4197 lines
182 KiB
YAML
4197 lines
182 KiB
YAML
- !!python/object:__main__.Card
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cardset: alchemy
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cost: 3
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description: '
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+2 Cards
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+1 Action
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When you discard this from play, you may put this on top of your deck if you have
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a Potion in play.'
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extra: When you play this, you draw two cards and may play anadditional Action card
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this turn. In the Clean-up Phase,when you discard this, if you have at least one
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Potion cardin play, you may put Alchemist on top of your deck. Thisis optional
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and happens before drawing your new hand. Ifyou have no cards in your deck when
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you do this,Alchemist becomes the only card in your deck. If youhave multiple
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Alchemists and a Potion, you can put any orall of the Alchemists on top of your
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deck. You don't haveto have used the Potion to buy anything, you only need tohave
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played it.
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name: Alchemist
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potcost: 1
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types: !!python/tuple [Action]
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- !!python/object:__main__.Card
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cardset: alchemy
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cost: 2
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description: '
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+1 Card
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+1 Action
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Reveal the top 4 cards of your deck. Put the revealed Coppers and Potions into
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your hand. Put the other cards back on top in any order.'
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extra: You draw a card first. Then reveal the top four cards,put the Coppers and
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Potions into your hand, and put therest back on top of your deck. If there aren't
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four cardsleft in your deck, reveal what you can and shuffle to getthe rest. If
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there still aren't enough cards, just revealwhat there is. Any cards that are
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not Copper and are notPotion go back on top of your deck in an order yourchoose.
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You cannot choose not to take all of theCoppers and Potions. If after revealing
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four cards thereare no cards left in your deck, the cards you put backwill become
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the only cards in your deck.
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name: Apothecary
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potcost: 1
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types: !!python/tuple [Action]
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- !!python/object:__main__.Card
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cardset: alchemy
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cost: 5
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description: '
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+1 Action
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Trash a card from your hand.
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+1 Card per Coin it costs.
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+2 Cards if it has Potion in its cost.'
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extra: If you do not have any cards left in hand to trash, youdo not draw any cards.
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If you trash a card costing 0coins, such as Curse or Copper, you do not draw anycards.
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Otherwise you draw a card per Coin the cardyou trashed cost, and another two cards
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if it hadPotion in its cost. For example, if you trash a Golem,which costs 4 Coins
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and 1 Potion, you draw 6 cards.
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name: Apprentice
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potcost: 0
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types: !!python/tuple [Action]
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- !!python/object:__main__.Card
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cardset: alchemy
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cost: 3
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description: '
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+1 Card
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+1 Action
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Each other player gains a curse.'
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extra: If there aren't enough Curses left to go around whenyou play Familiar, you
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deal them out in turn order,starting with the player to your left. If you playFamiliar
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with no Curses remaining, you will still get+1 Card and +1 Action. A player gaining
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a Curseputs it face-up into his Discard pile.
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name: Familiar
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potcost: 1
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types: !!python/tuple [Action, Attack]
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- !!python/object:__main__.Card
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cardset: alchemy
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cost: 4
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description: '
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Reveal cards from your deck until you reveal 2 Action cards other than Golem Cards.
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Discard the other cards, then play the Action cards in either order.'
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extra: Reveal cards from the top of your deck, one at a time, until youhave revealed
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two Action cards that are not Golem. If you runout of cards before revealing two
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non-Golem Actions, shuffleyour discard pile (but not the revealed cards) and continue.
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Ifyou run out and have no discard pile left either, you just get theActions you
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found. Discard all of the revealed cards except forthe non-Golem Actions you found.
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If you did not find any,you're done. If you found one, play it. If you found two,
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playthem both, in either order. You cannot choose not to play oneof them. These
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Action cards are not in your hand and so areunaffected by things that look for
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cards in your hand. Forexample, if one of them is Throne Room (from Dominion),
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youcannot use it on the other one.
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name: Golem
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potcost: 1
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types: !!python/tuple [Action]
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- !!python/object:__main__.Card
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cardset: alchemy
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cost: 2
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description: '
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+1 Buy
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+1 Coin
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When you discard this from play, you may put one of your Treasures from play on
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top of your deck.'
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extra: You get an extra coin to spend this turn, andmay buy an additional card in
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your Buy phase. When youdiscard this from play (usually during Clean-up), you
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maychoose a Treasure card you have in play, and put that card onyour deck. If
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you have no cards in your deck, that Treasure willbecome the only card in your
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deck. You choose what order todiscard cards during Clean-up; so, for example,
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if you haveHerbalist, Potion, and Alchemist in play, you could choose todiscard
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Alchemist first, putting it on top of your deck, thendiscard Herbalist, and put
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Potion on top of your deck. If youhave multiple Herbalists in play, each one will
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let you putanother Treasure from play onto your deck.
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name: Herbalist
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potcost: 0
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types: !!python/tuple [Action]
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- !!python/object:__main__.Card
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cardset: alchemy
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cost: 3
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description: '
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When you play this, count your deck and discard pile.
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Worth 1 Coin per 5 cards total between them (rounded down).'
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extra: This is a Treasure card. It is a Kingdom card; it will only be in games where
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itis randomly dealt out as one of the 10 Kingdom cards, or otherwise selected
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tobe one of them. It is played during your Buy phase, like other Treasure cards.When
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you play it, count the number of cards in your deck and discard pilecombined,
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divide by 5, and round down. That is how many coins this producesfor you. Once
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played, the amount of coins you get does not change even if thenumber of cards
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changes later in the turn. The next time you play it, countagain. If you play
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multiple copies, obviously the number will be the same forall of them. It does
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not matter what order your discard pile is in, but the orderyour deck is in matters.
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Do not change that order while counting! You will getto look through your discard
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pile as you count it. You only get to count yourdeck and discard pile, not your
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hand or cards in play or set aside cards. Youcannot play more Treasures after
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buying something in your buy phrase; so forexample you cannot buy a card, then
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play Philosopher's Stone, then buy anothercard.
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name: Philosopher's Stone
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potcost: 1
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types: !!python/tuple [Treasure]
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- !!python/object:__main__.Card
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cardset: alchemy
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cost: 6
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description: '
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The player to your left takes an extra turn after this one, in which you can see
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all cards he can and make all decisions for him. Any cards he would gain on that
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turn, you gain instead; any cards of his that are trashed are set aside and returned
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to his discard pile at end of turn.'
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extra: You are not taking a turn with the deck of the player to your left; that
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player is taking a turn, with youmaking the decisions and gaining the cards. This
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is a crucial difference to keep in mind when consideringcard interactions - the
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"you" in all cards still refers to the player being Possessed, not the player
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doing thePossessing. Possession has several pieces to it:-You can see the Possessed
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player's cards for the entire turn, which means you will see his next hand duringClean-up.
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You will also see any cards he is entitled to see due to card rules; for example,
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you can look atcards he has set aside with Native Village (from Seaside). You
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can count any cards he can count.-Any cards the Possessed player would have gained
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in any way, you gain instead; this includes cardsbought, as well as cards gained
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due to Actions. The cards you gain this way go to your discard pile, even ifthey
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would have gone to that player's hand or the top of his deck or somewhere else.
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You only gain cardshe would have; you do not gain tokens he would have (for example
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from the Seaside card Pirate Ship).-During the Possessed turn, whenever one of
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that player's cards is trashed, set it aside, and that player putsit into his
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discard pile at the end of the turn, after Clean-up. This counts as the card being
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trashed, so, forexample, you could trash a Mining Village (from Intrigue) and
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get the 2 coins. Getting those cards back atend of turn does not count as those
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cards being gained (so for example, you won't get them). Other players'cards that
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are trashed during that turn are not returned.-Cards passed with Masquerade (from
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Intrigue) are not being gained or trashed, and so are passed normally.Cards returned
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to the Supply with Ambassador (from Seaside) are also not being trashed, and so
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return tothe Supply normally.[Continued on blank tab]
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name: Possession
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potcost: 1
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types: !!python/tuple [Action]
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- !!python/object:__main__.Card
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cardset: alchemy
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cost: 4
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description: '
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Worth 1 Potion.'
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extra: This is a basic Treasure card. It costs 4 Coins and produces Potion. It isnot
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a Kingdom card.After you choose 10 Kingdom cards for the Supply, if any of them
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havePotion in the cost, add the Potion pile to the Supply. Also add thePotion
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pile if you are using the promotional card Black Market, and theBlack Market deck
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includes at least one card with Potion in the cost. Ifyou don't have any cards
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with Potion in the cost in the Supply or theBlack Market deck, do not use the
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Potion pile in this game.When you have a Potion pile, put all 16 Potions in it,
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no matter howmany players there are. In games using this pile, if the pile becomesempty,
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that will count towards the game ending condition.
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name: Potion
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potcost: 0
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types: !!python/tuple [Treasure]
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- !!python/object:__main__.Card
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cardset: alchemy
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cost: 2
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description: '
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+1 Action
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Each player (including you) reveals the top card of his deck and either discards
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it or puts it back, your choice. Then reveal cards from the top of your deck until
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revealing one that isn''t an Action.
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Put all of your revealed cards into your hand.'
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extra: First you reveal the top card of each player's deck, and either have themdiscard
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it or have them put it back. After you finish making thosedecisions, reveal cards
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from the topof your deck until you reveal a card that isn't an Action card. If
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you runout of cards without revealing an Action card, shuffle your discard pile
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andkeep going. If you have no discard pile left either, stop there. Put all of
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therevealed Action cards into your hand, plus that first non-Action yourevealed.
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If the very first card you revealed was not an Action, that cardgoes into your
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hand. Cards with multiple types, one of which is Action, areActions. The only
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cards that go into your hand are the ones revealed aspart of the revealing cards
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until finding a non-Action; you do not getdiscarded cards from the first part
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of what Scrying Pool did, or cards fromother players' decks.
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name: Scrying Pool
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potcost: 1
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types: !!python/tuple [Action, Attack]
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- !!python/object:__main__.Card
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cardset: alchemy
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cost: 0
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description: '
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Trash a card from your hand. If it is an...
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Action card, gain a Duchy
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Treasure card, gain a Transmute
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Victory card, gain a Gold'
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extra: If you have no cards left in hand to trash, you do notget anything. If you
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trash a Curse to this, you do notget anything - Curse is not an Action card or
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Victorycard or Treasure card. If you trash a card with morethan one type, you
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get each applicable thing. Forexample, if you trash an Action-Victory card (such
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asNobles, from Intrigue), you gain both a Duchy and aGold. Gained cards come from
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the Supply and go toyour discard pile. If there are no appropriate cardsleft to
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gain, you don't gain those cards.
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name: Transmute
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potcost: 1
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types: !!python/tuple [Action]
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- !!python/object:__main__.Card
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cardset: alchemy
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cost: 2
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description: '
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+2 Actions
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You may gain an Action card costing up to 5 Coins.'
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extra: Gaining an Action card is optional. If you choose togain one, it comes from
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the Supply, must cost nomore than 5 coins, and goes to your discard pile.Cards
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with multiple types, one of which is Action,are Actions and can be gained this
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way. Cards withPotion in their cost can't be gained by this.
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name: University
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potcost: 1
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types: !!python/tuple [Action]
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- !!python/object:__main__.Card
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cardset: alchemy
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cost: 0
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description: '
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Worth 1 <VP> for every 3 Action cards in your deck (rounded down).'
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extra: This Kingdom card is a Victory card, not an Actioncard. It does nothing until
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the end of the game, whenit is worth 1 victory point per 3 Action cards in yourDeck
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(counting all of your cards - your Discard pileand hand are part of your Deck
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at that point). Rounddown; if you have 11 Action cards, Vineyard is worth3 victory
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points. During set-up, put all 12 Vineyardsin the Supply for a game with 3 or
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more players, butonly 8 in the Supply for a 2-player game. Cards withmultiple
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types, one of which is Action, are Actionsand so are counted by Vineyard.
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name: Vineyard
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potcost: 1
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types: !!python/tuple [Victory]
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- !!python/object:__main__.Card
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cardset: base
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cost: 11
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description: '
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10 <VP>'
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extra: This is not a Kingdom card. You do not use it every game. It is a Victory
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card worth10 VP.If only Kingdom cards from Prosperity are being used this game,
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then the Platinumand Colony piles are added to the Basic cards in the Supply for
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the game. If a mix ofKingdom cards from Prosperity and other sets are being used,
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then the inclusion ofPlatinum and Colony in the Supply should be determined randomly,
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based on theproportion of Prosperity and non-Prosperity cards in use. For example,
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choose arandom Kingdom card being used - such as the first card dealt out from
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theRandomizer deck [this is equivalent to rolling a d10 or choosing a card at
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randomafter all 10 have been selected] - and if it is from Prosperity, add Platinum
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and Colonyto the Supply. Platinum and Colony are not Kingdom cards; when those
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are included,there are 10 Kingdom cards, plus Copper, Silver, Gold, Platinum,
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Estate, Duchy,Province, Colony, and Curse, in the Supply. Use 8 Colonies for a
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2-player game, or12 Colonies for a game with 3 or more players. [Use all 12 Platinum
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regardless of thenumber of players. Platinum and Colony are meant to be used together
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and both orneither should be used, not one or the other.]
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name: Colony
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potcost: 0
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types: !!python/tuple [Victory]
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- !!python/object:__main__.Card
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cardset: base
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cost: 0
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description: '
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Worth 1 Coin.'
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extra: ''
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name: Copper
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potcost: 0
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types: !!python/tuple [Treasure]
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- !!python/object:__main__.Card
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cardset: base
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cost: 0
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description: -1 <VP>
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extra: Curses are an available pile in the Supply regardlessof what other cards
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are in the Supply.With 2 players, place 10 Curses in the Supply.With 3 players,
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place 20 Curses in the Supply.With 4 players, place 30 Curses in the Supply.With
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5 players, place 40 Curses in the Supply.With 6 players, place 50 Curses in the
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Supply.
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name: Curse
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potcost: 0
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types: !!python/tuple [Curse]
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- !!python/object:__main__.Card
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cardset: base
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cost: 5
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description: '
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3 <VP>'
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extra: Put 8 in the Supply in a game with two players.Put 12 in the Supply in a
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game with three or moreplayers.
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name: Duchy
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potcost: 0
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types: !!python/tuple [Victory]
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- !!python/object:__main__.Card
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cardset: base
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cost: 2
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description: '
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1 <VP>'
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extra: Put 8 in the Supply in a game with two players.Put 12 in the Supply in a
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game with three or moreplayers.
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name: Estate
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potcost: 0
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types: !!python/tuple [Victory]
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- !!python/object:__main__.Card
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cardset: base
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cost: 6
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description: '
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Worth 3 Coins.'
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extra: ''
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name: Gold
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potcost: 0
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types: !!python/tuple [Treasure]
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- !!python/object:__main__.Card
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cardset: base
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cost: 9
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description: '
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Worth 5 Coins.'
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extra: This is not a Kingdom card. You do not use it every game. It is a Treasure
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worth 5coins.If only Kingdom cards from Prosperity are being used this game, then
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the Platinumand Colony piles are added to the Basic cards in the Supply for the
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game. If a mix ofKingdom cards from Prosperity and other sets are being used,
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then the inclusion ofPlatinum and Colony in the Supply should be determined randomly,
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based on theproportion of Prosperity and non-Prosperity cards in use. For example,
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choose arandom Kingdom card being used - such as the first card dealt out from
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theRandomizer deck [this is equivalent to rolling a d10 or choosing a card at
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randomafter all 10 have been selected] - and if it is from Prosperity, add Platinum
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andColony to the Supply. Platinum and Colony are not Kingdom cards; when those
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areincluded, there are 10 Kingdom cards, plus Copper, Silver, Gold, Platinum,
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Estate,Duchy, Province, Colony, and Curse, in the Supply. Use 8 Colonies for a
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2-playergame, or 12 Colonies for a game with 3 or more players. [Use all 12 Platinumregardless
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of the number of players. Platinum and Colony are meant to be usedtogether and
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both or neither should be used, not one or the other.]
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name: Platinum
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potcost: 0
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types: !!python/tuple [Treasure]
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- !!python/object:__main__.Card
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cardset: base
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cost: 4
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description: '
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Worth 1 Potion.'
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extra: This is a basic Treasure card. It costs 4 Coins and produces Potion. It isnot
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a Kingdom card.After you choose 10 Kingdom cards for the Supply, if any of them
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havePotion in the cost, add the Potion pile to the Supply. Also add thePotion
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pile if you are using the promotional card Black Market, and theBlack Market deck
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includes at least one card with Potion in the cost. Ifyou don't have any cards
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with Potion in the cost in the Supply or theBlack Market deck, do not use the
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Potion pile in this game.When you have a Potion pile, put all 16 Potions in it,
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no matter howmany players there are. In games using this pile, if the pile becomesempty,
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that will count towards the game ending condition.
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name: Potion
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potcost: 0
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types: !!python/tuple [Treasure]
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- !!python/object:__main__.Card
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cardset: base
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cost: 8
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description: '
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6 <VP>'
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extra: Put 8 in the Supply in a game with two players.Put 12 in the Supply in a
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game with three or fourplayers.Put 15 in the Supply in a game with five players.Put
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18 in the Supply in a game with six players.
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name: Province
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potcost: 0
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types: !!python/tuple [Victory]
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- !!python/object:__main__.Card
|
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cardset: base
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cost: 3
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description: '
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Worth 2 Coins.'
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extra: ''
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name: Silver
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potcost: 0
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types: !!python/tuple [Treasure]
|
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- !!python/object:__main__.Card
|
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cardset: base
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cost: 0
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description: '
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Pile of trash.'
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extra: ''
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name: Trash
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potcost: 0
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types: !!python/tuple [Action]
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- !!python/object:__main__.Card
|
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cardset: cornucopia
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cost: 0
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description: '
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+1 Action
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Gain a Gold, putting it on top of your deck.
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(This is not in the Supply.)'
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extra: The Gold you gain comes from the Supply and is put on top of your deck. If
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your deck has no cards in it, it becomes the only card in your deck. If there
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are no Golds left in the Supply, you do not gain one. This is a Prize; see the
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|
Additional Rules.
|
|
name: Bag of Gold
|
|
potcost: 0
|
|
types: !!python/tuple [Action, Prize]
|
|
- !!python/object:__main__.Card
|
|
cardset: cornucopia
|
|
cost: 0
|
|
description: '
|
|
|
|
Worth 2 Coins.
|
|
|
|
When you play this, +1 Coins per unused Action you have (Action, not Action card).
|
|
|
|
(This is not in the Supply.)'
|
|
extra: This is a Treasure worth 2 coins, like Silver. You play it in your Buy phase,
|
|
like other Treasures. When you play it, you get an extra +1 coin per unused Action
|
|
you have. This means Actions, not Action cards. So for example if you play Farming
|
|
Village (which gives you +2 Actions), then Diadem, Diadem will give you an extra
|
|
+ 2 coins, for 4 coins total. If you play no Action cards at all on your turn,
|
|
you will have one unused Action, so you will get total from Diadem. This is a
|
|
Prize; see the Additional Rules.
|
|
name: Diadem
|
|
potcost: 0
|
|
types: !!python/tuple [Treasure, Prize]
|
|
- !!python/object:__main__.Card
|
|
cardset: cornucopia
|
|
cost: 6
|
|
description: '
|
|
|
|
Worth 2 <VP> for every 5 differently named cards in your deck (rounded down)'
|
|
extra: At the end of the game, this is worth 2 VP per 5 differently named cards
|
|
in your deck, rounded down. So if you have 0-4 different cards, it is worth 0
|
|
VP; if you have 5-9, it is worth 2 VP; if you have 10-14, it is worth 4 VP; if
|
|
you have 15-19, it is worth 6; and so on. By default there are only 17 differently
|
|
named cards available in a game, but sometimes there may be more cards, such as
|
|
via Young Witch's setup rule, or due to Tournament. Use 8 Fairgrounds in a game
|
|
with 2 players, and 12 for a game with 3 or more players.
|
|
name: Fairgrounds
|
|
potcost: 0
|
|
types: !!python/tuple [Victory]
|
|
- !!python/object:__main__.Card
|
|
cardset: cornucopia
|
|
cost: 4
|
|
description: '
|
|
|
|
+2 Actions
|
|
|
|
Reveal cards from the top of your deck until you reveal an Action or Treasure
|
|
card. Put that card into your hand and discard the other cards.'
|
|
extra: !!python/str "Reveal cards from the top of your deck until you reveal a Treasure\
|
|
\ or Action card. If you run out of cards before finding one, shuffle your discard\
|
|
\ pile (but not the revealed cards), and keep revealing cards. If you still cannot\
|
|
\ find one, just discardall of the revealed cards. If you do find a Treasure or\
|
|
\ Action card, put it into your hand, and discard the rest of the revealed cards.\
|
|
\ A card with multiple types, one of which is Treasure or Action (for example\
|
|
\ Diadem, a Treasure - Prize), is a Treasure or Action and so will be drawn by\
|
|
\ this. You do not choose Treasure or Action \u2013 you stop on the first card\
|
|
\ matching either type."
|
|
name: Farming Village
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: cornucopia
|
|
cost: 0
|
|
description: '
|
|
|
|
+2 Cards
|
|
|
|
Gain an Estate. Each other player gains a Curse and discards down to 3 cards in
|
|
hand.
|
|
|
|
(This is not in the Supply.)'
|
|
extra: Do the things in the order listed. You draw 2 cards; then you gain an Estate
|
|
from the Supply, putting it into your discard pile; then each other player gains
|
|
a Curse from the Supply, putting it into his discard pile; then each other player
|
|
discards down to 3 cards in hand. A player with 3 or fewer cards in hand does
|
|
not discard any cards. If there are no Estates left, you do not gain one. If there
|
|
are not enough Curses left, deal out the remaining Curses in turn order. This
|
|
is a Prize; see the Additional Rules.
|
|
name: Followers
|
|
potcost: 0
|
|
types: !!python/tuple [Action, Attack, Prize]
|
|
- !!python/object:__main__.Card
|
|
cardset: cornucopia
|
|
cost: 3
|
|
description: '
|
|
|
|
+2 Coin
|
|
|
|
Each other player reveals cards from the top of his deck until he reveals a Victory
|
|
of Curse card. He puts it on top and discards the other revealed cards.'
|
|
extra: 'Each other player reveals cards from the top of his deck until he reveals
|
|
a Victory or Curse card. If he runs out of cards before finding one, he shuffles
|
|
his discard pile (but not the revealed cards), and keeps revealing cards. If he
|
|
still cannot findone, he just discards all of the revealed cards. If he does find
|
|
one, he puts the Victory or Curse card on top of his deck, and discards the other
|
|
revealed cards. If his deck has no other cards in it, it becomes the only card
|
|
in his deck. A card with multiple types, one of which is Victory (such as Nobles
|
|
from Dominion: Intrigue), is a Victory card. You do not choose Victory or Curse
|
|
- they stop on the first card that matches either type.'
|
|
name: Fortune Teller
|
|
potcost: 0
|
|
types: !!python/tuple [Action, Attack]
|
|
- !!python/object:__main__.Card
|
|
cardset: cornucopia
|
|
cost: 2
|
|
description: '
|
|
|
|
+1 Card
|
|
|
|
+1 Action
|
|
|
|
You may discard a card; If you do +1 Action.
|
|
|
|
You may discard a card; If you do +1 Buy'
|
|
extra: First draw a card, and get +1 Action. Then you may either discard one card
|
|
to get another +1 Action; or you may discard one card to get +1 Buy; or you may
|
|
discard two cards and get both +1 Action and +1 Buy; or you may discard no cards
|
|
at all. You only get the extra +1 Action or +1 Buy if you actually discarded a
|
|
card forit. You cannot discard multiple cards to get multiple +Actions or multiple
|
|
+Buys.
|
|
name: Hamlet
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: cornucopia
|
|
cost: 5
|
|
description: '
|
|
|
|
Reveal the top 4 cards of your deck, then discard them. +1 Coin per differently
|
|
named card revealed.'
|
|
extra: Reveal the top 4 cards of your deck. If there are not enough cards, reveal
|
|
what you can, shuffle your discard pile, and reveal the rest. If there still are
|
|
not 4 cards total to reveal, just reveal what you can. You discard the revealed
|
|
cards, and get +1 coin per differently named card revealed. For example if you
|
|
revealedCopper, Silver, Copper, Estate, that would be +3 coins .
|
|
name: Harvest
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: cornucopia
|
|
cost: 5
|
|
description: !!python/str "\nWorth 0 Coins\nWhen you play this, gain a card costing\
|
|
\ up to 1 Coin per differently named card you have in play, counting this. If\
|
|
\ it\u2019s a Victory card, trash this."
|
|
extra: 'This is a Treasure worth 0 coins. You play it in your Buy phase, like other
|
|
Treasures. It does not produce any coins to spend. However, when you play it,
|
|
you gain a card costing up to per differently named card you have in play. This
|
|
includes itself, other played Treasures, played Actions, and any Duration cards
|
|
(from Dominion: Seaside) played on your previous turn. It only counts cards currently
|
|
in play, not ones that were in play but left; for example if you played a Feast
|
|
(from Dominion) this turn, you will have trashed it, so it will not count for
|
|
Horn of Plenty. The card you gain must come from the Supply, and is put into your
|
|
discard pile. If it is a Victory card, trash Horn of Plenty. Cards with multiple
|
|
types, one of which is Victory (such as Nobles from Dominion: Intrigue) are Victory
|
|
cards. You do not have to play Horn of Plenty in your Buy phase, and you choose
|
|
the order that you play Treasures. You do not trash Horn of Plenty if you gain
|
|
a Victory card some other way while it''s in play (such as by buying one).'
|
|
name: Horn of Plenty
|
|
potcost: 0
|
|
types: !!python/tuple [Treasure]
|
|
- !!python/object:__main__.Card
|
|
cardset: cornucopia
|
|
cost: 4
|
|
description: '
|
|
|
|
+1 Buy
|
|
|
|
+3 Coin
|
|
|
|
Discard 2 Cards
|
|
|
|
When another player plays an Attack card, you may set this aside from your hand.
|
|
If you do, then at the start of your next turn, +1 Card and return this to your
|
|
hand.'
|
|
extra: When you play this, you get +1 Buy and +3 coins, and discard 2 cards from
|
|
your hand. If you do not have enough cards to discard, just discard what you can;
|
|
you still get the +1 Buy and +3 coins. When another player plays an Attack card,
|
|
before that card does anything, you may reveal this from your hand. If you do,
|
|
you set it aside, and at the start of your next turn, you return it to your hand
|
|
and draw a card. While it is set aside, it is not in play or in your hand, and
|
|
cannot be further revealed to Attacks. Therefore it will only work on one Attack
|
|
per round of turns. You can reveal it for an Attack and still play it on your
|
|
next turn. You can reveal multiple Horse Traders to a single Attack. For example,
|
|
if another player plays Followers, you could reveal and set aside two Horse Traders
|
|
from your hand, then gain a Curse but discard no cards, as you would only have
|
|
three cards in hand at that point. Then on your next turn you would pick up the
|
|
two Horse Traders and also draw two cards.
|
|
name: Horse Traders
|
|
potcost: 0
|
|
types: !!python/tuple [Action, Reaction]
|
|
- !!python/object:__main__.Card
|
|
cardset: cornucopia
|
|
cost: 5
|
|
description: !!python/str "\n+1 Card\n+1 Action\nReveal your hand. Reveal cards\
|
|
\ from your deck until you reveal a card that isn\u2019t in a duplicate of one\
|
|
\ in your hand and discard the rest."
|
|
extra: First you draw a card and get +1 Action. Then you reveal your hand, and reveal
|
|
cards from your deck until revealing one that is not a duplicate of one in your
|
|
hand. A card is not a duplicate of one in your hand if it does not have the same
|
|
name as any cards in your hand. If you run out of cards while revealing cards,
|
|
shuffle your discard pile (but not the revealed cards) and keep revealing cards.
|
|
If you still do not find one, just discard all of the cards revealed from your
|
|
deck. If you do find a card not matching any cards in your hand, put it into your
|
|
hand and discard the other cards revealed from your deck.
|
|
name: Hunting Party
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: cornucopia
|
|
cost: 5
|
|
description: !!python/str "\n+2 Coins\nEach other player discards the top card of\
|
|
\ his deck. If it\u2019s a Victory card he gains a Curse. Otherwise he gains a\
|
|
\ copy of the discarded card or you do, your choice."
|
|
extra: 'Each player with no cards in his deck shuffles his discard pile in order
|
|
to get a card to discard. If he still has no cards, he does not discard one. For
|
|
each player who discarded a card, if it is a Victory card, he gains a Curse, and
|
|
otherwise, you choose: either that player gains a copy of the card, or you do.
|
|
The gained copies and Curses come from the Supply and are put into the discard
|
|
piles of the players who gain them. If a card is revealed for which there are
|
|
no copies in the Supply, no one gains a copy of it. This Attack hits other players
|
|
in turn order, which can matter when some piles are low. A card with multiple
|
|
types, one of which is Victory (such as Nobles from Dominion: Intrigue) is a Victory
|
|
card.'
|
|
name: Jester
|
|
potcost: 0
|
|
types: !!python/tuple [Action, Attack]
|
|
- !!python/object:__main__.Card
|
|
cardset: cornucopia
|
|
cost: 3
|
|
description: '
|
|
|
|
+1 Action
|
|
|
|
Reveal your hand.
|
|
|
|
If there are no duplicate cards in it, +3 Cards.
|
|
|
|
Otherwise, +1 Card.'
|
|
extra: If there are any two or more cards in your hand with the same name, you only
|
|
draw one card; if there are no matches, you draw three cards. Only the card names
|
|
matter for this; Copper and Silver are different cards for example, despite both
|
|
being Treasures. If you have no cards in hand at all after playing Menagerie,
|
|
then you have no matching cards, and so get +3 Cards.
|
|
name: Menagerie
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: cornucopia
|
|
cost: 0
|
|
description: '
|
|
|
|
+1 Buy
|
|
|
|
While this is in play, cards cost 2 Coins less, but not less than 0 Coins.
|
|
|
|
(This is not in the Supply.)'
|
|
extra: This makes all cards cheaper (to a minimum of 0 coins) as long as it is in
|
|
play. When it leaves play, it stops making cards cheaper. This applies to cards
|
|
everywhere - cards in the Supply, cards in hand, cards in decks. For example if
|
|
you played Princess, then Remake, trashing a Copper, you could gain a Silver,
|
|
as Silver would cost 1 coin while Copper would still cost 0 coins. Using Throne
|
|
Room (from Dominion) on Princess will not make cards cost less, as there is still
|
|
only one copy of Princess in play. This is a Prize; see the Additional Rules.
|
|
name: Princess
|
|
potcost: 0
|
|
types: !!python/tuple [Action, Prize]
|
|
- !!python/object:__main__.Card
|
|
cardset: cornucopia
|
|
cost: 4
|
|
description: '
|
|
|
|
Do this twice: Trash a card from your hand then gain a card costing exactly 1
|
|
more than the trashed card.'
|
|
extra: Trash a card from your hand, and gain a card costing exactly 1 coin more
|
|
than it; then trash another card from your hand, and gain a card costing exactly
|
|
1 coin more than that card. If you have no cards in hand, you do not trash anything
|
|
or gain anything; if you have only one card in hand, trash it and gain a card
|
|
costing 1 coin more than it. Gained cards come from the Supply and are put into
|
|
your discard pile. If there is no card at the exact cost needed, you do not gain
|
|
a card for that trashed card. For example you could use Remake to trash an Estate,
|
|
gaining a Silver, then trash a Copper, gaining nothing.
|
|
name: Remake
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: cornucopia
|
|
cost: 4
|
|
description: '
|
|
|
|
+1 Action
|
|
|
|
Each player may reveal a Province from his hand. If you do, discard it and gain
|
|
a Prize (from the Prize pile) or a Duchy, putting it on top of your deck. If no-one
|
|
else does, +1 Card +1 Coin.'
|
|
extra: First you get +1 Action. Then each player, including you, may reveal a Province
|
|
card from his hand. Then, if you revealed a Province, discard that card, and you
|
|
gain a Prize of your choice, or a Duchy, putting whatever card you took on top
|
|
of your deck. If there were no cards in your deck, it becomes the only card in
|
|
your deck. There are five Prizes, set out at the start of the game; see Preparation.
|
|
You can only take a Prize from the Prize pile. You can take any Prize from the
|
|
Prize pile; you do not have to take the top one. You can take a Duchy instead,
|
|
whether or not the Prizes have run out. You can opt to take a Duchy even if the
|
|
Duchy pile is empty, or a Prize even if no Prizes are left; in these cases you
|
|
gain nothing. After gaining your card or not, if no other player revealed a Province,
|
|
you draw a card and get +1 coin.
|
|
name: Tournament
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: cornucopia
|
|
cost: 0
|
|
description: '
|
|
|
|
Choose two: +2 Cards; or +2 Actions; or +2 Coins; or gain 4 Silvers and put your
|
|
deck into your discard pile.
|
|
|
|
(This is not in the Supply.)'
|
|
extra: First choose any two of the four options; then do those options in the order
|
|
listed. So if you choose both +2 Cards, and the last option, you will draw cards
|
|
before you gain the Silvers and put your deck into your discard pile. The last
|
|
option bothgains you Silvers and puts your deck into your discard pile. The Silvers
|
|
come from the Supply; if there are fewer than four left, just gain as many as
|
|
you can. You do not get to look through your deck as you put it into your discard
|
|
pile. This is a Prize; see the Additional Rules.
|
|
name: Trusty Steed
|
|
potcost: 0
|
|
types: !!python/tuple [Action, Prize]
|
|
- !!python/object:__main__.Card
|
|
cardset: cornucopia
|
|
cost: 4
|
|
description: !!python/str "\n+2 Cards\nDiscard 2 cards. Each other player may reveal\
|
|
\ a Bane card from his hand.\nIf he doesn\u2019t, he gains a Curse.\nSetup: Add\
|
|
\ an extra Kingdom card pile costing 2 or 3 to the Supply. Cards from that pile\
|
|
\ are Bane cards."
|
|
extra: 'This card causes there to be an extra pile in the Supply, called the Bane
|
|
pile; see Preparation. The extra pile is just like other Kingdom card piles -
|
|
it can be bought, it can be gained via cards like Horn of Plenty, it counts for
|
|
the end game condition.When you play Young Witch, after you draw 2 cards and discard
|
|
2 cards, each other player may reveal a Bane card from his hand; if he does not,
|
|
he gains a Curse. This attack hits other players in turn order, which matters
|
|
when the Curse pile is low. Players may still respond to a Young Witch with Reaction
|
|
cards like Horse Traders or Moat (from Dominion); those happen before Bane cards
|
|
are revealed. If Secret Chamber (from Dominion: Intrigue) is the Bane card, first
|
|
you can reveal it for its Reaction ability, and then, if it''s still in your hand,
|
|
you can reveal it to avoid getting a Curse.'
|
|
name: Young Witch
|
|
potcost: 0
|
|
types: !!python/tuple [Action, Attack]
|
|
- !!python/object:__main__.Card
|
|
cardset: dark ages
|
|
cost: 6
|
|
description: '
|
|
|
|
Trash a card from your hand. Gain a card costing up to 5 Coins.'
|
|
extra: You trash a card from your hand if you can, and then gain acard whether or
|
|
not you trashed one. The gained card comes fromthe Supply and is put into your
|
|
discard pile.
|
|
name: Altar
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: dark ages
|
|
cost: 4
|
|
description: '
|
|
|
|
Gain a card costing up to 4 Coins,putting it on top of your deck.'
|
|
extra: The card you gain comes from the Supply and is put ontop of your deck.
|
|
name: Armory
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: dark ages
|
|
cost: 5
|
|
description: '
|
|
|
|
Play this as if it were an Action card in the Supply costing less than it that
|
|
you choose.
|
|
|
|
This is that card until it leaves play.'
|
|
extra: When you play this, you pick an Action card fromthe Supply that costs less
|
|
than it, and treat this card as if it werethe card you chose. Normally this will
|
|
just mean that you followthe instructions on the card you picked. So, if you play
|
|
Band ofMisfits and Fortress is in the Supply, you could pick that and thenyou
|
|
would draw a card and get +2 Actions, since that is whatFortress does when you
|
|
play it. Band of Misfits also gets thechosen card's cost, name, and types. If
|
|
you use Band of Misfits asa card that trashes itself, such as Death Cart, you
|
|
will trash theBand of Misfits (at which point it will just be a Band of Misfitscard
|
|
in the trash). If you use Band of Misfits as a duration card(from Seaside), Band
|
|
of Misfits will stay in play until next turn,just like the duration card would.
|
|
If you use Band of Misfits as aThrone Room (from Dominion), King's Court (from
|
|
Prosperity),or Procession, and use that effect to play a duration card, Band ofMisfits
|
|
will similarly stay in play. If you use Throne Room, King'sCourt, or Procession
|
|
to play a Band of Misfits card multiple times,you only pick what to play it as
|
|
the first time; the other times it isstill copying the same card. For example,
|
|
if you use Procession toplay Band of Misfits twice and choose Fortress the first
|
|
time, youwill automatically replay it as Fortress, then trash the Band ofMisfits,
|
|
return it to your hand (it is a Fortress when it's trashed,and Fortress has a
|
|
when-trashed ability that returns it to yourhand), and gain an Action card costing
|
|
exactly 6 Coins(1 Coin more thanBand of Misfits, which has left play and so is
|
|
no longer copyingFortress). If you use Band of Misfits as a card that does somethingduring
|
|
Clean-up, such as Hermit, it will do that thing duringClean-up. When you play
|
|
Horn of Plenty (from Cornucopia), itcounts Band of Misfits as whatever Band of
|
|
Misfits was played as;for example if you play a Band of Misfits as a Fortress,
|
|
and thenplay another Band of Misfits as a Scavenger, and then play Hornof Plenty,
|
|
you will gain a card costing up to 3 Coins. Band of Misfits canonly be played
|
|
as a card that is visible in the Supply; it cannot beplayed as a card after its
|
|
pile runs out, and cannot be played as anon-Supply card like Mercenary; it can
|
|
be played as the top cardof the Ruins pile, but no other Ruins, and can only be
|
|
played as SirMartin when that is the top card of the Knights pile
|
|
name: Band of Misfits
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: dark ages
|
|
cost: 5
|
|
description: "\n+1 Card\n +2 Actions\nGain a Spoils from the Spoils pile."
|
|
extra: Draw a card before gaining a Spoils. The Spoilscomes from the Spoils pile,
|
|
which is not part of the Supply, and isput into your discard pile. If there are
|
|
no Spoils cards left, you donot get one.
|
|
name: Bandit Camp
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: dark ages
|
|
cost: 2
|
|
description: '
|
|
|
|
Gain 3 Coppers, putting them into your hand.
|
|
|
|
______________________
|
|
|
|
When another player plays an Attack card, you may discard this.
|
|
|
|
If you do, gain two Silvers, putting one on top of your deck.'
|
|
extra: When you play this, you gain three Coppers from theSupply, putting them into
|
|
your hand. If there are not threeCoppers left, just gain as many as you can. When
|
|
another playerplays an Attack card, you may discard this from your hand. If youdo,
|
|
you gain two Silvers from the Supply, putting one on your deckand the other into
|
|
your discard pile. If there is only one Silver left,put it on your deck; if there
|
|
are no Silvers left, you do not gain any.
|
|
name: Beggar
|
|
potcost: 0
|
|
types: !!python/tuple [Action, Reaction]
|
|
- !!python/object:__main__.Card
|
|
cardset: dark ages
|
|
cost: 5
|
|
description: '
|
|
|
|
Look at the top 3 cards of your deck.
|
|
|
|
Choose one: Put them into your hand;or discard them and +3 Cards.
|
|
|
|
______________________
|
|
|
|
When you trash this, gain a cheaper card.'
|
|
extra: When you play this, you look at the top 3 cards ofyour deck, and either put
|
|
all 3 into your hand, or discard all 3 anddraw the next 3 cards. If you discard
|
|
them and have to shuffle todraw 3 cards, you will shuffle in the cards you discarded
|
|
and mayend up drawing some of them. When you trash Catacombs, yougain a card costing
|
|
less than it. This happens whether Catacombsis trashed on your turn or someone
|
|
else's, and no matter who hasthe card that trashed it. The gained card comes from
|
|
the Supplyand is put into your discard pile.
|
|
name: Catacombs
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: dark ages
|
|
cost: 5
|
|
description: '
|
|
|
|
Choose one: Discard 2 cards; or put a card from your hand on top of your deck;
|
|
or gain a Copper.
|
|
|
|
Choose one: +3 Coins; or trash your hand; or gain a Duchy.'
|
|
extra: 'This card gives you two separate choices: first you eitherdiscard 2 cards,
|
|
put a card from your hand on top of your deck, orgain a Copper; after resolving
|
|
that, you either get +3 Coins, trash yourhand, or gain a Duchy. For example, you
|
|
might choose to discard2 cards, then gain a Duchy. Gained cards come from the
|
|
Supplyand are put into your discard pile. You can choose an option evenif you
|
|
cannot do it. If you trash multiple cards that do somethingwhen trashed at once,
|
|
trash them all, then choose an order toresolve the things that happen due to them
|
|
being trashed.'
|
|
name: Count
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: dark ages
|
|
cost: 5
|
|
description: '
|
|
|
|
Worth 1 Coin
|
|
|
|
+1 Buy
|
|
|
|
When you play this, you may play a Treasure from your hand twice. If you do, trash
|
|
that Treasure'
|
|
extra: This is a Treasure worth 1 Coin. You play it in your Buyphase, like other
|
|
Treasures. When you play it, you also get +1 Buy,and you may play an additional
|
|
Treasure card from your handtwice. If you choose to do that, you trash that Treasure.
|
|
You stillget any coins that Treasure gave you from playing it, despitetrashing
|
|
it. If you use Counterfeit to play Spoils twice, you will get+ 6 Coins, (in addition
|
|
to the 1 Coin, from Counterfeit) and return Spoils tothe Spoils pile; you will
|
|
be unable to trash it. If you useCounterfeit to play a Treasure that does something
|
|
special whenyou play it, you will do that thing twice. Cards with two types, oneof
|
|
which is Treasure (such as Harem from Intrigue) are Treasuresand so can be played
|
|
via Counterfeit.
|
|
name: Counterfeit
|
|
potcost: 0
|
|
types: !!python/tuple [Treasure]
|
|
- !!python/object:__main__.Card
|
|
cardset: dark ages
|
|
cost: 5
|
|
description: '
|
|
|
|
+2 Cards
|
|
|
|
Each other player gains a Ruins. You may play a Cultist from your hand.
|
|
|
|
______________________
|
|
|
|
When you trash this, +3 Cards.'
|
|
extra: When you play this, you draw two cards, then each otherplayer gains a Ruins.
|
|
These come from the Ruins pile in the Supply,and are put into discard piles. Go
|
|
in turn order starting to yourleft; each player takes the top Ruins, revealing
|
|
the next one eachtime. If the Ruins pile runs out, players stop gaining them at
|
|
thatpoint. After giving out Ruins, you may play another Cultist fromyour hand.
|
|
It can be one you just drew from playing Cultist, orone you already had in your
|
|
hand. Playing a Cultist this way doesnot use up any extra Actions you were allowed
|
|
to play due to cardslike Fortress - the original Cultist uses up one Action and
|
|
that is it.When you trash a Cultist of yours, you draw three cards. Thishappens
|
|
whether or not it is your turn, and whether or not thecard that causes Cultist
|
|
to be trashed was yours. If you trash aCultist while revealing cards, such as
|
|
to a Knight attack, you do notdraw the revealed cards that are about to be discarded.
|
|
name: Cultist
|
|
potcost: 0
|
|
types: !!python/tuple [Action, Attack, Looter]
|
|
- !!python/object:__main__.Card
|
|
cardset: dark ages
|
|
cost: 4
|
|
description: !!python/str "\n+5 Coins\nYou may trash an Action card from your hand.\
|
|
\ If you don\u2019t, trash this.\n______________________\nWhen you gain this,\
|
|
\ gain 2 Ruins."
|
|
extra: When you play Death Cart, you get + 5 Coins, and eithertrash an Action card
|
|
from your hand, or trash the Death Cart. Ifyou have no Action card in your hand,
|
|
you will have to trash theDeath Cart, but you can trash the Death Cart whether
|
|
or not youhave an Action card in hand. A card with multiple types, one ofwhich
|
|
is Action, is an Action card. When you gain a Death Cart,either from buying it
|
|
or from gaining it some other way, you alsogain 2 Ruins. You just take the top
|
|
2, whatever they are. If thereare not enough Ruins left, take as many as you can.
|
|
The Ruinscome from the Supply and are put into your discard pile. Theother players
|
|
get to see which ones you got. The player gainingDeath Cart is the one who gains
|
|
Ruins; if Possession (fromAlchemy) is used to make another player buy Death Cart,
|
|
theplayer actually gaining the Death Cart (the one who playedPossession) gains
|
|
the Ruins. If you use Trader (from Hinterlands)to take a Silver instead of a Death
|
|
Cart, you do not gain any Ruins.It doesn't matter whose turn it is; if you use
|
|
Ambassador (fromSeaside) to give Death Carts to each other player, those playersalso
|
|
gain Ruins. Passing cards with Masquerade (from Intrigue)does not count as gaining
|
|
them.
|
|
name: Death Cart
|
|
potcost: 0
|
|
types: !!python/tuple [Action, Looter]
|
|
- !!python/object:__main__.Card
|
|
cardset: dark ages
|
|
cost: 4
|
|
description: '
|
|
|
|
Worth 1 <VP> for every 3 Silvers in your deck (round down).
|
|
|
|
______________________
|
|
|
|
When you trash this, gain 3 Silvers.'
|
|
extra: This is a Victory card. Play with 8 for games with 2players, or 12 cards
|
|
for games with 3 or more players. At the endof the game, each Feodum is worth
|
|
1 Victory for every 3 Silvers in yourdeck, rounded down. For example, if you have
|
|
11 Silvers, yourFeodums are worth 3 Victory each. If a Feodum is trashed, you
|
|
gain 3Silvers. The Silvers come from the Supply and are put into yourdiscard pile.
|
|
If there are not enough Silvers left, gain as many asyou can.
|
|
name: Feodum
|
|
potcost: 0
|
|
types: !!python/tuple [Victory]
|
|
- !!python/object:__main__.Card
|
|
cardset: dark ages
|
|
cost: 3
|
|
description: '
|
|
|
|
+1 Action
|
|
|
|
+1 Buy
|
|
|
|
Trash a card from your hand.
|
|
|
|
+1 Coin per differently named Treasure
|
|
|
|
in the trash.'
|
|
extra: Trash a card from your hand if you can. Whether or notyou can, you still
|
|
get +1 Coin er differently named Treasure in thetrash, plus +1 Action and +1 Buy.
|
|
Multiple copies of the sameTreasure card do not increase how much you get. For
|
|
example, ifthe trash has four Coppers, a Counterfeit, and six Estates, you get+2
|
|
Coins. Cards with multiple types, one of which is Treasure (such asHarem from
|
|
Intrigue), are Treasures.
|
|
name: Forager
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: dark ages
|
|
cost: 4
|
|
description: "\n+1 Card\n +2 Actions\n______________________\nWhen you trash this,\
|
|
\ put it into your hand."
|
|
extra: When you play this, you draw a card and get +2 Actions.If this is trashed,
|
|
you take it from the trash and put it into yourhand. This happens no matter whose
|
|
turn it is when Fortress istrashed. It is not optional. You still trashed Fortress,
|
|
even thoughyou get it back; for example if you play Death Cart and choose totrash
|
|
Fortress, the "if you do" on Death Cart is true, you did trashan Action, so you
|
|
do not trash Death Cart.
|
|
name: Fortress
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: dark ages
|
|
cost: 5
|
|
description: '
|
|
|
|
Choose one: Gain a card from the trash costing from 3 Coins to 6 Coins, putting
|
|
it on top of your deck; or trash an Action card from your hand and gain a card
|
|
costing up to 3 Coins more than it.'
|
|
extra: You choose either option, then do as much of it asyou can; you can choose
|
|
an option even if you will not be able todo it. You can look through the trash
|
|
at any time. If you choose togain a card from the trash, the other players get
|
|
to see what it is,and it goes on top of your deck. If there were no cards in yourdeck,
|
|
it becomes the only card in your deck. If there is no card inthe trash costing
|
|
from 3 Coins to 6 Coins, you will fail to gain one. Cardswith Potion in the cost
|
|
(from Alchemy) do not cost from 3 Coins to 6 Coins. Ifyou choose to trash an Action
|
|
card from your hand, the card yougain comes from the Supply and is put into your
|
|
discard pile.
|
|
name: Graverobber
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: dark ages
|
|
cost: 3
|
|
description: '
|
|
|
|
Look through your discard pile. You may trash a card from your discard pile or
|
|
hand that is not a Treasure. Gain a card costing up to 3 Coins.
|
|
|
|
When you discard this from play, if you did not buy any cards this turn, trash
|
|
this and gain a Madman from the Madman pile.'
|
|
extra: When you play this, look through your discard pile, andthen you may choose
|
|
to trash a card that is not a Treasure, fromeither your hand or your discard pile.
|
|
You do not have to trash acard and cannot trash Treasures. A card with multiple
|
|
types, oneof which is Treasure (such as Harem from Intrigue), is a Treasure.After
|
|
trashing or not, you gain a card costing up to 3 Coins. The cardyou gain comes
|
|
from the Supply and is put into your discard pile.Gaining a card is mandatory
|
|
if it is possible. Then, when youdiscard Hermit from play - normally, in Clean-up,
|
|
after playing itin your Action phase - if you did not buy any cards this turn,
|
|
youtrash Hermit and gain a Madman. The Madman comes from theMadman pile, which
|
|
is not in the Supply, and is put into yourdiscard pile. It does not matter whether
|
|
or not you gained cardsother ways, only whether or not you bought a card. If there
|
|
are noMadman cards left, you do not gain one. If Hermit is notdiscarded from play
|
|
during Clean-up - for example, if you put iton your deck with Scheme (from Hinterlands)
|
|
- then the abilitythat trashes it will not trigger.
|
|
name: Hermit
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: dark ages
|
|
cost: 3
|
|
description: '
|
|
|
|
Hermit: When you play this, look through your discard pile, and then you may choose
|
|
to trash a card that is not a Treasure, from either your hand or your discard
|
|
pile. You do not have to trash a card and cannot trash Treasures. A card with
|
|
multiple types, one of which is Treasure (such as Harem from Intrigue), is a Treasure.
|
|
After trashing or not, you gain a card costing up to 3 Coins. The card you gain
|
|
comes from the Supply and is put into your discard pile. Gaining a card is mandatory
|
|
if it is possible. Then, when you discard Hermit from play - normally, in Clean-up,
|
|
after playing it in your Action phase - if you did not buy any cards this turn,
|
|
you trash Hermit and gain a Madman. It does not matter whether or not you gained
|
|
cards other ways, only whether or not you bought a card. If there are no Madman
|
|
cards left, you do not gain one. If Hermit is not discarded from play during Clean-up
|
|
- for example, if you put it on your deck with Scheme (from Hinterlands) - then
|
|
the ability that trashes it will not trigger.'
|
|
extra: 'Madman: This card is not in the Supply; it can only be obtainedvia Hermit.
|
|
When you play it, you get +2 Actions, return it to theMadman pile if you can (this
|
|
is not optional), and if you didreturn it, you draw a card per card in your hand.
|
|
For example ifyou had three cards in hand after playing Madman, you woulddraw
|
|
three cards. Normally, nothing will prevent you fromreturning Madman to the Madman
|
|
pile, but you may fail to dueto playing Madman twice via Procession, Throne Room
|
|
(fromDominion), or King''s Court (from Prosperity). So, for example, ifyou Procession
|
|
a Madman, you will get +2 Actions, returnMadman to the Madman pile, draw a card
|
|
per card in your hand,get another +2 Actions, fail to return Madman and so not
|
|
drawcards the second time, fail to trash Madman, and then gain anAction card costing
|
|
exactly 1 Coin if you can.'
|
|
name: Hermit / Madman
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: dark ages
|
|
cost: 1
|
|
description: '
|
|
|
|
When you buy a Victory card, you may trash this from your hand.'
|
|
extra: This is a Shelter; see Preparation. It is never in the Supply.When you buy
|
|
a Victory card, if Hovel is in your hand, you maytrash the Hovel. A card with
|
|
multiple types, one of which isVictory, is a Victory card. You do not get anything
|
|
for trashingHovel; you just get to get rid of it.
|
|
name: Hovel
|
|
potcost: 0
|
|
types: !!python/tuple [Reaction, Shelter]
|
|
- !!python/object:__main__.Card
|
|
cardset: dark ages
|
|
cost: 6
|
|
description: '
|
|
|
|
+ 4 Cards
|
|
|
|
______________________
|
|
|
|
When you trash this,
|
|
|
|
gain a Duchy or 3 Estates.'
|
|
extra: When you play this, draw 4 cards. If this istrashed, you either gain a Duchy
|
|
or 3 Estates, your choice. Thesecards come from the Supply and are put into your
|
|
discard pile. Ifyou choose the 3 Estates and there are not 3 left, just gain as
|
|
manyas you can.
|
|
name: Hunting Grounds
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: dark ages
|
|
cost: 4
|
|
description: !!python/str "\n+1 Card\n +1 Action\nReveal the top card of your deck;\
|
|
\ you may discard it. Either way, if it is an\u2026\nAction card, +1 Action\n\
|
|
Treasure card, +1 Coin\nVictory card, +1 Card"
|
|
extra: First you draw a card, then you reveal the top card ofyour deck, then you
|
|
either discard that card or put it back on topof your deck. Then you get bonuses
|
|
based on the types of the cardyou revealed. A card with 2 types gives you both
|
|
bonuses; forexample, if you revealed Harem (from Intrigue), you would bothdraw
|
|
a card and get +1 Coins.
|
|
name: Ironmonger
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: dark ages
|
|
cost: 5
|
|
description: '
|
|
|
|
+1 Card
|
|
|
|
+1 Action
|
|
|
|
+1 Coin
|
|
|
|
Trash a card from your hand.'
|
|
extra: You have to trash a card from your hand if you can.You draw before trashing.
|
|
name: Junk Dealer
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: dark ages
|
|
cost: 5
|
|
description: '
|
|
|
|
This is a pile in which each card is different. There is the same basic ability
|
|
on each card, but also another ability unique to that card in the pile, and they
|
|
all have different names. Shuffle the Knights pile before playing with it, keeping
|
|
it face down except for the top one, which is the only card that can be gained
|
|
from the pile. See Additional Rules for Dark Ages and Preparation. Follow the
|
|
rules on Knights in order from top to bottom; Sir Michael causes players to discard
|
|
before it trashes cards.'
|
|
extra: The ability Knights have in common is that each other player reveals the
|
|
top 2 cards of his deck, trashes one of them that he chooses that costs from 3
|
|
Coins to 6 Coins, and discards the rest; then, if a Knight was trashed, you trash
|
|
the Knight you played that caused this trashing. Resolve this ability in turn
|
|
order, starting with the player to your left. Cards with Potion in the cost (from
|
|
Alchemy) do not cost from 3 Coins to 6 Coins. The player losing a card only gets
|
|
a choice if both cards revealed cost from 3 Coins to 6 Coins; if they both do
|
|
and one is a Knight but the player picks the other card, that will not cause the
|
|
played Knight to be trashed.When Sir Martin is the top card of the pile, it can
|
|
be gained withan Armory and so on. If Sir Vander is trashed, you gain a Gold;
|
|
thishappens whether it is trashed on your turn or someone else's. Theplayer who
|
|
had Sir Vander is the one who gains the Gold,regardless of who played the card
|
|
that trashed it. The Gold fromSir Vander, and the card gained for Dame Natalie,
|
|
comes from theSupply and is put into your discard pile.When playing Dame Anna,
|
|
you may choose to trash zero, one, ortwo cards from your hand. Dame Josephine
|
|
is also a Victory card,worth 2 Victory at the end of the game. The Knight pile
|
|
is not a Victorypile though, and does not get a counter for Trade Route (fromProsperity)
|
|
even if Dame Josephine starts on top. If you choose touse the Knights with Black
|
|
Market (a promotional card), put aKnight directly into the Black Market deck,
|
|
rather than using therandomizer card. Sir Martin only costs 4 Coins, though the
|
|
otherKnights all cost 5 Coins.
|
|
name: Knights
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: dark ages
|
|
cost: 0
|
|
description: '
|
|
|
|
+2 Actions
|
|
|
|
Return this to the Madman pile. If you do, +1 Card per card in your hand.
|
|
|
|
(This card is not in the supply.)'
|
|
extra: This card is not in the Supply; it can only be obtainedvia Hermit. When you
|
|
play it, you get +2 Actions, return it to theMadman pile if you can (this is not
|
|
optional), and if you didreturn it, you draw a card per card in your hand. For
|
|
example ifyou had three cards in hand after playing Madman, you woulddraw three
|
|
cards. Normally, nothing will prevent you fromreturning Madman to the Madman pile,
|
|
but you may fail to dueto playing Madman twice via Procession, Throne Room (fromDominion),
|
|
or King's Court (from Prosperity). So, for example, ifyou Procession a Madman,
|
|
you will get +2 Actions, returnMadman to the Madman pile, draw a card per card
|
|
in your hand,get another +2 Actions, fail to return Madman and so not drawcards
|
|
the second time, fail to trash Madman, and then gain anAction card costing exactly
|
|
1 Coin if you can.
|
|
name: Madman
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: dark ages
|
|
cost: 4
|
|
description: '
|
|
|
|
Gain a Spoils from the Spoils pile.
|
|
|
|
Each other player gains a Ruins.'
|
|
extra: First you gain a Spoils. It comes from the Spoils pile,which is not part
|
|
of the Supply, and is put into your discard pile.If there are no Spoils cards
|
|
left, you do not get one. Then eachother player gains a Ruins. These come from
|
|
the Ruins pile in theSupply, and are put into discard piles. Go in turn order
|
|
starting toyour left; each player takes the top Ruins, revealing the next oneeach
|
|
time. If the Ruins pile runs out, players stop gaining them atthat point.
|
|
name: Marauder
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: dark ages
|
|
cost: 3
|
|
description: '
|
|
|
|
+1 Card
|
|
|
|
+1 Action
|
|
|
|
+1 Buy
|
|
|
|
______________________
|
|
|
|
When one of your cards is trashed,
|
|
|
|
you may discard this from your
|
|
|
|
hand. If you do, gain a Gold.'
|
|
extra: When you play this, you draw a card and get +1Action and +1 Buy. When one
|
|
of your cards is trashed, you maydiscard Market Square from your hand. If you
|
|
do, you gain a Gold.The Gold comes from the Supply and is put into your discard
|
|
pile.If there is no Gold left in the Supply, you do not gain one. You maydiscard
|
|
multiple Market Squares when a single card of yours istrashed.
|
|
name: Market Square
|
|
potcost: 0
|
|
types: !!python/tuple [Action, Reaction]
|
|
- !!python/object:__main__.Card
|
|
cardset: dark ages
|
|
cost: 0
|
|
description: '
|
|
|
|
You may trash 2 cards from your hand.
|
|
|
|
If you do, +2 Cards, + 2 Coins,
|
|
|
|
and each other player discards down to 3 cards in hand.
|
|
|
|
(This is not in the Supply.)'
|
|
extra: This card is not in the Supply; it can only be obtainedvia Urchin. When you
|
|
play it, you may trash 2 cards from yourhand. If you do, you draw two cards, get
|
|
+2 Coins, and each otherplayer discards down to 3 cards in hand. Players who already
|
|
have3 or fewer cards in hand do nothing. Players responding to thisAttack with
|
|
cards like Beggar must choose to do so before youdecide whether or not to trash
|
|
2 cards from your hand. If you playthis with only one card in hand, you may choose
|
|
to trash thatcard, but then will fail the "if you do" and will not draw cards
|
|
andso on. If the cards you trash do things when trashed, first trashthem both,
|
|
then choose what order to resolve the things they dowhen trashed.
|
|
name: Mercenary
|
|
potcost: 0
|
|
types: !!python/tuple [Action, Attack]
|
|
- !!python/object:__main__.Card
|
|
cardset: dark ages
|
|
cost: 5
|
|
description: !!python/str "\n+1Action\n+ 2 Coins\nName a card.\nReveal the top card\
|
|
\ of your deck.\nIf it\u2019s the named card, put it into your hand."
|
|
extra: You get +1 Action and +2 Coins. Then name a card ("Copper,"for example -
|
|
not "Treasure") and reveal the top card of your deck;if you named the same card
|
|
you revealed, put the revealed cardinto your hand. If you do not name the right
|
|
card, put therevealed card back on top. You do not need to name a card beingused
|
|
this game. Names need to match exactly for you to get thecard; for example Sir
|
|
Destry and Sir Martin do not match. You donot need to name a card available in
|
|
the Supply.
|
|
name: Mystic
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: dark ages
|
|
cost: 1
|
|
description: '
|
|
|
|
+2 Actions'
|
|
extra: This is a Shelter; see Preparation. It is never in theSupply. It is an Action
|
|
card; when you play it, you get +2 Actions.
|
|
name: Necropolis
|
|
potcost: 0
|
|
types: !!python/tuple [Action, Shelter]
|
|
- !!python/object:__main__.Card
|
|
cardset: dark ages
|
|
cost: 1
|
|
description: '
|
|
|
|
0 <VP>
|
|
|
|
______________________
|
|
|
|
When you trash this, +1 Card.'
|
|
extra: This is a Shelter; see Preparation. It is never inthe Supply. It is a Victory
|
|
card despite being worth 0 Victory. If this istrashed, you draw a card, right
|
|
then, even in the middle ofresolving another card. For example, if you use Altar
|
|
to trashOvergrown Estate, you first draw a card, then gain a card costingup to
|
|
5 Coins. This card does not give you a way to trash itself, it merelydoes something
|
|
if you manage to trash it.
|
|
name: Overgrown Estate
|
|
potcost: 0
|
|
types: !!python/tuple [Victory, Shelter]
|
|
- !!python/object:__main__.Card
|
|
cardset: dark ages
|
|
cost: 5
|
|
description: '
|
|
|
|
Trash this. Each other player with 5 or more cards in hand reveals his hand and
|
|
discards a card that you choose.
|
|
|
|
Gain 2 Spoils from the Spoils pile.'
|
|
extra: First trash Pillage. Then each other player with 5 or morecards in hand reveals
|
|
his hand and discards a card of your choice.This happens in turn order, starting
|
|
with the player to your left.Then you gain two Spoils cards. The two Spoils cards
|
|
come fromthe Spoils pile, which is not part of the Supply, and are put intoyour
|
|
discard pile. If there are no Spoils cards left, you do not getone; if there is
|
|
only one, you just get one.
|
|
name: Pillage
|
|
potcost: 0
|
|
types: !!python/tuple [Action, Attack]
|
|
- !!python/object:__main__.Card
|
|
cardset: dark ages
|
|
cost: 1
|
|
description: '
|
|
|
|
+4 Coins
|
|
|
|
Reveal your hand. -1 Coin per Treasure card in your hand, to a minimum of 0 Coins.'
|
|
extra: First you get +4 Coins. Then you reveal your hand, and lose 1 Coinper Treasure
|
|
card in it. You can lose more than 4 Coins this way, butthe amount of coins you
|
|
have available to spend can never gobelow 0 Coins. Cards with two types, one of
|
|
which is Treasure (such asHarem from Intrigue) are Treasure cards.
|
|
name: Poor House
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: dark ages
|
|
cost: 4
|
|
description: '
|
|
|
|
You may play an Action card from your hand twice. Trash it. Gain an Action card
|
|
costing exactly 1 Coin more than it.'
|
|
extra: Playing an Action card from your hand is optional. Ifyou do play one, you
|
|
then play it a second time, then trash it, thengain an Action card costing exactly
|
|
1 Coin more than it (even ifsomehow you failed to trash it). Gaining a card is
|
|
not optionalonce you choose to play an Action card, but will fail to happen ifno
|
|
card in the Supply costs the exact amount needed. If somethinghappens due to trashing
|
|
the card - for example drawing 3 cardsdue to trashing a Cultist - that will resolve
|
|
before you gain a card.The gained card comes from the Supply and is put into yourdiscard
|
|
pile. This does not use up any extra Actions you wereallowed to play due to cards
|
|
like Fortress - Procession itself uses upone Action and that is it. You cannot
|
|
play any other cards inbetween resolving the Procession-ed Action card multiple
|
|
times,unless that Action card specifically tells you to (such as Processionitself
|
|
does). If you Procession a Procession, you will play oneAction twice, trash it,
|
|
gain an Action card costing 1 Coinmore, then play another Action twice, trash
|
|
it, gain an Action card costing1 Coin more, then trash the Procession and gain
|
|
an Action costing1 Coin more than it. If you Procession a card that gives you
|
|
+1 Action,such as Vagrant, you will end up with 2 Actions to use afterwards,rather
|
|
than the one you would have left if you just played twoVagrants. If you use Procession
|
|
on a Duration card (from Seaside),Procession will stay out until your next turn
|
|
and the Durationcard will have its effect twice on your next turn, even though
|
|
theDuration card is trashed.
|
|
name: Procession
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: dark ages
|
|
cost: 4
|
|
description: "\n+1 Card\n +1 Action\nGain a Rats. Trash a card from your hand other\
|
|
\ than a Rats (or reveal a hand of all Rats).\n______________________\nWhen you\
|
|
\ tash this, +1 Card."
|
|
extra: Follow the instructions in order. First draw a card; then gaina Rats from
|
|
the Supply, putting it into your discard pile; then trasha card from your hand
|
|
that is not a Rats card. If there are no Ratscards left, you do not gain one.
|
|
If you have no cards in your handother than Rats, reveal your hand and you do
|
|
not trash a card. IfRats is trashed, you draw a card. This happens whether it
|
|
is yourturn or another player's, and regardless of which player has thecard that
|
|
trashed Rats. There are 20 copies of Rats, rather than theusual 10; the pile starts
|
|
with all 20, regardless of the number ofplayers.
|
|
name: Rats
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: dark ages
|
|
cost: 5
|
|
description: '
|
|
|
|
+ 1Action
|
|
|
|
Name a card. Reveal cards from the top of your deck until you reveal a Victory
|
|
card that is not the named card. Discard the other cards. Trash the Victory card
|
|
and gain a Victory card costing up to 3 Coins more than it.'
|
|
extra: You can name any card, whether or not it is being usedthis game or is a Victory
|
|
card. Then reveal cards from your deckuntil you reveal a Victory card that is
|
|
not what you named. If yourun out of cards, shuffle your discard pile and continue,
|
|
withoutshuffling in the revealed cards. If you run out of cards with nocards left
|
|
in your discard pile, stop there, discard everything, andnothing more happens.
|
|
If you did find a Victory card that was notwhat you named, you discard the other
|
|
revealed cards, trash theVictory card, and gain a Victory card costing up to3
|
|
Coins more than the trashed card. The card you gain comes from the Supply and
|
|
isput into your discard pile.
|
|
name: Rebuild
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: dark ages
|
|
cost: 5
|
|
description: '
|
|
|
|
+ 2 Coins
|
|
|
|
If there are any cards in the trash costing from 3 Coins to 6 Coins, gain one
|
|
of them. Otherwise, each other player reveals the top 2 cards of his deck, trashes
|
|
one of them costing from 3 Coins to 6 Coins, and discards the rest.'
|
|
extra: If there is a card in the trash costing from 3 Coins to 6 Coins, youhave
|
|
to gain one of them; it is not optional. You can look throughthe trash at any
|
|
time. The other players get to see what card youtook. The gained card goes into
|
|
your discard pile. Cards withPotion in the cost (from Alchemy) do not cost from
|
|
3 Coins to6 Coins. If there was no card in the trash costing from3 Coins to 6
|
|
Coins, you instead have eachother player reveal the top 2 cards of his deck, trash
|
|
one of themof his choice that costs from 3 Coins to 6 Coins (if possible), and
|
|
discard therest. Go in turn order, starting with the player to your left.
|
|
name: Rogue
|
|
potcost: 0
|
|
types: !!python/tuple [Action, Attack]
|
|
- !!python/object:__main__.Card
|
|
cardset: dark ages
|
|
cost: 0
|
|
description: '
|
|
|
|
Abandoned Mine: +1 Coin
|
|
|
|
Ruined Library: +1 Card
|
|
|
|
Ruined Marked: :1 Buy
|
|
|
|
Ruined Village: +1 Action
|
|
|
|
Survivors: Look at the top 2 cards of your deck. Discard them or put them back
|
|
in any order.'
|
|
extra: 'See Additional Rules for Dark Ages and Preparation.Abandoned Mine: When
|
|
you play this, you just get +1 Coin.Ruined Library: When you play this, you draw
|
|
a card.Ruined Market: When you play this, you just get +1 Buy.Ruined Village:
|
|
When you play this, you just get +1 Action.Survivors: You either discard both
|
|
cards, or put both cards back ontop; you cannot just discard one card.'
|
|
name: Ruins
|
|
potcost: 0
|
|
types: !!python/tuple [Action, Ruins]
|
|
- !!python/object:__main__.Card
|
|
cardset: dark ages
|
|
cost: 3
|
|
description: '
|
|
|
|
+1 Action
|
|
|
|
Reveal cards from the top of your deck until you reveal one costing 3 Coins or
|
|
more. Put that card into your hand and discard the rest.'
|
|
extra: If you run out of cards while revealing cards, shuffle yourdiscard pile (not
|
|
including the revealed cards) and continue. If yourun out of cards to reveal and
|
|
have no cards in your discard pile,stop there; discard everything revealed, and
|
|
you do not get a card.If you find a card costing 3 Coins or more, put that one
|
|
into your handand discard the rest. For example you might reveal Copper, thenCopper,
|
|
then Curse, then Province; Province costs 8 Coins, so youwould stop there, put
|
|
Province in your hand, and discard the twoCoppers and the Curse.
|
|
name: Sage
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: dark ages
|
|
cost: 5
|
|
description: '
|
|
|
|
+1 Coins
|
|
|
|
You may put your deck into your discard pile. Look through your discard pile and
|
|
put one card from it on top of your deck.'
|
|
extra: Putting your deck into your discard pile is optional, butputting a card from
|
|
your discard pile on top of your deck is not;you do it unless there are no cards
|
|
in your discard pile. Puttingyour deck into your discard pile will not trigger
|
|
Tunnel (fromHinterlands). If your deck has no cards in it, such as from puttingthem
|
|
into your discard pile, then the card you put on top of yourdeck will be the only
|
|
card in your deck.
|
|
name: Scavenger
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: dark ages
|
|
cost: 0
|
|
description: '
|
|
|
|
Worth 3 Coins
|
|
|
|
When you play this, return it to the Spoils pile.
|
|
|
|
(This is not in the Supply.)'
|
|
extra: This is never in the Supply; it can only be obtained viaBandit Camp, Marauder,
|
|
and Pillage. When you play Spoils, youget +3 Coins to spend this turn, and return
|
|
that copy of Spoils to itspile. You are not forced to play Treasures in your hand.
|
|
name: Spoils
|
|
potcost: 0
|
|
types: !!python/tuple [Treasure]
|
|
- !!python/object:__main__.Card
|
|
cardset: dark ages
|
|
cost: 2
|
|
description: '
|
|
|
|
+1 Coin
|
|
|
|
Choose one: +2 Actions; or +2 Buys; or gain a Silver.
|
|
|
|
______________________
|
|
|
|
When you trash this, gain an Action card.'
|
|
extra: When you play this, you get +1 Coins, and your choice of either+2 Actions,
|
|
+2 Buys, or gaining a Silver. The Silver comes from theSupply and is put into
|
|
your discard pile. If Squire is trashedsomehow, you gain an Attack card; the Attack
|
|
card comes from theSupply and is put into your discard pile. You can gain any
|
|
Attackcard available in the Supply, but if no Attack card is available, youdo
|
|
not gain one.
|
|
name: Squire
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: dark ages
|
|
cost: 3
|
|
description: '
|
|
|
|
+ 1 Buy
|
|
|
|
Discard any number of cards.
|
|
|
|
+1 Card per card discarded.
|
|
|
|
Discard any number of cards.
|
|
|
|
+ 1 Coins per card discarded the second time.'
|
|
extra: Discard any number of cards from your hand, anddraw as many cards as you
|
|
discarded. Then, discard any number ofcards - which could include cards you just
|
|
drew - and you get +1 Coinsper card you discarded that time.
|
|
name: Storeroom
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: dark ages
|
|
cost: 3
|
|
description: '
|
|
|
|
+1 Card
|
|
|
|
+1 Action
|
|
|
|
Each other player discards down to 4 cards in hand.
|
|
|
|
______________________
|
|
|
|
When you play another Attack card with this in play, you may trash this.
|
|
|
|
If you do, gain a Mercenary from the Mercenary pile.'
|
|
extra: When you play this, you draw a card and get +1 Action,then each other player
|
|
discards down to 4 cards in hand. Playerswho already have 4 or fewer cards in
|
|
hand do not do anything.While Urchin is in play, when you play another Attack
|
|
card, beforeresolving it, you may trash the Urchin. If you do, you gain aMercenary.
|
|
The Mercenary comes from the Mercenary pile, whichis not in the Supply, and is
|
|
put into your discard pile. If there areno Mercenaries left you do not gain one.
|
|
If you play the sameUrchin twice in one turn, such as via Procession, that does
|
|
not letyou trash it for a Mercenary. If you play two different Urchinshowever,
|
|
playing the second one will let you trash the first one.
|
|
name: Urchin
|
|
potcost: 0
|
|
types: !!python/tuple [Action, Attack]
|
|
- !!python/object:__main__.Card
|
|
cardset: dark ages
|
|
cost: 2
|
|
description: "\n+1 Card\n +1 Action\nReveal the top card of your deck. If it's a\
|
|
\ Curse, Ruins, Shelter, or Victory card, put it into your hand."
|
|
extra: You draw a card before revealing your top card. If the topcard of your deck
|
|
is a Curse, Ruins, Shelter, or Victory card, it goesinto your hand; otherwise
|
|
it goes back on top. A card withmultiple types goes into your hand if at least
|
|
one of the types isCurse, Ruins, Shelter, or Victory.
|
|
name: Vagrant
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: dark ages
|
|
cost: 4
|
|
description: '
|
|
|
|
+1 Card
|
|
|
|
+2 Actions
|
|
|
|
Reveal the top 3 cards of your deck.
|
|
|
|
Put the Actions back on top in any order and discard the rest.'
|
|
extra: First draw a card, then reveal the top 3 cardsof your deck, shuffling your
|
|
discard pile if there are not enoughcards in your deck. If there still are not
|
|
enough after shuffling, justreveal what you can. Put the revealed Action cards
|
|
on top of yourdeck in any order, and discard the other cards. A card withmultiple
|
|
types, one of which is Action, is an Action card. If youdidn't reveal any Action
|
|
cards, no cards will be put on top.
|
|
name: Wandering Minstrel
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: dark ages extras
|
|
cost: 1
|
|
description: '
|
|
|
|
Hovel: When you buy a Victory card, you may trash this from your hand.
|
|
|
|
Necropolis: +2 Actions
|
|
|
|
Overgrown Estate: 0 <VP>; when you trash this, +1 Card.'
|
|
extra: 'See Preparation. A shelter is never in the supply.Hovel: When you buy a
|
|
Victory card, if Hovel is in your hand, you maytrash the Hovel. A card with multiple
|
|
types, one of which isVictory, is a Victory card. You do not get anything for
|
|
trashingHovel; you just get to get rid of it.Overgrown Estate: It is a Victory
|
|
card despite being worth 0 Victory. If this istrashed, you draw a card, right
|
|
then, even in the middle ofresolving another card. For example, if you use Altar
|
|
to trashOvergrown Estate, you first draw a card, then gain a card costingup to
|
|
5 Coins. This card does not give you a way to trash itself, it merelydoes something
|
|
if you manage to trash it.Necropolis: This is an Action card; when you play it,
|
|
you get +2 Actions.'
|
|
name: Shelters
|
|
potcost: 0
|
|
types: !!python/tuple [Action, Shelter]
|
|
- !!python/object:__main__.Card
|
|
cardset: dark ages extras
|
|
cost: 3
|
|
description: '
|
|
|
|
Urchin: When you play this, you draw a card and get +1 Action, then each other
|
|
player discards down to 4 cards in hand. Players who already have 4 or fewer cards
|
|
in hand do not do anything. While Urchin is in play, when you play another Attack
|
|
card, before resolving it, you may trash the Urchin. If you do, you gain a Mercenary.
|
|
If there are no Mercenaries left you do not gain one. If you play the same Urchin
|
|
twice in one turn, such as via Procession, that does not let you trash it for
|
|
a Mercenary. If you play two different Urchins however, playing the second one
|
|
will let you trash the first one.'
|
|
extra: This card is not in the Supply; it can only be obtainedvia Urchin. When you
|
|
play it, you may trash 2 cards from yourhand. If you do, you draw two cards, get
|
|
+2 Coins, and each otherplayer discards down to 3 cards in hand. Players who already
|
|
have3 or fewer cards in hand do nothing. Players responding to thisAttack with
|
|
cards like Beggar must choose to do so before youdecide whether or not to trash
|
|
2 cards from your hand. If you playthis with only one card in hand, you may choose
|
|
to trash thatcard, but then will fail the "if you do" and will not draw cards
|
|
andso on. If the cards you trash do things when trashed, first trashthem both,
|
|
then choose what order to resolve the things they dowhen trashed.
|
|
name: Urchin / Mercenary
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: dominion
|
|
cost: 6
|
|
description: '
|
|
|
|
Reveal cards from your deck until you reveal 2 Treasure cards. Put those Treasure
|
|
cards in your hand and discard the other revealed cards.'
|
|
extra: If you have to shuffle in the middle, shuffle. Don'tshuffle in the revealed
|
|
cards as these cards do not goto the Discard pile until you have finished revealingcards.
|
|
If you run out of cards after shuffling and stillonly have one Treasure, you get
|
|
just that oneTreasure.
|
|
name: Adventurer
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: dominion
|
|
cost: 4
|
|
description: '
|
|
|
|
Gain a silver card; put it on top of your deck. Each other player reveals a Victory
|
|
card from his hand and puts it on his deck (or reveals a hand with no Victory
|
|
cards).'
|
|
extra: If you have no cards left in your Deck when you playthis card, the Silver
|
|
you gain will become the onlycard in your Deck. Similarly, if another players
|
|
hasno cards in his Deck, the Victory card he puts on topwill become the only card
|
|
in his Deck.
|
|
name: Bureaucrat
|
|
potcost: 0
|
|
types: !!python/tuple [Action, Attack]
|
|
- !!python/object:__main__.Card
|
|
cardset: dominion
|
|
cost: 2
|
|
description: "\n+1 Action\n Discard any number of cards. +1 Card per card discarded."
|
|
extra: You can't discard Cellar to itself, since it isn't inyour hand any longer
|
|
when you resolve it. Youchoose what cards to discard and discard them all atonce.
|
|
You only draw cards after you have discarded.If you have to shuffle to do the
|
|
drawing, thediscarded cards will end up shuffled into your newDeck.
|
|
name: Cellar
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: dominion
|
|
cost: 3
|
|
description: "\n+2 Coins\n You may immediately put your deck into your discard pile."
|
|
extra: You must resolve the Chancellor (decide whether ornot to discard your Deck
|
|
by flipping it into yourDiscard pile) before doing other things on your turn,like
|
|
deciding what to buy or playing another Actioncard. You may not look through your
|
|
Deck as youdiscard it.
|
|
name: Chancellor
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: dominion
|
|
cost: 2
|
|
description: '
|
|
|
|
Trash up to 4 cards from your hand.'
|
|
extra: You can't trash the Chapel itself since it isn't in yourhand when you resolve
|
|
it. You could trash adifferent Chapel card if that card were in your hand.
|
|
name: Chapel
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: dominion
|
|
cost: 5
|
|
description: "\n+4 Cards\n+1 Buy\n Each other player draws a card."
|
|
extra: The other players must draw a card whether theywant to or not. All players
|
|
should shuffle asnecessary.
|
|
name: Council Room
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: dominion
|
|
cost: 4
|
|
description: '
|
|
|
|
Trash this card. Gain a card costing up to 5 Coins.'
|
|
extra: The gained card goes into your Discard pile. It has tobe a card from the
|
|
Supply. You cannot use coinsfrom Treasures or previous Actions (like the Market)to
|
|
increase the cost of the card that you gain. If youuse Throne Room on Feast, you
|
|
will gain two cards,even though you can only trash Feast once. Gainingthe card
|
|
isn't contingent on trashing Feast; they'rejust two things that the card tries
|
|
to make you do.
|
|
name: Feast
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: dominion
|
|
cost: 5
|
|
description: '
|
|
|
|
+2 Actions
|
|
|
|
+1 Buy
|
|
|
|
+2 Coins
|
|
|
|
'
|
|
extra: If you are playing multiple Festivals, keep a carefulcount of your Actions.
|
|
Say how many you have leftout loud; this trick works every time (i.e. "I'mplaying
|
|
the Festival and now have two Actionsremaining. I play a Market and have two Actionsremaining.
|
|
I play another Festival and now havethree actions remaining...).
|
|
name: Festival
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: dominion
|
|
cost: 4
|
|
description: '
|
|
|
|
Variable, Worth 1 <VP> for every 10 cards in your deck (rounded down).'
|
|
extra: This Kingdom card is a Victory card, not an Actioncard. It does nothing until
|
|
the end of the game, whenit is worth 1 victory point per 10 cards in your Deck(counting
|
|
all of your cards - your Discard pile andhand are part of your Deck at that point).
|
|
Rounddown; if you have 39 cards, Gardens is worth 3victory points. During set-up,
|
|
place 12 Gardens inthe Supply for a 3+ player game and 8in the Supply for a 2
|
|
player game.
|
|
name: Gardens
|
|
potcost: 0
|
|
types: !!python/tuple [Victory]
|
|
- !!python/object:__main__.Card
|
|
cardset: dominion
|
|
cost: 5
|
|
description: '
|
|
|
|
+2 Cards
|
|
|
|
+1 Action
|
|
|
|
'
|
|
extra: Draw two cards. You may play another Action cardduring your Action phase.
|
|
name: Laboratory
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: dominion
|
|
cost: 5
|
|
description: '
|
|
|
|
Draw until you have 7 cards in hand. You may set aside any Action cards drawn
|
|
this way, as you draw them; discard the set aside cards after you finish drawing.'
|
|
extra: If you have to shuffle in the middle, the set-asidecards are not shuffled
|
|
into the new Deck. They willbe discarded when you have finished drawing cards.If
|
|
you run out of cards even after shuffling, you justget however many there were.
|
|
You are not obligatedto set aside Actions - you just have the option to doso.
|
|
If you have 7 or more cards in hand after youplay the Library, you don't draw
|
|
any cards.
|
|
name: Library
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: dominion
|
|
cost: 5
|
|
description: '
|
|
|
|
+1 Card
|
|
|
|
+1 Action
|
|
|
|
+1 Buy
|
|
|
|
+1 Coin
|
|
|
|
'
|
|
extra: Draw a card. You may play another Action cardduring your Actions phase. During
|
|
your Buy phase,you may buy an additional card from the supply, andadd one coin
|
|
to the total value of the Treasure cardsplayed.
|
|
name: Market
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: dominion
|
|
cost: 4
|
|
description: "\n+2 Coins\n Each other player discards down to 3 cards in his hand."
|
|
extra: The attacked players discard cards until they haveonly 3 cards in hand. Players
|
|
who had 3 or fewercards in hand when Militia was played do not discardany cards.
|
|
name: Militia
|
|
potcost: 0
|
|
types: !!python/tuple [Action, Attack]
|
|
- !!python/object:__main__.Card
|
|
cardset: dominion
|
|
cost: 5
|
|
description: '
|
|
|
|
Trash a Treasure card from your hand. Gain a Treasure card costing up to 3 Coins
|
|
more; put it into your hand.'
|
|
extra: Generally, you can trash a Copper card and gain aSilver, or trash a Silver
|
|
card and gain a Gold.However, you could also trash a Treasure to gain thesame
|
|
Treasure or a cheaper one. The gained cardgoes in your hand; thus, you can spend
|
|
it the sameturn. If you don't have a Treasure card in your handto trash, you can't
|
|
gain anything.
|
|
name: Mine
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: dominion
|
|
cost: 2
|
|
description: "\n+2 Cards\n When another player plays an Attack card, you may reveal\
|
|
\ this from your hand. If you do, you are unaffected by that Attack."
|
|
extra: An attack card is one that says "Attack" on the bottom line(usually, "Action
|
|
- Attack"). When someone else plays anAttack card, you may reveal the Moat by
|
|
showing it from yourhand to the other players and then returning it to your hand(before
|
|
the Attack card resolves). You are then unaffected bythat Attack card. You won't
|
|
gain a Curse because of a Witch orreveal a card to a Spy, and so on. Moat doesn't
|
|
stopanything an Attack does to other players or to the player of theAttack; for
|
|
example, if everyone else Moats a Witch, the personwho played it still gets to
|
|
draw 2 cards. Moat can also beplayed on your turn as an Action to draw 2 cards.
|
|
name: Moat
|
|
potcost: 0
|
|
types: !!python/tuple [Action, Reaction]
|
|
- !!python/object:__main__.Card
|
|
cardset: dominion
|
|
cost: 4
|
|
description: '
|
|
|
|
Trash a Copper from your hand. If you do, +3 Coins.'
|
|
extra: If you do not have a Copper in your hand to trash,you don't get the +3 Coins
|
|
to spend in the Buy phase.
|
|
name: Moneylender
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: dominion
|
|
cost: 4
|
|
description: '
|
|
|
|
Trash a card from your hand. Gain a card costing up to 2 Coins more than the trashed
|
|
card.'
|
|
extra: You cannot trash the Remodel as it isn't in your handwhen you resolve it
|
|
(you can trash a different Remodelcard from your hand). If you do not have a card
|
|
totrash, you cannot gain a card from the Remodel. Thegained card goes in your
|
|
Discard pile. You can onlygain cards from the Supply. The gained card need notcost
|
|
exactly 2 Coins more than the trashed card; it cancost that much or any amount
|
|
less. You cannot usecoins from Treasures or previous Actions (like theMarket)
|
|
to increase the cost of the card you gain. Youcan trash a card to gain a copy
|
|
of the same card.
|
|
name: Remodel
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: dominion
|
|
cost: 4
|
|
description: '
|
|
|
|
+3 Cards
|
|
|
|
'
|
|
extra: Draw three cards.
|
|
name: Smithy
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: dominion
|
|
cost: 4
|
|
description: "\n+1 Card\n+1 Action\n Each player (including you) reveals the top\
|
|
\ card of his deck and either discards it or puts it back, your chouce."
|
|
extra: Spy causes all players, including the one who playedit, to reveal the top
|
|
card of their Deck. Note that youdraw your card for playing Spy before any cards
|
|
arerevealed. Anyone who does not have any cards leftin their Deck shuffles in
|
|
order to have something toreveal. Anyone who still has no cards to revealdoesn't
|
|
reveal one. If players care about the order inwhich things happen for this, you
|
|
do yourself first,then each other player in turn order. Revealed cardsthat aren't
|
|
discarded are returned to the top of theirplayers' Decks.
|
|
name: Spy
|
|
potcost: 0
|
|
types: !!python/tuple [Action, Attack]
|
|
- !!python/object:__main__.Card
|
|
cardset: dominion
|
|
cost: 4
|
|
description: '
|
|
|
|
Each other player reveals the top 2 cards of his deck. If they revealed any Treasure
|
|
cards, they trash one of them that you choose. You may gain any or all of these
|
|
trashed cards. They discard the other revealed cards.'
|
|
extra: A player with just one card left revealed that last card andthen shuffles
|
|
to get the other card to reveal (without includingthe revealed card); a player
|
|
with no cards left shuffles to getboth of them. A player who still doesn't have
|
|
two cards toreveal after shuffling just reveals what he can. Each playertrashes
|
|
one Treasure card at most, of the attacker's choicefrom the two revealed cards,
|
|
and then you gain any of thetrashed cards that you want. You can only take Treasuresjust
|
|
trashed - not ones trashed on previous turns. You cantake none of them, all of
|
|
them, or anything in between. Putthe Treasures you decided to gain into your Discard
|
|
pile. Theones you choose not to gain stay in the Trash pile.
|
|
name: Thief
|
|
potcost: 0
|
|
types: !!python/tuple [Action, Attack]
|
|
- !!python/object:__main__.Card
|
|
cardset: dominion
|
|
cost: 4
|
|
description: '
|
|
|
|
Choose an Action card in your hand. Play it twice.'
|
|
extra: You pick another Action card in your hand, play it, and play itagain. The
|
|
second use of the Action card doesn't use up any extraActions you have. You completely
|
|
resolve playing the Action thefirst time before playing it the second time. If
|
|
you Throne Room aThrone Room, you play an Action, doing it twice, and then playanother
|
|
Action and do it twice; you do not resolve an Action fourtimes. If you Throne
|
|
Room a card that gives you +1 Action, suchas Market, you will end up with 2 Actions
|
|
left afterwards, which istricky, because if you'd just played Market twice you'd
|
|
only have 1Action left afterwards. Remember to count the number of Actionsyou
|
|
have remaining out loud to keep from getting confused! Youcannot play any other
|
|
Actions in between playing the ThroneRoomed Action twice.
|
|
name: Throne Room
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: dominion
|
|
cost: 3
|
|
description: '
|
|
|
|
+1 Card
|
|
|
|
+2 Actions
|
|
|
|
'
|
|
extra: If you're playing multiple Villages, keep a carefulcount of your Actions.
|
|
Say how many you have leftout loud; this trick works every time.
|
|
name: Village
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: dominion
|
|
cost: 5
|
|
description: "\n+2 Cards\n Each other player gains a Curse card."
|
|
extra: If there aren't enough Curses left to go around whenyou play the Witch, you
|
|
deal them out in turn order -starting with the player after you. If you play Witchwith
|
|
no Curses remaining, you will still draw 2 cards.A player gaining a Curse puts
|
|
it face-up into hisDiscard pile.
|
|
name: Witch
|
|
potcost: 0
|
|
types: !!python/tuple [Action, Attack]
|
|
- !!python/object:__main__.Card
|
|
cardset: dominion
|
|
cost: 3
|
|
description: '
|
|
|
|
+1 Buy
|
|
|
|
+2 Coins
|
|
|
|
'
|
|
extra: During your Buy phase, you may add 2 Coins to thetotal value of the Treasure
|
|
cards played, and you maybuy an additional card from the Supply.
|
|
name: Woodcutter
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: dominion
|
|
cost: 3
|
|
description: '
|
|
|
|
Gain a card costing up to 4 Coins.'
|
|
extra: The card you gain is put into your Discard pile. Ithas to be a card from
|
|
the Supply. You cannot usecoins from Treasures or previous Actions (like theMarket)
|
|
to increase the cost of the card you maygain. [You cannot gain cards with Potion
|
|
in the costwith Workshop.]
|
|
name: Workshop
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: guilds
|
|
cost: 4
|
|
description: '
|
|
|
|
+1 Action
|
|
|
|
Reveal the top 3 cards of your deck. The player to your left chooses one of them. Discard
|
|
that card. Put the other cards into your hand.'
|
|
extra: If there are not three cards in your deck, reveal what youcan, then shuffle
|
|
your discard pile into your deck to get the othercards. If there still are not
|
|
enough, just reveal what you can. Nomatter how many you revealed, the player to
|
|
your left chooses onefor you to discard, and the remaining cards go into your
|
|
hand.
|
|
name: Advisor
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: guilds
|
|
cost: 5
|
|
description: '
|
|
|
|
+1 Card
|
|
|
|
+1 Action
|
|
|
|
Take a Coin token.
|
|
|
|
______________________
|
|
|
|
Setup: Each player takes a Coin token.'
|
|
extra: When you play this, you draw a card, get +1 Action, andtake a Coin token.
|
|
In games using this card, each player starts thegame with a Coin token. This includes
|
|
games using the promocard Black Market in which Baker is in the Black Market deck.
|
|
name: Baker
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: guilds
|
|
cost: 5
|
|
description: '
|
|
|
|
Take two Coin tokens. You may trash a card from your hand and then pay any number
|
|
of Coin tokens. If you did trash a card, gain a card with a cost of up to the
|
|
cost of the trashed card plus the number of Coin tokens you paid.'
|
|
extra: First take two Coin tokens. Then you may trash a cardfrom your hand and pay
|
|
any number of Coin tokens (returningthem to the pile). The number of Coin tokens
|
|
you pay can be zero.Butcher itself is no longer in your hand and so cannot trash
|
|
itself(though it can trash another copy of Butcher). If you trashed acard, you
|
|
gain a card costing up to the cost of the trashed card plusthe number of Coin
|
|
tokens you paid. For example, you could trashan Estate and pay six Coin tokens
|
|
to gain a Province, or you couldtrash another Butcher and pay zero Coin tokens
|
|
to gain a Duchy.You can pay the Coin tokens you just got. Paying Coin tokens forthis
|
|
ability does not get you coins to spend, it just changes whatcards you can gain
|
|
with this ability.
|
|
name: Butcher
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: guilds
|
|
cost: 2
|
|
description: '
|
|
|
|
+1 Action
|
|
|
|
+1 Buy
|
|
|
|
Take a Coin token.'
|
|
extra: You get +1 Action and +1 Buy, and take a Cointoken.
|
|
name: Candlestick Maker
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: guilds
|
|
cost: 3
|
|
description: '
|
|
|
|
Name a card. Reveal the top 3 cards of your deck. Trash the matches. Put the
|
|
rest back on top in any order.
|
|
|
|
______________________
|
|
|
|
When you buy this, you may overpay for it. For each 1 Coin you overpaid, look
|
|
at the top card of your deck; trash it, discard it, or put it back.'
|
|
extra: When you play this, you name a card, reveal the top threecards of your deck,
|
|
trash each of those cards that has that name,and put the other cards back on your
|
|
deck in any order. You donot have to name a card being used this game. If there
|
|
are fewerthan three cards left in your deck, reveal the remaining cards, andshuffle
|
|
your discard pile (which does not include those cards) toget the remainder needed
|
|
to reveal. If there are still not enoughcards, just reveal as many as you can.
|
|
When you buy this, for eachextra 1 Coin you pay over the cost, you look at the
|
|
top card of yourdeck, and either trash it, discard it, or put it back on top.
|
|
If thereare no cards left in your deck, shuffle your discard pile into yourdeck
|
|
(including any cards already discarded to this overpay abilitythis turn), and
|
|
if there still are no cards in it, you do not look atone. If you overpay more
|
|
than 1 Coin, you may do different things foreach card you look at, and you will
|
|
look at the same card again ifyou put it back on top. For example if you bought
|
|
Doctor for 7 Coins,you would look at the top card four times; you might end up
|
|
firsttrashing a Copper, then discarding a Province, then putting a Silverback
|
|
on top, then putting that Silver back on top again.
|
|
name: Doctor
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: guilds
|
|
cost: 4
|
|
description: '
|
|
|
|
+1 Card
|
|
|
|
+1 Action
|
|
|
|
Reveal the top card of your deck. If it is an Action, play it.
|
|
|
|
______________________
|
|
|
|
When you buy this, you may overpay for it. For each 1 Coin you overpaid, look
|
|
through your discard pile and put a card from it on top of your deck.'
|
|
extra: 'When you play this, first draw a card and get +1 Action,then reveal the
|
|
top card of your deck. If it is an Action card, playit; this is not optional.
|
|
Playing the Action card does not "use up"one of your Action plays for the turn.
|
|
Cards with multiple types,one of which is Action (such as Great Hall from Dominion:Intrigue),
|
|
are Action cards. If Herald plays a Duration card (fromDominion: Seaside), the
|
|
Herald is still discarded normally at endof turn, as it is not needed to track
|
|
anything. When you buy this,you put one card from your discard pile on top of
|
|
your deck foreach extra 1 Coin you pay over the cost. For example, if you buy
|
|
Heraldfor 6 Coins, you will put two cards from your discard pile on top ofyour
|
|
deck. This card lets you look through your discard pile;normally you cannot. You
|
|
cannot look through your discard pilefirst to see how much you want to overpay,
|
|
and once you overpayyou must put the appropriate number of cards on top of yourdeck
|
|
if possible. If you overpay enough to put more cards on yourdeck than there are
|
|
cards in your discard pile, you just put all ofyour discard pile onto your deck.
|
|
You may not look through yourdiscard pile if you buy Herald without overpaying
|
|
for it. When youput multiple cards on your deck due to overpaying for a Herald,put
|
|
them on your deck in any order.'
|
|
name: Herald
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: guilds
|
|
cost: 5
|
|
description: '
|
|
|
|
Name a card. Reveal cards from the top of your deck until you reveal 3 cards
|
|
that are not the named card. Put those cards into your hand and discard the rest.'
|
|
extra: This draws you three cards that are not a particularcard. First name a card.
|
|
It does not have to be a card being usedthis game. Then reveal cards from the
|
|
top of your deck until youhave revealed three cards that are not the named card.
|
|
If you runout of cards without finding three, shuffle your discard pile intoyour
|
|
deck and continue. If you still cannot find three, stop. Put thecards you found
|
|
that were not the named card into your hand anddiscard the rest.
|
|
name: Journeyman
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: guilds
|
|
cost: 3
|
|
description: '
|
|
|
|
Worth 1 Coin.
|
|
|
|
______________________
|
|
|
|
When you buy this, you may overpay for it. If you do, gain a Silver per 1 Coin
|
|
you overpaid.'
|
|
extra: This is a Treasure worth 1 Coin, like Copper. When youbuy it, you gain a
|
|
Silver for each extra 1 Coin you pay over the cost. Forexample, if you buy a Masterpiece
|
|
for 6 Coins, you gain three Silvers.
|
|
name: Masterpiece
|
|
potcost: 0
|
|
types: !!python/tuple [Treasure]
|
|
- !!python/object:__main__.Card
|
|
cardset: guilds
|
|
cost: 5
|
|
description: '
|
|
|
|
+1 Buy
|
|
|
|
+1 Coin
|
|
|
|
______________________
|
|
|
|
While this is in play, when you buy a card, take a Coin token.'
|
|
extra: 'When you play this, you get +1 Buy and +1 Coin.While this is in play, any
|
|
time you buy a card you also take a Cointoken. Remember that you may only spend
|
|
Coin tokens prior tobuying cards, so you will not be able to immediately spend
|
|
thatCoin token. This ability is cumulative; if you have two MerchantGuilds in
|
|
play, each card you buy will get you two Coin tokens.However if you play a Merchant
|
|
Guild multiple times but onlyhave one in play, such as with Throne Room (from
|
|
Dominion) orKing''s Court (from Dominion: Prosperity), you will only get oneCoin
|
|
token when you buy a card.'
|
|
name: Merchant Guild
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: guilds
|
|
cost: 4
|
|
description: '
|
|
|
|
+1 Card
|
|
|
|
+2 Actions
|
|
|
|
You may discard a Treasure card. If you do, take a Coin token.'
|
|
extra: 'First you draw a card and get +2 Actions; then you maydiscard a Treasure.
|
|
You can discard the card you drew if it is aTreasure. If you discarded a Treasure
|
|
card, you take a Coin token.Cards with multiple types, one of which is Treasure
|
|
(such asHarem from Dominion: Intrigue), are Treasures.'
|
|
name: Plaza
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: guilds
|
|
cost: 5
|
|
description: '
|
|
|
|
Gain a Gold. Each other player gains a Curse. Each player who did draws a card.'
|
|
extra: 'The Gold and Curses come from the Supply and gointo discard piles. If there
|
|
is no Gold left, you do not gain one. Ifthere are not enough Curses left to go
|
|
around, deal them out inturn order, starting with the player to your left. Each
|
|
player whogained a Curse draws a card. This is not optional. A player who didnot
|
|
gain a Curse, whether due to the Curses running out or dueto some other reason,
|
|
does not draw a card. A player who usesWatchtower (from Dominion: Prosperity)
|
|
to trash the Curse didgain a Curse and so draws a card; a player who uses Trader
|
|
(fromDominion: Hinterlands) to gain a Silver instead did not gain aCurse and so
|
|
does not draw a card.'
|
|
name: Soothsayer
|
|
potcost: 0
|
|
types: !!python/tuple [Action, Attack]
|
|
- !!python/object:__main__.Card
|
|
cardset: guilds
|
|
cost: 2
|
|
description: '
|
|
|
|
Trash a card from your hand. Gain 2 cards each costing less than it.
|
|
|
|
______________________
|
|
|
|
When you buy this, you may overpay for it. If you do, gain 2 Action cards each
|
|
costing the amount you overpaid.'
|
|
extra: 'When you play this, trash a card from your hand,and gain two cards, each
|
|
costing less than the card you trashed.Trashing a card is not optional. If you
|
|
do not have any cards left inyour hand to trash, you do not gain any cards. The
|
|
two cards yougain can be different or the same. For example you could trash aGold
|
|
to gain a Duchy and a Silver. Gaining cards is not optional ifyou trashed a card.
|
|
The gained cards come from the Supply and areput into your discard pile; if there
|
|
are no cheaper cards in theSupply (for example if you trash a Copper), you do
|
|
not gain any.If there is only one card in the Supply cheaper than the trashedcard,
|
|
you gain that one. The cards you gain are gained one at atime; this may matter
|
|
with cards that do something when gained,such as Inn from Dominion: Hinterlands.
|
|
When you buy this, youmay choose to overpay for it. If you do, you gain two Action
|
|
cardseach costing exactly the amount you overpaid. The Action cardscan be different
|
|
or the same. For example, if you buy Stonemasonfor 6 Coins, you could gain two
|
|
Heralds. The Action cards come fromthe Supply and are put into your discard pile.
|
|
If there are no cardswith the appropriate cost in the Supply, you do not gain
|
|
one.Overpaying with a Potion (from Dominion: Alchemy) will let yougain cards with
|
|
Potion in the cost. Cards with multiple types, oneof which is Action (such as
|
|
Great Hall from Dominion: Intrigue),are Action cards. If you choose not to overpay,
|
|
you will not gainany cards from that ability; it is not possible to use it to
|
|
gainAction cards costing 0 Coins.'
|
|
name: Stonemason
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: guilds
|
|
cost: 4
|
|
description: '
|
|
|
|
You may trash a Treasure from your hand. Each other player with 5 or more cards
|
|
in hand discards a copy of it (or reveals a hand without it). Gain a Treasure
|
|
card costing up to 3 Coins more than the trashed card, putting it on top of your
|
|
deck.'
|
|
extra: 'You may trash a Treasure card from your hand. This isoptional. Cards with
|
|
multiple types, one of which is Treasure (likeHarem from Dominion: Intrigue),
|
|
are Treasures. If you do trash aTreasure, each other player with at least five
|
|
cards in hand discardsa copy of it from her hand if she can, or reveals a hand
|
|
with nocopies of it, and you gain a Treasure costing up to 3 Coins more thanthe
|
|
trashed Treasure, putting it on top of your deck. If there are nocards in your
|
|
deck, it becomes the only card in your deck. You donot have to gain a more expensive
|
|
Treasure; you may gain aTreasure with the same cost, or a cheaper Treasure. You
|
|
have togain a card if you trashed one though, if possible. The gainedTreasure
|
|
comes from the Supply.'
|
|
name: Taxman
|
|
potcost: 0
|
|
types: !!python/tuple [Action, Attack]
|
|
- !!python/object:__main__.Card
|
|
cardset: hinterlands
|
|
cost: 6
|
|
description: '
|
|
|
|
+1 Card
|
|
|
|
+2 Actions
|
|
|
|
When you gain this, gain a card costing less than this.'
|
|
extra: ''
|
|
name: Border Village
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: hinterlands
|
|
cost: 5
|
|
description: '
|
|
|
|
Worth 3 coins
|
|
|
|
______________________
|
|
|
|
When you gain this, gain two Coppers.'
|
|
extra: ''
|
|
name: Cache
|
|
potcost: 0
|
|
types: !!python/tuple [Treasure]
|
|
- !!python/object:__main__.Card
|
|
cardset: hinterlands
|
|
cost: 5
|
|
description: '
|
|
|
|
+1 Card
|
|
|
|
+1 Action
|
|
|
|
Look at the top 4 cards of your deck. Discard any number of them. Put the rest
|
|
back on top in any order.'
|
|
extra: ''
|
|
name: Cartographer
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: hinterlands
|
|
cost: 2
|
|
description: '
|
|
|
|
Reveal your hand.
|
|
|
|
+1 Card per Victory card revealed. If this is the first time you played a Crossroads
|
|
this turn, +3 Actions.'
|
|
extra: ''
|
|
name: Crossroads
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: hinterlands
|
|
cost: 3
|
|
description: '
|
|
|
|
Trash a card from your hand. Gain a card costing exactly 1 coin more than it and
|
|
a card costing exactly 1 less than it, in either order, putting them on top of
|
|
your deck.'
|
|
extra: ''
|
|
name: Develop
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: hinterlands
|
|
cost: 2
|
|
description: '
|
|
|
|
+2 Coins
|
|
|
|
Each player (including you) looks at the top card of his deck, and discards it
|
|
or puts it back.
|
|
|
|
______________________
|
|
|
|
In games using this, when you gain a Duchy, you may gain a Duchess.'
|
|
extra: ''
|
|
name: Duchess
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: hinterlands
|
|
cost: 5
|
|
description: '
|
|
|
|
+5 Cards
|
|
|
|
Discard 3 cards.
|
|
|
|
______________________
|
|
|
|
When you gain this, each other player gains a Silver.'
|
|
extra: ''
|
|
name: Embassy
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: hinterlands
|
|
cost: 6
|
|
description: '
|
|
|
|
2 <VP>
|
|
|
|
When you buy this, trash a card from your hand. Gain a card costing exactly 2
|
|
Coins more than the trashed card.'
|
|
extra: ''
|
|
name: Farmland
|
|
potcost: 0
|
|
types: !!python/tuple [Victory]
|
|
- !!python/object:__main__.Card
|
|
cardset: hinterlands
|
|
cost: 2
|
|
description: '
|
|
|
|
If this is the first time you played a Fool''s Gold this turn, this is worth 1
|
|
coin, otherwise it''s worth 4 coins.
|
|
|
|
______________________
|
|
|
|
When another player gains a Province, you may trash this from your hand. If you
|
|
do, gain a Gold, putting it on your deck.'
|
|
extra: ''
|
|
name: Fool's Gold
|
|
potcost: 0
|
|
types: !!python/tuple [Treasure, Reaction]
|
|
- !!python/object:__main__.Card
|
|
cardset: hinterlands
|
|
cost: 5
|
|
description: '
|
|
|
|
+2 Coins
|
|
|
|
______________________
|
|
|
|
While this is in play, when you buy a card, gain a card costing less than it that
|
|
is not a Victory card.'
|
|
extra: ''
|
|
name: Haggler
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: hinterlands
|
|
cost: 5
|
|
description: '
|
|
|
|
+1 Card
|
|
|
|
+1 Action
|
|
|
|
______________________
|
|
|
|
While this is in play, cards cost 1 Coin less, but not less than 0 Coins.'
|
|
extra: ''
|
|
name: Highway
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: hinterlands
|
|
cost: 5
|
|
description: '
|
|
|
|
Worth 1 Coin
|
|
|
|
When you play this, you may gain a Copper, putting it into your hand.
|
|
|
|
______________________
|
|
|
|
When you gain this, each other player gains a Curse.'
|
|
extra: ''
|
|
name: Ill-Gotten Gains
|
|
potcost: 0
|
|
types: !!python/tuple [Treasure]
|
|
- !!python/object:__main__.Card
|
|
cardset: hinterlands
|
|
cost: 5
|
|
description: '
|
|
|
|
+2 Cards
|
|
|
|
+2 Actions
|
|
|
|
Discard 2 cards.
|
|
|
|
______________________
|
|
|
|
When you gain this, look through your discard pile (including this), reveal any
|
|
number of Action cards from it, and shuffle them into your deck.'
|
|
extra: ''
|
|
name: Inn
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: hinterlands
|
|
cost: 4
|
|
description: '
|
|
|
|
Gain a Silver.
|
|
|
|
Look at the top card of your deck; discard it or put it back.
|
|
|
|
Draw until you have 5 cards in hand.
|
|
|
|
You may trash a card from your hand that is not a Treasure.'
|
|
extra: ''
|
|
name: Jack of all Trades
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: hinterlands
|
|
cost: 5
|
|
description: '
|
|
|
|
+3 Coins
|
|
|
|
Put a card from your hand on top of your deck.
|
|
|
|
When you gain this, put all Treasures you have in play on top of your deck in
|
|
any order.'
|
|
extra: ''
|
|
name: Mandarin
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: hinterlands
|
|
cost: 5
|
|
description: '
|
|
|
|
+3 Cards
|
|
|
|
+1 Buy
|
|
|
|
Each other player draws a card, then discards down to 3 cards in hand.'
|
|
extra: ''
|
|
name: Margrave
|
|
potcost: 0
|
|
types: !!python/tuple [Action, Attack]
|
|
- !!python/object:__main__.Card
|
|
cardset: hinterlands
|
|
cost: 4
|
|
description: '
|
|
|
|
+1 Coin
|
|
|
|
When you buy this or play it, each other player reveals the top 2 cards of his
|
|
deck, trashes a revealed Silver or Gold you choose, and discards the rest. If
|
|
he didn''t reveal a Treasure, he gains a Copper. You gain the trashed cards.'
|
|
extra: ''
|
|
name: Noble Brigand
|
|
potcost: 0
|
|
types: !!python/tuple [Action, Attack]
|
|
- !!python/object:__main__.Card
|
|
cardset: hinterlands
|
|
cost: 4
|
|
description: '
|
|
|
|
+1 Buy
|
|
|
|
+2 Coins
|
|
|
|
______________________
|
|
|
|
When you gain this, put it on top of your deck.'
|
|
extra: ''
|
|
name: Nomad Camp
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: hinterlands
|
|
cost: 3
|
|
description: '
|
|
|
|
+1 Card
|
|
|
|
+1 Action
|
|
|
|
+1 Coins
|
|
|
|
Discard a card.'
|
|
extra: ''
|
|
name: Oasis
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: hinterlands
|
|
cost: 3
|
|
description: '
|
|
|
|
Each player (including you) reveals the top 2 cards of his deck, and you choose
|
|
one: either he discards them, or he puts them back on top in an order he chooses.
|
|
|
|
+2 Cards'
|
|
extra: ''
|
|
name: Oracle
|
|
potcost: 0
|
|
types: !!python/tuple [Action, Attack]
|
|
- !!python/object:__main__.Card
|
|
cardset: hinterlands
|
|
cost: 3
|
|
description: '
|
|
|
|
+1 Card
|
|
|
|
+1 Action
|
|
|
|
At the start of Clean-up this turn, you may choose an Action card you have in
|
|
play. If you discard it from play this turn, put it on your deck.'
|
|
extra: ''
|
|
name: Scheme
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: hinterlands
|
|
cost: 4
|
|
description: '
|
|
|
|
Worth 1 <VP> for every 4 Victory cards in your deck (round down).'
|
|
extra: ''
|
|
name: Silk Road
|
|
potcost: 0
|
|
types: !!python/tuple [Victory]
|
|
- !!python/object:__main__.Card
|
|
cardset: hinterlands
|
|
cost: 4
|
|
description: '
|
|
|
|
You may trash a Treasure from your hand. If you do, choose one:
|
|
|
|
+2 Cards and +1 Action;or +2 Coins and +1 Buy.'
|
|
extra: ''
|
|
name: Spice Merchant
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: hinterlands
|
|
cost: 5
|
|
description: '
|
|
|
|
You may discard a Treasure. If you do, +3 Cards and +1 Action.'
|
|
extra: ''
|
|
name: Stables
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: hinterlands
|
|
cost: 4
|
|
description: '
|
|
|
|
Trash a card from your hand. Gain a number of Silvers equal to its cost in coins.
|
|
|
|
______________________
|
|
|
|
When you would gain a card, you may reveal this from your hand. If you do, instead,
|
|
gain a silver.'
|
|
extra: ''
|
|
name: Trader
|
|
potcost: 0
|
|
types: !!python/tuple [Action, Reaction]
|
|
- !!python/object:__main__.Card
|
|
cardset: hinterlands
|
|
cost: 3
|
|
description: '
|
|
|
|
2 <VP>
|
|
|
|
______________________
|
|
|
|
When you discard this other than during a Clean-up phase, you may reveal it. If
|
|
you do, gain a Gold.'
|
|
extra: ''
|
|
name: Tunnel
|
|
potcost: 0
|
|
types: !!python/tuple [Victory, Reaction]
|
|
- !!python/object:__main__.Card
|
|
cardset: intrigue
|
|
cost: 4
|
|
description: "\n+1 Buy\n You may discard an Estate card. If you do, +4 Coins. Otherwise,\
|
|
\ gain an Estate card."
|
|
extra: You are never obligated to discard an Estate, even ifyou have one in your
|
|
hand. However, if you do notdiscard an Estate, you must gain an Estate (if thereare
|
|
any left); you cannot choose to just get +1 Buyfrom this Card.
|
|
name: Baron
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: intrigue
|
|
cost: 4
|
|
description: "\n+1 Buy\n+1 Coin\n All cards (including cards in players' hands)\
|
|
\ cost 1 Coin less this turn, but not less than 0 Coins."
|
|
extra: Costs are 1 coin lower for all purposes. For example, ifyou played Village,
|
|
then Bridge, then Workshop, youcould use Workshop to gain a Duchy (because Duchy
|
|
nowcosts 4 Coins due to the Bridge). Then if you played 3 Coins,you could buy
|
|
a Silver (for 2 Coins) and an Estate(for 1 coin). Cards in players' decks are
|
|
also affected.The effect is cumulative; if you Throne Room a Bridge, allcards
|
|
will cost 2 Coins less this turn. Costs never go below0 Coins. For this reason,
|
|
if you play Bridge and then playUpgrade, you could trash a Copper (which still
|
|
costs zero,even though you played Bridge) and gain a Pawn (whichcosts 1 after
|
|
Bridge is played).
|
|
name: Bridge
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: intrigue
|
|
cost: 4
|
|
description: "\n+2 Coins\n If you've played 3 or more Actions this turn (counting\
|
|
\ this): +1 Card, +1 Action."
|
|
extra: You evaluate whether or not Conspirator gives you +1 Card and+1 Action when
|
|
you play it. Action cards played later in theturn do not change this evaluation.
|
|
For the purposes of counting actions, if youThrone Room an Action, that's one
|
|
Action of the Throne Room,one for the selected Action played the first time, and
|
|
one for theselected Action played the second time. For example, if youplay Throne
|
|
Room on Conspirator, the first conspirator will beyour second Action, and won't
|
|
give you +1 Card or +1 Action,but the second Conspirator will be your third Action,
|
|
and youwill get +1 Card and +1 Action for that second Conspirator.Action - Victory
|
|
cards are Actions.
|
|
name: Conspirator
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: intrigue
|
|
cost: 4
|
|
description: '
|
|
|
|
Copper produces an extra 1 Coin this turn.'
|
|
extra: This just changes how much money you get whenplaying Copper. The effect is
|
|
cumulative; if you useThrone Room on Coppersmith, each Copper that youplay that
|
|
turn will produce 3 coins.
|
|
name: Coppersmith
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: intrigue
|
|
cost: 2
|
|
description: "\n+3 Card\n Put a card from your hand on top of your deck."
|
|
extra: You draw cards and add them to your hand beforeputting one back. The card
|
|
you put on top of yourdeck can be any card in your new hand and doesn'thave to
|
|
be one of the 3 you just drew.
|
|
name: Courtyard
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: intrigue
|
|
cost: 5
|
|
description: '
|
|
|
|
Worth 1 <VP> per Duchy you have.'
|
|
extra: This does nothing until the end of the game, at whichtime it's worth 1 VP
|
|
per Duchy you have. Thiscounts all of your cards - your Discard pile and handare
|
|
part of your Deck at that point. During set-up,place 12 Dukes in the Supply for
|
|
a 3- or 4- [or 5- or6-] player game and 8 in the Supply for a 2-playergame.
|
|
name: Duke
|
|
potcost: 0
|
|
types: !!python/tuple [Victory]
|
|
- !!python/object:__main__.Card
|
|
cardset: intrigue
|
|
cost: 3
|
|
description: "\n+1 Card\n+1 Action\n 1 <VP>"
|
|
extra: This is both an Action card and a Victory card.When you play it, you draw
|
|
a card and may playanother Action. At the end of the game, it's worth 1VP, like
|
|
an Estate. During set-up, place 12 GreatHalls in the Supply for a 3- or 4- [or
|
|
5- or 6-] playergame and 8 in the Supply for a 2-player game.
|
|
name: Great Hall
|
|
potcost: 0
|
|
types: !!python/tuple [Action, Victory]
|
|
- !!python/object:__main__.Card
|
|
cardset: intrigue
|
|
cost: 6
|
|
description: '
|
|
|
|
Worth 2 Coins, 2 <VP>'
|
|
extra: This is both a Treasure card and a Victory card. Youcan play it for 2 coins,
|
|
just like a Silver card. At theend of the game, it's worth 2 VP. During set-up,place
|
|
12 Harems in the Supply for a 3- or 4- [or 5- or6-] player game and 8 in the Supply
|
|
for a 2-playergame.
|
|
name: Harem
|
|
potcost: 0
|
|
types: !!python/tuple [Treasure, Victory]
|
|
- !!python/object:__main__.Card
|
|
cardset: intrigue
|
|
cost: 4
|
|
description: '
|
|
|
|
Gain a card costing up to 4 Coins. If it is an... Action card, +1 Action. Treasure
|
|
card, +1 Coin. Victory card, +1 Card.'
|
|
extra: The card you gain must be from the Supply and isput into your discard pile.
|
|
You get a bonusdepending on what type of card you gained. A cardwith 2 types gives
|
|
you both bonuses; if you useIronworks to gain a Great Hall, you will then draw
|
|
acard (because Great Hall is a Victory card) and mayplay another Action (because
|
|
Great Hall is an Actioncard). Costs of cards are affected by Bridge. [Youcannot
|
|
gain a card with Potion in the cost withIronworks.]
|
|
name: Ironworks
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: intrigue
|
|
cost: 3
|
|
description: "\n+2 Card\n Each player passes a card in their hand to the player\
|
|
\ on their left. You may trash a card from your hand."
|
|
extra: First you draw 2 cards. Next, each player (all at thesame time) chooses a
|
|
card from his hand and places itface down on the table between him and the player
|
|
tohis left. The player to the left then puts that card intohis hand. Cards are
|
|
passed simultaneously, so youmay not look at the card you are receiving until
|
|
youhave chosen a card to pass. Finally, you may trash acard from your hand. Only
|
|
the player who playedMasquerade may trash a card. This is not an Attackand cannot
|
|
be responded to with Moat or SecretChamber.
|
|
name: Masquerade
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: intrigue
|
|
cost: 4
|
|
description: "\n+1 Card\n+2 Actions\n You may trash this card immediately. If you\
|
|
\ do, +2 Coins."
|
|
extra: You must decide whether or not to trash MiningVillage or not before moving
|
|
on to other actions orother phases. You get a card and +2 Actions,whether you
|
|
choose to trash it or not. If you trash ityou also get +2 Coins. If you Throne
|
|
Room aMining Village, you cannot trash Mining Villagetwice. You will get +1 Card,
|
|
+2 Actions, and +2Coins the first time you play it and trash it and whenyou play
|
|
it the second time with the Throne Roomyou get +1 Card and +2 Actions but cannot
|
|
trash itagain.
|
|
name: Mining Village
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: intrigue
|
|
cost: 5
|
|
description: "\n+1 Action\n Choose one: +2 Coins; or discard your hand, +4 Cards,\
|
|
\ and each other player with at least 5 cards in hand discards his hand and draws\
|
|
\ 4 cards."
|
|
extra: You get +1 Action whichever option you choose.The options are +2 coins, or
|
|
everything after that -discarding, drawing 4 cards, and other playersdiscarding
|
|
and drawing. A player who Moats thisneither discards nor draws. Other players
|
|
are onlyaffected by this if they have 5 or more cards in hand.Other players can
|
|
use Secret Chamber when you playMinion even if they do not have 5 or more cards
|
|
inhand. [You make your choice on how to use Minionafter other players are done
|
|
revealing Reactions.]
|
|
name: Minion
|
|
potcost: 0
|
|
types: !!python/tuple [Action, Attack]
|
|
- !!python/object:__main__.Card
|
|
cardset: intrigue
|
|
cost: 6
|
|
description: '
|
|
|
|
2 <VP>
|
|
|
|
Choose one: +3 Cards, or +2 Actions.'
|
|
extra: This is both an Action card and a Victory card.When you play it, you choose
|
|
either to draw 3 cardsor to get 2 more Actions to use; you cannot mix andmatch.
|
|
At the end of the game, this is worth 2 VP.During set-up, place 12 Nobles in the
|
|
Supply for a 3-or 4- [or 5- or 6-] player game and 8 in the Supplyfor a 2-player
|
|
game.
|
|
name: Nobles
|
|
potcost: 0
|
|
types: !!python/tuple [Action, Victory]
|
|
- !!python/object:__main__.Card
|
|
cardset: intrigue
|
|
cost: 2
|
|
description: '
|
|
|
|
Choose two: +1 Card, +1 Action, +1 Buy, +1 Coin. (The choices must be different.).'
|
|
extra: First pick any 2 of the 4 options. You cannot pick thesame option twice.
|
|
After picking both, do both, ineither order. You may not choose to draw a card,look
|
|
at the card drawn, and then make your secondchoice.
|
|
name: Pawn
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: intrigue
|
|
cost: 5
|
|
description: '
|
|
|
|
Each other player reveals cards from the top of his deck until revealing one costing
|
|
3 Coins or more. He trashes that card and may gain a card costing at most 2 Coins
|
|
less than it. He discards the other revealed cards.'
|
|
extra: Each other player turns over the top cards of his deck until hereveals one
|
|
costing 3 coins or more. If a player needs to shuffleto continue revealing cards,
|
|
he does not shuffle in the alreadyrevealed cards. If he goes through all of his
|
|
cards withoutfinding a card costing 3 coins or more, he just discardseverything
|
|
revealed and is done. If he does find a card costing3 coins or more, he trashes
|
|
it, and then may choose to gain acard costing at most 2 coins less than the trashed
|
|
card. Forexample, if he trashed a card costing 5 coins, he may gain a cardcosting
|
|
up to 3 coins. The gained card must be from the Supplyand is put into his discard
|
|
pile, as are his revealed cards. Costsof cards are affected by Bridge.
|
|
name: Saboteur
|
|
potcost: 0
|
|
types: !!python/tuple [Action, Attack]
|
|
- !!python/object:__main__.Card
|
|
cardset: intrigue
|
|
cost: 4
|
|
description: "\n+1 Action\n Reveal the top 4 cards of your deck. Put the revealed\
|
|
\ Victory cards into your hand. Put the other cards on top of your deck in any\
|
|
\ order."
|
|
extra: If there are fewer than 4 cards left in your deck,reveal all the cards in
|
|
your deck, shuffle your discardpile (which does not include currently revealedcards),
|
|
and then reveal the remainder needed. Action- Victory cards are Victory cards.
|
|
Curse cards arenot Victory cards. Take all revealed Victory cardsinto your hand;
|
|
you cannot choose to leave some ontop. You do not have to reveal the order that
|
|
you putthe cards back in.
|
|
name: Scout
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: intrigue
|
|
cost: 2
|
|
description: '
|
|
|
|
Discard any number of cards. +1 Coin per card discarded. - When another player
|
|
plays an Attack card, you may reveal this from your hand. If you do, +2 cards,
|
|
then put 2 cards from your hand on top of your deck.'
|
|
extra: When you play this as an Action on your turn, you first discard any number
|
|
of cardsfrom your hand, then get 1 coin per card you discarded. You may choose
|
|
to discardzero cards, but then you will get zero additional coins. The other ability
|
|
does nothingat that time as it is only used as a Reaction. When someone else plays
|
|
an Attackcard, you may reveal Secret Chamber from your hand. If you do, first
|
|
you draw 2cards, then you put at 2 cards from your hand on top of your deck (in
|
|
any order). Thecards you put back do not have to be the ones you drew. You can
|
|
put SecretChamber itself on top of your deck; it's still on your hand when you
|
|
reveal it.Revealing Secret Chamber happens prior to resolving what an Attack does
|
|
to you.For example, if another player plays Thief, you can reveal Secret Chamber,
|
|
draw 2cards, put 2 back, and then you resolve getting hit by the Thief. You can
|
|
revealSecret Chamber whenever another player plays an Attack card, even if that
|
|
Attackwould not affect you. Also, you can reveal more than one Reaction card in
|
|
responseto an Attack. For example, after revealing the Secret Chamber in response
|
|
to anAttack and resolving the effect of the Secret Chamber, you can still reveal
|
|
a Moat toavoid the Attack completely.
|
|
name: Secret Chamber
|
|
potcost: 0
|
|
types: !!python/tuple [Action, Reaction]
|
|
- !!python/object:__main__.Card
|
|
cardset: intrigue
|
|
cost: 3
|
|
description: "\n+2 Actions\n Reveal your hand. If you have no Action cards in hand,\
|
|
\ +2 Cards."
|
|
extra: You get 2 more Actions to use no matter what elsehappens. Then you must reveal
|
|
your hand. If youhave no Action cards in hand, you draw 2 cards. Ifthe first card
|
|
you draw is an Action card, you stilldraw the second card. Action - Victory cards
|
|
areAction cards.
|
|
name: Shanty Town
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: intrigue
|
|
cost: 3
|
|
description: '
|
|
|
|
Choose one: +2 Cards; or +2 Coins; or trash 2 cards from your hand.'
|
|
extra: If you choose to trash 2 cards and have 2 or morecards in your hand after
|
|
playing the Steward, thenyou must trash exactly 2 cards. You may choose totrash
|
|
2 cards, even if you only have 1 card left inyour hand after playing the Steward;
|
|
just trash theremaining card in your hand. You cannot mix andmatch - you either
|
|
draw 2 cards, get 2 coins, or trash2 cards.
|
|
name: Steward
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: intrigue
|
|
cost: 3
|
|
description: "\n+2 Coins\n Each other player trashes the top card of his deck and\
|
|
\ gains a card with the same cost that you choose."
|
|
extra: A player with no cards left in his Deck shuffles first; a player whostill
|
|
has no cards does not trash a card or gain a card. If the ordermatters (such as
|
|
when piles are running low), resolve Swindler inturn order starting with the player
|
|
to your left. Gained cards go todiscard piles. If a player trashed a 0-cost card
|
|
such as Copper, youmay choose to give him Curse (if there are any left). You can
|
|
givea player another copy of the same card he trashed. The gained cardshave to
|
|
be ones from the Supply, and you have to pick a card that'sleft if you can (you
|
|
cannot pick an empty pile). If there are no cardsin the Supply with the same cost
|
|
as a given player's trashed card, nocard is gained by that player. A player who
|
|
Moats this does notreveal a card from his deck, and so neither trashes a card
|
|
nor gains acard.
|
|
name: Swindler
|
|
potcost: 0
|
|
types: !!python/tuple [Action, Attack]
|
|
- !!python/object:__main__.Card
|
|
cardset: intrigue
|
|
cost: 5
|
|
description: "\n+3 Card\n Each other player chooses one: he discards 2 cards; or\
|
|
\ he gains a Curse card, putting it in his hand."
|
|
extra: Each other player chooses which option to suffer and thensuffers it. A player
|
|
can choose to gain a Curse even whenthere are no Curses left, in which case he
|
|
doesn't gainone; and a player can choose to discard 2 cards even if hehas no cards
|
|
in hand or one card in hand (if he has onecard, he discards that single card).
|
|
Gained Curses go tothe players' hands rather than their discard piles. If therearen't
|
|
enough Curses left for everybody, deal them aroundin turn order starting with
|
|
the player to your left. Whenthe order matters (such as with very few Curses left),
|
|
eachplayer makes his decision of which fate to suffer in turnorder.
|
|
name: Torturer
|
|
potcost: 0
|
|
types: !!python/tuple [Action, Attack]
|
|
- !!python/object:__main__.Card
|
|
cardset: intrigue
|
|
cost: 5
|
|
description: '
|
|
|
|
Trash 2 cards from your hand. If you do, gain a silver card; put it into your
|
|
hand.'
|
|
extra: If you have 2 or more cards, you must trash exactly 2cards and gain a Silver
|
|
card. The gained Silver cardgoes into your hand and can be spent the same turn.If
|
|
the Silver pile is empty, you do not gain a Silvercard (but still trash cards
|
|
if possible). If you onlyhave one card left in your hand and you play TradingPost,
|
|
you trash the one remaining card but you do notgain a Silver. If you have no cards
|
|
left when you playthis, nothing happens.
|
|
name: Trading Post
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: intrigue
|
|
cost: 5
|
|
description: '
|
|
|
|
The player to your left reveals then discards the top 2 cards of his deck. For
|
|
each differently named card revealed, if it is an... Action Card, +2 Actions;
|
|
Treasure Card, +2 Coins; Victory Card, +2 Cards.'
|
|
extra: If the player after you has fewer than 2 cards left in hisdeck, he reveals
|
|
all the cards in his deck, shuffles hisdiscard pile (which does not include currently
|
|
revealedcards), and then reveals the remainder needed. The playerthen discards
|
|
the revealed cards. If the player after youdoes not have enough cards to reveal
|
|
2, he reveals what hecan. You get bonuses for the types of cards revealed,counting
|
|
only the different cards. A card with 2 typesgives you both bonuses. So if the
|
|
player to your leftreveals Copper and Harem, you get +4 Coins and +2cards; if
|
|
he reveals 2 Silvers, you just get +2 coins. Curseproduces no bonus.
|
|
name: Tribute
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: intrigue
|
|
cost: 5
|
|
description: "\n+1 Card\n+1 Action\n Trash a card from your hand. Gain a card costing\
|
|
\ exactly 1 Coin more than it."
|
|
extra: Draw a card first. Then, you must trash a card from your handand gain a card
|
|
costing exactly 1 coin more than the trashedcard. The gained card has to be a
|
|
card in the Supply, and it goesinto your discard pile. If there are no cards available
|
|
for thatcost, you do not get one (you still trashed a card though). If youdo not
|
|
have a card in your hand to trash, you neither trash norgain a card. Card costs
|
|
are affected by Bridge. Since Bridgeaffects the costs of the card you trash and
|
|
then card you gain, inmost cases the Bridge will have no net effect. But since
|
|
cardscannot go below zero in cost, a Bridge played before an Upgradewould allow
|
|
you to trash a Copper and gain an Estate.
|
|
name: Upgrade
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: intrigue
|
|
cost: 3
|
|
description: "\n+1 Card\n+1 Action\n Name a card, then reveal the top card of your\
|
|
\ deck. If it is the named card, put it in your hand."
|
|
extra: First you draw your card. Then name a card("Copper," for example - not "Treasure")
|
|
and revealthe top card of your deck; if you named the samecard you revealed, put
|
|
the revealed card in yourhand. If you do not name the right card, you put therevealed
|
|
card back on top.
|
|
name: Wishing Well
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: promo
|
|
cost: 3
|
|
description: "\n+2 Coins\n Reveal the top 3 cards of the Black Market deck. You\
|
|
\ may buy one of them immediately. Put the unbought cards on the bottom of the\
|
|
\ Black Market deck in any order.\n(Before the game, make a Black Market deck\
|
|
\ out of one copy of each Kingdom card not in the supply.)."
|
|
extra: Black Market allows you to Buy a card during the Action phase. You can use
|
|
coins provided by otherAction cards played earlier in the Action phase and you
|
|
can also play Treasure cards from your hand topay the cost of the bought card.
|
|
The Treasure cards are played to the table in your play area, just as youwould
|
|
during the Buy phase. You may play more Treasure cards than are required for the
|
|
purchase; theextra coins from Action cards and Treasure cards are available to
|
|
use during your Buy phase. You mayeven play Treasure cards without Buying a card.
|
|
You may not reuse coins already spent during a turn. Acard bought during the Action
|
|
phase does not count as a card bought in your Buy phase, so you do notneed an
|
|
action card giving you +1 Buy to still buy a card during your normal Buy phase.The
|
|
Black Market deck, created before game start, is made up of Kingdom cards that
|
|
are not in the Supply of the current game. The players should agree before the
|
|
game which cards will be used to create the Black Market deck (for example, you
|
|
could agree to use one of every Kingdom card you own that is not a part of the
|
|
Supply). It is recommended that the Black Market deck contain at least 15 Kingdom
|
|
cards, with no duplicates. All players can see which cards are placed in the Black
|
|
Market deck before the game begins, at which point the deck is shuffled. This
|
|
deck is not a Supply pile and if it is emptied, it does not count towardsthe end
|
|
game conditions.If you play Black Market and the Black Market deck is empty, you
|
|
cannot buy a card but you still get +2Coins. If you play Black Market and choose
|
|
not to buy one of the three cards from the Black Market deck,you still get +2
|
|
Coins.
|
|
name: Black Market
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: promo
|
|
cost: 4
|
|
description: '
|
|
|
|
Reveal the top 5 cards of your deck. The player to your left chooses one for you
|
|
to discard. Draw the rest.'
|
|
extra: If you do not have 5 cards in your deck, reveal asmany as you can and shuffle
|
|
your discard pile toreveal the rest. The player to your left then choosesone of
|
|
the revealed cards for you to discard and thenyou draw the rest. If you do not
|
|
have enough cardsleft to reveal 5 cards, even after shuffling, reveal asmany as
|
|
you can. The opponent to your left stilldiscards one card before you draw the
|
|
rest.
|
|
name: Envoy
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: promo
|
|
cost: 5
|
|
description: '
|
|
|
|
+1 Action
|
|
|
|
Choose one; you get the version in parentheses: Each player gets +1 (+3) Cards;
|
|
or each player gains a Silver (Gold); or each player may trash a card from his
|
|
hand and gain a card costing exactly 1 Coin (2 Coins) more.'
|
|
extra: ''
|
|
name: Governor
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: promo
|
|
cost: 5
|
|
description: '
|
|
|
|
Worth 2 Coins. When you shuffle, you may put this anywhere in your deck.'
|
|
extra: Stash is a Treasure that produces 2 coins when played,like Silver. Whenever
|
|
you shuffle your deck, you canchoose where in your deck each copy of Stash that
|
|
youhave goes. You can't look at the fronts of the other cardsin your deck to see
|
|
where to put it; Stash itself has adifferent card back, so that's how you'll know
|
|
where it is.If you have multiple copies of Stash, you can clump themtogether or
|
|
spread them out or whatever you want. SinceStash has a different card back, you
|
|
will also know if it'sin a player's hand, or set aside for someone's Haven (fromSeaside),
|
|
and so on.
|
|
name: Stash
|
|
potcost: 0
|
|
types: !!python/tuple [Treasure]
|
|
- !!python/object:__main__.Card
|
|
cardset: promo
|
|
cost: 4
|
|
description: '
|
|
|
|
+1 Card
|
|
|
|
+2 Actions
|
|
|
|
At the start of Clean-up, if you have this and no more than one other Action card
|
|
in play, you may put this on top of your deck.'
|
|
extra: ''
|
|
name: Walled Village
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: prosperity
|
|
cost: 7
|
|
description: '
|
|
|
|
Worth ? Coins.
|
|
|
|
When you play this, it`s worth 1 Coin per Treasure card you have in play (counting
|
|
this).'
|
|
extra: This is a Treasure worth a variable amount. Whenyou play Bank, it is worth
|
|
1 coin per Treasure youhave in play, counting itself. Remember, you choosewhat
|
|
order to play Treasure cards. If you play Bankwith no other Treasures in play,
|
|
it is worth 1 coin. Ifyou play two copies of Bank in a row, the one youplay second
|
|
will be worth 1 coin more than the firstone. Bank produces money right when you
|
|
play it;things that happen later in the turn will not changehow much money you
|
|
got from it.
|
|
name: Bank
|
|
potcost: 0
|
|
types: !!python/tuple [Treasure]
|
|
- !!python/object:__main__.Card
|
|
cardset: prosperity
|
|
cost: 4
|
|
description: '
|
|
|
|
+1 Coin
|
|
|
|
+1 <VP>
|
|
|
|
Trash a card from your hand. +<VP> equal to half its cost in coins, rounded down.
|
|
|
|
Each other player may trash a card from his hand.'
|
|
extra: '[When a player takes VP tokens, he takes a player mat to put them on. VPtokens
|
|
are not private and anyone can count them. VP tokens come in 1 VP and5 VP denominations
|
|
and players can make change as needed. Tokens areunlimited and if they run out,
|
|
use something else to track any further tokens. Atthe end of the game, players
|
|
add the total value of their VP tokens to their score.]Trashing a card is optional
|
|
for the other players but mandatory for you.You trash a card, then each other
|
|
player may trash a card, in turn order. Only theplayer who played Bishop can get
|
|
VP tokens from it. Potion in costs isignored, for example if you trash Golem (from
|
|
Alchemy) which costs 4coins 1 potion, you get 3 VP tokens total (counting the
|
|
1 VP you alwaysget from Bishop). If you have no cards left in your hand to trash,
|
|
youstill get the 1 coin and 1 VP token.'
|
|
name: Bishop
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: prosperity
|
|
cost: 5
|
|
description: '
|
|
|
|
+1 Card
|
|
|
|
+2 Actions
|
|
|
|
If there are one or more empty Supply piles, +1 Card. If there are two or more,
|
|
+1 Coin and +1 Buy.'
|
|
extra: You draw a card and can play two more Actions no matterwhat. If there is
|
|
just one empty pile in the Supply, youalso draw another card. If there are two
|
|
or more emptypiles, you both draw another card, and get 1 coin to spendand an
|
|
extra Buy to use in the Buy phase. There are nofurther bonuses if three or more
|
|
piles are empty. Thisonly checks how many piles are empty when you play it;if
|
|
piles become empty later in the turn, you do not go backand get the bonuses. If
|
|
a pile stops being empty due tocards being returned to it, such as with the Seaside
|
|
cardAmbassador, Cities played after that will not count thatpile as empty. An
|
|
empty trash pile does not count for this.
|
|
name: City
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: prosperity
|
|
cost: 11
|
|
description: '
|
|
|
|
10 <VP>.'
|
|
extra: This is not a Kingdom card. You do not use it every game. It is a Victory
|
|
card worth10 VP.If only Kingdom cards from Prosperity are being used this game,
|
|
then the Platinumand Colony piles are added to the Basic cards in the Supply for
|
|
the game. If a mix ofKingdom cards from Prosperity and other sets are being used,
|
|
then the inclusion ofPlatinum and Colony in the Supply should be determined randomly,
|
|
based on theproportion of Prosperity and non-Prosperity cards in use. For example,
|
|
choose arandom Kingdom card being used - such as the first card dealt out from
|
|
theRandomizer deck [this is equivalent to rolling a d10 or choosing a card at
|
|
randomafter all 10 have been selected] - and if it is from Prosperity, add Platinum
|
|
and Colonyto the Supply. Platinum and Colony are not Kingdom cards; when those
|
|
are included,there are 10 Kingdom cards, plus Copper, Silver, Gold, Platinum,
|
|
Estate, Duchy,Province, Colony, and Curse, in the Supply. Use 8 Colonies for a
|
|
2-player game, or12 Colonies for a game with 3 or more players. [Use all 12 Platinum
|
|
regardless of thenumber of players. Platinum and Colony are meant to be used together
|
|
and both orneither should be used, not one or the other.]
|
|
name: Colony
|
|
potcost: 0
|
|
types: !!python/tuple [Victory]
|
|
- !!python/object:__main__.Card
|
|
cardset: prosperity
|
|
cost: 5
|
|
description: '
|
|
|
|
Worth 3 Coins.
|
|
|
|
+1 Buy
|
|
|
|
When you play this, the player to your left names a card. You can''t buy that
|
|
card this turn.'
|
|
extra: This is a Treasure worth 3 coins, like Gold. When you play it, youget +1
|
|
Buy, the player to your left names a card, and you cannotbuy the named card this
|
|
turn. This does not stop you from gainingthe card in ways other than buying it
|
|
(such as via Hoard). He doesnot have to name a card in the Supply. If you play
|
|
multipleContrabands in one turn, the player to your left names a card eachtime;
|
|
if he names different cards, you cannot buy any of the namedcards this turn. You
|
|
can play Treasures in any order, and youresolve this ability right when you play
|
|
it, before playing anyfurther Treasure cards. Note that once you buy a card in
|
|
the Buyphase, you cannot play more Treasures. The number of cards left ina player's
|
|
hand is public information; you can ask whenever youwant to know it (for example,
|
|
when that player plays Contraband).
|
|
name: Contraband
|
|
potcost: 0
|
|
types: !!python/tuple [Treasure]
|
|
- !!python/object:__main__.Card
|
|
cardset: prosperity
|
|
cost: 5
|
|
description: '
|
|
|
|
Look through your discard pile, reveal any number of Copper cards from it, and
|
|
put them into your hand.'
|
|
extra: This card lets you look through your discard pile,something you normally
|
|
are not allowed to do. Youonly get to look through your discard pile when youplay
|
|
this. You do not have to show the other playersyour entire discard pile, just
|
|
the Coppers you takeout. After you take out the Coppers, you can leavethe cards
|
|
in your discard pile in any order.
|
|
name: Counting House
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: prosperity
|
|
cost: 7
|
|
description: '
|
|
|
|
Trash a card from your hand. Gain a card costing up to 3 Coins more than the trashed
|
|
card.'
|
|
extra: This is not in your hand after you play it, so youcannot trash it as the
|
|
card trashed. The card you gaincan cost up to 3 coins more than the trashed card,
|
|
butit can also cost any smaller amount, even less than thecost of the trashed
|
|
card. You can trash a card andgain a copy of the same card. If you have no card
|
|
inhand to trash, you do not gain a card. The card yougain comes from the Supply
|
|
and is put into yourdiscard pile.
|
|
name: Expand
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: prosperity
|
|
cost: 7
|
|
description: '
|
|
|
|
Trash any number of cards from your hand. Gain a card with cost exactly equal
|
|
to the total cost in coins of the trashed cards.'
|
|
extra: '"Any number" includes zero. If you trash no cards,you have to gain a card
|
|
costing 0 coins if you can.This is different from how cards like Expand work ifyou
|
|
do not trash anything, because Forge looks at thetotal, not at any one card''s
|
|
cost. If there is no card atthe required cost, you do not gain a card. The cardyou
|
|
gain comes from the Supply and is put into yourdiscard pile. Potion symbols (on
|
|
cards fromAlchemy) are not added, and the card you gaincannot have a potion symbol
|
|
in its cost.'
|
|
name: Forge
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: prosperity
|
|
cost: 6
|
|
description: '
|
|
|
|
+1 Buy
|
|
|
|
+2 Coins
|
|
|
|
Each other player discards down to 3 cards in hand.
|
|
|
|
While this is in play, when you buy a card, +1 <VP>.'
|
|
extra: '[When a player takes VP tokens, he takes a player mat to put them on. VPtokens
|
|
are not private and anyone can count them. VP tokens come in 1 VP and5 VP denominations
|
|
and players can make change as needed. Tokens areunlimited and if they run out,
|
|
use something else to track any further tokens. Atthe end of the game, players
|
|
add the total value of their VP tokens to their score.]You get 1 VP token for
|
|
each card you buy, but do not get aVP token for gaining a card some other way.
|
|
Multiplecopies of Goons are cumulative; if you have two Goons inplay and buy a
|
|
Silver, you get 2 VP tokens. However ifyou King''s Court a Goons, despite having
|
|
played the card3 times, there is still only one copy of it in play, so buyingSilver
|
|
would only get you 1 VP token.'
|
|
name: Goons
|
|
potcost: 0
|
|
types: !!python/tuple [Action, Attack]
|
|
- !!python/object:__main__.Card
|
|
cardset: prosperity
|
|
cost: 6
|
|
description: '
|
|
|
|
+1 Card
|
|
|
|
+1 Action
|
|
|
|
+1 Buy
|
|
|
|
+2 Coins
|
|
|
|
You can''t buy this if you have any Copper in play.'
|
|
extra: You do not have to play all of the Treasures in your handin your Buy phase.
|
|
Coppers in your hand do not stop youfrom buying Grand Market - only Coppers in
|
|
play do.Coppers that were in play earlier in the turn but are notanymore also
|
|
don't stop you; if you have 11 Coppers inplay and 2 Buys, you could buy a Mint,
|
|
trash all of yourplayed Treasures, and then buy a Grand Market. You cangain Grand
|
|
Market other ways - for example with Expand- whether or not you have Coppers in
|
|
play. Treasuresother than Copper do not prevent you from buying GrandMarket, even
|
|
if they are worth 1 coin (such as Loan).
|
|
name: Grand Market
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: prosperity
|
|
cost: 6
|
|
description: '
|
|
|
|
Worth 2 Coins.
|
|
|
|
While this is in play, when you buy a Victory card, gain a Gold.'
|
|
extra: This is a Treasure worth 2 coins, like Silver. When you buy aVictory card
|
|
with this in play, you gain a Gold card from theSupply, putting it into your discard
|
|
pile. If there are no Goldsleft, you do not get one. If you have multiple Hoards
|
|
in play,you will gain multiple Golds from buying a single one. Sofor example if
|
|
you had two Hoards in play and no othermoney, with +1 Buy, you could buy two Estates
|
|
and gainfour Golds. Victory cards include cards that are other typesas well, such
|
|
as Nobles and Harem in Intrigue. You gain aGold even if you use Watchtower to
|
|
immediately trash theVictory card you gained. Victory cards gained other than
|
|
bybuying them do not get you Gold.
|
|
name: Hoard
|
|
potcost: 0
|
|
types: !!python/tuple [Treasure]
|
|
- !!python/object:__main__.Card
|
|
cardset: prosperity
|
|
cost: 7
|
|
description: '
|
|
|
|
You may choose an Action card in your hand. Play it three times.'
|
|
extra: This is similar to Throne Room (from Dominion), but plays the Actionthree
|
|
times rather than twice. You pick another Action card in yourhand, play it, play
|
|
it again, and play it a third time. This does not useup any extra Actions you
|
|
were allowed to play due to cards likeWorker's Village - King's Court itself uses
|
|
up one Action and that isit. You cannot play any other cards in between resolving
|
|
the King'sCourt-ed Action card multiple times, unless that Action cardspecifically
|
|
tells you to (such as King's Court itself does). If youKing's Court a King's Court,
|
|
you will play three different Actions afterthat, playing each one of them three
|
|
times - you do not play oneAction nine times. If you King's Court a card that
|
|
gives you +1Action, such as Grand Market, you will end up with 3 Actions leftafterwards.
|
|
name: King's Court
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: prosperity
|
|
cost: 3
|
|
description: '
|
|
|
|
Worth 1 Coin.
|
|
|
|
When you play this, reveal cards from your deck until you reveal a Treasure. Discard
|
|
it or trash it. Discard the other cards.'
|
|
extra: This is a Treasure worth 1 coin, like Copper. When youplay it, you reveal
|
|
cards from the top of your deck untilrevealing a Treasure card, and then you decide
|
|
whetherto trash that card or discard it. Then you discard all ofthe other revealed
|
|
cards. If you run out of cards beforerevealing a Treasure, shuffle your discard
|
|
pile (but notthe revealed cards) to get more; if you still do not find aTreasure,
|
|
just discard all of the revealed cards.Remember that you can play Treasures in
|
|
any order inthe Buy phase and can choose not to play some of yourTreasures if
|
|
you want.
|
|
name: Loan
|
|
potcost: 0
|
|
types: !!python/tuple [Treasure]
|
|
- !!python/object:__main__.Card
|
|
cardset: prosperity
|
|
cost: 5
|
|
description: '
|
|
|
|
You may reveal a Treasure card from your hand. Gain a copy of it.
|
|
|
|
When you buy this, trash all Treasures you have in play.'
|
|
extra: When you buy this, you trash all of your Treasure cards in play. You donot
|
|
trash Treasure cards in your hand or elsewhere; just the ones in play, ifany.
|
|
If you buy multiple cards in a turn, trash your Treasures right whenyou buy Mint;
|
|
you still have any leftover coins they produced for spendingon something else.
|
|
Remember you do not have to play all of the Treasuresfrom your hand each turn
|
|
(just all the ones you want producing money foryou). You do not get additional
|
|
chances to play Treasure cards betweenbuys in the Buy phase; first you play Treasures,
|
|
then you buy cards. Whenyou play Mint, you reveal a Treasure card from your hand
|
|
and gain a copyof it from the Supply. The gained card goes into your discard pile.
|
|
Therevealed card stays in your hand. The Treasure card can also have othertypes,
|
|
like Harem (from Intrigue). If you buy a Mint and use Watchtowerto put it on top
|
|
of your deck or trash it, you still trash all of your Treasuresfrom play. However,
|
|
if you buy a Mint with Royal Seal in play, the RoyalSeal will be gone before you
|
|
can use it to put Mint on your deck.
|
|
name: Mint
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: prosperity
|
|
cost: 4
|
|
description: "\n+2 Coins\n +1 <VP>"
|
|
extra: '[When a player takes VP tokens, he takes a playermat to put them on. VP
|
|
tokens are not private andanyone can count them. VP tokens come in 1 VP and5 VP
|
|
denominations and players can make change asneeded. Tokens are unlimited and if
|
|
they run out, usesomething else to track any further tokens. At the endof the
|
|
game, players add the total value of their VPtokens to their score.]'
|
|
name: Monument
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: prosperity
|
|
cost: 5
|
|
description: '
|
|
|
|
+2 Coins
|
|
|
|
Each other player may discard a Curse. If he doesn''t, he gains a Curse and a
|
|
Copper.'
|
|
extra: This hits the other players in turn order when that matters (suchas when
|
|
the Curse or Copper pile is low). Each of the otherplayers in turn chooses whether
|
|
or not to discard a Curse cardfrom his hand, and if he does not, gains a Curse
|
|
and a Copperfrom the Supply, putting them into his discard pile. If either theCurse
|
|
or Copper pile is empty, he still gains the other one. Ifboth are empty, he does
|
|
not gain either, but can still discardCurse if he wants to. A player using Moat
|
|
(from Dominion) onthis may not discard a Curse, and doesn't gain a Curse orCopper
|
|
- you cannot Moat just part of the attack. A playerusing Watchtower on this can
|
|
use it just to trash the Curse, justto trash the Copper, or to trash both.
|
|
name: Mountebank
|
|
potcost: 0
|
|
types: !!python/tuple [Action, Attack]
|
|
- !!python/object:__main__.Card
|
|
cardset: prosperity
|
|
cost: 8
|
|
description: "\n+1 Card\n+1 Action\n +2 Coin\nDuring your Buy phase, this costs\
|
|
\ 2 Coins less per Action card you have in play, but not less than 0 Coins."
|
|
extra: Most of the time, this costs 8 coins. During Buyphases, this costs 2 coins
|
|
less per Action card youhave in play. This cost applies to all Peddler cards,including
|
|
ones in hands and decks. It never costs lessthan 0 coins. If you play King's Court
|
|
on Worker'sVillage, for example, that is just two Action cardsyou have in play,
|
|
even though you played theWorker's Village three times. Buying cards using thepromotional
|
|
card Black Market is something thatdoes not happen during a Buy phase, so Peddler
|
|
stillcosts 8 coins then.
|
|
name: Peddler
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: prosperity
|
|
cost: 9
|
|
description: '
|
|
|
|
Worth 5 Coins.'
|
|
extra: This is not a Kingdom card. You do not use it every game. It is a Treasure
|
|
worth 5coins.If only Kingdom cards from Prosperity are being used this game, then
|
|
the Platinumand Colony piles are added to the Basic cards in the Supply for the
|
|
game. If a mix ofKingdom cards from Prosperity and other sets are being used,
|
|
then the inclusion ofPlatinum and Colony in the Supply should be determined randomly,
|
|
based on theproportion of Prosperity and non-Prosperity cards in use. For example,
|
|
choose arandom Kingdom card being used - such as the first card dealt out from
|
|
theRandomizer deck [this is equivalent to rolling a d10 or choosing a card at
|
|
randomafter all 10 have been selected] - and if it is from Prosperity, add Platinum
|
|
andColony to the Supply. Platinum and Colony are not Kingdom cards; when those
|
|
areincluded, there are 10 Kingdom cards, plus Copper, Silver, Gold, Platinum,
|
|
Estate,Duchy, Province, Colony, and Curse, in the Supply. Use 8 Colonies for a
|
|
2-playergame, or 12 Colonies for a game with 3 or more players. [Use all 12 Platinumregardless
|
|
of the number of players. Platinum and Colony are meant to be usedtogether and
|
|
both or neither should be used, not one or the other.]
|
|
name: Platinum
|
|
potcost: 0
|
|
types: !!python/tuple [Treasure]
|
|
- !!python/object:__main__.Card
|
|
cardset: prosperity
|
|
cost: 4
|
|
description: '
|
|
|
|
Worth 1 Coin.
|
|
|
|
While this is in play, Action cards cost 2 Coins less, but not less than 0 Coins.'
|
|
extra: This is a Treasure worth 1 coin, like Copper. While it isin play, Action
|
|
cards cost 2 coins less, to a minimum of 0coins. It is cumulative; if you play
|
|
two Quarries duringyour Buy phase, then King's Court will only cost 3 coins,rather
|
|
than the usual 7 coins. It affects the costs of cardsthat are Actions plus another
|
|
type, such as Nobles (anAction - Victory card in Intrigue). It is also cumulativewith
|
|
other effects that modify costs; if you play Worker'sVillage in your Action phase,
|
|
then two Quarries in yourBuy phase, Peddler will cost 2 coins. It affects the
|
|
costsof cards everywhere, such as cards in players' hands.
|
|
name: Quarry
|
|
potcost: 0
|
|
types: !!python/tuple [Treasure]
|
|
- !!python/object:__main__.Card
|
|
cardset: prosperity
|
|
cost: 5
|
|
description: '
|
|
|
|
+3 Cards
|
|
|
|
Each other player reveals the top 3 cards of his deck, discards the revealed Actions
|
|
and Treasures, and puts the rest back on top in any order he chooses.'
|
|
extra: The other players shuffle if necessary to get 3 cardsto reveal, and just
|
|
reveal what they can if they stillhave fewer than 3 cards. They discard revealedTreasures
|
|
and Actions and put the rest back on top inwhatever order they want. Cards with
|
|
more than onetype match all of their types; for example if a playerreveals Nobles
|
|
from Intrigue, it is an Action -Victory card, which means it is an Action, so
|
|
hediscards it.
|
|
name: Rabble
|
|
potcost: 0
|
|
types: !!python/tuple [Action, Attack]
|
|
- !!python/object:__main__.Card
|
|
cardset: prosperity
|
|
cost: 5
|
|
description: '
|
|
|
|
Worth 2 Coins.
|
|
|
|
While this is in play, when you gain a card, you may put that card on top of your
|
|
deck.'
|
|
extra: This is a Treasure worth 2 coins, like Silver. If yougain multiple cards
|
|
with this in play, this applies toeach of them - you could put any or all of them
|
|
on topof your deck. If you use this ability and there are nocards left in your
|
|
deck, you do not shuffle; the card yougained becomes the only card in your deck.
|
|
Royal Sealapplies to all cards you gain while it is in play, whetherbought or
|
|
gained other ways. If you play the Alchemycard Possession, and during the extra
|
|
turn you have thepossessed played play Royal Seal, he cannot put thecard on his
|
|
deck - he is not gaining the card, you are.
|
|
name: Royal Seal
|
|
potcost: 0
|
|
types: !!python/tuple [Treasure]
|
|
- !!python/object:__main__.Card
|
|
cardset: prosperity
|
|
cost: 4
|
|
description: '
|
|
|
|
Worth 1 Coin.
|
|
|
|
While this is in play, when you buy a card costing 4 Coins or less that is not
|
|
a Victory card, gain a copy of it.'
|
|
extra: This is a Treasure worth 1 coin, like Copper. Each time you buy a non-Victorycard
|
|
costing 4 coins or less with this in play, you gain another copy of the boughtcard.
|
|
If there are no copies left, you do not gain one. The gained card comesfrom the
|
|
Supply and goes into your discard pile. If you have multipleTalismans, you gain
|
|
an additional copy for each one; if you buy multiple cardsfor 4 coins or less,
|
|
Talisman applies to each one. For example if you have twoTalismans, four Coppers,
|
|
and two Buys, you could Buy Silver and Trade Route,gaining two more Silvers and
|
|
two more Trade Routes. Talisman only affectsbuying cards; it does not work on
|
|
cards gained other ways, such as with Expand.A card if a Victory card if Victory
|
|
is any of its types; for example Great Hallfrom Intrigue is an Action - Victory
|
|
card, so it is a Victory card. Talisman onlycares about the cost of the card when
|
|
you buy it, not its normal cost; so forexample it can get you a Peddler if you
|
|
have played two Actions this turn, thuslowering Peddler's cost to 4 coins, or
|
|
can get you a Grand Market if you playedQuarry. [You may not choose to not gain
|
|
the additional card from Talisman;you must gain an additional one for each Talisman
|
|
in play if possible.]
|
|
name: Talisman
|
|
potcost: 0
|
|
types: !!python/tuple [Treasure]
|
|
- !!python/object:__main__.Card
|
|
cardset: prosperity
|
|
cost: 3
|
|
description: '
|
|
|
|
+1 Buy
|
|
|
|
+1 Coin per token on the Trade Route mat.
|
|
|
|
Trash a card from your hand.
|
|
|
|
Setup: Put a token on each Victory card Supply pile. When a card is gained from
|
|
that pile, move the token to the Trade Route mat.'
|
|
extra: You get an additional Buy to use in your Buy phase. You get +1 coin per token
|
|
onthe Trade Route mat. Then you trash a card from your hand. If you have no cardsleft
|
|
in hand, you do not trash one. The amount you get from Trade Route is the sameas
|
|
+1 coin per Victory card pile that a card has been gained from this game. IfVictory
|
|
cards have been gained from outside the Supply piles, for example using thepromotional
|
|
card Black Market, then this does not count those. Put a coin token oneach Victory
|
|
card pile at the start of the game. When a card is gained from a Victorycard pile,
|
|
move its token onto the Trade Route mat. So for example if this gameincludes the
|
|
Intrigue card Harem, and so far Harem and Duchy have been bought, butno one has
|
|
bought (or otherwise gained) Estate or Province or Colony, then TradeRoute makes
|
|
2 coins. It does not matter who gained the cards or how they gainedthem. You do
|
|
not get any extra money if a pile has had multiple cards gained from itor is empty;
|
|
all that matters is if at least one card has been gained from it. It does notmatter
|
|
if cards have been returned to a pile, such as with Ambassador from Seaside;Trade
|
|
Route only cares if a card was ever gained from the pile this game. If you areusing
|
|
Black Market and Trade Route is in the Black Market deck, put tokens onVictory
|
|
card piles at the start of the game.
|
|
name: Trade Route
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: prosperity
|
|
cost: 5
|
|
description: '
|
|
|
|
+2 Cards
|
|
|
|
Discard any number of cards. +1 Coin per card discarded.
|
|
|
|
Each other player may discard 2 cards. If he does, he draws a card.'
|
|
extra: '"Any number" includes zero. You draw cards first;you can discard the cards
|
|
you just drew. Each otherplayer chooses whether or not to discard 2 cards, thendiscards
|
|
2 cards if he chose to, then draws a card if hedid discard 2 cards. If one of
|
|
the other players hasjust one card, he can choose to discard it, but will notdraw
|
|
a card. Another player who discards but thenhas no cards left to draw shuffles
|
|
in the discardsbefore drawing.'
|
|
name: Vault
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: prosperity
|
|
cost: 5
|
|
description: '
|
|
|
|
Worth 1 Coin.
|
|
|
|
When you play this, reveal cards from your deck until you reveal a Treasure. Discard
|
|
the other cards. Play that Treasure.'
|
|
extra: This is a Treasure card worth 1 coin, like Copper. When youplay it, you reveal
|
|
cards from your deck until revealing aTreasure card. If you run out of cards before
|
|
revealing aTreasure, shuffle your discard pile (but not the revealedcards) to
|
|
get more; if you still do not find a Treasure, justdiscard all of the revealed
|
|
cards. If you do find a Treasure,discard the other cards and play the Treasure.
|
|
If thatTreasure does something when played, do that something.For example if Venture
|
|
finds you another Venture, youreveal cards again. Remember that you choose what
|
|
order toplay Treasure cards; for example if you have both Ventureand Loan in hand,
|
|
you can play either one first.
|
|
name: Venture
|
|
potcost: 0
|
|
types: !!python/tuple [Treasure]
|
|
- !!python/object:__main__.Card
|
|
cardset: prosperity
|
|
cost: 3
|
|
description: '
|
|
|
|
Draw until you have 6 cards in hand.
|
|
|
|
When you gain a card, you may reveal this from your hand. If you do, either trash
|
|
that card, or put it on top of your deck.'
|
|
extra: When you play this, you draw cards one at a time until you have 6 cards in
|
|
hand. If youhave 6 or more cards in hand already, you do not draw any cards. When
|
|
you gain a card,even on someone else's turn, you may reveal Watchtower from your
|
|
hand, to either trash thegained card or put it on top of your deck. You may reveal
|
|
Watchtower each time you gain acard; for example if another player plays Mountebank,
|
|
you may use Watchtower to trashboth the Curse and Copper, or to trash the Curse
|
|
and put the Copper on top of your deck, orjust to trash the Curse, and so on.
|
|
You still did gain whatever card you gained; you justimmediately trash it. So
|
|
if Mountebank gives you a Curse and you trash it, the Curse pilewill go down by
|
|
one as the Curse gets moved to the trash pile. You may reveal Watchtoweron your
|
|
own turn as well, for example when buying a card, or gaining a card via somethinglike
|
|
Expand. If you use Watchtower to put a card on your deck but have no cards left
|
|
inyour deck, you do not shuffle; the gained card becomes the only card in your
|
|
deck.Revealing Watchtower does not take it out of your hand; you could reveal
|
|
Watchtower onmultiple opponents' turns and still have it on your turn to draw
|
|
up to 6 with. When cards aregained during a Possession turn (from Alchemy), the
|
|
player who played Possession is theone who can use Watchtower, not the player
|
|
who is being possessed. If a gained card isgoing somewhere other than to your
|
|
discard pile, such as a card gained with Mine (fromDominion), you can still use
|
|
Watchtower to trash it or put it on your deck.
|
|
name: Watchtower
|
|
potcost: 0
|
|
types: !!python/tuple [Reaction]
|
|
- !!python/object:__main__.Card
|
|
cardset: prosperity
|
|
cost: 4
|
|
description: '
|
|
|
|
+1 Card
|
|
|
|
+2 Actions
|
|
|
|
+1 Buy'
|
|
extra: You draw a card, can play two more Actions thisturn, and can buy one more
|
|
card in your Buy phasethis turn.
|
|
name: Worker's Village
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: seaside
|
|
cost: 3
|
|
description: '
|
|
|
|
Reveal a card from your hand. Return up to 2 copies of it from your hand to the
|
|
Supply. Then each other player gains a copy of it.'
|
|
extra: First you choose and reveal a card from your hand.You may place up to 2 copies
|
|
of that card from yourhand back in the Supply. You may choose not to putany of
|
|
them back in the Supply. Then the otherplayers each gain a copy of it from the
|
|
Supply. If thepile for the chosen card runs out, some players maynot get one;
|
|
cards are given out in turn order startingwith the next player. If you have no
|
|
other cards inhand when you play this, it does nothing.
|
|
name: Ambassador
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: seaside
|
|
cost: 5
|
|
description: '
|
|
|
|
+1 Card
|
|
|
|
+2 Actions
|
|
|
|
+1 Coin
|
|
|
|
'
|
|
extra: You draw a card, get 2 more Actions to use, and get 1more coin to spend this
|
|
turn.
|
|
name: Bazaar
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: seaside
|
|
cost: 4
|
|
description: "\n+1 Card\n +1 Action\nAt the start of your next turn, +1 Card."
|
|
extra: Draw a card at the start of your next turn (notbefore); Caravan itself is
|
|
discarded during the Cleanupphase of that subsequent turn.
|
|
name: Caravan
|
|
potcost: 0
|
|
types: !!python/tuple [Action, Duration]
|
|
- !!python/object:__main__.Card
|
|
cardset: seaside
|
|
cost: 4
|
|
description: "\n+2 Coins\n Each other player discards a Copper card (or reveals\
|
|
\ a hand with no Copper)."
|
|
extra: Other players must discard one and only one Copper.If they do not have a
|
|
Copper, they must reveal theirhand for all players to see.
|
|
name: Cutpurse
|
|
potcost: 0
|
|
types: !!python/tuple [Action, Attack]
|
|
- !!python/object:__main__.Card
|
|
cardset: seaside
|
|
cost: 2
|
|
description: "\n+2 Coins\n Trash this card. Put an Embargo token on top of a Supply\
|
|
\ pile. - When a player buys a card, he gains a Curse card per Embargo token on\
|
|
\ that pile."
|
|
extra: You can pick any pile in the supply. If multiple Embargocards are used to
|
|
put Embargo tokens on the same pile, aplayer gains a Curse card for every Embargo
|
|
token whenthey buy a card from that pile. You do not gain a Cursecard if you gain
|
|
a card from an Embargoed pile withoutbuying it (for example, if you gain a card
|
|
withSmugglers). If you Throne Room an Embargo, you placetwo Embargo tokens and
|
|
they do not have to go on thesame Supply pile. If you run out of Embargo tokens,
|
|
usea suitable replacement to mark Embargoed piles. If thereare no Curses left,
|
|
Embargo tokens do nothing.
|
|
name: Embargo
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: seaside
|
|
cost: 5
|
|
description: '
|
|
|
|
You may reveal a Province card from your hand. If you do, gain a Gold card, putting
|
|
it into your hand. Otherwise, gain a Silver card, putting it into your hand.'
|
|
extra: You don't have to reveal a Province if you have one.If you do reveal one
|
|
you gain a Gold, otherwise yougain a Silver. The gained card comes from the supplyand
|
|
is put into your hard; it can be spent the sameturn.
|
|
name: Explorer
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: seaside
|
|
cost: 3
|
|
description: "\n+2 Actions\n+1 Coin\n At the start of your next turn: +1 Action,\
|
|
\ +1 Coin."
|
|
extra: You get a coin to spend and 2 more Actions to usethis turn. At the start
|
|
of your next turn you get a coinand only one more Action. This means you will
|
|
beable to play 2 Actions total on your next turn(counting your normal Action).
|
|
Leave this in frontof you until the Clean-up phase of your next turn.
|
|
name: Fishing Village
|
|
potcost: 0
|
|
types: !!python/tuple [Action, Duration]
|
|
- !!python/object:__main__.Card
|
|
cardset: seaside
|
|
cost: 5
|
|
description: "\n+2 Card\n Each other player with 4 or more cards in hand puts cards\
|
|
\ from his hand on top of his deck until he has 3 cards in his hand."
|
|
extra: The other players choose which cards they put ontheir decks and in what order.
|
|
This has no effect onanother player who already has only 3 cards in hand.A player
|
|
with no cards left in their deck does notshuffle; the cards put back become the
|
|
only cards intheir deck.
|
|
name: Ghost Ship
|
|
potcost: 0
|
|
types: !!python/tuple [Action, Attack]
|
|
- !!python/object:__main__.Card
|
|
cardset: seaside
|
|
cost: 2
|
|
description: "\n+1 Card\n+1 Action\n Set aside a card from your hand face down.\
|
|
\ At the start of your next turn, put it into your hand."
|
|
extra: First draw a card; then choose a card from your handand set it aside, face
|
|
down. Put the set aside card onthe Haven, to remind you what it's for. Otherplayers
|
|
don't get to see what you put down. Youhave to set aside a card; it's not optional.
|
|
Haven andthe card stay there until the start of your next turn, atwhich point
|
|
you put the set aside card into your hand.Haven itself is discarded during the
|
|
Clean-up phaseof that subsequent turn.
|
|
name: Haven
|
|
potcost: 0
|
|
types: !!python/tuple [Action, Duration]
|
|
- !!python/object:__main__.Card
|
|
cardset: seaside
|
|
cost: 4
|
|
description: '
|
|
|
|
Set aside this and another card from your hand. Return them to your deck at the
|
|
end of the game. 2 VP'
|
|
extra: When you first take this card, take an Island player mat. Island isboth an
|
|
Action card and a Victory card. Use 8 Islands in a 2 playergame, 12 Islands in
|
|
a 3+ player game.Island and the card set aside with it are set aside face up on
|
|
theIsland player mat provided. They should not be shuffled back intoyour deck
|
|
when you shuffle your discard pile. They are returned toyour deck at the end of
|
|
the game in order to calculate total victorypoints. Island is worth 2 VP. If you
|
|
have no other cards in handwhen you play Island, just set Island aside by itself.
|
|
If you ThroneRoom an Island, set aside the Island and a card from your hand,then
|
|
set aside another card from your hand. You may look throughthe cards on your Island
|
|
playing mat and otherplayers may ask to see them as well.
|
|
name: Island
|
|
potcost: 0
|
|
types: !!python/tuple [Action, Victory]
|
|
- !!python/object:__main__.Card
|
|
cardset: seaside
|
|
cost: 2
|
|
description: "\n+1 Action\n Now and at the start of your next turn: +1 Coin. - While\
|
|
\ this is in play, when another player plays an Attack card, it doesn't affect\
|
|
\ you."
|
|
extra: You get an action and a coin this turn, but only a coinnext turn. Attack
|
|
cards played by other players don'taffect you, even if you want them to. You couldreveal
|
|
Secret Chamber in order to draw 2 cards andput 2 cards from your hand back on
|
|
top of your deckwhen an Attack card is played, and you will still notsuffer from
|
|
the Attack card. You do still gain thebenefits (like +Cards) of Attack cards you
|
|
play onyour turn. Lighthouse is discarded during the Cleanupphase of your next
|
|
turn.
|
|
name: Lighthouse
|
|
potcost: 0
|
|
types: !!python/tuple [Action, Duration]
|
|
- !!python/object:__main__.Card
|
|
cardset: seaside
|
|
cost: 3
|
|
description: "\n+1 Action\n Look at the top 3 cards of your deck. Trash one of them.\
|
|
\ Discard one of them. Put the other one on top of your deck."
|
|
extra: If you do not have 3 cards to look at from the top of yourdeck, look at as
|
|
many as you can and then shuffle yourdiscard pile to look at the remaining cards.
|
|
You shouldlook at all 3 cards before deciding which to trash, whichcard to discard,
|
|
and which card to put back on top of yourdeck. If the 3 cards you look at are
|
|
the last 3 cards in yourdeck, the card you put back on top of your deck will be
|
|
theonly card left in your deck. If you have less than 3 cardsto look at, even
|
|
after shuffling, then you must follow theinstructions on the card in order. If
|
|
you only have onecard to look at, you must trash it. If you have 2 cards tolook
|
|
at, you must trash one and discard one.
|
|
name: Lookout
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: seaside
|
|
cost: 5
|
|
description: '
|
|
|
|
Now and at the start of your next turn: +2 Coins.'
|
|
extra: You get 2 coins to spend this turn, and 2 more onyour next turn. Leave this
|
|
in front of you until theClean-up phase of your next turn.
|
|
name: Merchant Ship
|
|
potcost: 0
|
|
types: !!python/tuple [Action, Duration]
|
|
- !!python/object:__main__.Card
|
|
cardset: seaside
|
|
cost: 2
|
|
description: "\n+2 Actions\n Choose one: Set aside the top card of your deck face\
|
|
\ down on your Native Village mat; or put all the cards from your mat into your\
|
|
\ hand. You may look at the cards on your mat at any time; return them to your\
|
|
\ deck at the end of the game."
|
|
extra: When you first gain one of these, take a Native Village playermat to put
|
|
cards from this on. When you play Native Village,either take all of the set aside
|
|
cards from your Native Villageplayer mat and put them into your hand, or set aside
|
|
the topcard of your deck face down (shuffling first if needed) on theNative Village
|
|
player mat. You may choose either optioneven if you have no cards on your mat
|
|
or no cards in yourdeck. You may look at the cards on your Native Villageplayer
|
|
mat at any time. At the end of the game, any cardsstill on your mat return to
|
|
your deck for scoring. NativeVillage itself does not get set aside; it goes to
|
|
your discardpile during the Clean-up phase.
|
|
name: Native Village
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: seaside
|
|
cost: 4
|
|
description: "\n+2 Coins\n Look at the top 5 cards of your deck. Either discard\
|
|
\ all of them, or put them back on top of your deck in any order."
|
|
extra: You discard all 5 cards or none of them. If you don'tdiscard them, put them
|
|
back in any order. If therearen't 5 cards left in your deck, look at as many asyou
|
|
can, then shuffle your discard pile (not includingthe cards you are currently
|
|
looking at), and look atthe rest. If there still aren't 5, you just look athowever
|
|
many are left, and put them back or discardthem.
|
|
name: Navigator
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: seaside
|
|
cost: 5
|
|
description: '
|
|
|
|
You only draw 3 cards (instead of 5) in this turn''s Clean-up phase. Take an extra
|
|
turn after this one. This can''t cause you to take more than two consecutive turns.'
|
|
extra: The extra turn is completely normal except that yourstarting hand for it
|
|
is only 3 cards. This means that youonly drew 3 cards instead of 5 cards during
|
|
the Clean-upphase of the turn when you played Outpost. LeaveOutpost in front of
|
|
you until the end of the extra turn. Ifyou play Outpost as well as a "Now and
|
|
at the start of yournext turn" card, such as Merchant Ship, the turn fromOutpost
|
|
will be that next turn, so you'll get those coinsthen. If you manage to play Outpost
|
|
twice in one turn, youwill still only get one extra turn. If you play Outpostduring
|
|
an extra turn, it won't give you another turn.
|
|
name: Outpost
|
|
potcost: 0
|
|
types: !!python/tuple [Action, Duration]
|
|
- !!python/object:__main__.Card
|
|
cardset: seaside
|
|
cost: 2
|
|
description: "\n+1 Card\n+1 Action\n Look at the bottom card of your deck. You may\
|
|
\ put it on top."
|
|
extra: Draw a card before you look at the bottom card ofyour deck. If placing the
|
|
card on top of your deck,be sure not to look at the next card on the bottom ofyour
|
|
deck while moving the card. If you have nocards left when it's time to look at
|
|
the bottom, youshuffle first.
|
|
name: Pearl Diver
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: seaside
|
|
cost: 4
|
|
description: '
|
|
|
|
Choose one: Each other player reveals the top 2 cards of his deck, trashes a revealed
|
|
Treasure that you choose, discards the rest, and if anyone trashed a Treasure
|
|
you take a Coin token; or, +1 Coin per Coin token you''ve taken with Pirate Ships
|
|
this game.'
|
|
extra: When you first take this card, take a Pirate Ship player mat. If you use
|
|
the Pirate Shipto trash treasures, a player with just one card left reveals that
|
|
last card and thenshuffles to get the other card to reveal (without including
|
|
the revealed card); a playerwith no cards left shuffles to get both of them. A
|
|
player who still doesn't have twocards to reveal after shuffling just reveals
|
|
what he can. Each player trashes oneTreasure card at most, of the attacker's choice
|
|
from the two revealed cards. As longas you trashed at least one Treasure card
|
|
in this way, place a Coin token on your PirateShip player mat. You can't get more
|
|
than one Coin token each time you play PirateShip, no matter how many treasures
|
|
it trashes. If you choose not to try to trashtreasures from the other players,
|
|
the Pirate Ship is worth one coin for each Coin tokenon your Pirate Ship player
|
|
mat. The Coin tokens are cumulative, so after you haveused your Pirate Ships to
|
|
trash coins 3 times (and you trash at least one Treasure cardeach time), any Pirate
|
|
Ship you play could be worth 3 coins. Pirate Ship is an Action-Attack and players
|
|
can reveal Secret Chamber even if you choose to use Pirate Shipfor the coin value.
|
|
[You make your choice on how to use Pirate Ship after otherplayers are done revealing
|
|
Reactions.]
|
|
name: Pirate Ship
|
|
potcost: 0
|
|
types: !!python/tuple [Action, Attack]
|
|
- !!python/object:__main__.Card
|
|
cardset: seaside
|
|
cost: 4
|
|
description: "\n+1 Buy\n Trash a card from your hand. +Coins equal to its cost."
|
|
extra: If you have at least one card in your hand, then youmust trash one. If you
|
|
don't have a card in hand leftto trash, you get no coins, but still get the +1
|
|
Buy.
|
|
name: Salvager
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: seaside
|
|
cost: 4
|
|
description: '
|
|
|
|
Each other player discards the top card of his deck, then gains a Curse card,
|
|
putting it on top of his deck.'
|
|
extra: A player with no cards left in his deck shuffles first inorder to get a card
|
|
to discard. If he still has no cards,he doesn't discard one. A player discarding
|
|
his lastcard to this has the gained Curse become the onlycard in his deck. If
|
|
there aren't enough Curses left togo around, deal them out in turn order, starting
|
|
withthe player to the left of the player who played SeaHag.
|
|
name: Sea Hag
|
|
potcost: 0
|
|
types: !!python/tuple [Action, Attack]
|
|
- !!python/object:__main__.Card
|
|
cardset: seaside
|
|
cost: 3
|
|
description: '
|
|
|
|
Gain a copy of a card costing up to 6 Coins that the player to your right gained
|
|
on his last turn.'
|
|
extra: This looks at the most recent turn of the player to your right,even if you've
|
|
taken multiple turns in a row. If that playergained no cards, or nothing costing
|
|
6 or less, then Smugglersdoes nothing. If that player gained multiple cards costing
|
|
6 orless, you choose which one to gain a copy of. Gained cardsmust come from the
|
|
supply. They can be any card gained,whether bought or otherwise gained; you can
|
|
even gain a cardthat the previous player gained with Smugglers. If the previousplayer
|
|
gained a card via Black Market, you will not be able togain a copy of it (no copies
|
|
of it in the supply.) Thisis not an Attack; Lighthouse and Moat can't stop it.
|
|
Youcannot gain cards with Potion in the cost with Smugglers.
|
|
name: Smugglers
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: seaside
|
|
cost: 5
|
|
description: '
|
|
|
|
Discard your hand. If you discarded any cards this way, then at the start of your
|
|
next turn, +5 Cards, +1 Buy, and +1 Action.'
|
|
extra: You wait until the start of your next turn to draw the 5extra cards; you
|
|
don't draw them at the end of the turn youplayed Tactician. Tactician stays out
|
|
in front of you untilthe Clean-up phase of your next turn. Because you mustdiscard
|
|
at least one card in order to gain the bonuses fromtactician, it is not possible
|
|
to Throne Room a Tactician toget +10 cards, +2 Buys, and +2 Actions. You will
|
|
have todiscard all of your cards with the first Tactician and youwill not have
|
|
cards left in your hand to trigger the carddrawing or the extra Buy or the extra
|
|
Action when youplay Tactician for the second time.
|
|
name: Tactician
|
|
potcost: 0
|
|
types: !!python/tuple [Action, Duration]
|
|
- !!python/object:__main__.Card
|
|
cardset: seaside
|
|
cost: 4
|
|
description: '
|
|
|
|
Trash this and another copy of Treasure Map from your hand. If you do trash two
|
|
Treasure Maps, gain 4 Gold cards, putting them on top of your deck.'
|
|
extra: You can play this without another Treasure Map in yourhand; if you do, you
|
|
trash this and gain nothing. Youhave to actually trash two copies of Treasure
|
|
Map to gainthe Golds; so for example if you Throne Room a TreasureMap, with two
|
|
more Treasure Maps in hand, then the firsttime Treasure Map resolves you trash
|
|
it and another oneand gain 4 Golds, and the second time it resolves youtrash your
|
|
other Treasure Map but gain nothing (since youdidn't actually trash the played
|
|
Treasure Map that time).If there aren't enough Gold cards left, just gain what
|
|
youcan. The gained Golds go on top of your Deck. If yourdeck was empty they become
|
|
the only cards in it.
|
|
name: Treasure Map
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: seaside
|
|
cost: 5
|
|
description: "\n+1 Card\n+1 Action\n+1 Coin\n When you discard this from play, if\
|
|
\ you didn't buy a Victory card this turn, you may put this on top of your deck."
|
|
extra: If you buy multiple cards and at least one of them is aVictory card, then
|
|
none of your Treasuries can be put ontop of your deck. If you played multiple
|
|
Treasuries anddid not buy a Victory card this turn, then you can putany or all
|
|
of the played Treasuries on top of your deck.If you forget and discard a Treasury
|
|
to your discard pile,then essentially you have chosen not to use the optionalability.
|
|
You may not dig through your discard pile toretrieve it later. Gaining a Victory
|
|
card without buyingit, such as with Smugglers, does not stop you fromputting Treasury
|
|
on top of your deck.
|
|
name: Treasury
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: seaside
|
|
cost: 3
|
|
description: "\n+3 Card\n+1 Action\n Discard 3 cards."
|
|
extra: If you do not have 3 cards to draw in your deck, drawas many as you can,
|
|
shuffle your discard pile, anddraw the remaining cards. If you are still not able
|
|
todraw 3 cards, draw as many as you can. You willstill need to discard 3 cards
|
|
if you can, even if youcouldn't draw 3. You may discard any combinationof cards
|
|
that you just drew with the Warehouse orcards that were previously in your hand.
|
|
name: Warehouse
|
|
potcost: 0
|
|
types: !!python/tuple [Action]
|
|
- !!python/object:__main__.Card
|
|
cardset: seaside
|
|
cost: 5
|
|
description: '
|
|
|
|
Now and at the start of your next turn: +2 Cards, +1 Buy.'
|
|
extra: You draw 2 cards and get an extra Buy this turn, andthen draw 2 more cards
|
|
and get another extra Buy atthe start of your next turn. You don't draw your extra2
|
|
cards for the next turn until that turn actually starts.Leave this in front of
|
|
you until the Clean-up phase ofyour next turn.
|
|
name: Wharf
|
|
potcost: 0
|
|
types: !!python/tuple [Action, Duration]
|