1 Action. A player gaining a Curse puts it face-up into his Discard
pile.'
name: !!python/unicode 'Familiar'
potcost: 1
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Attack']
- !!python/object:__main__.Card
cardset: !!python/unicode 'alchemy'
cost: !!python/unicode '3'
description: !!python/unicode 'When you play this, count your deck and discard pile.
Worth 1 Coin per 5 cards total between them (rounded down).'
extra: !!python/unicode ' This is a Treasure card. It is a Kingdom card; it will
only be in games where it is randomly dealt out as one of the 10 Kingdom cards,
or otherwise selected to be one of them. It is played during your Buy phase, like
other Treasure cards. When you play it, count the number of cards in your deck
and discard pile combined, divide by 5, and round down. That is how many coins
this produces for you. Once played, the amount of coins you get does not change
even if the number of cards changes later in the turn. The next time you play
it, count again. If you play multiple copies, obviously the number will be the
same for all of them. It does not matter what order your discard pile is in, but
the order your deck is in matters. Do not change that order while counting! You
will get to look through your discard pile as you count it. You only get to count
your deck and discard pile, not your hand or cards in play or set aside cards.
You cannot play more Treasures after buying something in your buy phrase; so for
example you cannot buy a card, then play Philosopher''s Stone, then buy another
card.'
name: !!python/unicode 'Philosopher''s Stone'
potcost: 1
types: !!python/tuple [!!python/unicode 'Treasure']
- !!python/object:__main__.Card
cardset: !!python/unicode 'alchemy'
cost: !!python/unicode '4'
description: !!python/unicode 'Reveal cards from your deck until you reveal 2 Action
cards other than Golem Cards.
Discard the other cards, then play the Action cards in either order.'
extra: !!python/unicode ' Reveal cards from the top of your deck, one at a time,
until you have revealed two Action cards that are not Golem. If you run out of
cards before revealing two non-Golem Actions, shuffle your discard pile (but not
the revealed cards) and continue. If you run out and have no discard pile left
either, you just get the Actions you found. Discard all of the revealed cards
except for the non-Golem Actions you found. If you did not find any, you''re done.
If you found one, play it. If you found two, play them both, in either order.
You cannot choose not to play one of them. These Action cards are not in your
hand and so are unaffected by things that look for cards in your hand. For example,
if one of them is Throne Room (from Dominion), you cannot use it on the other
one.'
name: !!python/unicode 'Golem'
potcost: 1
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'alchemy'
cost: !!python/unicode '5'
description: !!python/unicode '+1 Action
Trash a card from your hand.
+1 Card per Coin it costs.
+2 Cards if it has Potion in its cost.'
extra: !!python/unicode ' If you do not have any cards left in hand to trash, you
do not draw any cards. If you trash a card costing 0 coins, such as Curse or Copper,
you do not draw any cards. Otherwise you draw a card per Coin the card you trashed
cost, and another two cards if it had Potion in its cost. For example, if you
trash a Golem, which costs 4 Coins and 1 Potion, you draw 6 cards.'
name: !!python/unicode 'Apprentice'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'alchemy'
cost: !!python/unicode '6'
description: !!python/unicode 'The player to your left takes an extra turn after
this one, in which you can see all cards he can and make all decisions for him.
Any cards he would gain on that turn, you gain instead; any cards of his that
are trashed are set aside and returned to his discard pile at end of turn.'
extra: !!python/unicode ' You are not taking a turn with the deck of the player
to your left; that player is taking a turn, with you making the decisions and
gaining the cards. This is a crucial difference to keep in mind when considering
card interactions - the "you" in all cards still refers to the player being Possessed,
not the player doing the Possessing. Possession has several pieces to it: -You
can see the Possessed player''s cards for the entire turn, which means you will
see his next hand during Clean-up. You will also see any cards he is entitled
to see due to card rules; for example, you can look at cards he has set aside
with Native Village (from Seaside). You can count any cards he can count. -Any
cards the Possessed player would have gained in any way, you gain instead; this
includes cards bought, as well as cards gained due to Actions. The cards you gain
this way go to your discard pile, even if they would have gone to that player''s
hand or the top of his deck or somewhere else. You only gain cards he would have;
you do not gain tokens he would have (for example from the Seaside card Pirate
Ship). [Continued on blank tab]'
name: !!python/unicode 'Possession'
potcost: 1
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'alchemy'
cost: !!python/unicode '6'
description: !!python/unicode '-During the Possessed turn, whenever one of that
player''s cards is trashed, set it aside, and that player puts it into his discard
pile at the end of the turn, after Clean-up. This counts as the card being trashed,
so, for example, you could trash a Mining Village (from Intrigue) and get the
2 coins. Getting those cards back at end of turn does not count as those cards
being gained (so for example, you won''t get them). Other players'' cards that
are trashed during that turn are not returned.
-If you make another player play an Attack via Possession, that Attack will hit
you like it would normally. If you want to use a Reaction in response to that
Attack (such as Secret Chamber from Intrigue), you would be the one revealing
the Reaction, not the player being Possessed.
-Possession is cumulative; if you play it twice in one turn, there will be two
extra turns after this one.
-Cards passed with Masquerade (from Intrigue) are not being gained or trashed,
and so are passed normally. Cards returned to the Supply with Ambassador (from
Seaside) are also not being trashed, and so return to the Supply normally.'
extra: !!python/unicode ' -Possession causes an extra turn to be played, like the
card Outpost does (from Seaside). The extra turn happens only after this turn
is completely over - you will have discarded everything and drawn your next hand.
Outpost only prevents itself from giving a player two consecutive turns, it does
not prevent other cards or the rules from doing so. So, for example, if you play
Possession in a two player game, then after the Possession turn, that player still
gets his normal turn. If he played Outpost during that turn though, it would not
give him an extra turn. If you play both Outpost and Possession in the same turn,
the Outpost turn happens first. If you make someone play Outpost during a turn
in which you Possessed them, that player will get the extra turn and make decisions
during it and so forth, not you; if you make someone play Possession during a
turn in which you Possessed them, that will make that player Possess the player
to his left, rather than you getting to Possess anyone further. Possession turns
(and other extra turns) do not count for the tiebreaker. Once the game ends, no
further turns are played, including extra turns from Possession and Outpost. -Unlike
Outpost, Possession is not a Duration card. It is discarded in the Clean-up phase
of the turn you played it. '
name: !!python/unicode 'Possession 2/2'
potcost: 1
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'prosperity'
cost: !!python/unicode '3'
description: !!python/unicode 'Worth 1 Coin.
When you play this, reveal cards from your deck until you reveal a Treasure. Discard
it or trash it. Discard the other cards.'
extra: !!python/unicode ' This is a Treasure worth 1 coin, like Copper. When you
play it, you reveal cards from the top of your deck until revealing a Treasure
card, and then you decide whether to trash that card or discard it. Then you discard
all of the other revealed cards. If you run out of cards before revealing a Treasure,
shuffle your discard pile (but not the revealed cards) to get more; if you still
do not find a Treasure, just discard all of the revealed cards. Remember that
you can play Treasures in any order in the Buy phase and can choose not to play
some of your Treasures if you want.'
name: !!python/unicode 'Loan'
potcost: 0
types: !!python/tuple [!!python/unicode 'Treasure']
- !!python/object:__main__.Card
cardset: !!python/unicode 'prosperity'
cost: !!python/unicode '3'
description: !!python/unicode '+1 Buy
+1 Coin per token on the Trade Route mat.
Trash a card from your hand.
______________________
Setup: Put a token on each Victory card Supply pile. When a card is gained from
that pile, move the token to the Trade Route mat.'
extra: !!python/unicode ' You get an additional Buy to use in your Buy phase. You
get +1 coin per token on the Trade Route mat. Then you trash a card from your
hand. If you have no cards left in hand, you do not trash one. The amount you
get from Trade Route is the same as +1 coin per Victory card pile that a card
has been gained from this game. If Victory cards have been gained from outside
the Supply piles, for example using the promotional card Black Market, then this
does not count those. Put a coin token on each Victory card pile at the start
of the game. When a card is gained from a Victory card pile, move its token onto
the Trade Route mat. So for example if this game includes the Intrigue card Harem,
and so far Harem and Duchy have been bought, but no one has bought (or otherwise
gained) Estate or Province or Colony, then Trade Route makes 2 coins. It does
not matter who gained the cards or how they gained them. You do not get any extra
money if a pile has had multiple cards gained from it or is empty; all that matters
is if at least one card has been gained from it. It does not matter if cards have
been returned to a pile, such as with Ambassador from Seaside; Trade Route only
cares if a card was ever gained from the pile this game. If you are using Black
Market and Trade Route is in the Black Market deck, put tokens on Victory card
piles at the start of the game.'
name: !!python/unicode 'Trade Route'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'prosperity'
cost: !!python/unicode '3'
description: !!python/unicode 'Draw until you have 6 cards in hand.
______________________
When you gain a card, you may reveal this from your hand. If you do, either trash
that card, or put it on top of your deck.'
extra: !!python/unicode ' When you play this, you draw cards one at a time until
you have 6 cards in hand. If you have 6 or more cards in hand already, you do
not draw any cards. When you gain a card, even on someone else''s turn, you may
reveal Watchtower from your hand, to either trash the gained card or put it on
top of your deck. You may reveal Watchtower each time you gain a card; for example
if another player plays Mountebank, you may use Watchtower to trash both the Curse
and Copper, or to trash the Curse and put the Copper on top of your deck, or just
to trash the Curse, and so on. You still did gain whatever card you gained; you
just immediately trash it. So if Mountebank gives you a Curse and you trash it,
the Curse pile will go down by one as the Curse gets moved to the trash pile.
You may reveal Watchtower on your own turn as well, for example when buying a
card, or gaining a card via something like Expand. If you use Watchtower to put
a card on your deck but have no cards left in your deck, you do not shuffle; the
gained card becomes the only card in your deck. Revealing Watchtower does not
take it out of your hand; you could reveal Watchtower on multiple opponents''
turns and still have it on your turn to draw up to 6 with. When cards are gained
during a Possession turn (from Alchemy), the player who played Possession is the
one who can use Watchtower, not the player who is being possessed. If a gained
card is going somewhere other than to your discard pile, such as a card gained
with Mine (from Dominion), you can still use Watchtower to trash it or put it
on your deck.'
name: !!python/unicode 'Watchtower'
potcost: 0
types: !!python/tuple [!!python/unicode 'Reaction']
- !!python/object:__main__.Card
cardset: !!python/unicode 'prosperity'
cost: !!python/unicode '4'
description: !!python/unicode '+1 Coin
+1 <VP>
Trash a card from your hand. +<VP> equal to half its cost in coins, rounded down.
Each other player may trash a card from his hand.'
extra: !!python/unicode ' [When a player takes VP tokens, he takes a player mat
to put them on. VP tokens are not private and anyone can count them. VP tokens
come in 1 VP and 5 VP denominations and players can make change as needed. Tokens
are unlimited and if they run out, use something else to track any further tokens.
At the end of the game, players add the total value of their VP tokens to their
score.] Trashing a card is optional for the other players but mandatory for you.
You trash a card, then each other player may trash a card, in turn order. Only
the player who played Bishop can get VP tokens from it. Potion in costs is ignored,
for example if you trash Golem (from Alchemy) which costs 4 coins 1 potion, you
get 3 VP tokens total (counting the 1 VP you always get from Bishop). If you have
no cards left in your hand to trash, you still get the 1 coin and 1 VP token.'
name: !!python/unicode 'Bishop'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'prosperity'
cost: !!python/unicode '4'
description: !!python/unicode '+2 Coins; +1 <VP>'
extra: !!python/unicode ' [When a player takes VP tokens, he takes a player mat
to put them on. VP tokens are not private and anyone can count them. VP tokens
come in 1 VP and 5 VP denominations and players can make change as needed. Tokens
are unlimited and if they run out, use something else to track any further tokens.
At the end of the game, players add the total value of their VP tokens to their
score.]'
name: !!python/unicode 'Monument'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'prosperity'
cost: !!python/unicode '4'
description: !!python/unicode 'Worth 1 Coin.
______________________
While this is in play, Action cards cost 2 Coins less, but not less than 0 Coins.'
extra: !!python/unicode ' This is a Treasure worth 1 coin, like Copper. While it
is in play, Action cards cost 2 coins less, to a minimum of 0 coins. It is cumulative;
if you play two Quarries during your Buy phase, then King''s Court will only cost
3 coins, rather than the usual 7 coins. It affects the costs of cards that are
Actions plus another type, such as Nobles (an Action - Victory card in Intrigue).
It is also cumulative with other effects that modify costs; if you play Worker''s
Village in your Action phase, then two Quarries in your Buy phase, Peddler will
cost 2 coins. It affects the costs of cards everywhere, such as cards in players''
hands.'
name: !!python/unicode 'Quarry'
potcost: 0
types: !!python/tuple [!!python/unicode 'Treasure']
- !!python/object:__main__.Card
cardset: !!python/unicode 'prosperity'
cost: !!python/unicode '4'
description: !!python/unicode 'Worth 1 Coin.
______________________
While this is in play, when you buy a card costing 4 Coins or less that is not
a Victory card, gain a copy of it.'
extra: !!python/unicode ' This is a Treasure worth 1 coin, like Copper. Each time
you buy a non-Victory card costing 4 coins or less with this in play, you gain
another copy of the bought card. If there are no copies left, you do not gain
one. The gained card comes from the Supply and goes into your discard pile. If
you have multiple Talismans, you gain an additional copy for each one; if you
buy multiple cards for 4 coins or less, Talisman applies to each one. For example
if you have two Talismans, four Coppers, and two Buys, you could Buy Silver and
Trade Route, gaining two more Silvers and two more Trade Routes. Talisman only
affects buying cards; it does not work on cards gained other ways, such as with
Expand. A card if a Victory card if Victory is any of its types; for example Great
Hall from Intrigue is an Action - Victory card, so it is a Victory card. Talisman
only cares about the cost of the card when you buy it, not its normal cost; so
for example it can get you a Peddler if you have played two Actions this turn,
thus lowering Peddler''s cost to 4 coins, or can get you a Grand Market if you
played Quarry. [You may not choose to not gain the additional card from Talisman;
you must gain an additional one for each Talisman in play if possible.]'
name: !!python/unicode 'Talisman'
potcost: 0
types: !!python/tuple [!!python/unicode 'Treasure']
- !!python/object:__main__.Card
cardset: !!python/unicode 'prosperity'
cost: !!python/unicode '4'
description: !!python/unicode '+1 Card
+2 Actions
+1 Buy'
extra: !!python/unicode ' You draw a card, can play two more Actions this turn,
and can buy one more card in your Buy phase this turn.'
name: !!python/unicode 'Worker''s Village'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'prosperity'
cost: !!python/unicode '5'
description: !!python/unicode '+1 Card
+2 Actions
If there are one or more empty Supply piles, +1 Card. If there are two or more,
+1 Coin and +1 Buy.'
extra: !!python/unicode ' You draw a card and can play two more Actions no matter
what. If there is just one empty pile in the Supply, you also draw another card.
If there are two or more empty piles, you both draw another card, and get 1 coin
to spend and an extra Buy to use in the Buy phase. There are no further bonuses
if three or more piles are empty. This only checks how many piles are empty when
you play it; if piles become empty later in the turn, you do not go back and get
the bonuses. If a pile stops being empty due to cards being returned to it, such
as with the Seaside card Ambassador, Cities played after that will not count that
pile as empty. An empty trash pile does not count for this.'
name: !!python/unicode 'City'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'prosperity'
cost: !!python/unicode '5'
description: !!python/unicode 'Worth 3 Coins.
+1 Buy
When you play this, the player to your left names a card. You can''t buy that
card this turn.'
extra: !!python/unicode ' This is a Treasure worth 3 coins, like Gold. When you
play it, you get +1 Buy, the player to your left names a card, and you cannot
buy the named card this turn. This does not stop you from gaining the card in
ways other than buying it (such as via Hoard). He does not have to name a card
in the Supply. If you play multiple Contrabands in one turn, the player to your
left names a card each time; if he names different cards, you cannot buy any of
the named cards this turn. You can play Treasures in any order, and you resolve
this ability right when you play it, before playing any further Treasure cards.
Note that once you buy a card in the Buy phase, you cannot play more Treasures.
The number of cards left in a player''s hand is public information; you can ask
whenever you want to know it (for example, when that player plays Contraband).'
name: !!python/unicode 'Contraband'
potcost: 0
types: !!python/tuple [!!python/unicode 'Treasure']
- !!python/object:__main__.Card
cardset: !!python/unicode 'prosperity'
cost: !!python/unicode '5'
description: !!python/unicode 'Look through your discard pile, reveal any number
of Copper cards from it, and put them into your hand.'
extra: !!python/unicode ' This card lets you look through your discard pile, something
you normally are not allowed to do. You only get to look through your discard
pile when you play this. You do not have to show the other players your entire
discard pile, just the Coppers you take out. After you take out the Coppers, you
can leave the cards in your discard pile in any order.'
name: !!python/unicode 'Counting House'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'prosperity'
cost: !!python/unicode '5'
description: !!python/unicode 'You may reveal a Treasure card from your hand. Gain
a copy of it.
______________________
When you buy this, trash all Treasures you have in play.'
extra: !!python/unicode ' When you buy this, you trash all of your Treasure cards
in play. You do not trash Treasure cards in your hand or elsewhere; just the ones
in play, if any. If you buy multiple cards in a turn, trash your Treasures right
when you buy Mint; you still have any leftover coins they produced for spending
on something else. Remember you do not have to play all of the Treasures from
your hand each turn (just all the ones you want producing money for you). You
do not get additional chances to play Treasure cards between buys in the Buy phase;
first you play Treasures, then you buy cards. When you play Mint, you reveal a
Treasure card from your hand and gain a copy of it from the Supply. The gained
card goes into your discard pile. The revealed card stays in your hand. The Treasure
card can also have other types, like Harem (from Intrigue). If you buy a Mint
and use Watchtower to put it on top of your deck or trash it, you still trash
all of your Treasures from play. However, if you buy a Mint with Royal Seal in
play, the Royal Seal will be gone before you can use it to put Mint on your deck.'
name: !!python/unicode 'Mint'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'prosperity'
cost: !!python/unicode '5'
description: !!python/unicode '+2 Coins
Each other player may discard a Curse. If he doesn''t, he gains a Curse and a
Copper.'
extra: !!python/unicode ' This hits the other players in turn order when that matters
(such as when the Curse or Copper pile is low). Each of the other players in turn
chooses whether or not to discard a Curse card from his hand, and if he does not,
gains a Curse and a Copper from the Supply, putting them into his discard pile.
If either the Curse or Copper pile is empty, he still gains the other one. If
both are empty, he does not gain either, but can still discard Curse if he wants
to. A player using Moat (from Dominion) on this may not discard a Curse, and doesn''t
gain a Curse or Copper - you cannot Moat just part of the attack. A player using
Watchtower on this can use it just to trash the Curse, just to trash the Copper,
or to trash both.'
name: !!python/unicode 'Mountebank'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Attack']
- !!python/object:__main__.Card
cardset: !!python/unicode 'prosperity'
cost: !!python/unicode '5'
description: !!python/unicode '+3 Cards
Each other player reveals the top 3 cards of his deck, discards the revealed Actions
and Treasures, and puts the rest back on top in any order he chooses.'
extra: !!python/unicode ' The other players shuffle if necessary to get 3 cards
to reveal, and just reveal what they can if they still have fewer than 3 cards.
They discard revealed Treasures and Actions and put the rest back on top in whatever
order they want. Cards with more than one type match all of their types; for example
if a player reveals Nobles from Intrigue, it is an Action - Victory card, which
means it is an Action, so he discards it.'
name: !!python/unicode 'Rabble'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Attack']
- !!python/object:__main__.Card
cardset: !!python/unicode 'prosperity'
cost: !!python/unicode '5'
description: !!python/unicode 'Worth 2 Coins.
______________________
While this is in play, when you gain a card, you may put that card on top of your
deck.'
extra: !!python/unicode ' This is a Treasure worth 2 coins, like Silver. If you
gain multiple cards with this in play, this applies to each of them - you could
put any or all of them on top of your deck. If you use this ability and there
are no cards left in your deck, you do not shuffle; the card you gained becomes
the only card in your deck. Royal Seal applies to all cards you gain while it
is in play, whether bought or gained other ways. If you play the Alchemy card
Possession, and during the extra turn you have the possessed played play Royal
Seal, he cannot put the card on his deck - he is not gaining the card, you are.'
name: !!python/unicode 'Royal Seal'
potcost: 0
types: !!python/tuple [!!python/unicode 'Treasure']
- !!python/object:__main__.Card
cardset: !!python/unicode 'prosperity'
cost: !!python/unicode '5'
description: !!python/unicode '+2 Cards
Discard any number of cards. +1 Coin per card discarded.
Each other player may discard 2 cards. If he does, he draws a card.'
extra: !!python/unicode ' "Any number" includes zero. You draw cards first; you
can discard the cards you just drew. Each other player chooses whether or not
to discard 2 cards, then discards 2 cards if he chose to, then draws a card if
he did discard 2 cards. If one of the other players has just one card, he can
choose to discard it, but will not draw a card. Another player who discards but
then has no cards left to draw shuffles in the discards before drawing.'
name: !!python/unicode 'Vault'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'prosperity'
cost: !!python/unicode '5'
description: !!python/unicode 'Worth 1 Coin.
When you play this, reveal cards from your deck until you reveal a Treasure. Discard
the other cards. Play that Treasure.'
extra: !!python/unicode ' This is a Treasure card worth 1 coin, like Copper. When
you play it, you reveal cards from your deck until revealing a Treasure card.
If you run out of cards before revealing a Treasure, shuffle your discard pile
(but not the revealed cards) to get more; if you still do not find a Treasure,
just discard all of the revealed cards. If you do find a Treasure, discard the
other cards and play the Treasure. If that Treasure does something when played,
do that something. For example if Venture finds you another Venture, you reveal
cards again. Remember that you choose what order to play Treasure cards; for example
if you have both Venture and Loan in hand, you can play either one first.'
name: !!python/unicode 'Venture'
potcost: 0
types: !!python/tuple [!!python/unicode 'Treasure']
- !!python/object:__main__.Card
cardset: !!python/unicode 'prosperity'
cost: !!python/unicode '6'
description: !!python/unicode '+1 Buy
+2 Coins
Each other player discards down to 3 cards in hand.
______________________
While this is in play, when you buy a card, +1 <VP>.'
extra: !!python/unicode ' [When a player takes VP tokens, he takes a player mat
to put them on. VP tokens are not private and anyone can count them. VP tokens
come in 1 VP and 5 VP denominations and players can make change as needed. Tokens
are unlimited and if they run out, use something else to track any further tokens.
At the end of the game, players add the total value of their VP tokens to their
score.] You get 1 VP token for each card you buy, but do not get a VP token for
gaining a card some other way. Multiple copies of Goons are cumulative; if you
have two Goons in play and buy a Silver, you get 2 VP tokens. However if you King''s
Court a Goons, despite having played the card 3 times, there is still only one
copy of it in play, so buying Silver would only get you 1 VP token.'
name: !!python/unicode 'Goons'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Attack']
- !!python/object:__main__.Card
cardset: !!python/unicode 'prosperity'
cost: !!python/unicode '6'
description: !!python/unicode '+1 Card
+1 Action
+1 Buy
+2 Coins
______________________
You can''t buy this if you have any Copper in play.'
extra: !!python/unicode ' You do not have to play all of the Treasures in your hand
in your Buy phase. Coppers in your hand do not stop you from buying Grand Market
- only Coppers in play do. Coppers that were in play earlier in the turn but are
not anymore also don''t stop you; if you have 11 Coppers in play and 2 Buys, you
could buy a Mint, trash all of your played Treasures, and then buy a Grand Market.
You can gain Grand Market other ways - for example with Expand - whether or not
you have Coppers in play. Treasures other than Copper do not prevent you from
buying Grand Market, even if they are worth 1 coin (such as Loan).'
name: !!python/unicode 'Grand Market'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'prosperity'
cost: !!python/unicode '6'
description: !!python/unicode 'Worth 2 Coins.
______________________
While this is in play, when you buy a Victory card, gain a Gold.'
extra: !!python/unicode ' This is a Treasure worth 2 coins, like Silver. When you
buy a Victory card with this in play, you gain a Gold card from the Supply, putting
it into your discard pile. If there are no Golds left, you do not get one. If
you have multiple Hoards in play, you will gain multiple Golds from buying a single
one. So for example if you had two Hoards in play and no other money, with +1
Buy, you could buy two Estates and gain four Golds. Victory cards include cards
that are other types as well, such as Nobles and Harem in Intrigue. You gain a
Gold even if you use Watchtower to immediately trash the Victory card you gained.
Victory cards gained other than by buying them do not get you Gold.'
name: !!python/unicode 'Hoard'
potcost: 0
types: !!python/tuple [!!python/unicode 'Treasure']
- !!python/object:__main__.Card
cardset: !!python/unicode 'prosperity'
cost: !!python/unicode '7'
description: !!python/unicode 'Worth ? Coins.
When you play this, it`s worth 1 Coin per Treasure card you have in play (counting
this).'
extra: !!python/unicode ' This is a Treasure worth a variable amount. When you play
Bank, it is worth 1 coin per Treasure you have in play, counting itself. Remember,
you choose what order to play Treasure cards. If you play Bank with no other Treasures
in play, it is worth 1 coin. If you play two copies of Bank in a row, the one
you play second will be worth 1 coin more than the first one. Bank produces money
right when you play it; things that happen later in the turn will not change how
much money you got from it.'
name: !!python/unicode 'Bank'
potcost: 0
types: !!python/tuple [!!python/unicode 'Treasure']
- !!python/object:__main__.Card
cardset: !!python/unicode 'prosperity'
cost: !!python/unicode '7'
description: !!python/unicode 'Trash a card from your hand. Gain a card costing
up to 3 Coins more than the trashed card.'
extra: !!python/unicode ' This is not in your hand after you play it, so you cannot
trash it as the card trashed. The card you gain can cost up to 3 coins more than
the trashed card, but it can also cost any smaller amount, even less than the
cost of the trashed card. You can trash a card and gain a copy of the same card.
If you have no card in hand to trash, you do not gain a card. The card you gain
comes from the Supply and is put into your discard pile.'
name: !!python/unicode 'Expand'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'prosperity'
cost: !!python/unicode '7'
description: !!python/unicode 'Trash any number of cards from your hand. Gain a
card with cost exactly equal to the total cost in coins of the trashed cards.'
extra: !!python/unicode ' "Any number" includes zero. If you trash no cards, you
have to gain a card costing 0 coins if you can. This is different from how cards
like Expand work if you do not trash anything, because Forge looks at the total,
not at any one card''s cost. If there is no card at the required cost, you do
not gain a card. The card you gain comes from the Supply and is put into your
discard pile. Potion symbols (on cards from Alchemy) are not added, and the card
you gain cannot have a potion symbol in its cost.'
name: !!python/unicode 'Forge'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'prosperity'
cost: !!python/unicode '7'
description: !!python/unicode 'You may choose an Action card in your hand. Play
it three times.'
extra: !!python/unicode ' This is similar to Throne Room (from Dominion), but plays
the Action three times rather than twice. You pick another Action card in your
hand, play it, play it again, and play it a third time. This does not use up any
extra Actions you were allowed to play due to cards like Worker''s Village - King''s
Court itself uses up one Action and that is it. You cannot play any other cards
in between resolving the King''s Court-ed Action card multiple times, unless that
Action card specifically tells you to (such as King''s Court itself does). If
you King''s Court a King''s Court, you will play three different Actions after
that, playing each one of them three times - you do not play one Action nine times.
If you King''s Court a card that gives you +1 Action, such as Grand Market, you
will end up with 3 Actions left afterwards.'
name: !!python/unicode 'King''s Court'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'prosperity'
cost: !!python/unicode '8*'
description: !!python/unicode '+1 Card; +1 Action; +2 Coin
______________________
During your Buy phase, this costs 2 Coins less per Action card you have in play,
but not less than 0 Coins.'
extra: !!python/unicode ' Most of the time, this costs 8 coins. During Buy phases,
this costs 2 coins less per Action card you have in play. This cost applies to
all Peddler cards, including ones in hands and decks. It never costs less than
0 coins. If you play King''s Court on Worker''s Village, for example, that is
just two Action cards you have in play, even though you played the Worker''s Village
three times. Buying cards using the promotional card Black Market is something
that does not happen during a Buy phase, so Peddler still costs 8 coins then.'
name: !!python/unicode 'Peddler'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'promo'
cost: !!python/unicode '3'
description: !!python/unicode '+2 Coins, Reveal the top 3 cards of the Black Market
deck. You may buy one of them immediately. Put the unbought cards on the bottom
of the Black Market deck in any order.
(Before the game, make a Black Market deck out of one copy of each Kingdom card
not in the supply.).'
extra: !!python/unicode ' Black Market allows you to Buy a card during the Action
phase. You can use coins provided by other Action cards played earlier in the
Action phase and you can also play Treasure cards from your hand to pay the cost
of the bought card. The Treasure cards are played to the table in your play area,
just as you would during the Buy phase. You may play more Treasure cards than
are required for the purchase; the extra coins from Action cards and Treasure
cards are available to use during your Buy phase. You may even play Treasure cards
without Buying a card. You may not reuse coins already spent during a turn. A
card bought during the Action phase does not count as a card bought in your Buy
phase, so you do not need an action card giving you +1 Buy to still buy a card
during your normal Buy phase. The Black Market deck, created before game start,
is made up of Kingdom cards that are not in the Supply of the current game. The
players should agree before the game which cards will be used to create the Black
Market deck (for example, you could agree to use one of every Kingdom card you
own that is not a part of the Supply). It is recommended that the Black Market
deck contain at least 15 Kingdom cards, with no duplicates. All players can see
which cards are placed in the Black Market deck before the game begins, at which
point the deck is shuffled. This deck is not a Supply pile and if it is emptied,
it does not count towards the end game conditions. If you play Black Market and
the Black Market deck is empty, you cannot buy a card but you still get +2 Coins.
If you play Black Market and choose not to buy one of the three cards from the
Black Market deck, you still get +2 Coins.'
name: !!python/unicode 'Black Market'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'promo'
cost: !!python/unicode '4'
description: !!python/unicode 'Reveal the top 5 cards of your deck. The player to
your left chooses one for you to discard. Draw the rest.'
extra: !!python/unicode ' If you do not have 5 cards in your deck, reveal as many
as you can and shuffle your discard pile to reveal the rest. The player to your
left then chooses one of the revealed cards for you to discard and then you draw
the rest. If you do not have enough cards left to reveal 5 cards, even after shuffling,
reveal as many as you can. The opponent to your left still discards one card before
you draw the rest.'
name: !!python/unicode 'Envoy'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'promo'
cost: !!python/unicode '5'
description: !!python/unicode 'Worth 2 Coins. When you shuffle, you may put this
anywhere in your deck.'
extra: !!python/unicode ' Stash is a Treasure that produces 2 coins when played,
like Silver. Whenever you shuffle your deck, you can choose where in your deck
each copy of Stash that you have goes. You can''t look at the fronts of the other
cards in your deck to see where to put it; Stash itself has a different card back,
so that''s how you''ll know where it is. If you have multiple copies of Stash,
you can clump them together or spread them out or whatever you want. Since Stash
has a different card back, you will also know if it''s in a player''s hand, or
set aside for someone''s Haven (from Seaside), and so on. '
name: !!python/unicode 'Stash'
potcost: 0
types: !!python/tuple [!!python/unicode 'Treasure']
- !!python/object:__main__.Card
cardset: !!python/unicode 'promo'
cost: !!python/unicode '4'
description: !!python/unicode '+1 Card
+2 Actions
At the start of Clean-up, if you have this and no more than one other Action card
in play, you may put this on top of your deck.'
extra: !!python/unicode ' When you play this, you draw a card and can play two more
Actions this turn. At the start of your Clean-up phase, before discarding anything
and before drawing for next turn, if you have a Walled Village in play and no
more than two Action cards in play (counting the Walled Village), you may put
the Walled Village on top of your deck. If the only cards you have in play are
two Walled Villages, you may put either or both of them on top of your deck. Walled
Village has to be in play to be put on top of your deck. Walled Village only checks
how many Action cards are in play when its ability resolves; Action cards you
played earlier this turn but which are no longer in play (such as Feast from Dominion)
are not counted, while Action cards still in play from previous turns (duration
cards from Dominion: Seaside) are counted, as are Action cards that are in play
now but may leave play after resolving Walled Village (such as Treasury from Dominion:
Seaside).'
name: !!python/unicode 'Walled Village'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'promo'
cost: !!python/unicode '5'
description: !!python/unicode '+1 Action
Choose one; you get the version in parentheses: Each player gets +1 (+3) Cards;
or each player gains a Silver (Gold); or each player may trash a card from his
hand and gain a card costing exactly 1 Coin (2 Coins) more.'
extra: !!python/unicode ' You always get +1 Action. Then you either 1) draw three
cards and each other player draws a card; 2) gain a Gold and each other player
gains a Silver; 3) may trash a card from your hand and gain a card costing exactly
2 Coins more and each other player may trash a card from his hand and gain a card
costing exactly 1 Coin more. Go in turn order, starting with yourself; this may
matter if piles are low. The gained cards come from the Supply and are put into
discard piles; if there are none left, those cards are not gained. For example
if you choose the second option and there is only one Silver in the Supply, the
player to your left gets it and no-one else gets one. For the third option, you
only gain a card if you trashed a card, and only if there is a card available
in the Supply with the exact cost required. If you do trash a card, you must gain
a card if you can. You cannot trash a Governor you played to itself, as it is
no longer in your hand when you play it (though you can trash another copy of
Governor from your hand).'
name: !!python/unicode 'Governor'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'promo'
cost: !!python/unicode '8'
description: !!python/unicode 'You may set this aside. If you do, set aside an Action
card from your hand costing up to 4 coins. At the start of each of your turns,
play that Action, setting it aside again when you discard it from play. (Stop
playing it if you fail to set it aside on a turn you play it).'
extra: !!python/unicode ' Prince has you play the same cheap action every turn for
the rest of the game. The turn you play Prince, you set it aside with an Action
from your hand costing 4 coins or less; then every turn after that you play the
Action at the start of the turn, and then set it aside again when you discard
it from play. If you don''t discard the Action then you stop playing it with Prince;
Prince at that point is just set aside doing nothing for the rest of the game.
That won''t normally happen but will happen for example if the Action is a Feast
or Mining Village and you trashed it, or if it''s a Duration card and so it stayed
in play, or if it''s a Madman and was returned to its pile, or if it''s an Island
and was set aside, or if it''s a card you put back on your deck with Scheme. The
set aside Action technically goes back and forth from being in play to being set
aside each turn, but in practice it''s easier to leave it sitting on the Prince
and just announce resolving it each turn. '
name: !!python/unicode 'Prince'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'base'
cost: !!python/unicode '0'
description: !!python/unicode 'Worth 1 Coin.'
extra: !!python/unicode ' 60 cards per game.'
name: !!python/unicode 'Copper'
potcost: 0
types: !!python/tuple [!!python/unicode 'Treasure']
- !!python/object:__main__.Card
cardset: !!python/unicode 'base'
cost: !!python/unicode '3'
description: !!python/unicode 'Worth 2 Coins.'
extra: !!python/unicode ' 40 cards per game.'
name: !!python/unicode 'Silver'
potcost: 0
types: !!python/tuple [!!python/unicode 'Treasure']
- !!python/object:__main__.Card
cardset: !!python/unicode 'base'
cost: !!python/unicode '6'
description: !!python/unicode 'Worth 3 Coins.'
extra: !!python/unicode ' 30 cards per game.'
name: !!python/unicode 'Gold'
potcost: 0
types: !!python/tuple [!!python/unicode 'Treasure']
- !!python/object:__main__.Card
cardset: !!python/unicode 'base'
cost: !!python/unicode '9'
description: !!python/unicode 'Worth 5 Coins.'
extra: !!python/unicode ' This is not a Kingdom card. You do not use it every game.
It is a Treasure worth 5 coins. If only Kingdom cards from Prosperity are being
used this game, then the Platinum and Colony piles are added to the Basic cards
in the Supply for the game. If a mix of Kingdom cards from Prosperity and other
sets are being used, then the inclusion of Platinum and Colony in the Supply should
be determined randomly, based on the proportion of Prosperity and non-Prosperity
cards in use. For example, choose a random Kingdom card being used - such as the
first card dealt out from the Randomizer deck [this is equivalent to rolling a
d10 or choosing a card at random after all 10 have been selected] - and if it
is from Prosperity, add Platinum and Colony to the Supply. Platinum and Colony
are not Kingdom cards; when those are included, there are 10 Kingdom cards, plus
Copper, Silver, Gold, Platinum, Estate, Duchy, Province, Colony, and Curse, in
the Supply. Use 8 Colonies for a 2-player game, or 12 Colonies for a game with
3 or more players. [Use all 12 Platinum regardless of the number of players. Platinum
and Colony are meant to be used together and both or neither should be used, not
one or the other.]'
name: !!python/unicode 'Platinum'
potcost: 0
types: !!python/tuple [!!python/unicode 'Treasure']
- !!python/object:__main__.Card
cardset: !!python/unicode 'base'
cost: !!python/unicode '4'
description: !!python/unicode 'Worth 1 Potion.'
extra: !!python/unicode ' This is a basic Treasure card. It costs 4 Coins and produces
Potion. It is not a Kingdom card. After you choose 10 Kingdom cards for the Supply,
if any of them have Potion in the cost, add the Potion pile to the Supply. Also
add the Potion pile if you are using the promotional card Black Market, and the
Black Market deck includes at least one card with Potion in the cost. If you don''t
have any cards with Potion in the cost in the Supply or the Black Market deck,
do not use the Potion pile in this game. When you have a Potion pile, put all
16 Potions in it, no matter how many players there are. In games using this pile,
if the pile becomes empty, that will count towards the game ending condition.'
name: !!python/unicode 'Potion'
potcost: 0
types: !!python/tuple [!!python/unicode 'Treasure']
- !!python/object:__main__.Card
cardset: !!python/unicode 'base'
cost: !!python/unicode '0'
description: !!python/unicode '-1 <VP>'
extra: !!python/unicode ' Curses are an available pile in the Supply regardless
of what other cards are in the Supply. With 2 players, place 10 Curses in the
Supply. With 3 players, place 20 Curses in the Supply. With 4 players, place
30 Curses in the Supply. With 5 players, place 40 Curses in the Supply. With
6 players, place 50 Curses in the Supply.'
name: !!python/unicode 'Curse'
potcost: 0
types: !!python/tuple [!!python/unicode 'Curse']
- !!python/object:__main__.Card
cardset: !!python/unicode 'base'
cost: !!python/unicode '2'
description: !!python/unicode '1 <VP>'
extra: !!python/unicode ' Put 8 in the Supply in a game with two players. Put 12
in the Supply in a game with three or more players.'
name: !!python/unicode 'Estate'
potcost: 0
types: !!python/tuple [!!python/unicode 'Victory']
- !!python/object:__main__.Card
cardset: !!python/unicode 'base'
cost: !!python/unicode '5'
description: !!python/unicode '3 <VP>'
extra: !!python/unicode ' Put 8 in the Supply in a game with two players. Put 12
in the Supply in a game with three or more players.'
name: !!python/unicode 'Duchy'
potcost: 0
types: !!python/tuple [!!python/unicode 'Victory']
- !!python/object:__main__.Card
cardset: !!python/unicode 'base'
cost: !!python/unicode '8'
description: !!python/unicode '6 <VP>'
extra: !!python/unicode ' Put 8 in the Supply in a game with two players. Put 12
in the Supply in a game with three or four players. Put 15 in the Supply in a
game with five players. Put 18 in the Supply in a game with six players.'
name: !!python/unicode 'Province'
potcost: 0
types: !!python/tuple [!!python/unicode 'Victory']
- !!python/object:__main__.Card
cardset: !!python/unicode 'base'
cost: !!python/unicode '11'
description: !!python/unicode '10 <VP>'
extra: !!python/unicode ' This is not a Kingdom card. You do not use it every game.
It is a Victory card worth 10 VP. If only Kingdom cards from Prosperity are being
used this game, then the Platinum and Colony piles are added to the Basic cards
in the Supply for the game. If a mix of Kingdom cards from Prosperity and other
sets are being used, then the inclusion of Platinum and Colony in the Supply should
be determined randomly, based on the proportion of Prosperity and non-Prosperity
cards in use. For example, choose a random Kingdom card being used - such as the
first card dealt out from the Randomizer deck [this is equivalent to rolling a
d10 or choosing a card at random after all 10 have been selected] - and if it
is from Prosperity, add Platinum and Colony to the Supply. Platinum and Colony
are not Kingdom cards; when those are included, there are 10 Kingdom cards, plus
Copper, Silver, Gold, Platinum, Estate, Duchy, Province, Colony, and Curse, in
the Supply. Use 8 Colonies for a 2-player game, or 12 Colonies for a game with
3 or more players. [Use all 12 Platinum regardless of the number of players. Platinum
and Colony are meant to be used together and both or neither should be used, not
one or the other.]'
name: !!python/unicode 'Colony'
potcost: 0
types: !!python/tuple [!!python/unicode 'Victory']
- !!python/object:__main__.Card
cardset: !!python/unicode 'base'
cost: !!python/unicode '0'
description: !!python/unicode 'Pile of trash.'
extra: ''
name: !!python/unicode 'Trash'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'cornucopia'
cost: !!python/unicode '0*'
description: !!python/unicode '+1 Action
Gain a Gold, putting it on top of your deck.
(This is not in the Supply.)'
extra: !!python/unicode ' The Gold you gain comes from the Supply and is put on
top of your deck. If your deck has no cards in it, it becomes the only card in
your deck. If there are no Golds left in the Supply, you do not gain one. This
is a Prize; see the Additional Rules. '
name: !!python/unicode 'Bag of Gold'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Prize']
- !!python/object:__main__.Card
cardset: !!python/unicode 'cornucopia'
cost: !!python/unicode '0*'
description: !!python/unicode 'Worth 2 Coins.
When you play this, +1 Coins per unused Action you have (Action, not Action card).
(This is not in the Supply.)'
extra: !!python/unicode ' This is a Treasure worth 2 coins, like Silver. You play
it in your Buy phase, like other Treasures. When you play it, you get an extra
+1 coin per unused Action you have. This means Actions, not Action cards. So for
example if you play Farming Village (which gives you +2 Actions), then Diadem,
Diadem will give you an extra + 2 coins, for 4 coins total. If you play no Action
cards at all on your turn, you will have one unused Action, so you will get total
from Diadem. This is a Prize; see the Additional Rules. '
name: !!python/unicode 'Diadem'
potcost: 0
types: !!python/tuple [!!python/unicode 'Treasure', !!python/unicode 'Prize']
- !!python/object:__main__.Card
cardset: !!python/unicode 'cornucopia'
cost: !!python/unicode '0*'
description: !!python/unicode '+2 Cards
Gain an Estate. Each other player gains a Curse and discards down to 3 cards in
hand.
(This is not in the Supply.)'
extra: !!python/unicode ' Do the things in the order listed. You draw 2 cards; then
you gain an Estate from the Supply, putting it into your discard pile; then each
other player gains a Curse from the Supply, putting it into his discard pile;
then each other player discards down to 3 cards in hand. A player with 3 or fewer
cards in hand does not discard any cards. If there are no Estates left, you do
not gain one. If there are not enough Curses left, deal out the remaining Curses
in turn order. This is a Prize; see the Additional Rules. '
name: !!python/unicode 'Followers'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Attack', !!python/unicode 'Prize']
- !!python/object:__main__.Card
cardset: !!python/unicode 'cornucopia'
cost: !!python/unicode '0*'
description: !!python/unicode '+1 Buy
While this is in play, cards cost 2 Coins less, but not less than 0 Coins.
(This is not in the Supply.)'
extra: !!python/unicode ' This makes all cards cheaper (to a minimum of 0 coins)
as long as it is in play. When it leaves play, it stops making cards cheaper.
This applies to cards everywhere - cards in the Supply, cards in hand, cards in
decks. For example if you played Princess, then Remake, trashing a Copper, you
could gain a Silver, as Silver would cost 1 coin while Copper would still cost
0 coins. Using Throne Room (from Dominion) on Princess will not make cards cost
less, as there is still only one copy of Princess in play. This is a Prize; see
the Additional Rules. '
name: !!python/unicode 'Princess'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Prize']
- !!python/object:__main__.Card
cardset: !!python/unicode 'cornucopia'
cost: !!python/unicode '0*'
description: !!python/unicode 'Choose two: +2 Cards; or +2 Actions; or +2 Coins;
or gain 4 Silvers and put your deck into your discard pile.
(This is not in the Supply.)'
extra: !!python/unicode ' First choose any two of the four options; then do those
options in the order listed. So if you choose both +2 Cards, and the last option,
you will draw cards before you gain the Silvers and put your deck into your discard
pile. The last option both gains you Silvers and puts your deck into your discard
pile. The Silvers come from the Supply; if there are fewer than four left, just
gain as many as you can. You do not get to look through your deck as you put it
into your discard pile. This is a Prize; see the Additional Rules. '
name: !!python/unicode 'Trusty Steed'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Prize']
- !!python/object:__main__.Card
cardset: !!python/unicode 'cornucopia'
cost: !!python/unicode '2'
description: !!python/unicode '+1 Card
+1 Action
You may discard a card; If you do +1 Action.
You may discard a card; If you do +1 Buy'
extra: !!python/unicode ' First draw a card, and get +1 Action. Then you may either
discard one card to get another +1 Action; or you may discard one card to get
+1 Buy; or you may discard two cards and get both +1 Action and +1 Buy; or you
may discard no cards at all. You only get the extra +1 Action or +1 Buy if you
actually discarded a card for it. You cannot discard multiple cards to get multiple
+Actions or multiple +Buys. '
name: !!python/unicode 'Hamlet'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'cornucopia'
cost: !!python/unicode '3'
description: !!python/unicode '+2 Coin
Each other player reveals cards from the top of his deck until he reveals a Victory
of Curse card. He puts it on top and discards the other revealed cards.'
extra: !!python/unicode ' Each other player reveals cards from the top of his deck
until he reveals a Victory or Curse card. If he runs out of cards before finding
one, he shuffles his discard pile (but not the revealed cards), and keeps revealing
cards. If he still cannot find one, he just discards all of the revealed cards.
If he does find one, he puts the Victory or Curse card on top of his deck, and
discards the other revealed cards. If his deck has no other cards in it, it becomes
the only card in his deck. A card with multiple types, one of which is Victory
(such as Nobles from Dominion: Intrigue), is a Victory card. You do not choose
Victory or Curse - they stop on the first card that matches either type. '
name: !!python/unicode 'Fortune Teller'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Attack']
- !!python/object:__main__.Card
cardset: !!python/unicode 'cornucopia'
cost: !!python/unicode '3'
description: !!python/unicode '+1 Action
Reveal your hand.
If there are no duplicate cards in it, +3 Cards.
Otherwise, +1 Card.'
extra: !!python/unicode ' If there are any two or more cards in your hand with the
same name, you only draw one card; if there are no matches, you draw three cards.
Only the card names matter for this; Copper and Silver are different cards for
example, despite both being Treasures. If you have no cards in hand at all after
playing Menagerie, then you have no matching cards, and so get +3 Cards. '
name: !!python/unicode 'Menagerie'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'cornucopia'
cost: !!python/unicode '4'
description: !!python/unicode '+2 Actions
Reveal cards from the top of your deck until you reveal an Action or Treasure
card. Put that card into your hand and discard the other cards.'
extra: " Reveal cards from the top of your deck until you reveal a Treasure or Action\
\ card. If you run out of cards before finding one, shuffle your discard pile\
\ (but not the revealed cards), and keep revealing cards. If you still cannot\
\ find one, just discard all of the revealed cards. If you do find a Treasure\
\ or Action card, put it into your hand, and discard the rest of the revealed\
\ cards. A card with multiple types, one of which is Treasure or Action (for example\
\ Diadem, a Treasure - Prize), is a Treasure or Action and so will be drawn by\
\ this. You do not choose Treasure or Action \u2013 you stop on the first card\
\ matching either type. "
name: !!python/unicode 'Farming Village'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'cornucopia'
cost: !!python/unicode '4'
description: !!python/unicode '+1 Buy
+3 Coin
Discard 2 Cards
When another player plays an Attack card, you may set this aside from your hand.
If you do, then at the start of your next turn, +1 Card and return this to your
hand.'
extra: !!python/unicode ' When you play this, you get +1 Buy and +3 coins, and discard
2 cards from your hand. If you do not have enough cards to discard, just discard
what you can; you still get the +1 Buy and +3 coins. When another player plays
an Attack card, before that card does anything, you may reveal this from your
hand. If you do, you set it aside, and at the start of your next turn, you return
it to your hand and draw a card. While it is set aside, it is not in play or in
your hand, and cannot be further revealed to Attacks. Therefore it will only work
on one Attack per round of turns. You can reveal it for an Attack and still play
it on your next turn. You can reveal multiple Horse Traders to a single Attack.
For example, if another player plays Followers, you could reveal and set aside
two Horse Traders from your hand, then gain a Curse but discard no cards, as you
would only have three cards in hand at that point. Then on your next turn you
would pick up the two Horse Traders and also draw two cards. '
name: !!python/unicode 'Horse Traders'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Reaction']
- !!python/object:__main__.Card
cardset: !!python/unicode 'cornucopia'
cost: !!python/unicode '4'
description: !!python/unicode 'Do this twice: Trash a card from your hand then gain
a card costing exactly 1 more than the trashed card.'
extra: !!python/unicode ' Trash a card from your hand, and gain a card costing exactly
1 coin more than it; then trash another card from your hand, and gain a card costing
exactly 1 coin more than that card. If you have no cards in hand, you do not trash
anything or gain anything; if you have only one card in hand, trash it and gain
a card costing 1 coin more than it. Gained cards come from the Supply and are
put into your discard pile. If there is no card at the exact cost needed, you
do not gain a card for that trashed card. For example you could use Remake to
trash an Estate, gaining a Silver, then trash a Copper, gaining nothing. '
name: !!python/unicode 'Remake'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'cornucopia'
cost: !!python/unicode '4'
description: !!python/unicode '+1 Action
Each player may reveal a Province from his hand. If you do, discard it and gain
a Prize (from the Prize pile) or a Duchy, putting it on top of your deck. If no-one
else does, +1 Card +1 Coin.
Prizes: Bag of Gold, Diadem, Followers, Princess, Trusty Steed'
extra: !!python/unicode ' First you get +1 Action. Then each player, including you,
may reveal a Province card from his hand. Then, if you revealed a Province, discard
that card, and you gain a Prize of your choice, or a Duchy, putting whatever card
you took on top of your deck. If there were no cards in your deck, it becomes
the only card in your deck. There are five Prizes, set out at the start of the
game; see Preparation. You can only take a Prize from the Prize pile. You can
take any Prize from the Prize pile; you do not have to take the top one. You can
take a Duchy instead, whether or not the Prizes have run out. You can opt to take
a Duchy even if the Duchy pile is empty, or a Prize even if no Prizes are left;
in these cases you gain nothing. After gaining your card or not, if no other player
revealed a Province, you draw a card and get +1 coin. '
name: !!python/unicode 'Tournament'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'cornucopia'
cost: !!python/unicode '4'
description: "+2 Cards\nDiscard 2 cards. Each other player may reveal a Bane card\
\ from his hand.\nIf he doesn\u2019t, he gains a Curse.\nSetup: Add an extra Kingdom\
\ card pile costing 2 or 3 to the Supply. Cards from that pile are Bane cards."
extra: !!python/unicode ' This card causes there to be an extra pile in the Supply,
called the Bane pile; see Preparation. The extra pile is just like other Kingdom
card piles - it can be bought, it can be gained via cards like Horn of Plenty,
it counts for the end game condition. When you play Young Witch, after you draw
2 cards and discard 2 cards, each other player may reveal a Bane card from his
hand; if he does not, he gains a Curse. This attack hits other players in turn
order, which matters when the Curse pile is low. Players may still respond to
a Young Witch with Reaction cards like Horse Traders or Moat (from Dominion);
those happen before Bane cards are revealed. If Secret Chamber (from Dominion:
Intrigue) is the Bane card, first you can reveal it for its Reaction ability,
and then, if it''s still in your hand, you can reveal it to avoid getting a Curse. '
name: !!python/unicode 'Young Witch'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Attack']
- !!python/object:__main__.Card
cardset: !!python/unicode 'cornucopia'
cost: !!python/unicode '5'
description: !!python/unicode 'Reveal the top 4 cards of your deck, then discard
them. +1 Coin per differently named card revealed.'
extra: !!python/unicode ' Reveal the top 4 cards of your deck. If there are not
enough cards, reveal what you can, shuffle your discard pile, and reveal the rest.
If there still are not 4 cards total to reveal, just reveal what you can. You
discard the revealed cards, and get +1 coin per differently named card revealed.
For example if you revealed Copper, Silver, Copper, Estate, that would be +3 coins
. '
name: !!python/unicode 'Harvest'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'cornucopia'
cost: !!python/unicode '5'
description: "Worth 0 Coins\nWhen you play this, gain a card costing up to 1 Coin\
\ per differently named card you have in play, counting this. If it\u2019s a Victory\
\ card, trash this."
extra: !!python/unicode ' This is a Treasure worth 0 coins. You play it in your
Buy phase, like other Treasures. It does not produce any coins to spend. However,
when you play it, you gain a card costing up to per differently named card you
have in play. This includes itself, other played Treasures, played Actions, and
any Duration cards (from Dominion: Seaside) played on your previous turn. It only
counts cards currently in play, not ones that were in play but left; for example
if you played a Feast (from Dominion) this turn, you will have trashed it, so
it will not count for Horn of Plenty. The card you gain must come from the Supply,
and is put into your discard pile. If it is a Victory card, trash Horn of Plenty.
Cards with multiple types, one of which is Victory (such as Nobles from Dominion:
Intrigue) are Victory cards. You do not have to play Horn of Plenty in your Buy
phase, and you choose the order that you play Treasures. You do not trash Horn
of Plenty if you gain a Victory card some other way while it''s in play (such
as by buying one). '
name: !!python/unicode 'Horn of Plenty'
potcost: 0
types: !!python/tuple [!!python/unicode 'Treasure']
- !!python/object:__main__.Card
cardset: !!python/unicode 'cornucopia'
cost: !!python/unicode '5'
description: "+1 Card\n+1 Action\nReveal your hand. Reveal cards from your deck\
\ until you reveal a card that isn\u2019t in a duplicate of one in your hand and\
\ discard the rest."
extra: !!python/unicode ' First you draw a card and get +1 Action. Then you reveal
your hand, and reveal cards from your deck until revealing one that is not a duplicate
of one in your hand. A card is not a duplicate of one in your hand if it does
not have the same name as any cards in your hand. If you run out of cards while
revealing cards, shuffle your discard pile (but not the revealed cards) and keep
revealing cards. If you still do not find one, just discard all of the cards revealed
from your deck. If you do find a card not matching any cards in your hand, put
it into your hand and discard the other cards revealed from your deck. '
name: !!python/unicode 'Hunting Party'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'cornucopia'
cost: !!python/unicode '5'
description: "+2 Coins\nEach other player discards the top card of his deck. If\
\ it\u2019s a Victory card he gains a Curse. Otherwise he gains a copy of the\
\ discarded card or you do, your choice."
extra: !!python/unicode ' Each player with no cards in his deck shuffles his discard
pile in order to get a card to discard. If he still has no cards, he does not
discard one. For each player who discarded a card, if it is a Victory card, he
gains a Curse, and otherwise, you choose: either that player gains a copy of the
card, or you do. The gained copies and Curses come from the Supply and are put
into the discard piles of the players who gain them. If a card is revealed for
which there are no copies in the Supply, no one gains a copy of it. This Attack
hits other players in turn order, which can matter when some piles are low. A
card with multiple types, one of which is Victory (such as Nobles from Dominion:
Intrigue) is a Victory card. '
name: !!python/unicode 'Jester'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Attack']
- !!python/object:__main__.Card
cardset: !!python/unicode 'cornucopia'
cost: !!python/unicode '6'
description: !!python/unicode 'Worth 2 <VP> for every 5 differently named cards
in your deck (rounded down)'
extra: !!python/unicode ' At the end of the game, this is worth 2 VP per 5 differently
named cards in your deck, rounded down. So if you have 0-4 different cards, it
is worth 0 VP; if you have 5-9, it is worth 2 VP; if you have 10-14, it is worth
4 VP; if you have 15-19, it is worth 6; and so on. By default there are only 17
differently named cards available in a game, but sometimes there may be more cards,
such as via Young Witch''s setup rule, or due to Tournament. Use 8 Fairgrounds
in a game with 2 players, and 12 for a game with 3 or more players. '
name: !!python/unicode 'Fairgrounds'
potcost: 0
types: !!python/tuple [!!python/unicode 'Victory']
- !!python/object:__main__.Card
cardset: !!python/unicode 'cornucopia extras'
cost: !!python/unicode '0*'
description: !!python/unicode 'Prizes are never in the supply. They can only be
obtained via Tournament.
Bag of Gold: +1 Action; Gain a Gold, putting it on top of your deck.
Diadem: +2 Coins; When you play this, +1 Coins per unused Action you have.
Followers: +2 Cards; Gain an Estate. Each other player gains a Curse and discards
down to 3 cards in hand.
Princess: +1 Buy; While this is in play, cards cost 2 Coins less, but not less
than 0 Coins.
Trusty Steed: Choose two: +2 Cards; or +2 Actions; or +2 Coins; or gain 4 Silvers
and put your deck into your discard pile.'
extra: !!python/unicode ' Prizes are never in the supply. They can only be obtained
via Tournament. When Tournament is one of the Kingdom cards, set out the pile
of five Prizes at the start of the game. '
name: !!python/unicode 'Prizes'
potcost: 0
types: !!python/tuple [!!python/unicode 'Prize']
- !!python/object:__main__.Card
cardset: !!python/unicode 'hinterlands'
cost: !!python/unicode '2'
description: !!python/unicode 'Reveal your hand.
+1 Card per Victory card revealed. If this is the first time you played a Crossroads
this turn, +3 Actions.'
extra: !!python/unicode ' First reveal your hand, and draw a card for each Victory
card you revealed, if any. The revealed cards all stay in your hand. Cards with
two types, one of which is Victory, are Victory cards. Then, if this is the first
time you played a Crossroads this turn, you get +3 Actions. Subsequent Crossroads
this turn will give you cards but not Actions. Using a card that lets you play
a card several times (like Throne Room from Dominion) on Crossroads, you will
play Crossroads multiple times, getting +3 Actions the first time but not the
others. '
name: !!python/unicode 'Crossroads'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'hinterlands'
cost: !!python/unicode '2'
description: !!python/unicode '+2 Coins
Each player (including you) looks at the top card of his deck, and discards it
or puts it back.
______________________
In games using this, when you gain a Duchy, you may gain a Duchess.'
extra: !!python/unicode ' When you play this, you get +2 coins, and each player,
including you, looks at the top card of his own deck and either discards it or
puts it back on top, his choice. Any player with no cards in his deck shuffles
his discard pile first; any player who still has no cards to look at does not
look at one. When a player gains a Duchy in a game with Duchess in the Supply,
that player may also gain a Duchess from the Supply. This works whether the player
gained a Duchy due to buying one, or gained a Duchy some other way. Duchess does
not interact in any special way with the promotional card Black Market. '
name: !!python/unicode 'Duchess'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'hinterlands'
cost: !!python/unicode '2'
description: !!python/unicode 'If this is the first time you played a Fool''s Gold
this turn, this is worth 1 coin, otherwise it''s worth 4 coins.
______________________
When another player gains a Province, you may trash this from your hand. If you
do, gain a Gold, putting it on your deck.'
extra: !!python/unicode ' This is both a Treasure and a Reaction. It can be played
in your Buy phase like other Treasures. When you play it, it is worth 1 coin if
this is the first time you played a Fool''s Gold this turn, and otherwise it is
worth 4 coins. So if your lay three Fool''s Golds in the same turn, the first
is worth 1 coin, the second is worth 4 coins, and the third is worth 4 coins.
Fool''s Gold is also a Reaction. When another player gains a Province, you may
trash Fool''s Gold from your hand; if you do, you gain a Gold from the Supply,
putting it on top of your deck rather than into your discard pile. If there are
no cards in your deck, the Gold becomes the only card in your deck. If there are
no Gold cards left in the Supply, you do not gain one, but can still trash Fool''s
Gold. This Reaction is only usable when another player gains a Province, not you.
It is usable whether a Province was gained due to being bought, or gained some
other way. '
name: !!python/unicode 'Fool''s Gold'
potcost: 0
types: !!python/tuple [!!python/unicode 'Treasure', !!python/unicode 'Reaction']
- !!python/object:__main__.Card
cardset: !!python/unicode 'hinterlands'
cost: !!python/unicode '3'
description: !!python/unicode 'Trash a card from your hand. Gain a card costing
exactly 1 coin more than it and a card costing exactly 1 less than it, in either
order, putting them on top of your deck.'
extra: !!python/unicode ' First trash a card from your hand, if you have any cards
in hand. Develop itself is no longer in your hand and so cannot trash itself (though
it can trash other copies of Develop). If you trashed a card, gain two cards,
one costing exactly 1 coin more than the trashed card, and one costing exactly
1 coin less than the trashed card. The gained cards come from the Supply; gain
them in either order. If there is no card in the Supply at one of the costs, you
still gain the other card if you can. Put the gained cards on top of your deck
rather than into your discard pile. If you trash a Copper with Develop, which
costs 0 coins, you will try and fail to gain a card costing -1 coins (and also
try to gain a card costing 1 coin). '
name: !!python/unicode 'Develop'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'hinterlands'
cost: !!python/unicode '3'
description: !!python/unicode '+1 Card
+1 Action
+1 Coins
Discard a card.'
extra: !!python/unicode ' You draw before discarding. You can discard the card you
drew. If you are unable to draw a card (due to having no cards in your deck, and
none in your discard pile to shuffle), you still discard a card if able. '
name: !!python/unicode 'Oasis'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'hinterlands'
cost: !!python/unicode '3'
description: !!python/unicode 'Each player (including you) reveals the top 2 cards
of his deck, and you choose one: either he discards them, or he puts them back
on top in an order he chooses.
+2 Cards'
extra: !!python/unicode ' First, each player including you, reveals the top two
cards of his deck, and either discards both of them or puts both of them back
on top, your choice. A player putting the cards back puts them back in an order
he chooses, and without needing to reveal that order. Then, you draw two cards.
So if you put back the cards you revealed, you will draw them. '
name: !!python/unicode 'Oracle'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Attack']
- !!python/object:__main__.Card
cardset: !!python/unicode 'hinterlands'
cost: !!python/unicode '3'
description: !!python/unicode '+1 Card
+1 Action
At the start of Clean-up this turn, you may choose an Action card you have in
play. If you discard it from play this turn, put it on your deck.'
extra: !!python/unicode ' When you play this, you draw a card, get +1 Action, and
set up an effect to happen later in the turn, at the start of Clean- up. At that
time, you may optionally choose an Action card you have in play. If you discard
that Action card from play this turn, as you normally do, you will put it on top
of your deck. This happens before you draw cards for next turn. The Action card
you choose can be Scheme itself, or any other Action card you have in play, which
might have been played before or after you played Scheme. If the Action card is
not discarded during Clean- up, for example due to being a Duration card from
Dominion: Seaside that was played this turn, then it does not get put on top of
your deck. '
name: !!python/unicode 'Scheme'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'hinterlands'
cost: !!python/unicode '3'
description: !!python/unicode '2 <VP>
______________________
When you discard this other than during a Clean-up phase, you may reveal it. If
you do, gain a Gold.'
extra: !!python/unicode ' This is both a Victory card and a Reaction. At the end
of the game, Tunnel is worth 2 victory points. Tunnel''s Reaction ability functions
when you discard it. You cannot simply choose to discard it; something has to
let you or make you discard it. This ability functions whether you discard Tunnel
on your own turn (such as due to Oasis) or on someone else''s (such as due to
Margrave). It functions if Tunnel is discarded from your hand (such as due to
Oasis) or from your deck, or when set aside (such as due to Cartographer). If
Tunnel would normally not necessarily be revealed (such as when discarding multiple
cards to Cartographer), you have to reveal it to get the Gold. Revealing it is
optional, even if Tunnel was already revealed for some other reason; you are not
forced to gain a Gold. This ability does not function if cards are put into your
discard pile without being discarded, such as when you buy a card, when you gain
a card directly (such as with Border Village), when your deck is put into your
discard pile, such as with Chancellor from Dominion, or with Possession from Dominion:
Alchemy, when trashed cards are returned to you at end of turn. It also does not
function during Clean-up, when you normally discard all of your played and unplayed
cards. The key thing to look for is a card actually telling you to "discard" cards.
The Gold you gain comes from the Supply and is put into your discard pile; if
there is no Gold left in the Supply, you do not gain one. '
name: !!python/unicode 'Tunnel'
potcost: 0
types: !!python/tuple [!!python/unicode 'Victory', !!python/unicode 'Reaction']
- !!python/object:__main__.Card
cardset: !!python/unicode 'hinterlands'
cost: !!python/unicode '4'
description: !!python/unicode 'Gain a Silver.
Look at the top card of your deck; discard it or put it back.
Draw until you have 5 cards in hand.
You may trash a card from your hand that is not a Treasure.'
extra: !!python/unicode ' This card does four separate things, in the order listed;
you do all of them (the last one is optional). First, gain a Silver from the Supply,
putting it into your discard pile. If there are no Silvers left in the Supply,
you do not gain one. Second, look at the top card of your deck, and either discard
it or put it back on top. If there are no cards left in your deck, shuffle your
discard pile to get a card to look at (this will shuffle in the Silver you just
gained). If there are still no cards, you do not look at one. Third, draw cards
until you have at least five cards in hand. If you already have five or more cards
in hand, you do not draw any cards. If there are not enough cards left to draw
between your deck and discard pile, just draw what you can. Fourth, you may trash
a card from your hand that is not a Treasure card. Cards with two types, one of
which is Treasure, are Treasures. '
name: !!python/unicode 'Jack of all Trades'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'hinterlands'
cost: !!python/unicode '4'
description: !!python/unicode '+1 Coin
When you buy this or play it, each other player reveals the top 2 cards of his
deck, trashes a revealed Silver or Gold you choose, and discards the rest. If
he didn''t reveal a Treasure, he gains a Copper. You gain the trashed cards.'
extra: !!python/unicode ' When you play this, you get +1 coin. When you play this
and also when you buy it, each other player reveals the top two cards of his deck,
trashes a Silver or Gold he revealed that you choose, and discards the rest. Each
of these players that did not reveal a Treasure at all gains a Copper from the
Supply, putting it into his discard pile. Finally, you gain all of the Silvers
and Golds trashed this way. This cannot trash any Treasures except Silver or Gold.
Gaining a Noble Brigand without buying it does not cause this ability to happen.
Noble Brigand is an Attack card, and when you play it, players can use cards like
Moat from Dominion or Secret Chamber from Intrigue in response. However, buying
a Noble Brigand is not "playing an Attack card," and so cads like Moat cannot
respond to that. '
name: !!python/unicode 'Noble Brigand'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Attack']
- !!python/object:__main__.Card
cardset: !!python/unicode 'hinterlands'
cost: !!python/unicode '4'
description: !!python/unicode '+1 Buy
+2 Coins
______________________
When you gain this, put it on top of your deck.'
extra: !!python/unicode ' When you gain this card, it goes on top of your deck rather
than into your discard pile. This is true whether you gained it due to buying
it or gained it some other way. If there were no cards in your deck, it becomes
the only card in your deck. '
name: !!python/unicode 'Nomad Camp'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'hinterlands'
cost: !!python/unicode '4'
description: !!python/unicode 'Worth 1 <VP> for every 4 Victory cards in your deck
(round down).'
extra: !!python/unicode ' This is a Victory card, not an Action card. It does nothing
until the end of the game, when it is worth 1 victory point for every four Victory
cards in your Deck (counting all of your cards - your Discard pile and hand are
part of your Deck at that point). Silk Roads count themselves. Round down; if
you have 11 Victory cards, Silk Road is worth 2 victory points. During set-up,
put all 12 Silk Roads in the Supply for a game with 3 or more players, but only
8 in the Supply for a 2-player game. Cards with multiple types, one of which is
Victory, are Victory cards and so are counted by Silk Road. '
name: !!python/unicode 'Silk Road'
potcost: 0
types: !!python/tuple [!!python/unicode 'Victory']
- !!python/object:__main__.Card
cardset: !!python/unicode 'hinterlands'
cost: !!python/unicode '4'
description: !!python/unicode 'You may trash a Treasure from your hand. If you do,
choose one:
+2 Cards and +1 Action;
or +2 Coins and +1 Buy.'
extra: !!python/unicode ' You may trash a Treasure card from your hand. This is
optional. If you did trash a Treasure card, you choose either to get +2 Cards
and +1 Action, or +2 coins and +1 Buy. '
name: !!python/unicode 'Spice Merchant'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'hinterlands'
cost: !!python/unicode '4'
description: !!python/unicode 'Trash a card from your hand. Gain a number of Silvers
equal to its cost in coins.
______________________
When you would gain a card, you may reveal this from your hand. If you do, instead,
gain a silver.'
extra: !!python/unicode ' When you play this, trash a card from your hand, and if
you did, gain a number of Silvers equal to the cost of that card in coins. The
Silvers come from the Supply and are put into your discard pile. If there are
not enough Silvers left, just gain all of the Silvers that you can. You only gain
Silvers if you trashed a card. If you trash a card costing 0 coins, such as Copper,
you will gain zero Silvers. You can trash Silver if you want; you will gain three
Silvers for it normally. If costs are different, such as due to playing Highway,
then Trader will give you a different number of Silvers, based on the current
costs. For example ifyou play Highway and then Trader, trashing an Estate you
will only gain one Silver. If you trash a card with Potion in its cost from Dominion:
Alchemy, you do not get anything for the Potion, just for the coins that the card
cost. Trader is also a Reaction. When you gain a card, whether due to buying it
or due to gaining it some other way, you may reveal Trader from your hand to instead
gain a Silver from the Supply. If you do this, you gain a Silver, not the card
you would have gained; if something would have happened due to gaining the other
card, it does not happen, because you did not gain it. For example if you buy
Ill-Gotten Gains but use Trader to gain Silver instead, no-one will gain a Curse.
However if something happens when you buy a card, that will still happen if you
replace gaining the card with gaining Silver. For example you can buy Farmland,
trash a card from your hand and gain one costing 2 more, then use Trader to gain
Silver rather than Farmland. If the card you were going to gain was not going
to your discard pile, the Silver still goes to your discard pile; if the card
you were going to gain did not come from the Supply, the Silver still comes from
the Supply. If there are no Silvers left in the Supply, you can still reveal Trader
when you gain a card; you gain nothing instead of the card you would have gained. '
name: !!python/unicode 'Trader'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Reaction']
- !!python/object:__main__.Card
cardset: !!python/unicode 'hinterlands'
cost: !!python/unicode '5'
description: !!python/unicode 'Worth 3 coins
______________________
When you gain this, gain two Coppers.'
extra: !!python/unicode ' This is a treasure worth 3 coins, like Gold. When you
gain it, you also gain two Coppers from the Supply. if there are not two Coppers
left, just gain as many as you can. You only gain Coppers when you gain Cache,
not when you play it. You gain Coppers whether you gained Cache due to buying
it, or gained it some other way. '
name: !!python/unicode 'Cache'
potcost: 0
types: !!python/tuple [!!python/unicode 'Treasure']
- !!python/object:__main__.Card
cardset: !!python/unicode 'hinterlands'
cost: !!python/unicode '5'
description: !!python/unicode '+1 Card
+1 Action
Look at the top 4 cards of your deck. Discard any number of them. Put the rest
back on top in any order.'
extra: !!python/unicode ' You draw a card first, then look at the top 4 cards of
your deck. If there are fewer than 4 cards left in your deck, look at the remaining
cards, and shuffle your discard pile (which does not include those cards) to get
the remainder needed to look at. If there are still not enough cards, just look
at as many as you can. Discard any number of the cards you looked at - none, all
four, or something in-between - and put the rest back on top of your deck in any
order. if there were no cards left in your deck, these become the only cards in
your deck. You do not reveal the cards you put back. '
name: !!python/unicode 'Cartographer'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'hinterlands'
cost: !!python/unicode '5'
description: !!python/unicode '+5 Cards
Discard 3 cards.
______________________
When you gain this, each other player gains a Silver.'
extra: !!python/unicode ' When you play this, you draw five cards, then discard
three cards. The cards you discard can be ones that were in your hand and/or ones
you just drew. You discard three cards if able, even if you were unable to draw
the full five cards (due to not having enough cards in your deck and discard pile).
If you do not have three cards to discard, you discard as many as you can. When
you gain this, each other player gains a Silver. Players only gain Silvers when
you gain this, not when you play this. They gain Silvers whether you gained Embassy
due to buying it, or gained it some other way. Gaining Silvers is not optional
for them. The Silvers come from the Supply. If there are not enough Silvers left
to go around, deal them out in turn order, starting with the player to the left
of the player who gained Embassy. '
name: !!python/unicode 'Embassy'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'hinterlands'
cost: !!python/unicode '5'
description: !!python/unicode '+2 Coins
______________________
While this is in play, when you buy a card, gain a card costing less than it that
is not a Victory card.'
extra: !!python/unicode ' When you play this, you get +2 coins. While this is in
play, whenever you buy a card, you gain a cheaper card that is not a Victory card.
For example, you could buy a Province, and gain a Gold via Haggler. Gaining a
card is not optional. The gained card comes from the Supply and is put into your
discard pile. Haggler only gives you an extra card when you buy a card, not when
you gain a card some other way (such as with Haggler itself). If there is no cheaper
card available in the Supply (e.g., if you buy a Copper), you do not gain a card.
Using a card that lets you play a card several times (like Throne Room from Dominion)
on Haggler does not gain you two or more cards per card bought, as there is still
only one copy of Haggler in play. The bonus is cumulative if you have three Hagglers
in play, you will gain three more cards for each card you buy. Cards with two
types, one of which is Victory, are Victory cards and so cannot be gained with
Haggler. '
name: !!python/unicode 'Haggler'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'hinterlands'
cost: !!python/unicode '5'
description: !!python/unicode '+1 Card
+1 Action
______________________
While this is in play, cards cost 1 Coin less, but not less than 0 Coins.'
extra: !!python/unicode ' This makes all cards cheaper (to a minimum of 0 coins)
as long as it is in play. When it leaves play, it stops making cards cheaper This
applies to cards everywhere - cards in the Supply, cards in hand, cards in Decks.
For example if you played Highway, then Develop, trashing a Copper, you could
gain an Estate, as Estate would cost 4 coins while Copper would still cost 0 coins.
Using a card that lets you play a card several times (like Throne Room from Dominion)
on Highway will not make cards cost less, as there is still only one copy of Highway
in play. The bonus is cumulative; if you have three Highways in play, all cards
cost 1 coins less (to a minimum of 0 coins). '
name: !!python/unicode 'Highway'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'hinterlands'
cost: !!python/unicode '5'
description: !!python/unicode 'Worth 1 Coin
When you play this, you may gain a Copper, putting it into your hand.
______________________
When you gain this, each other player gains a Curse.'
extra: !!python/unicode ' This is a Treasure worth 2 coins like Copper. When you
play it, you may gain a Copper. The gained Copper comes from the Supply and is
put into your hand; you can immediately play it. If there is no Copper left in
the Supply, you do not gain one. When you gain Ill-Gotten Gains, each other player
gains a Curse. This happens whether you gain Ill-Gotten Gains due to buying it,
or you gain it some other way. The Curses come from the Supply and go into discard
piles. If there are not enough Curses left to go around, deal them out in turn
order, starting with the player to the left of the player who gained Ill-Gotten
Gains. III-Gotten Gains is not an Attack, and gaining it is not playing an Attack;
cards like Moat from Dominion do not work against it. '
name: !!python/unicode 'Ill-Gotten Gains'
potcost: 0
types: !!python/tuple [!!python/unicode 'Treasure']
- !!python/object:__main__.Card
cardset: !!python/unicode 'hinterlands'
cost: !!python/unicode '5'
description: !!python/unicode '+2 Cards
+2 Actions
Discard 2 cards.
______________________
When you gain this, look through your discard pile (including this), reveal any
number of Action cards from it, and shuffle them into your deck.'
extra: !!python/unicode ' When you play this, you draw 2 cards, get +2 Actions,
then discard 2 cards. The cards you discard can be ones that were in your hand
and/or ones you just drew. You discard cards if able, even if you were unable
to draw 2 cards. When you gain this, you look through your discard pile (something
normally not allowed) and shuffle any number of Action cards from it into your
deck (leaving the rest of your discard pile in your discard pile). You do not
have to shuffle any Action cards into your deck. You can shuffle the Inn you just
gained into your deck; it is an Action card in your discard pile. Cards with two
types, one of which is Action, are Action cards. You must reveal the Action cards
that you choose to shuffle into your deck. It does not matter what order you leave
your discard pile in afterwards. This ability functions if you gain Inn due to
buying it, or gain Inn some other way. '
name: !!python/unicode 'Inn'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'hinterlands'
cost: !!python/unicode '5'
description: !!python/unicode '+3 Coins
Put a card from your hand on top of your deck.
______________________
When you gain this, put all Treasures you have in play on top of your deck in
any order.'
extra: !!python/unicode ' When you play this, you get +3 coins, and put a card from
your hand on top of your deck. If you have no cards left in hand, you do not put
a card on top of your deck. If there are no cards left in your deck, the card
you put on top becomes the only card in your deck. When you gain this, you put
all of your Treasures from play on top of your deck in any order. You do not have
to show this order to other players. You have to put all of your Treasures on
top; you cannot leave some out. You only put Treasures from play on top of your
deck, not unplayed Treasures from your hand. This does not stop you from having
the coins you got from playing those Treasures; for example, if you have +1 Buy
and play four Golds and buy a Mandarin, you put the Golds on top of your deck,
and still have 7 coins left to spend. Mandarin puts your played Treasures on your
deck whether you gained it due to buying it or gained it some other way, although
normally you will only have Treasures in play in your Buy phase. '
name: !!python/unicode 'Mandarin'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'hinterlands'
cost: !!python/unicode '5'
description: !!python/unicode '+3 Cards
+1 Buy
Each other player draws a card, then discards down to 3 cards in hand.'
extra: !!python/unicode ' You draw 3 cards and get +1 Buy. Each other player draws
a card, then discards down to 3 cards in hand. Drawing a card is not optional
for them. A player who only has 3 cards or fewer after drawing does not discard. '
name: !!python/unicode 'Margrave'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Attack']
- !!python/object:__main__.Card
cardset: !!python/unicode 'hinterlands'
cost: !!python/unicode '5'
description: !!python/unicode 'You may discard a Treasure. If you do, +3 Cards and
+1 Action.'
extra: !!python/unicode ' You may discard a Treasure card from your hand. This is
optional. If you did discard one, you get +3 Cards and +1 Action. You draw after
discarding, so if you have to shuffle to get the 3 cards, you will end up shuffling
in the card you discarded. '
name: !!python/unicode 'Stables'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'hinterlands'
cost: !!python/unicode '6'
description: !!python/unicode '+1 Card
+2 Actions
______________________
When you gain this, gain a card costing less than this.'
extra: !!python/unicode ' When you play this, you draw a card and can play two more
Actions this turn. When you gain this, you also gain a card from the Supply that
costs less than Border Village. Normally that will be a card costing up to 5 coins,
but if Border Village costs less than normal, such as due to Highway, then the
card you gain will have a lower maximum cost. You only gain a card when you gain
Border Village, not when you play it. You gain a card whether you gained Border
Village due to buying it, or gained it some other way. '
name: !!python/unicode 'Border Village'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'hinterlands'
cost: !!python/unicode '6'
description: !!python/unicode '2 <VP>
______________________
When you buy this, trash a card from your hand. Gain a card costing exactly 2
Coins more than the trashed card.'
extra: !!python/unicode ' This is a Victory card, not an Action card. It is worth
2 victory points at the end of the game. When you buy it, you trash a card from
your hand if able, and if you did, you gain a card from the supply costing exactly
2 coins more than the trashed card if able. If there are no cards left in your
hand to trash, you do not trash or gain a card, and if you trashed a card but
there are no cards in the supply costing exactly 2 coins more than the trashed
card, you do not gain a card. This ability only functions when you buy Farmland,
not when you gain it some other way. During set-up, put all 12 Farmlands in the
Supply for a game with 3 or more players, but only 8 in the Supply for a 2-player
game. '
name: !!python/unicode 'Farmland'
potcost: 0
types: !!python/tuple [!!python/unicode 'Victory']
- !!python/object:__main__.Card
cardset: !!python/unicode 'dark ages'
cost: !!python/unicode '0'
description: !!python/unicode 'Abandoned Mine: +1 Coin
Ruined Library: +1 Card
Ruined Marked: :1 Buy
Ruined Village: +1 Action
Survivors: Look at the top 2 cards of your deck. Discard them or put them back
in any order.'
extra: !!python/unicode ' See Additional Rules for Dark Ages and Preparation. Abandoned
Mine: When you play this, you just get +1 Coin. Ruined Library: When you play
this, you draw a card. Ruined Market: When you play this, you just get +1 Buy.
Ruined Village: When you play this, you just get +1 Action. Survivors: You either
discard both cards, or put both cards back on top; you cannot just discard one
card.'
name: !!python/unicode 'Ruins'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Ruins']
- !!python/object:__main__.Card
cardset: !!python/unicode 'dark ages'
cost: !!python/unicode '0*'
description: !!python/unicode '+2 Actions
Return this to the Madman pile. If you do, +1 Card per card in your hand.
(This card is not in the supply.)'
extra: !!python/unicode ' This card is not in the Supply; it can only be obtained
via Hermit. When you play it, you get +2 Actions, return it to the Madman pile
if you can (this is not optional), and if you did return it, you draw a card per
card in your hand. For example if you had three cards in hand after playing Madman,
you would draw three cards. Normally, nothing will prevent you from returning
Madman to the Madman pile, but you may fail to due to playing Madman twice via
Procession, Throne Room (from Dominion), or King''s Court (from Prosperity). So,
for example, if you Procession a Madman, you will get +2 Actions, return Madman
to the Madman pile, draw a card per card in your hand, get another +2 Actions,
fail to return Madman and so not draw cards the second time, fail to trash Madman,
and then gain an Action card costing exactly 1 Coin if you can.'
name: !!python/unicode 'Madman'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'dark ages'
cost: !!python/unicode '0*'
description: !!python/unicode 'Worth 3 Coins
When you play this, return it to the Spoils pile.
(This is not in the Supply.)'
extra: !!python/unicode ' This is never in the Supply; it can only be obtained via
Bandit Camp, Marauder, and Pillage. When you play Spoils, you get +3 Coins to
spend this turn, and return that copy of Spoils to its pile. You are not forced
to play Treasures in your hand.'
name: !!python/unicode 'Spoils'
potcost: 0
types: !!python/tuple [!!python/unicode 'Treasure']
- !!python/object:__main__.Card
cardset: !!python/unicode 'dark ages'
cost: !!python/unicode '1'
description: !!python/unicode 'When you buy a Victory card, you may trash this from
your hand.'
extra: !!python/unicode ' This is a Shelter; see Preparation. It is never in the
Supply. When you buy a Victory card, if Hovel is in your hand, you may trash the
Hovel. A card with multiple types, one of which is Victory, is a Victory card.
You do not get anything for trashing Hovel; you just get to get rid of it.'
name: !!python/unicode 'Hovel'
potcost: 0
types: !!python/tuple [!!python/unicode 'Reaction', !!python/unicode 'Shelter']
- !!python/object:__main__.Card
cardset: !!python/unicode 'dark ages'
cost: !!python/unicode '1'
description: !!python/unicode '+2 Actions'
extra: !!python/unicode ' This is a Shelter; see Preparation. It is never in the
Supply. It is an Action card; when you play it, you get +2 Actions.'
name: !!python/unicode 'Necropolis'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Shelter']
- !!python/object:__main__.Card
cardset: !!python/unicode 'dark ages'
cost: !!python/unicode '1'
description: !!python/unicode '0 <VP>
______________________
When you trash this, +1 Card.'
extra: !!python/unicode ' This is a Shelter; see Preparation. It is never in the
Supply. It is a Victory card despite being worth 0 Victory. If this is trashed,
you draw a card, right then, even in the middle of resolving another card. For
example, if you use Altar to trash Overgrown Estate, you first draw a card, then
gain a card costing up to 5 Coins. This card does not give you a way to trash
itself, it merely does something if you manage to trash it.'
name: !!python/unicode 'Overgrown Estate'
potcost: 0
types: !!python/tuple [!!python/unicode 'Victory', !!python/unicode 'Shelter']
- !!python/object:__main__.Card
cardset: !!python/unicode 'dark ages'
cost: !!python/unicode '1'
description: !!python/unicode '+4 Coins
Reveal your hand. -1 Coin per Treasure card in your hand, to a minimum of 0 Coins.'
extra: !!python/unicode ' First you get +4 Coins. Then you reveal your hand, and
lose 1 Coin per Treasure card in it. You can lose more than 4 Coins this way,
but the amount of coins you have available to spend can never go below 0 Coins.
Cards with two types, one of which is Treasure (such as Harem from Intrigue) are
Treasure cards.'
name: !!python/unicode 'Poor House'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'dark ages'
cost: !!python/unicode '2'
description: !!python/unicode '+1 Coin
Choose one: +2 Actions; or +2 Buys; or gain a Silver.
______________________
When you trash this, gain an Action card.'
extra: !!python/unicode ' When you play this, you get +1 Coins, and your choice
of either +2 Actions, +2 Buys, or gaining a Silver. The Silver comes from the
Supply and is put into your discard pile. If Squire is trashed somehow, you gain
an Attack card; the Attack card comes from the Supply and is put into your discard
pile. You can gain any Attack card available in the Supply, but if no Attack card
is available, you do not gain one.'
name: !!python/unicode 'Squire'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'dark ages'
cost: !!python/unicode '2'
description: !!python/unicode '+1 Card, +1 Action
Reveal the top card of your deck. If it''s a Curse, Ruins, Shelter, or Victory
card, put it into your hand.'
extra: !!python/unicode ' You draw a card before revealing your top card. If the
top card of your deck is a Curse, Ruins, Shelter, or Victory card, it goes into
your hand; otherwise it goes back on top. A card with multiple types goes into
your hand if at least one of the types is Curse, Ruins, Shelter, or Victory.'
name: !!python/unicode 'Vagrant'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'dark ages'
cost: !!python/unicode '3'
description: !!python/unicode 'Look through your discard pile. You may trash a card
from your discard pile or hand that is not a Treasure. Gain a card costing up
to 3 Coins.
When you discard this from play, if you did not buy any cards this turn, trash
this and gain a Madman from the Madman pile.'
extra: !!python/unicode ' When you play this, look through your discard pile, and
then you may choose to trash a card that is not a Treasure, from either your hand
or your discard pile. You do not have to trash a card and cannot trash Treasures.
A card with multiple types, one of which is Treasure (such as Harem from Intrigue),
is a Treasure. After trashing or not, you gain a card costing up to 3 Coins. The
card you gain comes from the Supply and is put into your discard pile. Gaining
a card is mandatory if it is possible. Then, when you discard Hermit from play
- normally, in Clean-up, after playing it in your Action phase - if you did not
buy any cards this turn, you trash Hermit and gain a Madman. The Madman comes
from the Madman pile, which is not in the Supply, and is put into your discard
pile. It does not matter whether or not you gained cards other ways, only whether
or not you bought a card. If there are no Madman cards left, you do not gain one.
If Hermit is not discarded from play during Clean-up - for example, if you put
it on your deck with Scheme (from Hinterlands) - then the ability that trashes
it will not trigger.'
name: !!python/unicode 'Hermit'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'dark ages'
cost: !!python/unicode '3'
description: !!python/unicode '+1 Action
Reveal cards from the top of your deck until you reveal one costing 3 Coins or
more. Put that card into your hand and discard the rest.'
extra: !!python/unicode ' If you run out of cards while revealing cards, shuffle
your discard pile (not including the revealed cards) and continue. If you run
out of cards to reveal and have no cards in your discard pile, stop there; discard
everything revealed, and you do not get a card. If you find a card costing 3 Coins
or more, put that one into your hand and discard the rest. For example you might
reveal Copper, then Copper, then Curse, then Province; Province costs 8 Coins,
so you would stop there, put Province in your hand, and discard the two Coppers
and the Curse.'
name: !!python/unicode 'Sage'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'dark ages'
cost: !!python/unicode '4'
description: !!python/unicode 'Worth 1 <VP> for every 3 Silvers in your deck (round
down).
______________________
When you trash this, gain 3 Silvers.'
extra: !!python/unicode ' This is a Victory card. Play with 8 for games with 2 players,
or 12 cards for games with 3 or more players. At the end of the game, each Feodum
is worth 1 Victory for every 3 Silvers in your deck, rounded down. For example,
if you have 11 Silvers, your Feodums are worth 3 Victory each. If a Feodum is
trashed, you gain 3 Silvers. The Silvers come from the Supply and are put into
your discard pile. If there are not enough Silvers left, gain as many as you can.'
name: !!python/unicode 'Feodum'
potcost: 0
types: !!python/tuple [!!python/unicode 'Victory']
- !!python/object:__main__.Card
cardset: !!python/unicode 'dark ages'
cost: !!python/unicode '4'
description: !!python/unicode '+1 Card, +2 Actions
______________________
When you trash this, put it into your hand.'
extra: !!python/unicode ' When you play this, you draw a card and get +2 Actions.
If this is trashed, you take it from the trash and put it into your hand. This
happens no matter whose turn it is when Fortress is trashed. It is not optional.
You still trashed Fortress, even though you get it back; for example if you play
Death Cart and choose to trash Fortress, the "if you do" on Death Cart is true,
you did trash an Action, so you do not trash Death Cart.'
name: !!python/unicode 'Fortress'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'dark ages'
cost: !!python/unicode '4'
description: "+1 Card, +1 Action\nReveal the top card of your deck; you may discard\
\ it. Either way, if it is an\u2026\nAction card, +1 Action\nTreasure card, +1\
\ Coin\nVictory card, +1 Card"
extra: !!python/unicode ' First you draw a card, then you reveal the top card of
your deck, then you either discard that card or put it back on top of your deck.
Then you get bonuses based on the types of the card you revealed. A card with
2 types gives you both bonuses; for example, if you revealed Harem (from Intrigue),
you would both draw a card and get +1 Coins.'
name: !!python/unicode 'Ironmonger'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'dark ages'
cost: !!python/unicode '4'
description: !!python/unicode 'You may play an Action card from your hand twice.
Trash it. Gain an Action card costing exactly 1 Coin more than it.'
extra: !!python/unicode ' Playing an Action card from your hand is optional. If
you do play one, you then play it a second time, then trash it, then gain an Action
card costing exactly 1 Coin more than it (even if somehow you failed to trash
it). Gaining a card is not optional once you choose to play an Action card, but
will fail to happen if no card in the Supply costs the exact amount needed. If
something happens due to trashing the card - for example drawing 3 cards due to
trashing a Cultist - that will resolve before you gain a card. The gained card
comes from the Supply and is put into your discard pile. This does not use up
any extra Actions you were allowed to play due to cards like Fortress - Procession
itself uses up one Action and that is it. You cannot play any other cards in between
resolving the Procession-ed Action card multiple times, unless that Action card
specifically tells you to (such as Procession itself does). If you Procession
a Procession, you will play one Action twice, trash it, gain an Action card costing
1 Coin more, then play another Action twice, trash it, gain an Action card costing
1 Coin more, then trash the Procession and gain an Action costing 1 Coin more
than it. If you Procession a card that gives you +1 Action, such as Vagrant, you
will end up with 2 Actions to use afterwards, rather than the one you would have
left if you just played two Vagrants. If you use Procession on a Duration card
(from Seaside), Procession will stay out until your next turn and the Duration
card will have its effect twice on your next turn, even though the Duration card
is trashed.'
name: !!python/unicode 'Procession'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'dark ages'
cost: !!python/unicode '4'
description: !!python/unicode '+1 Card, +1 Action
Gain a Rats. Trash a card from your hand other than a Rats (or reveal a hand of
all Rats).
______________________
When you trash this, +1 Card.'
extra: !!python/unicode ' Follow the instructions in order. First draw a card; then
gain a Rats from the Supply, putting it into your discard pile; then trash a card
from your hand that is not a Rats card. If there are no Rats cards left, you do
not gain one. If you have no cards in your hand other than Rats, reveal your hand
and you do not trash a card. If Rats is trashed, you draw a card. This happens
whether it is your turn or another player''s, and regardless of which player has
the card that trashed Rats. There are 20 copies of Rats, rather than the usual
10; the pile starts with all 20, regardless of the number of players.'
name: !!python/unicode 'Rats'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'dark ages'
cost: !!python/unicode '5'
description: !!python/unicode 'Play this as if it were an Action card in the Supply
costing less than it that you choose.
This is that card until it leaves play.'
extra: !!python/unicode ' When you play this, you pick an Action card from the Supply
that costs less than it, and treat this card as if it were the card you chose.
Normally this will just mean that you follow the instructions on the card you
picked. So, if you play Band of Misfits and Fortress is in the Supply, you could
pick that and then you would draw a card and get +2 Actions, since that is what
Fortress does when you play it. Band of Misfits also gets the chosen card''s cost,
name, and types. If you use Band of Misfits as a card that trashes itself, such
as Death Cart, you will trash the Band of Misfits (at which point it will just
be a Band of Misfits card in the trash). If you use Band of Misfits as a duration
card (from Seaside), Band of Misfits will stay in play until next turn, just like
the duration card would. If you use Band of Misfits as a Throne Room (from Dominion),
King''s Court (from Prosperity), or Procession, and use that effect to play a
duration card, Band of Misfits will similarly stay in play. If you use Throne
Room, King''s Court, or Procession to play a Band of Misfits card multiple times,
you only pick what to play it as the first time; the other times it is still copying
the same card. For example, if you use Procession to play Band of Misfits twice
and choose Fortress the first time, you will automatically replay it as Fortress,
then trash the Band of Misfits, return it to your hand (it is a Fortress when
it''s trashed, and Fortress has a when-trashed ability that returns it to your
hand), and gain an Action card costing exactly 6 Coins(1 Coin more than Band of
Misfits, which has left play and so is no longer copying Fortress). If you use
Band of Misfits as a card that does something during Clean-up, such as Hermit,
it will do that thing during Clean-up. When you play Horn of Plenty (from Cornucopia),
it counts Band of Misfits as whatever Band of Misfits was played as; for example
if you play a Band of Misfits as a Fortress, and then play another Band of Misfits
as a Scavenger, and then play Horn of Plenty, you will gain a card costing up
to 3 Coins. Band of Misfits can only be played as a card that is visible in the
Supply; it cannot be played as a card after its pile runs out, and cannot be played
as a non-Supply card like Mercenary; it can be played as the top card of the Ruins
pile, but no other Ruins, and can only be played as Sir Martin when that is the
top card of the Knights pile'
name: !!python/unicode 'Band of Misfits'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'dark ages'
cost: !!python/unicode '5'
description: !!python/unicode '+1 Card, +2 Actions
Gain a Spoils from the Spoils pile.'
extra: !!python/unicode ' Draw a card before gaining a Spoils. The Spoils comes
from the Spoils pile, which is not part of the Supply, and is put into your discard
pile. If there are no Spoils cards left, you do not get one.'
name: !!python/unicode 'Bandit Camp'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'dark ages'
cost: !!python/unicode '5'
description: !!python/unicode 'Choose one: Discard 2 cards; or put a card from your
hand on top of your deck; or gain a Copper.
Choose one: +3 Coins; or trash your hand; or gain a Duchy.'
extra: !!python/unicode ' This card gives you two separate choices: first you either
discard 2 cards, put a card from your hand on top of your deck, or gain a Copper;
after resolving that, you either get +3 Coins, trash your hand, or gain a Duchy.
For example, you might choose to discard 2 cards, then gain a Duchy. Gained cards
come from the Supply and are put into your discard pile. You can choose an option
even if you cannot do it. If you trash multiple cards that do something when trashed
at once, trash them all, then choose an order to resolve the things that happen
due to them being trashed.'
name: !!python/unicode 'Count'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'dark ages'
cost: !!python/unicode '5'
description: !!python/unicode '+2 Cards
Each other player gains a Ruins. You may play a Cultist from your hand.
______________________
When you trash this, +3 Cards.'
extra: !!python/unicode ' When you play this, you draw two cards, then each other
player gains a Ruins. These come from the Ruins pile in the Supply, and are put
into discard piles. Go in turn order starting to your left; each player takes
the top Ruins, revealing the next one each time. If the Ruins pile runs out, players
stop gaining them at that point. After giving out Ruins, you may play another
Cultist from your hand. It can be one you just drew from playing Cultist, or one
you already had in your hand. Playing a Cultist this way does not use up any extra
Actions you were allowed to play due to cards like Fortress - the original Cultist
uses up one Action and that is it. When you trash a Cultist of yours, you draw
three cards. This happens whether or not it is your turn, and whether or not the
card that causes Cultist to be trashed was yours. If you trash a Cultist while
revealing cards, such as to a Knight attack, you do not draw the revealed cards
that are about to be discarded.'
name: !!python/unicode 'Cultist'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Attack', !!python/unicode 'Looter']
- !!python/object:__main__.Card
cardset: !!python/unicode 'dark ages'
cost: !!python/unicode '5'
description: !!python/unicode 'Choose one: Gain a card from the trash costing from
3 Coins to 6 Coins, putting it on top of your deck; or trash an Action card from
your hand and gain a card costing up to 3 Coins more than it.'
extra: !!python/unicode ' You choose either option, then do as much of it as you
can; you can choose an option even if you will not be able to do it. You can look
through the trash at any time. If you choose to gain a card from the trash, the
other players get to see what it is, and it goes on top of your deck. If there
were no cards in your deck, it becomes the only card in your deck. If there is
no card in the trash costing from 3 Coins to 6 Coins, you will fail to gain one.
Cards with Potion in the cost (from Alchemy) do not cost from 3 Coins to 6 Coins.
If you choose to trash an Action card from your hand, the card you gain comes
from the Supply and is put into your discard pile.'
name: !!python/unicode 'Graverobber'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'dark ages'
cost: !!python/unicode '5'
description: !!python/unicode 'Trash this. Each other player with 5 or more cards
in hand reveals his hand and discards a card that you choose.
Gain 2 Spoils from the Spoils pile.'
extra: !!python/unicode ' First trash Pillage. Then each other player with 5 or
more cards in hand reveals his hand and discards a card of your choice. This happens
in turn order, starting with the player to your left. Then you gain two Spoils
cards. The two Spoils cards come from the Spoils pile, which is not part of the
Supply, and are put into your discard pile. If there are no Spoils cards left,
you do not get one; if there is only one, you just get one.'
name: !!python/unicode 'Pillage'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Attack']
- !!python/object:__main__.Card
cardset: !!python/unicode 'dark ages'
cost: !!python/unicode '4'
description: !!python/unicode '+2 Coins
You may put your deck into your discard pile. Look through your discard pile and
put one card from it on top of your deck.'
extra: !!python/unicode ' Putting your deck into your discard pile is optional,
but putting a card from your discard pile on top of your deck is not; you do it
unless there are no cards in your discard pile. Putting your deck into your discard
pile will not trigger Tunnel (from Hinterlands). If your deck has no cards in
it, such as from putting them into your discard pile, then the card you put on
top of your deck will be the only card in your deck.'
name: !!python/unicode 'Scavenger'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'dark ages'
cost: !!python/unicode '6'
description: !!python/unicode 'Trash a card from your hand. Gain a card costing
up to 5 Coins.'
extra: !!python/unicode ' You trash a card from your hand if you can, and then gain
a card whether or not you trashed one. The gained card comes from the Supply and
is put into your discard pile.'
name: !!python/unicode 'Altar'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'dark ages'
cost: !!python/unicode '4'
description: !!python/unicode 'Gain a card costing up to 4 Coins,putting it on top
of your deck.'
extra: !!python/unicode ' The card you gain comes from the Supply and is put on
top of your deck.'
name: !!python/unicode 'Armory'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'dark ages'
cost: !!python/unicode '2'
description: !!python/unicode 'Gain 3 Coppers, putting them into your hand.
______________________
When another player plays an Attack card, you may discard this.
If you do, gain two Silvers, putting one on top of your deck.'
extra: !!python/unicode ' When you play this, you gain three Coppers from the Supply,
putting them into your hand. If there are not three Coppers left, just gain as
many as you can. When another player plays an Attack card, you may discard this
from your hand. If you do, you gain two Silvers from the Supply, putting one on
your deck and the other into your discard pile. If there is only one Silver left,
put it on your deck; if there are no Silvers left, you do not gain any.'
name: !!python/unicode 'Beggar'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Reaction']
- !!python/object:__main__.Card
cardset: !!python/unicode 'dark ages'
cost: !!python/unicode '5'
description: !!python/unicode 'Look at the top 3 cards of your deck.
Choose one: Put them into your hand;
or discard them and +3 Cards.
______________________
When you trash this, gain a cheaper card.'
extra: !!python/unicode ' When you play this, you look at the top 3 cards of your
deck, and either put all 3 into your hand, or discard all 3 and draw the next
3 cards. If you discard them and have to shuffle to draw 3 cards, you will shuffle
in the cards you discarded and may end up drawing some of them. When you trash
Catacombs, you gain a card costing less than it. This happens whether Catacombs
is trashed on your turn or someone else''s, and no matter who has the card that
trashed it. The gained card comes from the Supply and is put into your discard
pile.'
name: !!python/unicode 'Catacombs'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'dark ages'
cost: !!python/unicode '5'
description: !!python/unicode 'Worth 1 Coin
+1 Buy
When you play this, you may play a Treasure from your hand twice. If you do, trash
that Treasure'
extra: !!python/unicode ' This is a Treasure worth 1 Coin. You play it in your Buy
phase, like other Treasures. When you play it, you also get +1 Buy, and you may
play an additional Treasure card from your hand twice. If you choose to do that,
you trash that Treasure. You still get any coins that Treasure gave you from playing
it, despite trashing it. If you use Counterfeit to play Spoils twice, you will
get + 6 Coins, (in addition to the 1 Coin, from Counterfeit) and return Spoils
to the Spoils pile; you will be unable to trash it. If you use Counterfeit to
play a Treasure that does something special when you play it, you will do that
thing twice. Cards with two types, one of which is Treasure (such as Harem from
Intrigue) are Treasures and so can be played via Counterfeit.'
name: !!python/unicode 'Counterfeit'
potcost: 0
types: !!python/tuple [!!python/unicode 'Treasure']
- !!python/object:__main__.Card
cardset: !!python/unicode 'dark ages'
cost: !!python/unicode '4'
description: "+5 Coins\nYou may trash an Action card from your hand. If you don\u2019\
t, trash this.\n______________________\nWhen you gain this, gain 2 Ruins."
extra: !!python/unicode ' When you play Death Cart, you get + 5 Coins, and either
trash an Action card from your hand, or trash the Death Cart. If you have no Action
card in your hand, you will have to trash the Death Cart, but you can trash the
Death Cart whether or not you have an Action card in hand. A card with multiple
types, one of which is Action, is an Action card. When you gain a Death Cart,
either from buying it or from gaining it some other way, you also gain 2 Ruins.
You just take the top 2, whatever they are. If there are not enough Ruins left,
take as many as you can. The Ruins come from the Supply and are put into your
discard pile. The other players get to see which ones you got. The player gaining
Death Cart is the one who gains Ruins; if Possession (from Alchemy) is used to
make another player buy Death Cart, the player actually gaining the Death Cart
(the one who played Possession) gains the Ruins. If you use Trader (from Hinterlands)
to take a Silver instead of a Death Cart, you do not gain any Ruins. It doesn''t
matter whose turn it is; if you use Ambassador (from Seaside) to give Death Carts
to each other player, those players also gain Ruins. Passing cards with Masquerade
(from Intrigue) does not count as gaining them.'
name: !!python/unicode 'Death Cart'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Looter']
- !!python/object:__main__.Card
cardset: !!python/unicode 'dark ages'
cost: !!python/unicode '3'
description: !!python/unicode '+1 Action
+1 Buy
Trash a card from your hand.
+1 Coin per differently named Treasure
in the trash.'
extra: !!python/unicode ' Trash a card from your hand if you can. Whether or not
you can, you still get +1 Coin er differently named Treasure in the trash, plus
+1 Action and +1 Buy. Multiple copies of the same Treasure card do not increase
how much you get. For example, if the trash has four Coppers, a Counterfeit, and
six Estates, you get +2 Coins. Cards with multiple types, one of which is Treasure
(such as Harem from Intrigue), are Treasures.'
name: !!python/unicode 'Forager'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'dark ages'
cost: !!python/unicode '5'
description: !!python/unicode '+1 Card
+1 Action
+1 Coin
Trash a card from your hand.'
extra: !!python/unicode ' You have to trash a card from your hand if you can. You
draw before trashing.'
name: !!python/unicode 'Junk Dealer'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'dark ages'
cost: !!python/unicode '5'
description: !!python/unicode 'This is a pile in which each card is different. There
is the same basic ability on each card, but also another ability unique to that
card in the pile, and they all have different names. Shuffle the Knights pile
before playing with it, keeping it face down except for the top one, which is
the only card that can be gained from the pile. See Additional Rules for Dark
Ages and Preparation. Follow the rules on Knights in order from top to bottom;
Sir Michael causes players to discard before it trashes cards.'
extra: !!python/unicode ' The ability Knights have in common is that each other
player reveals the top 2 cards of his deck, trashes one of them that he chooses
that costs from 3 Coins to 6 Coins, and discards the rest; then, if a Knight was
trashed, you trash the Knight you played that caused this trashing. Resolve this
ability in turn order, starting with the player to your left. Cards with Potion
in the cost (from Alchemy) do not cost from 3 Coins to 6 Coins. The player losing
a card only gets a choice if both cards revealed cost from 3 Coins to 6 Coins;
if they both do and one is a Knight but the player picks the other card, that
will not cause the played Knight to be trashed. When Sir Martin is the top card
of the pile, it can be gained with an Armory and so on. If Sir Vander is trashed,
you gain a Gold; this happens whether it is trashed on your turn or someone else''s.
The player who had Sir Vander is the one who gains the Gold, regardless of who
played the card that trashed it. The Gold from Sir Vander, and the card gained
for Dame Natalie, comes from the Supply and is put into your discard pile. When
playing Dame Anna, you may choose to trash zero, one, or two cards from your hand.
Dame Josephine is also a Victory card, worth 2 Victory at the end of the game.
The Knight pile is not a Victory pile though, and does not get a counter for Trade
Route (from Prosperity) even if Dame Josephine starts on top. If you choose to
use the Knights with Black Market (a promotional card), put a Knight directly
into the Black Market deck, rather than using the randomizer card. Sir Martin
only costs 4 Coins, though the other Knights all cost 5 Coins.'
name: !!python/unicode 'Knights'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'dark ages'
cost: !!python/unicode '4'
description: !!python/unicode 'Gain a Spoils from the Spoils pile.
Each other player gains a Ruins.'
extra: !!python/unicode ' First you gain a Spoils. It comes from the Spoils pile,
which is not part of the Supply, and is put into your discard pile. If there are
no Spoils cards left, you do not get one. Then each other player gains a Ruins.
These come from the Ruins pile in the Supply, and are put into discard piles.
Go in turn order starting to your left; each player takes the top Ruins, revealing
the next one each time. If the Ruins pile runs out, players stop gaining them
at that point.'
name: !!python/unicode 'Marauder'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'dark ages'
cost: !!python/unicode '3'
description: !!python/unicode '+1 Card
+1 Action
+1 Buy
______________________
When one of your cards is trashed,
you may discard this from your
hand. If you do, gain a Gold.'
extra: !!python/unicode ' When you play this, you draw a card and get +1 Action
and +1 Buy. When one of your cards is trashed, you may discard Market Square from
your hand. If you do, you gain a Gold. The Gold comes from the Supply and is put
into your discard pile. If there is no Gold left in the Supply, you do not gain
one. You may discard multiple Market Squares when a single card of yours is trashed.'
name: !!python/unicode 'Market Square'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Reaction']
- !!python/object:__main__.Card
cardset: !!python/unicode 'dark ages'
cost: !!python/unicode '5'
description: !!python/unicode '+ 1 Action
Name a card. Reveal cards from the top of your deck until you reveal a Victory
card that is not the named card. Discard the other cards. Trash the Victory card
and gain a Victory card costing up to 3 Coins more than it.'
extra: !!python/unicode ' You can name any card, whether or not it is being used
this game or is a Victory card. Then reveal cards from your deck until you reveal
a Victory card that is not what you named. If you run out of cards, shuffle your
discard pile and continue, without shuffling in the revealed cards. If you run
out of cards with no cards left in your discard pile, stop there, discard everything,
and nothing more happens. If you did find a Victory card that was not what you
named, you discard the other revealed cards, trash the Victory card, and gain
a Victory card costing up to 3 Coins more than the trashed card. The card you
gain comes from the Supply and is put into your discard pile.'
name: !!python/unicode 'Rebuild'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'dark ages'
cost: !!python/unicode '5'
description: !!python/unicode '+ 2 Coins
If there are any cards in the trash costing from 3 Coins to 6 Coins, gain one
of them. Otherwise, each other player reveals the top 2 cards of his deck, trashes
one of them costing from 3 Coins to 6 Coins, and discards the rest.'
extra: !!python/unicode ' If there is a card in the trash costing from 3 Coins to
6 Coins, you have to gain one of them; it is not optional. You can look through
the trash at any time. The other players get to see what card you took. The gained
card goes into your discard pile. Cards with Potion in the cost (from Alchemy)
do not cost from 3 Coins to 6 Coins. If there was no card in the trash costing
from 3 Coins to 6 Coins, you instead have each other player reveal the top 2 cards
of his deck, trash one of them of his choice that costs from 3 Coins to 6 Coins
(if possible), and discard the rest. Go in turn order, starting with the player
to your left.'
name: !!python/unicode 'Rogue'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Attack']
- !!python/object:__main__.Card
cardset: !!python/unicode 'dark ages'
cost: !!python/unicode '3'
description: !!python/unicode '+ 1 Buy
Discard any number of cards.
+1 Card per card discarded.
Discard any number of cards.
+ 1 Coins per card discarded the second time.'
extra: !!python/unicode ' Discard any number of cards from your hand, and draw as
many cards as you discarded. Then, discard any number of cards - which could include
cards you just drew - and you get +1 Coins per card you discarded that time.'
name: !!python/unicode 'Storeroom'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'dark ages'
cost: !!python/unicode '3'
description: !!python/unicode '+1 Card
+1 Action
Each other player discards down to 4 cards in hand.
______________________
When you play another Attack card with this in play, you may trash this.
If you do, gain a Mercenary from the Mercenary pile.'
extra: !!python/unicode ' When you play this, you draw a card and get +1 Action,
then each other player discards down to 4 cards in hand. Players who already have
4 or fewer cards in hand do not do anything. While Urchin is in play, when you
play another Attack card, before resolving it, you may trash the Urchin. If you
do, you gain a Mercenary. The Mercenary comes from the Mercenary pile, which is
not in the Supply, and is put into your discard pile. If there are no Mercenaries
left you do not gain one. If you play the same Urchin twice in one turn, such
as via Procession, that does not let you trash it for a Mercenary. If you play
two different Urchins however, playing the second one will let you trash the first
one.'
name: !!python/unicode 'Urchin'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Attack']
- !!python/object:__main__.Card
cardset: !!python/unicode 'dark ages'
cost: !!python/unicode '4'
description: !!python/unicode '+1 Card
+2 Actions
Reveal the top 3 cards of your deck.
Put the Actions back on top in any order and discard the rest.'
extra: !!python/unicode ' First draw a card, then reveal the top 3 cards of your
deck, shuffling your discard pile if there are not enough cards in your deck.
If there still are not enough after shuffling, just reveal what you can. Put the
revealed Action cards on top of your deck in any order, and discard the other
cards. A card with multiple types, one of which is Action, is an Action card.
If you didn''t reveal any Action cards, no cards will be put on top.'
name: !!python/unicode 'Wandering Minstrel'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'dark ages'
cost: !!python/unicode '6'
description: !!python/unicode '+ 4 Cards
______________________
When you trash this,
gain a Duchy or 3 Estates.'
extra: !!python/unicode ' When you play this, draw 4 cards. If this is trashed,
you either gain a Duchy or 3 Estates, your choice. These cards come from the Supply
and are put into your discard pile. If you choose the 3 Estates and there are
not 3 left, just gain as many as you can.'
name: !!python/unicode 'Hunting Grounds'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'dark ages'
cost: !!python/unicode '0*'
description: !!python/unicode 'You may trash 2 cards from your hand.
If you do, +2 Cards, + 2 Coins,
and each other player discards down to 3 cards in hand.
(This is not in the Supply.)'
extra: !!python/unicode ' This card is not in the Supply; it can only be obtained
via Urchin. When you play it, you may trash 2 cards from your hand. If you do,
you draw two cards, get +2 Coins, and each other player discards down to 3 cards
in hand. Players who already have 3 or fewer cards in hand do nothing. Players
responding to this Attack with cards like Beggar must choose to do so before you
decide whether or not to trash 2 cards from your hand. If you play this with only
one card in hand, you may choose to trash that card, but then will fail the "if
you do" and will not draw cards and so on. If the cards you trash do things when
trashed, first trash them both, then choose what order to resolve the things they
do when trashed.'
name: !!python/unicode 'Mercenary'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Attack']
- !!python/object:__main__.Card
cardset: !!python/unicode 'dark ages'
cost: !!python/unicode '5'
description: "+1 Action\n+ 2 Coins\nName a card.\nReveal the top card of your deck.\n\
If it\u2019s the named card, put it into your hand."
extra: !!python/unicode ' You get +1 Action and +2 Coins. Then name a card ("Copper,"
for example - not "Treasure") and reveal the top card of your deck; if you named
the same card you revealed, put the revealed card into your hand. If you do not
name the right card, put the revealed card back on top. You do not need to name
a card being used this game. Names need to match exactly for you to get the card;
for example Sir Destry and Sir Martin do not match. You do not need to name a
card available in the Supply.'
name: !!python/unicode 'Mystic'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'dark ages extras'
cost: !!python/unicode '1'
description: !!python/unicode 'Hovel: When you buy a Victory card, you may trash
this from your hand.
Necropolis: +2 Actions
Overgrown Estate: 0 <VP>; when you trash this, +1 Card.'
extra: !!python/unicode ' See Preparation. A shelter is never in the supply. Hovel:
When you buy a Victory card, if Hovel is in your hand, you may trash the Hovel.
A card with multiple types, one of which is Victory, is a Victory card. You do
not get anything for trashing Hovel; you just get to get rid of it. Overgrown
Estate: It is a Victory card despite being worth 0 Victory. If this is trashed,
you draw a card, right then, even in the middle of resolving another card. For
example, if you use Altar to trash Overgrown Estate, you first draw a card, then
gain a card costing up to 5 Coins. This card does not give you a way to trash
itself, it merely does something if you manage to trash it. Necropolis: This
is an Action card; when you play it, you get +2 Actions. '
name: !!python/unicode 'Shelters'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Shelter']
- !!python/object:__main__.Card
cardset: !!python/unicode 'dark ages extras'
cost: !!python/unicode '3'
description: !!python/unicode 'Urchin: When you play this, you draw a card and get
+1 Action, then each other player discards down to 4 cards in hand. Players who
already have 4 or fewer cards in hand do not do anything. While Urchin is in play,
when you play another Attack card, before resolving it, you may trash the Urchin.
If you do, you gain a Mercenary. If there are no Mercenaries left you do not gain
one. If you play the same Urchin twice in one turn, such as via Procession, that
does not let you trash it for a Mercenary. If you play two different Urchins however,
playing the second one will let you trash the first one.'
extra: !!python/unicode ' This card is not in the Supply; it can only be obtained
via Urchin. When you play it, you may trash 2 cards from your hand. If you do,
you draw two cards, get +2 Coins, and each other player discards down to 3 cards
in hand. Players who already have 3 or fewer cards in hand do nothing. Players
responding to this Attack with cards like Beggar must choose to do so before you
decide whether or not to trash 2 cards from your hand. If you play this with only
one card in hand, you may choose to trash that card, but then will fail the "if
you do" and will not draw cards and so on. If the cards you trash do things when
trashed, first trash them both, then choose what order to resolve the things they
do when trashed. '
name: !!python/unicode 'Urchin / Mercenary'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'dark ages extras'
cost: !!python/unicode '3'
description: !!python/unicode 'Hermit: When you play this, look through your discard
pile, and then you may choose to trash a card that is not a Treasure, from either
your hand or your discard pile. You do not have to trash a card and cannot trash
Treasures. A card with multiple types, one of which is Treasure (such as Harem
from Intrigue), is a Treasure. After trashing or not, you gain a card costing
up to 3 Coins. The card you gain comes from the Supply and is put into your discard
pile. Gaining a card is mandatory if it is possible. Then, when you discard Hermit
from play - normally, in Clean-up, after playing it in your Action phase - if
you did not buy any cards this turn, you trash Hermit and gain a Madman. It does
not matter whether or not you gained cards other ways, only whether or not you
bought a card. If there are no Madman cards left, you do not gain one. If Hermit
is not discarded from play during Clean-up - for example, if you put it on your
deck with Scheme (from Hinterlands) - then the ability that trashes it will not
trigger.'
extra: !!python/unicode ' Madman: This card is not in the Supply; it can only be
obtained via Hermit. When you play it, you get +2 Actions, return it to the Madman
pile if you can (this is not optional), and if you did return it, you draw a card
per card in your hand. For example if you had three cards in hand after playing
Madman, you would draw three cards. Normally, nothing will prevent you from returning
Madman to the Madman pile, but you may fail to due to playing Madman twice via
Procession, Throne Room (from Dominion), or King''s Court (from Prosperity). So,
for example, if you Procession a Madman, you will get +2 Actions, return Madman
to the Madman pile, draw a card per card in your hand, get another +2 Actions,
fail to return Madman and so not draw cards the second time, fail to trash Madman,
and then gain an Action card costing exactly 1 Coin if you can. '
name: !!python/unicode 'Hermit / Madman'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'guilds'
cost: !!python/unicode '4'
description: !!python/unicode '+1 Action
Reveal the top 3 cards of your deck. The player to your left chooses one of them. Discard
that card. Put the other cards into your hand.'
extra: !!python/unicode ' If there are not three cards in your deck, reveal what
you can, then shuffle your discard pile into your deck to get the other cards.
If there still are not enough, just reveal what you can. No matter how many you
revealed, the player to your left chooses one for you to discard, and the remaining
cards go into your hand. '
name: !!python/unicode 'Advisor'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'guilds'
cost: !!python/unicode '5'
description: !!python/unicode '+1 Card
+1 Action
Take a Coin token.
______________________
Setup: Each player takes a Coin token.'
extra: !!python/unicode ' When you play this, you draw a card, get +1 Action, and
take a Coin token. In games using this card, each player starts the game with
a Coin token. This includes games using the promo card Black Market in which Baker
is in the Black Market deck. '
name: !!python/unicode 'Baker'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'guilds'
cost: !!python/unicode '5'
description: !!python/unicode 'Take two Coin tokens. You may trash a card from
your hand and then pay any number of Coin tokens. If you did trash a card, gain
a card with a cost of up to the cost of the trashed card plus the number of Coin
tokens you paid.'
extra: !!python/unicode ' First take two Coin tokens. Then you may trash a card
from your hand and pay any number of Coin tokens (returning them to the pile).
The number of Coin tokens you pay can be zero. Butcher itself is no longer in
your hand and so cannot trash itself (though it can trash another copy of Butcher).
If you trashed a card, you gain a card costing up to the cost of the trashed card
plus the number of Coin tokens you paid. For example, you could trash an Estate
and pay six Coin tokens to gain a Province, or you could trash another Butcher
and pay zero Coin tokens to gain a Duchy. You can pay the Coin tokens you just
got. Paying Coin tokens for this ability does not get you coins to spend, it just
changes what cards you can gain with this ability. '
name: !!python/unicode 'Butcher'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'guilds'
cost: !!python/unicode '2'
description: !!python/unicode '+1 Action
+1 Buy
Take a Coin token.'
extra: !!python/unicode ' You get +1 Action and +1 Buy, and take a Coin token. '
name: !!python/unicode 'Candlestick Maker'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'guilds'
cost: !!python/unicode '3+'
description: !!python/unicode 'Name a card. Reveal the top 3 cards of your deck. Trash
the matches. Put the rest back on top in any order.
______________________
When you buy this, you may overpay for it. For each 1 Coin you overpaid, look
at the top card of your deck; trash it, discard it, or put it back.'
extra: !!python/unicode ' When you play this, you name a card, reveal the top three
cards of your deck, trash each of those cards that has that name, and put the
other cards back on your deck in any order. You do not have to name a card being
used this game. If there are fewer than three cards left in your deck, reveal
the remaining cards, and shuffle your discard pile (which does not include those
cards) to get the remainder needed to reveal. If there are still not enough cards,
just reveal as many as you can. When you buy this, for each extra 1 Coin you pay
over the cost, you look at the top card of your deck, and either trash it, discard
it, or put it back on top. If there are no cards left in your deck, shuffle your
discard pile into your deck (including any cards already discarded to this overpay
ability this turn), and if there still are no cards in it, you do not look at
one. If you overpay more than 1 Coin, you may do different things for each card
you look at, and you will look at the same card again if you put it back on top.
For example if you bought Doctor for 7 Coins, you would look at the top card four
times; you might end up first trashing a Copper, then discarding a Province, then
putting a Silver back on top, then putting that Silver back on top again. '
name: !!python/unicode 'Doctor'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'guilds'
cost: !!python/unicode '4+'
description: !!python/unicode '+1 Card
+1 Action
Reveal the top card of your deck. If it is an Action, play it.
______________________
When you buy this, you may overpay for it. For each 1 Coin you overpaid, look
through your discard pile and put a card from it on top of your deck.'
extra: !!python/unicode ' When you play this, first draw a card and get +1 Action,
then reveal the top card of your deck. If it is an Action card, play it; this
is not optional. Playing the Action card does not "use up" one of your Action
plays for the turn. Cards with multiple types, one of which is Action (such as
Great Hall from Dominion: Intrigue), are Action cards. If Herald plays a Duration
card (from Dominion: Seaside), the Herald is still discarded normally at end of
turn, as it is not needed to track anything. When you buy this, you put one card
from your discard pile on top of your deck for each extra 1 Coin you pay over
the cost. For example, if you buy Herald for 6 Coins, you will put two cards from
your discard pile on top of your deck. This card lets you look through your discard
pile; normally you cannot. You cannot look through your discard pile first to
see how much you want to overpay, and once you overpay you must put the appropriate
number of cards on top of your deck if possible. If you overpay enough to put
more cards on your deck than there are cards in your discard pile, you just put
all of your discard pile onto your deck. You may not look through your discard
pile if you buy Herald without overpaying for it. When you put multiple cards
on your deck due to overpaying for a Herald, put them on your deck in any order. '
name: !!python/unicode 'Herald'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'guilds'
cost: !!python/unicode '5'
description: !!python/unicode 'Name a card. Reveal cards from the top of your deck
until you reveal 3 cards that are not the named card. Put those cards into your
hand and discard the rest.'
extra: !!python/unicode ' This draws you three cards that are not a particular card.
First name a card. It does not have to be a card being used this game. Then reveal
cards from the top of your deck until you have revealed three cards that are not
the named card. If you run out of cards without finding three, shuffle your discard
pile into your deck and continue. If you still cannot find three, stop. Put the
cards you found that were not the named card into your hand and discard the rest. '
name: !!python/unicode 'Journeyman'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'guilds'
cost: !!python/unicode '3+'
description: !!python/unicode 'Worth 1 Coin.
______________________
When you buy this, you may overpay for it. If you do, gain a Silver per 1 Coin
you overpaid.'
extra: !!python/unicode ' This is a Treasure worth 1 Coin, like Copper. When you
buy it, you gain a Silver for each extra 1 Coin you pay over the cost. For example,
if you buy a Masterpiece for 6 Coins, you gain three Silvers. '
name: !!python/unicode 'Masterpiece'
potcost: 0
types: !!python/tuple [!!python/unicode 'Treasure']
- !!python/object:__main__.Card
cardset: !!python/unicode 'guilds'
cost: !!python/unicode '5'
description: !!python/unicode '+1 Buy
+1 Coin
______________________
While this is in play, when you buy a card, take a Coin token.'
extra: !!python/unicode ' When you play this, you get +1 Buy and +1 Coin. While
this is in play, any time you buy a card you also take a Coin token. Remember
that you may only spend Coin tokens prior to buying cards, so you will not be
able to immediately spend that Coin token. This ability is cumulative; if you
have two Merchant Guilds in play, each card you buy will get you two Coin tokens.
However if you play a Merchant Guild multiple times but only have one in play,
such as with Throne Room (from Dominion) or King''s Court (from Dominion: Prosperity),
you will only get one Coin token when you buy a card. '
name: !!python/unicode 'Merchant Guild'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'guilds'
cost: !!python/unicode '4'
description: !!python/unicode '+1 Card
+2 Actions
You may discard a Treasure card. If you do, take a Coin token.'
extra: !!python/unicode ' First you draw a card and get +2 Actions; then you may
discard a Treasure. You can discard the card you drew if it is a Treasure. If
you discarded a Treasure card, you take a Coin token. Cards with multiple types,
one of which is Treasure (such as Harem from Dominion: Intrigue), are Treasures. '
name: !!python/unicode 'Plaza'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'guilds'
cost: !!python/unicode '5'
description: !!python/unicode 'Gain a Gold. Each other player gains a Curse. Each
player who did draws a card.'
extra: !!python/unicode ' The Gold and Curses come from the Supply and go into discard
piles. If there is no Gold left, you do not gain one. If there are not enough
Curses left to go around, deal them out in turn order, starting with the player
to your left. Each player who gained a Curse draws a card. This is not optional.
A player who did not gain a Curse, whether due to the Curses running out or due
to some other reason, does not draw a card. A player who uses Watchtower (from
Dominion: Prosperity) to trash the Curse did gain a Curse and so draws a card;
a player who uses Trader (from Dominion: Hinterlands) to gain a Silver instead
did not gain a Curse and so does not draw a card. '
name: !!python/unicode 'Soothsayer'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Attack']
- !!python/object:__main__.Card
cardset: !!python/unicode 'guilds'
cost: !!python/unicode '2+'
description: !!python/unicode 'Trash a card from your hand. Gain 2 cards each costing
less than it.
______________________
When you buy this, you may overpay for it. If you do, gain 2 Action cards each
costing the amount you overpaid.'
extra: !!python/unicode ' When you play this, trash a card from your hand, and gain
two cards, each costing less than the card you trashed. Trashing a card is not
optional. If you do not have any cards left in your hand to trash, you do not
gain any cards. The two cards you gain can be different or the same. For example
you could trash a Gold to gain a Duchy and a Silver. Gaining cards is not optional
if you trashed a card. The gained cards come from the Supply and are put into
your discard pile; if there are no cheaper cards in the Supply (for example if
you trash a Copper), you do not gain any. If there is only one card in the Supply
cheaper than the trashed card, you gain that one. The cards you gain are gained
one at a time; this may matter with cards that do something when gained, such
as Inn from Dominion: Hinterlands. When you buy this, you may choose to overpay
for it. If you do, you gain two Action cards each costing exactly the amount you
overpaid. The Action cards can be different or the same. For example, if you buy
Stonemason for 6 Coins, you could gain two Heralds. The Action cards come from
the Supply and are put into your discard pile. If there are no cards with the
appropriate cost in the Supply, you do not gain one. Overpaying with a Potion
(from Dominion: Alchemy) will let you gain cards with Potion in the cost. Cards
with multiple types, one of which is Action (such as Great Hall from Dominion:
Intrigue), are Action cards. If you choose not to overpay, you will not gain any
cards from that ability; it is not possible to use it to gain Action cards costing
0 Coins. '
name: !!python/unicode 'Stonemason'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'guilds'
cost: !!python/unicode '4'
description: !!python/unicode 'You may trash a Treasure from your hand. Each other
player with 5 or more cards in hand discards a copy of it (or reveals a hand without
it). Gain a Treasure card costing up to 3 Coins more than the trashed card, putting
it on top of your deck.'
extra: !!python/unicode ' You may trash a Treasure card from your hand. This is
optional. Cards with multiple types, one of which is Treasure (like Harem from
Dominion: Intrigue), are Treasures. If you do trash a Treasure, each other player
with at least five cards in hand discards a copy of it from her hand if she can,
or reveals a hand with no copies of it, and you gain a Treasure costing up to
3 Coins more than the trashed Treasure, putting it on top of your deck. If there
are no cards in your deck, it becomes the only card in your deck. You do not have
to gain a more expensive Treasure; you may gain a Treasure with the same cost,
or a cheaper Treasure. You have to gain a card if you trashed one though, if possible.
The gained Treasure comes from the Supply. '
name: !!python/unicode 'Taxman'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Attack']
- !!python/object:__main__.Card
cardset: !!python/unicode 'adventures'
cost: !!python/unicode '3'
description: !!python/unicode 'Now and at the start of your next turn, choose one:
+1 Coin; or trash a card from your hand; or gain a Silver.'
extra: !!python/unicode ' You choose something when you play it, and again at the
start of your next turn; the choices may be the same or different. '
name: !!python/unicode 'Amulet'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Duration']
- !!python/object:__main__.Card
cardset: !!python/unicode 'adventures'
cost: !!python/unicode '5'
description: !!python/unicode '+1 Card
+1 Action
+1 Coin
Discard any number of cards. You may gain a card costing exactly 1 Coin per card
discarded, putting it on top of your deck.'
extra: !!python/unicode ' First you get +1 Card, +1 Action, and + Coin . Then you
discard any number of cards. You may choose not to discard any cards. Then you
may gain a card costing exactly 1 per card discarded. For example if you discarded
two cards; you may gain a card costing 2 ; if you discard no cards, you may gain
a card costing 0. The gained card comes from the Supply and is put on top of your
deck. You may choose not to gain a card, even if you discard cards. '
name: !!python/unicode 'Artificer'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'adventures'
cost: !!python/unicode '5'
description: !!python/unicode 'Each other player takes his -1 Coin token. Now and
at the start of your next turn:
+1 Buy
______________________
While this is in play, cards cost 1 Coin less on your turn, but not less than
0 Coins.'
extra: !!python/unicode ' This gives each other player his - 1 Coin token, which
will cause those players to get 1 Coin less the next time they get treasure; see
the Tokens section. It also gives you +1 Buy both on the turn you play it and
on your next turn. While Bridge Troll is in play, on your turns only, cards cost
1 Coin less, but not less than 0 Coins. This applies to all cards everywhere,
including cards in the Supply, cards in hand, and cards in Decks. For example
if you have Bridge Troll in play and play Raze, trashing Estate, Estate will only
cost 1 Coin, so you''ll only look at one card rather than two. This is cumulative;
if you have two Bridge Trolls in play from last turn and play another Bridge Troll
this turn, all cards will cost 3 Coins less this turn (to a minimum of 0 Coins). '
name: !!python/unicode 'Bridge Troll'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Attack', !!python/unicode 'Duration']
- !!python/object:__main__.Card
cardset: !!python/unicode 'adventures'
cost: !!python/unicode '3'
description: !!python/unicode '+1 Card
+1 Action
At the start of your next turn, +1 Coin
______________________
When another player plays an Attack card, you may pla this from your hand. (+1
Action has no effect if it''s not your turn.)'
extra: " This gives you +1 Card and +1 Action when you play it, and then + 1 Coin\
\ at the start of your next turn after that. This card has a Reaction ability\
\ that lets you play it when another player plays an Attack card. Playing this\
\ during another player's turn is similar to playing it during your own turn -\
\ you put Caravan Guard into play, get +1 Card and +1 Action, and will get + 1\
\ Coin at the start of your next turn - the very next turn you take. However getting\
\ +1 Action during someone else's turn does not do anything for you; it does not\
\ let you play other Action cards during that player\u2019s turn. Similarly if\
\ a token gives you + 1 Coin or +1 Buy during another player's turn, that still\
\ does not let you buy cards during that player\u2019s turn (although + 1 Coin\
\ can cancel the - token given out by Bridge Troll). The +1 Action (or potential\
\ other +'s) does not carry over to your next turn either. After reacting with\
\ a Caravan Guard, you can use another one, even one you just drew, and also can\
\ use other Reactions, even ones you just drew; you keep going until you have\
\ no more Reactions you wish to respond to the Attack with. "
name: !!python/unicode 'Caravan Guard'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Duration', !!python/unicode 'Reaction']
- !!python/object:__main__.Card
cardset: !!python/unicode 'adventures'
cost: !!python/unicode '3'
description: !!python/unicode '+1 Action
Now and at the start of your next turn: +2 Cards then discard 2 cards.'
extra: !!python/unicode ' When you play this, you get +1 Action, draw 2 cards, and
discard 2 cards; then at the start of your next turn, you again draw 2 cards and
discard 2 cards. '
name: !!python/unicode 'Dungeon'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Duration']
- !!python/object:__main__.Card
cardset: !!python/unicode 'adventures'
cost: !!python/unicode '4'
description: !!python/unicode 'Put this on your Tavern mat.
______________________
When you gain a card costing up to 6 Coins, you may call this, to gain a copy
of that card.'
extra: !!python/unicode ' When you play this, you put it on your Tavern mat. It
stays on your mat until you call it. You can call it when gaining a card costing
up to 6 Coins , and gain another copy of that card. The gained card comes from
the Supply and is put into your discard pile; Duplicate cannot gain non-supply
cards such as Teacher. Duplicate can be called during other players'' turns when
you gain cards; for example, another player might buy Messenger and choose to
have each player gain an Estate, and you could Duplicate that Estate. You can
call multiple Duplicates to gain multiple copies of the same card. Duplicate is
discarded during the Clean-up of the turn you call it, whether or not it is your
turn. '
name: !!python/unicode 'Duplicate'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Reserve']
- !!python/object:__main__.Card
cardset: !!python/unicode 'adventures'
cost: !!python/unicode '3'
description: !!python/unicode '+2 Cards
Set aside up to 2 cards from your hand face down. At the start of your next turn,
put them into your hand.'
extra: !!python/unicode ' You may set aside zero, one, or two cards from your hand.
Put them face down under the Gear; you may look at them. They do not have to be
cards you drew with Gear. If you set aside zero cards, Gear will be discarded
the same turn you played it; if you set aside one or two cards, you put them into
your hand at the start of your next turn, and Gear is discarded at the end of
that turn. '
name: !!python/unicode 'Gear'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Duration']
- !!python/object:__main__.Card
cardset: !!python/unicode 'adventures'
cost: !!python/unicode '5'
description: !!python/unicode 'Turn your Journey token over (it starts face up).
If it''s face down, +1 Coin. If it''s face up, +5 Coins, and each other player
reveals the top card of his deck, trashes it if it costs 3 Coins to 6 Coins, and
otherwise discards it and gains a Curse.'
extra: !!python/unicode ' At the start of the game, place your Journey token (the
one with the boot) face up. When you play this, you turn the Journey token over.
Then, if it is face down, you get + 1 Coin and nothing more happens. If it is
face up, you get + 5 Coins and the attack part happens. The attack resolves in
turn order, starting with the player to your left. The player reveals the top
card of his deck, and either trashes it if it costs from 3 to 6 Coins, or discards
it and gains a Curse otherwise. Cards with in the cost (from Alchemy) do not cost
from 3 to 6 Coins. Cards with an asterisk or + by the cost that cost from 3 to
6 Coins (such as Teacher, or Masterpiece from Guilds) do get trashed. Players
can respond to Giant being played with Reactions that respond to Attacks (such
as Caravan Guard), even if Giant will only be producing + 1 Coin this time. '
name: !!python/unicode 'Giant'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Attack']
- !!python/object:__main__.Card
cardset: !!python/unicode 'adventures'
cost: !!python/unicode '3'
description: !!python/unicode '+1 Card
+1 Action
Put this on your Tavern mat.
______________________
At the start of your turn, you may call this, to discard your hand and draw 5
cards.'
extra: !!python/unicode ' When you play this, you get +1 Card and +1 Action, and
put it on your Tavern mat. It stays on your mat until you call it at the start
of one of your turns. If multiple things can happen at the start of your turn,
you can do them in any order. When you call Guide, it moves from the mat into
play, and you discard your hand, then draw 5 cards. You discard it that turn with
your other cards in play. '
name: !!python/unicode 'Guide'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Reserve']
- !!python/object:__main__.Card
cardset: !!python/unicode 'adventures'
cost: !!python/unicode '5'
description: !!python/unicode 'Until your next turn, when any other player buys
a card, he puts his hand on top of his deck in any order.
At the start of your next turn:
+3 Cards'
extra: !!python/unicode ' you will draw 3 cards at the start of your next turn;
and until then, other players will put the rest of their hand on their deck whenever
they buy a card. A player may not have any cards left in hand when buying a card;
typically cards left in hand will include Victory cards, Curses, and unplayed
Actions. A player may intentionally avoid playing Treasures and Actions in order
to take advantage of having to put his hand on his deck. Players who do not buy
any cards can discard their hand normally. Buying Events is not buying cards and
so does not trigger this. If you play Haunted Woods and then take an extra turn
immediately, such as with Mission or Outpost (from Seaside), you will draw the
3 cards at the start of that turn and discard Haunted Woods that turn, and other
players will never be affected by it. If you want to use a Reaction card like
Moat against Haunted Woods, you have to use it right when Haunted Woods is played. '
name: !!python/unicode 'Haunted Woods'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Attack', !!python/unicode 'Duration']
- !!python/object:__main__.Card
cardset: !!python/unicode 'adventures'
cost: !!python/unicode '6'
description: !!python/unicode 'At the start of each of your turns for the rest of
the game:
+1 Card
(This stays in play.)'
extra: !!python/unicode ' After playing this, you draw an extra card at the start
of each of your turns for the rest of the game. Hireling stays in play for the
rest of the game to track this. If you use Disciple (or a similar card, like Throne
Room) to play Hireling twice, you will draw two extra cards each turn, and Disciple
will also stay in play for the rest of the game. '
name: !!python/unicode 'Hireling'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Duration']
- !!python/object:__main__.Card
cardset: !!python/unicode 'adventures'
cost: !!python/unicode '5'
description: !!python/unicode '+2 Cards
+2 Actions
______________________
When you gain this, each other player draws a card.'
extra: !!python/unicode ' When you gain this, each other player draws a card. This
applies whether you bought it or gained it some other way. '
name: !!python/unicode 'Lost City'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'adventures'
cost: !!python/unicode '4'
description: !!python/unicode '+1 Card
+1 Action
Reveal the top card of your deck. If it''s a Treasure, put it into your hand.
If it''s an Action or Victory card, gain a Magpie.'
extra: !!python/unicode ' If the top card of your deck is a Treasure, it goes into
your hand. If the card is not a Treasure, leave it on top of your deck. If the
card is an Action card or Victory card, you gain a Magpie; once the Magpie pile
is empty, revealing an Action or Victory card will not get you anything. If you
reveal a Harem (from Intrigue), you both put it into your hand and gain a Magpie,
since it is both a Treasure and a Victory card. '
name: !!python/unicode 'Magpie'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'adventures'
cost: !!python/unicode '4'
description: !!python/unicode '+1 Buy
+2 Coins
You may put your deck into your discard pile.
______________________
When this is your first buy in a turn, gain a card costing up to 4 Coins, and
each other player gains a copy of it.'
extra: !!python/unicode ' When you play this, you get +1 Buy, + 2 Coin , and may
optionally put your deck into your discard pile. This is not discarding cards
and does not trigger Tunnel (from Hinterlands). When you buy Messenger, if it
is the first thing you bought that turn (card or Event), you gain a card costing
up to 4 Coins from the Supply, putting it into your discard pile, and then each
other player in turn order also gains a copy of that card. If the Supply runs
out of copies of the card, further players do not get anything. '
name: !!python/unicode 'Messenger'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'adventures'
cost: !!python/unicode '4'
description: !!python/unicode 'Choose one: Put a Copper from your hand onto your
Tavern mat; or +1 Coin per Copper on your Tavern mat.'
extra: !!python/unicode ' You may choose to put a Copper from your hand on your
mat even if you have no Coppers in hand; nothing will happen. You may also choose
to get + 1 Coin per Copper on your mat if there are no Coppers on your mat; nothing
will happen. Putting a Copper from your hand on your mat is not trashing it; Coppers
on your mat are not in play, but count as part of your deck when scoring at the
end. '
name: !!python/unicode 'Miser'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'adventures'
cost: !!python/unicode '4'
description: !!python/unicode '+1 Buy
Turn your Journey token over (it starts face up). If it''s face up, +5 Cards.'
extra: !!python/unicode ' At the start of the game, place your Journey token (the
one with the boot) face up. When you play this, you get +1 Buy, and turn the token
over. Then if it is face down, nothing more happens. If it is face up, you draw
5 cards. So, every other time you play a Ranger, you will draw 5 cards. It does
not matter what turned over the Journey token; you could turn it face down with
Giant, then face up with Ranger. '
name: !!python/unicode 'Ranger'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'adventures'
cost: !!python/unicode '2'
description: !!python/unicode '+1 Card
+1 Action
Put this on your Tavern mat.
______________________
At the start of your turn, you may call this, to trash a card from your hand.'
extra: !!python/unicode ' When you play this, you get +1 Card and +1 Action, and
put it on your Tavern mat. It stays on your mat until you call it at the start
of one of your turns. If multiple things can happen at the start of your turn,
you can do them in any order. When you call Ratcatcher, you move it from the mat
into play, and you trash a card from your hand. Ratcatcher is discarded that turn
with your other cards in play. '
name: !!python/unicode 'Ratcatcher'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Reserve']
- !!python/object:__main__.Card
cardset: !!python/unicode 'adventures'
cost: !!python/unicode '2'
description: !!python/unicode '+1 Action
Trash this or a card from your hand. Look at the number of cards from the top
of your deck equal to the cost in Coins of the trashed card. Put one into your
hand and discard the rest.'
extra: !!python/unicode ' If you trash a card costing 0 Coins with this, you do
not get any cards. If you trash a card costing 1 Coin or more, you look at a number
of cards from the top of your deck equal to the cost in Coins of the trashed card,
take one into your hand, and discard the rest. For example if you trash an Estate,
you look at the top two cards of your deck, put one into your hand, and discard
the other one. You can trash the Raze itself; normally it costs 2 Coins, so you
would look at two cards. Costs may be affected by cards like Bridge Troll. Raze
is unaffected by the -1 Card token; if it is on top of your deck, replace it after
resolving Raze. '
name: !!python/unicode 'Raze'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'adventures'
cost: !!python/unicode '5'
description: !!python/unicode '+1 Action
Put this on your Tavern mat.
______________________
Directly after resolving an Action, if it''s still in play, you may call this,
to replay that Action.'
extra: !!python/unicode ' When you play this, you get +1 Action and put it on your
Tavern mat. It stays on your mat until you call it, directly after resolving a
played Action card that is still in play. Royal Carriage cannot respond to Actions
that are no longer in play, such as a Reserve card that was put on the Tavern
mat, or a card that trashed itself (like a Raze used to trash itself). When called,
Royal Carriage causes you to replay the card you just played. You can call multiple
Royal Carriages to replay the same Action multiple times (provided the Action
is still in play). You completely resolve the Action before deciding whether or
not to use Royal Carriage on it. If you use Royal Carriage to replay a Duration
card, Royal Carriage will stay in play until the Duration card is discarded from
play, to track the fact that the Duration card has been played twice. '
name: !!python/unicode 'Royal Carriage'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Reserve']
- !!python/object:__main__.Card
cardset: !!python/unicode 'adventures'
cost: !!python/unicode '5'
description: !!python/unicode '+1 Action
+1 Coin
Play up to 3 Treasures from your hand. Pay all of your Coins. +1 Card per Coin
paid.'
extra: !!python/unicode ' This lets you play Treasures in your Action phase. They
go into play and produce Coins, just like Treasures played in the Buy phase. Then
Storyteller turns all of your Coins into +Cards; for each Coin you have you lose
the Coin and get +1 Card. For example if you had 4 Coins, you lose the 4 Coins
and draw 4 cards. This makes you lose all Coins you have so far that turn, including
the Coins you get from playing the Treasures, the + 1 Coin Storyteller gives you
directly, and any you made earlier in the turn. You can track that the Treasures
have been "spent" by putting them under the Storyteller. Potions, produced by
Potions from Alchemy, is not Coin and so is not lost and does not get you any
cards. '
name: !!python/unicode 'Storyteller'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'adventures'
cost: !!python/unicode '5'
description: !!python/unicode 'Until your next turn, when any other player buys
a card, he gains a Curse.
At the start of your next turn:
+3 Coins'
extra: !!python/unicode ' you will get + 3 Coins at the start of your next turn;
and until then, other players will gain a Curse whenever they buy a Card. Players
who buy multiple cards will gain a Curse per card bought; players who do not buy
any cards will not get any Curses. This is cumulative; if you play two Swamp Hags,
and the player after you plays one, then the player after that will get three
Curses with any card bought. This does not affect cards gained other ways, only
bought cards. Buying Events is not buying cards and so does not trigger this.
If you play Swamp Hag and then take an extra turn immediately, such as with Mission
or Outpost (from Seaside), you will get + 3 Coins at the start of that turn and
discard Swamp Hag that turn, and other players will never be affected by it. If
you want to use a Reaction card like Moat against Swamp Hag, you have to use it
right when Swamp Hag is played. '
name: !!python/unicode 'Swamp Hag'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Attack', !!python/unicode 'Duration']
- !!python/object:__main__.Card
cardset: !!python/unicode 'adventures'
cost: !!python/unicode '4'
description: !!python/unicode '+1 Action
Put this on your Tavern mat.
______________________
At the start of your turn, you may call this, to trash a card from your hand,
gain a card costing up to 1 Coin more than it, and put that card into your hand.'
extra: !!python/unicode ' When you play this, you get +1 Action and put it on your
Tavern mat. It stays on your mat until you call it, at the start of one of your
turns. If multiple things can happen at the start of your turn, you can do them
in any order. When you call Transmogrify, it moves from the mat into play, and
you trash a card from your hand, then gain a card costing up to 1 Coin more than
the trashed card. The gained card comes from the Supply and is put into your hand;
if you had no cards to trash, you do not gain one. Transmogrify is discarded that
turn with your other cards in play. You may trash a card to gain a card costing
1 Coin more, or the same amount, or less; you may trash a card to gain a copy
of the same card. '
name: !!python/unicode 'Transmogrify'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Reserve']
- !!python/object:__main__.Card
cardset: !!python/unicode 'adventures'
cost: !!python/unicode '5'
description: !!python/unicode '+1 Buy
+4 Coins
Put this on your Tavern mat.
______________________
At the end of your Buy phase, if you have at least 2 Coins unspent, you may discard
this from your Tavern mat.'
extra: !!python/unicode ' When you play this, you get +1 Buy and + 4 Coins, and
put it on your Tavern mat. It stays on your mat until the end of one of your Buy
phases in which you have 2 Coins or more that you didn''t spend. At that point
you can discard Wine Merchant from your mat. If you have multiple Wine Merchants
on your mat, you don''t need 2 Coins per Wine Merchant, just 2 Coins total. '
name: !!python/unicode 'Wine Merchant'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Reserve']
- !!python/object:__main__.Card
cardset: !!python/unicode 'adventures'
cost: !!python/unicode '4'
description: !!python/unicode '+1 Card
+2 Actions
______________________
When you buy this, gain another Port.'
extra: !!python/unicode ' When you buy a Port, you gain another Port. If you gain
a Port some other way, you do not get an extra Port. There are 12 Ports in the
pile; use all 12. '
name: !!python/unicode 'Port'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action']
- !!python/object:__main__.Card
cardset: !!python/unicode 'adventures'
cost: !!python/unicode '2'
description: !!python/unicode '1 Coin
When you play this, put it on your Tavern mat.
______________________
Directly after resolving an Action, you may call this for +2 Actions.'
extra: !!python/unicode ' This is a Treasure worth 1 Coin. You play it in your Buy
phase, like other Treasures. When you play it, it goes on your Tavern mat. It
produces 1 Coin that turn but is no longer in play. It stays on the mat until
you call it. You can call it after resolving playing an Action card, for +2 Actions
(which will let you play further Action cards). Move the Coin of the Realm into
play when you call it, but it does not give you 1 Coin that turn, it just gives
+2 Actions. It is discarded that turn with your other cards in play. '
name: !!python/unicode 'Coin of the Realm'
potcost: 0
types: !!python/tuple [!!python/unicode 'Treasure', !!python/unicode 'Reserve']
- !!python/object:__main__.Card
cardset: !!python/unicode 'adventures'
cost: !!python/unicode '5'
description: !!python/unicode '2 Coins
When you play this, each other player puts his -1 Card token on his deck.'
extra: !!python/unicode ' This is a Treasure worth 2 Coins. You play it in your
Buy phase, like other Treasures. When you play it, you also make each other player
put his -1 Card token on his deck, which will cause those players to draw one
less card the next time they draw cards; see the Tokens section. Relic is an Attack
despite not being an Action; it can be blocked with Moat and responded to with
Caravan Guard and so on. A player responding to Relic with Caravan Guard first
plays Caravan Guard, including drawing a card, and then puts his -1 Card token
on his deck. '
name: !!python/unicode 'Relic'
potcost: 0
types: !!python/tuple [!!python/unicode 'Treasure', !!python/unicode 'Attack']
- !!python/object:__main__.Card
cardset: !!python/unicode 'adventures'
cost: !!python/unicode '5'
description: !!python/unicode '2 Coins
When you play this, gain a Gold and a Copper.'
extra: !!python/unicode ' This is a Treasure worth 2 Coins. You play it in your
Buy phase, like other Treasures. When you play it, you gain a Copper and a Gold
from the Supply, putting them into your discard pile. If one of those piles is
empty, you still gain the other card. '
name: !!python/unicode 'Treasure Trove'
potcost: 0
types: !!python/tuple [!!python/unicode 'Treasure']
- !!python/object:__main__.Card
cardset: !!python/unicode 'adventures'
cost: !!python/unicode '5'
description: !!python/unicode 'Put this on your Tavern mat.
______________________
Worth 4 VP if on your Tavern mat at the end of the Game (otherwise worth 0 VP).'
extra: !!python/unicode ' This is a Victory card. Use 8 for games with 2 players,
or 12 for games with 3 or more players. This is also an Action card; when you
play it, you put it on your Tavern mat. It will stay there the rest of the game;
there is no way to call it. At the end of the game, Distant Lands is worth 4 Victory
Points if it is on your mat, or 0 Victory Points if it is not. It counts as part
of your deck either way (for example it can contribute to how many Victory Points
a Gardens is worth). '
name: !!python/unicode 'Distant Lands'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Reserve', !!python/unicode 'Victory']
- !!python/object:__main__.Card
cardset: !!python/unicode 'adventures'
cost: !!python/unicode '2'
description: !!python/unicode '+1 Card
+1 Action
______________________
When you discard this from play, you may exchange it for a Treasure Hunter.'
extra: !!python/unicode ' See the section on Travelers. When you play Page, you
get +1 Card and +1 Action. When you discard it from play, you may return it to
its pile and take a Treasure Hunter, putting it into your discard pile. '
name: !!python/unicode 'Page'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Traveller']
- !!python/object:__main__.Card
cardset: !!python/unicode 'adventures'
cost: !!python/unicode '2'
description: !!python/unicode '+1 Buy
+1 Coin
______________________
When you discard this from play, you may exchange it for a Soldier.'
extra: !!python/unicode ' See the section on Travelers. When you play Peasant, you
get +1 Buy and + 1 Coin. When you discard it from play, you may return it to its
pile and take a Soldier, putting it into your discard pile. '
name: !!python/unicode 'Peasant'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Traveller']
- !!python/object:__main__.Card
cardset: !!python/unicode 'adventures'
cost: !!python/unicode '3*'
description: !!python/unicode '+1 Action
+1 Coin
Gain a Silver per card the player to your right gained in his last turn.
______________________
When you discard this from play, you may exchange it for a Warrior.
(This is not in the Supply.)'
extra: !!python/unicode ' This counts all cards gained, not just bought cards. For
example if the player to your right played Amulet, gaining a Silver, then bought
a Duchy, you would gain two Silvers. The gained Silvers are put into your discard
pile. '
name: !!python/unicode 'Treasure Hunter'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Traveller']
- !!python/object:__main__.Card
cardset: !!python/unicode 'adventures'
cost: !!python/unicode '4*'
description: !!python/unicode '+2 Cards
For each Traveller you have in play (including this), each other player discards
the top card of his deck and trashes it if it costs 3 Coins or 4 Coins.
______________________
When you discard this from play, you may exchange it for a Hero.
(This is not in the Supply.)'
extra: !!python/unicode ' Each player, in turn order, discards the appropriate number
of cards from the top of his deck, trashing the ones costing 3 or 4 Coins. If
Warrior is your only Traveler in play, each other player will only discard and
potentially trash one card. If you, for example, have a Peasant, a Fugitive, and
the Warrior in play, each other player would discard and potentially trash three
cards. Cards are only trashed if they cost exactly 3 Coins or exactly 4 Coins.
Cards with Potion in the cost (from Alchemy) do not cost exactly 3 Coins or 4
Coins. Cards with an asterisk in the cost (such as Warrior) or + in the cost (such
as Masterpiece from Guilds) may be trashed by Warrior (if costing 3 Coin or 4
Coin). Champion and Teacher are not Travelers. '
name: !!python/unicode 'Warrior'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Attack', !!python/unicode 'Traveller']
- !!python/object:__main__.Card
cardset: !!python/unicode 'adventures'
cost: !!python/unicode '5*'
description: !!python/unicode '+2 Coins
Gain a Treasure.
______________________
When you discard this from play, you may exchange it for a Champion.
(This is not in the Supply.)'
extra: !!python/unicode ' The Treasure comes from the Supply and is put into your
discard pile. It can be any Treasure being used that game. '
name: !!python/unicode 'Hero'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Traveller']
- !!python/object:__main__.Card
cardset: !!python/unicode 'adventures'
cost: !!python/unicode '6*'
description: !!python/unicode '+1 Action
For the rest of the game, when another player plays an Attack, it doesn''t affect
you, and when you play an Action, +1 Action.
(This stays in play. This is not in the Supply.)'
extra: !!python/unicode ' Champion stays in play for the rest of the game once played.
For the rest of the game, it provides you with an additional +1 Action each time
you play an Action, which means you will always be able to play all of your Actions;
and it protects you from all further Attacks played (whether you want the protection
or not). Champion only protects you from Attacks played after it; for example
it does not stop a previously played Swamp Hag from giving you Curses that turn. '
name: !!python/unicode 'Champion'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Duration']
- !!python/object:__main__.Card
cardset: !!python/unicode 'adventures'
cost: !!python/unicode '3*'
description: !!python/unicode '+2 Coins
+1 Coin per other Attack you have in play. Each other player with 4 or more cards
in hand discards a card.
______________________
When you discard this from play, you may exchange it for a Fugitive.
(This is not in the Supply.)'
extra: !!python/unicode ' This gives + 2 Coins, and then an additional + 1 Coin
per other Attack card you have in play. Then each other player with 4 or more
cards in hand discards a card. So for example if you play Soldier, then another
Soldier, and have an opponent with 5 cards in hand, you will get + 2 Coins and
that opponent will discard a card, then you will get + 2 Coins and an extra +
1 Coin while that opponent discards again. Soldier only cares about Attack cards
in play, not Attack cards played that turn; for example using Disciple on Soldier
will not produce an extra + 1 Coin, because there is no other Attack card in play.
Duration Attacks played on the previous turn are Attack cards in play and so do
count for Soldier. '
name: !!python/unicode 'Soldier'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Attack', !!python/unicode 'Traveller']
- !!python/object:__main__.Card
cardset: !!python/unicode 'adventures'
cost: !!python/unicode '4*'
description: !!python/unicode '+2 Cards
+1 Action
Discard a card.
______________________
When you discard this from play, you may exchange it for a Disciple.
(This is not in the Supply.)'
extra: !!python/unicode ' When you play this, you draw 2 cards, get +1 Action, and
then discard a card from your hand. The discarded card does not have to be one
of the cards just drawn. '
name: !!python/unicode 'Fugitive'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Traveller']
- !!python/object:__main__.Card
cardset: !!python/unicode 'adventures'
cost: !!python/unicode '5*'
description: !!python/unicode 'You may play an Action card from your hand twice.
Gain a copy of it.
______________________
When you discard this from play, you may exchange it for a Teacher.
(This is not in the Supply.)'
extra: !!python/unicode ' Playing an Action card from your hand is optional. If
you do play one, you play it twice, then gain a copy of it if possible; gaining
the copy is not optional once you have played it. The copy comes from the Supply
and is put into your discard pile; if the Action is a non-Supply card, such as
Fugitive, you can play it twice, but do not gain a copy of it. This does not use
up any extra Actions you were allowed to play due to cards like Port - Disciple
itself uses up one Action and that is it. You cannot play any other cards in between
resolving the Discipled Action card multiple times, unless that Action card specifically
tells you to (such as Disciple itself does). If you Disciple a card that gives
you +1 Action, such as Artificer, you will end up with 2 Actions to use afterwards,
rather than the one you would have left if you just played two Artificers. If
you use Disciple on a Duration card, Disciple will stay in play until the Duration
card is discarded. '
name: !!python/unicode 'Disciple'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Traveller']
- !!python/object:__main__.Card
cardset: !!python/unicode 'adventures'
cost: !!python/unicode '6*'
description: !!python/unicode 'Put this on your Tavern mat.
______________________
At the start of your turn, you may call this, to move your +1 Card, +1 Action,
+1 Buy, or +1 Coin token to an Action Supply pile you have no tokens on (when
you play a card from that pile, you first get that bonus).
(This is not in the Supply.)'
extra: !!python/unicode ' When you play this, put it on your Tavern mat. It stays
on your mat until you call it at the start of one of your turns. If multiple things
can happen at the start of your turn, you can do them in any order. When you call
Teacher, it moves from the mat into play, and you choose your +1 Action, +1 Card,
+1 Buy, or + 1 Coin token, and move it to an Action Supply pile that you have
no tokens on. The token on the pile means that every time you play a card from
that pile, you will get the corresponding bonus - if you put your +1 Action token
on a pile, you will get an extra +1 Action when playing a card from that pile.
See the Tokens section. This cannot put a token on a pile you have tokens on,
including the tokens Teacher places as well as your - 2 Coin cost token and Trashing
token. This can put a token on a pile that other players have tokens on. Other
things can put tokens on a pile you put a token on with Teacher; it is just Teacher
itself that cannot put a token on a pile you have a token on. It is okay if the
pile has a token that does not belong to you or anyone, such as an Embargo token
(from Seaside) or coin token for Trade Route (from Prosperity). It is okay if
you have an Estate token on a card set aside from that pile. '
name: !!python/unicode 'Teacher'
potcost: 0
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Reserve']
- !!python/object:__main__.Card
cardset: !!python/unicode 'adventures'
cost: !!python/unicode '0'
description: !!python/unicode 'Once per turn: If you have no Treasures in play,
gain a card costing up to 4 Coin.'
extra: !!python/unicode ' You can only buy this once per turn. When you do, if you
have no Treasures in play, you gain a card costing up to 4 Coins. The gained card
comes from the Supply and is put into your discard pile. '
name: !!python/unicode 'Alms'
potcost: 0
types: !!python/tuple [!!python/unicode 'Event']
- !!python/object:__main__.Card
cardset: !!python/unicode 'adventures'
cost: !!python/unicode '5'
description: !!python/unicode 'Take your - 1 Coin token. Gain 2 cards each costing
up to 4 Coin.'
extra: !!python/unicode ' When you buy this, you take your - 1 Coin token, which
will cause you to get 1 Coin less the next time you get Coins. Then you gain
2 cards, each costing up 4 Coins. They can be 2 copies of the same card or 2 different
cards. '
name: !!python/unicode 'Ball'
potcost: 0
types: !!python/tuple [!!python/unicode 'Event']
- !!python/object:__main__.Card
cardset: !!python/unicode 'adventures'
cost: !!python/unicode '3'
description: !!python/unicode 'Trash up to 2 cards you have in play.'
extra: !!python/unicode ' This only trashes cards you have in play, not cards from
your hand. You can trash zero, one, or two cards. If you trash Treasures with
this, this does not remove the 1 Coin you got from playing those Treasures this
turn. For example, with 5 Coppers in play and two Buys, you could pay 3 Coins
for a Bonfire to trash two of the Coppers, then spend the other 2 Coins on a Peasant. '
name: !!python/unicode 'Bonfire'
potcost: 0
types: !!python/tuple [!!python/unicode 'Event']
- !!python/object:__main__.Card
cardset: !!python/unicode 'adventures'
cost: !!python/unicode '0'
description: !!python/unicode '+1 Buy
Once per turn: If your -1 Card token isn''t on your deck, put it there and +1
Coin.'
extra: !!python/unicode ' You can only buy this once per turn. When you do, if your
-1 Card token is not on your deck, you put it on your deck and get + 1 Coin. The
-1 Card token will cause you to draw one less card the next time you draw cards;
see the Tokens section. '
name: !!python/unicode 'Borrow'
potcost: 0
types: !!python/tuple [!!python/unicode 'Event']
- !!python/object:__main__.Card
cardset: !!python/unicode 'adventures'
cost: !!python/unicode '3'
description: !!python/unicode 'Draw 2 extra cards for your next hand.'
extra: !!python/unicode ' This increases the number of cards you draw in Clean-
up of the same turn. It is cumulative. Normally you draw 5 cards; after an Expedition
you would draw 7, after two Expeditions you would draw 9, and so on. It only applies
for the turn you buy it. If you play Outpost (from Seaside), getting an extra
turn with only 3 cards, and also buy Expedition, you add the 2 extra cards onto
the base of 3 cards, for 5 cards total. '
name: !!python/unicode 'Expedition'
potcost: 0
types: !!python/tuple [!!python/unicode 'Event']
- !!python/object:__main__.Card
cardset: !!python/unicode 'adventures'
cost: !!python/unicode '3'
description: !!python/unicode 'Move your - 2 Coin cost token to an Action Supply
pile (cards from that pile cost 2 Coin less on your turns, but not less than 0
Coin.'
extra: !!python/unicode ' When you buy this, you move your - 2 Coin cost token to
any Action Supply pile. This token makes cards from that pile cost 2 Coins less,
but not less than 0 Coins, on your turns; see the Tokens section. '
name: !!python/unicode 'Ferry'
potcost: 0
types: !!python/tuple [!!python/unicode 'Event']
- !!python/object:__main__.Card
cardset: !!python/unicode 'adventures'
cost: !!python/unicode '7'
description: !!python/unicode 'Once per game: Set aside a non-Victory Action card
from the Supply costing up to 4 Coin. Move your Estate token to it (your Estates
gain the abilities and types of that card).'
extra: !!python/unicode ' You can only buy this once per game. When you do, set
aside a non-Victory Action card from the Supply that costs up to 4 Coins, and
put your Estate token on it (the one depicting a house). This is not gaining a
card, and does not count for things that care about gaining, such as Treasure
Hunter; however at the end of the game, include the card in your deck when scoring.
For the rest of the game, all of your Estates have the abilities and types of
the set aside card. For example if you set aside a Port, then your Estates are
Action - Victory cards, that can be played for +1 Card +2 Actions. This also changes
Estates you buy or otherwise gain during the game; if you used Inheritance on
a Port and then later bought an Estate, that Estate would come with a Port, just
as buying a Port gains you a Port. This only affects your own Estates, not Estates
of other players. An Estate is yours if either it started in your deck, or you
gained it or bought it, or you were passed it with Masquerade (from Intrigue).
An Estate stops being yours if you trash it, return it to the Supply, pass it
with Masquerade, or are stopped from gaining it due to Possession (from Alchemy)
or Trader (from Hinterlands). There are no limits on the set aside card other
than being a non-Victory Action from the Supply costing up to 4 Coins; it may
be a Duration card, a Reaction card, and so on. It does not have to continue costing
up to 4 Coins, it only has to cost up to 4 Coins when set aside. Your Estates
are still worth 1 Victory Point when scoring at the end of the game. Your Estates
only copy abilities and types; they do not copy cost, name, or what pile they
are from (thus they don''t trigger tokens like +1 Action on the copied pile, and
are not the Bane for Young Witch from Cornucopia even if the copied pile is the
Bane). Starting Estates come from the Estates pile. '
name: !!python/unicode 'Inheritance'
potcost: 0
types: !!python/tuple [!!python/unicode 'Event']
- !!python/object:__main__.Card
cardset: !!python/unicode 'adventures'
cost: !!python/unicode '6'
description: !!python/unicode 'Move your +1 Action token to an Action Supply pile
(when you play a card from that pile, you first get +1 Action).'
extra: !!python/unicode ' When you buy this, you move your +1 Action token to any
Action Supply pile. This token gives you +1 Action whenever you play a card from
that pile; see the Tokens section. '
name: !!python/unicode 'Lost Arts'
potcost: 0
types: !!python/tuple [!!python/unicode 'Event']
- !!python/object:__main__.Card
cardset: !!python/unicode 'adventures'
cost: !!python/unicode '4'
description: !!python/unicode 'Once per turn: If the previous turn wasn''t yours,
take another turn after this one, in which you can''t buy cards.'
extra: !!python/unicode ' You can only buy this once per turn. When you do, if the
previous turn was not yours - if it was another player''s turn before this turn
- you take another turn after this turn ends. The extra turn is completely normal
except that you cannot buy cards during it. You can still buy Events, and play
cards, and gain cards in ways other than buying them (such as gaining a Silver
from Amulet), and exchange Travelers. Buying Mission during a turn granted by
Mission will not give you another turn, because the previous turn was yours. '
name: !!python/unicode 'Mission'
potcost: 0
types: !!python/tuple [!!python/unicode 'Event']
- !!python/object:__main__.Card
cardset: !!python/unicode 'adventures'
cost: !!python/unicode '8'
description: !!python/unicode 'Move your +1 Card token to an Action Supply pile
(when you play a card from that pile, you first get +1 Card).'
extra: !!python/unicode ' When you buy this, you move your +1 Card token to any
Action Supply pile. This token gives you +1 Card whenever you play a card from
that pile; see the Tokens section. '
name: !!python/unicode 'Pathfinding'
potcost: 0
types: !!python/tuple [!!python/unicode 'Event']
- !!python/object:__main__.Card
cardset: !!python/unicode 'adventures'
cost: !!python/unicode '4'
description: !!python/unicode 'Once per turn: Turn your Journey token over (it starts
face up); then if it''s face up, choose up to 3 differently named cards you have
in play and gain a copy of each.'
extra: !!python/unicode ' At the start of the game, place your Journey token (the
one with the boot) face up. You can only buy this once per turn. When you do,
turn your Journey token over. Then if it is face down, nothing more happens. If
it is face up, choose up to 3 cards you have in play with different names and
gain a copy of each. The copies you gain come from the Supply and are put into
your discard pile. So, every other time you buy this, you will gain up to 3 cards.
It does not matter what turned over the Journey token; you could turn it face
down with Ranger, then face up with Pilgrimage. '
name: !!python/unicode 'Pilgrimage'
potcost: 0
types: !!python/tuple [!!python/unicode 'Event']
- !!python/object:__main__.Card
cardset: !!python/unicode 'adventures'
cost: !!python/unicode '3'
description: !!python/unicode 'Move your Trashing token to an Action Supply pile
(when you buy a card from that pile, you may trash a card from your hand.)'
extra: !!python/unicode ' When you buy this, you move your Trashing token (the one
depicting a tombstone) to any Action Supply pile. This token will let you trash
a card from your hand when buying a card from that pile; see the Tokens section. '
name: !!python/unicode 'Plan'
potcost: 0
types: !!python/tuple [!!python/unicode 'Event']
- !!python/object:__main__.Card
cardset: !!python/unicode 'adventures'
cost: !!python/unicode '0'
description: !!python/unicode 'You may discard an Attack, two Curses, or six cards.
If you do, gain a Gold.'
extra: !!python/unicode ' You may either discard an Attack to gain a Gold, or discard
two Curses to gain a Gold, or discard any 6 cards to gain a Gold. The gained Gold
is put into your discard pile. You may choose to discard 6 cards despite not having
enough cards in hand; you will discard everything and not gain a Gold. You may
choose to discard two Curses despite only having one; you will discard that Curse
and not gain a Gold. '
name: !!python/unicode 'Quest'
potcost: 0
types: !!python/tuple [!!python/unicode 'Event']
- !!python/object:__main__.Card
cardset: !!python/unicode 'adventures'
cost: !!python/unicode '5'
description: !!python/unicode 'Gain a Silver per Silver you have in play. Each other
player puts his -1 Card token on his deck.'
extra: !!python/unicode ' This Event is like an Attack, but buying it is not playing
an Attack, and so cannot be responded to with cards like Moat and Caravan Guard.
When you buy this, you gain a Silver for each Silver you have in play; for example,
with four Silvers in play, you would gain four Silvers. The Silvers go to your
discard pile; if there aren''t enough left, just take what is left. Then each
other player puts his -1 Card token on top of his deck, which will cause those
players to draw one less card the next time they draw cards; see the Tokens section. '
name: !!python/unicode 'Raid'
potcost: 0
types: !!python/tuple [!!python/unicode 'Event']
- !!python/object:__main__.Card
cardset: !!python/unicode 'adventures'
cost: !!python/unicode '1'
description: !!python/unicode '+1 Buy
Once per turn: Set aside a card from your hand, and put it into your hand at end
of turn (after drawing).'
extra: !!python/unicode ' You can only buy this once per turn. When you do, you
get +1 Buy (letting you buy another Event or a card afterwards), set aside a card
from your hand face down (the other players do not get to see it), and put it
into your hand at the end of the turn, after drawing your hand for the next turn.
For example you might set aside an unplayed Copper, and then after drawing your
5 cards for next turn, add the Copper to your hand. '
name: !!python/unicode 'Save'
potcost: 0
types: !!python/tuple [!!python/unicode 'Event']
- !!python/object:__main__.Card
cardset: !!python/unicode 'adventures'
cost: !!python/unicode '2'
description: !!python/unicode '+1 Buy
Look at the top 5 cards of your deck. Discard 3 of them and put the rest back
on top of your deck in any order.'
extra: !!python/unicode ' When you buy this you get +1 Buy (letting you buy another
Event or a card afterwards). Then look at the top 5 cards of your deck, discarding
3 and putting the rest on top of your deck in any order. If there are fewer than
5 cards even after shuffling, you still discard 3 of them; if there are only 3
cards left between your deck and discard pile, all 3 will be discarded. Scouting
Party is unaffected by the -1 Card token; if it is on top of your deck, replace
it after resolving Scouting Party. '
name: !!python/unicode 'Scouting Party'
potcost: 0
types: !!python/tuple [!!python/unicode 'Event']
- !!python/object:__main__.Card
cardset: !!python/unicode 'adventures'
cost: !!python/unicode '5'
description: !!python/unicode 'Gain an Action card costing up to 4 Coin. Move your
+1 Buy token to its pile (when you play a card from that pile, you first get +1
Buy).'
extra: !!python/unicode ' When you buy this, first you gain an Action card costing
up to 4 Coins. The Action card comes from the Supply and is put into your discard
pile. Then move your +1 Buy token to the pile the Action card came from. The token
gives you +1 Buy when playing a card from that pile; see the Tokens section. It
only matters how much the card costs that you gain; the cost is not checked later.
For example you can play Bridge Troll, then use Seaway to gain a Bridge Troll
(currently costing 4 Coins due to its own effect), and the token will stay there
even when Bridge Troll costs 5 Coins later. You can use Seaway to gain Sir Martin
(from Dark Ages) when he''s on top of the Knights pile; then your +1 Buy token
will be on the Knights pile, even though any remaining Knights will cost 5 Coins.
You cannot use Seaway on an empty pile just to move the +1 Buy token; you have
to pick a card you can gain. '
name: !!python/unicode 'Seaway'
potcost: 0
types: !!python/tuple [!!python/unicode 'Event']
- !!python/object:__main__.Card
cardset: !!python/unicode 'adventures'
cost: !!python/unicode '5'
description: !!python/unicode 'Trash up to 2 cards from your hand.
Gain a Silver per card you trashed.'
extra: !!python/unicode ' You may trash zero, one, or two cards from your hand.
For each card you actually trashed, you gain a Silver, putting it into your discard
pile. '
name: !!python/unicode 'Trade'
potcost: 0
types: !!python/tuple [!!python/unicode 'Event']
- !!python/object:__main__.Card
cardset: !!python/unicode 'adventures'
cost: !!python/unicode '6'
description: !!python/unicode 'Move your + 1 Coin token to an Action Supply pile
(when you play a card from that pile, you first get + 1 Coin).'
extra: !!python/unicode ' When you buy this, you move your + 1 Coin token to any
Action Supply pile. This token gives you + 1 Coin whenever you play a card from
that pile; see the Tokens section. '
name: !!python/unicode 'Training'
potcost: 0
types: !!python/tuple [!!python/unicode 'Event']
- !!python/object:__main__.Card
cardset: !!python/unicode 'adventures'
cost: !!python/unicode '2'
description: !!python/unicode '+2 Buys
When you gain a card this turn, you may put it on top of your deck.'
extra: !!python/unicode ' When you buy this, you get +2 Buys (letting you buy more
Events or cards afterwards). Then for the rest of the turn, whenever you gain
a card, you may put it on your deck. This works on cards you buy, as well as cards
gained other ways, such as gaining cards with Ball. It does not work on Travelers
exchanged for other cards; exchanging is not gaining. Putting the card on your
deck is optional each time you gain a card that turn; you could put some on top
and let the others go to your discard pile. '
name: !!python/unicode 'Travelling Fair'
potcost: 0
types: !!python/tuple [!!python/unicode 'Event']
- !!python/object:__main__.Card
cardset: !!python/unicode 'adventures extras'
cost: !!python/unicode '*'
description: "Events are not Kingdom cards. In a player\u2019s Buy phase, when the\
\ player can buy a card, the player can buy an Event instead. Buying an Event\
\ means paying the cost indicated on the Event and then doing the effect of the\
\ Event. The Event just stays on the table, the player does not take it; there\
\ is no way for a player to gain one or end up with one in his deck. Buying an\
\ Event uses up a Buy; normally a player can either buy a card, or buy an Event.\
\ A player with two Buys, such as after playing Ranger, could buy two cards, or\
\ buy two Events, or buy a card and an Event (in either order). The same Event\
\ can be bought multiple times in a turn if the player has the Buys and available\
\ to do it. Some Events give +Buys and so let the player buy further cards/Events\
\ afterwards. Players cannot play further Treasures that turn after buying an\
\ Event. Buying an Event is not buying a card and so does not trigger cards like\
\ Swamp Hag or Goons (from Prosperity). Costs of Events are not affected by cards\
\ like Bridge Troll."
extra: "Events are not Kingdom cards. In a player\u2019s Buy phase, when the player\
\ can buy a card, the player can buy an Event instead. Buying an Event means paying\
\ the cost indicated on the Event and then doing the effect of the Event. The\
\ Event just stays on the table, the player does not take it; there is no way\
\ for a player to gain one or end up with one in his deck. Buying an Event uses\
\ up a Buy; normally a player can either buy a card, or buy an Event. A player\
\ with two Buys, such as after playing Ranger, could buy two cards, or buy two\
\ Events, or buy a card and an Event (in either order). The same Event can be\
\ bought multiple times in a turn if the player has the Buys and available to\
\ do it. Some Events give +Buys and so let the player buy further cards/Events\
\ afterwards. Players cannot play further Treasures that turn after buying an\
\ Event. Buying an Event is not buying a card and so does not trigger cards like\
\ Swamp Hag or Goons (from Prosperity). Costs of Events are not affected by cards\
\ like Bridge Troll."
name: !!python/unicode 'Events'
potcost: 0
types: !!python/tuple [!!python/unicode 'Event']