5293 lines
287 KiB
YAML
5293 lines
287 KiB
YAML
- !!python/object:__main__.Card
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cardset: !!python/unicode 'dominion'
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cost: !!python/unicode '2'
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description: !!python/unicode '+1 Action, Discard any number of cards. +1 Card per
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card discarded.'
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extra: !!python/unicode ' You can''t discard Cellar to itself, since it isn''t in
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your hand any longer when you resolve it. You choose what cards to discard and
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discard them all at once. You only draw cards after you have discarded. If you
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have to shuffle to do the drawing, the discarded cards will end up shuffled into
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your new Deck.'
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name: !!python/unicode 'Cellar'
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potcost: 0
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types: !!python/tuple [!!python/unicode 'Action']
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- !!python/object:__main__.Card
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cardset: !!python/unicode 'dominion'
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cost: !!python/unicode '2'
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description: !!python/unicode 'Trash up to 4 cards from your hand.'
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extra: !!python/unicode ' You can''t trash the Chapel itself since it isn''t in
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your hand when you resolve it. You could trash a different Chapel card if that
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card were in your hand.'
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name: !!python/unicode 'Chapel'
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potcost: 0
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types: !!python/tuple [!!python/unicode 'Action']
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- !!python/object:__main__.Card
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cardset: !!python/unicode 'dominion'
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cost: !!python/unicode '2'
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description: !!python/unicode '+2 Cards, When another player plays an Attack card,
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you may reveal this from your hand. If you do, you are unaffected by that Attack.'
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extra: !!python/unicode ' An attack card is one that says "Attack" on the bottom
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line (usually, "Action - Attack"). When someone else plays an Attack card, you
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may reveal the Moat by showing it from your hand to the other players and then
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returning it to your hand (before the Attack card resolves). You are then unaffected
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by that Attack card. You won''t gain a Curse because of a Witch or reveal a card
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to a Spy, and so on. Moat doesn''t stop anything an Attack does to other players
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or to the player of the Attack; for example, if everyone else Moats a Witch, the
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person who played it still gets to draw 2 cards. Moat can also be played on your
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turn as an Action to draw 2 cards.'
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name: !!python/unicode 'Moat'
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potcost: 0
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types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Reaction']
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- !!python/object:__main__.Card
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cardset: !!python/unicode 'dominion'
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cost: !!python/unicode '3'
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description: !!python/unicode '+2 Coins, You may immediately put your deck into
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your discard pile.'
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extra: !!python/unicode ' You must resolve the Chancellor (decide whether or not
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to discard your Deck by flipping it into your Discard pile) before doing other
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things on your turn, like deciding what to buy or playing another Action card.
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You may not look through your Deck as you discard it.'
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name: !!python/unicode 'Chancellor'
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potcost: 0
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types: !!python/tuple [!!python/unicode 'Action']
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- !!python/object:__main__.Card
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cardset: !!python/unicode 'dominion'
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cost: !!python/unicode '3'
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description: !!python/unicode '+1 Card, +2 Actions.'
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extra: !!python/unicode ' If you''re playing multiple Villages, keep a careful count
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of your Actions. Say how many you have left out loud; this trick works every time.'
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name: !!python/unicode 'Village'
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potcost: 0
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types: !!python/tuple [!!python/unicode 'Action']
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- !!python/object:__main__.Card
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cardset: !!python/unicode 'dominion'
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cost: !!python/unicode '3'
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description: !!python/unicode '+1 Buy, +2 Coins.'
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extra: !!python/unicode ' During your Buy phase, you may add 2 Coins to the total
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value of the Treasure cards played, and you may buy an additional card from the
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Supply.'
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name: !!python/unicode 'Woodcutter'
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potcost: 0
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types: !!python/tuple [!!python/unicode 'Action']
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- !!python/object:__main__.Card
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cardset: !!python/unicode 'dominion'
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cost: !!python/unicode '3'
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description: !!python/unicode 'Gain a card costing up to 4 Coins.'
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extra: !!python/unicode ' The card you gain is put into your Discard pile. It has
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to be a card from the Supply. You cannot use coins from Treasures or previous
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Actions (like the Market) to increase the cost of the card you may gain. [You
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cannot gain cards with Potion in the cost with Workshop.]'
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name: !!python/unicode 'Workshop'
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potcost: 0
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types: !!python/tuple [!!python/unicode 'Action']
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- !!python/object:__main__.Card
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cardset: !!python/unicode 'dominion'
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cost: !!python/unicode '4'
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description: !!python/unicode 'Gain a silver card; put it on top of your deck. Each
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other player reveals a Victory card from his hand and puts it on his deck (or
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reveals a hand with no Victory cards).'
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extra: !!python/unicode ' If you have no cards left in your Deck when you play this
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card, the Silver you gain will become the only card in your Deck. Similarly, if
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another players has no cards in his Deck, the Victory card he puts on top will
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become the only card in his Deck.'
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name: !!python/unicode 'Bureaucrat'
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potcost: 0
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types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Attack']
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- !!python/object:__main__.Card
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cardset: !!python/unicode 'dominion'
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cost: !!python/unicode '4'
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description: !!python/unicode 'Trash this card. Gain a card costing up to 5 Coins.'
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extra: !!python/unicode ' The gained card goes into your Discard pile. It has to
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be a card from the Supply. You cannot use coins from Treasures or previous Actions
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(like the Market) to increase the cost of the card that you gain. If you use Throne
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Room on Feast, you will gain two cards, even though you can only trash Feast once.
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Gaining the card isn''t contingent on trashing Feast; they''re just two things
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that the card tries to make you do.'
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name: !!python/unicode 'Feast'
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potcost: 0
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types: !!python/tuple [!!python/unicode 'Action']
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- !!python/object:__main__.Card
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cardset: !!python/unicode 'dominion'
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cost: !!python/unicode '4'
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description: !!python/unicode 'Variable, Worth 1 <VP> for every 10 cards in your
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deck (rounded down).'
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extra: !!python/unicode ' This Kingdom card is a Victory card, not an Action card.
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It does nothing until the end of the game, when it is worth 1 victory point per
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10 cards in your Deck (counting all of your cards - your Discard pile and hand
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are part of your Deck at that point). Round down; if you have 39 cards, Gardens
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is worth 3 victory points. During set-up, place 12 Gardens in the Supply for a
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3+ player game and 8 in the Supply for a 2 player game.'
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name: !!python/unicode 'Gardens'
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potcost: 0
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types: !!python/tuple [!!python/unicode 'Victory']
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- !!python/object:__main__.Card
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cardset: !!python/unicode 'dominion'
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cost: !!python/unicode '4'
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description: !!python/unicode '+2 Coins, Each other player discards down to 3 cards
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in his hand.'
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extra: !!python/unicode ' The attacked players discard cards until they have only
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3 cards in hand. Players who had 3 or fewer cards in hand when Militia was played
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do not discard any cards.'
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name: !!python/unicode 'Militia'
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potcost: 0
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types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Attack']
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- !!python/object:__main__.Card
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cardset: !!python/unicode 'dominion'
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cost: !!python/unicode '4'
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description: !!python/unicode 'Trash a Copper from your hand. If you do, +3 Coins.'
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extra: !!python/unicode ' If you do not have a Copper in your hand to trash, you
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don''t get the +3 Coins to spend in the Buy phase.'
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name: !!python/unicode 'Moneylender'
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potcost: 0
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types: !!python/tuple [!!python/unicode 'Action']
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- !!python/object:__main__.Card
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cardset: !!python/unicode 'dominion'
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cost: !!python/unicode '4'
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description: !!python/unicode 'Trash a card from your hand. Gain a card costing
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up to 2 Coins more than the trashed card.'
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extra: !!python/unicode ' You cannot trash the Remodel as it isn''t in your hand
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when you resolve it (you can trash a different Remodel card from your hand). If
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you do not have a card to trash, you cannot gain a card from the Remodel. The
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gained card goes in your Discard pile. You can only gain cards from the Supply.
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The gained card need not cost exactly 2 Coins more than the trashed card; it can
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cost that much or any amount less. You cannot use coins from Treasures or previous
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Actions (like the Market) to increase the cost of the card you gain. You can trash
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a card to gain a copy of the same card.'
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name: !!python/unicode 'Remodel'
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potcost: 0
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types: !!python/tuple [!!python/unicode 'Action']
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- !!python/object:__main__.Card
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cardset: !!python/unicode 'dominion'
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cost: !!python/unicode '4'
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description: !!python/unicode '+3 Cards.'
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extra: !!python/unicode ' Draw three cards.'
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name: !!python/unicode 'Smithy'
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potcost: 0
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types: !!python/tuple [!!python/unicode 'Action']
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- !!python/object:__main__.Card
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cardset: !!python/unicode 'dominion'
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cost: !!python/unicode '4'
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description: !!python/unicode '+1 Card, +1 Action, Each player (including you) reveals
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the top card of his deck and either discards it or puts it back, your choice.'
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extra: !!python/unicode ' Spy causes all players, including the one who played it,
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to reveal the top card of their Deck. Note that you draw your card for playing
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Spy before any cards are revealed. Anyone who does not have any cards left in
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their Deck shuffles in order to have something to reveal. Anyone who still has
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no cards to reveal doesn''t reveal one. If players care about the order in which
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things happen for this, you do yourself first, then each other player in turn
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order. Revealed cards that aren''t discarded are returned to the top of their
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players'' Decks.'
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name: !!python/unicode 'Spy'
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potcost: 0
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types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Attack']
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- !!python/object:__main__.Card
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cardset: !!python/unicode 'dominion'
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cost: !!python/unicode '4'
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description: !!python/unicode 'Each other player reveals the top 2 cards of his
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deck. If they revealed any Treasure cards, they trash one of them that you choose.
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You may gain any or all of these trashed cards. They discard the other revealed
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cards.'
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extra: !!python/unicode ' A player with just one card left revealed that last card
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and then shuffles to get the other card to reveal (without including the revealed
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card); a player with no cards left shuffles to get both of them. A player who
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still doesn''t have two cards to reveal after shuffling just reveals what he can.
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Each player trashes one Treasure card at most, of the attacker''s choice from
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the two revealed cards, and then you gain any of the trashed cards that you want.
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You can only take Treasures just trashed - not ones trashed on previous turns.
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You can take none of them, all of them, or anything in between. Put the Treasures
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you decided to gain into your Discard pile. The ones you choose not to gain stay
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in the Trash pile.'
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name: !!python/unicode 'Thief'
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potcost: 0
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types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Attack']
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- !!python/object:__main__.Card
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cardset: !!python/unicode 'dominion'
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cost: !!python/unicode '4'
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description: !!python/unicode 'Choose an Action card in your hand. Play it twice.'
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extra: !!python/unicode ' You pick another Action card in your hand, play it, and
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play it again. The second use of the Action card doesn''t use up any extra Actions
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you have. You completely resolve playing the Action the first time before playing
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it the second time. If you Throne Room a Throne Room, you play an Action, doing
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it twice, and then play another Action and do it twice; you do not resolve an
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Action four times. If you Throne Room a card that gives you +1 Action, such as
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Market, you will end up with 2 Actions left afterwards, which is tricky, because
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if you''d just played Market twice you''d only have 1 Action left afterwards.
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Remember to count the number of Actions you have remaining out loud to keep from
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getting confused! You cannot play any other Actions in between playing the Throne
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Roomed Action twice.'
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name: !!python/unicode 'Throne Room'
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potcost: 0
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types: !!python/tuple [!!python/unicode 'Action']
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- !!python/object:__main__.Card
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cardset: !!python/unicode 'dominion'
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cost: !!python/unicode '5'
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description: !!python/unicode '+4 Cards, +1 Buy, Each other player draws a card.'
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extra: !!python/unicode ' The other players must draw a card whether they want to
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or not. All players should shuffle as necessary.'
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name: !!python/unicode 'Council Room'
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potcost: 0
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types: !!python/tuple [!!python/unicode 'Action']
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- !!python/object:__main__.Card
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cardset: !!python/unicode 'dominion'
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cost: !!python/unicode '5'
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description: !!python/unicode '+2 Actions, +1 Buy, +2 Coins.'
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extra: !!python/unicode ' If you are playing multiple Festivals, keep a careful
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count of your Actions. Say how many you have left out loud; this trick works every
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time (i.e. "I''m playing the Festival and now have two Actions remaining. I play
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a Market and have two Actions remaining. I play another Festival and now have
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three actions remaining...).'
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name: !!python/unicode 'Festival'
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potcost: 0
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types: !!python/tuple [!!python/unicode 'Action']
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- !!python/object:__main__.Card
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cardset: !!python/unicode 'dominion'
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cost: !!python/unicode '5'
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description: !!python/unicode '+2 Cards, +1 Action.'
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extra: !!python/unicode ' Draw two cards. You may play another Action card during
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your Action phase.'
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name: !!python/unicode 'Laboratory'
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potcost: 0
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types: !!python/tuple [!!python/unicode 'Action']
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- !!python/object:__main__.Card
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cardset: !!python/unicode 'dominion'
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cost: !!python/unicode '5'
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description: !!python/unicode 'Draw until you have 7 cards in hand. You may set
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aside any Action cards drawn this way, as you draw them; discard the set aside
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cards after you finish drawing.'
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extra: !!python/unicode ' If you have to shuffle in the middle, the set-aside cards
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are not shuffled into the new Deck. They will be discarded when you have finished
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drawing cards. If you run out of cards even after shuffling, you just get however
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many there were. You are not obligated to set aside Actions - you just have the
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option to do so. If you have 7 or more cards in hand after you play the Library,
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you don''t draw any cards.'
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name: !!python/unicode 'Library'
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potcost: 0
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types: !!python/tuple [!!python/unicode 'Action']
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- !!python/object:__main__.Card
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cardset: !!python/unicode 'dominion'
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cost: !!python/unicode '5'
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description: !!python/unicode '+1 Card, +1 Action, +1 Buy, +1 Coin.'
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extra: !!python/unicode ' Draw a card. You may play another Action card during your
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Actions phase. During your Buy phase, you may buy an additional card from the
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supply, and add one coin to the total value of the Treasure cards played.'
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name: !!python/unicode 'Market'
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potcost: 0
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types: !!python/tuple [!!python/unicode 'Action']
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- !!python/object:__main__.Card
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cardset: !!python/unicode 'dominion'
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cost: !!python/unicode '5'
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description: !!python/unicode 'Trash a Treasure card from your hand. Gain a Treasure
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card costing up to 3 Coins more; put it into your hand.'
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extra: !!python/unicode ' Generally, you can trash a Copper card and gain a Silver,
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or trash a Silver card and gain a Gold. However, you could also trash a Treasure
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to gain the same Treasure or a cheaper one. The gained card goes in your hand;
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thus, you can spend it the same turn. If you don''t have a Treasure card in your
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hand to trash, you can''t gain anything.'
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name: !!python/unicode 'Mine'
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potcost: 0
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types: !!python/tuple [!!python/unicode 'Action']
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- !!python/object:__main__.Card
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cardset: !!python/unicode 'dominion'
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cost: !!python/unicode '5'
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description: !!python/unicode '+2 Cards, Each other player gains a Curse card.'
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extra: !!python/unicode ' If there aren''t enough Curses left to go around when
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you play the Witch, you deal them out in turn order - starting with the player
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after you. If you play Witch with no Curses remaining, you will still draw 2 cards.
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A player gaining a Curse puts it face-up into his Discard pile.'
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name: !!python/unicode 'Witch'
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potcost: 0
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types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Attack']
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- !!python/object:__main__.Card
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cardset: !!python/unicode 'dominion'
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cost: !!python/unicode '6'
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description: !!python/unicode 'Reveal cards from your deck until you reveal 2 Treasure
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cards. Put those Treasure cards in your hand and discard the other revealed cards.'
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extra: !!python/unicode ' If you have to shuffle in the middle, shuffle. Don''t
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shuffle in the revealed cards as these cards do not go to the Discard pile until
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you have finished revealing cards. If you run out of cards after shuffling and
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still only have one Treasure, you get just that one Treasure.'
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name: !!python/unicode 'Adventurer'
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potcost: 0
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types: !!python/tuple [!!python/unicode 'Action']
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- !!python/object:__main__.Card
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cardset: !!python/unicode 'intrigue'
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cost: !!python/unicode '2'
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description: !!python/unicode '+3 Card, Put a card from your hand on top of your
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deck.'
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extra: !!python/unicode ' You draw cards and add them to your hand before putting
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one back. The card you put on top of your deck can be any card in your new hand
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and doesn''t have to be one of the 3 you just drew.'
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name: !!python/unicode 'Courtyard'
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potcost: 0
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types: !!python/tuple [!!python/unicode 'Action']
|
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- !!python/object:__main__.Card
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cardset: !!python/unicode 'intrigue'
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cost: !!python/unicode '2'
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description: !!python/unicode 'Choose two: +1 Card, +1 Action, +1 Buy, +1 Coin.
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(The choices must be different.).'
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extra: !!python/unicode ' First pick any 2 of the 4 options. You cannot pick the
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same option twice. After picking both, do both, in either order. You may not choose
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to draw a card, look at the card drawn, and then make your second choice.'
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name: !!python/unicode 'Pawn'
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potcost: 0
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types: !!python/tuple [!!python/unicode 'Action']
|
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- !!python/object:__main__.Card
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cardset: !!python/unicode 'intrigue'
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cost: !!python/unicode '2'
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description: !!python/unicode 'Discard any number of cards. +1 Coin per card discarded.
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- When another player plays an Attack card, you may reveal this from your hand.
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If you do, +2 cards, then put 2 cards from your hand on top of your deck.'
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extra: !!python/unicode ' When you play this as an Action on your turn, you first
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discard any number of cards from your hand, then get 1 coin per card you discarded.
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You may choose to discard zero cards, but then you will get zero additional coins.
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The other ability does nothing at that time as it is only used as a Reaction.
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When someone else plays an Attack card, you may reveal Secret Chamber from your
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hand. If you do, first you draw 2 cards, then you put at 2 cards from your hand
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on top of your deck (in any order). The cards you put back do not have to be the
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ones you drew. You can put Secret Chamber itself on top of your deck; it''s still
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on your hand when you reveal it. Revealing Secret Chamber happens prior to resolving
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what an Attack does to you. For example, if another player plays Thief, you can
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reveal Secret Chamber, draw 2 cards, put 2 back, and then you resolve getting
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hit by the Thief. You can reveal Secret Chamber whenever another player plays
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an Attack card, even if that Attack would not affect you. Also, you can reveal
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more than one Reaction card in response to an Attack. For example, after revealing
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the Secret Chamber in response to an Attack and resolving the effect of the Secret
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Chamber, you can still reveal a Moat to avoid the Attack completely.'
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name: !!python/unicode 'Secret Chamber'
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potcost: 0
|
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types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Reaction']
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- !!python/object:__main__.Card
|
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cardset: !!python/unicode 'intrigue'
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cost: !!python/unicode '3'
|
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description: !!python/unicode '+1 Card, +1 Action, 1 <VP>'
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|
extra: !!python/unicode ' This is both an Action card and a Victory card. When you
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play it, you draw a card and may play another Action. At the end of the game,
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it''s worth 1 VP, like an Estate. During set-up, place 12 Great Halls in the Supply
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for a 3- or 4- [or 5- or 6-] player game and 8 in the Supply for a 2-player game.'
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name: !!python/unicode 'Great Hall'
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potcost: 0
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types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Victory']
|
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- !!python/object:__main__.Card
|
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cardset: !!python/unicode 'intrigue'
|
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cost: !!python/unicode '3'
|
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description: !!python/unicode '+2 Card, Each player passes a card in their hand
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to the player on their left. You may trash a card from your hand.'
|
|
extra: !!python/unicode ' First you draw 2 cards. Next, each player (all at the
|
|
same time) chooses a card from his hand and places it face down on the table between
|
|
him and the player to his left. The player to the left then puts that card into
|
|
his hand. Cards are passed simultaneously, so you may not look at the card you
|
|
are receiving until you have chosen a card to pass. Finally, you may trash a card
|
|
from your hand. Only the player who played Masquerade may trash a card. This is
|
|
not an Attack and cannot be responded to with Moat or Secret Chamber.'
|
|
name: !!python/unicode 'Masquerade'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'intrigue'
|
|
cost: !!python/unicode '3'
|
|
description: !!python/unicode '+2 Actions, Reveal your hand. If you have no Action
|
|
cards in hand, +2 Cards.'
|
|
extra: !!python/unicode ' You get 2 more Actions to use no matter what else happens.
|
|
Then you must reveal your hand. If you have no Action cards in hand, you draw
|
|
2 cards. If the first card you draw is an Action card, you still draw the second
|
|
card. Action - Victory cards are Action cards.'
|
|
name: !!python/unicode 'Shanty Town'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'intrigue'
|
|
cost: !!python/unicode '3'
|
|
description: !!python/unicode 'Choose one: +2 Cards; or +2 Coins; or trash 2 cards
|
|
from your hand.'
|
|
extra: !!python/unicode ' If you choose to trash 2 cards and have 2 or more cards
|
|
in your hand after playing the Steward, then you must trash exactly 2 cards. You
|
|
may choose to trash 2 cards, even if you only have 1 card left in your hand after
|
|
playing the Steward; just trash the remaining card in your hand. You cannot mix
|
|
and match - you either draw 2 cards, get 2 coins, or trash 2 cards.'
|
|
name: !!python/unicode 'Steward'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'intrigue'
|
|
cost: !!python/unicode '3'
|
|
description: !!python/unicode '+2 Coins, Each other player trashes the top card
|
|
of his deck and gains a card with the same cost that you choose.'
|
|
extra: !!python/unicode ' A player with no cards left in his Deck shuffles first;
|
|
a player who still has no cards does not trash a card or gain a card. If the order
|
|
matters (such as when piles are running low), resolve Swindler in turn order starting
|
|
with the player to your left. Gained cards go to discard piles. If a player trashed
|
|
a 0-cost card such as Copper, you may choose to give him Curse (if there are any
|
|
left). You can give a player another copy of the same card he trashed. The gained
|
|
cards have to be ones from the Supply, and you have to pick a card that''s left
|
|
if you can (you cannot pick an empty pile). If there are no cards in the Supply
|
|
with the same cost as a given player''s trashed card, no card is gained by that
|
|
player. A player who Moats this does not reveal a card from his deck, and so neither
|
|
trashes a card nor gains a card.'
|
|
name: !!python/unicode 'Swindler'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Attack']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'intrigue'
|
|
cost: !!python/unicode '3'
|
|
description: !!python/unicode '+1 Card, +1 Action, Name a card, then reveal the
|
|
top card of your deck. If it is the named card, put it in your hand.'
|
|
extra: !!python/unicode ' First you draw your card. Then name a card ("Copper,"
|
|
for example - not "Treasure") and reveal the top card of your deck; if you named
|
|
the same card you revealed, put the revealed card in your hand. If you do not
|
|
name the right card, you put the revealed card back on top.'
|
|
name: !!python/unicode 'Wishing Well'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'intrigue'
|
|
cost: !!python/unicode '4'
|
|
description: !!python/unicode '+1 Buy, You may discard an Estate card. If you do,
|
|
+4 Coins. Otherwise, gain an Estate card.'
|
|
extra: !!python/unicode ' You are never obligated to discard an Estate, even if
|
|
you have one in your hand. However, if you do not discard an Estate, you must
|
|
gain an Estate (if there are any left); you cannot choose to just get +1 Buy from
|
|
this Card.'
|
|
name: !!python/unicode 'Baron'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'intrigue'
|
|
cost: !!python/unicode '4'
|
|
description: !!python/unicode '+1 Buy, +1 Coin. All cards (including cards in players''
|
|
hands) cost 1 Coin less this turn, but not less than 0 Coins.'
|
|
extra: !!python/unicode ' Costs are 1 coin lower for all purposes. For example,
|
|
if you played Village, then Bridge, then Workshop, you could use Workshop to gain
|
|
a Duchy (because Duchy now costs 4 Coins due to the Bridge). Then if you played
|
|
3 Coins, you could buy a Silver (for 2 Coins) and an Estate (for 1 coin). Cards
|
|
in players'' decks are also affected. The effect is cumulative; if you Throne
|
|
Room a Bridge, all cards will cost 2 Coins less this turn. Costs never go below
|
|
0 Coins. For this reason, if you play Bridge and then play Upgrade, you could
|
|
trash a Copper (which still costs zero, even though you played Bridge) and gain
|
|
a Pawn (which costs 1 after Bridge is played).'
|
|
name: !!python/unicode 'Bridge'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'intrigue'
|
|
cost: !!python/unicode '4'
|
|
description: !!python/unicode '+2 Coins. If you''ve played 3 or more Actions this
|
|
turn (counting this): +1 Card, +1 Action.'
|
|
extra: !!python/unicode ' You evaluate whether or not Conspirator gives you +1 Card
|
|
and +1 Action when you play it. Action cards played later in the turn do not change
|
|
this evaluation. For the purposes of counting actions, if you Throne Room an Action,
|
|
that''s one Action of the Throne Room, one for the selected Action played the
|
|
first time, and one for the selected Action played the second time. For example,
|
|
if you play Throne Room on Conspirator, the first conspirator will be your second
|
|
Action, and won''t give you +1 Card or +1 Action, but the second Conspirator will
|
|
be your third Action, and you will get +1 Card and +1 Action for that second Conspirator.
|
|
Action - Victory cards are Actions.'
|
|
name: !!python/unicode 'Conspirator'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'intrigue'
|
|
cost: !!python/unicode '4'
|
|
description: !!python/unicode 'Copper produces an extra 1 Coin this turn.'
|
|
extra: !!python/unicode ' This just changes how much money you get when playing
|
|
Copper. The effect is cumulative; if you use Throne Room on Coppersmith, each
|
|
Copper that you play that turn will produce 3 coins.'
|
|
name: !!python/unicode 'Coppersmith'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'intrigue'
|
|
cost: !!python/unicode '4'
|
|
description: !!python/unicode 'Gain a card costing up to 4 Coins. If it is an...
|
|
Action card, +1 Action. Treasure card, +1 Coin. Victory card, +1 Card.'
|
|
extra: !!python/unicode ' The card you gain must be from the Supply and is put into
|
|
your discard pile. You get a bonus depending on what type of card you gained.
|
|
A card with 2 types gives you both bonuses; if you use Ironworks to gain a Great
|
|
Hall, you will then draw a card (because Great Hall is a Victory card) and may
|
|
play another Action (because Great Hall is an Action card). Costs of cards are
|
|
affected by Bridge. [You cannot gain a card with Potion in the cost with Ironworks.]'
|
|
name: !!python/unicode 'Ironworks'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'intrigue'
|
|
cost: !!python/unicode '4'
|
|
description: !!python/unicode '+1 Card, +2 Actions. You may trash this card immediately.
|
|
If you do, +2 Coins.'
|
|
extra: !!python/unicode ' You must decide whether or not to trash Mining Village
|
|
or not before moving on to other actions or other phases. You get a card and +2
|
|
Actions, whether you choose to trash it or not. If you trash it you also get +2
|
|
Coins. If you Throne Room a Mining Village, you cannot trash Mining Village twice.
|
|
You will get +1 Card, +2 Actions, and +2 Coins the first time you play it and
|
|
trash it and when you play it the second time with the Throne Room you get +1
|
|
Card and +2 Actions but cannot trash it again.'
|
|
name: !!python/unicode 'Mining Village'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'intrigue'
|
|
cost: !!python/unicode '4'
|
|
description: !!python/unicode '+1 Action. Reveal the top 4 cards of your deck. Put
|
|
the revealed Victory cards into your hand. Put the other cards on top of your
|
|
deck in any order.'
|
|
extra: !!python/unicode ' If there are fewer than 4 cards left in your deck, reveal
|
|
all the cards in your deck, shuffle your discard pile (which does not include
|
|
currently revealed cards), and then reveal the remainder needed. Action - Victory
|
|
cards are Victory cards. Curse cards are not Victory cards. Take all revealed
|
|
Victory cards into your hand; you cannot choose to leave some on top. You do not
|
|
have to reveal the order that you put the cards back in.'
|
|
name: !!python/unicode 'Scout'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'intrigue'
|
|
cost: !!python/unicode '5'
|
|
description: !!python/unicode 'Worth 1 <VP> per Duchy you have.'
|
|
extra: !!python/unicode ' This does nothing until the end of the game, at which
|
|
time it''s worth 1 VP per Duchy you have. This counts all of your cards - your
|
|
Discard pile and hand are part of your Deck at that point. During set-up, place
|
|
12 Dukes in the Supply for a 3- or 4- [or 5- or 6-] player game and 8 in the Supply
|
|
for a 2-player game.'
|
|
name: !!python/unicode 'Duke'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Victory']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'intrigue'
|
|
cost: !!python/unicode '5'
|
|
description: !!python/unicode '+1 Action, Choose one: +2 Coins; or discard your
|
|
hand, +4 Cards, and each other player with at least 5 cards in hand discards his
|
|
hand and draws 4 cards.'
|
|
extra: !!python/unicode ' You get +1 Action whichever option you choose. The options
|
|
are +2 coins, or everything after that - discarding, drawing 4 cards, and other
|
|
players discarding and drawing. A player who Moats this neither discards nor draws.
|
|
Other players are only affected by this if they have 5 or more cards in hand.
|
|
Other players can use Secret Chamber when you play Minion even if they do not
|
|
have 5 or more cards in hand. [You make your choice on how to use Minion after
|
|
other players are done revealing Reactions.]'
|
|
name: !!python/unicode 'Minion'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Attack']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'intrigue'
|
|
cost: !!python/unicode '5'
|
|
description: !!python/unicode 'Each other player reveals cards from the top of his
|
|
deck until revealing one costing 3 Coins or more. He trashes that card and may
|
|
gain a card costing at most 2 Coins less than it. He discards the other revealed
|
|
cards.'
|
|
extra: !!python/unicode ' Each other player turns over the top cards of his deck
|
|
until he reveals one costing 3 coins or more. If a player needs to shuffle to
|
|
continue revealing cards, he does not shuffle in the already revealed cards. If
|
|
he goes through all of his cards without finding a card costing 3 coins or more,
|
|
he just discards everything revealed and is done. If he does find a card costing
|
|
3 coins or more, he trashes it, and then may choose to gain a card costing at
|
|
most 2 coins less than the trashed card. For example, if he trashed a card costing
|
|
5 coins, he may gain a card costing up to 3 coins. The gained card must be from
|
|
the Supply and is put into his discard pile, as are his revealed cards. Costs
|
|
of cards are affected by Bridge.'
|
|
name: !!python/unicode 'Saboteur'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Attack']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'intrigue'
|
|
cost: !!python/unicode '5'
|
|
description: !!python/unicode '+3 Card, Each other player chooses one: he discards
|
|
2 cards; or he gains a Curse card, putting it in his hand.'
|
|
extra: !!python/unicode ' Each other player chooses which option to suffer and then
|
|
suffers it. A player can choose to gain a Curse even when there are no Curses
|
|
left, in which case he doesn''t gain one; and a player can choose to discard 2
|
|
cards even if he has no cards in hand or one card in hand (if he has one card,
|
|
he discards that single card). Gained Curses go to the players'' hands rather
|
|
than their discard piles. If there aren''t enough Curses left for everybody, deal
|
|
them around in turn order starting with the player to your left. When the order
|
|
matters (such as with very few Curses left), each player makes his decision of
|
|
which fate to suffer in turn order.'
|
|
name: !!python/unicode 'Torturer'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Attack']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'intrigue'
|
|
cost: !!python/unicode '5'
|
|
description: !!python/unicode 'Trash 2 cards from your hand. If you do, gain a silver
|
|
card; put it into your hand.'
|
|
extra: !!python/unicode ' If you have 2 or more cards, you must trash exactly 2
|
|
cards and gain a Silver card. The gained Silver card goes into your hand and can
|
|
be spent the same turn. If the Silver pile is empty, you do not gain a Silver
|
|
card (but still trash cards if possible). If you only have one card left in your
|
|
hand and you play Trading Post, you trash the one remaining card but you do not
|
|
gain a Silver. If you have no cards left when you play this, nothing happens.'
|
|
name: !!python/unicode 'Trading Post'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'intrigue'
|
|
cost: !!python/unicode '5'
|
|
description: !!python/unicode 'The player to your left reveals then discards the
|
|
top 2 cards of his deck. For each differently named card revealed, if it is an...
|
|
Action Card, +2 Actions; Treasure Card, +2 Coins; Victory Card, +2 Cards.'
|
|
extra: !!python/unicode ' If the player after you has fewer than 2 cards left in
|
|
his deck, he reveals all the cards in his deck, shuffles his discard pile (which
|
|
does not include currently revealed cards), and then reveals the remainder needed.
|
|
The player then discards the revealed cards. If the player after you does not
|
|
have enough cards to reveal 2, he reveals what he can. You get bonuses for the
|
|
types of cards revealed, counting only the different cards. A card with 2 types
|
|
gives you both bonuses. So if the player to your left reveals Copper and Harem,
|
|
you get +4 Coins and +2 cards; if he reveals 2 Silvers, you just get +2 coins.
|
|
Curse produces no bonus.'
|
|
name: !!python/unicode 'Tribute'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'intrigue'
|
|
cost: !!python/unicode '5'
|
|
description: !!python/unicode '+1 Card, +1 Action, Trash a card from your hand.
|
|
Gain a card costing exactly 1 Coin more than it.'
|
|
extra: !!python/unicode ' Draw a card first. Then, you must trash a card from your
|
|
hand and gain a card costing exactly 1 coin more than the trashed card. The gained
|
|
card has to be a card in the Supply, and it goes into your discard pile. If there
|
|
are no cards available for that cost, you do not get one (you still trashed a
|
|
card though). If you do not have a card in your hand to trash, you neither trash
|
|
nor gain a card. Card costs are affected by Bridge. Since Bridge affects the costs
|
|
of the card you trash and then card you gain, in most cases the Bridge will have
|
|
no net effect. But since cards cannot go below zero in cost, a Bridge played before
|
|
an Upgrade would allow you to trash a Copper and gain an Estate.'
|
|
name: !!python/unicode 'Upgrade'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'intrigue'
|
|
cost: !!python/unicode '6'
|
|
description: !!python/unicode 'Worth 2 Coins, 2 <VP>'
|
|
extra: !!python/unicode ' This is both a Treasure card and a Victory card. You can
|
|
play it for 2 coins, just like a Silver card. At the end of the game, it''s worth
|
|
2 VP. During set-up, place 12 Harems in the Supply for a 3- or 4- [or 5- or 6-]
|
|
player game and 8 in the Supply for a 2-player game.'
|
|
name: !!python/unicode 'Harem'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Treasure', !!python/unicode 'Victory']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'intrigue'
|
|
cost: !!python/unicode '6'
|
|
description: !!python/unicode '2 <VP>
|
|
|
|
Choose one: +3 Cards, or +2 Actions.'
|
|
extra: !!python/unicode ' This is both an Action card and a Victory card. When you
|
|
play it, you choose either to draw 3 cards or to get 2 more Actions to use; you
|
|
cannot mix and match. At the end of the game, this is worth 2 VP. During set-up,
|
|
place 12 Nobles in the Supply for a 3- or 4- [or 5- or 6-] player game and 8 in
|
|
the Supply for a 2-player game.'
|
|
name: !!python/unicode 'Nobles'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Victory']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'seaside'
|
|
cost: !!python/unicode '2'
|
|
description: !!python/unicode '+2 Coins, Trash this card. Put an Embargo token on
|
|
top of a Supply pile. - When a player buys a card, he gains a Curse card per Embargo
|
|
token on that pile.'
|
|
extra: !!python/unicode ' You can pick any pile in the supply. If multiple Embargo
|
|
cards are used to put Embargo tokens on the same pile, a player gains a Curse
|
|
card for every Embargo token when they buy a card from that pile. You do not gain
|
|
a Curse card if you gain a card from an Embargoed pile without buying it (for
|
|
example, if you gain a card with Smugglers). If you Throne Room an Embargo, you
|
|
place two Embargo tokens and they do not have to go on the same Supply pile. If
|
|
you run out of Embargo tokens, use a suitable replacement to mark Embargoed piles.
|
|
If there are no Curses left, Embargo tokens do nothing.'
|
|
name: !!python/unicode 'Embargo'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'seaside'
|
|
cost: !!python/unicode '2'
|
|
description: !!python/unicode '+1 Card, +1 Action, Set aside a card from your hand
|
|
face down. At the start of your next turn, put it into your hand.'
|
|
extra: !!python/unicode ' First draw a card; then choose a card from your hand and
|
|
set it aside, face down. Put the set aside card on the Haven, to remind you what
|
|
it''s for. Other players don''t get to see what you put down. You have to set
|
|
aside a card; it''s not optional. Haven and the card stay there until the start
|
|
of your next turn, at which point you put the set aside card into your hand. Haven
|
|
itself is discarded during the Clean-up phase of that subsequent turn.'
|
|
name: !!python/unicode 'Haven'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Duration']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'seaside'
|
|
cost: !!python/unicode '2'
|
|
description: !!python/unicode '+1 Action, Now and at the start of your next turn:
|
|
+1 Coin. - While this is in play, when another player plays an Attack card, it
|
|
doesn''t affect you.'
|
|
extra: !!python/unicode ' You get an action and a coin this turn, but only a coin
|
|
next turn. Attack cards played by other players don''t affect you, even if you
|
|
want them to. You could reveal Secret Chamber in order to draw 2 cards and put
|
|
2 cards from your hand back on top of your deck when an Attack card is played,
|
|
and you will still not suffer from the Attack card. You do still gain the benefits
|
|
(like +Cards) of Attack cards you play on your turn. Lighthouse is discarded during
|
|
the Cleanup phase of your next turn.'
|
|
name: !!python/unicode 'Lighthouse'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Duration']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'seaside'
|
|
cost: !!python/unicode '2'
|
|
description: !!python/unicode '+2 Actions, Choose one: Set aside the top card of
|
|
your deck face down on your Native Village mat; or put all the cards from your
|
|
mat into your hand. You may look at the cards on your mat at any time; return
|
|
them to your deck at the end of the game.'
|
|
extra: !!python/unicode ' When you first gain one of these, take a Native Village
|
|
player mat to put cards from this on. When you play Native Village, either take
|
|
all of the set aside cards from your Native Village player mat and put them into
|
|
your hand, or set aside the top card of your deck face down (shuffling first if
|
|
needed) on the Native Village player mat. You may choose either option even if
|
|
you have no cards on your mat or no cards in your deck. You may look at the cards
|
|
on your Native Village player mat at any time. At the end of the game, any cards
|
|
still on your mat return to your deck for scoring. Native Village itself does
|
|
not get set aside; it goes to your discard pile during the Clean-up phase.'
|
|
name: !!python/unicode 'Native Village'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'seaside'
|
|
cost: !!python/unicode '2'
|
|
description: !!python/unicode '+1 Card, +1 Action, Look at the bottom card of your
|
|
deck. You may put it on top.'
|
|
extra: !!python/unicode ' Draw a card before you look at the bottom card of your
|
|
deck. If placing the card on top of your deck, be sure not to look at the next
|
|
card on the bottom of your deck while moving the card. If you have no cards left
|
|
when it''s time to look at the bottom, you shuffle first.'
|
|
name: !!python/unicode 'Pearl Diver'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'seaside'
|
|
cost: !!python/unicode '3'
|
|
description: !!python/unicode 'Reveal a card from your hand. Return up to 2 copies
|
|
of it from your hand to the Supply. Then each other player gains a copy of it.'
|
|
extra: !!python/unicode ' First you choose and reveal a card from your hand. You
|
|
may place up to 2 copies of that card from your hand back in the Supply. You may
|
|
choose not to put any of them back in the Supply. Then the other players each
|
|
gain a copy of it from the Supply. If the pile for the chosen card runs out, some
|
|
players may not get one; cards are given out in turn order starting with the next
|
|
player. If you have no other cards in hand when you play this, it does nothing.'
|
|
name: !!python/unicode 'Ambassador'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Attack']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'seaside'
|
|
cost: !!python/unicode '3'
|
|
description: !!python/unicode '+2 Actions, +1 Coin, At the start of your next turn:
|
|
+1 Action, +1 Coin.'
|
|
extra: !!python/unicode ' You get a coin to spend and 2 more Actions to use this
|
|
turn. At the start of your next turn you get a coin and only one more Action.
|
|
This means you will be able to play 2 Actions total on your next turn (counting
|
|
your normal Action). Leave this in front of you until the Clean-up phase of your
|
|
next turn.'
|
|
name: !!python/unicode 'Fishing Village'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Duration']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'seaside'
|
|
cost: !!python/unicode '3'
|
|
description: !!python/unicode '+1 Action, Look at the top 3 cards of your deck.
|
|
Trash one of them. Discard one of them. Put the other one on top of your deck.'
|
|
extra: !!python/unicode ' If you do not have 3 cards to look at from the top of
|
|
your deck, look at as many as you can and then shuffle your discard pile to look
|
|
at the remaining cards. You should look at all 3 cards before deciding which to
|
|
trash, which card to discard, and which card to put back on top of your deck.
|
|
If the 3 cards you look at are the last 3 cards in your deck, the card you put
|
|
back on top of your deck will be the only card left in your deck. If you have
|
|
less than 3 cards to look at, even after shuffling, then you must follow the instructions
|
|
on the card in order. If you only have one card to look at, you must trash it.
|
|
If you have 2 cards to look at, you must trash one and discard one.'
|
|
name: !!python/unicode 'Lookout'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'seaside'
|
|
cost: !!python/unicode '3'
|
|
description: !!python/unicode 'Gain a copy of a card costing up to 6 Coins that
|
|
the player to your right gained on his last turn.'
|
|
extra: !!python/unicode ' This looks at the most recent turn of the player to your
|
|
right, even if you''ve taken multiple turns in a row. If that player gained no
|
|
cards, or nothing costing 6 or less, then Smugglers does nothing. If that player
|
|
gained multiple cards costing 6 or less, you choose which one to gain a copy of.
|
|
Gained cards must come from the supply. They can be any card gained, whether bought
|
|
or otherwise gained; you can even gain a card that the previous player gained
|
|
with Smugglers. If the previous player gained a card via Black Market, you will
|
|
not be able to gain a copy of it (no copies of it in the supply.) This is not
|
|
an Attack; Lighthouse and Moat can''t stop it. You cannot gain cards with Potion
|
|
in the cost with Smugglers.'
|
|
name: !!python/unicode 'Smugglers'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'seaside'
|
|
cost: !!python/unicode '3'
|
|
description: !!python/unicode '+3 Card, +1 Action, Discard 3 cards.'
|
|
extra: !!python/unicode ' If you do not have 3 cards to draw in your deck, draw
|
|
as many as you can, shuffle your discard pile, and draw the remaining cards. If
|
|
you are still not able to draw 3 cards, draw as many as you can. You will still
|
|
need to discard 3 cards if you can, even if you couldn''t draw 3. You may discard
|
|
any combination of cards that you just drew with the Warehouse or cards that were
|
|
previously in your hand.'
|
|
name: !!python/unicode 'Warehouse'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'seaside'
|
|
cost: !!python/unicode '4'
|
|
description: !!python/unicode '+1 Card, +1 Action
|
|
|
|
At the start of your next turn, +1 Card.'
|
|
extra: !!python/unicode ' Draw a card at the start of your next turn (not before);
|
|
Caravan itself is discarded during the Cleanup phase of that subsequent turn.'
|
|
name: !!python/unicode 'Caravan'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Duration']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'seaside'
|
|
cost: !!python/unicode '4'
|
|
description: !!python/unicode '+2 Coins, Each other player discards a Copper card
|
|
(or reveals a hand with no Copper).'
|
|
extra: !!python/unicode ' Other players must discard one and only one Copper. If
|
|
they do not have a Copper, they must reveal their hand for all players to see.'
|
|
name: !!python/unicode 'Cutpurse'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Attack']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'seaside'
|
|
cost: !!python/unicode '4'
|
|
description: !!python/unicode 'Set aside this and another card from your hand. Return
|
|
them to your deck at the end of the game. 2 VP'
|
|
extra: !!python/unicode ' When you first take this card, take an Island player mat.
|
|
Island is both an Action card and a Victory card. Use 8 Islands in a 2 player
|
|
game, 12 Islands in a 3+ player game. Island and the card set aside with it are
|
|
set aside face up on the Island player mat provided. They should not be shuffled
|
|
back into your deck when you shuffle your discard pile. They are returned to your
|
|
deck at the end of the game in order to calculate total victory points. Island
|
|
is worth 2 VP. If you have no other cards in hand when you play Island, just set
|
|
Island aside by itself. If you Throne Room an Island, set aside the Island and
|
|
a card from your hand, then set aside another card from your hand. You may look
|
|
through the cards on your Island playing mat and other players may ask to see
|
|
them as well.'
|
|
name: !!python/unicode 'Island'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Victory']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'seaside'
|
|
cost: !!python/unicode '4'
|
|
description: !!python/unicode '+2 Coins, Look at the top 5 cards of your deck. Either
|
|
discard all of them, or put them back on top of your deck in any order.'
|
|
extra: !!python/unicode ' You discard all 5 cards or none of them. If you don''t
|
|
discard them, put them back in any order. If there aren''t 5 cards left in your
|
|
deck, look at as many as you can, then shuffle your discard pile (not including
|
|
the cards you are currently looking at), and look at the rest. If there still
|
|
aren''t 5, you just look at however many are left, and put them back or discard
|
|
them.'
|
|
name: !!python/unicode 'Navigator'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'seaside'
|
|
cost: !!python/unicode '4'
|
|
description: !!python/unicode 'Choose one: Each other player reveals the top 2 cards
|
|
of his deck, trashes a revealed Treasure that you choose, discards the rest, and
|
|
if anyone trashed a Treasure you take a Coin token; or, +1 Coin per Coin token
|
|
you''ve taken with Pirate Ships this game.'
|
|
extra: !!python/unicode ' When you first take this card, take a Pirate Ship player
|
|
mat. If you use the Pirate Ship to trash treasures, a player with just one card
|
|
left reveals that last card and then shuffles to get the other card to reveal
|
|
(without including the revealed card); a player with no cards left shuffles to
|
|
get both of them. A player who still doesn''t have two cards to reveal after shuffling
|
|
just reveals what he can. Each player trashes one Treasure card at most, of the
|
|
attacker''s choice from the two revealed cards. As long as you trashed at least
|
|
one Treasure card in this way, place a Coin token on your Pirate Ship player mat.
|
|
You can''t get more than one Coin token each time you play Pirate Ship, no matter
|
|
how many treasures it trashes. If you choose not to try to trash treasures from
|
|
the other players, the Pirate Ship is worth one coin for each Coin token on your
|
|
Pirate Ship player mat. The Coin tokens are cumulative, so after you have used
|
|
your Pirate Ships to trash coins 3 times (and you trash at least one Treasure
|
|
card each time), any Pirate Ship you play could be worth 3 coins. Pirate Ship
|
|
is an Action- Attack and players can reveal Secret Chamber even if you choose
|
|
to use Pirate Ship for the coin value. [You make your choice on how to use Pirate
|
|
Ship after other players are done revealing Reactions.]'
|
|
name: !!python/unicode 'Pirate Ship'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Attack']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'seaside'
|
|
cost: !!python/unicode '4'
|
|
description: !!python/unicode '+1 Buy, Trash a card from your hand. +Coins equal
|
|
to its cost.'
|
|
extra: !!python/unicode ' If you have at least one card in your hand, then you must
|
|
trash one. If you don''t have a card in hand left to trash, you get no coins,
|
|
but still get the +1 Buy.'
|
|
name: !!python/unicode 'Salvager'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'seaside'
|
|
cost: !!python/unicode '4'
|
|
description: !!python/unicode 'Each other player discards the top card of his deck,
|
|
then gains a Curse card, putting it on top of his deck.'
|
|
extra: !!python/unicode ' A player with no cards left in his deck shuffles first
|
|
in order to get a card to discard. If he still has no cards, he doesn''t discard
|
|
one. A player discarding his last card to this has the gained Curse become the
|
|
only card in his deck. If there aren''t enough Curses left to go around, deal
|
|
them out in turn order, starting with the player to the left of the player who
|
|
played Sea Hag.'
|
|
name: !!python/unicode 'Sea Hag'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Attack']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'seaside'
|
|
cost: !!python/unicode '4'
|
|
description: !!python/unicode 'Trash this and another copy of Treasure Map from
|
|
your hand. If you do trash two Treasure Maps, gain 4 Gold cards, putting them
|
|
on top of your deck.'
|
|
extra: !!python/unicode ' You can play this without another Treasure Map in your
|
|
hand; if you do, you trash this and gain nothing. You have to actually trash two
|
|
copies of Treasure Map to gain the Golds; so for example if you Throne Room a
|
|
Treasure Map, with two more Treasure Maps in hand, then the first time Treasure
|
|
Map resolves you trash it and another one and gain 4 Golds, and the second time
|
|
it resolves you trash your other Treasure Map but gain nothing (since you didn''t
|
|
actually trash the played Treasure Map that time). If there aren''t enough Gold
|
|
cards left, just gain what you can. The gained Golds go on top of your Deck. If
|
|
your deck was empty they become the only cards in it.'
|
|
name: !!python/unicode 'Treasure Map'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'seaside'
|
|
cost: !!python/unicode '5'
|
|
description: !!python/unicode '+1 Card, +2 Actions, +1 Coin.'
|
|
extra: !!python/unicode ' You draw a card, get 2 more Actions to use, and get 1
|
|
more coin to spend this turn.'
|
|
name: !!python/unicode 'Bazaar'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'seaside'
|
|
cost: !!python/unicode '5'
|
|
description: !!python/unicode 'You may reveal a Province card from your hand. If
|
|
you do, gain a Gold card, putting it into your hand. Otherwise, gain a Silver
|
|
card, putting it into your hand.'
|
|
extra: !!python/unicode ' You don''t have to reveal a Province if you have one.
|
|
If you do reveal one you gain a Gold, otherwise you gain a Silver. The gained
|
|
card comes from the supply and is put into your hard; it can be spent the same
|
|
turn.'
|
|
name: !!python/unicode 'Explorer'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'seaside'
|
|
cost: !!python/unicode '5'
|
|
description: !!python/unicode '+2 Card, Each other player with 4 or more cards in
|
|
hand puts cards from his hand on top of his deck until he has 3 cards in his hand.'
|
|
extra: !!python/unicode ' The other players choose which cards they put on their
|
|
decks and in what order. This has no effect on another player who already has
|
|
only 3 cards in hand. A player with no cards left in their deck does not shuffle;
|
|
the cards put back become the only cards in their deck.'
|
|
name: !!python/unicode 'Ghost Ship'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Attack']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'seaside'
|
|
cost: !!python/unicode '5'
|
|
description: !!python/unicode 'Now and at the start of your next turn: +2 Coins.'
|
|
extra: !!python/unicode ' You get 2 coins to spend this turn, and 2 more on your
|
|
next turn. Leave this in front of you until the Clean-up phase of your next turn.'
|
|
name: !!python/unicode 'Merchant Ship'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Duration']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'seaside'
|
|
cost: !!python/unicode '5'
|
|
description: !!python/unicode 'You only draw 3 cards (instead of 5) in this turn''s
|
|
Clean-up phase. Take an extra turn after this one. This can''t cause you to take
|
|
more than two consecutive turns.'
|
|
extra: !!python/unicode ' The extra turn is completely normal except that your starting
|
|
hand for it is only 3 cards. This means that you only drew 3 cards instead of
|
|
5 cards during the Clean-up phase of the turn when you played Outpost. Leave Outpost
|
|
in front of you until the end of the extra turn. If you play Outpost as well as
|
|
a "Now and at the start of your next turn" card, such as Merchant Ship, the turn
|
|
from Outpost will be that next turn, so you''ll get those coins then. If you manage
|
|
to play Outpost twice in one turn, you will still only get one extra turn. If
|
|
you play Outpost during an extra turn, it won''t give you another turn.'
|
|
name: !!python/unicode 'Outpost'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Duration']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'seaside'
|
|
cost: !!python/unicode '5'
|
|
description: !!python/unicode 'Discard your hand. If you discarded any cards this
|
|
way, then at the start of your next turn, +5 Cards, +1 Buy, and +1 Action.'
|
|
extra: !!python/unicode ' You wait until the start of your next turn to draw the
|
|
5 extra cards; you don''t draw them at the end of the turn you played Tactician.
|
|
Tactician stays out in front of you until the Clean-up phase of your next turn.
|
|
Because you must discard at least one card in order to gain the bonuses from tactician,
|
|
it is not possible to Throne Room a Tactician to get +10 cards, +2 Buys, and +2
|
|
Actions. You will have to discard all of your cards with the first Tactician and
|
|
you will not have cards left in your hand to trigger the card drawing or the extra
|
|
Buy or the extra Action when you play Tactician for the second time.'
|
|
name: !!python/unicode 'Tactician'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Duration']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'seaside'
|
|
cost: !!python/unicode '5'
|
|
description: !!python/unicode '+1 Card, +1 Action, +1 Coin, When you discard this
|
|
from play, if you didn''t buy a Victory card this turn, you may put this on top
|
|
of your deck.'
|
|
extra: !!python/unicode ' If you buy multiple cards and at least one of them is
|
|
a Victory card, then none of your Treasuries can be put on top of your deck. If
|
|
you played multiple Treasuries and did not buy a Victory card this turn, then
|
|
you can put any or all of the played Treasuries on top of your deck. If you forget
|
|
and discard a Treasury to your discard pile, then essentially you have chosen
|
|
not to use the optional ability. You may not dig through your discard pile to
|
|
retrieve it later. Gaining a Victory card without buying it, such as with Smugglers,
|
|
does not stop you from putting Treasury on top of your deck.'
|
|
name: !!python/unicode 'Treasury'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'seaside'
|
|
cost: !!python/unicode '5'
|
|
description: !!python/unicode 'Now and at the start of your next turn: +2 Cards,
|
|
+1 Buy.'
|
|
extra: !!python/unicode ' You draw 2 cards and get an extra Buy this turn, and then
|
|
draw 2 more cards and get another extra Buy at the start of your next turn. You
|
|
don''t draw your extra 2 cards for the next turn until that turn actually starts.
|
|
Leave this in front of you until the Clean-up phase of your next turn.'
|
|
name: !!python/unicode 'Wharf'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Duration']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'alchemy'
|
|
cost: !!python/unicode '0'
|
|
description: !!python/unicode 'Trash a card from your hand. If it is an...
|
|
|
|
Action card, gain a Duchy
|
|
|
|
Treasure card, gain a Transmute
|
|
|
|
Victory card, gain a Gold'
|
|
extra: !!python/unicode ' If you have no cards left in hand to trash, you do not
|
|
get anything. If you trash a Curse to this, you do not get anything - Curse is
|
|
not an Action card or Victory card or Treasure card. If you trash a card with
|
|
more than one type, you get each applicable thing. For example, if you trash an
|
|
Action-Victory card (such as Nobles, from Intrigue), you gain both a Duchy and
|
|
a Gold. Gained cards come from the Supply and go to your discard pile. If there
|
|
are no appropriate cards left to gain, you don''t gain those cards.'
|
|
name: !!python/unicode 'Transmute'
|
|
potcost: 1
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'alchemy'
|
|
cost: !!python/unicode '0'
|
|
description: !!python/unicode 'Worth 1 <VP> for every 3 Action cards in your deck
|
|
(rounded down).'
|
|
extra: !!python/unicode ' This Kingdom card is a Victory card, not an Action card.
|
|
It does nothing until the end of the game, when it is worth 1 victory point per
|
|
3 Action cards in your Deck (counting all of your cards - your Discard pile and
|
|
hand are part of your Deck at that point). Round down; if you have 11 Action cards,
|
|
Vineyard is worth 3 victory points. During set-up, put all 12 Vineyards in the
|
|
Supply for a game with 3 or more players, but only 8 in the Supply for a 2-player
|
|
game. Cards with multiple types, one of which is Action, are Actions and so are
|
|
counted by Vineyard.'
|
|
name: !!python/unicode 'Vineyard'
|
|
potcost: 1
|
|
types: !!python/tuple [!!python/unicode 'Victory']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'alchemy'
|
|
cost: !!python/unicode '2'
|
|
description: !!python/unicode '+1 Card
|
|
|
|
+1 Action
|
|
|
|
Reveal the top 4 cards of your deck. Put the revealed Coppers and Potions into
|
|
your hand. Put the other cards back on top in any order.'
|
|
extra: !!python/unicode ' You draw a card first. Then reveal the top four cards,
|
|
put the Coppers and Potions into your hand, and put the rest back on top of your
|
|
deck. If there aren''t four cards left in your deck, reveal what you can and shuffle
|
|
to get the rest. If there still aren''t enough cards, just reveal what there is.
|
|
Any cards that are not Copper and are not Potion go back on top of your deck in
|
|
an order your choose. You cannot choose not to take all of the Coppers and Potions.
|
|
If after revealing four cards there are no cards left in your deck, the cards
|
|
you put back will become the only cards in your deck.'
|
|
name: !!python/unicode 'Apothecary'
|
|
potcost: 1
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'alchemy'
|
|
cost: !!python/unicode '2'
|
|
description: !!python/unicode '+1 Buy
|
|
|
|
+1 Coin
|
|
|
|
When you discard this from play, you may put one of your Treasures from play on
|
|
top of your deck.'
|
|
extra: !!python/unicode ' You get an extra coin to spend this turn, and may buy
|
|
an additional card in your Buy phase. When you discard this from play (usually
|
|
during Clean-up), you may choose a Treasure card you have in play, and put that
|
|
card on your deck. If you have no cards in your deck, that Treasure will become
|
|
the only card in your deck. You choose what order to discard cards during Clean-up;
|
|
so, for example, if you have Herbalist, Potion, and Alchemist in play, you could
|
|
choose to discard Alchemist first, putting it on top of your deck, then discard
|
|
Herbalist, and put Potion on top of your deck. If you have multiple Herbalists
|
|
in play, each one will let you put another Treasure from play onto your deck.'
|
|
name: !!python/unicode 'Herbalist'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'alchemy'
|
|
cost: !!python/unicode '2'
|
|
description: !!python/unicode '+1 Action
|
|
|
|
Each player (including you) reveals the top card of his deck and either discards
|
|
it or puts it back, your choice. Then reveal cards from the top of your deck until
|
|
revealing one that isn''t an Action.
|
|
|
|
Put all of your revealed cards into your hand.'
|
|
extra: !!python/unicode ' First you reveal the top card of each player''s deck,
|
|
and either have them discard it or have them put it back. After you finish making
|
|
those decisions, reveal cards from the top of your deck until you reveal a card
|
|
that isn''t an Action card. If you run out of cards without revealing an Action
|
|
card, shuffle your discard pile and keep going. If you have no discard pile left
|
|
either, stop there. Put all of the revealed Action cards into your hand, plus
|
|
that first non-Action you revealed. If the very first card you revealed was not
|
|
an Action, that card goes into your hand. Cards with multiple types, one of which
|
|
is Action, are Actions. The only cards that go into your hand are the ones revealed
|
|
as part of the revealing cards until finding a non-Action; you do not get discarded
|
|
cards from the first part of what Scrying Pool did, or cards from other players''
|
|
decks.'
|
|
name: !!python/unicode 'Scrying Pool'
|
|
potcost: 1
|
|
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Attack']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'alchemy'
|
|
cost: !!python/unicode '2'
|
|
description: !!python/unicode '+2 Actions
|
|
|
|
You may gain an Action card costing up to 5 Coins.'
|
|
extra: !!python/unicode ' Gaining an Action card is optional. If you choose to gain
|
|
one, it comes from the Supply, must cost no more than 5 coins, and goes to your
|
|
discard pile. Cards with multiple types, one of which is Action, are Actions and
|
|
can be gained this way. Cards with Potion in their cost can''t be gained by this.'
|
|
name: !!python/unicode 'University'
|
|
potcost: 1
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'alchemy'
|
|
cost: !!python/unicode '3'
|
|
description: !!python/unicode '+2 Cards
|
|
|
|
+1 Action
|
|
|
|
When you discard this from play, you may put this on top of your deck if you have
|
|
a Potion in play.'
|
|
extra: !!python/unicode ' When you play this, you draw two cards and may play an
|
|
additional Action card this turn. In the Clean-up Phase, when you discard this,
|
|
if you have at least one Potion card in play, you may put Alchemist on top of
|
|
your deck. This is optional and happens before drawing your new hand. If you have
|
|
no cards in your deck when you do this, Alchemist becomes the only card in your
|
|
deck. If you have multiple Alchemists and a Potion, you can put any or all of
|
|
the Alchemists on top of your deck. You don''t have to have used the Potion to
|
|
buy anything, you only need to have played it.'
|
|
name: !!python/unicode 'Alchemist'
|
|
potcost: 1
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'alchemy'
|
|
cost: !!python/unicode '3'
|
|
description: !!python/unicode '+1 Card
|
|
|
|
+1 Action
|
|
|
|
Each other player gains a curse.'
|
|
extra: !!python/unicode ' If there aren''t enough Curses left to go around when
|
|
you play Familiar, you deal them out in turn order, starting with the player to
|
|
your left. If you play Familiar with no Curses remaining, you will still get +1
|
|
Card and +1 Action. A player gaining a Curse puts it face-up into his Discard
|
|
pile.'
|
|
name: !!python/unicode 'Familiar'
|
|
potcost: 1
|
|
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Attack']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'alchemy'
|
|
cost: !!python/unicode '3'
|
|
description: !!python/unicode 'When you play this, count your deck and discard pile.
|
|
|
|
Worth 1 Coin per 5 cards total between them (rounded down).'
|
|
extra: !!python/unicode ' This is a Treasure card. It is a Kingdom card; it will
|
|
only be in games where it is randomly dealt out as one of the 10 Kingdom cards,
|
|
or otherwise selected to be one of them. It is played during your Buy phase, like
|
|
other Treasure cards. When you play it, count the number of cards in your deck
|
|
and discard pile combined, divide by 5, and round down. That is how many coins
|
|
this produces for you. Once played, the amount of coins you get does not change
|
|
even if the number of cards changes later in the turn. The next time you play
|
|
it, count again. If you play multiple copies, obviously the number will be the
|
|
same for all of them. It does not matter what order your discard pile is in, but
|
|
the order your deck is in matters. Do not change that order while counting! You
|
|
will get to look through your discard pile as you count it. You only get to count
|
|
your deck and discard pile, not your hand or cards in play or set aside cards.
|
|
You cannot play more Treasures after buying something in your buy phrase; so for
|
|
example you cannot buy a card, then play Philosopher''s Stone, then buy another
|
|
card.'
|
|
name: !!python/unicode 'Philosopher''s Stone'
|
|
potcost: 1
|
|
types: !!python/tuple [!!python/unicode 'Treasure']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'alchemy'
|
|
cost: !!python/unicode '4'
|
|
description: !!python/unicode 'Reveal cards from your deck until you reveal 2 Action
|
|
cards other than Golem Cards.
|
|
|
|
Discard the other cards, then play the Action cards in either order.'
|
|
extra: !!python/unicode ' Reveal cards from the top of your deck, one at a time,
|
|
until you have revealed two Action cards that are not Golem. If you run out of
|
|
cards before revealing two non-Golem Actions, shuffle your discard pile (but not
|
|
the revealed cards) and continue. If you run out and have no discard pile left
|
|
either, you just get the Actions you found. Discard all of the revealed cards
|
|
except for the non-Golem Actions you found. If you did not find any, you''re done.
|
|
If you found one, play it. If you found two, play them both, in either order.
|
|
You cannot choose not to play one of them. These Action cards are not in your
|
|
hand and so are unaffected by things that look for cards in your hand. For example,
|
|
if one of them is Throne Room (from Dominion), you cannot use it on the other
|
|
one.'
|
|
name: !!python/unicode 'Golem'
|
|
potcost: 1
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'alchemy'
|
|
cost: !!python/unicode '5'
|
|
description: !!python/unicode '+1 Action
|
|
|
|
Trash a card from your hand.
|
|
|
|
+1 Card per Coin it costs.
|
|
|
|
+2 Cards if it has Potion in its cost.'
|
|
extra: !!python/unicode ' If you do not have any cards left in hand to trash, you
|
|
do not draw any cards. If you trash a card costing 0 coins, such as Curse or Copper,
|
|
you do not draw any cards. Otherwise you draw a card per Coin the card you trashed
|
|
cost, and another two cards if it had Potion in its cost. For example, if you
|
|
trash a Golem, which costs 4 Coins and 1 Potion, you draw 6 cards.'
|
|
name: !!python/unicode 'Apprentice'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'alchemy'
|
|
cost: !!python/unicode '6'
|
|
description: !!python/unicode 'The player to your left takes an extra turn after
|
|
this one, in which you can see all cards he can and make all decisions for him.
|
|
Any cards he would gain on that turn, you gain instead; any cards of his that
|
|
are trashed are set aside and returned to his discard pile at end of turn.'
|
|
extra: !!python/unicode ' You are not taking a turn with the deck of the player
|
|
to your left; that player is taking a turn, with you making the decisions and
|
|
gaining the cards. This is a crucial difference to keep in mind when considering
|
|
card interactions - the "you" in all cards still refers to the player being Possessed,
|
|
not the player doing the Possessing. Possession has several pieces to it: -You
|
|
can see the Possessed player''s cards for the entire turn, which means you will
|
|
see his next hand during Clean-up. You will also see any cards he is entitled
|
|
to see due to card rules; for example, you can look at cards he has set aside
|
|
with Native Village (from Seaside). You can count any cards he can count. -Any
|
|
cards the Possessed player would have gained in any way, you gain instead; this
|
|
includes cards bought, as well as cards gained due to Actions. The cards you gain
|
|
this way go to your discard pile, even if they would have gone to that player''s
|
|
hand or the top of his deck or somewhere else. You only gain cards he would have;
|
|
you do not gain tokens he would have (for example from the Seaside card Pirate
|
|
Ship). [Continued on blank tab]'
|
|
name: !!python/unicode 'Possession'
|
|
potcost: 1
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'alchemy'
|
|
cost: !!python/unicode '6'
|
|
description: !!python/unicode '-During the Possessed turn, whenever one of that
|
|
player''s cards is trashed, set it aside, and that player puts it into his discard
|
|
pile at the end of the turn, after Clean-up. This counts as the card being trashed,
|
|
so, for example, you could trash a Mining Village (from Intrigue) and get the
|
|
2 coins. Getting those cards back at end of turn does not count as those cards
|
|
being gained (so for example, you won''t get them). Other players'' cards that
|
|
are trashed during that turn are not returned.
|
|
|
|
-If you make another player play an Attack via Possession, that Attack will hit
|
|
you like it would normally. If you want to use a Reaction in response to that
|
|
Attack (such as Secret Chamber from Intrigue), you would be the one revealing
|
|
the Reaction, not the player being Possessed.
|
|
|
|
-Possession is cumulative; if you play it twice in one turn, there will be two
|
|
extra turns after this one.
|
|
|
|
-Cards passed with Masquerade (from Intrigue) are not being gained or trashed,
|
|
and so are passed normally. Cards returned to the Supply with Ambassador (from
|
|
Seaside) are also not being trashed, and so return to the Supply normally.'
|
|
extra: !!python/unicode ' -Possession causes an extra turn to be played, like the
|
|
card Outpost does (from Seaside). The extra turn happens only after this turn
|
|
is completely over - you will have discarded everything and drawn your next hand.
|
|
Outpost only prevents itself from giving a player two consecutive turns, it does
|
|
not prevent other cards or the rules from doing so. So, for example, if you play
|
|
Possession in a two player game, then after the Possession turn, that player still
|
|
gets his normal turn. If he played Outpost during that turn though, it would not
|
|
give him an extra turn. If you play both Outpost and Possession in the same turn,
|
|
the Outpost turn happens first. If you make someone play Outpost during a turn
|
|
in which you Possessed them, that player will get the extra turn and make decisions
|
|
during it and so forth, not you; if you make someone play Possession during a
|
|
turn in which you Possessed them, that will make that player Possess the player
|
|
to his left, rather than you getting to Possess anyone further. Possession turns
|
|
(and other extra turns) do not count for the tiebreaker. Once the game ends, no
|
|
further turns are played, including extra turns from Possession and Outpost. -Unlike
|
|
Outpost, Possession is not a Duration card. It is discarded in the Clean-up phase
|
|
of the turn you played it. '
|
|
name: !!python/unicode 'Possession 2/2'
|
|
potcost: 1
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'prosperity'
|
|
cost: !!python/unicode '3'
|
|
description: !!python/unicode 'Worth 1 Coin.
|
|
|
|
When you play this, reveal cards from your deck until you reveal a Treasure. Discard
|
|
it or trash it. Discard the other cards.'
|
|
extra: !!python/unicode ' This is a Treasure worth 1 coin, like Copper. When you
|
|
play it, you reveal cards from the top of your deck until revealing a Treasure
|
|
card, and then you decide whether to trash that card or discard it. Then you discard
|
|
all of the other revealed cards. If you run out of cards before revealing a Treasure,
|
|
shuffle your discard pile (but not the revealed cards) to get more; if you still
|
|
do not find a Treasure, just discard all of the revealed cards. Remember that
|
|
you can play Treasures in any order in the Buy phase and can choose not to play
|
|
some of your Treasures if you want.'
|
|
name: !!python/unicode 'Loan'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Treasure']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'prosperity'
|
|
cost: !!python/unicode '3'
|
|
description: !!python/unicode '+1 Buy
|
|
|
|
+1 Coin per token on the Trade Route mat.
|
|
|
|
Trash a card from your hand.
|
|
|
|
______________________
|
|
|
|
Setup: Put a token on each Victory card Supply pile. When a card is gained from
|
|
that pile, move the token to the Trade Route mat.'
|
|
extra: !!python/unicode ' You get an additional Buy to use in your Buy phase. You
|
|
get +1 coin per token on the Trade Route mat. Then you trash a card from your
|
|
hand. If you have no cards left in hand, you do not trash one. The amount you
|
|
get from Trade Route is the same as +1 coin per Victory card pile that a card
|
|
has been gained from this game. If Victory cards have been gained from outside
|
|
the Supply piles, for example using the promotional card Black Market, then this
|
|
does not count those. Put a coin token on each Victory card pile at the start
|
|
of the game. When a card is gained from a Victory card pile, move its token onto
|
|
the Trade Route mat. So for example if this game includes the Intrigue card Harem,
|
|
and so far Harem and Duchy have been bought, but no one has bought (or otherwise
|
|
gained) Estate or Province or Colony, then Trade Route makes 2 coins. It does
|
|
not matter who gained the cards or how they gained them. You do not get any extra
|
|
money if a pile has had multiple cards gained from it or is empty; all that matters
|
|
is if at least one card has been gained from it. It does not matter if cards have
|
|
been returned to a pile, such as with Ambassador from Seaside; Trade Route only
|
|
cares if a card was ever gained from the pile this game. If you are using Black
|
|
Market and Trade Route is in the Black Market deck, put tokens on Victory card
|
|
piles at the start of the game.'
|
|
name: !!python/unicode 'Trade Route'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'prosperity'
|
|
cost: !!python/unicode '3'
|
|
description: !!python/unicode 'Draw until you have 6 cards in hand.
|
|
|
|
______________________
|
|
|
|
When you gain a card, you may reveal this from your hand. If you do, either trash
|
|
that card, or put it on top of your deck.'
|
|
extra: !!python/unicode ' When you play this, you draw cards one at a time until
|
|
you have 6 cards in hand. If you have 6 or more cards in hand already, you do
|
|
not draw any cards. When you gain a card, even on someone else''s turn, you may
|
|
reveal Watchtower from your hand, to either trash the gained card or put it on
|
|
top of your deck. You may reveal Watchtower each time you gain a card; for example
|
|
if another player plays Mountebank, you may use Watchtower to trash both the Curse
|
|
and Copper, or to trash the Curse and put the Copper on top of your deck, or just
|
|
to trash the Curse, and so on. You still did gain whatever card you gained; you
|
|
just immediately trash it. So if Mountebank gives you a Curse and you trash it,
|
|
the Curse pile will go down by one as the Curse gets moved to the trash pile.
|
|
You may reveal Watchtower on your own turn as well, for example when buying a
|
|
card, or gaining a card via something like Expand. If you use Watchtower to put
|
|
a card on your deck but have no cards left in your deck, you do not shuffle; the
|
|
gained card becomes the only card in your deck. Revealing Watchtower does not
|
|
take it out of your hand; you could reveal Watchtower on multiple opponents''
|
|
turns and still have it on your turn to draw up to 6 with. When cards are gained
|
|
during a Possession turn (from Alchemy), the player who played Possession is the
|
|
one who can use Watchtower, not the player who is being possessed. If a gained
|
|
card is going somewhere other than to your discard pile, such as a card gained
|
|
with Mine (from Dominion), you can still use Watchtower to trash it or put it
|
|
on your deck.'
|
|
name: !!python/unicode 'Watchtower'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Reaction']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'prosperity'
|
|
cost: !!python/unicode '4'
|
|
description: !!python/unicode '+1 Coin
|
|
|
|
+1 <VP>
|
|
|
|
Trash a card from your hand. +<VP> equal to half its cost in coins, rounded down.
|
|
|
|
Each other player may trash a card from his hand.'
|
|
extra: !!python/unicode ' [When a player takes VP tokens, he takes a player mat
|
|
to put them on. VP tokens are not private and anyone can count them. VP tokens
|
|
come in 1 VP and 5 VP denominations and players can make change as needed. Tokens
|
|
are unlimited and if they run out, use something else to track any further tokens.
|
|
At the end of the game, players add the total value of their VP tokens to their
|
|
score.] Trashing a card is optional for the other players but mandatory for you.
|
|
You trash a card, then each other player may trash a card, in turn order. Only
|
|
the player who played Bishop can get VP tokens from it. Potion in costs is ignored,
|
|
for example if you trash Golem (from Alchemy) which costs 4 coins 1 potion, you
|
|
get 3 VP tokens total (counting the 1 VP you always get from Bishop). If you have
|
|
no cards left in your hand to trash, you still get the 1 coin and 1 VP token.'
|
|
name: !!python/unicode 'Bishop'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'prosperity'
|
|
cost: !!python/unicode '4'
|
|
description: !!python/unicode '+2 Coins; +1 <VP>'
|
|
extra: !!python/unicode ' [When a player takes VP tokens, he takes a player mat
|
|
to put them on. VP tokens are not private and anyone can count them. VP tokens
|
|
come in 1 VP and 5 VP denominations and players can make change as needed. Tokens
|
|
are unlimited and if they run out, use something else to track any further tokens.
|
|
At the end of the game, players add the total value of their VP tokens to their
|
|
score.]'
|
|
name: !!python/unicode 'Monument'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'prosperity'
|
|
cost: !!python/unicode '4'
|
|
description: !!python/unicode 'Worth 1 Coin.
|
|
|
|
______________________
|
|
|
|
While this is in play, Action cards cost 2 Coins less, but not less than 0 Coins.'
|
|
extra: !!python/unicode ' This is a Treasure worth 1 coin, like Copper. While it
|
|
is in play, Action cards cost 2 coins less, to a minimum of 0 coins. It is cumulative;
|
|
if you play two Quarries during your Buy phase, then King''s Court will only cost
|
|
3 coins, rather than the usual 7 coins. It affects the costs of cards that are
|
|
Actions plus another type, such as Nobles (an Action - Victory card in Intrigue).
|
|
It is also cumulative with other effects that modify costs; if you play Worker''s
|
|
Village in your Action phase, then two Quarries in your Buy phase, Peddler will
|
|
cost 2 coins. It affects the costs of cards everywhere, such as cards in players''
|
|
hands.'
|
|
name: !!python/unicode 'Quarry'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Treasure']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'prosperity'
|
|
cost: !!python/unicode '4'
|
|
description: !!python/unicode 'Worth 1 Coin.
|
|
|
|
______________________
|
|
|
|
While this is in play, when you buy a card costing 4 Coins or less that is not
|
|
a Victory card, gain a copy of it.'
|
|
extra: !!python/unicode ' This is a Treasure worth 1 coin, like Copper. Each time
|
|
you buy a non-Victory card costing 4 coins or less with this in play, you gain
|
|
another copy of the bought card. If there are no copies left, you do not gain
|
|
one. The gained card comes from the Supply and goes into your discard pile. If
|
|
you have multiple Talismans, you gain an additional copy for each one; if you
|
|
buy multiple cards for 4 coins or less, Talisman applies to each one. For example
|
|
if you have two Talismans, four Coppers, and two Buys, you could Buy Silver and
|
|
Trade Route, gaining two more Silvers and two more Trade Routes. Talisman only
|
|
affects buying cards; it does not work on cards gained other ways, such as with
|
|
Expand. A card if a Victory card if Victory is any of its types; for example Great
|
|
Hall from Intrigue is an Action - Victory card, so it is a Victory card. Talisman
|
|
only cares about the cost of the card when you buy it, not its normal cost; so
|
|
for example it can get you a Peddler if you have played two Actions this turn,
|
|
thus lowering Peddler''s cost to 4 coins, or can get you a Grand Market if you
|
|
played Quarry. [You may not choose to not gain the additional card from Talisman;
|
|
you must gain an additional one for each Talisman in play if possible.]'
|
|
name: !!python/unicode 'Talisman'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Treasure']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'prosperity'
|
|
cost: !!python/unicode '4'
|
|
description: !!python/unicode '+1 Card
|
|
|
|
+2 Actions
|
|
|
|
+1 Buy'
|
|
extra: !!python/unicode ' You draw a card, can play two more Actions this turn,
|
|
and can buy one more card in your Buy phase this turn.'
|
|
name: !!python/unicode 'Worker''s Village'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'prosperity'
|
|
cost: !!python/unicode '5'
|
|
description: !!python/unicode '+1 Card
|
|
|
|
+2 Actions
|
|
|
|
If there are one or more empty Supply piles, +1 Card. If there are two or more,
|
|
+1 Coin and +1 Buy.'
|
|
extra: !!python/unicode ' You draw a card and can play two more Actions no matter
|
|
what. If there is just one empty pile in the Supply, you also draw another card.
|
|
If there are two or more empty piles, you both draw another card, and get 1 coin
|
|
to spend and an extra Buy to use in the Buy phase. There are no further bonuses
|
|
if three or more piles are empty. This only checks how many piles are empty when
|
|
you play it; if piles become empty later in the turn, you do not go back and get
|
|
the bonuses. If a pile stops being empty due to cards being returned to it, such
|
|
as with the Seaside card Ambassador, Cities played after that will not count that
|
|
pile as empty. An empty trash pile does not count for this.'
|
|
name: !!python/unicode 'City'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'prosperity'
|
|
cost: !!python/unicode '5'
|
|
description: !!python/unicode 'Worth 3 Coins.
|
|
|
|
+1 Buy
|
|
|
|
When you play this, the player to your left names a card. You can''t buy that
|
|
card this turn.'
|
|
extra: !!python/unicode ' This is a Treasure worth 3 coins, like Gold. When you
|
|
play it, you get +1 Buy, the player to your left names a card, and you cannot
|
|
buy the named card this turn. This does not stop you from gaining the card in
|
|
ways other than buying it (such as via Hoard). He does not have to name a card
|
|
in the Supply. If you play multiple Contrabands in one turn, the player to your
|
|
left names a card each time; if he names different cards, you cannot buy any of
|
|
the named cards this turn. You can play Treasures in any order, and you resolve
|
|
this ability right when you play it, before playing any further Treasure cards.
|
|
Note that once you buy a card in the Buy phase, you cannot play more Treasures.
|
|
The number of cards left in a player''s hand is public information; you can ask
|
|
whenever you want to know it (for example, when that player plays Contraband).'
|
|
name: !!python/unicode 'Contraband'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Treasure']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'prosperity'
|
|
cost: !!python/unicode '5'
|
|
description: !!python/unicode 'Look through your discard pile, reveal any number
|
|
of Copper cards from it, and put them into your hand.'
|
|
extra: !!python/unicode ' This card lets you look through your discard pile, something
|
|
you normally are not allowed to do. You only get to look through your discard
|
|
pile when you play this. You do not have to show the other players your entire
|
|
discard pile, just the Coppers you take out. After you take out the Coppers, you
|
|
can leave the cards in your discard pile in any order.'
|
|
name: !!python/unicode 'Counting House'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'prosperity'
|
|
cost: !!python/unicode '5'
|
|
description: !!python/unicode 'You may reveal a Treasure card from your hand. Gain
|
|
a copy of it.
|
|
|
|
______________________
|
|
|
|
When you buy this, trash all Treasures you have in play.'
|
|
extra: !!python/unicode ' When you buy this, you trash all of your Treasure cards
|
|
in play. You do not trash Treasure cards in your hand or elsewhere; just the ones
|
|
in play, if any. If you buy multiple cards in a turn, trash your Treasures right
|
|
when you buy Mint; you still have any leftover coins they produced for spending
|
|
on something else. Remember you do not have to play all of the Treasures from
|
|
your hand each turn (just all the ones you want producing money for you). You
|
|
do not get additional chances to play Treasure cards between buys in the Buy phase;
|
|
first you play Treasures, then you buy cards. When you play Mint, you reveal a
|
|
Treasure card from your hand and gain a copy of it from the Supply. The gained
|
|
card goes into your discard pile. The revealed card stays in your hand. The Treasure
|
|
card can also have other types, like Harem (from Intrigue). If you buy a Mint
|
|
and use Watchtower to put it on top of your deck or trash it, you still trash
|
|
all of your Treasures from play. However, if you buy a Mint with Royal Seal in
|
|
play, the Royal Seal will be gone before you can use it to put Mint on your deck.'
|
|
name: !!python/unicode 'Mint'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'prosperity'
|
|
cost: !!python/unicode '5'
|
|
description: !!python/unicode '+2 Coins
|
|
|
|
Each other player may discard a Curse. If he doesn''t, he gains a Curse and a
|
|
Copper.'
|
|
extra: !!python/unicode ' This hits the other players in turn order when that matters
|
|
(such as when the Curse or Copper pile is low). Each of the other players in turn
|
|
chooses whether or not to discard a Curse card from his hand, and if he does not,
|
|
gains a Curse and a Copper from the Supply, putting them into his discard pile.
|
|
If either the Curse or Copper pile is empty, he still gains the other one. If
|
|
both are empty, he does not gain either, but can still discard Curse if he wants
|
|
to. A player using Moat (from Dominion) on this may not discard a Curse, and doesn''t
|
|
gain a Curse or Copper - you cannot Moat just part of the attack. A player using
|
|
Watchtower on this can use it just to trash the Curse, just to trash the Copper,
|
|
or to trash both.'
|
|
name: !!python/unicode 'Mountebank'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Attack']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'prosperity'
|
|
cost: !!python/unicode '5'
|
|
description: !!python/unicode '+3 Cards
|
|
|
|
Each other player reveals the top 3 cards of his deck, discards the revealed Actions
|
|
and Treasures, and puts the rest back on top in any order he chooses.'
|
|
extra: !!python/unicode ' The other players shuffle if necessary to get 3 cards
|
|
to reveal, and just reveal what they can if they still have fewer than 3 cards.
|
|
They discard revealed Treasures and Actions and put the rest back on top in whatever
|
|
order they want. Cards with more than one type match all of their types; for example
|
|
if a player reveals Nobles from Intrigue, it is an Action - Victory card, which
|
|
means it is an Action, so he discards it.'
|
|
name: !!python/unicode 'Rabble'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Attack']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'prosperity'
|
|
cost: !!python/unicode '5'
|
|
description: !!python/unicode 'Worth 2 Coins.
|
|
|
|
______________________
|
|
|
|
While this is in play, when you gain a card, you may put that card on top of your
|
|
deck.'
|
|
extra: !!python/unicode ' This is a Treasure worth 2 coins, like Silver. If you
|
|
gain multiple cards with this in play, this applies to each of them - you could
|
|
put any or all of them on top of your deck. If you use this ability and there
|
|
are no cards left in your deck, you do not shuffle; the card you gained becomes
|
|
the only card in your deck. Royal Seal applies to all cards you gain while it
|
|
is in play, whether bought or gained other ways. If you play the Alchemy card
|
|
Possession, and during the extra turn you have the possessed played play Royal
|
|
Seal, he cannot put the card on his deck - he is not gaining the card, you are.'
|
|
name: !!python/unicode 'Royal Seal'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Treasure']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'prosperity'
|
|
cost: !!python/unicode '5'
|
|
description: !!python/unicode '+2 Cards
|
|
|
|
Discard any number of cards. +1 Coin per card discarded.
|
|
|
|
Each other player may discard 2 cards. If he does, he draws a card.'
|
|
extra: !!python/unicode ' "Any number" includes zero. You draw cards first; you
|
|
can discard the cards you just drew. Each other player chooses whether or not
|
|
to discard 2 cards, then discards 2 cards if he chose to, then draws a card if
|
|
he did discard 2 cards. If one of the other players has just one card, he can
|
|
choose to discard it, but will not draw a card. Another player who discards but
|
|
then has no cards left to draw shuffles in the discards before drawing.'
|
|
name: !!python/unicode 'Vault'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'prosperity'
|
|
cost: !!python/unicode '5'
|
|
description: !!python/unicode 'Worth 1 Coin.
|
|
|
|
When you play this, reveal cards from your deck until you reveal a Treasure. Discard
|
|
the other cards. Play that Treasure.'
|
|
extra: !!python/unicode ' This is a Treasure card worth 1 coin, like Copper. When
|
|
you play it, you reveal cards from your deck until revealing a Treasure card.
|
|
If you run out of cards before revealing a Treasure, shuffle your discard pile
|
|
(but not the revealed cards) to get more; if you still do not find a Treasure,
|
|
just discard all of the revealed cards. If you do find a Treasure, discard the
|
|
other cards and play the Treasure. If that Treasure does something when played,
|
|
do that something. For example if Venture finds you another Venture, you reveal
|
|
cards again. Remember that you choose what order to play Treasure cards; for example
|
|
if you have both Venture and Loan in hand, you can play either one first.'
|
|
name: !!python/unicode 'Venture'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Treasure']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'prosperity'
|
|
cost: !!python/unicode '6'
|
|
description: !!python/unicode '+1 Buy
|
|
|
|
+2 Coins
|
|
|
|
Each other player discards down to 3 cards in hand.
|
|
|
|
______________________
|
|
|
|
While this is in play, when you buy a card, +1 <VP>.'
|
|
extra: !!python/unicode ' [When a player takes VP tokens, he takes a player mat
|
|
to put them on. VP tokens are not private and anyone can count them. VP tokens
|
|
come in 1 VP and 5 VP denominations and players can make change as needed. Tokens
|
|
are unlimited and if they run out, use something else to track any further tokens.
|
|
At the end of the game, players add the total value of their VP tokens to their
|
|
score.] You get 1 VP token for each card you buy, but do not get a VP token for
|
|
gaining a card some other way. Multiple copies of Goons are cumulative; if you
|
|
have two Goons in play and buy a Silver, you get 2 VP tokens. However if you King''s
|
|
Court a Goons, despite having played the card 3 times, there is still only one
|
|
copy of it in play, so buying Silver would only get you 1 VP token.'
|
|
name: !!python/unicode 'Goons'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Attack']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'prosperity'
|
|
cost: !!python/unicode '6'
|
|
description: !!python/unicode '+1 Card
|
|
|
|
+1 Action
|
|
|
|
+1 Buy
|
|
|
|
+2 Coins
|
|
|
|
______________________
|
|
|
|
You can''t buy this if you have any Copper in play.'
|
|
extra: !!python/unicode ' You do not have to play all of the Treasures in your hand
|
|
in your Buy phase. Coppers in your hand do not stop you from buying Grand Market
|
|
- only Coppers in play do. Coppers that were in play earlier in the turn but are
|
|
not anymore also don''t stop you; if you have 11 Coppers in play and 2 Buys, you
|
|
could buy a Mint, trash all of your played Treasures, and then buy a Grand Market.
|
|
You can gain Grand Market other ways - for example with Expand - whether or not
|
|
you have Coppers in play. Treasures other than Copper do not prevent you from
|
|
buying Grand Market, even if they are worth 1 coin (such as Loan).'
|
|
name: !!python/unicode 'Grand Market'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'prosperity'
|
|
cost: !!python/unicode '6'
|
|
description: !!python/unicode 'Worth 2 Coins.
|
|
|
|
______________________
|
|
|
|
While this is in play, when you buy a Victory card, gain a Gold.'
|
|
extra: !!python/unicode ' This is a Treasure worth 2 coins, like Silver. When you
|
|
buy a Victory card with this in play, you gain a Gold card from the Supply, putting
|
|
it into your discard pile. If there are no Golds left, you do not get one. If
|
|
you have multiple Hoards in play, you will gain multiple Golds from buying a single
|
|
one. So for example if you had two Hoards in play and no other money, with +1
|
|
Buy, you could buy two Estates and gain four Golds. Victory cards include cards
|
|
that are other types as well, such as Nobles and Harem in Intrigue. You gain a
|
|
Gold even if you use Watchtower to immediately trash the Victory card you gained.
|
|
Victory cards gained other than by buying them do not get you Gold.'
|
|
name: !!python/unicode 'Hoard'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Treasure']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'prosperity'
|
|
cost: !!python/unicode '7'
|
|
description: !!python/unicode 'Worth ? Coins.
|
|
|
|
When you play this, it`s worth 1 Coin per Treasure card you have in play (counting
|
|
this).'
|
|
extra: !!python/unicode ' This is a Treasure worth a variable amount. When you play
|
|
Bank, it is worth 1 coin per Treasure you have in play, counting itself. Remember,
|
|
you choose what order to play Treasure cards. If you play Bank with no other Treasures
|
|
in play, it is worth 1 coin. If you play two copies of Bank in a row, the one
|
|
you play second will be worth 1 coin more than the first one. Bank produces money
|
|
right when you play it; things that happen later in the turn will not change how
|
|
much money you got from it.'
|
|
name: !!python/unicode 'Bank'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Treasure']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'prosperity'
|
|
cost: !!python/unicode '7'
|
|
description: !!python/unicode 'Trash a card from your hand. Gain a card costing
|
|
up to 3 Coins more than the trashed card.'
|
|
extra: !!python/unicode ' This is not in your hand after you play it, so you cannot
|
|
trash it as the card trashed. The card you gain can cost up to 3 coins more than
|
|
the trashed card, but it can also cost any smaller amount, even less than the
|
|
cost of the trashed card. You can trash a card and gain a copy of the same card.
|
|
If you have no card in hand to trash, you do not gain a card. The card you gain
|
|
comes from the Supply and is put into your discard pile.'
|
|
name: !!python/unicode 'Expand'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'prosperity'
|
|
cost: !!python/unicode '7'
|
|
description: !!python/unicode 'Trash any number of cards from your hand. Gain a
|
|
card with cost exactly equal to the total cost in coins of the trashed cards.'
|
|
extra: !!python/unicode ' "Any number" includes zero. If you trash no cards, you
|
|
have to gain a card costing 0 coins if you can. This is different from how cards
|
|
like Expand work if you do not trash anything, because Forge looks at the total,
|
|
not at any one card''s cost. If there is no card at the required cost, you do
|
|
not gain a card. The card you gain comes from the Supply and is put into your
|
|
discard pile. Potion symbols (on cards from Alchemy) are not added, and the card
|
|
you gain cannot have a potion symbol in its cost.'
|
|
name: !!python/unicode 'Forge'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'prosperity'
|
|
cost: !!python/unicode '7'
|
|
description: !!python/unicode 'You may choose an Action card in your hand. Play
|
|
it three times.'
|
|
extra: !!python/unicode ' This is similar to Throne Room (from Dominion), but plays
|
|
the Action three times rather than twice. You pick another Action card in your
|
|
hand, play it, play it again, and play it a third time. This does not use up any
|
|
extra Actions you were allowed to play due to cards like Worker''s Village - King''s
|
|
Court itself uses up one Action and that is it. You cannot play any other cards
|
|
in between resolving the King''s Court-ed Action card multiple times, unless that
|
|
Action card specifically tells you to (such as King''s Court itself does). If
|
|
you King''s Court a King''s Court, you will play three different Actions after
|
|
that, playing each one of them three times - you do not play one Action nine times.
|
|
If you King''s Court a card that gives you +1 Action, such as Grand Market, you
|
|
will end up with 3 Actions left afterwards.'
|
|
name: !!python/unicode 'King''s Court'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'prosperity'
|
|
cost: !!python/unicode '8*'
|
|
description: !!python/unicode '+1 Card; +1 Action; +2 Coin
|
|
|
|
______________________
|
|
|
|
During your Buy phase, this costs 2 Coins less per Action card you have in play,
|
|
but not less than 0 Coins.'
|
|
extra: !!python/unicode ' Most of the time, this costs 8 coins. During Buy phases,
|
|
this costs 2 coins less per Action card you have in play. This cost applies to
|
|
all Peddler cards, including ones in hands and decks. It never costs less than
|
|
0 coins. If you play King''s Court on Worker''s Village, for example, that is
|
|
just two Action cards you have in play, even though you played the Worker''s Village
|
|
three times. Buying cards using the promotional card Black Market is something
|
|
that does not happen during a Buy phase, so Peddler still costs 8 coins then.'
|
|
name: !!python/unicode 'Peddler'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'promo'
|
|
cost: !!python/unicode '3'
|
|
description: !!python/unicode '+2 Coins, Reveal the top 3 cards of the Black Market
|
|
deck. You may buy one of them immediately. Put the unbought cards on the bottom
|
|
of the Black Market deck in any order.
|
|
|
|
(Before the game, make a Black Market deck out of one copy of each Kingdom card
|
|
not in the supply.).'
|
|
extra: !!python/unicode ' Black Market allows you to Buy a card during the Action
|
|
phase. You can use coins provided by other Action cards played earlier in the
|
|
Action phase and you can also play Treasure cards from your hand to pay the cost
|
|
of the bought card. The Treasure cards are played to the table in your play area,
|
|
just as you would during the Buy phase. You may play more Treasure cards than
|
|
are required for the purchase; the extra coins from Action cards and Treasure
|
|
cards are available to use during your Buy phase. You may even play Treasure cards
|
|
without Buying a card. You may not reuse coins already spent during a turn. A
|
|
card bought during the Action phase does not count as a card bought in your Buy
|
|
phase, so you do not need an action card giving you +1 Buy to still buy a card
|
|
during your normal Buy phase. The Black Market deck, created before game start,
|
|
is made up of Kingdom cards that are not in the Supply of the current game. The
|
|
players should agree before the game which cards will be used to create the Black
|
|
Market deck (for example, you could agree to use one of every Kingdom card you
|
|
own that is not a part of the Supply). It is recommended that the Black Market
|
|
deck contain at least 15 Kingdom cards, with no duplicates. All players can see
|
|
which cards are placed in the Black Market deck before the game begins, at which
|
|
point the deck is shuffled. This deck is not a Supply pile and if it is emptied,
|
|
it does not count towards the end game conditions. If you play Black Market and
|
|
the Black Market deck is empty, you cannot buy a card but you still get +2 Coins.
|
|
If you play Black Market and choose not to buy one of the three cards from the
|
|
Black Market deck, you still get +2 Coins.'
|
|
name: !!python/unicode 'Black Market'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'promo'
|
|
cost: !!python/unicode '4'
|
|
description: !!python/unicode 'Reveal the top 5 cards of your deck. The player to
|
|
your left chooses one for you to discard. Draw the rest.'
|
|
extra: !!python/unicode ' If you do not have 5 cards in your deck, reveal as many
|
|
as you can and shuffle your discard pile to reveal the rest. The player to your
|
|
left then chooses one of the revealed cards for you to discard and then you draw
|
|
the rest. If you do not have enough cards left to reveal 5 cards, even after shuffling,
|
|
reveal as many as you can. The opponent to your left still discards one card before
|
|
you draw the rest.'
|
|
name: !!python/unicode 'Envoy'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'promo'
|
|
cost: !!python/unicode '5'
|
|
description: !!python/unicode 'Worth 2 Coins. When you shuffle, you may put this
|
|
anywhere in your deck.'
|
|
extra: !!python/unicode ' Stash is a Treasure that produces 2 coins when played,
|
|
like Silver. Whenever you shuffle your deck, you can choose where in your deck
|
|
each copy of Stash that you have goes. You can''t look at the fronts of the other
|
|
cards in your deck to see where to put it; Stash itself has a different card back,
|
|
so that''s how you''ll know where it is. If you have multiple copies of Stash,
|
|
you can clump them together or spread them out or whatever you want. Since Stash
|
|
has a different card back, you will also know if it''s in a player''s hand, or
|
|
set aside for someone''s Haven (from Seaside), and so on. '
|
|
name: !!python/unicode 'Stash'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Treasure']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'promo'
|
|
cost: !!python/unicode '4'
|
|
description: !!python/unicode '+1 Card
|
|
|
|
+2 Actions
|
|
|
|
At the start of Clean-up, if you have this and no more than one other Action card
|
|
in play, you may put this on top of your deck.'
|
|
extra: !!python/unicode ' When you play this, you draw a card and can play two more
|
|
Actions this turn. At the start of your Clean-up phase, before discarding anything
|
|
and before drawing for next turn, if you have a Walled Village in play and no
|
|
more than two Action cards in play (counting the Walled Village), you may put
|
|
the Walled Village on top of your deck. If the only cards you have in play are
|
|
two Walled Villages, you may put either or both of them on top of your deck. Walled
|
|
Village has to be in play to be put on top of your deck. Walled Village only checks
|
|
how many Action cards are in play when its ability resolves; Action cards you
|
|
played earlier this turn but which are no longer in play (such as Feast from Dominion)
|
|
are not counted, while Action cards still in play from previous turns (duration
|
|
cards from Dominion: Seaside) are counted, as are Action cards that are in play
|
|
now but may leave play after resolving Walled Village (such as Treasury from Dominion:
|
|
Seaside).'
|
|
name: !!python/unicode 'Walled Village'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'promo'
|
|
cost: !!python/unicode '5'
|
|
description: !!python/unicode '+1 Action
|
|
|
|
Choose one; you get the version in parentheses: Each player gets +1 (+3) Cards;
|
|
or each player gains a Silver (Gold); or each player may trash a card from his
|
|
hand and gain a card costing exactly 1 Coin (2 Coins) more.'
|
|
extra: !!python/unicode ' You always get +1 Action. Then you either 1) draw three
|
|
cards and each other player draws a card; 2) gain a Gold and each other player
|
|
gains a Silver; 3) may trash a card from your hand and gain a card costing exactly
|
|
2 Coins more and each other player may trash a card from his hand and gain a card
|
|
costing exactly 1 Coin more. Go in turn order, starting with yourself; this may
|
|
matter if piles are low. The gained cards come from the Supply and are put into
|
|
discard piles; if there are none left, those cards are not gained. For example
|
|
if you choose the second option and there is only one Silver in the Supply, the
|
|
player to your left gets it and no-one else gets one. For the third option, you
|
|
only gain a card if you trashed a card, and only if there is a card available
|
|
in the Supply with the exact cost required. If you do trash a card, you must gain
|
|
a card if you can. You cannot trash a Governor you played to itself, as it is
|
|
no longer in your hand when you play it (though you can trash another copy of
|
|
Governor from your hand).'
|
|
name: !!python/unicode 'Governor'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'promo'
|
|
cost: !!python/unicode '8'
|
|
description: !!python/unicode 'You may set this aside. If you do, set aside an Action
|
|
card from your hand costing up to 4 coins. At the start of each of your turns,
|
|
play that Action, setting it aside again when you discard it from play. (Stop
|
|
playing it if you fail to set it aside on a turn you play it).'
|
|
extra: !!python/unicode ' Prince has you play the same cheap action every turn for
|
|
the rest of the game. The turn you play Prince, you set it aside with an Action
|
|
from your hand costing 4 coins or less; then every turn after that you play the
|
|
Action at the start of the turn, and then set it aside again when you discard
|
|
it from play. If you don''t discard the Action then you stop playing it with Prince;
|
|
Prince at that point is just set aside doing nothing for the rest of the game.
|
|
That won''t normally happen but will happen for example if the Action is a Feast
|
|
or Mining Village and you trashed it, or if it''s a Duration card and so it stayed
|
|
in play, or if it''s a Madman and was returned to its pile, or if it''s an Island
|
|
and was set aside, or if it''s a card you put back on your deck with Scheme. The
|
|
set aside Action technically goes back and forth from being in play to being set
|
|
aside each turn, but in practice it''s easier to leave it sitting on the Prince
|
|
and just announce resolving it each turn. '
|
|
name: !!python/unicode 'Prince'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'base'
|
|
cost: !!python/unicode '0'
|
|
description: !!python/unicode 'Worth 1 Coin.'
|
|
extra: !!python/unicode ' 60 cards per game.'
|
|
name: !!python/unicode 'Copper'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Treasure']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'base'
|
|
cost: !!python/unicode '3'
|
|
description: !!python/unicode 'Worth 2 Coins.'
|
|
extra: !!python/unicode ' 40 cards per game.'
|
|
name: !!python/unicode 'Silver'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Treasure']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'base'
|
|
cost: !!python/unicode '6'
|
|
description: !!python/unicode 'Worth 3 Coins.'
|
|
extra: !!python/unicode ' 30 cards per game.'
|
|
name: !!python/unicode 'Gold'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Treasure']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'base'
|
|
cost: !!python/unicode '9'
|
|
description: !!python/unicode 'Worth 5 Coins.'
|
|
extra: !!python/unicode ' This is not a Kingdom card. You do not use it every game.
|
|
It is a Treasure worth 5 coins. If only Kingdom cards from Prosperity are being
|
|
used this game, then the Platinum and Colony piles are added to the Basic cards
|
|
in the Supply for the game. If a mix of Kingdom cards from Prosperity and other
|
|
sets are being used, then the inclusion of Platinum and Colony in the Supply should
|
|
be determined randomly, based on the proportion of Prosperity and non-Prosperity
|
|
cards in use. For example, choose a random Kingdom card being used - such as the
|
|
first card dealt out from the Randomizer deck [this is equivalent to rolling a
|
|
d10 or choosing a card at random after all 10 have been selected] - and if it
|
|
is from Prosperity, add Platinum and Colony to the Supply. Platinum and Colony
|
|
are not Kingdom cards; when those are included, there are 10 Kingdom cards, plus
|
|
Copper, Silver, Gold, Platinum, Estate, Duchy, Province, Colony, and Curse, in
|
|
the Supply. Use 8 Colonies for a 2-player game, or 12 Colonies for a game with
|
|
3 or more players. [Use all 12 Platinum regardless of the number of players. Platinum
|
|
and Colony are meant to be used together and both or neither should be used, not
|
|
one or the other.]'
|
|
name: !!python/unicode 'Platinum'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Treasure']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'base'
|
|
cost: !!python/unicode '4'
|
|
description: !!python/unicode 'Worth 1 Potion.'
|
|
extra: !!python/unicode ' This is a basic Treasure card. It costs 4 Coins and produces
|
|
Potion. It is not a Kingdom card. After you choose 10 Kingdom cards for the Supply,
|
|
if any of them have Potion in the cost, add the Potion pile to the Supply. Also
|
|
add the Potion pile if you are using the promotional card Black Market, and the
|
|
Black Market deck includes at least one card with Potion in the cost. If you don''t
|
|
have any cards with Potion in the cost in the Supply or the Black Market deck,
|
|
do not use the Potion pile in this game. When you have a Potion pile, put all
|
|
16 Potions in it, no matter how many players there are. In games using this pile,
|
|
if the pile becomes empty, that will count towards the game ending condition.'
|
|
name: !!python/unicode 'Potion'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Treasure']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'base'
|
|
cost: !!python/unicode '0'
|
|
description: !!python/unicode '-1 <VP>'
|
|
extra: !!python/unicode ' Curses are an available pile in the Supply regardless
|
|
of what other cards are in the Supply. With 2 players, place 10 Curses in the
|
|
Supply. With 3 players, place 20 Curses in the Supply. With 4 players, place
|
|
30 Curses in the Supply. With 5 players, place 40 Curses in the Supply. With
|
|
6 players, place 50 Curses in the Supply.'
|
|
name: !!python/unicode 'Curse'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Curse']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'base'
|
|
cost: !!python/unicode '2'
|
|
description: !!python/unicode '1 <VP>'
|
|
extra: !!python/unicode ' Put 8 in the Supply in a game with two players. Put 12
|
|
in the Supply in a game with three or more players.'
|
|
name: !!python/unicode 'Estate'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Victory']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'base'
|
|
cost: !!python/unicode '5'
|
|
description: !!python/unicode '3 <VP>'
|
|
extra: !!python/unicode ' Put 8 in the Supply in a game with two players. Put 12
|
|
in the Supply in a game with three or more players.'
|
|
name: !!python/unicode 'Duchy'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Victory']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'base'
|
|
cost: !!python/unicode '8'
|
|
description: !!python/unicode '6 <VP>'
|
|
extra: !!python/unicode ' Put 8 in the Supply in a game with two players. Put 12
|
|
in the Supply in a game with three or four players. Put 15 in the Supply in a
|
|
game with five players. Put 18 in the Supply in a game with six players.'
|
|
name: !!python/unicode 'Province'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Victory']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'base'
|
|
cost: !!python/unicode '11'
|
|
description: !!python/unicode '10 <VP>'
|
|
extra: !!python/unicode ' This is not a Kingdom card. You do not use it every game.
|
|
It is a Victory card worth 10 VP. If only Kingdom cards from Prosperity are being
|
|
used this game, then the Platinum and Colony piles are added to the Basic cards
|
|
in the Supply for the game. If a mix of Kingdom cards from Prosperity and other
|
|
sets are being used, then the inclusion of Platinum and Colony in the Supply should
|
|
be determined randomly, based on the proportion of Prosperity and non-Prosperity
|
|
cards in use. For example, choose a random Kingdom card being used - such as the
|
|
first card dealt out from the Randomizer deck [this is equivalent to rolling a
|
|
d10 or choosing a card at random after all 10 have been selected] - and if it
|
|
is from Prosperity, add Platinum and Colony to the Supply. Platinum and Colony
|
|
are not Kingdom cards; when those are included, there are 10 Kingdom cards, plus
|
|
Copper, Silver, Gold, Platinum, Estate, Duchy, Province, Colony, and Curse, in
|
|
the Supply. Use 8 Colonies for a 2-player game, or 12 Colonies for a game with
|
|
3 or more players. [Use all 12 Platinum regardless of the number of players. Platinum
|
|
and Colony are meant to be used together and both or neither should be used, not
|
|
one or the other.]'
|
|
name: !!python/unicode 'Colony'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Victory']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'base'
|
|
cost: !!python/unicode '0'
|
|
description: !!python/unicode 'Pile of trash.'
|
|
extra: ''
|
|
name: !!python/unicode 'Trash'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'cornucopia'
|
|
cost: !!python/unicode '0*'
|
|
description: !!python/unicode '+1 Action
|
|
|
|
Gain a Gold, putting it on top of your deck.
|
|
|
|
(This is not in the Supply.)'
|
|
extra: !!python/unicode ' The Gold you gain comes from the Supply and is put on
|
|
top of your deck. If your deck has no cards in it, it becomes the only card in
|
|
your deck. If there are no Golds left in the Supply, you do not gain one. This
|
|
is a Prize; see the Additional Rules. '
|
|
name: !!python/unicode 'Bag of Gold'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Prize']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'cornucopia'
|
|
cost: !!python/unicode '0*'
|
|
description: !!python/unicode 'Worth 2 Coins.
|
|
|
|
When you play this, +1 Coins per unused Action you have (Action, not Action card).
|
|
|
|
(This is not in the Supply.)'
|
|
extra: !!python/unicode ' This is a Treasure worth 2 coins, like Silver. You play
|
|
it in your Buy phase, like other Treasures. When you play it, you get an extra
|
|
+1 coin per unused Action you have. This means Actions, not Action cards. So for
|
|
example if you play Farming Village (which gives you +2 Actions), then Diadem,
|
|
Diadem will give you an extra + 2 coins, for 4 coins total. If you play no Action
|
|
cards at all on your turn, you will have one unused Action, so you will get total
|
|
from Diadem. This is a Prize; see the Additional Rules. '
|
|
name: !!python/unicode 'Diadem'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Treasure', !!python/unicode 'Prize']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'cornucopia'
|
|
cost: !!python/unicode '0*'
|
|
description: !!python/unicode '+2 Cards
|
|
|
|
Gain an Estate. Each other player gains a Curse and discards down to 3 cards in
|
|
hand.
|
|
|
|
(This is not in the Supply.)'
|
|
extra: !!python/unicode ' Do the things in the order listed. You draw 2 cards; then
|
|
you gain an Estate from the Supply, putting it into your discard pile; then each
|
|
other player gains a Curse from the Supply, putting it into his discard pile;
|
|
then each other player discards down to 3 cards in hand. A player with 3 or fewer
|
|
cards in hand does not discard any cards. If there are no Estates left, you do
|
|
not gain one. If there are not enough Curses left, deal out the remaining Curses
|
|
in turn order. This is a Prize; see the Additional Rules. '
|
|
name: !!python/unicode 'Followers'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Attack', !!python/unicode 'Prize']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'cornucopia'
|
|
cost: !!python/unicode '0*'
|
|
description: !!python/unicode '+1 Buy
|
|
|
|
While this is in play, cards cost 2 Coins less, but not less than 0 Coins.
|
|
|
|
(This is not in the Supply.)'
|
|
extra: !!python/unicode ' This makes all cards cheaper (to a minimum of 0 coins)
|
|
as long as it is in play. When it leaves play, it stops making cards cheaper.
|
|
This applies to cards everywhere - cards in the Supply, cards in hand, cards in
|
|
decks. For example if you played Princess, then Remake, trashing a Copper, you
|
|
could gain a Silver, as Silver would cost 1 coin while Copper would still cost
|
|
0 coins. Using Throne Room (from Dominion) on Princess will not make cards cost
|
|
less, as there is still only one copy of Princess in play. This is a Prize; see
|
|
the Additional Rules. '
|
|
name: !!python/unicode 'Princess'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Prize']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'cornucopia'
|
|
cost: !!python/unicode '0*'
|
|
description: !!python/unicode 'Choose two: +2 Cards; or +2 Actions; or +2 Coins;
|
|
or gain 4 Silvers and put your deck into your discard pile.
|
|
|
|
(This is not in the Supply.)'
|
|
extra: !!python/unicode ' First choose any two of the four options; then do those
|
|
options in the order listed. So if you choose both +2 Cards, and the last option,
|
|
you will draw cards before you gain the Silvers and put your deck into your discard
|
|
pile. The last option both gains you Silvers and puts your deck into your discard
|
|
pile. The Silvers come from the Supply; if there are fewer than four left, just
|
|
gain as many as you can. You do not get to look through your deck as you put it
|
|
into your discard pile. This is a Prize; see the Additional Rules. '
|
|
name: !!python/unicode 'Trusty Steed'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Prize']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'cornucopia'
|
|
cost: !!python/unicode '2'
|
|
description: !!python/unicode '+1 Card
|
|
|
|
+1 Action
|
|
|
|
You may discard a card; If you do +1 Action.
|
|
|
|
You may discard a card; If you do +1 Buy'
|
|
extra: !!python/unicode ' First draw a card, and get +1 Action. Then you may either
|
|
discard one card to get another +1 Action; or you may discard one card to get
|
|
+1 Buy; or you may discard two cards and get both +1 Action and +1 Buy; or you
|
|
may discard no cards at all. You only get the extra +1 Action or +1 Buy if you
|
|
actually discarded a card for it. You cannot discard multiple cards to get multiple
|
|
+Actions or multiple +Buys. '
|
|
name: !!python/unicode 'Hamlet'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'cornucopia'
|
|
cost: !!python/unicode '3'
|
|
description: !!python/unicode '+2 Coin
|
|
|
|
Each other player reveals cards from the top of his deck until he reveals a Victory
|
|
of Curse card. He puts it on top and discards the other revealed cards.'
|
|
extra: !!python/unicode ' Each other player reveals cards from the top of his deck
|
|
until he reveals a Victory or Curse card. If he runs out of cards before finding
|
|
one, he shuffles his discard pile (but not the revealed cards), and keeps revealing
|
|
cards. If he still cannot find one, he just discards all of the revealed cards.
|
|
If he does find one, he puts the Victory or Curse card on top of his deck, and
|
|
discards the other revealed cards. If his deck has no other cards in it, it becomes
|
|
the only card in his deck. A card with multiple types, one of which is Victory
|
|
(such as Nobles from Dominion: Intrigue), is a Victory card. You do not choose
|
|
Victory or Curse - they stop on the first card that matches either type. '
|
|
name: !!python/unicode 'Fortune Teller'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Attack']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'cornucopia'
|
|
cost: !!python/unicode '3'
|
|
description: !!python/unicode '+1 Action
|
|
|
|
Reveal your hand.
|
|
|
|
If there are no duplicate cards in it, +3 Cards.
|
|
|
|
Otherwise, +1 Card.'
|
|
extra: !!python/unicode ' If there are any two or more cards in your hand with the
|
|
same name, you only draw one card; if there are no matches, you draw three cards.
|
|
Only the card names matter for this; Copper and Silver are different cards for
|
|
example, despite both being Treasures. If you have no cards in hand at all after
|
|
playing Menagerie, then you have no matching cards, and so get +3 Cards. '
|
|
name: !!python/unicode 'Menagerie'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'cornucopia'
|
|
cost: !!python/unicode '4'
|
|
description: !!python/unicode '+2 Actions
|
|
|
|
Reveal cards from the top of your deck until you reveal an Action or Treasure
|
|
card. Put that card into your hand and discard the other cards.'
|
|
extra: " Reveal cards from the top of your deck until you reveal a Treasure or Action\
|
|
\ card. If you run out of cards before finding one, shuffle your discard pile\
|
|
\ (but not the revealed cards), and keep revealing cards. If you still cannot\
|
|
\ find one, just discard all of the revealed cards. If you do find a Treasure\
|
|
\ or Action card, put it into your hand, and discard the rest of the revealed\
|
|
\ cards. A card with multiple types, one of which is Treasure or Action (for example\
|
|
\ Diadem, a Treasure - Prize), is a Treasure or Action and so will be drawn by\
|
|
\ this. You do not choose Treasure or Action \u2013 you stop on the first card\
|
|
\ matching either type. "
|
|
name: !!python/unicode 'Farming Village'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'cornucopia'
|
|
cost: !!python/unicode '4'
|
|
description: !!python/unicode '+1 Buy
|
|
|
|
+3 Coin
|
|
|
|
Discard 2 Cards
|
|
|
|
When another player plays an Attack card, you may set this aside from your hand.
|
|
If you do, then at the start of your next turn, +1 Card and return this to your
|
|
hand.'
|
|
extra: !!python/unicode ' When you play this, you get +1 Buy and +3 coins, and discard
|
|
2 cards from your hand. If you do not have enough cards to discard, just discard
|
|
what you can; you still get the +1 Buy and +3 coins. When another player plays
|
|
an Attack card, before that card does anything, you may reveal this from your
|
|
hand. If you do, you set it aside, and at the start of your next turn, you return
|
|
it to your hand and draw a card. While it is set aside, it is not in play or in
|
|
your hand, and cannot be further revealed to Attacks. Therefore it will only work
|
|
on one Attack per round of turns. You can reveal it for an Attack and still play
|
|
it on your next turn. You can reveal multiple Horse Traders to a single Attack.
|
|
For example, if another player plays Followers, you could reveal and set aside
|
|
two Horse Traders from your hand, then gain a Curse but discard no cards, as you
|
|
would only have three cards in hand at that point. Then on your next turn you
|
|
would pick up the two Horse Traders and also draw two cards. '
|
|
name: !!python/unicode 'Horse Traders'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Reaction']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'cornucopia'
|
|
cost: !!python/unicode '4'
|
|
description: !!python/unicode 'Do this twice: Trash a card from your hand then gain
|
|
a card costing exactly 1 more than the trashed card.'
|
|
extra: !!python/unicode ' Trash a card from your hand, and gain a card costing exactly
|
|
1 coin more than it; then trash another card from your hand, and gain a card costing
|
|
exactly 1 coin more than that card. If you have no cards in hand, you do not trash
|
|
anything or gain anything; if you have only one card in hand, trash it and gain
|
|
a card costing 1 coin more than it. Gained cards come from the Supply and are
|
|
put into your discard pile. If there is no card at the exact cost needed, you
|
|
do not gain a card for that trashed card. For example you could use Remake to
|
|
trash an Estate, gaining a Silver, then trash a Copper, gaining nothing. '
|
|
name: !!python/unicode 'Remake'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'cornucopia'
|
|
cost: !!python/unicode '4'
|
|
description: !!python/unicode '+1 Action
|
|
|
|
Each player may reveal a Province from his hand. If you do, discard it and gain
|
|
a Prize (from the Prize pile) or a Duchy, putting it on top of your deck. If no-one
|
|
else does, +1 Card +1 Coin.
|
|
|
|
Prizes: Bag of Gold, Diadem, Followers, Princess, Trusty Steed'
|
|
extra: !!python/unicode ' First you get +1 Action. Then each player, including you,
|
|
may reveal a Province card from his hand. Then, if you revealed a Province, discard
|
|
that card, and you gain a Prize of your choice, or a Duchy, putting whatever card
|
|
you took on top of your deck. If there were no cards in your deck, it becomes
|
|
the only card in your deck. There are five Prizes, set out at the start of the
|
|
game; see Preparation. You can only take a Prize from the Prize pile. You can
|
|
take any Prize from the Prize pile; you do not have to take the top one. You can
|
|
take a Duchy instead, whether or not the Prizes have run out. You can opt to take
|
|
a Duchy even if the Duchy pile is empty, or a Prize even if no Prizes are left;
|
|
in these cases you gain nothing. After gaining your card or not, if no other player
|
|
revealed a Province, you draw a card and get +1 coin. '
|
|
name: !!python/unicode 'Tournament'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'cornucopia'
|
|
cost: !!python/unicode '4'
|
|
description: "+2 Cards\nDiscard 2 cards. Each other player may reveal a Bane card\
|
|
\ from his hand.\nIf he doesn\u2019t, he gains a Curse.\nSetup: Add an extra Kingdom\
|
|
\ card pile costing 2 or 3 to the Supply. Cards from that pile are Bane cards."
|
|
extra: !!python/unicode ' This card causes there to be an extra pile in the Supply,
|
|
called the Bane pile; see Preparation. The extra pile is just like other Kingdom
|
|
card piles - it can be bought, it can be gained via cards like Horn of Plenty,
|
|
it counts for the end game condition. When you play Young Witch, after you draw
|
|
2 cards and discard 2 cards, each other player may reveal a Bane card from his
|
|
hand; if he does not, he gains a Curse. This attack hits other players in turn
|
|
order, which matters when the Curse pile is low. Players may still respond to
|
|
a Young Witch with Reaction cards like Horse Traders or Moat (from Dominion);
|
|
those happen before Bane cards are revealed. If Secret Chamber (from Dominion:
|
|
Intrigue) is the Bane card, first you can reveal it for its Reaction ability,
|
|
and then, if it''s still in your hand, you can reveal it to avoid getting a Curse. '
|
|
name: !!python/unicode 'Young Witch'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Attack']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'cornucopia'
|
|
cost: !!python/unicode '5'
|
|
description: !!python/unicode 'Reveal the top 4 cards of your deck, then discard
|
|
them. +1 Coin per differently named card revealed.'
|
|
extra: !!python/unicode ' Reveal the top 4 cards of your deck. If there are not
|
|
enough cards, reveal what you can, shuffle your discard pile, and reveal the rest.
|
|
If there still are not 4 cards total to reveal, just reveal what you can. You
|
|
discard the revealed cards, and get +1 coin per differently named card revealed.
|
|
For example if you revealed Copper, Silver, Copper, Estate, that would be +3 coins
|
|
. '
|
|
name: !!python/unicode 'Harvest'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'cornucopia'
|
|
cost: !!python/unicode '5'
|
|
description: "Worth 0 Coins\nWhen you play this, gain a card costing up to 1 Coin\
|
|
\ per differently named card you have in play, counting this. If it\u2019s a Victory\
|
|
\ card, trash this."
|
|
extra: !!python/unicode ' This is a Treasure worth 0 coins. You play it in your
|
|
Buy phase, like other Treasures. It does not produce any coins to spend. However,
|
|
when you play it, you gain a card costing up to per differently named card you
|
|
have in play. This includes itself, other played Treasures, played Actions, and
|
|
any Duration cards (from Dominion: Seaside) played on your previous turn. It only
|
|
counts cards currently in play, not ones that were in play but left; for example
|
|
if you played a Feast (from Dominion) this turn, you will have trashed it, so
|
|
it will not count for Horn of Plenty. The card you gain must come from the Supply,
|
|
and is put into your discard pile. If it is a Victory card, trash Horn of Plenty.
|
|
Cards with multiple types, one of which is Victory (such as Nobles from Dominion:
|
|
Intrigue) are Victory cards. You do not have to play Horn of Plenty in your Buy
|
|
phase, and you choose the order that you play Treasures. You do not trash Horn
|
|
of Plenty if you gain a Victory card some other way while it''s in play (such
|
|
as by buying one). '
|
|
name: !!python/unicode 'Horn of Plenty'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Treasure']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'cornucopia'
|
|
cost: !!python/unicode '5'
|
|
description: "+1 Card\n+1 Action\nReveal your hand. Reveal cards from your deck\
|
|
\ until you reveal a card that isn\u2019t in a duplicate of one in your hand and\
|
|
\ discard the rest."
|
|
extra: !!python/unicode ' First you draw a card and get +1 Action. Then you reveal
|
|
your hand, and reveal cards from your deck until revealing one that is not a duplicate
|
|
of one in your hand. A card is not a duplicate of one in your hand if it does
|
|
not have the same name as any cards in your hand. If you run out of cards while
|
|
revealing cards, shuffle your discard pile (but not the revealed cards) and keep
|
|
revealing cards. If you still do not find one, just discard all of the cards revealed
|
|
from your deck. If you do find a card not matching any cards in your hand, put
|
|
it into your hand and discard the other cards revealed from your deck. '
|
|
name: !!python/unicode 'Hunting Party'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'cornucopia'
|
|
cost: !!python/unicode '5'
|
|
description: "+2 Coins\nEach other player discards the top card of his deck. If\
|
|
\ it\u2019s a Victory card he gains a Curse. Otherwise he gains a copy of the\
|
|
\ discarded card or you do, your choice."
|
|
extra: !!python/unicode ' Each player with no cards in his deck shuffles his discard
|
|
pile in order to get a card to discard. If he still has no cards, he does not
|
|
discard one. For each player who discarded a card, if it is a Victory card, he
|
|
gains a Curse, and otherwise, you choose: either that player gains a copy of the
|
|
card, or you do. The gained copies and Curses come from the Supply and are put
|
|
into the discard piles of the players who gain them. If a card is revealed for
|
|
which there are no copies in the Supply, no one gains a copy of it. This Attack
|
|
hits other players in turn order, which can matter when some piles are low. A
|
|
card with multiple types, one of which is Victory (such as Nobles from Dominion:
|
|
Intrigue) is a Victory card. '
|
|
name: !!python/unicode 'Jester'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Attack']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'cornucopia'
|
|
cost: !!python/unicode '6'
|
|
description: !!python/unicode 'Worth 2 <VP> for every 5 differently named cards
|
|
in your deck (rounded down)'
|
|
extra: !!python/unicode ' At the end of the game, this is worth 2 VP per 5 differently
|
|
named cards in your deck, rounded down. So if you have 0-4 different cards, it
|
|
is worth 0 VP; if you have 5-9, it is worth 2 VP; if you have 10-14, it is worth
|
|
4 VP; if you have 15-19, it is worth 6; and so on. By default there are only 17
|
|
differently named cards available in a game, but sometimes there may be more cards,
|
|
such as via Young Witch''s setup rule, or due to Tournament. Use 8 Fairgrounds
|
|
in a game with 2 players, and 12 for a game with 3 or more players. '
|
|
name: !!python/unicode 'Fairgrounds'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Victory']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'cornucopia extras'
|
|
cost: !!python/unicode '0*'
|
|
description: !!python/unicode 'Prizes are never in the supply. They can only be
|
|
obtained via Tournament.
|
|
|
|
Bag of Gold: +1 Action; Gain a Gold, putting it on top of your deck.
|
|
|
|
Diadem: +2 Coins; When you play this, +1 Coins per unused Action you have.
|
|
|
|
Followers: +2 Cards; Gain an Estate. Each other player gains a Curse and discards
|
|
down to 3 cards in hand.
|
|
|
|
Princess: +1 Buy; While this is in play, cards cost 2 Coins less, but not less
|
|
than 0 Coins.
|
|
|
|
Trusty Steed: Choose two: +2 Cards; or +2 Actions; or +2 Coins; or gain 4 Silvers
|
|
and put your deck into your discard pile.'
|
|
extra: !!python/unicode ' Prizes are never in the supply. They can only be obtained
|
|
via Tournament. When Tournament is one of the Kingdom cards, set out the pile
|
|
of five Prizes at the start of the game. '
|
|
name: !!python/unicode 'Prizes'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Prize']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'hinterlands'
|
|
cost: !!python/unicode '2'
|
|
description: !!python/unicode 'Reveal your hand.
|
|
|
|
+1 Card per Victory card revealed. If this is the first time you played a Crossroads
|
|
this turn, +3 Actions.'
|
|
extra: !!python/unicode ' First reveal your hand, and draw a card for each Victory
|
|
card you revealed, if any. The revealed cards all stay in your hand. Cards with
|
|
two types, one of which is Victory, are Victory cards. Then, if this is the first
|
|
time you played a Crossroads this turn, you get +3 Actions. Subsequent Crossroads
|
|
this turn will give you cards but not Actions. Using a card that lets you play
|
|
a card several times (like Throne Room from Dominion) on Crossroads, you will
|
|
play Crossroads multiple times, getting +3 Actions the first time but not the
|
|
others. '
|
|
name: !!python/unicode 'Crossroads'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'hinterlands'
|
|
cost: !!python/unicode '2'
|
|
description: !!python/unicode '+2 Coins
|
|
|
|
Each player (including you) looks at the top card of his deck, and discards it
|
|
or puts it back.
|
|
|
|
______________________
|
|
|
|
In games using this, when you gain a Duchy, you may gain a Duchess.'
|
|
extra: !!python/unicode ' When you play this, you get +2 coins, and each player,
|
|
including you, looks at the top card of his own deck and either discards it or
|
|
puts it back on top, his choice. Any player with no cards in his deck shuffles
|
|
his discard pile first; any player who still has no cards to look at does not
|
|
look at one. When a player gains a Duchy in a game with Duchess in the Supply,
|
|
that player may also gain a Duchess from the Supply. This works whether the player
|
|
gained a Duchy due to buying one, or gained a Duchy some other way. Duchess does
|
|
not interact in any special way with the promotional card Black Market. '
|
|
name: !!python/unicode 'Duchess'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'hinterlands'
|
|
cost: !!python/unicode '2'
|
|
description: !!python/unicode 'If this is the first time you played a Fool''s Gold
|
|
this turn, this is worth 1 coin, otherwise it''s worth 4 coins.
|
|
|
|
______________________
|
|
|
|
When another player gains a Province, you may trash this from your hand. If you
|
|
do, gain a Gold, putting it on your deck.'
|
|
extra: !!python/unicode ' This is both a Treasure and a Reaction. It can be played
|
|
in your Buy phase like other Treasures. When you play it, it is worth 1 coin if
|
|
this is the first time you played a Fool''s Gold this turn, and otherwise it is
|
|
worth 4 coins. So if your lay three Fool''s Golds in the same turn, the first
|
|
is worth 1 coin, the second is worth 4 coins, and the third is worth 4 coins.
|
|
Fool''s Gold is also a Reaction. When another player gains a Province, you may
|
|
trash Fool''s Gold from your hand; if you do, you gain a Gold from the Supply,
|
|
putting it on top of your deck rather than into your discard pile. If there are
|
|
no cards in your deck, the Gold becomes the only card in your deck. If there are
|
|
no Gold cards left in the Supply, you do not gain one, but can still trash Fool''s
|
|
Gold. This Reaction is only usable when another player gains a Province, not you.
|
|
It is usable whether a Province was gained due to being bought, or gained some
|
|
other way. '
|
|
name: !!python/unicode 'Fool''s Gold'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Treasure', !!python/unicode 'Reaction']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'hinterlands'
|
|
cost: !!python/unicode '3'
|
|
description: !!python/unicode 'Trash a card from your hand. Gain a card costing
|
|
exactly 1 coin more than it and a card costing exactly 1 less than it, in either
|
|
order, putting them on top of your deck.'
|
|
extra: !!python/unicode ' First trash a card from your hand, if you have any cards
|
|
in hand. Develop itself is no longer in your hand and so cannot trash itself (though
|
|
it can trash other copies of Develop). If you trashed a card, gain two cards,
|
|
one costing exactly 1 coin more than the trashed card, and one costing exactly
|
|
1 coin less than the trashed card. The gained cards come from the Supply; gain
|
|
them in either order. If there is no card in the Supply at one of the costs, you
|
|
still gain the other card if you can. Put the gained cards on top of your deck
|
|
rather than into your discard pile. If you trash a Copper with Develop, which
|
|
costs 0 coins, you will try and fail to gain a card costing -1 coins (and also
|
|
try to gain a card costing 1 coin). '
|
|
name: !!python/unicode 'Develop'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'hinterlands'
|
|
cost: !!python/unicode '3'
|
|
description: !!python/unicode '+1 Card
|
|
|
|
+1 Action
|
|
|
|
+1 Coins
|
|
|
|
Discard a card.'
|
|
extra: !!python/unicode ' You draw before discarding. You can discard the card you
|
|
drew. If you are unable to draw a card (due to having no cards in your deck, and
|
|
none in your discard pile to shuffle), you still discard a card if able. '
|
|
name: !!python/unicode 'Oasis'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'hinterlands'
|
|
cost: !!python/unicode '3'
|
|
description: !!python/unicode 'Each player (including you) reveals the top 2 cards
|
|
of his deck, and you choose one: either he discards them, or he puts them back
|
|
on top in an order he chooses.
|
|
|
|
+2 Cards'
|
|
extra: !!python/unicode ' First, each player including you, reveals the top two
|
|
cards of his deck, and either discards both of them or puts both of them back
|
|
on top, your choice. A player putting the cards back puts them back in an order
|
|
he chooses, and without needing to reveal that order. Then, you draw two cards.
|
|
So if you put back the cards you revealed, you will draw them. '
|
|
name: !!python/unicode 'Oracle'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Attack']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'hinterlands'
|
|
cost: !!python/unicode '3'
|
|
description: !!python/unicode '+1 Card
|
|
|
|
+1 Action
|
|
|
|
At the start of Clean-up this turn, you may choose an Action card you have in
|
|
play. If you discard it from play this turn, put it on your deck.'
|
|
extra: !!python/unicode ' When you play this, you draw a card, get +1 Action, and
|
|
set up an effect to happen later in the turn, at the start of Clean- up. At that
|
|
time, you may optionally choose an Action card you have in play. If you discard
|
|
that Action card from play this turn, as you normally do, you will put it on top
|
|
of your deck. This happens before you draw cards for next turn. The Action card
|
|
you choose can be Scheme itself, or any other Action card you have in play, which
|
|
might have been played before or after you played Scheme. If the Action card is
|
|
not discarded during Clean- up, for example due to being a Duration card from
|
|
Dominion: Seaside that was played this turn, then it does not get put on top of
|
|
your deck. '
|
|
name: !!python/unicode 'Scheme'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'hinterlands'
|
|
cost: !!python/unicode '3'
|
|
description: !!python/unicode '2 <VP>
|
|
|
|
______________________
|
|
|
|
When you discard this other than during a Clean-up phase, you may reveal it. If
|
|
you do, gain a Gold.'
|
|
extra: !!python/unicode ' This is both a Victory card and a Reaction. At the end
|
|
of the game, Tunnel is worth 2 victory points. Tunnel''s Reaction ability functions
|
|
when you discard it. You cannot simply choose to discard it; something has to
|
|
let you or make you discard it. This ability functions whether you discard Tunnel
|
|
on your own turn (such as due to Oasis) or on someone else''s (such as due to
|
|
Margrave). It functions if Tunnel is discarded from your hand (such as due to
|
|
Oasis) or from your deck, or when set aside (such as due to Cartographer). If
|
|
Tunnel would normally not necessarily be revealed (such as when discarding multiple
|
|
cards to Cartographer), you have to reveal it to get the Gold. Revealing it is
|
|
optional, even if Tunnel was already revealed for some other reason; you are not
|
|
forced to gain a Gold. This ability does not function if cards are put into your
|
|
discard pile without being discarded, such as when you buy a card, when you gain
|
|
a card directly (such as with Border Village), when your deck is put into your
|
|
discard pile, such as with Chancellor from Dominion, or with Possession from Dominion:
|
|
Alchemy, when trashed cards are returned to you at end of turn. It also does not
|
|
function during Clean-up, when you normally discard all of your played and unplayed
|
|
cards. The key thing to look for is a card actually telling you to "discard" cards.
|
|
The Gold you gain comes from the Supply and is put into your discard pile; if
|
|
there is no Gold left in the Supply, you do not gain one. '
|
|
name: !!python/unicode 'Tunnel'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Victory', !!python/unicode 'Reaction']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'hinterlands'
|
|
cost: !!python/unicode '4'
|
|
description: !!python/unicode 'Gain a Silver.
|
|
|
|
Look at the top card of your deck; discard it or put it back.
|
|
|
|
Draw until you have 5 cards in hand.
|
|
|
|
You may trash a card from your hand that is not a Treasure.'
|
|
extra: !!python/unicode ' This card does four separate things, in the order listed;
|
|
you do all of them (the last one is optional). First, gain a Silver from the Supply,
|
|
putting it into your discard pile. If there are no Silvers left in the Supply,
|
|
you do not gain one. Second, look at the top card of your deck, and either discard
|
|
it or put it back on top. If there are no cards left in your deck, shuffle your
|
|
discard pile to get a card to look at (this will shuffle in the Silver you just
|
|
gained). If there are still no cards, you do not look at one. Third, draw cards
|
|
until you have at least five cards in hand. If you already have five or more cards
|
|
in hand, you do not draw any cards. If there are not enough cards left to draw
|
|
between your deck and discard pile, just draw what you can. Fourth, you may trash
|
|
a card from your hand that is not a Treasure card. Cards with two types, one of
|
|
which is Treasure, are Treasures. '
|
|
name: !!python/unicode 'Jack of all Trades'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'hinterlands'
|
|
cost: !!python/unicode '4'
|
|
description: !!python/unicode '+1 Coin
|
|
|
|
When you buy this or play it, each other player reveals the top 2 cards of his
|
|
deck, trashes a revealed Silver or Gold you choose, and discards the rest. If
|
|
he didn''t reveal a Treasure, he gains a Copper. You gain the trashed cards.'
|
|
extra: !!python/unicode ' When you play this, you get +1 coin. When you play this
|
|
and also when you buy it, each other player reveals the top two cards of his deck,
|
|
trashes a Silver or Gold he revealed that you choose, and discards the rest. Each
|
|
of these players that did not reveal a Treasure at all gains a Copper from the
|
|
Supply, putting it into his discard pile. Finally, you gain all of the Silvers
|
|
and Golds trashed this way. This cannot trash any Treasures except Silver or Gold.
|
|
Gaining a Noble Brigand without buying it does not cause this ability to happen.
|
|
Noble Brigand is an Attack card, and when you play it, players can use cards like
|
|
Moat from Dominion or Secret Chamber from Intrigue in response. However, buying
|
|
a Noble Brigand is not "playing an Attack card," and so cads like Moat cannot
|
|
respond to that. '
|
|
name: !!python/unicode 'Noble Brigand'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Attack']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'hinterlands'
|
|
cost: !!python/unicode '4'
|
|
description: !!python/unicode '+1 Buy
|
|
|
|
+2 Coins
|
|
|
|
______________________
|
|
|
|
When you gain this, put it on top of your deck.'
|
|
extra: !!python/unicode ' When you gain this card, it goes on top of your deck rather
|
|
than into your discard pile. This is true whether you gained it due to buying
|
|
it or gained it some other way. If there were no cards in your deck, it becomes
|
|
the only card in your deck. '
|
|
name: !!python/unicode 'Nomad Camp'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'hinterlands'
|
|
cost: !!python/unicode '4'
|
|
description: !!python/unicode 'Worth 1 <VP> for every 4 Victory cards in your deck
|
|
(round down).'
|
|
extra: !!python/unicode ' This is a Victory card, not an Action card. It does nothing
|
|
until the end of the game, when it is worth 1 victory point for every four Victory
|
|
cards in your Deck (counting all of your cards - your Discard pile and hand are
|
|
part of your Deck at that point). Silk Roads count themselves. Round down; if
|
|
you have 11 Victory cards, Silk Road is worth 2 victory points. During set-up,
|
|
put all 12 Silk Roads in the Supply for a game with 3 or more players, but only
|
|
8 in the Supply for a 2-player game. Cards with multiple types, one of which is
|
|
Victory, are Victory cards and so are counted by Silk Road. '
|
|
name: !!python/unicode 'Silk Road'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Victory']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'hinterlands'
|
|
cost: !!python/unicode '4'
|
|
description: !!python/unicode 'You may trash a Treasure from your hand. If you do,
|
|
choose one:
|
|
|
|
+2 Cards and +1 Action;
|
|
|
|
or +2 Coins and +1 Buy.'
|
|
extra: !!python/unicode ' You may trash a Treasure card from your hand. This is
|
|
optional. If you did trash a Treasure card, you choose either to get +2 Cards
|
|
and +1 Action, or +2 coins and +1 Buy. '
|
|
name: !!python/unicode 'Spice Merchant'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'hinterlands'
|
|
cost: !!python/unicode '4'
|
|
description: !!python/unicode 'Trash a card from your hand. Gain a number of Silvers
|
|
equal to its cost in coins.
|
|
|
|
______________________
|
|
|
|
When you would gain a card, you may reveal this from your hand. If you do, instead,
|
|
gain a silver.'
|
|
extra: !!python/unicode ' When you play this, trash a card from your hand, and if
|
|
you did, gain a number of Silvers equal to the cost of that card in coins. The
|
|
Silvers come from the Supply and are put into your discard pile. If there are
|
|
not enough Silvers left, just gain all of the Silvers that you can. You only gain
|
|
Silvers if you trashed a card. If you trash a card costing 0 coins, such as Copper,
|
|
you will gain zero Silvers. You can trash Silver if you want; you will gain three
|
|
Silvers for it normally. If costs are different, such as due to playing Highway,
|
|
then Trader will give you a different number of Silvers, based on the current
|
|
costs. For example ifyou play Highway and then Trader, trashing an Estate you
|
|
will only gain one Silver. If you trash a card with Potion in its cost from Dominion:
|
|
Alchemy, you do not get anything for the Potion, just for the coins that the card
|
|
cost. Trader is also a Reaction. When you gain a card, whether due to buying it
|
|
or due to gaining it some other way, you may reveal Trader from your hand to instead
|
|
gain a Silver from the Supply. If you do this, you gain a Silver, not the card
|
|
you would have gained; if something would have happened due to gaining the other
|
|
card, it does not happen, because you did not gain it. For example if you buy
|
|
Ill-Gotten Gains but use Trader to gain Silver instead, no-one will gain a Curse.
|
|
However if something happens when you buy a card, that will still happen if you
|
|
replace gaining the card with gaining Silver. For example you can buy Farmland,
|
|
trash a card from your hand and gain one costing 2 more, then use Trader to gain
|
|
Silver rather than Farmland. If the card you were going to gain was not going
|
|
to your discard pile, the Silver still goes to your discard pile; if the card
|
|
you were going to gain did not come from the Supply, the Silver still comes from
|
|
the Supply. If there are no Silvers left in the Supply, you can still reveal Trader
|
|
when you gain a card; you gain nothing instead of the card you would have gained. '
|
|
name: !!python/unicode 'Trader'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Reaction']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'hinterlands'
|
|
cost: !!python/unicode '5'
|
|
description: !!python/unicode 'Worth 3 coins
|
|
|
|
______________________
|
|
|
|
When you gain this, gain two Coppers.'
|
|
extra: !!python/unicode ' This is a treasure worth 3 coins, like Gold. When you
|
|
gain it, you also gain two Coppers from the Supply. if there are not two Coppers
|
|
left, just gain as many as you can. You only gain Coppers when you gain Cache,
|
|
not when you play it. You gain Coppers whether you gained Cache due to buying
|
|
it, or gained it some other way. '
|
|
name: !!python/unicode 'Cache'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Treasure']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'hinterlands'
|
|
cost: !!python/unicode '5'
|
|
description: !!python/unicode '+1 Card
|
|
|
|
+1 Action
|
|
|
|
Look at the top 4 cards of your deck. Discard any number of them. Put the rest
|
|
back on top in any order.'
|
|
extra: !!python/unicode ' You draw a card first, then look at the top 4 cards of
|
|
your deck. If there are fewer than 4 cards left in your deck, look at the remaining
|
|
cards, and shuffle your discard pile (which does not include those cards) to get
|
|
the remainder needed to look at. If there are still not enough cards, just look
|
|
at as many as you can. Discard any number of the cards you looked at - none, all
|
|
four, or something in-between - and put the rest back on top of your deck in any
|
|
order. if there were no cards left in your deck, these become the only cards in
|
|
your deck. You do not reveal the cards you put back. '
|
|
name: !!python/unicode 'Cartographer'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'hinterlands'
|
|
cost: !!python/unicode '5'
|
|
description: !!python/unicode '+5 Cards
|
|
|
|
Discard 3 cards.
|
|
|
|
______________________
|
|
|
|
When you gain this, each other player gains a Silver.'
|
|
extra: !!python/unicode ' When you play this, you draw five cards, then discard
|
|
three cards. The cards you discard can be ones that were in your hand and/or ones
|
|
you just drew. You discard three cards if able, even if you were unable to draw
|
|
the full five cards (due to not having enough cards in your deck and discard pile).
|
|
If you do not have three cards to discard, you discard as many as you can. When
|
|
you gain this, each other player gains a Silver. Players only gain Silvers when
|
|
you gain this, not when you play this. They gain Silvers whether you gained Embassy
|
|
due to buying it, or gained it some other way. Gaining Silvers is not optional
|
|
for them. The Silvers come from the Supply. If there are not enough Silvers left
|
|
to go around, deal them out in turn order, starting with the player to the left
|
|
of the player who gained Embassy. '
|
|
name: !!python/unicode 'Embassy'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'hinterlands'
|
|
cost: !!python/unicode '5'
|
|
description: !!python/unicode '+2 Coins
|
|
|
|
______________________
|
|
|
|
While this is in play, when you buy a card, gain a card costing less than it that
|
|
is not a Victory card.'
|
|
extra: !!python/unicode ' When you play this, you get +2 coins. While this is in
|
|
play, whenever you buy a card, you gain a cheaper card that is not a Victory card.
|
|
For example, you could buy a Province, and gain a Gold via Haggler. Gaining a
|
|
card is not optional. The gained card comes from the Supply and is put into your
|
|
discard pile. Haggler only gives you an extra card when you buy a card, not when
|
|
you gain a card some other way (such as with Haggler itself). If there is no cheaper
|
|
card available in the Supply (e.g., if you buy a Copper), you do not gain a card.
|
|
Using a card that lets you play a card several times (like Throne Room from Dominion)
|
|
on Haggler does not gain you two or more cards per card bought, as there is still
|
|
only one copy of Haggler in play. The bonus is cumulative if you have three Hagglers
|
|
in play, you will gain three more cards for each card you buy. Cards with two
|
|
types, one of which is Victory, are Victory cards and so cannot be gained with
|
|
Haggler. '
|
|
name: !!python/unicode 'Haggler'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'hinterlands'
|
|
cost: !!python/unicode '5'
|
|
description: !!python/unicode '+1 Card
|
|
|
|
+1 Action
|
|
|
|
______________________
|
|
|
|
While this is in play, cards cost 1 Coin less, but not less than 0 Coins.'
|
|
extra: !!python/unicode ' This makes all cards cheaper (to a minimum of 0 coins)
|
|
as long as it is in play. When it leaves play, it stops making cards cheaper This
|
|
applies to cards everywhere - cards in the Supply, cards in hand, cards in Decks.
|
|
For example if you played Highway, then Develop, trashing a Copper, you could
|
|
gain an Estate, as Estate would cost 4 coins while Copper would still cost 0 coins.
|
|
Using a card that lets you play a card several times (like Throne Room from Dominion)
|
|
on Highway will not make cards cost less, as there is still only one copy of Highway
|
|
in play. The bonus is cumulative; if you have three Highways in play, all cards
|
|
cost 1 coins less (to a minimum of 0 coins). '
|
|
name: !!python/unicode 'Highway'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'hinterlands'
|
|
cost: !!python/unicode '5'
|
|
description: !!python/unicode 'Worth 1 Coin
|
|
|
|
When you play this, you may gain a Copper, putting it into your hand.
|
|
|
|
______________________
|
|
|
|
When you gain this, each other player gains a Curse.'
|
|
extra: !!python/unicode ' This is a Treasure worth 2 coins like Copper. When you
|
|
play it, you may gain a Copper. The gained Copper comes from the Supply and is
|
|
put into your hand; you can immediately play it. If there is no Copper left in
|
|
the Supply, you do not gain one. When you gain Ill-Gotten Gains, each other player
|
|
gains a Curse. This happens whether you gain Ill-Gotten Gains due to buying it,
|
|
or you gain it some other way. The Curses come from the Supply and go into discard
|
|
piles. If there are not enough Curses left to go around, deal them out in turn
|
|
order, starting with the player to the left of the player who gained Ill-Gotten
|
|
Gains. III-Gotten Gains is not an Attack, and gaining it is not playing an Attack;
|
|
cards like Moat from Dominion do not work against it. '
|
|
name: !!python/unicode 'Ill-Gotten Gains'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Treasure']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'hinterlands'
|
|
cost: !!python/unicode '5'
|
|
description: !!python/unicode '+2 Cards
|
|
|
|
+2 Actions
|
|
|
|
Discard 2 cards.
|
|
|
|
______________________
|
|
|
|
When you gain this, look through your discard pile (including this), reveal any
|
|
number of Action cards from it, and shuffle them into your deck.'
|
|
extra: !!python/unicode ' When you play this, you draw 2 cards, get +2 Actions,
|
|
then discard 2 cards. The cards you discard can be ones that were in your hand
|
|
and/or ones you just drew. You discard cards if able, even if you were unable
|
|
to draw 2 cards. When you gain this, you look through your discard pile (something
|
|
normally not allowed) and shuffle any number of Action cards from it into your
|
|
deck (leaving the rest of your discard pile in your discard pile). You do not
|
|
have to shuffle any Action cards into your deck. You can shuffle the Inn you just
|
|
gained into your deck; it is an Action card in your discard pile. Cards with two
|
|
types, one of which is Action, are Action cards. You must reveal the Action cards
|
|
that you choose to shuffle into your deck. It does not matter what order you leave
|
|
your discard pile in afterwards. This ability functions if you gain Inn due to
|
|
buying it, or gain Inn some other way. '
|
|
name: !!python/unicode 'Inn'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'hinterlands'
|
|
cost: !!python/unicode '5'
|
|
description: !!python/unicode '+3 Coins
|
|
|
|
Put a card from your hand on top of your deck.
|
|
|
|
______________________
|
|
|
|
When you gain this, put all Treasures you have in play on top of your deck in
|
|
any order.'
|
|
extra: !!python/unicode ' When you play this, you get +3 coins, and put a card from
|
|
your hand on top of your deck. If you have no cards left in hand, you do not put
|
|
a card on top of your deck. If there are no cards left in your deck, the card
|
|
you put on top becomes the only card in your deck. When you gain this, you put
|
|
all of your Treasures from play on top of your deck in any order. You do not have
|
|
to show this order to other players. You have to put all of your Treasures on
|
|
top; you cannot leave some out. You only put Treasures from play on top of your
|
|
deck, not unplayed Treasures from your hand. This does not stop you from having
|
|
the coins you got from playing those Treasures; for example, if you have +1 Buy
|
|
and play four Golds and buy a Mandarin, you put the Golds on top of your deck,
|
|
and still have 7 coins left to spend. Mandarin puts your played Treasures on your
|
|
deck whether you gained it due to buying it or gained it some other way, although
|
|
normally you will only have Treasures in play in your Buy phase. '
|
|
name: !!python/unicode 'Mandarin'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'hinterlands'
|
|
cost: !!python/unicode '5'
|
|
description: !!python/unicode '+3 Cards
|
|
|
|
+1 Buy
|
|
|
|
Each other player draws a card, then discards down to 3 cards in hand.'
|
|
extra: !!python/unicode ' You draw 3 cards and get +1 Buy. Each other player draws
|
|
a card, then discards down to 3 cards in hand. Drawing a card is not optional
|
|
for them. A player who only has 3 cards or fewer after drawing does not discard. '
|
|
name: !!python/unicode 'Margrave'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Attack']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'hinterlands'
|
|
cost: !!python/unicode '5'
|
|
description: !!python/unicode 'You may discard a Treasure. If you do, +3 Cards and
|
|
+1 Action.'
|
|
extra: !!python/unicode ' You may discard a Treasure card from your hand. This is
|
|
optional. If you did discard one, you get +3 Cards and +1 Action. You draw after
|
|
discarding, so if you have to shuffle to get the 3 cards, you will end up shuffling
|
|
in the card you discarded. '
|
|
name: !!python/unicode 'Stables'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'hinterlands'
|
|
cost: !!python/unicode '6'
|
|
description: !!python/unicode '+1 Card
|
|
|
|
+2 Actions
|
|
|
|
______________________
|
|
|
|
When you gain this, gain a card costing less than this.'
|
|
extra: !!python/unicode ' When you play this, you draw a card and can play two more
|
|
Actions this turn. When you gain this, you also gain a card from the Supply that
|
|
costs less than Border Village. Normally that will be a card costing up to 5 coins,
|
|
but if Border Village costs less than normal, such as due to Highway, then the
|
|
card you gain will have a lower maximum cost. You only gain a card when you gain
|
|
Border Village, not when you play it. You gain a card whether you gained Border
|
|
Village due to buying it, or gained it some other way. '
|
|
name: !!python/unicode 'Border Village'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'hinterlands'
|
|
cost: !!python/unicode '6'
|
|
description: !!python/unicode '2 <VP>
|
|
|
|
______________________
|
|
|
|
When you buy this, trash a card from your hand. Gain a card costing exactly 2
|
|
Coins more than the trashed card.'
|
|
extra: !!python/unicode ' This is a Victory card, not an Action card. It is worth
|
|
2 victory points at the end of the game. When you buy it, you trash a card from
|
|
your hand if able, and if you did, you gain a card from the supply costing exactly
|
|
2 coins more than the trashed card if able. If there are no cards left in your
|
|
hand to trash, you do not trash or gain a card, and if you trashed a card but
|
|
there are no cards in the supply costing exactly 2 coins more than the trashed
|
|
card, you do not gain a card. This ability only functions when you buy Farmland,
|
|
not when you gain it some other way. During set-up, put all 12 Farmlands in the
|
|
Supply for a game with 3 or more players, but only 8 in the Supply for a 2-player
|
|
game. '
|
|
name: !!python/unicode 'Farmland'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Victory']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'dark ages'
|
|
cost: !!python/unicode '0'
|
|
description: !!python/unicode 'Abandoned Mine: +1 Coin
|
|
|
|
Ruined Library: +1 Card
|
|
|
|
Ruined Market: +1 Buy
|
|
|
|
Ruined Village: +1 Action
|
|
|
|
Survivors: Look at the top 2 cards of your deck. Discard them or put them back
|
|
in any order.'
|
|
extra: !!python/unicode ' See Additional Rules for Dark Ages and Preparation. Abandoned
|
|
Mine: When you play this, you just get +1 Coin. Ruined Library: When you play
|
|
this, you draw a card. Ruined Market: When you play this, you just get +1 Buy.
|
|
Ruined Village: When you play this, you just get +1 Action. Survivors: You either
|
|
discard both cards, or put both cards back on top; you cannot just discard one
|
|
card.'
|
|
name: !!python/unicode 'Ruins'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Ruins']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'dark ages'
|
|
cost: !!python/unicode '0*'
|
|
description: !!python/unicode '+2 Actions
|
|
|
|
Return this to the Madman pile. If you do, +1 Card per card in your hand.
|
|
|
|
(This card is not in the supply.)'
|
|
extra: !!python/unicode ' This card is not in the Supply; it can only be obtained
|
|
via Hermit. When you play it, you get +2 Actions, return it to the Madman pile
|
|
if you can (this is not optional), and if you did return it, you draw a card per
|
|
card in your hand. For example if you had three cards in hand after playing Madman,
|
|
you would draw three cards. Normally, nothing will prevent you from returning
|
|
Madman to the Madman pile, but you may fail to due to playing Madman twice via
|
|
Procession, Throne Room (from Dominion), or King''s Court (from Prosperity). So,
|
|
for example, if you Procession a Madman, you will get +2 Actions, return Madman
|
|
to the Madman pile, draw a card per card in your hand, get another +2 Actions,
|
|
fail to return Madman and so not draw cards the second time, fail to trash Madman,
|
|
and then gain an Action card costing exactly 1 Coin if you can.'
|
|
name: !!python/unicode 'Madman'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'dark ages'
|
|
cost: !!python/unicode '0*'
|
|
description: !!python/unicode 'Worth 3 Coins
|
|
|
|
When you play this, return it to the Spoils pile.
|
|
|
|
(This is not in the Supply.)'
|
|
extra: !!python/unicode ' This is never in the Supply; it can only be obtained via
|
|
Bandit Camp, Marauder, and Pillage. When you play Spoils, you get +3 Coins to
|
|
spend this turn, and return that copy of Spoils to its pile. You are not forced
|
|
to play Treasures in your hand.'
|
|
name: !!python/unicode 'Spoils'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Treasure']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'dark ages'
|
|
cost: !!python/unicode '1'
|
|
description: !!python/unicode 'When you buy a Victory card, you may trash this from
|
|
your hand.'
|
|
extra: !!python/unicode ' This is a Shelter; see Preparation. It is never in the
|
|
Supply. When you buy a Victory card, if Hovel is in your hand, you may trash the
|
|
Hovel. A card with multiple types, one of which is Victory, is a Victory card.
|
|
You do not get anything for trashing Hovel; you just get to get rid of it.'
|
|
name: !!python/unicode 'Hovel'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Reaction', !!python/unicode 'Shelter']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'dark ages'
|
|
cost: !!python/unicode '1'
|
|
description: !!python/unicode '+2 Actions'
|
|
extra: !!python/unicode ' This is a Shelter; see Preparation. It is never in the
|
|
Supply. It is an Action card; when you play it, you get +2 Actions.'
|
|
name: !!python/unicode 'Necropolis'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Shelter']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'dark ages'
|
|
cost: !!python/unicode '1'
|
|
description: !!python/unicode '0 <VP>
|
|
|
|
______________________
|
|
|
|
When you trash this, +1 Card.'
|
|
extra: !!python/unicode ' This is a Shelter; see Preparation. It is never in the
|
|
Supply. It is a Victory card despite being worth 0 Victory. If this is trashed,
|
|
you draw a card, right then, even in the middle of resolving another card. For
|
|
example, if you use Altar to trash Overgrown Estate, you first draw a card, then
|
|
gain a card costing up to 5 Coins. This card does not give you a way to trash
|
|
itself, it merely does something if you manage to trash it.'
|
|
name: !!python/unicode 'Overgrown Estate'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Victory', !!python/unicode 'Shelter']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'dark ages'
|
|
cost: !!python/unicode '1'
|
|
description: !!python/unicode '+4 Coins
|
|
|
|
Reveal your hand. -1 Coin per Treasure card in your hand, to a minimum of 0 Coins.'
|
|
extra: !!python/unicode ' First you get +4 Coins. Then you reveal your hand, and
|
|
lose 1 Coin per Treasure card in it. You can lose more than 4 Coins this way,
|
|
but the amount of coins you have available to spend can never go below 0 Coins.
|
|
Cards with two types, one of which is Treasure (such as Harem from Intrigue) are
|
|
Treasure cards.'
|
|
name: !!python/unicode 'Poor House'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'dark ages'
|
|
cost: !!python/unicode '2'
|
|
description: !!python/unicode '+1 Coin
|
|
|
|
Choose one: +2 Actions; or +2 Buys; or gain a Silver.
|
|
|
|
______________________
|
|
|
|
When you trash this, gain an Action card.'
|
|
extra: !!python/unicode ' When you play this, you get +1 Coins, and your choice
|
|
of either +2 Actions, +2 Buys, or gaining a Silver. The Silver comes from the
|
|
Supply and is put into your discard pile. If Squire is trashed somehow, you gain
|
|
an Attack card; the Attack card comes from the Supply and is put into your discard
|
|
pile. You can gain any Attack card available in the Supply, but if no Attack card
|
|
is available, you do not gain one.'
|
|
name: !!python/unicode 'Squire'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'dark ages'
|
|
cost: !!python/unicode '2'
|
|
description: !!python/unicode '+1 Card, +1 Action
|
|
|
|
Reveal the top card of your deck. If it''s a Curse, Ruins, Shelter, or Victory
|
|
card, put it into your hand.'
|
|
extra: !!python/unicode ' You draw a card before revealing your top card. If the
|
|
top card of your deck is a Curse, Ruins, Shelter, or Victory card, it goes into
|
|
your hand; otherwise it goes back on top. A card with multiple types goes into
|
|
your hand if at least one of the types is Curse, Ruins, Shelter, or Victory.'
|
|
name: !!python/unicode 'Vagrant'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'dark ages'
|
|
cost: !!python/unicode '3'
|
|
description: !!python/unicode 'Look through your discard pile. You may trash a card
|
|
from your discard pile or hand that is not a Treasure. Gain a card costing up
|
|
to 3 Coins.
|
|
|
|
When you discard this from play, if you did not buy any cards this turn, trash
|
|
this and gain a Madman from the Madman pile.'
|
|
extra: !!python/unicode ' When you play this, look through your discard pile, and
|
|
then you may choose to trash a card that is not a Treasure, from either your hand
|
|
or your discard pile. You do not have to trash a card and cannot trash Treasures.
|
|
A card with multiple types, one of which is Treasure (such as Harem from Intrigue),
|
|
is a Treasure. After trashing or not, you gain a card costing up to 3 Coins. The
|
|
card you gain comes from the Supply and is put into your discard pile. Gaining
|
|
a card is mandatory if it is possible. Then, when you discard Hermit from play
|
|
- normally, in Clean-up, after playing it in your Action phase - if you did not
|
|
buy any cards this turn, you trash Hermit and gain a Madman. The Madman comes
|
|
from the Madman pile, which is not in the Supply, and is put into your discard
|
|
pile. It does not matter whether or not you gained cards other ways, only whether
|
|
or not you bought a card. If there are no Madman cards left, you do not gain one.
|
|
If Hermit is not discarded from play during Clean-up - for example, if you put
|
|
it on your deck with Scheme (from Hinterlands) - then the ability that trashes
|
|
it will not trigger.'
|
|
name: !!python/unicode 'Hermit'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'dark ages'
|
|
cost: !!python/unicode '3'
|
|
description: !!python/unicode '+1 Action
|
|
|
|
Reveal cards from the top of your deck until you reveal one costing 3 Coins or
|
|
more. Put that card into your hand and discard the rest.'
|
|
extra: !!python/unicode ' If you run out of cards while revealing cards, shuffle
|
|
your discard pile (not including the revealed cards) and continue. If you run
|
|
out of cards to reveal and have no cards in your discard pile, stop there; discard
|
|
everything revealed, and you do not get a card. If you find a card costing 3 Coins
|
|
or more, put that one into your hand and discard the rest. For example you might
|
|
reveal Copper, then Copper, then Curse, then Province; Province costs 8 Coins,
|
|
so you would stop there, put Province in your hand, and discard the two Coppers
|
|
and the Curse.'
|
|
name: !!python/unicode 'Sage'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'dark ages'
|
|
cost: !!python/unicode '4'
|
|
description: !!python/unicode 'Worth 1 <VP> for every 3 Silvers in your deck (round
|
|
down).
|
|
|
|
______________________
|
|
|
|
When you trash this, gain 3 Silvers.'
|
|
extra: !!python/unicode ' This is a Victory card. Play with 8 for games with 2 players,
|
|
or 12 cards for games with 3 or more players. At the end of the game, each Feodum
|
|
is worth 1 Victory for every 3 Silvers in your deck, rounded down. For example,
|
|
if you have 11 Silvers, your Feodums are worth 3 Victory each. If a Feodum is
|
|
trashed, you gain 3 Silvers. The Silvers come from the Supply and are put into
|
|
your discard pile. If there are not enough Silvers left, gain as many as you can.'
|
|
name: !!python/unicode 'Feodum'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Victory']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'dark ages'
|
|
cost: !!python/unicode '4'
|
|
description: !!python/unicode '+1 Card, +2 Actions
|
|
|
|
______________________
|
|
|
|
When you trash this, put it into your hand.'
|
|
extra: !!python/unicode ' When you play this, you draw a card and get +2 Actions.
|
|
If this is trashed, you take it from the trash and put it into your hand. This
|
|
happens no matter whose turn it is when Fortress is trashed. It is not optional.
|
|
You still trashed Fortress, even though you get it back; for example if you play
|
|
Death Cart and choose to trash Fortress, the "if you do" on Death Cart is true,
|
|
you did trash an Action, so you do not trash Death Cart.'
|
|
name: !!python/unicode 'Fortress'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'dark ages'
|
|
cost: !!python/unicode '4'
|
|
description: "+1 Card, +1 Action\nReveal the top card of your deck; you may discard\
|
|
\ it. Either way, if it is an\u2026\nAction card, +1 Action\nTreasure card, +1\
|
|
\ Coin\nVictory card, +1 Card"
|
|
extra: !!python/unicode ' First you draw a card, then you reveal the top card of
|
|
your deck, then you either discard that card or put it back on top of your deck.
|
|
Then you get bonuses based on the types of the card you revealed. A card with
|
|
2 types gives you both bonuses; for example, if you revealed Harem (from Intrigue),
|
|
you would both draw a card and get +1 Coins.'
|
|
name: !!python/unicode 'Ironmonger'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'dark ages'
|
|
cost: !!python/unicode '4'
|
|
description: !!python/unicode 'You may play an Action card from your hand twice.
|
|
Trash it. Gain an Action card costing exactly 1 Coin more than it.'
|
|
extra: !!python/unicode ' Playing an Action card from your hand is optional. If
|
|
you do play one, you then play it a second time, then trash it, then gain an Action
|
|
card costing exactly 1 Coin more than it (even if somehow you failed to trash
|
|
it). Gaining a card is not optional once you choose to play an Action card, but
|
|
will fail to happen if no card in the Supply costs the exact amount needed. If
|
|
something happens due to trashing the card - for example drawing 3 cards due to
|
|
trashing a Cultist - that will resolve before you gain a card. The gained card
|
|
comes from the Supply and is put into your discard pile. This does not use up
|
|
any extra Actions you were allowed to play due to cards like Fortress - Procession
|
|
itself uses up one Action and that is it. You cannot play any other cards in between
|
|
resolving the Procession-ed Action card multiple times, unless that Action card
|
|
specifically tells you to (such as Procession itself does). If you Procession
|
|
a Procession, you will play one Action twice, trash it, gain an Action card costing
|
|
1 Coin more, then play another Action twice, trash it, gain an Action card costing
|
|
1 Coin more, then trash the Procession and gain an Action costing 1 Coin more
|
|
than it. If you Procession a card that gives you +1 Action, such as Vagrant, you
|
|
will end up with 2 Actions to use afterwards, rather than the one you would have
|
|
left if you just played two Vagrants. If you use Procession on a Duration card
|
|
(from Seaside), Procession will stay out until your next turn and the Duration
|
|
card will have its effect twice on your next turn, even though the Duration card
|
|
is trashed.'
|
|
name: !!python/unicode 'Procession'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'dark ages'
|
|
cost: !!python/unicode '4'
|
|
description: !!python/unicode '+1 Card, +1 Action
|
|
|
|
Gain a Rats. Trash a card from your hand other than a Rats (or reveal a hand of
|
|
all Rats).
|
|
|
|
______________________
|
|
|
|
When you trash this, +1 Card.'
|
|
extra: !!python/unicode ' Follow the instructions in order. First draw a card; then
|
|
gain a Rats from the Supply, putting it into your discard pile; then trash a card
|
|
from your hand that is not a Rats card. If there are no Rats cards left, you do
|
|
not gain one. If you have no cards in your hand other than Rats, reveal your hand
|
|
and you do not trash a card. If Rats is trashed, you draw a card. This happens
|
|
whether it is your turn or another player''s, and regardless of which player has
|
|
the card that trashed Rats. There are 20 copies of Rats, rather than the usual
|
|
10; the pile starts with all 20, regardless of the number of players.'
|
|
name: !!python/unicode 'Rats'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'dark ages'
|
|
cost: !!python/unicode '5'
|
|
description: !!python/unicode 'Play this as if it were an Action card in the Supply
|
|
costing less than it that you choose.
|
|
|
|
This is that card until it leaves play.'
|
|
extra: !!python/unicode ' When you play this, you pick an Action card from the Supply
|
|
that costs less than it, and treat this card as if it were the card you chose.
|
|
Normally this will just mean that you follow the instructions on the card you
|
|
picked. So, if you play Band of Misfits and Fortress is in the Supply, you could
|
|
pick that and then you would draw a card and get +2 Actions, since that is what
|
|
Fortress does when you play it. Band of Misfits also gets the chosen card''s cost,
|
|
name, and types. If you use Band of Misfits as a card that trashes itself, such
|
|
as Death Cart, you will trash the Band of Misfits (at which point it will just
|
|
be a Band of Misfits card in the trash). If you use Band of Misfits as a duration
|
|
card (from Seaside), Band of Misfits will stay in play until next turn, just like
|
|
the duration card would. If you use Band of Misfits as a Throne Room (from Dominion),
|
|
King''s Court (from Prosperity), or Procession, and use that effect to play a
|
|
duration card, Band of Misfits will similarly stay in play. If you use Throne
|
|
Room, King''s Court, or Procession to play a Band of Misfits card multiple times,
|
|
you only pick what to play it as the first time; the other times it is still copying
|
|
the same card. For example, if you use Procession to play Band of Misfits twice
|
|
and choose Fortress the first time, you will automatically replay it as Fortress,
|
|
then trash the Band of Misfits, return it to your hand (it is a Fortress when
|
|
it''s trashed, and Fortress has a when-trashed ability that returns it to your
|
|
hand), and gain an Action card costing exactly 6 Coins(1 Coin more than Band of
|
|
Misfits, which has left play and so is no longer copying Fortress). If you use
|
|
Band of Misfits as a card that does something during Clean-up, such as Hermit,
|
|
it will do that thing during Clean-up. When you play Horn of Plenty (from Cornucopia),
|
|
it counts Band of Misfits as whatever Band of Misfits was played as; for example
|
|
if you play a Band of Misfits as a Fortress, and then play another Band of Misfits
|
|
as a Scavenger, and then play Horn of Plenty, you will gain a card costing up
|
|
to 3 Coins. Band of Misfits can only be played as a card that is visible in the
|
|
Supply; it cannot be played as a card after its pile runs out, and cannot be played
|
|
as a non-Supply card like Mercenary; it can be played as the top card of the Ruins
|
|
pile, but no other Ruins, and can only be played as Sir Martin when that is the
|
|
top card of the Knights pile'
|
|
name: !!python/unicode 'Band of Misfits'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'dark ages'
|
|
cost: !!python/unicode '5'
|
|
description: !!python/unicode '+1 Card, +2 Actions
|
|
|
|
Gain a Spoils from the Spoils pile.'
|
|
extra: !!python/unicode ' Draw a card before gaining a Spoils. The Spoils comes
|
|
from the Spoils pile, which is not part of the Supply, and is put into your discard
|
|
pile. If there are no Spoils cards left, you do not get one.'
|
|
name: !!python/unicode 'Bandit Camp'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'dark ages'
|
|
cost: !!python/unicode '5'
|
|
description: !!python/unicode 'Choose one: Discard 2 cards; or put a card from your
|
|
hand on top of your deck; or gain a Copper.
|
|
|
|
Choose one: +3 Coins; or trash your hand; or gain a Duchy.'
|
|
extra: !!python/unicode ' This card gives you two separate choices: first you either
|
|
discard 2 cards, put a card from your hand on top of your deck, or gain a Copper;
|
|
after resolving that, you either get +3 Coins, trash your hand, or gain a Duchy.
|
|
For example, you might choose to discard 2 cards, then gain a Duchy. Gained cards
|
|
come from the Supply and are put into your discard pile. You can choose an option
|
|
even if you cannot do it. If you trash multiple cards that do something when trashed
|
|
at once, trash them all, then choose an order to resolve the things that happen
|
|
due to them being trashed.'
|
|
name: !!python/unicode 'Count'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'dark ages'
|
|
cost: !!python/unicode '5'
|
|
description: !!python/unicode '+2 Cards
|
|
|
|
Each other player gains a Ruins. You may play a Cultist from your hand.
|
|
|
|
______________________
|
|
|
|
When you trash this, +3 Cards.'
|
|
extra: !!python/unicode ' When you play this, you draw two cards, then each other
|
|
player gains a Ruins. These come from the Ruins pile in the Supply, and are put
|
|
into discard piles. Go in turn order starting to your left; each player takes
|
|
the top Ruins, revealing the next one each time. If the Ruins pile runs out, players
|
|
stop gaining them at that point. After giving out Ruins, you may play another
|
|
Cultist from your hand. It can be one you just drew from playing Cultist, or one
|
|
you already had in your hand. Playing a Cultist this way does not use up any extra
|
|
Actions you were allowed to play due to cards like Fortress - the original Cultist
|
|
uses up one Action and that is it. When you trash a Cultist of yours, you draw
|
|
three cards. This happens whether or not it is your turn, and whether or not the
|
|
card that causes Cultist to be trashed was yours. If you trash a Cultist while
|
|
revealing cards, such as to a Knight attack, you do not draw the revealed cards
|
|
that are about to be discarded.'
|
|
name: !!python/unicode 'Cultist'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Attack', !!python/unicode 'Looter']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'dark ages'
|
|
cost: !!python/unicode '5'
|
|
description: !!python/unicode 'Choose one: Gain a card from the trash costing from
|
|
3 Coins to 6 Coins, putting it on top of your deck; or trash an Action card from
|
|
your hand and gain a card costing up to 3 Coins more than it.'
|
|
extra: !!python/unicode ' You choose either option, then do as much of it as you
|
|
can; you can choose an option even if you will not be able to do it. You can look
|
|
through the trash at any time. If you choose to gain a card from the trash, the
|
|
other players get to see what it is, and it goes on top of your deck. If there
|
|
were no cards in your deck, it becomes the only card in your deck. If there is
|
|
no card in the trash costing from 3 Coins to 6 Coins, you will fail to gain one.
|
|
Cards with Potion in the cost (from Alchemy) do not cost from 3 Coins to 6 Coins.
|
|
If you choose to trash an Action card from your hand, the card you gain comes
|
|
from the Supply and is put into your discard pile.'
|
|
name: !!python/unicode 'Graverobber'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'dark ages'
|
|
cost: !!python/unicode '5'
|
|
description: !!python/unicode 'Trash this. Each other player with 5 or more cards
|
|
in hand reveals his hand and discards a card that you choose.
|
|
|
|
Gain 2 Spoils from the Spoils pile.'
|
|
extra: !!python/unicode ' First trash Pillage. Then each other player with 5 or
|
|
more cards in hand reveals his hand and discards a card of your choice. This happens
|
|
in turn order, starting with the player to your left. Then you gain two Spoils
|
|
cards. The two Spoils cards come from the Spoils pile, which is not part of the
|
|
Supply, and are put into your discard pile. If there are no Spoils cards left,
|
|
you do not get one; if there is only one, you just get one.'
|
|
name: !!python/unicode 'Pillage'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Attack']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'dark ages'
|
|
cost: !!python/unicode '4'
|
|
description: !!python/unicode '+2 Coins
|
|
|
|
You may put your deck into your discard pile. Look through your discard pile and
|
|
put one card from it on top of your deck.'
|
|
extra: !!python/unicode ' Putting your deck into your discard pile is optional,
|
|
but putting a card from your discard pile on top of your deck is not; you do it
|
|
unless there are no cards in your discard pile. Putting your deck into your discard
|
|
pile will not trigger Tunnel (from Hinterlands). If your deck has no cards in
|
|
it, such as from putting them into your discard pile, then the card you put on
|
|
top of your deck will be the only card in your deck.'
|
|
name: !!python/unicode 'Scavenger'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'dark ages'
|
|
cost: !!python/unicode '6'
|
|
description: !!python/unicode 'Trash a card from your hand. Gain a card costing
|
|
up to 5 Coins.'
|
|
extra: !!python/unicode ' You trash a card from your hand if you can, and then gain
|
|
a card whether or not you trashed one. The gained card comes from the Supply and
|
|
is put into your discard pile.'
|
|
name: !!python/unicode 'Altar'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'dark ages'
|
|
cost: !!python/unicode '4'
|
|
description: !!python/unicode 'Gain a card costing up to 4 Coins, putting it on
|
|
top of your deck.'
|
|
extra: !!python/unicode ' The card you gain comes from the Supply and is put on
|
|
top of your deck.'
|
|
name: !!python/unicode 'Armory'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'dark ages'
|
|
cost: !!python/unicode '2'
|
|
description: !!python/unicode 'Gain 3 Coppers, putting them into your hand.
|
|
|
|
______________________
|
|
|
|
When another player plays an Attack card, you may discard this.
|
|
|
|
If you do, gain two Silvers, putting one on top of your deck.'
|
|
extra: !!python/unicode ' When you play this, you gain three Coppers from the Supply,
|
|
putting them into your hand. If there are not three Coppers left, just gain as
|
|
many as you can. When another player plays an Attack card, you may discard this
|
|
from your hand. If you do, you gain two Silvers from the Supply, putting one on
|
|
your deck and the other into your discard pile. If there is only one Silver left,
|
|
put it on your deck; if there are no Silvers left, you do not gain any.'
|
|
name: !!python/unicode 'Beggar'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Reaction']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'dark ages'
|
|
cost: !!python/unicode '5'
|
|
description: !!python/unicode 'Look at the top 3 cards of your deck.
|
|
|
|
Choose one: Put them into your hand;
|
|
|
|
or discard them and +3 Cards.
|
|
|
|
______________________
|
|
|
|
When you trash this, gain a cheaper card.'
|
|
extra: !!python/unicode ' When you play this, you look at the top 3 cards of your
|
|
deck, and either put all 3 into your hand, or discard all 3 and draw the next
|
|
3 cards. If you discard them and have to shuffle to draw 3 cards, you will shuffle
|
|
in the cards you discarded and may end up drawing some of them. When you trash
|
|
Catacombs, you gain a card costing less than it. This happens whether Catacombs
|
|
is trashed on your turn or someone else''s, and no matter who has the card that
|
|
trashed it. The gained card comes from the Supply and is put into your discard
|
|
pile.'
|
|
name: !!python/unicode 'Catacombs'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'dark ages'
|
|
cost: !!python/unicode '5'
|
|
description: !!python/unicode 'Worth 1 Coin
|
|
|
|
+1 Buy
|
|
|
|
When you play this, you may play a Treasure from your hand twice. If you do, trash
|
|
that Treasure'
|
|
extra: !!python/unicode ' This is a Treasure worth 1 Coin. You play it in your Buy
|
|
phase, like other Treasures. When you play it, you also get +1 Buy, and you may
|
|
play an additional Treasure card from your hand twice. If you choose to do that,
|
|
you trash that Treasure. You still get any coins that Treasure gave you from playing
|
|
it, despite trashing it. If you use Counterfeit to play Spoils twice, you will
|
|
get + 6 Coins, (in addition to the 1 Coin, from Counterfeit) and return Spoils
|
|
to the Spoils pile; you will be unable to trash it. If you use Counterfeit to
|
|
play a Treasure that does something special when you play it, you will do that
|
|
thing twice. Cards with two types, one of which is Treasure (such as Harem from
|
|
Intrigue) are Treasures and so can be played via Counterfeit.'
|
|
name: !!python/unicode 'Counterfeit'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Treasure']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'dark ages'
|
|
cost: !!python/unicode '4'
|
|
description: "+5 Coins\nYou may trash an Action card from your hand. If you don\u2019\
|
|
t, trash this.\n______________________\nWhen you gain this, gain 2 Ruins."
|
|
extra: !!python/unicode ' When you play Death Cart, you get + 5 Coins, and either
|
|
trash an Action card from your hand, or trash the Death Cart. If you have no Action
|
|
card in your hand, you will have to trash the Death Cart, but you can trash the
|
|
Death Cart whether or not you have an Action card in hand. A card with multiple
|
|
types, one of which is Action, is an Action card. When you gain a Death Cart,
|
|
either from buying it or from gaining it some other way, you also gain 2 Ruins.
|
|
You just take the top 2, whatever they are. If there are not enough Ruins left,
|
|
take as many as you can. The Ruins come from the Supply and are put into your
|
|
discard pile. The other players get to see which ones you got. The player gaining
|
|
Death Cart is the one who gains Ruins; if Possession (from Alchemy) is used to
|
|
make another player buy Death Cart, the player actually gaining the Death Cart
|
|
(the one who played Possession) gains the Ruins. If you use Trader (from Hinterlands)
|
|
to take a Silver instead of a Death Cart, you do not gain any Ruins. It doesn''t
|
|
matter whose turn it is; if you use Ambassador (from Seaside) to give Death Carts
|
|
to each other player, those players also gain Ruins. Passing cards with Masquerade
|
|
(from Intrigue) does not count as gaining them.'
|
|
name: !!python/unicode 'Death Cart'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Looter']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'dark ages'
|
|
cost: !!python/unicode '3'
|
|
description: !!python/unicode '+1 Action
|
|
|
|
+1 Buy
|
|
|
|
Trash a card from your hand.
|
|
|
|
+1 Coin per differently named Treasure
|
|
|
|
in the trash.'
|
|
extra: !!python/unicode ' Trash a card from your hand if you can. Whether or not
|
|
you can, you still get +1 Coin er differently named Treasure in the trash, plus
|
|
+1 Action and +1 Buy. Multiple copies of the same Treasure card do not increase
|
|
how much you get. For example, if the trash has four Coppers, a Counterfeit, and
|
|
six Estates, you get +2 Coins. Cards with multiple types, one of which is Treasure
|
|
(such as Harem from Intrigue), are Treasures.'
|
|
name: !!python/unicode 'Forager'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'dark ages'
|
|
cost: !!python/unicode '5'
|
|
description: !!python/unicode '+1 Card
|
|
|
|
+1 Action
|
|
|
|
+1 Coin
|
|
|
|
Trash a card from your hand.'
|
|
extra: !!python/unicode ' You have to trash a card from your hand if you can. You
|
|
draw before trashing.'
|
|
name: !!python/unicode 'Junk Dealer'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'dark ages'
|
|
cost: !!python/unicode '5'
|
|
description: !!python/unicode 'This is a pile in which each card is different. There
|
|
is the same basic ability on each card, but also another ability unique to that
|
|
card in the pile, and they all have different names. Shuffle the Knights pile
|
|
before playing with it, keeping it face down except for the top one, which is
|
|
the only card that can be gained from the pile. See Additional Rules for Dark
|
|
Ages and Preparation. Follow the rules on Knights in order from top to bottom;
|
|
Sir Michael causes players to discard before it trashes cards.'
|
|
extra: !!python/unicode ' The ability Knights have in common is that each other
|
|
player reveals the top 2 cards of his deck, trashes one of them that he chooses
|
|
that costs from 3 Coins to 6 Coins, and discards the rest; then, if a Knight was
|
|
trashed, you trash the Knight you played that caused this trashing. Resolve this
|
|
ability in turn order, starting with the player to your left. Cards with Potion
|
|
in the cost (from Alchemy) do not cost from 3 Coins to 6 Coins. The player losing
|
|
a card only gets a choice if both cards revealed cost from 3 Coins to 6 Coins;
|
|
if they both do and one is a Knight but the player picks the other card, that
|
|
will not cause the played Knight to be trashed. When Sir Martin is the top card
|
|
of the pile, it can be gained with an Armory and so on. If Sir Vander is trashed,
|
|
you gain a Gold; this happens whether it is trashed on your turn or someone else''s.
|
|
The player who had Sir Vander is the one who gains the Gold, regardless of who
|
|
played the card that trashed it. The Gold from Sir Vander, and the card gained
|
|
for Dame Natalie, comes from the Supply and is put into your discard pile. When
|
|
playing Dame Anna, you may choose to trash zero, one, or two cards from your hand.
|
|
Dame Josephine is also a Victory card, worth 2 Victory at the end of the game.
|
|
The Knight pile is not a Victory pile though, and does not get a counter for Trade
|
|
Route (from Prosperity) even if Dame Josephine starts on top. If you choose to
|
|
use the Knights with Black Market (a promotional card), put a Knight directly
|
|
into the Black Market deck, rather than using the randomizer card. Sir Martin
|
|
only costs 4 Coins, though the other Knights all cost 5 Coins.'
|
|
name: !!python/unicode 'Knights'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'dark ages'
|
|
cost: !!python/unicode '4'
|
|
description: !!python/unicode 'Gain a Spoils from the Spoils pile.
|
|
|
|
Each other player gains a Ruins.'
|
|
extra: !!python/unicode ' First you gain a Spoils. It comes from the Spoils pile,
|
|
which is not part of the Supply, and is put into your discard pile. If there are
|
|
no Spoils cards left, you do not get one. Then each other player gains a Ruins.
|
|
These come from the Ruins pile in the Supply, and are put into discard piles.
|
|
Go in turn order starting to your left; each player takes the top Ruins, revealing
|
|
the next one each time. If the Ruins pile runs out, players stop gaining them
|
|
at that point.'
|
|
name: !!python/unicode 'Marauder'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'dark ages'
|
|
cost: !!python/unicode '3'
|
|
description: !!python/unicode '+1 Card
|
|
|
|
+1 Action
|
|
|
|
+1 Buy
|
|
|
|
______________________
|
|
|
|
When one of your cards is trashed,
|
|
|
|
you may discard this from your
|
|
|
|
hand. If you do, gain a Gold.'
|
|
extra: !!python/unicode ' When you play this, you draw a card and get +1 Action
|
|
and +1 Buy. When one of your cards is trashed, you may discard Market Square from
|
|
your hand. If you do, you gain a Gold. The Gold comes from the Supply and is put
|
|
into your discard pile. If there is no Gold left in the Supply, you do not gain
|
|
one. You may discard multiple Market Squares when a single card of yours is trashed.'
|
|
name: !!python/unicode 'Market Square'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Reaction']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'dark ages'
|
|
cost: !!python/unicode '5'
|
|
description: !!python/unicode '+ 1 Action
|
|
|
|
Name a card. Reveal cards from the top of your deck until you reveal a Victory
|
|
card that is not the named card. Discard the other cards. Trash the Victory card
|
|
and gain a Victory card costing up to 3 Coins more than it.'
|
|
extra: !!python/unicode ' You can name any card, whether or not it is being used
|
|
this game or is a Victory card. Then reveal cards from your deck until you reveal
|
|
a Victory card that is not what you named. If you run out of cards, shuffle your
|
|
discard pile and continue, without shuffling in the revealed cards. If you run
|
|
out of cards with no cards left in your discard pile, stop there, discard everything,
|
|
and nothing more happens. If you did find a Victory card that was not what you
|
|
named, you discard the other revealed cards, trash the Victory card, and gain
|
|
a Victory card costing up to 3 Coins more than the trashed card. The card you
|
|
gain comes from the Supply and is put into your discard pile.'
|
|
name: !!python/unicode 'Rebuild'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'dark ages'
|
|
cost: !!python/unicode '5'
|
|
description: !!python/unicode '+ 2 Coins
|
|
|
|
If there are any cards in the trash costing from 3 Coins to 6 Coins, gain one
|
|
of them. Otherwise, each other player reveals the top 2 cards of his deck, trashes
|
|
one of them costing from 3 Coins to 6 Coins, and discards the rest.'
|
|
extra: !!python/unicode ' If there is a card in the trash costing from 3 Coins to
|
|
6 Coins, you have to gain one of them; it is not optional. You can look through
|
|
the trash at any time. The other players get to see what card you took. The gained
|
|
card goes into your discard pile. Cards with Potion in the cost (from Alchemy)
|
|
do not cost from 3 Coins to 6 Coins. If there was no card in the trash costing
|
|
from 3 Coins to 6 Coins, you instead have each other player reveal the top 2 cards
|
|
of his deck, trash one of them of his choice that costs from 3 Coins to 6 Coins
|
|
(if possible), and discard the rest. Go in turn order, starting with the player
|
|
to your left.'
|
|
name: !!python/unicode 'Rogue'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Attack']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'dark ages'
|
|
cost: !!python/unicode '3'
|
|
description: !!python/unicode '+ 1 Buy
|
|
|
|
Discard any number of cards.
|
|
|
|
+1 Card per card discarded.
|
|
|
|
Discard any number of cards.
|
|
|
|
+ 1 Coins per card discarded the second time.'
|
|
extra: !!python/unicode ' Discard any number of cards from your hand, and draw as
|
|
many cards as you discarded. Then, discard any number of cards - which could include
|
|
cards you just drew - and you get +1 Coins per card you discarded that time.'
|
|
name: !!python/unicode 'Storeroom'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'dark ages'
|
|
cost: !!python/unicode '3'
|
|
description: !!python/unicode '+1 Card
|
|
|
|
+1 Action
|
|
|
|
Each other player discards down to 4 cards in hand.
|
|
|
|
______________________
|
|
|
|
When you play another Attack card with this in play, you may trash this.
|
|
|
|
If you do, gain a Mercenary from the Mercenary pile.'
|
|
extra: !!python/unicode ' When you play this, you draw a card and get +1 Action,
|
|
then each other player discards down to 4 cards in hand. Players who already have
|
|
4 or fewer cards in hand do not do anything. While Urchin is in play, when you
|
|
play another Attack card, before resolving it, you may trash the Urchin. If you
|
|
do, you gain a Mercenary. The Mercenary comes from the Mercenary pile, which is
|
|
not in the Supply, and is put into your discard pile. If there are no Mercenaries
|
|
left you do not gain one. If you play the same Urchin twice in one turn, such
|
|
as via Procession, that does not let you trash it for a Mercenary. If you play
|
|
two different Urchins however, playing the second one will let you trash the first
|
|
one.'
|
|
name: !!python/unicode 'Urchin'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Attack']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'dark ages'
|
|
cost: !!python/unicode '4'
|
|
description: !!python/unicode '+1 Card
|
|
|
|
+2 Actions
|
|
|
|
Reveal the top 3 cards of your deck.
|
|
|
|
Put the Actions back on top in any order and discard the rest.'
|
|
extra: !!python/unicode ' First draw a card, then reveal the top 3 cards of your
|
|
deck, shuffling your discard pile if there are not enough cards in your deck.
|
|
If there still are not enough after shuffling, just reveal what you can. Put the
|
|
revealed Action cards on top of your deck in any order, and discard the other
|
|
cards. A card with multiple types, one of which is Action, is an Action card.
|
|
If you didn''t reveal any Action cards, no cards will be put on top.'
|
|
name: !!python/unicode 'Wandering Minstrel'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'dark ages'
|
|
cost: !!python/unicode '6'
|
|
description: !!python/unicode '+ 4 Cards
|
|
|
|
______________________
|
|
|
|
When you trash this,
|
|
|
|
gain a Duchy or 3 Estates.'
|
|
extra: !!python/unicode ' When you play this, draw 4 cards. If this is trashed,
|
|
you either gain a Duchy or 3 Estates, your choice. These cards come from the Supply
|
|
and are put into your discard pile. If you choose the 3 Estates and there are
|
|
not 3 left, just gain as many as you can.'
|
|
name: !!python/unicode 'Hunting Grounds'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'dark ages'
|
|
cost: !!python/unicode '0*'
|
|
description: !!python/unicode 'You may trash 2 cards from your hand.
|
|
|
|
If you do, +2 Cards, + 2 Coins,
|
|
|
|
and each other player discards down to 3 cards in hand.
|
|
|
|
(This is not in the Supply.)'
|
|
extra: !!python/unicode ' This card is not in the Supply; it can only be obtained
|
|
via Urchin. When you play it, you may trash 2 cards from your hand. If you do,
|
|
you draw two cards, get +2 Coins, and each other player discards down to 3 cards
|
|
in hand. Players who already have 3 or fewer cards in hand do nothing. Players
|
|
responding to this Attack with cards like Beggar must choose to do so before you
|
|
decide whether or not to trash 2 cards from your hand. If you play this with only
|
|
one card in hand, you may choose to trash that card, but then will fail the "if
|
|
you do" and will not draw cards and so on. If the cards you trash do things when
|
|
trashed, first trash them both, then choose what order to resolve the things they
|
|
do when trashed.'
|
|
name: !!python/unicode 'Mercenary'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Attack']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'dark ages'
|
|
cost: !!python/unicode '5'
|
|
description: "+1 Action\n+ 2 Coins\nName a card.\nReveal the top card of your deck.\n\
|
|
If it\u2019s the named card, put it into your hand."
|
|
extra: !!python/unicode ' You get +1 Action and +2 Coins. Then name a card ("Copper,"
|
|
for example - not "Treasure") and reveal the top card of your deck; if you named
|
|
the same card you revealed, put the revealed card into your hand. If you do not
|
|
name the right card, put the revealed card back on top. You do not need to name
|
|
a card being used this game. Names need to match exactly for you to get the card;
|
|
for example Sir Destry and Sir Martin do not match. You do not need to name a
|
|
card available in the Supply.'
|
|
name: !!python/unicode 'Mystic'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'dark ages extras'
|
|
cost: !!python/unicode '1'
|
|
description: !!python/unicode 'Hovel: When you buy a Victory card, you may trash
|
|
this from your hand.
|
|
|
|
Necropolis: +2 Actions
|
|
|
|
Overgrown Estate: 0 <VP>; when you trash this, +1 Card.'
|
|
extra: !!python/unicode ' See Preparation. A shelter is never in the supply. Hovel:
|
|
When you buy a Victory card, if Hovel is in your hand, you may trash the Hovel.
|
|
A card with multiple types, one of which is Victory, is a Victory card. You do
|
|
not get anything for trashing Hovel; you just get to get rid of it. Overgrown
|
|
Estate: It is a Victory card despite being worth 0 Victory. If this is trashed,
|
|
you draw a card, right then, even in the middle of resolving another card. For
|
|
example, if you use Altar to trash Overgrown Estate, you first draw a card, then
|
|
gain a card costing up to 5 Coins. This card does not give you a way to trash
|
|
itself, it merely does something if you manage to trash it. Necropolis: This
|
|
is an Action card; when you play it, you get +2 Actions. '
|
|
name: !!python/unicode 'Shelters'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Shelter']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'dark ages extras'
|
|
cost: !!python/unicode '3'
|
|
description: !!python/unicode 'Urchin: When you play this, you draw a card and get
|
|
+1 Action, then each other player discards down to 4 cards in hand. Players who
|
|
already have 4 or fewer cards in hand do not do anything. While Urchin is in play,
|
|
when you play another Attack card, before resolving it, you may trash the Urchin.
|
|
If you do, you gain a Mercenary. If there are no Mercenaries left you do not gain
|
|
one. If you play the same Urchin twice in one turn, such as via Procession, that
|
|
does not let you trash it for a Mercenary. If you play two different Urchins however,
|
|
playing the second one will let you trash the first one.'
|
|
extra: !!python/unicode ' This card is not in the Supply; it can only be obtained
|
|
via Urchin. When you play it, you may trash 2 cards from your hand. If you do,
|
|
you draw two cards, get +2 Coins, and each other player discards down to 3 cards
|
|
in hand. Players who already have 3 or fewer cards in hand do nothing. Players
|
|
responding to this Attack with cards like Beggar must choose to do so before you
|
|
decide whether or not to trash 2 cards from your hand. If you play this with only
|
|
one card in hand, you may choose to trash that card, but then will fail the "if
|
|
you do" and will not draw cards and so on. If the cards you trash do things when
|
|
trashed, first trash them both, then choose what order to resolve the things they
|
|
do when trashed. '
|
|
name: !!python/unicode 'Urchin / Mercenary'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'dark ages extras'
|
|
cost: !!python/unicode '3'
|
|
description: !!python/unicode 'Hermit: When you play this, look through your discard
|
|
pile, and then you may choose to trash a card that is not a Treasure, from either
|
|
your hand or your discard pile. You do not have to trash a card and cannot trash
|
|
Treasures. A card with multiple types, one of which is Treasure (such as Harem
|
|
from Intrigue), is a Treasure. After trashing or not, you gain a card costing
|
|
up to 3 Coins. The card you gain comes from the Supply and is put into your discard
|
|
pile. Gaining a card is mandatory if it is possible. Then, when you discard Hermit
|
|
from play - normally, in Clean-up, after playing it in your Action phase - if
|
|
you did not buy any cards this turn, you trash Hermit and gain a Madman. It does
|
|
not matter whether or not you gained cards other ways, only whether or not you
|
|
bought a card. If there are no Madman cards left, you do not gain one. If Hermit
|
|
is not discarded from play during Clean-up - for example, if you put it on your
|
|
deck with Scheme (from Hinterlands) - then the ability that trashes it will not
|
|
trigger.'
|
|
extra: !!python/unicode ' Madman: This card is not in the Supply; it can only be
|
|
obtained via Hermit. When you play it, you get +2 Actions, return it to the Madman
|
|
pile if you can (this is not optional), and if you did return it, you draw a card
|
|
per card in your hand. For example if you had three cards in hand after playing
|
|
Madman, you would draw three cards. Normally, nothing will prevent you from returning
|
|
Madman to the Madman pile, but you may fail to due to playing Madman twice via
|
|
Procession, Throne Room (from Dominion), or King''s Court (from Prosperity). So,
|
|
for example, if you Procession a Madman, you will get +2 Actions, return Madman
|
|
to the Madman pile, draw a card per card in your hand, get another +2 Actions,
|
|
fail to return Madman and so not draw cards the second time, fail to trash Madman,
|
|
and then gain an Action card costing exactly 1 Coin if you can. '
|
|
name: !!python/unicode 'Hermit / Madman'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'guilds'
|
|
cost: !!python/unicode '4'
|
|
description: !!python/unicode '+1 Action
|
|
|
|
Reveal the top 3 cards of your deck. The player to your left chooses one of them. Discard
|
|
that card. Put the other cards into your hand.'
|
|
extra: !!python/unicode ' If there are not three cards in your deck, reveal what
|
|
you can, then shuffle your discard pile into your deck to get the other cards.
|
|
If there still are not enough, just reveal what you can. No matter how many you
|
|
revealed, the player to your left chooses one for you to discard, and the remaining
|
|
cards go into your hand. '
|
|
name: !!python/unicode 'Advisor'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'guilds'
|
|
cost: !!python/unicode '5'
|
|
description: !!python/unicode '+1 Card
|
|
|
|
+1 Action
|
|
|
|
Take a Coin token.
|
|
|
|
______________________
|
|
|
|
Setup: Each player takes a Coin token.'
|
|
extra: !!python/unicode ' When you play this, you draw a card, get +1 Action, and
|
|
take a Coin token. In games using this card, each player starts the game with
|
|
a Coin token. This includes games using the promo card Black Market in which Baker
|
|
is in the Black Market deck. '
|
|
name: !!python/unicode 'Baker'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'guilds'
|
|
cost: !!python/unicode '5'
|
|
description: !!python/unicode 'Take two Coin tokens. You may trash a card from
|
|
your hand and then pay any number of Coin tokens. If you did trash a card, gain
|
|
a card with a cost of up to the cost of the trashed card plus the number of Coin
|
|
tokens you paid.'
|
|
extra: !!python/unicode ' First take two Coin tokens. Then you may trash a card
|
|
from your hand and pay any number of Coin tokens (returning them to the pile).
|
|
The number of Coin tokens you pay can be zero. Butcher itself is no longer in
|
|
your hand and so cannot trash itself (though it can trash another copy of Butcher).
|
|
If you trashed a card, you gain a card costing up to the cost of the trashed card
|
|
plus the number of Coin tokens you paid. For example, you could trash an Estate
|
|
and pay six Coin tokens to gain a Province, or you could trash another Butcher
|
|
and pay zero Coin tokens to gain a Duchy. You can pay the Coin tokens you just
|
|
got. Paying Coin tokens for this ability does not get you coins to spend, it just
|
|
changes what cards you can gain with this ability. '
|
|
name: !!python/unicode 'Butcher'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'guilds'
|
|
cost: !!python/unicode '2'
|
|
description: !!python/unicode '+1 Action
|
|
|
|
+1 Buy
|
|
|
|
Take a Coin token.'
|
|
extra: !!python/unicode ' You get +1 Action and +1 Buy, and take a Coin token. '
|
|
name: !!python/unicode 'Candlestick Maker'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'guilds'
|
|
cost: !!python/unicode '3+'
|
|
description: !!python/unicode 'Name a card. Reveal the top 3 cards of your deck. Trash
|
|
the matches. Put the rest back on top in any order.
|
|
|
|
______________________
|
|
|
|
When you buy this, you may overpay for it. For each 1 Coin you overpaid, look
|
|
at the top card of your deck; trash it, discard it, or put it back.'
|
|
extra: !!python/unicode ' When you play this, you name a card, reveal the top three
|
|
cards of your deck, trash each of those cards that has that name, and put the
|
|
other cards back on your deck in any order. You do not have to name a card being
|
|
used this game. If there are fewer than three cards left in your deck, reveal
|
|
the remaining cards, and shuffle your discard pile (which does not include those
|
|
cards) to get the remainder needed to reveal. If there are still not enough cards,
|
|
just reveal as many as you can. When you buy this, for each extra 1 Coin you pay
|
|
over the cost, you look at the top card of your deck, and either trash it, discard
|
|
it, or put it back on top. If there are no cards left in your deck, shuffle your
|
|
discard pile into your deck (including any cards already discarded to this overpay
|
|
ability this turn), and if there still are no cards in it, you do not look at
|
|
one. If you overpay more than 1 Coin, you may do different things for each card
|
|
you look at, and you will look at the same card again if you put it back on top.
|
|
For example if you bought Doctor for 7 Coins, you would look at the top card four
|
|
times; you might end up first trashing a Copper, then discarding a Province, then
|
|
putting a Silver back on top, then putting that Silver back on top again. '
|
|
name: !!python/unicode 'Doctor'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'guilds'
|
|
cost: !!python/unicode '4+'
|
|
description: !!python/unicode '+1 Card
|
|
|
|
+1 Action
|
|
|
|
Reveal the top card of your deck. If it is an Action, play it.
|
|
|
|
______________________
|
|
|
|
When you buy this, you may overpay for it. For each 1 Coin you overpaid, look
|
|
through your discard pile and put a card from it on top of your deck.'
|
|
extra: !!python/unicode ' When you play this, first draw a card and get +1 Action,
|
|
then reveal the top card of your deck. If it is an Action card, play it; this
|
|
is not optional. Playing the Action card does not "use up" one of your Action
|
|
plays for the turn. Cards with multiple types, one of which is Action (such as
|
|
Great Hall from Dominion: Intrigue), are Action cards. If Herald plays a Duration
|
|
card (from Dominion: Seaside), the Herald is still discarded normally at end of
|
|
turn, as it is not needed to track anything. When you buy this, you put one card
|
|
from your discard pile on top of your deck for each extra 1 Coin you pay over
|
|
the cost. For example, if you buy Herald for 6 Coins, you will put two cards from
|
|
your discard pile on top of your deck. This card lets you look through your discard
|
|
pile; normally you cannot. You cannot look through your discard pile first to
|
|
see how much you want to overpay, and once you overpay you must put the appropriate
|
|
number of cards on top of your deck if possible. If you overpay enough to put
|
|
more cards on your deck than there are cards in your discard pile, you just put
|
|
all of your discard pile onto your deck. You may not look through your discard
|
|
pile if you buy Herald without overpaying for it. When you put multiple cards
|
|
on your deck due to overpaying for a Herald, put them on your deck in any order. '
|
|
name: !!python/unicode 'Herald'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'guilds'
|
|
cost: !!python/unicode '5'
|
|
description: !!python/unicode 'Name a card. Reveal cards from the top of your deck
|
|
until you reveal 3 cards that are not the named card. Put those cards into your
|
|
hand and discard the rest.'
|
|
extra: !!python/unicode ' This draws you three cards that are not a particular card.
|
|
First name a card. It does not have to be a card being used this game. Then reveal
|
|
cards from the top of your deck until you have revealed three cards that are not
|
|
the named card. If you run out of cards without finding three, shuffle your discard
|
|
pile into your deck and continue. If you still cannot find three, stop. Put the
|
|
cards you found that were not the named card into your hand and discard the rest. '
|
|
name: !!python/unicode 'Journeyman'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'guilds'
|
|
cost: !!python/unicode '3+'
|
|
description: !!python/unicode 'Worth 1 Coin.
|
|
|
|
______________________
|
|
|
|
When you buy this, you may overpay for it. If you do, gain a Silver per 1 Coin
|
|
you overpaid.'
|
|
extra: !!python/unicode ' This is a Treasure worth 1 Coin, like Copper. When you
|
|
buy it, you gain a Silver for each extra 1 Coin you pay over the cost. For example,
|
|
if you buy a Masterpiece for 6 Coins, you gain three Silvers. '
|
|
name: !!python/unicode 'Masterpiece'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Treasure']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'guilds'
|
|
cost: !!python/unicode '5'
|
|
description: !!python/unicode '+1 Buy
|
|
|
|
+1 Coin
|
|
|
|
______________________
|
|
|
|
While this is in play, when you buy a card, take a Coin token.'
|
|
extra: !!python/unicode ' When you play this, you get +1 Buy and +1 Coin. While
|
|
this is in play, any time you buy a card you also take a Coin token. Remember
|
|
that you may only spend Coin tokens prior to buying cards, so you will not be
|
|
able to immediately spend that Coin token. This ability is cumulative; if you
|
|
have two Merchant Guilds in play, each card you buy will get you two Coin tokens.
|
|
However if you play a Merchant Guild multiple times but only have one in play,
|
|
such as with Throne Room (from Dominion) or King''s Court (from Dominion: Prosperity),
|
|
you will only get one Coin token when you buy a card. '
|
|
name: !!python/unicode 'Merchant Guild'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'guilds'
|
|
cost: !!python/unicode '4'
|
|
description: !!python/unicode '+1 Card
|
|
|
|
+2 Actions
|
|
|
|
You may discard a Treasure card. If you do, take a Coin token.'
|
|
extra: !!python/unicode ' First you draw a card and get +2 Actions; then you may
|
|
discard a Treasure. You can discard the card you drew if it is a Treasure. If
|
|
you discarded a Treasure card, you take a Coin token. Cards with multiple types,
|
|
one of which is Treasure (such as Harem from Dominion: Intrigue), are Treasures. '
|
|
name: !!python/unicode 'Plaza'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'guilds'
|
|
cost: !!python/unicode '5'
|
|
description: !!python/unicode 'Gain a Gold. Each other player gains a Curse. Each
|
|
player who did draws a card.'
|
|
extra: !!python/unicode ' The Gold and Curses come from the Supply and go into discard
|
|
piles. If there is no Gold left, you do not gain one. If there are not enough
|
|
Curses left to go around, deal them out in turn order, starting with the player
|
|
to your left. Each player who gained a Curse draws a card. This is not optional.
|
|
A player who did not gain a Curse, whether due to the Curses running out or due
|
|
to some other reason, does not draw a card. A player who uses Watchtower (from
|
|
Dominion: Prosperity) to trash the Curse did gain a Curse and so draws a card;
|
|
a player who uses Trader (from Dominion: Hinterlands) to gain a Silver instead
|
|
did not gain a Curse and so does not draw a card. '
|
|
name: !!python/unicode 'Soothsayer'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Attack']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'guilds'
|
|
cost: !!python/unicode '2+'
|
|
description: !!python/unicode 'Trash a card from your hand. Gain 2 cards each costing
|
|
less than it.
|
|
|
|
______________________
|
|
|
|
When you buy this, you may overpay for it. If you do, gain 2 Action cards each
|
|
costing the amount you overpaid.'
|
|
extra: !!python/unicode ' When you play this, trash a card from your hand, and gain
|
|
two cards, each costing less than the card you trashed. Trashing a card is not
|
|
optional. If you do not have any cards left in your hand to trash, you do not
|
|
gain any cards. The two cards you gain can be different or the same. For example
|
|
you could trash a Gold to gain a Duchy and a Silver. Gaining cards is not optional
|
|
if you trashed a card. The gained cards come from the Supply and are put into
|
|
your discard pile; if there are no cheaper cards in the Supply (for example if
|
|
you trash a Copper), you do not gain any. If there is only one card in the Supply
|
|
cheaper than the trashed card, you gain that one. The cards you gain are gained
|
|
one at a time; this may matter with cards that do something when gained, such
|
|
as Inn from Dominion: Hinterlands. When you buy this, you may choose to overpay
|
|
for it. If you do, you gain two Action cards each costing exactly the amount you
|
|
overpaid. The Action cards can be different or the same. For example, if you buy
|
|
Stonemason for 6 Coins, you could gain two Heralds. The Action cards come from
|
|
the Supply and are put into your discard pile. If there are no cards with the
|
|
appropriate cost in the Supply, you do not gain one. Overpaying with a Potion
|
|
(from Dominion: Alchemy) will let you gain cards with Potion in the cost. Cards
|
|
with multiple types, one of which is Action (such as Great Hall from Dominion:
|
|
Intrigue), are Action cards. If you choose not to overpay, you will not gain any
|
|
cards from that ability; it is not possible to use it to gain Action cards costing
|
|
0 Coins. '
|
|
name: !!python/unicode 'Stonemason'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'guilds'
|
|
cost: !!python/unicode '4'
|
|
description: !!python/unicode 'You may trash a Treasure from your hand. Each other
|
|
player with 5 or more cards in hand discards a copy of it (or reveals a hand without
|
|
it). Gain a Treasure card costing up to 3 Coins more than the trashed card, putting
|
|
it on top of your deck.'
|
|
extra: !!python/unicode ' You may trash a Treasure card from your hand. This is
|
|
optional. Cards with multiple types, one of which is Treasure (like Harem from
|
|
Dominion: Intrigue), are Treasures. If you do trash a Treasure, each other player
|
|
with at least five cards in hand discards a copy of it from her hand if she can,
|
|
or reveals a hand with no copies of it, and you gain a Treasure costing up to
|
|
3 Coins more than the trashed Treasure, putting it on top of your deck. If there
|
|
are no cards in your deck, it becomes the only card in your deck. You do not have
|
|
to gain a more expensive Treasure; you may gain a Treasure with the same cost,
|
|
or a cheaper Treasure. You have to gain a card if you trashed one though, if possible.
|
|
The gained Treasure comes from the Supply. '
|
|
name: !!python/unicode 'Taxman'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Attack']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'adventures'
|
|
cost: !!python/unicode '3'
|
|
description: !!python/unicode 'Now and at the start of your next turn, choose one:
|
|
+1 Coin; or trash a card from your hand; or gain a Silver.'
|
|
extra: !!python/unicode ' You choose something when you play it, and again at the
|
|
start of your next turn; the choices may be the same or different. '
|
|
name: !!python/unicode 'Amulet'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Duration']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'adventures'
|
|
cost: !!python/unicode '5'
|
|
description: !!python/unicode '+1 Card
|
|
|
|
+1 Action
|
|
|
|
+1 Coin
|
|
|
|
Discard any number of cards. You may gain a card costing exactly 1 Coin per card
|
|
discarded, putting it on top of your deck.'
|
|
extra: !!python/unicode ' First you get +1 Card, +1 Action, and + Coin . Then you
|
|
discard any number of cards. You may choose not to discard any cards. Then you
|
|
may gain a card costing exactly 1 per card discarded. For example if you discarded
|
|
two cards; you may gain a card costing 2 ; if you discard no cards, you may gain
|
|
a card costing 0. The gained card comes from the Supply and is put on top of your
|
|
deck. You may choose not to gain a card, even if you discard cards. '
|
|
name: !!python/unicode 'Artificer'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'adventures'
|
|
cost: !!python/unicode '5'
|
|
description: !!python/unicode 'Each other player takes his -1 Coin token. Now and
|
|
at the start of your next turn:
|
|
|
|
+1 Buy
|
|
|
|
______________________
|
|
|
|
While this is in play, cards cost 1 Coin less on your turn, but not less than
|
|
0 Coins.'
|
|
extra: !!python/unicode ' This gives each other player his - 1 Coin token, which
|
|
will cause those players to get 1 Coin less the next time they get treasure; see
|
|
the Tokens section. It also gives you +1 Buy both on the turn you play it and
|
|
on your next turn. While Bridge Troll is in play, on your turns only, cards cost
|
|
1 Coin less, but not less than 0 Coins. This applies to all cards everywhere,
|
|
including cards in the Supply, cards in hand, and cards in Decks. For example
|
|
if you have Bridge Troll in play and play Raze, trashing Estate, Estate will only
|
|
cost 1 Coin, so you''ll only look at one card rather than two. This is cumulative;
|
|
if you have two Bridge Trolls in play from last turn and play another Bridge Troll
|
|
this turn, all cards will cost 3 Coins less this turn (to a minimum of 0 Coins). '
|
|
name: !!python/unicode 'Bridge Troll'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Attack', !!python/unicode 'Duration']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'adventures'
|
|
cost: !!python/unicode '3'
|
|
description: !!python/unicode '+1 Card
|
|
|
|
+1 Action
|
|
|
|
At the start of your next turn, +1 Coin
|
|
|
|
______________________
|
|
|
|
When another player plays an Attack card, you may play this from your hand. (+1
|
|
Action has no effect if it''s not your turn.)'
|
|
extra: " This gives you +1 Card and +1 Action when you play it, and then + 1 Coin\
|
|
\ at the start of your next turn after that. This card has a Reaction ability\
|
|
\ that lets you play it when another player plays an Attack card. Playing this\
|
|
\ during another player's turn is similar to playing it during your own turn -\
|
|
\ you put Caravan Guard into play, get +1 Card and +1 Action, and will get + 1\
|
|
\ Coin at the start of your next turn - the very next turn you take. However getting\
|
|
\ +1 Action during someone else's turn does not do anything for you; it does not\
|
|
\ let you play other Action cards during that player\u2019s turn. Similarly if\
|
|
\ a token gives you + 1 Coin or +1 Buy during another player's turn, that still\
|
|
\ does not let you buy cards during that player\u2019s turn (although + 1 Coin\
|
|
\ can cancel the - token given out by Bridge Troll). The +1 Action (or potential\
|
|
\ other +'s) does not carry over to your next turn either. After reacting with\
|
|
\ a Caravan Guard, you can use another one, even one you just drew, and also can\
|
|
\ use other Reactions, even ones you just drew; you keep going until you have\
|
|
\ no more Reactions you wish to respond to the Attack with. "
|
|
name: !!python/unicode 'Caravan Guard'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Duration', !!python/unicode 'Reaction']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'adventures'
|
|
cost: !!python/unicode '3'
|
|
description: !!python/unicode '+1 Action
|
|
|
|
Now and at the start of your next turn: +2 Cards then discard 2 cards.'
|
|
extra: !!python/unicode ' When you play this, you get +1 Action, draw 2 cards, and
|
|
discard 2 cards; then at the start of your next turn, you again draw 2 cards and
|
|
discard 2 cards. '
|
|
name: !!python/unicode 'Dungeon'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Duration']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'adventures'
|
|
cost: !!python/unicode '4'
|
|
description: !!python/unicode 'Put this on your Tavern mat.
|
|
|
|
______________________
|
|
|
|
When you gain a card costing up to 6 Coins, you may call this, to gain a copy
|
|
of that card.'
|
|
extra: !!python/unicode ' When you play this, you put it on your Tavern mat. It
|
|
stays on your mat until you call it. You can call it when gaining a card costing
|
|
up to 6 Coins , and gain another copy of that card. The gained card comes from
|
|
the Supply and is put into your discard pile; Duplicate cannot gain non-supply
|
|
cards such as Teacher. Duplicate can be called during other players'' turns when
|
|
you gain cards; for example, another player might buy Messenger and choose to
|
|
have each player gain an Estate, and you could Duplicate that Estate. You can
|
|
call multiple Duplicates to gain multiple copies of the same card. Duplicate is
|
|
discarded during the Clean-up of the turn you call it, whether or not it is your
|
|
turn. '
|
|
name: !!python/unicode 'Duplicate'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Reserve']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'adventures'
|
|
cost: !!python/unicode '3'
|
|
description: !!python/unicode '+2 Cards
|
|
|
|
Set aside up to 2 cards from your hand face down. At the start of your next turn,
|
|
put them into your hand.'
|
|
extra: !!python/unicode ' You may set aside zero, one, or two cards from your hand.
|
|
Put them face down under the Gear; you may look at them. They do not have to be
|
|
cards you drew with Gear. If you set aside zero cards, Gear will be discarded
|
|
the same turn you played it; if you set aside one or two cards, you put them into
|
|
your hand at the start of your next turn, and Gear is discarded at the end of
|
|
that turn. '
|
|
name: !!python/unicode 'Gear'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Duration']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'adventures'
|
|
cost: !!python/unicode '5'
|
|
description: !!python/unicode 'Turn your Journey token over (it starts face up).
|
|
If it''s face down, +1 Coin. If it''s face up, +5 Coins, and each other player
|
|
reveals the top card of his deck, trashes it if it costs 3 Coins to 6 Coins, and
|
|
otherwise discards it and gains a Curse.'
|
|
extra: !!python/unicode ' At the start of the game, place your Journey token (the
|
|
one with the boot) face up. When you play this, you turn the Journey token over.
|
|
Then, if it is face down, you get + 1 Coin and nothing more happens. If it is
|
|
face up, you get + 5 Coins and the attack part happens. The attack resolves in
|
|
turn order, starting with the player to your left. The player reveals the top
|
|
card of his deck, and either trashes it if it costs from 3 to 6 Coins, or discards
|
|
it and gains a Curse otherwise. Cards with in the cost (from Alchemy) do not cost
|
|
from 3 to 6 Coins. Cards with an asterisk or + by the cost that cost from 3 to
|
|
6 Coins (such as Teacher, or Masterpiece from Guilds) do get trashed. Players
|
|
can respond to Giant being played with Reactions that respond to Attacks (such
|
|
as Caravan Guard), even if Giant will only be producing + 1 Coin this time. '
|
|
name: !!python/unicode 'Giant'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Attack']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'adventures'
|
|
cost: !!python/unicode '3'
|
|
description: !!python/unicode '+1 Card
|
|
|
|
+1 Action
|
|
|
|
Put this on your Tavern mat.
|
|
|
|
______________________
|
|
|
|
At the start of your turn, you may call this, to discard your hand and draw 5
|
|
cards.'
|
|
extra: !!python/unicode ' When you play this, you get +1 Card and +1 Action, and
|
|
put it on your Tavern mat. It stays on your mat until you call it at the start
|
|
of one of your turns. If multiple things can happen at the start of your turn,
|
|
you can do them in any order. When you call Guide, it moves from the mat into
|
|
play, and you discard your hand, then draw 5 cards. You discard it that turn with
|
|
your other cards in play. '
|
|
name: !!python/unicode 'Guide'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Reserve']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'adventures'
|
|
cost: !!python/unicode '5'
|
|
description: !!python/unicode 'Until your next turn, when any other player buys
|
|
a card, he puts his hand on top of his deck in any order.
|
|
|
|
At the start of your next turn:
|
|
|
|
+3 Cards'
|
|
extra: !!python/unicode ' you will draw 3 cards at the start of your next turn;
|
|
and until then, other players will put the rest of their hand on their deck whenever
|
|
they buy a card. A player may not have any cards left in hand when buying a card;
|
|
typically cards left in hand will include Victory cards, Curses, and unplayed
|
|
Actions. A player may intentionally avoid playing Treasures and Actions in order
|
|
to take advantage of having to put his hand on his deck. Players who do not buy
|
|
any cards can discard their hand normally. Buying Events is not buying cards and
|
|
so does not trigger this. If you play Haunted Woods and then take an extra turn
|
|
immediately, such as with Mission or Outpost (from Seaside), you will draw the
|
|
3 cards at the start of that turn and discard Haunted Woods that turn, and other
|
|
players will never be affected by it. If you want to use a Reaction card like
|
|
Moat against Haunted Woods, you have to use it right when Haunted Woods is played. '
|
|
name: !!python/unicode 'Haunted Woods'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Attack', !!python/unicode 'Duration']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'adventures'
|
|
cost: !!python/unicode '6'
|
|
description: !!python/unicode 'At the start of each of your turns for the rest of
|
|
the game:
|
|
|
|
+1 Card
|
|
|
|
(This stays in play.)'
|
|
extra: !!python/unicode ' After playing this, you draw an extra card at the start
|
|
of each of your turns for the rest of the game. Hireling stays in play for the
|
|
rest of the game to track this. If you use Disciple (or a similar card, like Throne
|
|
Room) to play Hireling twice, you will draw two extra cards each turn, and Disciple
|
|
will also stay in play for the rest of the game. '
|
|
name: !!python/unicode 'Hireling'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Duration']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'adventures'
|
|
cost: !!python/unicode '5'
|
|
description: !!python/unicode '+2 Cards
|
|
|
|
+2 Actions
|
|
|
|
______________________
|
|
|
|
When you gain this, each other player draws a card.'
|
|
extra: !!python/unicode ' When you gain this, each other player draws a card. This
|
|
applies whether you bought it or gained it some other way. '
|
|
name: !!python/unicode 'Lost City'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'adventures'
|
|
cost: !!python/unicode '4'
|
|
description: !!python/unicode '+1 Card
|
|
|
|
+1 Action
|
|
|
|
Reveal the top card of your deck. If it''s a Treasure, put it into your hand.
|
|
If it''s an Action or Victory card, gain a Magpie.'
|
|
extra: !!python/unicode ' If the top card of your deck is a Treasure, it goes into
|
|
your hand. If the card is not a Treasure, leave it on top of your deck. If the
|
|
card is an Action card or Victory card, you gain a Magpie; once the Magpie pile
|
|
is empty, revealing an Action or Victory card will not get you anything. If you
|
|
reveal a Harem (from Intrigue), you both put it into your hand and gain a Magpie,
|
|
since it is both a Treasure and a Victory card. '
|
|
name: !!python/unicode 'Magpie'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'adventures'
|
|
cost: !!python/unicode '4'
|
|
description: !!python/unicode '+1 Buy
|
|
|
|
+2 Coins
|
|
|
|
You may put your deck into your discard pile.
|
|
|
|
______________________
|
|
|
|
When this is your first buy in a turn, gain a card costing up to 4 Coins, and
|
|
each other player gains a copy of it.'
|
|
extra: !!python/unicode ' When you play this, you get +1 Buy, + 2 Coin , and may
|
|
optionally put your deck into your discard pile. This is not discarding cards
|
|
and does not trigger Tunnel (from Hinterlands). When you buy Messenger, if it
|
|
is the first thing you bought that turn (card or Event), you gain a card costing
|
|
up to 4 Coins from the Supply, putting it into your discard pile, and then each
|
|
other player in turn order also gains a copy of that card. If the Supply runs
|
|
out of copies of the card, further players do not get anything. '
|
|
name: !!python/unicode 'Messenger'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'adventures'
|
|
cost: !!python/unicode '4'
|
|
description: !!python/unicode 'Choose one: Put a Copper from your hand onto your
|
|
Tavern mat; or +1 Coin per Copper on your Tavern mat.'
|
|
extra: !!python/unicode ' You may choose to put a Copper from your hand on your
|
|
mat even if you have no Coppers in hand; nothing will happen. You may also choose
|
|
to get + 1 Coin per Copper on your mat if there are no Coppers on your mat; nothing
|
|
will happen. Putting a Copper from your hand on your mat is not trashing it; Coppers
|
|
on your mat are not in play, but count as part of your deck when scoring at the
|
|
end. '
|
|
name: !!python/unicode 'Miser'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'adventures'
|
|
cost: !!python/unicode '4'
|
|
description: !!python/unicode '+1 Buy
|
|
|
|
Turn your Journey token over (it starts face up). If it''s face up, +5 Cards.'
|
|
extra: !!python/unicode ' At the start of the game, place your Journey token (the
|
|
one with the boot) face up. When you play this, you get +1 Buy, and turn the token
|
|
over. Then if it is face down, nothing more happens. If it is face up, you draw
|
|
5 cards. So, every other time you play a Ranger, you will draw 5 cards. It does
|
|
not matter what turned over the Journey token; you could turn it face down with
|
|
Giant, then face up with Ranger. '
|
|
name: !!python/unicode 'Ranger'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'adventures'
|
|
cost: !!python/unicode '2'
|
|
description: !!python/unicode '+1 Card
|
|
|
|
+1 Action
|
|
|
|
Put this on your Tavern mat.
|
|
|
|
______________________
|
|
|
|
At the start of your turn, you may call this, to trash a card from your hand.'
|
|
extra: !!python/unicode ' When you play this, you get +1 Card and +1 Action, and
|
|
put it on your Tavern mat. It stays on your mat until you call it at the start
|
|
of one of your turns. If multiple things can happen at the start of your turn,
|
|
you can do them in any order. When you call Ratcatcher, you move it from the mat
|
|
into play, and you trash a card from your hand. Ratcatcher is discarded that turn
|
|
with your other cards in play. '
|
|
name: !!python/unicode 'Ratcatcher'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Reserve']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'adventures'
|
|
cost: !!python/unicode '2'
|
|
description: !!python/unicode '+1 Action
|
|
|
|
Trash this or a card from your hand. Look at the number of cards from the top
|
|
of your deck equal to the cost in Coins of the trashed card. Put one into your
|
|
hand and discard the rest.'
|
|
extra: !!python/unicode ' If you trash a card costing 0 Coins with this, you do
|
|
not get any cards. If you trash a card costing 1 Coin or more, you look at a number
|
|
of cards from the top of your deck equal to the cost in Coins of the trashed card,
|
|
take one into your hand, and discard the rest. For example if you trash an Estate,
|
|
you look at the top two cards of your deck, put one into your hand, and discard
|
|
the other one. You can trash the Raze itself; normally it costs 2 Coins, so you
|
|
would look at two cards. Costs may be affected by cards like Bridge Troll. Raze
|
|
is unaffected by the -1 Card token; if it is on top of your deck, replace it after
|
|
resolving Raze. '
|
|
name: !!python/unicode 'Raze'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'adventures'
|
|
cost: !!python/unicode '5'
|
|
description: !!python/unicode '+1 Action
|
|
|
|
Put this on your Tavern mat.
|
|
|
|
______________________
|
|
|
|
Directly after resolving an Action, if it''s still in play, you may call this,
|
|
to replay that Action.'
|
|
extra: !!python/unicode ' When you play this, you get +1 Action and put it on your
|
|
Tavern mat. It stays on your mat until you call it, directly after resolving a
|
|
played Action card that is still in play. Royal Carriage cannot respond to Actions
|
|
that are no longer in play, such as a Reserve card that was put on the Tavern
|
|
mat, or a card that trashed itself (like a Raze used to trash itself). When called,
|
|
Royal Carriage causes you to replay the card you just played. You can call multiple
|
|
Royal Carriages to replay the same Action multiple times (provided the Action
|
|
is still in play). You completely resolve the Action before deciding whether or
|
|
not to use Royal Carriage on it. If you use Royal Carriage to replay a Duration
|
|
card, Royal Carriage will stay in play until the Duration card is discarded from
|
|
play, to track the fact that the Duration card has been played twice. '
|
|
name: !!python/unicode 'Royal Carriage'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Reserve']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'adventures'
|
|
cost: !!python/unicode '5'
|
|
description: !!python/unicode '+1 Action
|
|
|
|
+1 Coin
|
|
|
|
Play up to 3 Treasures from your hand. Pay all of your Coins. +1 Card per Coin
|
|
paid.'
|
|
extra: !!python/unicode ' This lets you play Treasures in your Action phase. They
|
|
go into play and produce Coins, just like Treasures played in the Buy phase. Then
|
|
Storyteller turns all of your Coins into +Cards; for each Coin you have you lose
|
|
the Coin and get +1 Card. For example if you had 4 Coins, you lose the 4 Coins
|
|
and draw 4 cards. This makes you lose all Coins you have so far that turn, including
|
|
the Coins you get from playing the Treasures, the + 1 Coin Storyteller gives you
|
|
directly, and any you made earlier in the turn. You can track that the Treasures
|
|
have been "spent" by putting them under the Storyteller. Potions, produced by
|
|
Potions from Alchemy, is not Coin and so is not lost and does not get you any
|
|
cards. '
|
|
name: !!python/unicode 'Storyteller'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'adventures'
|
|
cost: !!python/unicode '5'
|
|
description: !!python/unicode 'Until your next turn, when any other player buys
|
|
a card, he gains a Curse.
|
|
|
|
At the start of your next turn:
|
|
|
|
+3 Coins'
|
|
extra: !!python/unicode ' you will get + 3 Coins at the start of your next turn;
|
|
and until then, other players will gain a Curse whenever they buy a Card. Players
|
|
who buy multiple cards will gain a Curse per card bought; players who do not buy
|
|
any cards will not get any Curses. This is cumulative; if you play two Swamp Hags,
|
|
and the player after you plays one, then the player after that will get three
|
|
Curses with any card bought. This does not affect cards gained other ways, only
|
|
bought cards. Buying Events is not buying cards and so does not trigger this.
|
|
If you play Swamp Hag and then take an extra turn immediately, such as with Mission
|
|
or Outpost (from Seaside), you will get + 3 Coins at the start of that turn and
|
|
discard Swamp Hag that turn, and other players will never be affected by it. If
|
|
you want to use a Reaction card like Moat against Swamp Hag, you have to use it
|
|
right when Swamp Hag is played. '
|
|
name: !!python/unicode 'Swamp Hag'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Attack', !!python/unicode 'Duration']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'adventures'
|
|
cost: !!python/unicode '4'
|
|
description: !!python/unicode '+1 Action
|
|
|
|
Put this on your Tavern mat.
|
|
|
|
______________________
|
|
|
|
At the start of your turn, you may call this, to trash a card from your hand,
|
|
gain a card costing up to 1 Coin more than it, and put that card into your hand.'
|
|
extra: !!python/unicode ' When you play this, you get +1 Action and put it on your
|
|
Tavern mat. It stays on your mat until you call it, at the start of one of your
|
|
turns. If multiple things can happen at the start of your turn, you can do them
|
|
in any order. When you call Transmogrify, it moves from the mat into play, and
|
|
you trash a card from your hand, then gain a card costing up to 1 Coin more than
|
|
the trashed card. The gained card comes from the Supply and is put into your hand;
|
|
if you had no cards to trash, you do not gain one. Transmogrify is discarded that
|
|
turn with your other cards in play. You may trash a card to gain a card costing
|
|
1 Coin more, or the same amount, or less; you may trash a card to gain a copy
|
|
of the same card. '
|
|
name: !!python/unicode 'Transmogrify'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Reserve']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'adventures'
|
|
cost: !!python/unicode '5'
|
|
description: !!python/unicode '+1 Buy
|
|
|
|
+4 Coins
|
|
|
|
Put this on your Tavern mat.
|
|
|
|
______________________
|
|
|
|
At the end of your Buy phase, if you have at least 2 Coins unspent, you may discard
|
|
this from your Tavern mat.'
|
|
extra: !!python/unicode ' When you play this, you get +1 Buy and + 4 Coins, and
|
|
put it on your Tavern mat. It stays on your mat until the end of one of your Buy
|
|
phases in which you have 2 Coins or more that you didn''t spend. At that point
|
|
you can discard Wine Merchant from your mat. If you have multiple Wine Merchants
|
|
on your mat, you don''t need 2 Coins per Wine Merchant, just 2 Coins total. '
|
|
name: !!python/unicode 'Wine Merchant'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Reserve']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'adventures'
|
|
cost: !!python/unicode '4'
|
|
description: !!python/unicode '+1 Card
|
|
|
|
+2 Actions
|
|
|
|
______________________
|
|
|
|
When you buy this, gain another Port.'
|
|
extra: !!python/unicode ' When you buy a Port, you gain another Port. If you gain
|
|
a Port some other way, you do not get an extra Port. There are 12 Ports in the
|
|
pile; use all 12. '
|
|
name: !!python/unicode 'Port'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'adventures'
|
|
cost: !!python/unicode '2'
|
|
description: !!python/unicode '1 Coin
|
|
|
|
When you play this, put it on your Tavern mat.
|
|
|
|
______________________
|
|
|
|
Directly after resolving an Action, you may call this for +2 Actions.'
|
|
extra: !!python/unicode ' This is a Treasure worth 1 Coin. You play it in your Buy
|
|
phase, like other Treasures. When you play it, it goes on your Tavern mat. It
|
|
produces 1 Coin that turn but is no longer in play. It stays on the mat until
|
|
you call it. You can call it after resolving playing an Action card, for +2 Actions
|
|
(which will let you play further Action cards). Move the Coin of the Realm into
|
|
play when you call it, but it does not give you 1 Coin that turn, it just gives
|
|
+2 Actions. It is discarded that turn with your other cards in play. '
|
|
name: !!python/unicode 'Coin of the Realm'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Treasure', !!python/unicode 'Reserve']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'adventures'
|
|
cost: !!python/unicode '5'
|
|
description: !!python/unicode '2 Coins
|
|
|
|
When you play this, each other player puts his -1 Card token on his deck.'
|
|
extra: !!python/unicode ' This is a Treasure worth 2 Coins. You play it in your
|
|
Buy phase, like other Treasures. When you play it, you also make each other player
|
|
put his -1 Card token on his deck, which will cause those players to draw one
|
|
less card the next time they draw cards; see the Tokens section. Relic is an Attack
|
|
despite not being an Action; it can be blocked with Moat and responded to with
|
|
Caravan Guard and so on. A player responding to Relic with Caravan Guard first
|
|
plays Caravan Guard, including drawing a card, and then puts his -1 Card token
|
|
on his deck. '
|
|
name: !!python/unicode 'Relic'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Treasure', !!python/unicode 'Attack']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'adventures'
|
|
cost: !!python/unicode '5'
|
|
description: !!python/unicode '2 Coins
|
|
|
|
When you play this, gain a Gold and a Copper.'
|
|
extra: !!python/unicode ' This is a Treasure worth 2 Coins. You play it in your
|
|
Buy phase, like other Treasures. When you play it, you gain a Copper and a Gold
|
|
from the Supply, putting them into your discard pile. If one of those piles is
|
|
empty, you still gain the other card. '
|
|
name: !!python/unicode 'Treasure Trove'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Treasure']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'adventures'
|
|
cost: !!python/unicode '5'
|
|
description: !!python/unicode 'Put this on your Tavern mat.
|
|
|
|
______________________
|
|
|
|
Worth 4 VP if on your Tavern mat at the end of the Game (otherwise worth 0 VP).'
|
|
extra: !!python/unicode ' This is a Victory card. Use 8 for games with 2 players,
|
|
or 12 for games with 3 or more players. This is also an Action card; when you
|
|
play it, you put it on your Tavern mat. It will stay there the rest of the game;
|
|
there is no way to call it. At the end of the game, Distant Lands is worth 4 Victory
|
|
Points if it is on your mat, or 0 Victory Points if it is not. It counts as part
|
|
of your deck either way (for example it can contribute to how many Victory Points
|
|
a Gardens is worth). '
|
|
name: !!python/unicode 'Distant Lands'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Reserve', !!python/unicode 'Victory']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'adventures'
|
|
cost: !!python/unicode '2'
|
|
description: !!python/unicode '+1 Card
|
|
|
|
+1 Action
|
|
|
|
______________________
|
|
|
|
When you discard this from play, you may exchange it for a Treasure Hunter.'
|
|
extra: !!python/unicode ' See the section on Travelers. When you play Page, you
|
|
get +1 Card and +1 Action. When you discard it from play, you may return it to
|
|
its pile and take a Treasure Hunter, putting it into your discard pile. '
|
|
name: !!python/unicode 'Page'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Traveller']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'adventures'
|
|
cost: !!python/unicode '2'
|
|
description: !!python/unicode '+1 Buy
|
|
|
|
+1 Coin
|
|
|
|
______________________
|
|
|
|
When you discard this from play, you may exchange it for a Soldier.'
|
|
extra: !!python/unicode ' See the section on Travelers. When you play Peasant, you
|
|
get +1 Buy and + 1 Coin. When you discard it from play, you may return it to its
|
|
pile and take a Soldier, putting it into your discard pile. '
|
|
name: !!python/unicode 'Peasant'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Traveller']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'adventures'
|
|
cost: !!python/unicode '3*'
|
|
description: !!python/unicode '+1 Action
|
|
|
|
+1 Coin
|
|
|
|
Gain a Silver per card the player to your right gained in his last turn.
|
|
|
|
______________________
|
|
|
|
When you discard this from play, you may exchange it for a Warrior.
|
|
|
|
(This is not in the Supply.)'
|
|
extra: !!python/unicode ' This counts all cards gained, not just bought cards. For
|
|
example if the player to your right played Amulet, gaining a Silver, then bought
|
|
a Duchy, you would gain two Silvers. The gained Silvers are put into your discard
|
|
pile. '
|
|
name: !!python/unicode 'Treasure Hunter'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Traveller']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'adventures'
|
|
cost: !!python/unicode '4*'
|
|
description: !!python/unicode '+2 Cards
|
|
|
|
For each Traveller you have in play (including this), each other player discards
|
|
the top card of his deck and trashes it if it costs 3 Coins or 4 Coins.
|
|
|
|
______________________
|
|
|
|
When you discard this from play, you may exchange it for a Hero.
|
|
|
|
(This is not in the Supply.)'
|
|
extra: !!python/unicode ' Each player, in turn order, discards the appropriate number
|
|
of cards from the top of his deck, trashing the ones costing 3 or 4 Coins. If
|
|
Warrior is your only Traveler in play, each other player will only discard and
|
|
potentially trash one card. If you, for example, have a Peasant, a Fugitive, and
|
|
the Warrior in play, each other player would discard and potentially trash three
|
|
cards. Cards are only trashed if they cost exactly 3 Coins or exactly 4 Coins.
|
|
Cards with Potion in the cost (from Alchemy) do not cost exactly 3 Coins or 4
|
|
Coins. Cards with an asterisk in the cost (such as Warrior) or + in the cost (such
|
|
as Masterpiece from Guilds) may be trashed by Warrior (if costing 3 Coin or 4
|
|
Coin). Champion and Teacher are not Travelers. '
|
|
name: !!python/unicode 'Warrior'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Attack', !!python/unicode 'Traveller']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'adventures'
|
|
cost: !!python/unicode '5*'
|
|
description: !!python/unicode '+2 Coins
|
|
|
|
Gain a Treasure.
|
|
|
|
______________________
|
|
|
|
When you discard this from play, you may exchange it for a Champion.
|
|
|
|
(This is not in the Supply.)'
|
|
extra: !!python/unicode ' The Treasure comes from the Supply and is put into your
|
|
discard pile. It can be any Treasure being used that game. '
|
|
name: !!python/unicode 'Hero'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Traveller']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'adventures'
|
|
cost: !!python/unicode '6*'
|
|
description: !!python/unicode '+1 Action
|
|
|
|
For the rest of the game, when another player plays an Attack, it doesn''t affect
|
|
you, and when you play an Action, +1 Action.
|
|
|
|
(This stays in play. This is not in the Supply.)'
|
|
extra: !!python/unicode ' Champion stays in play for the rest of the game once played.
|
|
For the rest of the game, it provides you with an additional +1 Action each time
|
|
you play an Action, which means you will always be able to play all of your Actions;
|
|
and it protects you from all further Attacks played (whether you want the protection
|
|
or not). Champion only protects you from Attacks played after it; for example
|
|
it does not stop a previously played Swamp Hag from giving you Curses that turn. '
|
|
name: !!python/unicode 'Champion'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Duration']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'adventures'
|
|
cost: !!python/unicode '3*'
|
|
description: !!python/unicode '+2 Coins
|
|
|
|
+1 Coin per other Attack you have in play. Each other player with 4 or more cards
|
|
in hand discards a card.
|
|
|
|
______________________
|
|
|
|
When you discard this from play, you may exchange it for a Fugitive.
|
|
|
|
(This is not in the Supply.)'
|
|
extra: !!python/unicode ' This gives + 2 Coins, and then an additional + 1 Coin
|
|
per other Attack card you have in play. Then each other player with 4 or more
|
|
cards in hand discards a card. So for example if you play Soldier, then another
|
|
Soldier, and have an opponent with 5 cards in hand, you will get + 2 Coins and
|
|
that opponent will discard a card, then you will get + 2 Coins and an extra +
|
|
1 Coin while that opponent discards again. Soldier only cares about Attack cards
|
|
in play, not Attack cards played that turn; for example using Disciple on Soldier
|
|
will not produce an extra + 1 Coin, because there is no other Attack card in play.
|
|
Duration Attacks played on the previous turn are Attack cards in play and so do
|
|
count for Soldier. '
|
|
name: !!python/unicode 'Soldier'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Attack', !!python/unicode 'Traveller']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'adventures'
|
|
cost: !!python/unicode '4*'
|
|
description: !!python/unicode '+2 Cards
|
|
|
|
+1 Action
|
|
|
|
Discard a card.
|
|
|
|
______________________
|
|
|
|
When you discard this from play, you may exchange it for a Disciple.
|
|
|
|
(This is not in the Supply.)'
|
|
extra: !!python/unicode ' When you play this, you draw 2 cards, get +1 Action, and
|
|
then discard a card from your hand. The discarded card does not have to be one
|
|
of the cards just drawn. '
|
|
name: !!python/unicode 'Fugitive'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Traveller']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'adventures'
|
|
cost: !!python/unicode '5*'
|
|
description: !!python/unicode 'You may play an Action card from your hand twice.
|
|
Gain a copy of it.
|
|
|
|
______________________
|
|
|
|
When you discard this from play, you may exchange it for a Teacher.
|
|
|
|
(This is not in the Supply.)'
|
|
extra: !!python/unicode ' Playing an Action card from your hand is optional. If
|
|
you do play one, you play it twice, then gain a copy of it if possible; gaining
|
|
the copy is not optional once you have played it. The copy comes from the Supply
|
|
and is put into your discard pile; if the Action is a non-Supply card, such as
|
|
Fugitive, you can play it twice, but do not gain a copy of it. This does not use
|
|
up any extra Actions you were allowed to play due to cards like Port - Disciple
|
|
itself uses up one Action and that is it. You cannot play any other cards in between
|
|
resolving the Discipled Action card multiple times, unless that Action card specifically
|
|
tells you to (such as Disciple itself does). If you Disciple a card that gives
|
|
you +1 Action, such as Artificer, you will end up with 2 Actions to use afterwards,
|
|
rather than the one you would have left if you just played two Artificers. If
|
|
you use Disciple on a Duration card, Disciple will stay in play until the Duration
|
|
card is discarded. '
|
|
name: !!python/unicode 'Disciple'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Traveller']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'adventures'
|
|
cost: !!python/unicode '6*'
|
|
description: !!python/unicode 'Put this on your Tavern mat.
|
|
|
|
______________________
|
|
|
|
At the start of your turn, you may call this, to move your +1 Card, +1 Action,
|
|
+1 Buy, or +1 Coin token to an Action Supply pile you have no tokens on (when
|
|
you play a card from that pile, you first get that bonus).
|
|
|
|
(This is not in the Supply.)'
|
|
extra: !!python/unicode ' When you play this, put it on your Tavern mat. It stays
|
|
on your mat until you call it at the start of one of your turns. If multiple things
|
|
can happen at the start of your turn, you can do them in any order. When you call
|
|
Teacher, it moves from the mat into play, and you choose your +1 Action, +1 Card,
|
|
+1 Buy, or + 1 Coin token, and move it to an Action Supply pile that you have
|
|
no tokens on. The token on the pile means that every time you play a card from
|
|
that pile, you will get the corresponding bonus - if you put your +1 Action token
|
|
on a pile, you will get an extra +1 Action when playing a card from that pile.
|
|
See the Tokens section. This cannot put a token on a pile you have tokens on,
|
|
including the tokens Teacher places as well as your - 2 Coin cost token and Trashing
|
|
token. This can put a token on a pile that other players have tokens on. Other
|
|
things can put tokens on a pile you put a token on with Teacher; it is just Teacher
|
|
itself that cannot put a token on a pile you have a token on. It is okay if the
|
|
pile has a token that does not belong to you or anyone, such as an Embargo token
|
|
(from Seaside) or coin token for Trade Route (from Prosperity). It is okay if
|
|
you have an Estate token on a card set aside from that pile. '
|
|
name: !!python/unicode 'Teacher'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Action', !!python/unicode 'Reserve']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'adventures'
|
|
cost: !!python/unicode '0'
|
|
description: !!python/unicode 'Once per turn: If you have no Treasures in play,
|
|
gain a card costing up to 4 Coin.'
|
|
extra: !!python/unicode ' You can only buy this once per turn. When you do, if you
|
|
have no Treasures in play, you gain a card costing up to 4 Coins. The gained card
|
|
comes from the Supply and is put into your discard pile. '
|
|
name: !!python/unicode 'Alms'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Event']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'adventures'
|
|
cost: !!python/unicode '5'
|
|
description: !!python/unicode 'Take your - 1 Coin token. Gain 2 cards each costing
|
|
up to 4 Coin.'
|
|
extra: !!python/unicode ' When you buy this, you take your - 1 Coin token, which
|
|
will cause you to get 1 Coin less the next time you get Coins. Then you gain
|
|
2 cards, each costing up 4 Coins. They can be 2 copies of the same card or 2 different
|
|
cards. '
|
|
name: !!python/unicode 'Ball'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Event']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'adventures'
|
|
cost: !!python/unicode '3'
|
|
description: !!python/unicode 'Trash up to 2 cards you have in play.'
|
|
extra: !!python/unicode ' This only trashes cards you have in play, not cards from
|
|
your hand. You can trash zero, one, or two cards. If you trash Treasures with
|
|
this, this does not remove the 1 Coin you got from playing those Treasures this
|
|
turn. For example, with 5 Coppers in play and two Buys, you could pay 3 Coins
|
|
for a Bonfire to trash two of the Coppers, then spend the other 2 Coins on a Peasant. '
|
|
name: !!python/unicode 'Bonfire'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Event']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'adventures'
|
|
cost: !!python/unicode '0'
|
|
description: !!python/unicode '+1 Buy
|
|
|
|
Once per turn: If your -1 Card token isn''t on your deck, put it there and +1
|
|
Coin.'
|
|
extra: !!python/unicode ' You can only buy this once per turn. When you do, if your
|
|
-1 Card token is not on your deck, you put it on your deck and get + 1 Coin. The
|
|
-1 Card token will cause you to draw one less card the next time you draw cards;
|
|
see the Tokens section. '
|
|
name: !!python/unicode 'Borrow'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Event']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'adventures'
|
|
cost: !!python/unicode '3'
|
|
description: !!python/unicode 'Draw 2 extra cards for your next hand.'
|
|
extra: !!python/unicode ' This increases the number of cards you draw in Clean-
|
|
up of the same turn. It is cumulative. Normally you draw 5 cards; after an Expedition
|
|
you would draw 7, after two Expeditions you would draw 9, and so on. It only applies
|
|
for the turn you buy it. If you play Outpost (from Seaside), getting an extra
|
|
turn with only 3 cards, and also buy Expedition, you add the 2 extra cards onto
|
|
the base of 3 cards, for 5 cards total. '
|
|
name: !!python/unicode 'Expedition'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Event']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'adventures'
|
|
cost: !!python/unicode '3'
|
|
description: !!python/unicode 'Move your - 2 Coin cost token to an Action Supply
|
|
pile (cards from that pile cost 2 Coin less on your turns, but not less than 0
|
|
Coin.'
|
|
extra: !!python/unicode ' When you buy this, you move your - 2 Coin cost token to
|
|
any Action Supply pile. This token makes cards from that pile cost 2 Coins less,
|
|
but not less than 0 Coins, on your turns; see the Tokens section. '
|
|
name: !!python/unicode 'Ferry'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Event']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'adventures'
|
|
cost: !!python/unicode '7'
|
|
description: !!python/unicode 'Once per game: Set aside a non-Victory Action card
|
|
from the Supply costing up to 4 Coin. Move your Estate token to it (your Estates
|
|
gain the abilities and types of that card).'
|
|
extra: !!python/unicode ' You can only buy this once per game. When you do, set
|
|
aside a non-Victory Action card from the Supply that costs up to 4 Coins, and
|
|
put your Estate token on it (the one depicting a house). This is not gaining a
|
|
card, and does not count for things that care about gaining, such as Treasure
|
|
Hunter; however at the end of the game, include the card in your deck when scoring.
|
|
For the rest of the game, all of your Estates have the abilities and types of
|
|
the set aside card. For example if you set aside a Port, then your Estates are
|
|
Action - Victory cards, that can be played for +1 Card +2 Actions. This also changes
|
|
Estates you buy or otherwise gain during the game; if you used Inheritance on
|
|
a Port and then later bought an Estate, that Estate would come with a Port, just
|
|
as buying a Port gains you a Port. This only affects your own Estates, not Estates
|
|
of other players. An Estate is yours if either it started in your deck, or you
|
|
gained it or bought it, or you were passed it with Masquerade (from Intrigue).
|
|
An Estate stops being yours if you trash it, return it to the Supply, pass it
|
|
with Masquerade, or are stopped from gaining it due to Possession (from Alchemy)
|
|
or Trader (from Hinterlands). There are no limits on the set aside card other
|
|
than being a non-Victory Action from the Supply costing up to 4 Coins; it may
|
|
be a Duration card, a Reaction card, and so on. It does not have to continue costing
|
|
up to 4 Coins, it only has to cost up to 4 Coins when set aside. Your Estates
|
|
are still worth 1 Victory Point when scoring at the end of the game. Your Estates
|
|
only copy abilities and types; they do not copy cost, name, or what pile they
|
|
are from (thus they don''t trigger tokens like +1 Action on the copied pile, and
|
|
are not the Bane for Young Witch from Cornucopia even if the copied pile is the
|
|
Bane). Starting Estates come from the Estates pile. '
|
|
name: !!python/unicode 'Inheritance'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Event']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'adventures'
|
|
cost: !!python/unicode '6'
|
|
description: !!python/unicode 'Move your +1 Action token to an Action Supply pile
|
|
(when you play a card from that pile, you first get +1 Action).'
|
|
extra: !!python/unicode ' When you buy this, you move your +1 Action token to any
|
|
Action Supply pile. This token gives you +1 Action whenever you play a card from
|
|
that pile; see the Tokens section. '
|
|
name: !!python/unicode 'Lost Arts'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Event']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'adventures'
|
|
cost: !!python/unicode '4'
|
|
description: !!python/unicode 'Once per turn: If the previous turn wasn''t yours,
|
|
take another turn after this one, in which you can''t buy cards.'
|
|
extra: !!python/unicode ' You can only buy this once per turn. When you do, if the
|
|
previous turn was not yours - if it was another player''s turn before this turn
|
|
- you take another turn after this turn ends. The extra turn is completely normal
|
|
except that you cannot buy cards during it. You can still buy Events, and play
|
|
cards, and gain cards in ways other than buying them (such as gaining a Silver
|
|
from Amulet), and exchange Travelers. Buying Mission during a turn granted by
|
|
Mission will not give you another turn, because the previous turn was yours. '
|
|
name: !!python/unicode 'Mission'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Event']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'adventures'
|
|
cost: !!python/unicode '8'
|
|
description: !!python/unicode 'Move your +1 Card token to an Action Supply pile
|
|
(when you play a card from that pile, you first get +1 Card).'
|
|
extra: !!python/unicode ' When you buy this, you move your +1 Card token to any
|
|
Action Supply pile. This token gives you +1 Card whenever you play a card from
|
|
that pile; see the Tokens section. '
|
|
name: !!python/unicode 'Pathfinding'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Event']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'adventures'
|
|
cost: !!python/unicode '4'
|
|
description: !!python/unicode 'Once per turn: Turn your Journey token over (it starts
|
|
face up); then if it''s face up, choose up to 3 differently named cards you have
|
|
in play and gain a copy of each.'
|
|
extra: !!python/unicode ' At the start of the game, place your Journey token (the
|
|
one with the boot) face up. You can only buy this once per turn. When you do,
|
|
turn your Journey token over. Then if it is face down, nothing more happens. If
|
|
it is face up, choose up to 3 cards you have in play with different names and
|
|
gain a copy of each. The copies you gain come from the Supply and are put into
|
|
your discard pile. So, every other time you buy this, you will gain up to 3 cards.
|
|
It does not matter what turned over the Journey token; you could turn it face
|
|
down with Ranger, then face up with Pilgrimage. '
|
|
name: !!python/unicode 'Pilgrimage'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Event']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'adventures'
|
|
cost: !!python/unicode '3'
|
|
description: !!python/unicode 'Move your Trashing token to an Action Supply pile
|
|
(when you buy a card from that pile, you may trash a card from your hand.)'
|
|
extra: !!python/unicode ' When you buy this, you move your Trashing token (the one
|
|
depicting a tombstone) to any Action Supply pile. This token will let you trash
|
|
a card from your hand when buying a card from that pile; see the Tokens section. '
|
|
name: !!python/unicode 'Plan'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Event']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'adventures'
|
|
cost: !!python/unicode '0'
|
|
description: !!python/unicode 'You may discard an Attack, two Curses, or six cards.
|
|
If you do, gain a Gold.'
|
|
extra: !!python/unicode ' You may either discard an Attack to gain a Gold, or discard
|
|
two Curses to gain a Gold, or discard any 6 cards to gain a Gold. The gained Gold
|
|
is put into your discard pile. You may choose to discard 6 cards despite not having
|
|
enough cards in hand; you will discard everything and not gain a Gold. You may
|
|
choose to discard two Curses despite only having one; you will discard that Curse
|
|
and not gain a Gold. '
|
|
name: !!python/unicode 'Quest'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Event']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'adventures'
|
|
cost: !!python/unicode '5'
|
|
description: !!python/unicode 'Gain a Silver per Silver you have in play. Each other
|
|
player puts his -1 Card token on his deck.'
|
|
extra: !!python/unicode ' This Event is like an Attack, but buying it is not playing
|
|
an Attack, and so cannot be responded to with cards like Moat and Caravan Guard.
|
|
When you buy this, you gain a Silver for each Silver you have in play; for example,
|
|
with four Silvers in play, you would gain four Silvers. The Silvers go to your
|
|
discard pile; if there aren''t enough left, just take what is left. Then each
|
|
other player puts his -1 Card token on top of his deck, which will cause those
|
|
players to draw one less card the next time they draw cards; see the Tokens section. '
|
|
name: !!python/unicode 'Raid'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Event']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'adventures'
|
|
cost: !!python/unicode '1'
|
|
description: !!python/unicode '+1 Buy
|
|
|
|
Once per turn: Set aside a card from your hand, and put it into your hand at end
|
|
of turn (after drawing).'
|
|
extra: !!python/unicode ' You can only buy this once per turn. When you do, you
|
|
get +1 Buy (letting you buy another Event or a card afterwards), set aside a card
|
|
from your hand face down (the other players do not get to see it), and put it
|
|
into your hand at the end of the turn, after drawing your hand for the next turn.
|
|
For example you might set aside an unplayed Copper, and then after drawing your
|
|
5 cards for next turn, add the Copper to your hand. '
|
|
name: !!python/unicode 'Save'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Event']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'adventures'
|
|
cost: !!python/unicode '2'
|
|
description: !!python/unicode '+1 Buy
|
|
|
|
Look at the top 5 cards of your deck. Discard 3 of them and put the rest back
|
|
on top of your deck in any order.'
|
|
extra: !!python/unicode ' When you buy this you get +1 Buy (letting you buy another
|
|
Event or a card afterwards). Then look at the top 5 cards of your deck, discarding
|
|
3 and putting the rest on top of your deck in any order. If there are fewer than
|
|
5 cards even after shuffling, you still discard 3 of them; if there are only 3
|
|
cards left between your deck and discard pile, all 3 will be discarded. Scouting
|
|
Party is unaffected by the -1 Card token; if it is on top of your deck, replace
|
|
it after resolving Scouting Party. '
|
|
name: !!python/unicode 'Scouting Party'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Event']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'adventures'
|
|
cost: !!python/unicode '5'
|
|
description: !!python/unicode 'Gain an Action card costing up to 4 Coin. Move your
|
|
+1 Buy token to its pile (when you play a card from that pile, you first get +1
|
|
Buy).'
|
|
extra: !!python/unicode ' When you buy this, first you gain an Action card costing
|
|
up to 4 Coins. The Action card comes from the Supply and is put into your discard
|
|
pile. Then move your +1 Buy token to the pile the Action card came from. The token
|
|
gives you +1 Buy when playing a card from that pile; see the Tokens section. It
|
|
only matters how much the card costs that you gain; the cost is not checked later.
|
|
For example you can play Bridge Troll, then use Seaway to gain a Bridge Troll
|
|
(currently costing 4 Coins due to its own effect), and the token will stay there
|
|
even when Bridge Troll costs 5 Coins later. You can use Seaway to gain Sir Martin
|
|
(from Dark Ages) when he''s on top of the Knights pile; then your +1 Buy token
|
|
will be on the Knights pile, even though any remaining Knights will cost 5 Coins.
|
|
You cannot use Seaway on an empty pile just to move the +1 Buy token; you have
|
|
to pick a card you can gain. '
|
|
name: !!python/unicode 'Seaway'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Event']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'adventures'
|
|
cost: !!python/unicode '5'
|
|
description: !!python/unicode 'Trash up to 2 cards from your hand.
|
|
|
|
Gain a Silver per card you trashed.'
|
|
extra: !!python/unicode ' You may trash zero, one, or two cards from your hand.
|
|
For each card you actually trashed, you gain a Silver, putting it into your discard
|
|
pile. '
|
|
name: !!python/unicode 'Trade'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Event']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'adventures'
|
|
cost: !!python/unicode '6'
|
|
description: !!python/unicode 'Move your + 1 Coin token to an Action Supply pile
|
|
(when you play a card from that pile, you first get + 1 Coin).'
|
|
extra: !!python/unicode ' When you buy this, you move your + 1 Coin token to any
|
|
Action Supply pile. This token gives you + 1 Coin whenever you play a card from
|
|
that pile; see the Tokens section. '
|
|
name: !!python/unicode 'Training'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Event']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'adventures'
|
|
cost: !!python/unicode '2'
|
|
description: !!python/unicode '+2 Buys
|
|
|
|
When you gain a card this turn, you may put it on top of your deck.'
|
|
extra: !!python/unicode ' When you buy this, you get +2 Buys (letting you buy more
|
|
Events or cards afterwards). Then for the rest of the turn, whenever you gain
|
|
a card, you may put it on your deck. This works on cards you buy, as well as cards
|
|
gained other ways, such as gaining cards with Ball. It does not work on Travelers
|
|
exchanged for other cards; exchanging is not gaining. Putting the card on your
|
|
deck is optional each time you gain a card that turn; you could put some on top
|
|
and let the others go to your discard pile. '
|
|
name: !!python/unicode 'Travelling Fair'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Event']
|
|
- !!python/object:__main__.Card
|
|
cardset: !!python/unicode 'adventures extras'
|
|
cost: !!python/unicode '*'
|
|
description: "Events are not Kingdom cards. In a player\u2019s Buy phase, when the\
|
|
\ player can buy a card, the player can buy an Event instead. Buying an Event\
|
|
\ means paying the cost indicated on the Event and then doing the effect of the\
|
|
\ Event. The Event just stays on the table, the player does not take it; there\
|
|
\ is no way for a player to gain one or end up with one in his deck. Buying an\
|
|
\ Event uses up a Buy; normally a player can either buy a card, or buy an Event.\
|
|
\ A player with two Buys, such as after playing Ranger, could buy two cards, or\
|
|
\ buy two Events, or buy a card and an Event (in either order). The same Event\
|
|
\ can be bought multiple times in a turn if the player has the Buys and available\
|
|
\ to do it. Some Events give +Buys and so let the player buy further cards/Events\
|
|
\ afterwards. Players cannot play further Treasures that turn after buying an\
|
|
\ Event. Buying an Event is not buying a card and so does not trigger cards like\
|
|
\ Swamp Hag or Goons (from Prosperity). Costs of Events are not affected by cards\
|
|
\ like Bridge Troll."
|
|
extra: "Events are not Kingdom cards. In a player\u2019s Buy phase, when the player\
|
|
\ can buy a card, the player can buy an Event instead. Buying an Event means paying\
|
|
\ the cost indicated on the Event and then doing the effect of the Event. The\
|
|
\ Event just stays on the table, the player does not take it; there is no way\
|
|
\ for a player to gain one or end up with one in his deck. Buying an Event uses\
|
|
\ up a Buy; normally a player can either buy a card, or buy an Event. A player\
|
|
\ with two Buys, such as after playing Ranger, could buy two cards, or buy two\
|
|
\ Events, or buy a card and an Event (in either order). The same Event can be\
|
|
\ bought multiple times in a turn if the player has the Buys and available to\
|
|
\ do it. Some Events give +Buys and so let the player buy further cards/Events\
|
|
\ afterwards. Players cannot play further Treasures that turn after buying an\
|
|
\ Event. Buying an Event is not buying a card and so does not trigger cards like\
|
|
\ Swamp Hag or Goons (from Prosperity). Costs of Events are not affected by cards\
|
|
\ like Bridge Troll."
|
|
name: !!python/unicode 'Events'
|
|
potcost: 0
|
|
types: !!python/tuple [!!python/unicode 'Event']
|