- !!python/object:__main__.Card cardset: alchemy cost: 3 description: ' +2 Cards +1 Action When you discard this from play, you may put this on top of your deck if you have a Potion in play.' extra: When you play this, you draw two cards and may play anadditional Action card this turn. In the Clean-up Phase,when you discard this, if you have at least one Potion cardin play, you may put Alchemist on top of your deck. Thisis optional and happens before drawing your new hand. Ifyou have no cards in your deck when you do this,Alchemist becomes the only card in your deck. If youhave multiple Alchemists and a Potion, you can put any orall of the Alchemists on top of your deck. You don't haveto have used the Potion to buy anything, you only need tohave played it. name: Alchemist potcost: 1 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: alchemy cost: 2 description: ' +1 Card +1 Action Reveal the top 4 cards of your deck. Put the revealed Coppers and Potions into your hand. Put the other cards back on top in any order.' extra: You draw a card first. Then reveal the top four cards,put the Coppers and Potions into your hand, and put therest back on top of your deck. If there aren't four cardsleft in your deck, reveal what you can and shuffle to getthe rest. If there still aren't enough cards, just revealwhat there is. Any cards that are not Copper and are notPotion go back on top of your deck in an order yourchoose. You cannot choose not to take all of theCoppers and Potions. If after revealing four cards thereare no cards left in your deck, the cards you put backwill become the only cards in your deck. name: Apothecary potcost: 1 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: alchemy cost: 5 description: ' +1 Action Trash a card from your hand. +1 Card per Coin it costs. +2 Cards if it has Potion in its cost.' extra: If you do not have any cards left in hand to trash, youdo not draw any cards. If you trash a card costing 0coins, such as Curse or Copper, you do not draw anycards. Otherwise you draw a card per Coin the cardyou trashed cost, and another two cards if it hadPotion in its cost. For example, if you trash a Golem,which costs 4 Coins and 1 Potion, you draw 6 cards. name: Apprentice potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: alchemy cost: 3 description: ' +1 Card +1 Action Each other player gains a curse.' extra: If there aren't enough Curses left to go around whenyou play Familiar, you deal them out in turn order,starting with the player to your left. If you playFamiliar with no Curses remaining, you will still get+1 Card and +1 Action. A player gaining a Curseputs it face-up into his Discard pile. name: Familiar potcost: 1 types: !!python/tuple [Action, Attack] - !!python/object:__main__.Card cardset: alchemy cost: 4 description: ' Reveal cards from your deck until you reveal 2 Action cards other than Golem Cards. Discard the other cards, then play the Action cards in either order.' extra: Reveal cards from the top of your deck, one at a time, until youhave revealed two Action cards that are not Golem. If you runout of cards before revealing two non-Golem Actions, shuffleyour discard pile (but not the revealed cards) and continue. Ifyou run out and have no discard pile left either, you just get theActions you found. Discard all of the revealed cards except forthe non-Golem Actions you found. If you did not find any,you're done. If you found one, play it. If you found two, playthem both, in either order. You cannot choose not to play oneof them. These Action cards are not in your hand and so areunaffected by things that look for cards in your hand. Forexample, if one of them is Throne Room (from Dominion), youcannot use it on the other one. name: Golem potcost: 1 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: alchemy cost: 2 description: ' +1 Buy +1 Coin When you discard this from play, you may put one of your Treasures from play on top of your deck.' extra: You get an extra coin to spend this turn, andmay buy an additional card in your Buy phase. When youdiscard this from play (usually during Clean-up), you maychoose a Treasure card you have in play, and put that card onyour deck. If you have no cards in your deck, that Treasure willbecome the only card in your deck. You choose what order todiscard cards during Clean-up; so, for example, if you haveHerbalist, Potion, and Alchemist in play, you could choose todiscard Alchemist first, putting it on top of your deck, thendiscard Herbalist, and put Potion on top of your deck. If youhave multiple Herbalists in play, each one will let you putanother Treasure from play onto your deck. name: Herbalist potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: alchemy cost: 3 description: ' When you play this, count your deck and discard pile. Worth 1 Coin per 5 cards total between them (rounded down).' extra: This is a Treasure card. It is a Kingdom card; it will only be in games where itis randomly dealt out as one of the 10 Kingdom cards, or otherwise selected tobe one of them. It is played during your Buy phase, like other Treasure cards.When you play it, count the number of cards in your deck and discard pilecombined, divide by 5, and round down. That is how many coins this producesfor you. Once played, the amount of coins you get does not change even if thenumber of cards changes later in the turn. The next time you play it, countagain. If you play multiple copies, obviously the number will be the same forall of them. It does not matter what order your discard pile is in, but the orderyour deck is in matters. Do not change that order while counting! You will getto look through your discard pile as you count it. You only get to count yourdeck and discard pile, not your hand or cards in play or set aside cards. Youcannot play more Treasures after buying something in your buy phrase; so forexample you cannot buy a card, then play Philosopher's Stone, then buy anothercard. name: Philosopher's Stone potcost: 1 types: !!python/tuple [Treasure] - !!python/object:__main__.Card cardset: alchemy cost: 6 description: ' The player to your left takes an extra turn after this one, in which you can see all cards he can and make all decisions for him. Any cards he would gain on that turn, you gain instead; any cards of his that are trashed are set aside and returned to his discard pile at end of turn.' extra: You are not taking a turn with the deck of the player to your left; that player is taking a turn, with youmaking the decisions and gaining the cards. This is a crucial difference to keep in mind when consideringcard interactions - the "you" in all cards still refers to the player being Possessed, not the player doing thePossessing. Possession has several pieces to it:-You can see the Possessed player's cards for the entire turn, which means you will see his next hand duringClean-up. You will also see any cards he is entitled to see due to card rules; for example, you can look atcards he has set aside with Native Village (from Seaside). You can count any cards he can count.-Any cards the Possessed player would have gained in any way, you gain instead; this includes cardsbought, as well as cards gained due to Actions. The cards you gain this way go to your discard pile, even ifthey would have gone to that player's hand or the top of his deck or somewhere else. You only gain cardshe would have; you do not gain tokens he would have (for example from the Seaside card Pirate Ship).-During the Possessed turn, whenever one of that player's cards is trashed, set it aside, and that player putsit into his discard pile at the end of the turn, after Clean-up. This counts as the card being trashed, so, forexample, you could trash a Mining Village (from Intrigue) and get the 2 coins. Getting those cards back atend of turn does not count as those cards being gained (so for example, you won't get them). Other players'cards that are trashed during that turn are not returned.-Cards passed with Masquerade (from Intrigue) are not being gained or trashed, and so are passed normally.Cards returned to the Supply with Ambassador (from Seaside) are also not being trashed, and so return tothe Supply normally.[Continued on blank tab] name: Possession potcost: 1 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: alchemy cost: 4 description: ' Worth 1 Potion.' extra: This is a basic Treasure card. It costs 4 Coins and produces Potion. It isnot a Kingdom card.After you choose 10 Kingdom cards for the Supply, if any of them havePotion in the cost, add the Potion pile to the Supply. Also add thePotion pile if you are using the promotional card Black Market, and theBlack Market deck includes at least one card with Potion in the cost. Ifyou don't have any cards with Potion in the cost in the Supply or theBlack Market deck, do not use the Potion pile in this game.When you have a Potion pile, put all 16 Potions in it, no matter howmany players there are. In games using this pile, if the pile becomesempty, that will count towards the game ending condition. name: Potion potcost: 0 types: !!python/tuple [Treasure] - !!python/object:__main__.Card cardset: alchemy cost: 2 description: ' +1 Action Each player (including you) reveals the top card of his deck and either discards it or puts it back, your choice. Then reveal cards from the top of your deck until revealing one that isn''t an Action. Put all of your revealed cards into your hand.' extra: First you reveal the top card of each player's deck, and either have themdiscard it or have them put it back. After you finish making thosedecisions, reveal cards from the topof your deck until you reveal a card that isn't an Action card. If you runout of cards without revealing an Action card, shuffle your discard pile andkeep going. If you have no discard pile left either, stop there. Put all of therevealed Action cards into your hand, plus that first non-Action yourevealed. If the very first card you revealed was not an Action, that cardgoes into your hand. Cards with multiple types, one of which is Action, areActions. The only cards that go into your hand are the ones revealed aspart of the revealing cards until finding a non-Action; you do not getdiscarded cards from the first part of what Scrying Pool did, or cards fromother players' decks. name: Scrying Pool potcost: 1 types: !!python/tuple [Action, Attack] - !!python/object:__main__.Card cardset: alchemy cost: 0 description: ' Trash a card from your hand. If it is an... Action card, gain a Duchy Treasure card, gain a Transmute Victory card, gain a Gold' extra: If you have no cards left in hand to trash, you do notget anything. If you trash a Curse to this, you do notget anything - Curse is not an Action card or Victorycard or Treasure card. If you trash a card with morethan one type, you get each applicable thing. Forexample, if you trash an Action-Victory card (such asNobles, from Intrigue), you gain both a Duchy and aGold. Gained cards come from the Supply and go toyour discard pile. If there are no appropriate cardsleft to gain, you don't gain those cards. name: Transmute potcost: 1 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: alchemy cost: 2 description: ' +2 Actions You may gain an Action card costing up to 5 Coins.' extra: Gaining an Action card is optional. If you choose togain one, it comes from the Supply, must cost nomore than 5 coins, and goes to your discard pile.Cards with multiple types, one of which is Action,are Actions and can be gained this way. Cards withPotion in their cost can't be gained by this. name: University potcost: 1 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: alchemy cost: 0 description: ' Worth 1 for every 3 Action cards in your deck (rounded down).' extra: This Kingdom card is a Victory card, not an Actioncard. It does nothing until the end of the game, whenit is worth 1 victory point per 3 Action cards in yourDeck (counting all of your cards - your Discard pileand hand are part of your Deck at that point). Rounddown; if you have 11 Action cards, Vineyard is worth3 victory points. During set-up, put all 12 Vineyardsin the Supply for a game with 3 or more players, butonly 8 in the Supply for a 2-player game. Cards withmultiple types, one of which is Action, are Actionsand so are counted by Vineyard. name: Vineyard potcost: 1 types: !!python/tuple [Victory] - !!python/object:__main__.Card cardset: base cost: 11 description: ' 10 ' extra: This is not a Kingdom card. You do not use it every game. It is a Victory card worth10 VP.If only Kingdom cards from Prosperity are being used this game, then the Platinumand Colony piles are added to the Basic cards in the Supply for the game. If a mix ofKingdom cards from Prosperity and other sets are being used, then the inclusion ofPlatinum and Colony in the Supply should be determined randomly, based on theproportion of Prosperity and non-Prosperity cards in use. For example, choose arandom Kingdom card being used - such as the first card dealt out from theRandomizer deck [this is equivalent to rolling a d10 or choosing a card at randomafter all 10 have been selected] - and if it is from Prosperity, add Platinum and Colonyto the Supply. Platinum and Colony are not Kingdom cards; when those are included,there are 10 Kingdom cards, plus Copper, Silver, Gold, Platinum, Estate, Duchy,Province, Colony, and Curse, in the Supply. Use 8 Colonies for a 2-player game, or12 Colonies for a game with 3 or more players. [Use all 12 Platinum regardless of thenumber of players. Platinum and Colony are meant to be used together and both orneither should be used, not one or the other.] name: Colony potcost: 0 types: !!python/tuple [Victory] - !!python/object:__main__.Card cardset: base cost: 0 description: ' Worth 1 Coin.' extra: '' name: Copper potcost: 0 types: !!python/tuple [Treasure] - !!python/object:__main__.Card cardset: base cost: 0 description: -1 extra: Curses are an available pile in the Supply regardlessof what other cards are in the Supply.With 2 players, place 10 Curses in the Supply.With 3 players, place 20 Curses in the Supply.With 4 players, place 30 Curses in the Supply.With 5 players, place 40 Curses in the Supply.With 6 players, place 50 Curses in the Supply. name: Curse potcost: 0 types: !!python/tuple [Curse] - !!python/object:__main__.Card cardset: base cost: 5 description: ' 3 ' extra: Put 8 in the Supply in a game with two players.Put 12 in the Supply in a game with three or moreplayers. name: Duchy potcost: 0 types: !!python/tuple [Victory] - !!python/object:__main__.Card cardset: base cost: 2 description: ' 1 ' extra: Put 8 in the Supply in a game with two players.Put 12 in the Supply in a game with three or moreplayers. name: Estate potcost: 0 types: !!python/tuple [Victory] - !!python/object:__main__.Card cardset: base cost: 6 description: ' Worth 3 Coins.' extra: '' name: Gold potcost: 0 types: !!python/tuple [Treasure] - !!python/object:__main__.Card cardset: base cost: 9 description: ' Worth 5 Coins.' extra: This is not a Kingdom card. You do not use it every game. It is a Treasure worth 5coins.If only Kingdom cards from Prosperity are being used this game, then the Platinumand Colony piles are added to the Basic cards in the Supply for the game. If a mix ofKingdom cards from Prosperity and other sets are being used, then the inclusion ofPlatinum and Colony in the Supply should be determined randomly, based on theproportion of Prosperity and non-Prosperity cards in use. For example, choose arandom Kingdom card being used - such as the first card dealt out from theRandomizer deck [this is equivalent to rolling a d10 or choosing a card at randomafter all 10 have been selected] - and if it is from Prosperity, add Platinum andColony to the Supply. Platinum and Colony are not Kingdom cards; when those areincluded, there are 10 Kingdom cards, plus Copper, Silver, Gold, Platinum, Estate,Duchy, Province, Colony, and Curse, in the Supply. Use 8 Colonies for a 2-playergame, or 12 Colonies for a game with 3 or more players. [Use all 12 Platinumregardless of the number of players. Platinum and Colony are meant to be usedtogether and both or neither should be used, not one or the other.] name: Platinum potcost: 0 types: !!python/tuple [Treasure] - !!python/object:__main__.Card cardset: base cost: 4 description: ' Worth 1 Potion.' extra: This is a basic Treasure card. It costs 4 Coins and produces Potion. It isnot a Kingdom card.After you choose 10 Kingdom cards for the Supply, if any of them havePotion in the cost, add the Potion pile to the Supply. Also add thePotion pile if you are using the promotional card Black Market, and theBlack Market deck includes at least one card with Potion in the cost. Ifyou don't have any cards with Potion in the cost in the Supply or theBlack Market deck, do not use the Potion pile in this game.When you have a Potion pile, put all 16 Potions in it, no matter howmany players there are. In games using this pile, if the pile becomesempty, that will count towards the game ending condition. name: Potion potcost: 0 types: !!python/tuple [Treasure] - !!python/object:__main__.Card cardset: base cost: 8 description: ' 6 ' extra: Put 8 in the Supply in a game with two players.Put 12 in the Supply in a game with three or fourplayers.Put 15 in the Supply in a game with five players.Put 18 in the Supply in a game with six players. name: Province potcost: 0 types: !!python/tuple [Victory] - !!python/object:__main__.Card cardset: base cost: 3 description: ' Worth 2 Coins.' extra: '' name: Silver potcost: 0 types: !!python/tuple [Treasure] - !!python/object:__main__.Card cardset: base cost: 0 description: ' Pile of trash.' extra: '' name: Trash potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: cornucopia cost: 0 description: ' +1 Action Gain a Gold, putting it on top of your deck. (This is not in the Supply.)' extra: The Gold you gain comes from the Supply and is put on top of your deck. If your deck has no cards in it, it becomes the only card in your deck. If there are no Golds left in the Supply, you do not gain one. This is a Prize; see the Additional Rules. name: Bag of Gold potcost: 0 types: !!python/tuple [Action, Prize] - !!python/object:__main__.Card cardset: cornucopia cost: 0 description: ' Worth 2 Coins. When you play this, +1 Coins per unused Action you have (Action, not Action card). (This is not in the Supply.)' extra: This is a Treasure worth 2 coins, like Silver. You play it in your Buy phase, like other Treasures. When you play it, you get an extra +1 coin per unused Action you have. This means Actions, not Action cards. So for example if you play Farming Village (which gives you +2 Actions), then Diadem, Diadem will give you an extra + 2 coins, for 4 coins total. If you play no Action cards at all on your turn, you will have one unused Action, so you will get total from Diadem. This is a Prize; see the Additional Rules. name: Diadem potcost: 0 types: !!python/tuple [Treasure, Prize] - !!python/object:__main__.Card cardset: cornucopia cost: 6 description: ' Worth 2 for every 5 differently named cards in your deck (rounded down)' extra: At the end of the game, this is worth 2 VP per 5 differently named cards in your deck, rounded down. So if you have 0-4 different cards, it is worth 0 VP; if you have 5-9, it is worth 2 VP; if you have 10-14, it is worth 4 VP; if you have 15-19, it is worth 6; and so on. By default there are only 17 differently named cards available in a game, but sometimes there may be more cards, such as via Young Witch's setup rule, or due to Tournament. Use 8 Fairgrounds in a game with 2 players, and 12 for a game with 3 or more players. name: Fairgrounds potcost: 0 types: !!python/tuple [Victory] - !!python/object:__main__.Card cardset: cornucopia cost: 4 description: ' +2 Actions Reveal cards from the top of your deck until you reveal an Action or Treasure card. Put that card into your hand and discard the other cards.' extra: !!python/str "Reveal cards from the top of your deck until you reveal a Treasure\ \ or Action card. If you run out of cards before finding one, shuffle your discard\ \ pile (but not the revealed cards), and keep revealing cards. If you still cannot\ \ find one, just discardall of the revealed cards. If you do find a Treasure or\ \ Action card, put it into your hand, and discard the rest of the revealed cards.\ \ A card with multiple types, one of which is Treasure or Action (for example\ \ Diadem, a Treasure - Prize), is a Treasure or Action and so will be drawn by\ \ this. You do not choose Treasure or Action \u2013 you stop on the first card\ \ matching either type." name: Farming Village potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: cornucopia cost: 0 description: ' +2 Cards Gain an Estate. Each other player gains a Curse and discards down to 3 cards in hand. (This is not in the Supply.)' extra: Do the things in the order listed. You draw 2 cards; then you gain an Estate from the Supply, putting it into your discard pile; then each other player gains a Curse from the Supply, putting it into his discard pile; then each other player discards down to 3 cards in hand. A player with 3 or fewer cards in hand does not discard any cards. If there are no Estates left, you do not gain one. If there are not enough Curses left, deal out the remaining Curses in turn order. This is a Prize; see the Additional Rules. name: Followers potcost: 0 types: !!python/tuple [Action, Attack, Prize] - !!python/object:__main__.Card cardset: cornucopia cost: 3 description: ' +2 Coin Each other player reveals cards from the top of his deck until he reveals a Victory of Curse card. He puts it on top and discards the other revealed cards.' extra: 'Each other player reveals cards from the top of his deck until he reveals a Victory or Curse card. If he runs out of cards before finding one, he shuffles his discard pile (but not the revealed cards), and keeps revealing cards. If he still cannot findone, he just discards all of the revealed cards. If he does find one, he puts the Victory or Curse card on top of his deck, and discards the other revealed cards. If his deck has no other cards in it, it becomes the only card in his deck. A card with multiple types, one of which is Victory (such as Nobles from Dominion: Intrigue), is a Victory card. You do not choose Victory or Curse - they stop on the first card that matches either type.' name: Fortune Teller potcost: 0 types: !!python/tuple [Action, Attack] - !!python/object:__main__.Card cardset: cornucopia cost: 2 description: ' +1 Card +1 Action You may discard a card; If you do +1 Action. You may discard a card; If you do +1 Buy' extra: First draw a card, and get +1 Action. Then you may either discard one card to get another +1 Action; or you may discard one card to get +1 Buy; or you may discard two cards and get both +1 Action and +1 Buy; or you may discard no cards at all. You only get the extra +1 Action or +1 Buy if you actually discarded a card forit. You cannot discard multiple cards to get multiple +Actions or multiple +Buys. name: Hamlet potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: cornucopia cost: 5 description: ' Reveal the top 4 cards of your deck, then discard them. +1 Coin per differently named card revealed.' extra: Reveal the top 4 cards of your deck. If there are not enough cards, reveal what you can, shuffle your discard pile, and reveal the rest. If there still are not 4 cards total to reveal, just reveal what you can. You discard the revealed cards, and get +1 coin per differently named card revealed. For example if you revealedCopper, Silver, Copper, Estate, that would be +3 coins . name: Harvest potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: cornucopia cost: 5 description: !!python/str "\nWorth 0 Coins\nWhen you play this, gain a card costing\ \ up to 1 Coin per differently named card you have in play, counting this. If\ \ it\u2019s a Victory card, trash this." extra: 'This is a Treasure worth 0 coins. You play it in your Buy phase, like other Treasures. It does not produce any coins to spend. However, when you play it, you gain a card costing up to per differently named card you have in play. This includes itself, other played Treasures, played Actions, and any Duration cards (from Dominion: Seaside) played on your previous turn. It only counts cards currently in play, not ones that were in play but left; for example if you played a Feast (from Dominion) this turn, you will have trashed it, so it will not count for Horn of Plenty. The card you gain must come from the Supply, and is put into your discard pile. If it is a Victory card, trash Horn of Plenty. Cards with multiple types, one of which is Victory (such as Nobles from Dominion: Intrigue) are Victory cards. You do not have to play Horn of Plenty in your Buy phase, and you choose the order that you play Treasures. You do not trash Horn of Plenty if you gain a Victory card some other way while it''s in play (such as by buying one).' name: Horn of Plenty potcost: 0 types: !!python/tuple [Treasure] - !!python/object:__main__.Card cardset: cornucopia cost: 4 description: ' +1 Buy +3 Coin Discard 2 Cards When another player plays an Attack card, you may set this aside from your hand. If you do, then at the start of your next turn, +1 Card and return this to your hand.' extra: When you play this, you get +1 Buy and +3 coins, and discard 2 cards from your hand. If you do not have enough cards to discard, just discard what you can; you still get the +1 Buy and +3 coins. When another player plays an Attack card, before that card does anything, you may reveal this from your hand. If you do, you set it aside, and at the start of your next turn, you return it to your hand and draw a card. While it is set aside, it is not in play or in your hand, and cannot be further revealed to Attacks. Therefore it will only work on one Attack per round of turns. You can reveal it for an Attack and still play it on your next turn. You can reveal multiple Horse Traders to a single Attack. For example, if another player plays Followers, you could reveal and set aside two Horse Traders from your hand, then gain a Curse but discard no cards, as you would only have three cards in hand at that point. Then on your next turn you would pick up the two Horse Traders and also draw two cards. name: Horse Traders potcost: 0 types: !!python/tuple [Action, Reaction] - !!python/object:__main__.Card cardset: cornucopia cost: 5 description: !!python/str "\n+1 Card\n+1 Action\nReveal your hand. Reveal cards\ \ from your deck until you reveal a card that isn\u2019t in a duplicate of one\ \ in your hand and discard the rest." extra: First you draw a card and get +1 Action. Then you reveal your hand, and reveal cards from your deck until revealing one that is not a duplicate of one in your hand. A card is not a duplicate of one in your hand if it does not have the same name as any cards in your hand. If you run out of cards while revealing cards, shuffle your discard pile (but not the revealed cards) and keep revealing cards. If you still do not find one, just discard all of the cards revealed from your deck. If you do find a card not matching any cards in your hand, put it into your hand and discard the other cards revealed from your deck. name: Hunting Party potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: cornucopia cost: 5 description: !!python/str "\n+2 Coins\nEach other player discards the top card of\ \ his deck. If it\u2019s a Victory card he gains a Curse. Otherwise he gains a\ \ copy of the discarded card or you do, your choice." extra: 'Each player with no cards in his deck shuffles his discard pile in order to get a card to discard. If he still has no cards, he does not discard one. For each player who discarded a card, if it is a Victory card, he gains a Curse, and otherwise, you choose: either that player gains a copy of the card, or you do. The gained copies and Curses come from the Supply and are put into the discard piles of the players who gain them. If a card is revealed for which there are no copies in the Supply, no one gains a copy of it. This Attack hits other players in turn order, which can matter when some piles are low. A card with multiple types, one of which is Victory (such as Nobles from Dominion: Intrigue) is a Victory card.' name: Jester potcost: 0 types: !!python/tuple [Action, Attack] - !!python/object:__main__.Card cardset: cornucopia cost: 3 description: ' +1 Action Reveal your hand. If there are no duplicate cards in it, +3 Cards. Otherwise, +1 Card.' extra: If there are any two or more cards in your hand with the same name, you only draw one card; if there are no matches, you draw three cards. Only the card names matter for this; Copper and Silver are different cards for example, despite both being Treasures. If you have no cards in hand at all after playing Menagerie, then you have no matching cards, and so get +3 Cards. name: Menagerie potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: cornucopia cost: 0 description: ' +1 Buy While this is in play, cards cost 2 Coins less, but not less than 0 Coins. (This is not in the Supply.)' extra: This makes all cards cheaper (to a minimum of 0 coins) as long as it is in play. When it leaves play, it stops making cards cheaper. This applies to cards everywhere - cards in the Supply, cards in hand, cards in decks. For example if you played Princess, then Remake, trashing a Copper, you could gain a Silver, as Silver would cost 1 coin while Copper would still cost 0 coins. Using Throne Room (from Dominion) on Princess will not make cards cost less, as there is still only one copy of Princess in play. This is a Prize; see the Additional Rules. name: Princess potcost: 0 types: !!python/tuple [Action, Prize] - !!python/object:__main__.Card cardset: cornucopia cost: 4 description: ' Do this twice: Trash a card from your hand then gain a card costing exactly 1 more than the trashed card.' extra: Trash a card from your hand, and gain a card costing exactly 1 coin more than it; then trash another card from your hand, and gain a card costing exactly 1 coin more than that card. If you have no cards in hand, you do not trash anything or gain anything; if you have only one card in hand, trash it and gain a card costing 1 coin more than it. Gained cards come from the Supply and are put into your discard pile. If there is no card at the exact cost needed, you do not gain a card for that trashed card. For example you could use Remake to trash an Estate, gaining a Silver, then trash a Copper, gaining nothing. name: Remake potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: cornucopia cost: 4 description: ' +1 Action Each player may reveal a Province from his hand. If you do, discard it and gain a Prize (from the Prize pile) or a Duchy, putting it on top of your deck. If no-one else does, +1 Card +1 Coin. Prizes: Bag of Gold, Diadem, Followers, Princess, Trusty Steed' extra: First you get +1 Action. Then each player, including you, may reveal a Province card from his hand. Then, if you revealed a Province, discard that card, and you gain a Prize of your choice, or a Duchy, putting whatever card you took on top of your deck. If there were no cards in your deck, it becomes the only card in your deck. There are five Prizes, set out at the start of the game; see Preparation. You can only take a Prize from the Prize pile. You can take any Prize from the Prize pile; you do not have to take the top one. You can take a Duchy instead, whether or not the Prizes have run out. You can opt to take a Duchy even if the Duchy pile is empty, or a Prize even if no Prizes are left; in these cases you gain nothing. After gaining your card or not, if no other player revealed a Province, you draw a card and get +1 coin. name: Tournament potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: cornucopia cost: 0 description: ' Choose two: +2 Cards; or +2 Actions; or +2 Coins; or gain 4 Silvers and put your deck into your discard pile. (This is not in the Supply.)' extra: First choose any two of the four options; then do those options in the order listed. So if you choose both +2 Cards, and the last option, you will draw cards before you gain the Silvers and put your deck into your discard pile. The last option bothgains you Silvers and puts your deck into your discard pile. The Silvers come from the Supply; if there are fewer than four left, just gain as many as you can. You do not get to look through your deck as you put it into your discard pile. This is a Prize; see the Additional Rules. name: Trusty Steed potcost: 0 types: !!python/tuple [Action, Prize] - !!python/object:__main__.Card cardset: cornucopia cost: 4 description: !!python/str "\n+2 Cards\nDiscard 2 cards. Each other player may reveal\ \ a Bane card from his hand.\nIf he doesn\u2019t, he gains a Curse.\nSetup: Add\ \ an extra Kingdom card pile costing 2 or 3 to the Supply. Cards from that pile\ \ are Bane cards." extra: 'This card causes there to be an extra pile in the Supply, called the Bane pile; see Preparation. The extra pile is just like other Kingdom card piles - it can be bought, it can be gained via cards like Horn of Plenty, it counts for the end game condition.When you play Young Witch, after you draw 2 cards and discard 2 cards, each other player may reveal a Bane card from his hand; if he does not, he gains a Curse. This attack hits other players in turn order, which matters when the Curse pile is low. Players may still respond to a Young Witch with Reaction cards like Horse Traders or Moat (from Dominion); those happen before Bane cards are revealed. If Secret Chamber (from Dominion: Intrigue) is the Bane card, first you can reveal it for its Reaction ability, and then, if it''s still in your hand, you can reveal it to avoid getting a Curse.' name: Young Witch potcost: 0 types: !!python/tuple [Action, Attack] - !!python/object:__main__.Card cardset: dark ages cost: 6 description: ' Trash a card from your hand. Gain a card costing up to 5 Coins.' extra: You trash a card from your hand if you can, and then gain acard whether or not you trashed one. The gained card comes fromthe Supply and is put into your discard pile. name: Altar potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: dark ages cost: 4 description: ' Gain a card costing up to 4 Coins,putting it on top of your deck.' extra: The card you gain comes from the Supply and is put ontop of your deck. name: Armory potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: dark ages cost: 5 description: ' Play this as if it were an Action card in the Supply costing less than it that you choose. This is that card until it leaves play.' extra: When you play this, you pick an Action card fromthe Supply that costs less than it, and treat this card as if it werethe card you chose. Normally this will just mean that you followthe instructions on the card you picked. So, if you play Band ofMisfits and Fortress is in the Supply, you could pick that and thenyou would draw a card and get +2 Actions, since that is whatFortress does when you play it. Band of Misfits also gets thechosen card's cost, name, and types. If you use Band of Misfits asa card that trashes itself, such as Death Cart, you will trash theBand of Misfits (at which point it will just be a Band of Misfitscard in the trash). If you use Band of Misfits as a duration card(from Seaside), Band of Misfits will stay in play until next turn,just like the duration card would. If you use Band of Misfits as aThrone Room (from Dominion), King's Court (from Prosperity),or Procession, and use that effect to play a duration card, Band ofMisfits will similarly stay in play. If you use Throne Room, King'sCourt, or Procession to play a Band of Misfits card multiple times,you only pick what to play it as the first time; the other times it isstill copying the same card. For example, if you use Procession toplay Band of Misfits twice and choose Fortress the first time, youwill automatically replay it as Fortress, then trash the Band ofMisfits, return it to your hand (it is a Fortress when it's trashed,and Fortress has a when-trashed ability that returns it to yourhand), and gain an Action card costing exactly 6 Coins(1 Coin more thanBand of Misfits, which has left play and so is no longer copyingFortress). If you use Band of Misfits as a card that does somethingduring Clean-up, such as Hermit, it will do that thing duringClean-up. When you play Horn of Plenty (from Cornucopia), itcounts Band of Misfits as whatever Band of Misfits was played as;for example if you play a Band of Misfits as a Fortress, and thenplay another Band of Misfits as a Scavenger, and then play Hornof Plenty, you will gain a card costing up to 3 Coins. Band of Misfits canonly be played as a card that is visible in the Supply; it cannot beplayed as a card after its pile runs out, and cannot be played as anon-Supply card like Mercenary; it can be played as the top cardof the Ruins pile, but no other Ruins, and can only be played as SirMartin when that is the top card of the Knights pile name: Band of Misfits potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: dark ages cost: 5 description: "\n+1 Card\n +2 Actions\nGain a Spoils from the Spoils pile." extra: Draw a card before gaining a Spoils. The Spoilscomes from the Spoils pile, which is not part of the Supply, and isput into your discard pile. If there are no Spoils cards left, you donot get one. name: Bandit Camp potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: dark ages cost: 2 description: ' Gain 3 Coppers, putting them into your hand. ______________________ When another player plays an Attack card, you may discard this. If you do, gain two Silvers, putting one on top of your deck.' extra: When you play this, you gain three Coppers from theSupply, putting them into your hand. If there are not threeCoppers left, just gain as many as you can. When another playerplays an Attack card, you may discard this from your hand. If youdo, you gain two Silvers from the Supply, putting one on your deckand the other into your discard pile. If there is only one Silver left,put it on your deck; if there are no Silvers left, you do not gain any. name: Beggar potcost: 0 types: !!python/tuple [Action, Reaction] - !!python/object:__main__.Card cardset: dark ages cost: 5 description: ' Look at the top 3 cards of your deck. Choose one: Put them into your hand;or discard them and +3 Cards. ______________________ When you trash this, gain a cheaper card.' extra: When you play this, you look at the top 3 cards ofyour deck, and either put all 3 into your hand, or discard all 3 anddraw the next 3 cards. If you discard them and have to shuffle todraw 3 cards, you will shuffle in the cards you discarded and mayend up drawing some of them. When you trash Catacombs, yougain a card costing less than it. This happens whether Catacombsis trashed on your turn or someone else's, and no matter who hasthe card that trashed it. The gained card comes from the Supplyand is put into your discard pile. name: Catacombs potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: dark ages cost: 5 description: ' Choose one: Discard 2 cards; or put a card from your hand on top of your deck; or gain a Copper. Choose one: +3 Coins; or trash your hand; or gain a Duchy.' extra: 'This card gives you two separate choices: first you eitherdiscard 2 cards, put a card from your hand on top of your deck, orgain a Copper; after resolving that, you either get +3 Coins, trash yourhand, or gain a Duchy. For example, you might choose to discard2 cards, then gain a Duchy. Gained cards come from the Supplyand are put into your discard pile. You can choose an option evenif you cannot do it. If you trash multiple cards that do somethingwhen trashed at once, trash them all, then choose an order toresolve the things that happen due to them being trashed.' name: Count potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: dark ages cost: 5 description: ' Worth 1 Coin +1 Buy When you play this, you may play a Treasure from your hand twice. If you do, trash that Treasure' extra: This is a Treasure worth 1 Coin. You play it in your Buyphase, like other Treasures. When you play it, you also get +1 Buy,and you may play an additional Treasure card from your handtwice. If you choose to do that, you trash that Treasure. You stillget any coins that Treasure gave you from playing it, despitetrashing it. If you use Counterfeit to play Spoils twice, you will get+ 6 Coins, (in addition to the 1 Coin, from Counterfeit) and return Spoils tothe Spoils pile; you will be unable to trash it. If you useCounterfeit to play a Treasure that does something special whenyou play it, you will do that thing twice. Cards with two types, oneof which is Treasure (such as Harem from Intrigue) are Treasuresand so can be played via Counterfeit. name: Counterfeit potcost: 0 types: !!python/tuple [Treasure] - !!python/object:__main__.Card cardset: dark ages cost: 5 description: ' +2 Cards Each other player gains a Ruins. You may play a Cultist from your hand. ______________________ When you trash this, +3 Cards.' extra: When you play this, you draw two cards, then each otherplayer gains a Ruins. These come from the Ruins pile in the Supply,and are put into discard piles. Go in turn order starting to yourleft; each player takes the top Ruins, revealing the next one eachtime. If the Ruins pile runs out, players stop gaining them at thatpoint. After giving out Ruins, you may play another Cultist fromyour hand. It can be one you just drew from playing Cultist, orone you already had in your hand. Playing a Cultist this way doesnot use up any extra Actions you were allowed to play due to cardslike Fortress - the original Cultist uses up one Action and that is it.When you trash a Cultist of yours, you draw three cards. Thishappens whether or not it is your turn, and whether or not thecard that causes Cultist to be trashed was yours. If you trash aCultist while revealing cards, such as to a Knight attack, you do notdraw the revealed cards that are about to be discarded. name: Cultist potcost: 0 types: !!python/tuple [Action, Attack, Looter] - !!python/object:__main__.Card cardset: dark ages cost: 4 description: !!python/str "\n+5 Coins\nYou may trash an Action card from your hand.\ \ If you don\u2019t, trash this.\n______________________\nWhen you gain this,\ \ gain 2 Ruins." extra: When you play Death Cart, you get + 5 Coins, and eithertrash an Action card from your hand, or trash the Death Cart. Ifyou have no Action card in your hand, you will have to trash theDeath Cart, but you can trash the Death Cart whether or not youhave an Action card in hand. A card with multiple types, one ofwhich is Action, is an Action card. When you gain a Death Cart,either from buying it or from gaining it some other way, you alsogain 2 Ruins. You just take the top 2, whatever they are. If thereare not enough Ruins left, take as many as you can. The Ruinscome from the Supply and are put into your discard pile. Theother players get to see which ones you got. The player gainingDeath Cart is the one who gains Ruins; if Possession (fromAlchemy) is used to make another player buy Death Cart, theplayer actually gaining the Death Cart (the one who playedPossession) gains the Ruins. If you use Trader (from Hinterlands)to take a Silver instead of a Death Cart, you do not gain any Ruins.It doesn't matter whose turn it is; if you use Ambassador (fromSeaside) to give Death Carts to each other player, those playersalso gain Ruins. Passing cards with Masquerade (from Intrigue)does not count as gaining them. name: Death Cart potcost: 0 types: !!python/tuple [Action, Looter] - !!python/object:__main__.Card cardset: dark ages cost: 4 description: ' Worth 1 for every 3 Silvers in your deck (round down). ______________________ When you trash this, gain 3 Silvers.' extra: This is a Victory card. Play with 8 for games with 2players, or 12 cards for games with 3 or more players. At the endof the game, each Feodum is worth 1 Victory for every 3 Silvers in yourdeck, rounded down. For example, if you have 11 Silvers, yourFeodums are worth 3 Victory each. If a Feodum is trashed, you gain 3Silvers. The Silvers come from the Supply and are put into yourdiscard pile. If there are not enough Silvers left, gain as many asyou can. name: Feodum potcost: 0 types: !!python/tuple [Victory] - !!python/object:__main__.Card cardset: dark ages cost: 3 description: ' +1 Action +1 Buy Trash a card from your hand. +1 Coin per differently named Treasure in the trash.' extra: Trash a card from your hand if you can. Whether or notyou can, you still get +1 Coin er differently named Treasure in thetrash, plus +1 Action and +1 Buy. Multiple copies of the sameTreasure card do not increase how much you get. For example, ifthe trash has four Coppers, a Counterfeit, and six Estates, you get+2 Coins. Cards with multiple types, one of which is Treasure (such asHarem from Intrigue), are Treasures. name: Forager potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: dark ages cost: 4 description: "\n+1 Card\n +2 Actions\n______________________\nWhen you trash this,\ \ put it into your hand." extra: When you play this, you draw a card and get +2 Actions.If this is trashed, you take it from the trash and put it into yourhand. This happens no matter whose turn it is when Fortress istrashed. It is not optional. You still trashed Fortress, even thoughyou get it back; for example if you play Death Cart and choose totrash Fortress, the "if you do" on Death Cart is true, you did trashan Action, so you do not trash Death Cart. name: Fortress potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: dark ages cost: 5 description: ' Choose one: Gain a card from the trash costing from 3 Coins to 6 Coins, putting it on top of your deck; or trash an Action card from your hand and gain a card costing up to 3 Coins more than it.' extra: You choose either option, then do as much of it asyou can; you can choose an option even if you will not be able todo it. You can look through the trash at any time. If you choose togain a card from the trash, the other players get to see what it is,and it goes on top of your deck. If there were no cards in yourdeck, it becomes the only card in your deck. If there is no card inthe trash costing from 3 Coins to 6 Coins, you will fail to gain one. Cardswith Potion in the cost (from Alchemy) do not cost from 3 Coins to 6 Coins. Ifyou choose to trash an Action card from your hand, the card yougain comes from the Supply and is put into your discard pile. name: Graverobber potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: dark ages cost: 3 description: ' Look through your discard pile. You may trash a card from your discard pile or hand that is not a Treasure. Gain a card costing up to 3 Coins. When you discard this from play, if you did not buy any cards this turn, trash this and gain a Madman from the Madman pile.' extra: When you play this, look through your discard pile, andthen you may choose to trash a card that is not a Treasure, fromeither your hand or your discard pile. You do not have to trash acard and cannot trash Treasures. A card with multiple types, oneof which is Treasure (such as Harem from Intrigue), is a Treasure.After trashing or not, you gain a card costing up to 3 Coins. The cardyou gain comes from the Supply and is put into your discard pile.Gaining a card is mandatory if it is possible. Then, when youdiscard Hermit from play - normally, in Clean-up, after playing itin your Action phase - if you did not buy any cards this turn, youtrash Hermit and gain a Madman. The Madman comes from theMadman pile, which is not in the Supply, and is put into yourdiscard pile. It does not matter whether or not you gained cardsother ways, only whether or not you bought a card. If there are noMadman cards left, you do not gain one. If Hermit is notdiscarded from play during Clean-up - for example, if you put iton your deck with Scheme (from Hinterlands) - then the abilitythat trashes it will not trigger. name: Hermit potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: dark ages cost: 3 description: ' Hermit: When you play this, look through your discard pile, and then you may choose to trash a card that is not a Treasure, from either your hand or your discard pile. You do not have to trash a card and cannot trash Treasures. A card with multiple types, one of which is Treasure (such as Harem from Intrigue), is a Treasure. After trashing or not, you gain a card costing up to 3 Coins. The card you gain comes from the Supply and is put into your discard pile. Gaining a card is mandatory if it is possible. Then, when you discard Hermit from play - normally, in Clean-up, after playing it in your Action phase - if you did not buy any cards this turn, you trash Hermit and gain a Madman. It does not matter whether or not you gained cards other ways, only whether or not you bought a card. If there are no Madman cards left, you do not gain one. If Hermit is not discarded from play during Clean-up - for example, if you put it on your deck with Scheme (from Hinterlands) - then the ability that trashes it will not trigger.' extra: 'Madman: This card is not in the Supply; it can only be obtainedvia Hermit. When you play it, you get +2 Actions, return it to theMadman pile if you can (this is not optional), and if you didreturn it, you draw a card per card in your hand. For example ifyou had three cards in hand after playing Madman, you woulddraw three cards. Normally, nothing will prevent you fromreturning Madman to the Madman pile, but you may fail to dueto playing Madman twice via Procession, Throne Room (fromDominion), or King''s Court (from Prosperity). So, for example, ifyou Procession a Madman, you will get +2 Actions, returnMadman to the Madman pile, draw a card per card in your hand,get another +2 Actions, fail to return Madman and so not drawcards the second time, fail to trash Madman, and then gain anAction card costing exactly 1 Coin if you can.' name: Hermit / Madman potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: dark ages cost: 1 description: ' When you buy a Victory card, you may trash this from your hand.' extra: This is a Shelter; see Preparation. It is never in the Supply.When you buy a Victory card, if Hovel is in your hand, you maytrash the Hovel. A card with multiple types, one of which isVictory, is a Victory card. You do not get anything for trashingHovel; you just get to get rid of it. name: Hovel potcost: 0 types: !!python/tuple [Reaction, Shelter] - !!python/object:__main__.Card cardset: dark ages cost: 6 description: ' + 4 Cards ______________________ When you trash this, gain a Duchy or 3 Estates.' extra: When you play this, draw 4 cards. If this istrashed, you either gain a Duchy or 3 Estates, your choice. Thesecards come from the Supply and are put into your discard pile. Ifyou choose the 3 Estates and there are not 3 left, just gain as manyas you can. name: Hunting Grounds potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: dark ages cost: 4 description: !!python/str "\n+1 Card\n +1 Action\nReveal the top card of your deck;\ \ you may discard it. Either way, if it is an\u2026\nAction card, +1 Action\n\ Treasure card, +1 Coin\nVictory card, +1 Card" extra: First you draw a card, then you reveal the top card ofyour deck, then you either discard that card or put it back on topof your deck. Then you get bonuses based on the types of the cardyou revealed. A card with 2 types gives you both bonuses; forexample, if you revealed Harem (from Intrigue), you would bothdraw a card and get +1 Coins. name: Ironmonger potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: dark ages cost: 5 description: ' +1 Card +1 Action +1 Coin Trash a card from your hand.' extra: You have to trash a card from your hand if you can.You draw before trashing. name: Junk Dealer potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: dark ages cost: 5 description: ' This is a pile in which each card is different. There is the same basic ability on each card, but also another ability unique to that card in the pile, and they all have different names. Shuffle the Knights pile before playing with it, keeping it face down except for the top one, which is the only card that can be gained from the pile. See Additional Rules for Dark Ages and Preparation. Follow the rules on Knights in order from top to bottom; Sir Michael causes players to discard before it trashes cards.' extra: The ability Knights have in common is that each other player reveals the top 2 cards of his deck, trashes one of them that he chooses that costs from 3 Coins to 6 Coins, and discards the rest; then, if a Knight was trashed, you trash the Knight you played that caused this trashing. Resolve this ability in turn order, starting with the player to your left. Cards with Potion in the cost (from Alchemy) do not cost from 3 Coins to 6 Coins. The player losing a card only gets a choice if both cards revealed cost from 3 Coins to 6 Coins; if they both do and one is a Knight but the player picks the other card, that will not cause the played Knight to be trashed.When Sir Martin is the top card of the pile, it can be gained withan Armory and so on. If Sir Vander is trashed, you gain a Gold; thishappens whether it is trashed on your turn or someone else's. Theplayer who had Sir Vander is the one who gains the Gold,regardless of who played the card that trashed it. The Gold fromSir Vander, and the card gained for Dame Natalie, comes from theSupply and is put into your discard pile.When playing Dame Anna, you may choose to trash zero, one, ortwo cards from your hand. Dame Josephine is also a Victory card,worth 2 Victory at the end of the game. The Knight pile is not a Victorypile though, and does not get a counter for Trade Route (fromProsperity) even if Dame Josephine starts on top. If you choose touse the Knights with Black Market (a promotional card), put aKnight directly into the Black Market deck, rather than using therandomizer card. Sir Martin only costs 4 Coins, though the otherKnights all cost 5 Coins. name: Knights potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: dark ages cost: 0 description: ' +2 Actions Return this to the Madman pile. If you do, +1 Card per card in your hand. (This card is not in the supply.)' extra: This card is not in the Supply; it can only be obtainedvia Hermit. When you play it, you get +2 Actions, return it to theMadman pile if you can (this is not optional), and if you didreturn it, you draw a card per card in your hand. For example ifyou had three cards in hand after playing Madman, you woulddraw three cards. Normally, nothing will prevent you fromreturning Madman to the Madman pile, but you may fail to dueto playing Madman twice via Procession, Throne Room (fromDominion), or King's Court (from Prosperity). So, for example, ifyou Procession a Madman, you will get +2 Actions, returnMadman to the Madman pile, draw a card per card in your hand,get another +2 Actions, fail to return Madman and so not drawcards the second time, fail to trash Madman, and then gain anAction card costing exactly 1 Coin if you can. name: Madman potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: dark ages cost: 4 description: ' Gain a Spoils from the Spoils pile. Each other player gains a Ruins.' extra: First you gain a Spoils. It comes from the Spoils pile,which is not part of the Supply, and is put into your discard pile.If there are no Spoils cards left, you do not get one. Then eachother player gains a Ruins. These come from the Ruins pile in theSupply, and are put into discard piles. Go in turn order starting toyour left; each player takes the top Ruins, revealing the next oneeach time. If the Ruins pile runs out, players stop gaining them atthat point. name: Marauder potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: dark ages cost: 3 description: ' +1 Card +1 Action +1 Buy ______________________ When one of your cards is trashed, you may discard this from your hand. If you do, gain a Gold.' extra: When you play this, you draw a card and get +1Action and +1 Buy. When one of your cards is trashed, you maydiscard Market Square from your hand. If you do, you gain a Gold.The Gold comes from the Supply and is put into your discard pile.If there is no Gold left in the Supply, you do not gain one. You maydiscard multiple Market Squares when a single card of yours istrashed. name: Market Square potcost: 0 types: !!python/tuple [Action, Reaction] - !!python/object:__main__.Card cardset: dark ages cost: 0 description: ' You may trash 2 cards from your hand. If you do, +2 Cards, + 2 Coins, and each other player discards down to 3 cards in hand. (This is not in the Supply.)' extra: This card is not in the Supply; it can only be obtainedvia Urchin. When you play it, you may trash 2 cards from yourhand. If you do, you draw two cards, get +2 Coins, and each otherplayer discards down to 3 cards in hand. Players who already have3 or fewer cards in hand do nothing. Players responding to thisAttack with cards like Beggar must choose to do so before youdecide whether or not to trash 2 cards from your hand. If you playthis with only one card in hand, you may choose to trash thatcard, but then will fail the "if you do" and will not draw cards andso on. If the cards you trash do things when trashed, first trashthem both, then choose what order to resolve the things they dowhen trashed. name: Mercenary potcost: 0 types: !!python/tuple [Action, Attack] - !!python/object:__main__.Card cardset: dark ages cost: 5 description: !!python/str "\n+1Action\n+ 2 Coins\nName a card.\nReveal the top card\ \ of your deck.\nIf it\u2019s the named card, put it into your hand." extra: You get +1 Action and +2 Coins. Then name a card ("Copper,"for example - not "Treasure") and reveal the top card of your deck;if you named the same card you revealed, put the revealed cardinto your hand. If you do not name the right card, put therevealed card back on top. You do not need to name a card beingused this game. Names need to match exactly for you to get thecard; for example Sir Destry and Sir Martin do not match. You donot need to name a card available in the Supply. name: Mystic potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: dark ages cost: 1 description: ' +2 Actions' extra: This is a Shelter; see Preparation. It is never in theSupply. It is an Action card; when you play it, you get +2 Actions. name: Necropolis potcost: 0 types: !!python/tuple [Action, Shelter] - !!python/object:__main__.Card cardset: dark ages cost: 1 description: ' 0 ______________________ When you trash this, +1 Card.' extra: This is a Shelter; see Preparation. It is never inthe Supply. It is a Victory card despite being worth 0 Victory. If this istrashed, you draw a card, right then, even in the middle ofresolving another card. For example, if you use Altar to trashOvergrown Estate, you first draw a card, then gain a card costingup to 5 Coins. This card does not give you a way to trash itself, it merelydoes something if you manage to trash it. name: Overgrown Estate potcost: 0 types: !!python/tuple [Victory, Shelter] - !!python/object:__main__.Card cardset: dark ages cost: 5 description: ' Trash this. Each other player with 5 or more cards in hand reveals his hand and discards a card that you choose. Gain 2 Spoils from the Spoils pile.' extra: First trash Pillage. Then each other player with 5 or morecards in hand reveals his hand and discards a card of your choice.This happens in turn order, starting with the player to your left.Then you gain two Spoils cards. The two Spoils cards come fromthe Spoils pile, which is not part of the Supply, and are put intoyour discard pile. If there are no Spoils cards left, you do not getone; if there is only one, you just get one. name: Pillage potcost: 0 types: !!python/tuple [Action, Attack] - !!python/object:__main__.Card cardset: dark ages cost: 1 description: ' +4 Coins Reveal your hand. -1 Coin per Treasure card in your hand, to a minimum of 0 Coins.' extra: First you get +4 Coins. Then you reveal your hand, and lose 1 Coinper Treasure card in it. You can lose more than 4 Coins this way, butthe amount of coins you have available to spend can never gobelow 0 Coins. Cards with two types, one of which is Treasure (such asHarem from Intrigue) are Treasure cards. name: Poor House potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: dark ages cost: 4 description: ' You may play an Action card from your hand twice. Trash it. Gain an Action card costing exactly 1 Coin more than it.' extra: Playing an Action card from your hand is optional. Ifyou do play one, you then play it a second time, then trash it, thengain an Action card costing exactly 1 Coin more than it (even ifsomehow you failed to trash it). Gaining a card is not optionalonce you choose to play an Action card, but will fail to happen ifno card in the Supply costs the exact amount needed. If somethinghappens due to trashing the card - for example drawing 3 cardsdue to trashing a Cultist - that will resolve before you gain a card.The gained card comes from the Supply and is put into yourdiscard pile. This does not use up any extra Actions you wereallowed to play due to cards like Fortress - Procession itself uses upone Action and that is it. You cannot play any other cards inbetween resolving the Procession-ed Action card multiple times,unless that Action card specifically tells you to (such as Processionitself does). If you Procession a Procession, you will play oneAction twice, trash it, gain an Action card costing 1 Coinmore, then play another Action twice, trash it, gain an Action card costing1 Coin more, then trash the Procession and gain an Action costing1 Coin more than it. If you Procession a card that gives you +1 Action,such as Vagrant, you will end up with 2 Actions to use afterwards,rather than the one you would have left if you just played twoVagrants. If you use Procession on a Duration card (from Seaside),Procession will stay out until your next turn and the Durationcard will have its effect twice on your next turn, even though theDuration card is trashed. name: Procession potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: dark ages cost: 4 description: "\n+1 Card\n +1 Action\nGain a Rats. Trash a card from your hand other\ \ than a Rats (or reveal a hand of all Rats).\n______________________\nWhen you\ \ tash this, +1 Card." extra: Follow the instructions in order. First draw a card; then gaina Rats from the Supply, putting it into your discard pile; then trasha card from your hand that is not a Rats card. If there are no Ratscards left, you do not gain one. If you have no cards in your handother than Rats, reveal your hand and you do not trash a card. IfRats is trashed, you draw a card. This happens whether it is yourturn or another player's, and regardless of which player has thecard that trashed Rats. There are 20 copies of Rats, rather than theusual 10; the pile starts with all 20, regardless of the number ofplayers. name: Rats potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: dark ages cost: 5 description: ' + 1Action Name a card. Reveal cards from the top of your deck until you reveal a Victory card that is not the named card. Discard the other cards. Trash the Victory card and gain a Victory card costing up to 3 Coins more than it.' extra: You can name any card, whether or not it is being usedthis game or is a Victory card. Then reveal cards from your deckuntil you reveal a Victory card that is not what you named. If yourun out of cards, shuffle your discard pile and continue, withoutshuffling in the revealed cards. If you run out of cards with nocards left in your discard pile, stop there, discard everything, andnothing more happens. If you did find a Victory card that was notwhat you named, you discard the other revealed cards, trash theVictory card, and gain a Victory card costing up to3 Coins more than the trashed card. The card you gain comes from the Supply and isput into your discard pile. name: Rebuild potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: dark ages cost: 5 description: ' + 2 Coins If there are any cards in the trash costing from 3 Coins to 6 Coins, gain one of them. Otherwise, each other player reveals the top 2 cards of his deck, trashes one of them costing from 3 Coins to 6 Coins, and discards the rest.' extra: If there is a card in the trash costing from 3 Coins to 6 Coins, youhave to gain one of them; it is not optional. You can look throughthe trash at any time. The other players get to see what card youtook. The gained card goes into your discard pile. Cards withPotion in the cost (from Alchemy) do not cost from 3 Coins to6 Coins. If there was no card in the trash costing from3 Coins to 6 Coins, you instead have eachother player reveal the top 2 cards of his deck, trash one of themof his choice that costs from 3 Coins to 6 Coins (if possible), and discard therest. Go in turn order, starting with the player to your left. name: Rogue potcost: 0 types: !!python/tuple [Action, Attack] - !!python/object:__main__.Card cardset: dark ages cost: 0 description: ' Abandoned Mine: +1 Coin Ruined Library: +1 Card Ruined Marked: :1 Buy Ruined Village: +1 Action Survivors: Look at the top 2 cards of your deck. Discard them or put them back in any order.' extra: 'See Additional Rules for Dark Ages and Preparation.Abandoned Mine: When you play this, you just get +1 Coin.Ruined Library: When you play this, you draw a card.Ruined Market: When you play this, you just get +1 Buy.Ruined Village: When you play this, you just get +1 Action.Survivors: You either discard both cards, or put both cards back ontop; you cannot just discard one card.' name: Ruins potcost: 0 types: !!python/tuple [Action, Ruins] - !!python/object:__main__.Card cardset: dark ages cost: 3 description: ' +1 Action Reveal cards from the top of your deck until you reveal one costing 3 Coins or more. Put that card into your hand and discard the rest.' extra: If you run out of cards while revealing cards, shuffle yourdiscard pile (not including the revealed cards) and continue. If yourun out of cards to reveal and have no cards in your discard pile,stop there; discard everything revealed, and you do not get a card.If you find a card costing 3 Coins or more, put that one into your handand discard the rest. For example you might reveal Copper, thenCopper, then Curse, then Province; Province costs 8 Coins, so youwould stop there, put Province in your hand, and discard the twoCoppers and the Curse. name: Sage potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: dark ages cost: 5 description: ' +1 Coins You may put your deck into your discard pile. Look through your discard pile and put one card from it on top of your deck.' extra: Putting your deck into your discard pile is optional, butputting a card from your discard pile on top of your deck is not;you do it unless there are no cards in your discard pile. Puttingyour deck into your discard pile will not trigger Tunnel (fromHinterlands). If your deck has no cards in it, such as from puttingthem into your discard pile, then the card you put on top of yourdeck will be the only card in your deck. name: Scavenger potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: dark ages cost: 0 description: ' Worth 3 Coins When you play this, return it to the Spoils pile. (This is not in the Supply.)' extra: This is never in the Supply; it can only be obtained viaBandit Camp, Marauder, and Pillage. When you play Spoils, youget +3 Coins to spend this turn, and return that copy of Spoils to itspile. You are not forced to play Treasures in your hand. name: Spoils potcost: 0 types: !!python/tuple [Treasure] - !!python/object:__main__.Card cardset: dark ages cost: 2 description: ' +1 Coin Choose one: +2 Actions; or +2 Buys; or gain a Silver. ______________________ When you trash this, gain an Action card.' extra: When you play this, you get +1 Coins, and your choice of either+2 Actions, +2 Buys, or gaining a Silver. The Silver comes from theSupply and is put into your discard pile. If Squire is trashedsomehow, you gain an Attack card; the Attack card comes from theSupply and is put into your discard pile. You can gain any Attackcard available in the Supply, but if no Attack card is available, youdo not gain one. name: Squire potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: dark ages cost: 3 description: ' + 1 Buy Discard any number of cards. +1 Card per card discarded. Discard any number of cards. + 1 Coins per card discarded the second time.' extra: Discard any number of cards from your hand, anddraw as many cards as you discarded. Then, discard any number ofcards - which could include cards you just drew - and you get +1 Coinsper card you discarded that time. name: Storeroom potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: dark ages cost: 3 description: ' +1 Card +1 Action Each other player discards down to 4 cards in hand. ______________________ When you play another Attack card with this in play, you may trash this. If you do, gain a Mercenary from the Mercenary pile.' extra: When you play this, you draw a card and get +1 Action,then each other player discards down to 4 cards in hand. Playerswho already have 4 or fewer cards in hand do not do anything.While Urchin is in play, when you play another Attack card, beforeresolving it, you may trash the Urchin. If you do, you gain aMercenary. The Mercenary comes from the Mercenary pile, whichis not in the Supply, and is put into your discard pile. If there areno Mercenaries left you do not gain one. If you play the sameUrchin twice in one turn, such as via Procession, that does not letyou trash it for a Mercenary. If you play two different Urchinshowever, playing the second one will let you trash the first one. name: Urchin potcost: 0 types: !!python/tuple [Action, Attack] - !!python/object:__main__.Card cardset: dark ages cost: 2 description: "\n+1 Card\n +1 Action\nReveal the top card of your deck. If it's a\ \ Curse, Ruins, Shelter, or Victory card, put it into your hand." extra: You draw a card before revealing your top card. If the topcard of your deck is a Curse, Ruins, Shelter, or Victory card, it goesinto your hand; otherwise it goes back on top. A card withmultiple types goes into your hand if at least one of the types isCurse, Ruins, Shelter, or Victory. name: Vagrant potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: dark ages cost: 4 description: ' +1 Card +2 Actions Reveal the top 3 cards of your deck. Put the Actions back on top in any order and discard the rest.' extra: First draw a card, then reveal the top 3 cardsof your deck, shuffling your discard pile if there are not enoughcards in your deck. If there still are not enough after shuffling, justreveal what you can. Put the revealed Action cards on top of yourdeck in any order, and discard the other cards. A card withmultiple types, one of which is Action, is an Action card. If youdidn't reveal any Action cards, no cards will be put on top. name: Wandering Minstrel potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: dark ages extras cost: 1 description: ' Hovel: When you buy a Victory card, you may trash this from your hand. Necropolis: +2 Actions Overgrown Estate: 0 ; when you trash this, +1 Card.' extra: 'See Preparation. A shelter is never in the supply.Hovel: When you buy a Victory card, if Hovel is in your hand, you maytrash the Hovel. A card with multiple types, one of which isVictory, is a Victory card. You do not get anything for trashingHovel; you just get to get rid of it.Overgrown Estate: It is a Victory card despite being worth 0 Victory. If this istrashed, you draw a card, right then, even in the middle ofresolving another card. For example, if you use Altar to trashOvergrown Estate, you first draw a card, then gain a card costingup to 5 Coins. This card does not give you a way to trash itself, it merelydoes something if you manage to trash it.Necropolis: This is an Action card; when you play it, you get +2 Actions.' name: Shelters potcost: 0 types: !!python/tuple [Action, Shelter] - !!python/object:__main__.Card cardset: dark ages extras cost: 3 description: ' Urchin: When you play this, you draw a card and get +1 Action, then each other player discards down to 4 cards in hand. Players who already have 4 or fewer cards in hand do not do anything. While Urchin is in play, when you play another Attack card, before resolving it, you may trash the Urchin. If you do, you gain a Mercenary. If there are no Mercenaries left you do not gain one. If you play the same Urchin twice in one turn, such as via Procession, that does not let you trash it for a Mercenary. If you play two different Urchins however, playing the second one will let you trash the first one.' extra: This card is not in the Supply; it can only be obtainedvia Urchin. When you play it, you may trash 2 cards from yourhand. If you do, you draw two cards, get +2 Coins, and each otherplayer discards down to 3 cards in hand. Players who already have3 or fewer cards in hand do nothing. Players responding to thisAttack with cards like Beggar must choose to do so before youdecide whether or not to trash 2 cards from your hand. If you playthis with only one card in hand, you may choose to trash thatcard, but then will fail the "if you do" and will not draw cards andso on. If the cards you trash do things when trashed, first trashthem both, then choose what order to resolve the things they dowhen trashed. name: Urchin / Mercenary potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: dominion cost: 6 description: ' Reveal cards from your deck until you reveal 2 Treasure cards. Put those Treasure cards in your hand and discard the other revealed cards.' extra: If you have to shuffle in the middle, shuffle. Don'tshuffle in the revealed cards as these cards do not goto the Discard pile until you have finished revealingcards. If you run out of cards after shuffling and stillonly have one Treasure, you get just that oneTreasure. name: Adventurer potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: dominion cost: 4 description: ' Gain a silver card; put it on top of your deck. Each other player reveals a Victory card from his hand and puts it on his deck (or reveals a hand with no Victory cards).' extra: If you have no cards left in your Deck when you playthis card, the Silver you gain will become the onlycard in your Deck. Similarly, if another players hasno cards in his Deck, the Victory card he puts on topwill become the only card in his Deck. name: Bureaucrat potcost: 0 types: !!python/tuple [Action, Attack] - !!python/object:__main__.Card cardset: dominion cost: 2 description: "\n+1 Action\n Discard any number of cards. +1 Card per card discarded." extra: You can't discard Cellar to itself, since it isn't inyour hand any longer when you resolve it. Youchoose what cards to discard and discard them all atonce. You only draw cards after you have discarded.If you have to shuffle to do the drawing, thediscarded cards will end up shuffled into your newDeck. name: Cellar potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: dominion cost: 3 description: "\n+2 Coins\n You may immediately put your deck into your discard pile." extra: You must resolve the Chancellor (decide whether ornot to discard your Deck by flipping it into yourDiscard pile) before doing other things on your turn,like deciding what to buy or playing another Actioncard. You may not look through your Deck as youdiscard it. name: Chancellor potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: dominion cost: 2 description: ' Trash up to 4 cards from your hand.' extra: You can't trash the Chapel itself since it isn't in yourhand when you resolve it. You could trash adifferent Chapel card if that card were in your hand. name: Chapel potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: dominion cost: 5 description: "\n+4 Cards\n+1 Buy\n Each other player draws a card." extra: The other players must draw a card whether theywant to or not. All players should shuffle asnecessary. name: Council Room potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: dominion cost: 4 description: ' Trash this card. Gain a card costing up to 5 Coins.' extra: The gained card goes into your Discard pile. It has tobe a card from the Supply. You cannot use coinsfrom Treasures or previous Actions (like the Market)to increase the cost of the card that you gain. If youuse Throne Room on Feast, you will gain two cards,even though you can only trash Feast once. Gainingthe card isn't contingent on trashing Feast; they'rejust two things that the card tries to make you do. name: Feast potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: dominion cost: 5 description: ' +2 Actions +1 Buy +2 Coins ' extra: If you are playing multiple Festivals, keep a carefulcount of your Actions. Say how many you have leftout loud; this trick works every time (i.e. "I'mplaying the Festival and now have two Actionsremaining. I play a Market and have two Actionsremaining. I play another Festival and now havethree actions remaining...). name: Festival potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: dominion cost: 4 description: ' Variable, Worth 1 for every 10 cards in your deck (rounded down).' extra: This Kingdom card is a Victory card, not an Actioncard. It does nothing until the end of the game, whenit is worth 1 victory point per 10 cards in your Deck(counting all of your cards - your Discard pile andhand are part of your Deck at that point). Rounddown; if you have 39 cards, Gardens is worth 3victory points. During set-up, place 12 Gardens inthe Supply for a 3+ player game and 8in the Supply for a 2 player game. name: Gardens potcost: 0 types: !!python/tuple [Victory] - !!python/object:__main__.Card cardset: dominion cost: 5 description: ' +2 Cards +1 Action ' extra: Draw two cards. You may play another Action cardduring your Action phase. name: Laboratory potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: dominion cost: 5 description: ' Draw until you have 7 cards in hand. You may set aside any Action cards drawn this way, as you draw them; discard the set aside cards after you finish drawing.' extra: If you have to shuffle in the middle, the set-asidecards are not shuffled into the new Deck. They willbe discarded when you have finished drawing cards.If you run out of cards even after shuffling, you justget however many there were. You are not obligatedto set aside Actions - you just have the option to doso. If you have 7 or more cards in hand after youplay the Library, you don't draw any cards. name: Library potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: dominion cost: 5 description: ' +1 Card +1 Action +1 Buy +1 Coin ' extra: Draw a card. You may play another Action cardduring your Actions phase. During your Buy phase,you may buy an additional card from the supply, andadd one coin to the total value of the Treasure cardsplayed. name: Market potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: dominion cost: 4 description: "\n+2 Coins\n Each other player discards down to 3 cards in his hand." extra: The attacked players discard cards until they haveonly 3 cards in hand. Players who had 3 or fewercards in hand when Militia was played do not discardany cards. name: Militia potcost: 0 types: !!python/tuple [Action, Attack] - !!python/object:__main__.Card cardset: dominion cost: 5 description: ' Trash a Treasure card from your hand. Gain a Treasure card costing up to 3 Coins more; put it into your hand.' extra: Generally, you can trash a Copper card and gain aSilver, or trash a Silver card and gain a Gold.However, you could also trash a Treasure to gain thesame Treasure or a cheaper one. The gained cardgoes in your hand; thus, you can spend it the sameturn. If you don't have a Treasure card in your handto trash, you can't gain anything. name: Mine potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: dominion cost: 2 description: "\n+2 Cards\n When another player plays an Attack card, you may reveal\ \ this from your hand. If you do, you are unaffected by that Attack." extra: An attack card is one that says "Attack" on the bottom line(usually, "Action - Attack"). When someone else plays anAttack card, you may reveal the Moat by showing it from yourhand to the other players and then returning it to your hand(before the Attack card resolves). You are then unaffected bythat Attack card. You won't gain a Curse because of a Witch orreveal a card to a Spy, and so on. Moat doesn't stopanything an Attack does to other players or to the player of theAttack; for example, if everyone else Moats a Witch, the personwho played it still gets to draw 2 cards. Moat can also beplayed on your turn as an Action to draw 2 cards. name: Moat potcost: 0 types: !!python/tuple [Action, Reaction] - !!python/object:__main__.Card cardset: dominion cost: 4 description: ' Trash a Copper from your hand. If you do, +3 Coins.' extra: If you do not have a Copper in your hand to trash,you don't get the +3 Coins to spend in the Buy phase. name: Moneylender potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: dominion cost: 4 description: ' Trash a card from your hand. Gain a card costing up to 2 Coins more than the trashed card.' extra: You cannot trash the Remodel as it isn't in your handwhen you resolve it (you can trash a different Remodelcard from your hand). If you do not have a card totrash, you cannot gain a card from the Remodel. Thegained card goes in your Discard pile. You can onlygain cards from the Supply. The gained card need notcost exactly 2 Coins more than the trashed card; it cancost that much or any amount less. You cannot usecoins from Treasures or previous Actions (like theMarket) to increase the cost of the card you gain. Youcan trash a card to gain a copy of the same card. name: Remodel potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: dominion cost: 4 description: ' +3 Cards ' extra: Draw three cards. name: Smithy potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: dominion cost: 4 description: "\n+1 Card\n+1 Action\n Each player (including you) reveals the top\ \ card of his deck and either discards it or puts it back, your chouce." extra: Spy causes all players, including the one who playedit, to reveal the top card of their Deck. Note that youdraw your card for playing Spy before any cards arerevealed. Anyone who does not have any cards leftin their Deck shuffles in order to have something toreveal. Anyone who still has no cards to revealdoesn't reveal one. If players care about the order inwhich things happen for this, you do yourself first,then each other player in turn order. Revealed cardsthat aren't discarded are returned to the top of theirplayers' Decks. name: Spy potcost: 0 types: !!python/tuple [Action, Attack] - !!python/object:__main__.Card cardset: dominion cost: 4 description: ' Each other player reveals the top 2 cards of his deck. If they revealed any Treasure cards, they trash one of them that you choose. You may gain any or all of these trashed cards. They discard the other revealed cards.' extra: A player with just one card left revealed that last card andthen shuffles to get the other card to reveal (without includingthe revealed card); a player with no cards left shuffles to getboth of them. A player who still doesn't have two cards toreveal after shuffling just reveals what he can. Each playertrashes one Treasure card at most, of the attacker's choicefrom the two revealed cards, and then you gain any of thetrashed cards that you want. You can only take Treasuresjust trashed - not ones trashed on previous turns. You cantake none of them, all of them, or anything in between. Putthe Treasures you decided to gain into your Discard pile. Theones you choose not to gain stay in the Trash pile. name: Thief potcost: 0 types: !!python/tuple [Action, Attack] - !!python/object:__main__.Card cardset: dominion cost: 4 description: ' Choose an Action card in your hand. Play it twice.' extra: You pick another Action card in your hand, play it, and play itagain. The second use of the Action card doesn't use up any extraActions you have. You completely resolve playing the Action thefirst time before playing it the second time. If you Throne Room aThrone Room, you play an Action, doing it twice, and then playanother Action and do it twice; you do not resolve an Action fourtimes. If you Throne Room a card that gives you +1 Action, suchas Market, you will end up with 2 Actions left afterwards, which istricky, because if you'd just played Market twice you'd only have 1Action left afterwards. Remember to count the number of Actionsyou have remaining out loud to keep from getting confused! Youcannot play any other Actions in between playing the ThroneRoomed Action twice. name: Throne Room potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: dominion cost: 3 description: ' +1 Card +2 Actions ' extra: If you're playing multiple Villages, keep a carefulcount of your Actions. Say how many you have leftout loud; this trick works every time. name: Village potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: dominion cost: 5 description: "\n+2 Cards\n Each other player gains a Curse card." extra: If there aren't enough Curses left to go around whenyou play the Witch, you deal them out in turn order -starting with the player after you. If you play Witchwith no Curses remaining, you will still draw 2 cards.A player gaining a Curse puts it face-up into hisDiscard pile. name: Witch potcost: 0 types: !!python/tuple [Action, Attack] - !!python/object:__main__.Card cardset: dominion cost: 3 description: ' +1 Buy +2 Coins ' extra: During your Buy phase, you may add 2 Coins to thetotal value of the Treasure cards played, and you maybuy an additional card from the Supply. name: Woodcutter potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: dominion cost: 3 description: ' Gain a card costing up to 4 Coins.' extra: The card you gain is put into your Discard pile. Ithas to be a card from the Supply. You cannot usecoins from Treasures or previous Actions (like theMarket) to increase the cost of the card you maygain. [You cannot gain cards with Potion in the costwith Workshop.] name: Workshop potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: guilds cost: 4 description: ' +1 Action Reveal the top 3 cards of your deck. The player to your left chooses one of them. Discard that card. Put the other cards into your hand.' extra: If there are not three cards in your deck, reveal what youcan, then shuffle your discard pile into your deck to get the othercards. If there still are not enough, just reveal what you can. Nomatter how many you revealed, the player to your left chooses onefor you to discard, and the remaining cards go into your hand. name: Advisor potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: guilds cost: 5 description: ' +1 Card +1 Action Take a Coin token. ______________________ Setup: Each player takes a Coin token.' extra: When you play this, you draw a card, get +1 Action, andtake a Coin token. In games using this card, each player starts thegame with a Coin token. This includes games using the promocard Black Market in which Baker is in the Black Market deck. name: Baker potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: guilds cost: 5 description: ' Take two Coin tokens. You may trash a card from your hand and then pay any number of Coin tokens. If you did trash a card, gain a card with a cost of up to the cost of the trashed card plus the number of Coin tokens you paid.' extra: First take two Coin tokens. Then you may trash a cardfrom your hand and pay any number of Coin tokens (returningthem to the pile). The number of Coin tokens you pay can be zero.Butcher itself is no longer in your hand and so cannot trash itself(though it can trash another copy of Butcher). If you trashed acard, you gain a card costing up to the cost of the trashed card plusthe number of Coin tokens you paid. For example, you could trashan Estate and pay six Coin tokens to gain a Province, or you couldtrash another Butcher and pay zero Coin tokens to gain a Duchy.You can pay the Coin tokens you just got. Paying Coin tokens forthis ability does not get you coins to spend, it just changes whatcards you can gain with this ability. name: Butcher potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: guilds cost: 2 description: ' +1 Action +1 Buy Take a Coin token.' extra: You get +1 Action and +1 Buy, and take a Cointoken. name: Candlestick Maker potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: guilds cost: 3 description: ' Name a card. Reveal the top 3 cards of your deck. Trash the matches. Put the rest back on top in any order. ______________________ When you buy this, you may overpay for it. For each 1 Coin you overpaid, look at the top card of your deck; trash it, discard it, or put it back.' extra: When you play this, you name a card, reveal the top threecards of your deck, trash each of those cards that has that name,and put the other cards back on your deck in any order. You donot have to name a card being used this game. If there are fewerthan three cards left in your deck, reveal the remaining cards, andshuffle your discard pile (which does not include those cards) toget the remainder needed to reveal. If there are still not enoughcards, just reveal as many as you can. When you buy this, for eachextra 1 Coin you pay over the cost, you look at the top card of yourdeck, and either trash it, discard it, or put it back on top. If thereare no cards left in your deck, shuffle your discard pile into yourdeck (including any cards already discarded to this overpay abilitythis turn), and if there still are no cards in it, you do not look atone. If you overpay more than 1 Coin, you may do different things foreach card you look at, and you will look at the same card again ifyou put it back on top. For example if you bought Doctor for 7 Coins,you would look at the top card four times; you might end up firsttrashing a Copper, then discarding a Province, then putting a Silverback on top, then putting that Silver back on top again. name: Doctor potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: guilds cost: 4 description: ' +1 Card +1 Action Reveal the top card of your deck. If it is an Action, play it. ______________________ When you buy this, you may overpay for it. For each 1 Coin you overpaid, look through your discard pile and put a card from it on top of your deck.' extra: 'When you play this, first draw a card and get +1 Action,then reveal the top card of your deck. If it is an Action card, playit; this is not optional. Playing the Action card does not "use up"one of your Action plays for the turn. Cards with multiple types,one of which is Action (such as Great Hall from Dominion:Intrigue), are Action cards. If Herald plays a Duration card (fromDominion: Seaside), the Herald is still discarded normally at endof turn, as it is not needed to track anything. When you buy this,you put one card from your discard pile on top of your deck foreach extra 1 Coin you pay over the cost. For example, if you buy Heraldfor 6 Coins, you will put two cards from your discard pile on top ofyour deck. This card lets you look through your discard pile;normally you cannot. You cannot look through your discard pilefirst to see how much you want to overpay, and once you overpayyou must put the appropriate number of cards on top of yourdeck if possible. If you overpay enough to put more cards on yourdeck than there are cards in your discard pile, you just put all ofyour discard pile onto your deck. You may not look through yourdiscard pile if you buy Herald without overpaying for it. When youput multiple cards on your deck due to overpaying for a Herald,put them on your deck in any order.' name: Herald potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: guilds cost: 5 description: ' Name a card. Reveal cards from the top of your deck until you reveal 3 cards that are not the named card. Put those cards into your hand and discard the rest.' extra: This draws you three cards that are not a particularcard. First name a card. It does not have to be a card being usedthis game. Then reveal cards from the top of your deck until youhave revealed three cards that are not the named card. If you runout of cards without finding three, shuffle your discard pile intoyour deck and continue. If you still cannot find three, stop. Put thecards you found that were not the named card into your hand anddiscard the rest. name: Journeyman potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: guilds cost: 3 description: ' Worth 1 Coin. ______________________ When you buy this, you may overpay for it. If you do, gain a Silver per 1 Coin you overpaid.' extra: This is a Treasure worth 1 Coin, like Copper. When youbuy it, you gain a Silver for each extra 1 Coin you pay over the cost. Forexample, if you buy a Masterpiece for 6 Coins, you gain three Silvers. name: Masterpiece potcost: 0 types: !!python/tuple [Treasure] - !!python/object:__main__.Card cardset: guilds cost: 5 description: ' +1 Buy +1 Coin ______________________ While this is in play, when you buy a card, take a Coin token.' extra: 'When you play this, you get +1 Buy and +1 Coin.While this is in play, any time you buy a card you also take a Cointoken. Remember that you may only spend Coin tokens prior tobuying cards, so you will not be able to immediately spend thatCoin token. This ability is cumulative; if you have two MerchantGuilds in play, each card you buy will get you two Coin tokens.However if you play a Merchant Guild multiple times but onlyhave one in play, such as with Throne Room (from Dominion) orKing''s Court (from Dominion: Prosperity), you will only get oneCoin token when you buy a card.' name: Merchant Guild potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: guilds cost: 4 description: ' +1 Card +2 Actions You may discard a Treasure card. If you do, take a Coin token.' extra: 'First you draw a card and get +2 Actions; then you maydiscard a Treasure. You can discard the card you drew if it is aTreasure. If you discarded a Treasure card, you take a Coin token.Cards with multiple types, one of which is Treasure (such asHarem from Dominion: Intrigue), are Treasures.' name: Plaza potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: guilds cost: 5 description: ' Gain a Gold. Each other player gains a Curse. Each player who did draws a card.' extra: 'The Gold and Curses come from the Supply and gointo discard piles. If there is no Gold left, you do not gain one. Ifthere are not enough Curses left to go around, deal them out inturn order, starting with the player to your left. Each player whogained a Curse draws a card. This is not optional. A player who didnot gain a Curse, whether due to the Curses running out or dueto some other reason, does not draw a card. A player who usesWatchtower (from Dominion: Prosperity) to trash the Curse didgain a Curse and so draws a card; a player who uses Trader (fromDominion: Hinterlands) to gain a Silver instead did not gain aCurse and so does not draw a card.' name: Soothsayer potcost: 0 types: !!python/tuple [Action, Attack] - !!python/object:__main__.Card cardset: guilds cost: 2 description: ' Trash a card from your hand. Gain 2 cards each costing less than it. ______________________ When you buy this, you may overpay for it. If you do, gain 2 Action cards each costing the amount you overpaid.' extra: 'When you play this, trash a card from your hand,and gain two cards, each costing less than the card you trashed.Trashing a card is not optional. If you do not have any cards left inyour hand to trash, you do not gain any cards. The two cards yougain can be different or the same. For example you could trash aGold to gain a Duchy and a Silver. Gaining cards is not optional ifyou trashed a card. The gained cards come from the Supply and areput into your discard pile; if there are no cheaper cards in theSupply (for example if you trash a Copper), you do not gain any.If there is only one card in the Supply cheaper than the trashedcard, you gain that one. The cards you gain are gained one at atime; this may matter with cards that do something when gained,such as Inn from Dominion: Hinterlands. When you buy this, youmay choose to overpay for it. If you do, you gain two Action cardseach costing exactly the amount you overpaid. The Action cardscan be different or the same. For example, if you buy Stonemasonfor 6 Coins, you could gain two Heralds. The Action cards come fromthe Supply and are put into your discard pile. If there are no cardswith the appropriate cost in the Supply, you do not gain one.Overpaying with a Potion (from Dominion: Alchemy) will let yougain cards with Potion in the cost. Cards with multiple types, oneof which is Action (such as Great Hall from Dominion: Intrigue),are Action cards. If you choose not to overpay, you will not gainany cards from that ability; it is not possible to use it to gainAction cards costing 0 Coins.' name: Stonemason potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: guilds cost: 4 description: ' You may trash a Treasure from your hand. Each other player with 5 or more cards in hand discards a copy of it (or reveals a hand without it). Gain a Treasure card costing up to 3 Coins more than the trashed card, putting it on top of your deck.' extra: 'You may trash a Treasure card from your hand. This isoptional. Cards with multiple types, one of which is Treasure (likeHarem from Dominion: Intrigue), are Treasures. If you do trash aTreasure, each other player with at least five cards in hand discardsa copy of it from her hand if she can, or reveals a hand with nocopies of it, and you gain a Treasure costing up to 3 Coins more thanthe trashed Treasure, putting it on top of your deck. If there are nocards in your deck, it becomes the only card in your deck. You donot have to gain a more expensive Treasure; you may gain aTreasure with the same cost, or a cheaper Treasure. You have togain a card if you trashed one though, if possible. The gainedTreasure comes from the Supply.' name: Taxman potcost: 0 types: !!python/tuple [Action, Attack] - !!python/object:__main__.Card cardset: hinterlands cost: 6 description: ' +1 Card +2 Actions When you gain this, gain a card costing less than this.' extra: '' name: Border Village potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: hinterlands cost: 5 description: ' Worth 3 coins ______________________ When you gain this, gain two Coppers.' extra: '' name: Cache potcost: 0 types: !!python/tuple [Treasure] - !!python/object:__main__.Card cardset: hinterlands cost: 5 description: ' +1 Card +1 Action Look at the top 4 cards of your deck. Discard any number of them. Put the rest back on top in any order.' extra: '' name: Cartographer potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: hinterlands cost: 2 description: ' Reveal your hand. +1 Card per Victory card revealed. If this is the first time you played a Crossroads this turn, +3 Actions.' extra: '' name: Crossroads potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: hinterlands cost: 3 description: ' Trash a card from your hand. Gain a card costing exactly 1 coin more than it and a card costing exactly 1 less than it, in either order, putting them on top of your deck.' extra: '' name: Develop potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: hinterlands cost: 2 description: ' +2 Coins Each player (including you) looks at the top card of his deck, and discards it or puts it back. ______________________ In games using this, when you gain a Duchy, you may gain a Duchess.' extra: '' name: Duchess potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: hinterlands cost: 5 description: ' +5 Cards Discard 3 cards. ______________________ When you gain this, each other player gains a Silver.' extra: '' name: Embassy potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: hinterlands cost: 6 description: ' 2 When you buy this, trash a card from your hand. Gain a card costing exactly 2 Coins more than the trashed card.' extra: '' name: Farmland potcost: 0 types: !!python/tuple [Victory] - !!python/object:__main__.Card cardset: hinterlands cost: 2 description: ' If this is the first time you played a Fool''s Gold this turn, this is worth 1 coin, otherwise it''s worth 4 coins. ______________________ When another player gains a Province, you may trash this from your hand. If you do, gain a Gold, putting it on your deck.' extra: '' name: Fool's Gold potcost: 0 types: !!python/tuple [Treasure, Reaction] - !!python/object:__main__.Card cardset: hinterlands cost: 5 description: ' +2 Coins ______________________ While this is in play, when you buy a card, gain a card costing less than it that is not a Victory card.' extra: '' name: Haggler potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: hinterlands cost: 5 description: ' +1 Card +1 Action ______________________ While this is in play, cards cost 1 Coin less, but not less than 0 Coins.' extra: '' name: Highway potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: hinterlands cost: 5 description: ' Worth 1 Coin When you play this, you may gain a Copper, putting it into your hand. ______________________ When you gain this, each other player gains a Curse.' extra: '' name: Ill-Gotten Gains potcost: 0 types: !!python/tuple [Treasure] - !!python/object:__main__.Card cardset: hinterlands cost: 5 description: ' +2 Cards +2 Actions Discard 2 cards. ______________________ When you gain this, look through your discard pile (including this), reveal any number of Action cards from it, and shuffle them into your deck.' extra: '' name: Inn potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: hinterlands cost: 4 description: ' Gain a Silver. Look at the top card of your deck; discard it or put it back. Draw until you have 5 cards in hand. You may trash a card from your hand that is not a Treasure.' extra: '' name: Jack of all Trades potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: hinterlands cost: 5 description: ' +3 Coins Put a card from your hand on top of your deck. When you gain this, put all Treasures you have in play on top of your deck in any order.' extra: '' name: Mandarin potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: hinterlands cost: 5 description: ' +3 Cards +1 Buy Each other player draws a card, then discards down to 3 cards in hand.' extra: '' name: Margrave potcost: 0 types: !!python/tuple [Action, Attack] - !!python/object:__main__.Card cardset: hinterlands cost: 4 description: ' +1 Coin When you buy this or play it, each other player reveals the top 2 cards of his deck, trashes a revealed Silver or Gold you choose, and discards the rest. If he didn''t reveal a Treasure, he gains a Copper. You gain the trashed cards.' extra: '' name: Noble Brigand potcost: 0 types: !!python/tuple [Action, Attack] - !!python/object:__main__.Card cardset: hinterlands cost: 4 description: ' +1 Buy +2 Coins ______________________ When you gain this, put it on top of your deck.' extra: '' name: Nomad Camp potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: hinterlands cost: 3 description: ' +1 Card +1 Action +1 Coins Discard a card.' extra: '' name: Oasis potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: hinterlands cost: 3 description: ' Each player (including you) reveals the top 2 cards of his deck, and you choose one: either he discards them, or he puts them back on top in an order he chooses. +2 Cards' extra: '' name: Oracle potcost: 0 types: !!python/tuple [Action, Attack] - !!python/object:__main__.Card cardset: hinterlands cost: 3 description: ' +1 Card +1 Action At the start of Clean-up this turn, you may choose an Action card you have in play. If you discard it from play this turn, put it on your deck.' extra: '' name: Scheme potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: hinterlands cost: 4 description: ' Worth 1 for every 4 Victory cards in your deck (round down).' extra: '' name: Silk Road potcost: 0 types: !!python/tuple [Victory] - !!python/object:__main__.Card cardset: hinterlands cost: 4 description: ' You may trash a Treasure from your hand. If you do, choose one: +2 Cards and +1 Action;or +2 Coins and +1 Buy.' extra: '' name: Spice Merchant potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: hinterlands cost: 5 description: ' You may discard a Treasure. If you do, +3 Cards and +1 Action.' extra: '' name: Stables potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: hinterlands cost: 4 description: ' Trash a card from your hand. Gain a number of Silvers equal to its cost in coins. ______________________ When you would gain a card, you may reveal this from your hand. If you do, instead, gain a silver.' extra: '' name: Trader potcost: 0 types: !!python/tuple [Action, Reaction] - !!python/object:__main__.Card cardset: hinterlands cost: 3 description: ' 2 ______________________ When you discard this other than during a Clean-up phase, you may reveal it. If you do, gain a Gold.' extra: '' name: Tunnel potcost: 0 types: !!python/tuple [Victory, Reaction] - !!python/object:__main__.Card cardset: intrigue cost: 4 description: "\n+1 Buy\n You may discard an Estate card. If you do, +4 Coins. Otherwise,\ \ gain an Estate card." extra: You are never obligated to discard an Estate, even ifyou have one in your hand. However, if you do notdiscard an Estate, you must gain an Estate (if thereare any left); you cannot choose to just get +1 Buyfrom this Card. name: Baron potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: intrigue cost: 4 description: "\n+1 Buy\n+1 Coin\n All cards (including cards in players' hands)\ \ cost 1 Coin less this turn, but not less than 0 Coins." extra: Costs are 1 coin lower for all purposes. For example, ifyou played Village, then Bridge, then Workshop, youcould use Workshop to gain a Duchy (because Duchy nowcosts 4 Coins due to the Bridge). Then if you played 3 Coins,you could buy a Silver (for 2 Coins) and an Estate(for 1 coin). Cards in players' decks are also affected.The effect is cumulative; if you Throne Room a Bridge, allcards will cost 2 Coins less this turn. Costs never go below0 Coins. For this reason, if you play Bridge and then playUpgrade, you could trash a Copper (which still costs zero,even though you played Bridge) and gain a Pawn (whichcosts 1 after Bridge is played). name: Bridge potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: intrigue cost: 4 description: "\n+2 Coins\n If you've played 3 or more Actions this turn (counting\ \ this): +1 Card, +1 Action." extra: You evaluate whether or not Conspirator gives you +1 Card and+1 Action when you play it. Action cards played later in theturn do not change this evaluation. For the purposes of counting actions, if youThrone Room an Action, that's one Action of the Throne Room,one for the selected Action played the first time, and one for theselected Action played the second time. For example, if youplay Throne Room on Conspirator, the first conspirator will beyour second Action, and won't give you +1 Card or +1 Action,but the second Conspirator will be your third Action, and youwill get +1 Card and +1 Action for that second Conspirator.Action - Victory cards are Actions. name: Conspirator potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: intrigue cost: 4 description: ' Copper produces an extra 1 Coin this turn.' extra: This just changes how much money you get whenplaying Copper. The effect is cumulative; if you useThrone Room on Coppersmith, each Copper that youplay that turn will produce 3 coins. name: Coppersmith potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: intrigue cost: 2 description: "\n+3 Card\n Put a card from your hand on top of your deck." extra: You draw cards and add them to your hand beforeputting one back. The card you put on top of yourdeck can be any card in your new hand and doesn'thave to be one of the 3 you just drew. name: Courtyard potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: intrigue cost: 5 description: ' Worth 1 per Duchy you have.' extra: This does nothing until the end of the game, at whichtime it's worth 1 VP per Duchy you have. Thiscounts all of your cards - your Discard pile and handare part of your Deck at that point. During set-up,place 12 Dukes in the Supply for a 3- or 4- [or 5- or6-] player game and 8 in the Supply for a 2-playergame. name: Duke potcost: 0 types: !!python/tuple [Victory] - !!python/object:__main__.Card cardset: intrigue cost: 3 description: "\n+1 Card\n+1 Action\n 1 " extra: This is both an Action card and a Victory card.When you play it, you draw a card and may playanother Action. At the end of the game, it's worth 1VP, like an Estate. During set-up, place 12 GreatHalls in the Supply for a 3- or 4- [or 5- or 6-] playergame and 8 in the Supply for a 2-player game. name: Great Hall potcost: 0 types: !!python/tuple [Action, Victory] - !!python/object:__main__.Card cardset: intrigue cost: 6 description: ' Worth 2 Coins, 2 ' extra: This is both a Treasure card and a Victory card. Youcan play it for 2 coins, just like a Silver card. At theend of the game, it's worth 2 VP. During set-up,place 12 Harems in the Supply for a 3- or 4- [or 5- or6-] player game and 8 in the Supply for a 2-playergame. name: Harem potcost: 0 types: !!python/tuple [Treasure, Victory] - !!python/object:__main__.Card cardset: intrigue cost: 4 description: ' Gain a card costing up to 4 Coins. If it is an... Action card, +1 Action. Treasure card, +1 Coin. Victory card, +1 Card.' extra: The card you gain must be from the Supply and isput into your discard pile. You get a bonusdepending on what type of card you gained. A cardwith 2 types gives you both bonuses; if you useIronworks to gain a Great Hall, you will then draw acard (because Great Hall is a Victory card) and mayplay another Action (because Great Hall is an Actioncard). Costs of cards are affected by Bridge. [Youcannot gain a card with Potion in the cost withIronworks.] name: Ironworks potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: intrigue cost: 3 description: "\n+2 Card\n Each player passes a card in their hand to the player\ \ on their left. You may trash a card from your hand." extra: First you draw 2 cards. Next, each player (all at thesame time) chooses a card from his hand and places itface down on the table between him and the player tohis left. The player to the left then puts that card intohis hand. Cards are passed simultaneously, so youmay not look at the card you are receiving until youhave chosen a card to pass. Finally, you may trash acard from your hand. Only the player who playedMasquerade may trash a card. This is not an Attackand cannot be responded to with Moat or SecretChamber. name: Masquerade potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: intrigue cost: 4 description: "\n+1 Card\n+2 Actions\n You may trash this card immediately. If you\ \ do, +2 Coins." extra: You must decide whether or not to trash MiningVillage or not before moving on to other actions orother phases. You get a card and +2 Actions,whether you choose to trash it or not. If you trash ityou also get +2 Coins. If you Throne Room aMining Village, you cannot trash Mining Villagetwice. You will get +1 Card, +2 Actions, and +2Coins the first time you play it and trash it and whenyou play it the second time with the Throne Roomyou get +1 Card and +2 Actions but cannot trash itagain. name: Mining Village potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: intrigue cost: 5 description: "\n+1 Action\n Choose one: +2 Coins; or discard your hand, +4 Cards,\ \ and each other player with at least 5 cards in hand discards his hand and draws\ \ 4 cards." extra: You get +1 Action whichever option you choose.The options are +2 coins, or everything after that -discarding, drawing 4 cards, and other playersdiscarding and drawing. A player who Moats thisneither discards nor draws. Other players are onlyaffected by this if they have 5 or more cards in hand.Other players can use Secret Chamber when you playMinion even if they do not have 5 or more cards inhand. [You make your choice on how to use Minionafter other players are done revealing Reactions.] name: Minion potcost: 0 types: !!python/tuple [Action, Attack] - !!python/object:__main__.Card cardset: intrigue cost: 6 description: ' 2 Choose one: +3 Cards, or +2 Actions.' extra: This is both an Action card and a Victory card.When you play it, you choose either to draw 3 cardsor to get 2 more Actions to use; you cannot mix andmatch. At the end of the game, this is worth 2 VP.During set-up, place 12 Nobles in the Supply for a 3-or 4- [or 5- or 6-] player game and 8 in the Supplyfor a 2-player game. name: Nobles potcost: 0 types: !!python/tuple [Action, Victory] - !!python/object:__main__.Card cardset: intrigue cost: 2 description: ' Choose two: +1 Card, +1 Action, +1 Buy, +1 Coin. (The choices must be different.).' extra: First pick any 2 of the 4 options. You cannot pick thesame option twice. After picking both, do both, ineither order. You may not choose to draw a card,look at the card drawn, and then make your secondchoice. name: Pawn potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: intrigue cost: 5 description: ' Each other player reveals cards from the top of his deck until revealing one costing 3 Coins or more. He trashes that card and may gain a card costing at most 2 Coins less than it. He discards the other revealed cards.' extra: Each other player turns over the top cards of his deck until hereveals one costing 3 coins or more. If a player needs to shuffleto continue revealing cards, he does not shuffle in the alreadyrevealed cards. If he goes through all of his cards withoutfinding a card costing 3 coins or more, he just discardseverything revealed and is done. If he does find a card costing3 coins or more, he trashes it, and then may choose to gain acard costing at most 2 coins less than the trashed card. Forexample, if he trashed a card costing 5 coins, he may gain a cardcosting up to 3 coins. The gained card must be from the Supplyand is put into his discard pile, as are his revealed cards. Costsof cards are affected by Bridge. name: Saboteur potcost: 0 types: !!python/tuple [Action, Attack] - !!python/object:__main__.Card cardset: intrigue cost: 4 description: "\n+1 Action\n Reveal the top 4 cards of your deck. Put the revealed\ \ Victory cards into your hand. Put the other cards on top of your deck in any\ \ order." extra: If there are fewer than 4 cards left in your deck,reveal all the cards in your deck, shuffle your discardpile (which does not include currently revealedcards), and then reveal the remainder needed. Action- Victory cards are Victory cards. Curse cards arenot Victory cards. Take all revealed Victory cardsinto your hand; you cannot choose to leave some ontop. You do not have to reveal the order that you putthe cards back in. name: Scout potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: intrigue cost: 2 description: ' Discard any number of cards. +1 Coin per card discarded. - When another player plays an Attack card, you may reveal this from your hand. If you do, +2 cards, then put 2 cards from your hand on top of your deck.' extra: When you play this as an Action on your turn, you first discard any number of cardsfrom your hand, then get 1 coin per card you discarded. You may choose to discardzero cards, but then you will get zero additional coins. The other ability does nothingat that time as it is only used as a Reaction. When someone else plays an Attackcard, you may reveal Secret Chamber from your hand. If you do, first you draw 2cards, then you put at 2 cards from your hand on top of your deck (in any order). Thecards you put back do not have to be the ones you drew. You can put SecretChamber itself on top of your deck; it's still on your hand when you reveal it.Revealing Secret Chamber happens prior to resolving what an Attack does to you.For example, if another player plays Thief, you can reveal Secret Chamber, draw 2cards, put 2 back, and then you resolve getting hit by the Thief. You can revealSecret Chamber whenever another player plays an Attack card, even if that Attackwould not affect you. Also, you can reveal more than one Reaction card in responseto an Attack. For example, after revealing the Secret Chamber in response to anAttack and resolving the effect of the Secret Chamber, you can still reveal a Moat toavoid the Attack completely. name: Secret Chamber potcost: 0 types: !!python/tuple [Action, Reaction] - !!python/object:__main__.Card cardset: intrigue cost: 3 description: "\n+2 Actions\n Reveal your hand. If you have no Action cards in hand,\ \ +2 Cards." extra: You get 2 more Actions to use no matter what elsehappens. Then you must reveal your hand. If youhave no Action cards in hand, you draw 2 cards. Ifthe first card you draw is an Action card, you stilldraw the second card. Action - Victory cards areAction cards. name: Shanty Town potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: intrigue cost: 3 description: ' Choose one: +2 Cards; or +2 Coins; or trash 2 cards from your hand.' extra: If you choose to trash 2 cards and have 2 or morecards in your hand after playing the Steward, thenyou must trash exactly 2 cards. You may choose totrash 2 cards, even if you only have 1 card left inyour hand after playing the Steward; just trash theremaining card in your hand. You cannot mix andmatch - you either draw 2 cards, get 2 coins, or trash2 cards. name: Steward potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: intrigue cost: 3 description: "\n+2 Coins\n Each other player trashes the top card of his deck and\ \ gains a card with the same cost that you choose." extra: A player with no cards left in his Deck shuffles first; a player whostill has no cards does not trash a card or gain a card. If the ordermatters (such as when piles are running low), resolve Swindler inturn order starting with the player to your left. Gained cards go todiscard piles. If a player trashed a 0-cost card such as Copper, youmay choose to give him Curse (if there are any left). You can givea player another copy of the same card he trashed. The gained cardshave to be ones from the Supply, and you have to pick a card that'sleft if you can (you cannot pick an empty pile). If there are no cardsin the Supply with the same cost as a given player's trashed card, nocard is gained by that player. A player who Moats this does notreveal a card from his deck, and so neither trashes a card nor gains acard. name: Swindler potcost: 0 types: !!python/tuple [Action, Attack] - !!python/object:__main__.Card cardset: intrigue cost: 5 description: "\n+3 Card\n Each other player chooses one: he discards 2 cards; or\ \ he gains a Curse card, putting it in his hand." extra: Each other player chooses which option to suffer and thensuffers it. A player can choose to gain a Curse even whenthere are no Curses left, in which case he doesn't gainone; and a player can choose to discard 2 cards even if hehas no cards in hand or one card in hand (if he has onecard, he discards that single card). Gained Curses go tothe players' hands rather than their discard piles. If therearen't enough Curses left for everybody, deal them aroundin turn order starting with the player to your left. Whenthe order matters (such as with very few Curses left), eachplayer makes his decision of which fate to suffer in turnorder. name: Torturer potcost: 0 types: !!python/tuple [Action, Attack] - !!python/object:__main__.Card cardset: intrigue cost: 5 description: ' Trash 2 cards from your hand. If you do, gain a silver card; put it into your hand.' extra: If you have 2 or more cards, you must trash exactly 2cards and gain a Silver card. The gained Silver cardgoes into your hand and can be spent the same turn.If the Silver pile is empty, you do not gain a Silvercard (but still trash cards if possible). If you onlyhave one card left in your hand and you play TradingPost, you trash the one remaining card but you do notgain a Silver. If you have no cards left when you playthis, nothing happens. name: Trading Post potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: intrigue cost: 5 description: ' The player to your left reveals then discards the top 2 cards of his deck. For each differently named card revealed, if it is an... Action Card, +2 Actions; Treasure Card, +2 Coins; Victory Card, +2 Cards.' extra: If the player after you has fewer than 2 cards left in hisdeck, he reveals all the cards in his deck, shuffles hisdiscard pile (which does not include currently revealedcards), and then reveals the remainder needed. The playerthen discards the revealed cards. If the player after youdoes not have enough cards to reveal 2, he reveals what hecan. You get bonuses for the types of cards revealed,counting only the different cards. A card with 2 typesgives you both bonuses. So if the player to your leftreveals Copper and Harem, you get +4 Coins and +2cards; if he reveals 2 Silvers, you just get +2 coins. Curseproduces no bonus. name: Tribute potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: intrigue cost: 5 description: "\n+1 Card\n+1 Action\n Trash a card from your hand. Gain a card costing\ \ exactly 1 Coin more than it." extra: Draw a card first. Then, you must trash a card from your handand gain a card costing exactly 1 coin more than the trashedcard. The gained card has to be a card in the Supply, and it goesinto your discard pile. If there are no cards available for thatcost, you do not get one (you still trashed a card though). If youdo not have a card in your hand to trash, you neither trash norgain a card. Card costs are affected by Bridge. Since Bridgeaffects the costs of the card you trash and then card you gain, inmost cases the Bridge will have no net effect. But since cardscannot go below zero in cost, a Bridge played before an Upgradewould allow you to trash a Copper and gain an Estate. name: Upgrade potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: intrigue cost: 3 description: "\n+1 Card\n+1 Action\n Name a card, then reveal the top card of your\ \ deck. If it is the named card, put it in your hand." extra: First you draw your card. Then name a card("Copper," for example - not "Treasure") and revealthe top card of your deck; if you named the samecard you revealed, put the revealed card in yourhand. If you do not name the right card, you put therevealed card back on top. name: Wishing Well potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: promo cost: 3 description: "\n+2 Coins\n Reveal the top 3 cards of the Black Market deck. You\ \ may buy one of them immediately. Put the unbought cards on the bottom of the\ \ Black Market deck in any order.\n(Before the game, make a Black Market deck\ \ out of one copy of each Kingdom card not in the supply.)." extra: Black Market allows you to Buy a card during the Action phase. You can use coins provided by otherAction cards played earlier in the Action phase and you can also play Treasure cards from your hand topay the cost of the bought card. The Treasure cards are played to the table in your play area, just as youwould during the Buy phase. You may play more Treasure cards than are required for the purchase; theextra coins from Action cards and Treasure cards are available to use during your Buy phase. You mayeven play Treasure cards without Buying a card. You may not reuse coins already spent during a turn. Acard bought during the Action phase does not count as a card bought in your Buy phase, so you do notneed an action card giving you +1 Buy to still buy a card during your normal Buy phase.The Black Market deck, created before game start, is made up of Kingdom cards that are not in the Supply of the current game. The players should agree before the game which cards will be used to create the Black Market deck (for example, you could agree to use one of every Kingdom card you own that is not a part of the Supply). It is recommended that the Black Market deck contain at least 15 Kingdom cards, with no duplicates. All players can see which cards are placed in the Black Market deck before the game begins, at which point the deck is shuffled. This deck is not a Supply pile and if it is emptied, it does not count towardsthe end game conditions.If you play Black Market and the Black Market deck is empty, you cannot buy a card but you still get +2Coins. If you play Black Market and choose not to buy one of the three cards from the Black Market deck,you still get +2 Coins. name: Black Market potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: promo cost: 4 description: ' Reveal the top 5 cards of your deck. The player to your left chooses one for you to discard. Draw the rest.' extra: If you do not have 5 cards in your deck, reveal asmany as you can and shuffle your discard pile toreveal the rest. The player to your left then choosesone of the revealed cards for you to discard and thenyou draw the rest. If you do not have enough cardsleft to reveal 5 cards, even after shuffling, reveal asmany as you can. The opponent to your left stilldiscards one card before you draw the rest. name: Envoy potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: promo cost: 5 description: ' +1 Action Choose one; you get the version in parentheses: Each player gets +1 (+3) Cards; or each player gains a Silver (Gold); or each player may trash a card from his hand and gain a card costing exactly 1 Coin (2 Coins) more.' extra: '' name: Governor potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: promo cost: 5 description: ' Worth 2 Coins. When you shuffle, you may put this anywhere in your deck.' extra: Stash is a Treasure that produces 2 coins when played,like Silver. Whenever you shuffle your deck, you canchoose where in your deck each copy of Stash that youhave goes. You can't look at the fronts of the other cardsin your deck to see where to put it; Stash itself has adifferent card back, so that's how you'll know where it is.If you have multiple copies of Stash, you can clump themtogether or spread them out or whatever you want. SinceStash has a different card back, you will also know if it'sin a player's hand, or set aside for someone's Haven (fromSeaside), and so on. name: Stash potcost: 0 types: !!python/tuple [Treasure] - !!python/object:__main__.Card cardset: promo cost: 4 description: ' +1 Card +2 Actions At the start of Clean-up, if you have this and no more than one other Action card in play, you may put this on top of your deck.' extra: '' name: Walled Village potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: prosperity cost: 7 description: ' Worth ? Coins. When you play this, it`s worth 1 Coin per Treasure card you have in play (counting this).' extra: This is a Treasure worth a variable amount. Whenyou play Bank, it is worth 1 coin per Treasure youhave in play, counting itself. Remember, you choosewhat order to play Treasure cards. If you play Bankwith no other Treasures in play, it is worth 1 coin. Ifyou play two copies of Bank in a row, the one youplay second will be worth 1 coin more than the firstone. Bank produces money right when you play it;things that happen later in the turn will not changehow much money you got from it. name: Bank potcost: 0 types: !!python/tuple [Treasure] - !!python/object:__main__.Card cardset: prosperity cost: 4 description: ' +1 Coin +1 Trash a card from your hand. + equal to half its cost in coins, rounded down. Each other player may trash a card from his hand.' extra: '[When a player takes VP tokens, he takes a player mat to put them on. VPtokens are not private and anyone can count them. VP tokens come in 1 VP and5 VP denominations and players can make change as needed. Tokens areunlimited and if they run out, use something else to track any further tokens. Atthe end of the game, players add the total value of their VP tokens to their score.]Trashing a card is optional for the other players but mandatory for you.You trash a card, then each other player may trash a card, in turn order. Only theplayer who played Bishop can get VP tokens from it. Potion in costs isignored, for example if you trash Golem (from Alchemy) which costs 4coins 1 potion, you get 3 VP tokens total (counting the 1 VP you alwaysget from Bishop). If you have no cards left in your hand to trash, youstill get the 1 coin and 1 VP token.' name: Bishop potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: prosperity cost: 5 description: ' +1 Card +2 Actions If there are one or more empty Supply piles, +1 Card. If there are two or more, +1 Coin and +1 Buy.' extra: You draw a card and can play two more Actions no matterwhat. If there is just one empty pile in the Supply, youalso draw another card. If there are two or more emptypiles, you both draw another card, and get 1 coin to spendand an extra Buy to use in the Buy phase. There are nofurther bonuses if three or more piles are empty. Thisonly checks how many piles are empty when you play it;if piles become empty later in the turn, you do not go backand get the bonuses. If a pile stops being empty due tocards being returned to it, such as with the Seaside cardAmbassador, Cities played after that will not count thatpile as empty. An empty trash pile does not count for this. name: City potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: prosperity cost: 11 description: ' 10 .' extra: This is not a Kingdom card. You do not use it every game. It is a Victory card worth10 VP.If only Kingdom cards from Prosperity are being used this game, then the Platinumand Colony piles are added to the Basic cards in the Supply for the game. If a mix ofKingdom cards from Prosperity and other sets are being used, then the inclusion ofPlatinum and Colony in the Supply should be determined randomly, based on theproportion of Prosperity and non-Prosperity cards in use. For example, choose arandom Kingdom card being used - such as the first card dealt out from theRandomizer deck [this is equivalent to rolling a d10 or choosing a card at randomafter all 10 have been selected] - and if it is from Prosperity, add Platinum and Colonyto the Supply. Platinum and Colony are not Kingdom cards; when those are included,there are 10 Kingdom cards, plus Copper, Silver, Gold, Platinum, Estate, Duchy,Province, Colony, and Curse, in the Supply. Use 8 Colonies for a 2-player game, or12 Colonies for a game with 3 or more players. [Use all 12 Platinum regardless of thenumber of players. Platinum and Colony are meant to be used together and both orneither should be used, not one or the other.] name: Colony potcost: 0 types: !!python/tuple [Victory] - !!python/object:__main__.Card cardset: prosperity cost: 5 description: ' Worth 3 Coins. +1 Buy When you play this, the player to your left names a card. You can''t buy that card this turn.' extra: This is a Treasure worth 3 coins, like Gold. When you play it, youget +1 Buy, the player to your left names a card, and you cannotbuy the named card this turn. This does not stop you from gainingthe card in ways other than buying it (such as via Hoard). He doesnot have to name a card in the Supply. If you play multipleContrabands in one turn, the player to your left names a card eachtime; if he names different cards, you cannot buy any of the namedcards this turn. You can play Treasures in any order, and youresolve this ability right when you play it, before playing anyfurther Treasure cards. Note that once you buy a card in the Buyphase, you cannot play more Treasures. The number of cards left ina player's hand is public information; you can ask whenever youwant to know it (for example, when that player plays Contraband). name: Contraband potcost: 0 types: !!python/tuple [Treasure] - !!python/object:__main__.Card cardset: prosperity cost: 5 description: ' Look through your discard pile, reveal any number of Copper cards from it, and put them into your hand.' extra: This card lets you look through your discard pile,something you normally are not allowed to do. Youonly get to look through your discard pile when youplay this. You do not have to show the other playersyour entire discard pile, just the Coppers you takeout. After you take out the Coppers, you can leavethe cards in your discard pile in any order. name: Counting House potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: prosperity cost: 7 description: ' Trash a card from your hand. Gain a card costing up to 3 Coins more than the trashed card.' extra: This is not in your hand after you play it, so youcannot trash it as the card trashed. The card you gaincan cost up to 3 coins more than the trashed card, butit can also cost any smaller amount, even less than thecost of the trashed card. You can trash a card andgain a copy of the same card. If you have no card inhand to trash, you do not gain a card. The card yougain comes from the Supply and is put into yourdiscard pile. name: Expand potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: prosperity cost: 7 description: ' Trash any number of cards from your hand. Gain a card with cost exactly equal to the total cost in coins of the trashed cards.' extra: '"Any number" includes zero. If you trash no cards,you have to gain a card costing 0 coins if you can.This is different from how cards like Expand work ifyou do not trash anything, because Forge looks at thetotal, not at any one card''s cost. If there is no card atthe required cost, you do not gain a card. The cardyou gain comes from the Supply and is put into yourdiscard pile. Potion symbols (on cards fromAlchemy) are not added, and the card you gaincannot have a potion symbol in its cost.' name: Forge potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: prosperity cost: 6 description: ' +1 Buy +2 Coins Each other player discards down to 3 cards in hand. While this is in play, when you buy a card, +1 .' extra: '[When a player takes VP tokens, he takes a player mat to put them on. VPtokens are not private and anyone can count them. VP tokens come in 1 VP and5 VP denominations and players can make change as needed. Tokens areunlimited and if they run out, use something else to track any further tokens. Atthe end of the game, players add the total value of their VP tokens to their score.]You get 1 VP token for each card you buy, but do not get aVP token for gaining a card some other way. Multiplecopies of Goons are cumulative; if you have two Goons inplay and buy a Silver, you get 2 VP tokens. However ifyou King''s Court a Goons, despite having played the card3 times, there is still only one copy of it in play, so buyingSilver would only get you 1 VP token.' name: Goons potcost: 0 types: !!python/tuple [Action, Attack] - !!python/object:__main__.Card cardset: prosperity cost: 6 description: ' +1 Card +1 Action +1 Buy +2 Coins You can''t buy this if you have any Copper in play.' extra: You do not have to play all of the Treasures in your handin your Buy phase. Coppers in your hand do not stop youfrom buying Grand Market - only Coppers in play do.Coppers that were in play earlier in the turn but are notanymore also don't stop you; if you have 11 Coppers inplay and 2 Buys, you could buy a Mint, trash all of yourplayed Treasures, and then buy a Grand Market. You cangain Grand Market other ways - for example with Expand- whether or not you have Coppers in play. Treasuresother than Copper do not prevent you from buying GrandMarket, even if they are worth 1 coin (such as Loan). name: Grand Market potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: prosperity cost: 6 description: ' Worth 2 Coins. While this is in play, when you buy a Victory card, gain a Gold.' extra: This is a Treasure worth 2 coins, like Silver. When you buy aVictory card with this in play, you gain a Gold card from theSupply, putting it into your discard pile. If there are no Goldsleft, you do not get one. If you have multiple Hoards in play,you will gain multiple Golds from buying a single one. Sofor example if you had two Hoards in play and no othermoney, with +1 Buy, you could buy two Estates and gainfour Golds. Victory cards include cards that are other typesas well, such as Nobles and Harem in Intrigue. You gain aGold even if you use Watchtower to immediately trash theVictory card you gained. Victory cards gained other than bybuying them do not get you Gold. name: Hoard potcost: 0 types: !!python/tuple [Treasure] - !!python/object:__main__.Card cardset: prosperity cost: 7 description: ' You may choose an Action card in your hand. Play it three times.' extra: This is similar to Throne Room (from Dominion), but plays the Actionthree times rather than twice. You pick another Action card in yourhand, play it, play it again, and play it a third time. This does not useup any extra Actions you were allowed to play due to cards likeWorker's Village - King's Court itself uses up one Action and that isit. You cannot play any other cards in between resolving the King'sCourt-ed Action card multiple times, unless that Action cardspecifically tells you to (such as King's Court itself does). If youKing's Court a King's Court, you will play three different Actions afterthat, playing each one of them three times - you do not play oneAction nine times. If you King's Court a card that gives you +1Action, such as Grand Market, you will end up with 3 Actions leftafterwards. name: King's Court potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: prosperity cost: 3 description: ' Worth 1 Coin. When you play this, reveal cards from your deck until you reveal a Treasure. Discard it or trash it. Discard the other cards.' extra: This is a Treasure worth 1 coin, like Copper. When youplay it, you reveal cards from the top of your deck untilrevealing a Treasure card, and then you decide whetherto trash that card or discard it. Then you discard all ofthe other revealed cards. If you run out of cards beforerevealing a Treasure, shuffle your discard pile (but notthe revealed cards) to get more; if you still do not find aTreasure, just discard all of the revealed cards.Remember that you can play Treasures in any order inthe Buy phase and can choose not to play some of yourTreasures if you want. name: Loan potcost: 0 types: !!python/tuple [Treasure] - !!python/object:__main__.Card cardset: prosperity cost: 5 description: ' You may reveal a Treasure card from your hand. Gain a copy of it. When you buy this, trash all Treasures you have in play.' extra: When you buy this, you trash all of your Treasure cards in play. You donot trash Treasure cards in your hand or elsewhere; just the ones in play, ifany. If you buy multiple cards in a turn, trash your Treasures right whenyou buy Mint; you still have any leftover coins they produced for spendingon something else. Remember you do not have to play all of the Treasuresfrom your hand each turn (just all the ones you want producing money foryou). You do not get additional chances to play Treasure cards betweenbuys in the Buy phase; first you play Treasures, then you buy cards. Whenyou play Mint, you reveal a Treasure card from your hand and gain a copyof it from the Supply. The gained card goes into your discard pile. Therevealed card stays in your hand. The Treasure card can also have othertypes, like Harem (from Intrigue). If you buy a Mint and use Watchtowerto put it on top of your deck or trash it, you still trash all of your Treasuresfrom play. However, if you buy a Mint with Royal Seal in play, the RoyalSeal will be gone before you can use it to put Mint on your deck. name: Mint potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: prosperity cost: 4 description: "\n+2 Coins\n +1 " extra: '[When a player takes VP tokens, he takes a playermat to put them on. VP tokens are not private andanyone can count them. VP tokens come in 1 VP and5 VP denominations and players can make change asneeded. Tokens are unlimited and if they run out, usesomething else to track any further tokens. At the endof the game, players add the total value of their VPtokens to their score.]' name: Monument potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: prosperity cost: 5 description: ' +2 Coins Each other player may discard a Curse. If he doesn''t, he gains a Curse and a Copper.' extra: This hits the other players in turn order when that matters (suchas when the Curse or Copper pile is low). Each of the otherplayers in turn chooses whether or not to discard a Curse cardfrom his hand, and if he does not, gains a Curse and a Copperfrom the Supply, putting them into his discard pile. If either theCurse or Copper pile is empty, he still gains the other one. Ifboth are empty, he does not gain either, but can still discardCurse if he wants to. A player using Moat (from Dominion) onthis may not discard a Curse, and doesn't gain a Curse orCopper - you cannot Moat just part of the attack. A playerusing Watchtower on this can use it just to trash the Curse, justto trash the Copper, or to trash both. name: Mountebank potcost: 0 types: !!python/tuple [Action, Attack] - !!python/object:__main__.Card cardset: prosperity cost: 8 description: "\n+1 Card\n+1 Action\n +2 Coin\nDuring your Buy phase, this costs\ \ 2 Coins less per Action card you have in play, but not less than 0 Coins." extra: Most of the time, this costs 8 coins. During Buyphases, this costs 2 coins less per Action card youhave in play. This cost applies to all Peddler cards,including ones in hands and decks. It never costs lessthan 0 coins. If you play King's Court on Worker'sVillage, for example, that is just two Action cardsyou have in play, even though you played theWorker's Village three times. Buying cards using thepromotional card Black Market is something thatdoes not happen during a Buy phase, so Peddler stillcosts 8 coins then. name: Peddler potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: prosperity cost: 9 description: ' Worth 5 Coins.' extra: This is not a Kingdom card. You do not use it every game. It is a Treasure worth 5coins.If only Kingdom cards from Prosperity are being used this game, then the Platinumand Colony piles are added to the Basic cards in the Supply for the game. If a mix ofKingdom cards from Prosperity and other sets are being used, then the inclusion ofPlatinum and Colony in the Supply should be determined randomly, based on theproportion of Prosperity and non-Prosperity cards in use. For example, choose arandom Kingdom card being used - such as the first card dealt out from theRandomizer deck [this is equivalent to rolling a d10 or choosing a card at randomafter all 10 have been selected] - and if it is from Prosperity, add Platinum andColony to the Supply. Platinum and Colony are not Kingdom cards; when those areincluded, there are 10 Kingdom cards, plus Copper, Silver, Gold, Platinum, Estate,Duchy, Province, Colony, and Curse, in the Supply. Use 8 Colonies for a 2-playergame, or 12 Colonies for a game with 3 or more players. [Use all 12 Platinumregardless of the number of players. Platinum and Colony are meant to be usedtogether and both or neither should be used, not one or the other.] name: Platinum potcost: 0 types: !!python/tuple [Treasure] - !!python/object:__main__.Card cardset: prosperity cost: 4 description: ' Worth 1 Coin. While this is in play, Action cards cost 2 Coins less, but not less than 0 Coins.' extra: This is a Treasure worth 1 coin, like Copper. While it isin play, Action cards cost 2 coins less, to a minimum of 0coins. It is cumulative; if you play two Quarries duringyour Buy phase, then King's Court will only cost 3 coins,rather than the usual 7 coins. It affects the costs of cardsthat are Actions plus another type, such as Nobles (anAction - Victory card in Intrigue). It is also cumulativewith other effects that modify costs; if you play Worker'sVillage in your Action phase, then two Quarries in yourBuy phase, Peddler will cost 2 coins. It affects the costsof cards everywhere, such as cards in players' hands. name: Quarry potcost: 0 types: !!python/tuple [Treasure] - !!python/object:__main__.Card cardset: prosperity cost: 5 description: ' +3 Cards Each other player reveals the top 3 cards of his deck, discards the revealed Actions and Treasures, and puts the rest back on top in any order he chooses.' extra: The other players shuffle if necessary to get 3 cardsto reveal, and just reveal what they can if they stillhave fewer than 3 cards. They discard revealedTreasures and Actions and put the rest back on top inwhatever order they want. Cards with more than onetype match all of their types; for example if a playerreveals Nobles from Intrigue, it is an Action -Victory card, which means it is an Action, so hediscards it. name: Rabble potcost: 0 types: !!python/tuple [Action, Attack] - !!python/object:__main__.Card cardset: prosperity cost: 5 description: ' Worth 2 Coins. While this is in play, when you gain a card, you may put that card on top of your deck.' extra: This is a Treasure worth 2 coins, like Silver. If yougain multiple cards with this in play, this applies toeach of them - you could put any or all of them on topof your deck. If you use this ability and there are nocards left in your deck, you do not shuffle; the card yougained becomes the only card in your deck. Royal Sealapplies to all cards you gain while it is in play, whetherbought or gained other ways. If you play the Alchemycard Possession, and during the extra turn you have thepossessed played play Royal Seal, he cannot put thecard on his deck - he is not gaining the card, you are. name: Royal Seal potcost: 0 types: !!python/tuple [Treasure] - !!python/object:__main__.Card cardset: prosperity cost: 4 description: ' Worth 1 Coin. While this is in play, when you buy a card costing 4 Coins or less that is not a Victory card, gain a copy of it.' extra: This is a Treasure worth 1 coin, like Copper. Each time you buy a non-Victorycard costing 4 coins or less with this in play, you gain another copy of the boughtcard. If there are no copies left, you do not gain one. The gained card comesfrom the Supply and goes into your discard pile. If you have multipleTalismans, you gain an additional copy for each one; if you buy multiple cardsfor 4 coins or less, Talisman applies to each one. For example if you have twoTalismans, four Coppers, and two Buys, you could Buy Silver and Trade Route,gaining two more Silvers and two more Trade Routes. Talisman only affectsbuying cards; it does not work on cards gained other ways, such as with Expand.A card if a Victory card if Victory is any of its types; for example Great Hallfrom Intrigue is an Action - Victory card, so it is a Victory card. Talisman onlycares about the cost of the card when you buy it, not its normal cost; so forexample it can get you a Peddler if you have played two Actions this turn, thuslowering Peddler's cost to 4 coins, or can get you a Grand Market if you playedQuarry. [You may not choose to not gain the additional card from Talisman;you must gain an additional one for each Talisman in play if possible.] name: Talisman potcost: 0 types: !!python/tuple [Treasure] - !!python/object:__main__.Card cardset: prosperity cost: 3 description: ' +1 Buy +1 Coin per token on the Trade Route mat. Trash a card from your hand. Setup: Put a token on each Victory card Supply pile. When a card is gained from that pile, move the token to the Trade Route mat.' extra: You get an additional Buy to use in your Buy phase. You get +1 coin per token onthe Trade Route mat. Then you trash a card from your hand. If you have no cardsleft in hand, you do not trash one. The amount you get from Trade Route is the sameas +1 coin per Victory card pile that a card has been gained from this game. IfVictory cards have been gained from outside the Supply piles, for example using thepromotional card Black Market, then this does not count those. Put a coin token oneach Victory card pile at the start of the game. When a card is gained from a Victorycard pile, move its token onto the Trade Route mat. So for example if this gameincludes the Intrigue card Harem, and so far Harem and Duchy have been bought, butno one has bought (or otherwise gained) Estate or Province or Colony, then TradeRoute makes 2 coins. It does not matter who gained the cards or how they gainedthem. You do not get any extra money if a pile has had multiple cards gained from itor is empty; all that matters is if at least one card has been gained from it. It does notmatter if cards have been returned to a pile, such as with Ambassador from Seaside;Trade Route only cares if a card was ever gained from the pile this game. If you areusing Black Market and Trade Route is in the Black Market deck, put tokens onVictory card piles at the start of the game. name: Trade Route potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: prosperity cost: 5 description: ' +2 Cards Discard any number of cards. +1 Coin per card discarded. Each other player may discard 2 cards. If he does, he draws a card.' extra: '"Any number" includes zero. You draw cards first;you can discard the cards you just drew. Each otherplayer chooses whether or not to discard 2 cards, thendiscards 2 cards if he chose to, then draws a card if hedid discard 2 cards. If one of the other players hasjust one card, he can choose to discard it, but will notdraw a card. Another player who discards but thenhas no cards left to draw shuffles in the discardsbefore drawing.' name: Vault potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: prosperity cost: 5 description: ' Worth 1 Coin. When you play this, reveal cards from your deck until you reveal a Treasure. Discard the other cards. Play that Treasure.' extra: This is a Treasure card worth 1 coin, like Copper. When youplay it, you reveal cards from your deck until revealing aTreasure card. If you run out of cards before revealing aTreasure, shuffle your discard pile (but not the revealedcards) to get more; if you still do not find a Treasure, justdiscard all of the revealed cards. If you do find a Treasure,discard the other cards and play the Treasure. If thatTreasure does something when played, do that something.For example if Venture finds you another Venture, youreveal cards again. Remember that you choose what order toplay Treasure cards; for example if you have both Ventureand Loan in hand, you can play either one first. name: Venture potcost: 0 types: !!python/tuple [Treasure] - !!python/object:__main__.Card cardset: prosperity cost: 3 description: ' Draw until you have 6 cards in hand. When you gain a card, you may reveal this from your hand. If you do, either trash that card, or put it on top of your deck.' extra: When you play this, you draw cards one at a time until you have 6 cards in hand. If youhave 6 or more cards in hand already, you do not draw any cards. When you gain a card,even on someone else's turn, you may reveal Watchtower from your hand, to either trash thegained card or put it on top of your deck. You may reveal Watchtower each time you gain acard; for example if another player plays Mountebank, you may use Watchtower to trashboth the Curse and Copper, or to trash the Curse and put the Copper on top of your deck, orjust to trash the Curse, and so on. You still did gain whatever card you gained; you justimmediately trash it. So if Mountebank gives you a Curse and you trash it, the Curse pilewill go down by one as the Curse gets moved to the trash pile. You may reveal Watchtoweron your own turn as well, for example when buying a card, or gaining a card via somethinglike Expand. If you use Watchtower to put a card on your deck but have no cards left inyour deck, you do not shuffle; the gained card becomes the only card in your deck.Revealing Watchtower does not take it out of your hand; you could reveal Watchtower onmultiple opponents' turns and still have it on your turn to draw up to 6 with. When cards aregained during a Possession turn (from Alchemy), the player who played Possession is theone who can use Watchtower, not the player who is being possessed. If a gained card isgoing somewhere other than to your discard pile, such as a card gained with Mine (fromDominion), you can still use Watchtower to trash it or put it on your deck. name: Watchtower potcost: 0 types: !!python/tuple [Reaction] - !!python/object:__main__.Card cardset: prosperity cost: 4 description: ' +1 Card +2 Actions +1 Buy' extra: You draw a card, can play two more Actions thisturn, and can buy one more card in your Buy phasethis turn. name: Worker's Village potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: seaside cost: 3 description: ' Reveal a card from your hand. Return up to 2 copies of it from your hand to the Supply. Then each other player gains a copy of it.' extra: First you choose and reveal a card from your hand.You may place up to 2 copies of that card from yourhand back in the Supply. You may choose not to putany of them back in the Supply. Then the otherplayers each gain a copy of it from the Supply. If thepile for the chosen card runs out, some players maynot get one; cards are given out in turn order startingwith the next player. If you have no other cards inhand when you play this, it does nothing. name: Ambassador potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: seaside cost: 5 description: ' +1 Card +2 Actions +1 Coin ' extra: You draw a card, get 2 more Actions to use, and get 1more coin to spend this turn. name: Bazaar potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: seaside cost: 4 description: "\n+1 Card\n +1 Action\nAt the start of your next turn, +1 Card." extra: Draw a card at the start of your next turn (notbefore); Caravan itself is discarded during the Cleanupphase of that subsequent turn. name: Caravan potcost: 0 types: !!python/tuple [Action, Duration] - !!python/object:__main__.Card cardset: seaside cost: 4 description: "\n+2 Coins\n Each other player discards a Copper card (or reveals\ \ a hand with no Copper)." extra: Other players must discard one and only one Copper.If they do not have a Copper, they must reveal theirhand for all players to see. name: Cutpurse potcost: 0 types: !!python/tuple [Action, Attack] - !!python/object:__main__.Card cardset: seaside cost: 2 description: "\n+2 Coins\n Trash this card. Put an Embargo token on top of a Supply\ \ pile. - When a player buys a card, he gains a Curse card per Embargo token on\ \ that pile." extra: You can pick any pile in the supply. If multiple Embargocards are used to put Embargo tokens on the same pile, aplayer gains a Curse card for every Embargo token whenthey buy a card from that pile. You do not gain a Cursecard if you gain a card from an Embargoed pile withoutbuying it (for example, if you gain a card withSmugglers). If you Throne Room an Embargo, you placetwo Embargo tokens and they do not have to go on thesame Supply pile. If you run out of Embargo tokens, usea suitable replacement to mark Embargoed piles. If thereare no Curses left, Embargo tokens do nothing. name: Embargo potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: seaside cost: 5 description: ' You may reveal a Province card from your hand. If you do, gain a Gold card, putting it into your hand. Otherwise, gain a Silver card, putting it into your hand.' extra: You don't have to reveal a Province if you have one.If you do reveal one you gain a Gold, otherwise yougain a Silver. The gained card comes from the supplyand is put into your hard; it can be spent the sameturn. name: Explorer potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: seaside cost: 3 description: "\n+2 Actions\n+1 Coin\n At the start of your next turn: +1 Action,\ \ +1 Coin." extra: You get a coin to spend and 2 more Actions to usethis turn. At the start of your next turn you get a coinand only one more Action. This means you will beable to play 2 Actions total on your next turn(counting your normal Action). Leave this in frontof you until the Clean-up phase of your next turn. name: Fishing Village potcost: 0 types: !!python/tuple [Action, Duration] - !!python/object:__main__.Card cardset: seaside cost: 5 description: "\n+2 Card\n Each other player with 4 or more cards in hand puts cards\ \ from his hand on top of his deck until he has 3 cards in his hand." extra: The other players choose which cards they put ontheir decks and in what order. This has no effect onanother player who already has only 3 cards in hand.A player with no cards left in their deck does notshuffle; the cards put back become the only cards intheir deck. name: Ghost Ship potcost: 0 types: !!python/tuple [Action, Attack] - !!python/object:__main__.Card cardset: seaside cost: 2 description: "\n+1 Card\n+1 Action\n Set aside a card from your hand face down.\ \ At the start of your next turn, put it into your hand." extra: First draw a card; then choose a card from your handand set it aside, face down. Put the set aside card onthe Haven, to remind you what it's for. Otherplayers don't get to see what you put down. Youhave to set aside a card; it's not optional. Haven andthe card stay there until the start of your next turn, atwhich point you put the set aside card into your hand.Haven itself is discarded during the Clean-up phaseof that subsequent turn. name: Haven potcost: 0 types: !!python/tuple [Action, Duration] - !!python/object:__main__.Card cardset: seaside cost: 4 description: ' Set aside this and another card from your hand. Return them to your deck at the end of the game. 2 VP' extra: When you first take this card, take an Island player mat. Island isboth an Action card and a Victory card. Use 8 Islands in a 2 playergame, 12 Islands in a 3+ player game.Island and the card set aside with it are set aside face up on theIsland player mat provided. They should not be shuffled back intoyour deck when you shuffle your discard pile. They are returned toyour deck at the end of the game in order to calculate total victorypoints. Island is worth 2 VP. If you have no other cards in handwhen you play Island, just set Island aside by itself. If you ThroneRoom an Island, set aside the Island and a card from your hand,then set aside another card from your hand. You may look throughthe cards on your Island playing mat and otherplayers may ask to see them as well. name: Island potcost: 0 types: !!python/tuple [Action, Victory] - !!python/object:__main__.Card cardset: seaside cost: 2 description: "\n+1 Action\n Now and at the start of your next turn: +1 Coin. - While\ \ this is in play, when another player plays an Attack card, it doesn't affect\ \ you." extra: You get an action and a coin this turn, but only a coinnext turn. Attack cards played by other players don'taffect you, even if you want them to. You couldreveal Secret Chamber in order to draw 2 cards andput 2 cards from your hand back on top of your deckwhen an Attack card is played, and you will still notsuffer from the Attack card. You do still gain thebenefits (like +Cards) of Attack cards you play onyour turn. Lighthouse is discarded during the Cleanupphase of your next turn. name: Lighthouse potcost: 0 types: !!python/tuple [Action, Duration] - !!python/object:__main__.Card cardset: seaside cost: 3 description: "\n+1 Action\n Look at the top 3 cards of your deck. Trash one of them.\ \ Discard one of them. Put the other one on top of your deck." extra: If you do not have 3 cards to look at from the top of yourdeck, look at as many as you can and then shuffle yourdiscard pile to look at the remaining cards. You shouldlook at all 3 cards before deciding which to trash, whichcard to discard, and which card to put back on top of yourdeck. If the 3 cards you look at are the last 3 cards in yourdeck, the card you put back on top of your deck will be theonly card left in your deck. If you have less than 3 cardsto look at, even after shuffling, then you must follow theinstructions on the card in order. If you only have onecard to look at, you must trash it. If you have 2 cards tolook at, you must trash one and discard one. name: Lookout potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: seaside cost: 5 description: ' Now and at the start of your next turn: +2 Coins.' extra: You get 2 coins to spend this turn, and 2 more onyour next turn. Leave this in front of you until theClean-up phase of your next turn. name: Merchant Ship potcost: 0 types: !!python/tuple [Action, Duration] - !!python/object:__main__.Card cardset: seaside cost: 2 description: "\n+2 Actions\n Choose one: Set aside the top card of your deck face\ \ down on your Native Village mat; or put all the cards from your mat into your\ \ hand. You may look at the cards on your mat at any time; return them to your\ \ deck at the end of the game." extra: When you first gain one of these, take a Native Village playermat to put cards from this on. When you play Native Village,either take all of the set aside cards from your Native Villageplayer mat and put them into your hand, or set aside the topcard of your deck face down (shuffling first if needed) on theNative Village player mat. You may choose either optioneven if you have no cards on your mat or no cards in yourdeck. You may look at the cards on your Native Villageplayer mat at any time. At the end of the game, any cardsstill on your mat return to your deck for scoring. NativeVillage itself does not get set aside; it goes to your discardpile during the Clean-up phase. name: Native Village potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: seaside cost: 4 description: "\n+2 Coins\n Look at the top 5 cards of your deck. Either discard\ \ all of them, or put them back on top of your deck in any order." extra: You discard all 5 cards or none of them. If you don'tdiscard them, put them back in any order. If therearen't 5 cards left in your deck, look at as many asyou can, then shuffle your discard pile (not includingthe cards you are currently looking at), and look atthe rest. If there still aren't 5, you just look athowever many are left, and put them back or discardthem. name: Navigator potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: seaside cost: 5 description: ' You only draw 3 cards (instead of 5) in this turn''s Clean-up phase. Take an extra turn after this one. This can''t cause you to take more than two consecutive turns.' extra: The extra turn is completely normal except that yourstarting hand for it is only 3 cards. This means that youonly drew 3 cards instead of 5 cards during the Clean-upphase of the turn when you played Outpost. LeaveOutpost in front of you until the end of the extra turn. Ifyou play Outpost as well as a "Now and at the start of yournext turn" card, such as Merchant Ship, the turn fromOutpost will be that next turn, so you'll get those coinsthen. If you manage to play Outpost twice in one turn, youwill still only get one extra turn. If you play Outpostduring an extra turn, it won't give you another turn. name: Outpost potcost: 0 types: !!python/tuple [Action, Duration] - !!python/object:__main__.Card cardset: seaside cost: 2 description: "\n+1 Card\n+1 Action\n Look at the bottom card of your deck. You may\ \ put it on top." extra: Draw a card before you look at the bottom card ofyour deck. If placing the card on top of your deck,be sure not to look at the next card on the bottom ofyour deck while moving the card. If you have nocards left when it's time to look at the bottom, youshuffle first. name: Pearl Diver potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: seaside cost: 4 description: ' Choose one: Each other player reveals the top 2 cards of his deck, trashes a revealed Treasure that you choose, discards the rest, and if anyone trashed a Treasure you take a Coin token; or, +1 Coin per Coin token you''ve taken with Pirate Ships this game.' extra: When you first take this card, take a Pirate Ship player mat. If you use the Pirate Shipto trash treasures, a player with just one card left reveals that last card and thenshuffles to get the other card to reveal (without including the revealed card); a playerwith no cards left shuffles to get both of them. A player who still doesn't have twocards to reveal after shuffling just reveals what he can. Each player trashes oneTreasure card at most, of the attacker's choice from the two revealed cards. As longas you trashed at least one Treasure card in this way, place a Coin token on your PirateShip player mat. You can't get more than one Coin token each time you play PirateShip, no matter how many treasures it trashes. If you choose not to try to trashtreasures from the other players, the Pirate Ship is worth one coin for each Coin tokenon your Pirate Ship player mat. The Coin tokens are cumulative, so after you haveused your Pirate Ships to trash coins 3 times (and you trash at least one Treasure cardeach time), any Pirate Ship you play could be worth 3 coins. Pirate Ship is an Action-Attack and players can reveal Secret Chamber even if you choose to use Pirate Shipfor the coin value. [You make your choice on how to use Pirate Ship after otherplayers are done revealing Reactions.] name: Pirate Ship potcost: 0 types: !!python/tuple [Action, Attack] - !!python/object:__main__.Card cardset: seaside cost: 4 description: "\n+1 Buy\n Trash a card from your hand. +Coins equal to its cost." extra: If you have at least one card in your hand, then youmust trash one. If you don't have a card in hand leftto trash, you get no coins, but still get the +1 Buy. name: Salvager potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: seaside cost: 4 description: ' Each other player discards the top card of his deck, then gains a Curse card, putting it on top of his deck.' extra: A player with no cards left in his deck shuffles first inorder to get a card to discard. If he still has no cards,he doesn't discard one. A player discarding his lastcard to this has the gained Curse become the onlycard in his deck. If there aren't enough Curses left togo around, deal them out in turn order, starting withthe player to the left of the player who played SeaHag. name: Sea Hag potcost: 0 types: !!python/tuple [Action, Attack] - !!python/object:__main__.Card cardset: seaside cost: 3 description: ' Gain a copy of a card costing up to 6 Coins that the player to your right gained on his last turn.' extra: This looks at the most recent turn of the player to your right,even if you've taken multiple turns in a row. If that playergained no cards, or nothing costing 6 or less, then Smugglersdoes nothing. If that player gained multiple cards costing 6 orless, you choose which one to gain a copy of. Gained cardsmust come from the supply. They can be any card gained,whether bought or otherwise gained; you can even gain a cardthat the previous player gained with Smugglers. If the previousplayer gained a card via Black Market, you will not be able togain a copy of it (no copies of it in the supply.) Thisis not an Attack; Lighthouse and Moat can't stop it. Youcannot gain cards with Potion in the cost with Smugglers. name: Smugglers potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: seaside cost: 5 description: ' Discard your hand. If you discarded any cards this way, then at the start of your next turn, +5 Cards, +1 Buy, and +1 Action.' extra: You wait until the start of your next turn to draw the 5extra cards; you don't draw them at the end of the turn youplayed Tactician. Tactician stays out in front of you untilthe Clean-up phase of your next turn. Because you mustdiscard at least one card in order to gain the bonuses fromtactician, it is not possible to Throne Room a Tactician toget +10 cards, +2 Buys, and +2 Actions. You will have todiscard all of your cards with the first Tactician and youwill not have cards left in your hand to trigger the carddrawing or the extra Buy or the extra Action when youplay Tactician for the second time. name: Tactician potcost: 0 types: !!python/tuple [Action, Duration] - !!python/object:__main__.Card cardset: seaside cost: 4 description: ' Trash this and another copy of Treasure Map from your hand. If you do trash two Treasure Maps, gain 4 Gold cards, putting them on top of your deck.' extra: You can play this without another Treasure Map in yourhand; if you do, you trash this and gain nothing. Youhave to actually trash two copies of Treasure Map to gainthe Golds; so for example if you Throne Room a TreasureMap, with two more Treasure Maps in hand, then the firsttime Treasure Map resolves you trash it and another oneand gain 4 Golds, and the second time it resolves youtrash your other Treasure Map but gain nothing (since youdidn't actually trash the played Treasure Map that time).If there aren't enough Gold cards left, just gain what youcan. The gained Golds go on top of your Deck. If yourdeck was empty they become the only cards in it. name: Treasure Map potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: seaside cost: 5 description: "\n+1 Card\n+1 Action\n+1 Coin\n When you discard this from play, if\ \ you didn't buy a Victory card this turn, you may put this on top of your deck." extra: If you buy multiple cards and at least one of them is aVictory card, then none of your Treasuries can be put ontop of your deck. If you played multiple Treasuries anddid not buy a Victory card this turn, then you can putany or all of the played Treasuries on top of your deck.If you forget and discard a Treasury to your discard pile,then essentially you have chosen not to use the optionalability. You may not dig through your discard pile toretrieve it later. Gaining a Victory card without buyingit, such as with Smugglers, does not stop you fromputting Treasury on top of your deck. name: Treasury potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: seaside cost: 3 description: "\n+3 Card\n+1 Action\n Discard 3 cards." extra: If you do not have 3 cards to draw in your deck, drawas many as you can, shuffle your discard pile, anddraw the remaining cards. If you are still not able todraw 3 cards, draw as many as you can. You willstill need to discard 3 cards if you can, even if youcouldn't draw 3. You may discard any combinationof cards that you just drew with the Warehouse orcards that were previously in your hand. name: Warehouse potcost: 0 types: !!python/tuple [Action] - !!python/object:__main__.Card cardset: seaside cost: 5 description: ' Now and at the start of your next turn: +2 Cards, +1 Buy.' extra: You draw 2 cards and get an extra Buy this turn, andthen draw 2 more cards and get another extra Buy atthe start of your next turn. You don't draw your extra2 cards for the next turn until that turn actually starts.Leave this in front of you until the Clean-up phase ofyour next turn. name: Wharf potcost: 0 types: !!python/tuple [Action, Duration]