{
"Alms": {
"description": "Once per turn: If you have no Treasures in play, gain a card costing up to 4 Coin.",
"extra": "You can only buy this once per turn. When you do, if you have no Treasures in play, you gain a card costing up to 4 Coins. The gained card comes from the Supply and is put into your discard pile.",
"name": "Almosen",
"untranslated": "description, extra"
},
"Amulet": {
"description": "Jetzt und zu Beginn deines nächsten Zuges, wähle jeweils eins: +1 Coin oder entsorge 1 Handkarte oder nimm dir 1 Silber.",
"extra": "Diese Karte ist eine Dauerkarte. Wähle sowohl in diesem als auch zu Beginn deines nächsten Zuges jeweils eine der folgenden Optionen: +1 Coins oder entsorge eine Handkarte oder nimm ein SILBER vom Vorrat. Du darfst beim 2. Mal etwas anderes wählen. Lege die Karte in der Aufräumphase des nächsten Zuges ab.",
"name": "Amulett"
},
"Artificer": {
"description": "+1 Card
+1 Action
+1 CoinDiscard any number of cards. You may gain a card costing exactly 1 Coin per card discarded, putting it on top of your deck.",
"extra": "Du erhältst +1 Karte, +1 Aktion und +1 Coins. Lege beliebig viele Handkarten ab. Du darfst eine Karte vom Vorrat nehmen, die genau so viel kostet, wie du Karten abgelegt hast. Du kannst dich auch entscheiden, keine Karte abzulegen. Dann darfst du eine Karte nehmen, die genau 0 Coins kostet. Lege die genommene Karte verdeckt auf deinen Nachziehstapel.",
"name": "Kunsthandwerker",
"untranslated": "description"
},
"Ball": {
"description": "Take your - 1 Coin token. Gain 2 cards each costing up to 4 Coin.",
"extra": "When you buy this, you take your - 1 Coin token, which will cause you to get 1 Coin less the next time you get Coins. Then you gain 2 cards, each costing up 4 Coins. They can be 2 copies of the same card or 2 different cards.",
"name": "Ball",
"untranslated": "description, extra"
},
"Bonfire": {
"description": "Trash up to 2 cards you have in play.",
"extra": "This only trashes cards you have in play, not cards from your hand. You can trash zero, one, or two cards. If you trash Treasures with this, this does not remove the 1 Coin you got from playing those Treasures this turn. For example, with 5 Coppers in play and two Buys, you could pay 3 Coins for a Bonfire to trash two of the Coppers, then spend the other 2 Coins on a Peasant.",
"name": "Freudenfeuer",
"untranslated": "description, extra"
},
"Borrow": {
"description": "+1 BuyOnce per turn:
If your -1 Card token isn't on your deck, put it there and +1 Coin.",
"extra": "You can only buy this once per turn. When you do, if your -1 Card token is not on your deck, you put it on your deck and get + 1 Coin. The -1 Card token will cause you to draw one less card the next time you draw cards; see the Tokens section.",
"name": "Leihgabe",
"untranslated": "description, extra"
},
"Bridge Troll": {
"description": "Each other player takes his -1 Coin token. Now and at the start of your next turn:+1 BuyWhile this is in play, cards cost 1 Coin less on your turn, but not less than 0 Coins.",
"extra": "Diese Karte ist eine Dauerkarte. Alle Mitspieler müssen ihren -Coins-Marker vor sich ablegen. Sie erhalten beim nächsten Mal, wenn sie in irgendeiner Art und Weise mindestens 1 Coins erhalten würden, 1 Coins weniger. Danach wird der Marker wieder neben den Vorrat gelegt. Du erhältst jetzt und zu Beginn deines nächsten Zuges +1 Kauf. So lange diese Karte im Spiel ist, kosten alle Karten in deinem Zug 1 Coins weniger, allerdings nie weniger als 0 Coins. Dies betrifft nicht nur den Kauf, sondern alle Aktionen, bei denen die Kosten einer Karte eine Rolle spielen. Der BRÜCKENTROLL beeinflusst nicht die Kosten von Ereignissen. Die Wirkung des BRÜCKENTROLLS ist kumulativ, d. h. wenn du zwei oder mehr BRÜCKENTROLLE gleichzeitig im Spiel hast, kannst du die Kosten um 2 Coins oder mehr verringern.",
"name": "Brückentroll",
"untranslated": "description"
},
"Caravan Guard": {
"description": "+1 Card
+1 ActionAt the start of your next turn, +1 CoinWhen another player plays an Attack card, you may play this from your hand. (+1 Action has no effect if it's not your turn.)",
"extra": "Diese Karte ist eine kombinierte Dauer- und Reaktionskarte. Wenn du sie ausspielst, erhältst du +1 Karte und +1 Aktion. Zu Beginn deines nächsten Zuges erhältst du +1 Coins. Lege die Karte am Ende dieses Zuges ab. Wenn ein Mitspieler eine Angriffskarte ausspielt, darfst du diese Karte aus deiner Hand ausspielen. Du erhältst +1 Karte und +1 Aktion. Die Anweisung +1 Aktion kann in diesem Fall – da gerade ein anderer Spieler am Zug ist – nicht ausgeführt werden. Zu Beginn deines nächsten Zuges erhältst du +1 Coins. Die Karte wird erst in der Aufräumphase deines nächsten Zuges abgelegt.",
"name": "Karawanenwächter",
"untranslated": "description"
},
"Champion": {
"description": "+1 Aktion
Immer wenn ein Mitspieler eine Angriffskarte spielt, bist du davon nicht betroffen. Immer wenn du eine Aktionskarte spielst: +1 Aktion (Diese Karte bleibt bis zum Spielende im Spiel und gehört nicht zum Vorrat.)",
"extra": "Einen CHAMPION erhältst du nur, wenn du einen HELDEN eintauschst. Er kann in keine andere Karte eingetauscht werden. Wenn du den CHAMPION ausspielst, erhältst du +1 Aktion. Der CHAMPION ist eine Dauerkarte. Er bleibt bis zum Spielende im Spiel. Immer wenn ein Mitspieler ab jetzt eine Angriffskarte ausspielt, bist du davon nicht betroffen (auch wenn du das möchtest). Für den Rest des Spiels erhältst du jedes Mal, wenn du eine Aktionskarte ausspielst, +1 Aktion. Die Anweisung über der Trennlinie wird nur beim Ausspielen des CHAMPION ausgeführt.",
"name": "Champion"
},
"Coin of the Realm": {
"description": "1 <*COIN*>When you play this, put it on your Tavern mat.Directly after resolving an Action, you may call this for +2 Actions.",
"extra": "Diese Karte ist eine kombinierte Geld- und Reservekarte. Sie hat den Wert 1 Coins. Spiele sie in der Kaufphase aus und lege sie anschließend auf das Wirtshaustableau. Sobald du eine Aktionskarte ausspielst und die Anweisungen darauf ausgeführt hast, darfst du die KÖNIGLICHEN MÜNZEN von deinem Wirtshaustableau aufrufen. Lege die Karte in deinen Spielbereich und du erhältst +2 Aktionen, nicht aber +1 Coins, da diese Anweisung nur beim Ausspielen der Karte ausgeführt wird. Bis zum Ende der Aufräumphase befinden sich die KÖNIGLICHEN MÜNZEN im Spiel und werden dann abgelegt.",
"name": "Königliche Münzen",
"untranslated": "description"
},
"Disciple": {
"description": "Du darfst eine Aktionskarte zweimal ausspielen. Nimm dir eine Karte mit gleichem Namen. Ist diese Karte im Spiel, darfst du sie gegen einen Lehrer eintauschen anstatt sie abzulegen. (Diese Karte gehört nicht zum Vorrat.)",
"extra": "Einen SCHÜLER erhältst du nur, wenn du einen FLÜCHTLING eintauschst. Der SCHÜLER ist ein Reisender, der im Spielverlauf in einen LEHRER eingetauscht werden kann. Wenn du den SCHÜLER ausspielst, darfst du eine beliebige Aktionskarte aus deiner Hand zweimal direkt hintereinander ausspielen. Ist die ausgespielte Aktionskarte eine Karte vom Vorrat, nimm dir eine Karte mit gleichem Namen vom Vorrat und lege sie ab. Gehört der Stapel der ausgespielten Karte nicht zum Vorrat (z. B. Eintausch-Karten oder Preiskarten aus Reiche Ernte), darfst du dir keine weitere Karte nehmen. In der Aufräumphase darfst du entscheiden, ob du den SCHÜLER ablegst oder zurück auf den entsprechenden Stapel legst. Wenn du das tust, erhältst du einen LEHRER und legst ihn ab. Die angegebenen Kosten werden nicht bezahlt.",
"name": "Schüler"
},
"Distant Lands": {
"description": "Put this on your Tavern mat.Worth 4 if on your Tavern mat at the end of the Game (otherwise worth 0 ).",
"extra": "Diese Karte ist eine kombinierte Aktions-, Reserve- und Punktekarte. Wenn du sie ausspielst, lege sie auf dein Wirtshaustableau. Dort bleibt sie bis zum Spielende. Pro FERNE LANDE, die du bei Spielende auf deinem Tableau liegen hast, erhältst du 4 . Alle anderen FERNE LANDE zählen 0 .",
"name": "Ferne Lande",
"untranslated": "description"
},
"Dungeon": {
"description": "+1 ActionNow and at the start of your next turn: +2 Cards then discard 2 cards.",
"extra": "Diese Karte ist eine Dauerkarte. Du erhältst +2 Karten, +1 Aktion und legst 2 Karten ab. Zu Beginn deines nächsten Zuges erhältst du +2 Karten und legst 2 Karten ab. Lege das VERLIES am Ende dieses Zuges ab.",
"name": "Verlies",
"untranslated": "description"
},
"Duplicate": {
"description": "Put this on your Tavern mat.When you gain a card costing up to 6 Coins, you may call this, to gain a copy of that card.",
"extra": "Diese Karte ist eine Reservekarte. Wenn du sie ausspielst, legst du sie auf dein Wirtshaustableau. Sobald du (auch außerhalb deines eigenen Zuges) eine Karte nimmst, die bis zu 6 Coins kostet, darfst du diese Karte aufrufen. Wenn du das tust, nimmst du dir eine Karte mit gleichem Namen vom Vorrat. Lege diese Karte ab. Wenn keine solche Karte mehr im Vorrat ist, erhältst du nichts. Wenn du eine Karte von einem Stapel nimmst, der nicht zum Vorrat gehört, darfst du dir keine weitere Karte mit gleichem Namen nehmen. Das DUPLIKAT wird in der Aufräumphase des Zuges, in dem es aufgerufen wird (auch außerhalb deines Zuges) abgelegt.",
"name": "Duplikat",
"untranslated": "description"
},
"Expedition": {
"description": "Draw 2 extra cards for your next hand.",
"extra": "This increases the number of cards you draw in Clean- up of the same turn. It is cumulative. Normally you draw 5 cards; after an Expedition you would draw 7, after two Expeditions you would draw 9, and so on. It only applies for the turn you buy it. If you play Outpost (from Seaside), getting an extra turn with only 3 cards, and also buy Expedition, you add the 2 extra cards onto the base of 3 cards, for 5 cards total.",
"name": "Expedition",
"untranslated": "description, extra"
},
"Ferry": {
"description": "Move your - 2 Coin cost token to an Action Supply pile (cards from that pile cost 2 Coin less on your turns, but not less than 0 Coin).",
"extra": "When you buy this, you move your - 2 Coin cost token to any Action Supply pile. This token makes cards from that pile cost 2 Coins less, but not less than 0 Coins, on your turns; see the Tokens section.",
"name": "Überfahrt",
"untranslated": "description, extra"
},
"Fugitive": {
"description": "2 Karten, +1 Aktion. Lege eine Handkarte ab. Ist diese Karte im Spiel, darfst du sie gegen einen Schüler eintauschen anstatt sie abzulegen. (Diese Karte gehört nicht zum Vorrat.)",
"extra": "Einen FLÜCHTLING erhältst du nur, wenn du einen SOLDATEN eintauschst. Der FLÜCHTLING ist ein Reisender, der im Spielverlauf in einen SCHÜLER eingetauscht werden kann. Wenn du den FLÜCHTLING ausspielst, erhältst du +2 Karten sowie +1 Aktion und du musst eine Handkarte ablegen. In der Aufräumphase darfst du entscheiden, ob du den SOLDATEN ablegst oder zurück auf den entsprechenden Stapel legst. Wenn du das tust, erhältst du einen SCHÜLER und legst ihn ab. Die angegebenen Kosten werden nicht bezahlt.",
"name": "Flüchtling"
},
"Gear": {
"description": "+2 CardsSet aside up to 2 cards from your hand face down. At the start of your next turn, put them into your hand.",
"extra": "Diese Karte ist eine Dauerkarte. Du erhältst +2 Karten und legst dann bis zu 2 Karten (inkl. eventuell gerade gezogener Karten) verdeckt zur Seite. Entscheidest du dich dafür, keine Karten zur Seite zu legen, legst du die AUSRÜSTUNG am Ende des Zuges ab. Legst du 1 oder 2 Karten zur Seite, nimmst du zu Beginn deines nächsten Zuges die zur Seite gelegten Karten auf die Hand. Lege die AUSRÜSTUNG am Ende dieses Zuges ab.",
"name": "Ausrüstung",
"untranslated": "description"
},
"Giant": {
"description": "Turn your Journey token over (it starts face up). If it's face down, +1 Coin. If it's face up, +5 Coins, and each other player reveals the top card of his deck, trashes it if it costs 3 Coins to 6 Coins, and otherwise discards it and gains a Curse.",
"extra": "Drehe deinen Reise-Marker um (zu Beginn des Spiels liegt der Marker mit der Vorderseite nach oben). Liegt jetzt die Rückseite oben, erhältst du +1 Coins. Liegt die Vorderseite oben, erhältst du + 5 Coins und alle Mitspieler – beginnend bei deinem linken Mitspieler – müssen die oberste Karte ihres Nachziehstapels aufdecken. Aufgedeckte Karten, die 3 Coins bis 6 Coins kosten, müssen entsorgt werden. Karten mit Trank-Kosten müssen nicht entsorgt werden, Karten mit + Coins (z. B. aus Die Gilden) oder * Coins müssen entsorgt werden. Ansonsten legt der Spieler die aufgedeckte Karte ab und nimmt sich einen FLUCH vom Vorrat. Die Mitspieler können auf das Ausspielen eines RIESEN mit einer Reaktionskarte reagieren, auch wenn die Rückseite des Reise-Markers oben liegt und der Angriff gar nicht ausgeführt wird.",
"name": "Riese",
"untranslated": "description"
},
"Guide": {
"description": "+1 Card
+1 ActionPut this on your Tavern mat.At the start of your turn, you may call this, to discard your hand and draw 5 cards.",
"extra": "Diese Karte ist eine Reservekarte. Wenn du sie ausspielst erhältst du +1 Karte und +1 Aktion. Dann legst du die Karte auf dein Wirtshaustableau. Zu Beginn deines Zuges darfst du diese Karte aufrufen. Wenn du das tust, legst du alle Karten, die du auf der Hand hast, ab und ziehst 5 Karten nach. Lege die Karte am Ende der Aufräumphase ab.",
"name": "Kundschafter",
"untranslated": "description"
},
"Haunted Woods": {
"description": "Until your next turn, when any other player buys a card, he puts his hand on top of his deck in any order.At the start of your next turn:+3 Cards",
"extra": "Diese Karte ist eine Dauerkarte. Bis zu Beginn deines nächsten Zuges muss jeder Mitspieler, der eine Karte kauft, sofort alle restlichen Handkarten in beliebiger Reihenfolge auf den Nachziehstapel legen. Das Erwerben eines Ereignisses ist nicht mit dem Kauf einer Karte gleichzusetzen. Spieler, die mit einer Reaktionskarte reagieren wollen, müssen dies sofort beim Ausspielen des GEISTERWALDS tun. Ziehe zu Beginn deines nächsten Zuges 3 Karten nach. Lege die Karte in der Aufräumphase des nächsten Zuges ab.",
"name": "Geisterwald",
"untranslated": "description"
},
"Hero": {
"description": "+2 Coin
Nimm dir eine Geldkarte.
Ist diese Karte im Spiel, darfst du sie gegen einen Champion eintauschen anstatt sie abzulegen. (Diese Karte gehört nicht zum Vorrat.)",
"extra": "Einen HELDEN erhältst du nur, wenn du einen KRIEGER eintauschst. Der HELD ist ein Reisender, der im Spielverlauf in einen CHAMPION eingetauscht werden kann. Wenn du den HELDEN ausspielst, erhältst du +2 Coins und darfst dir eine beliebige Geldkarte nehmen, die in diesem Spiel verwendet wird. Dazu gehören auch Geldkarten, die zu den Königreichkarten gehören. Lege die Geldkarte ab. In der Aufräumphase darfst du entscheiden, ob du den HELDEN ablegst oder zurück auf den entsprechenden Stapel legst. Wenn du das tust, erhältst du einen CHAMPION und legst ihn ab. Die angegebenen Kosten werden nicht bezahlt.",
"name": "Held"
},
"Hireling": {
"description": "At the start of each of your turns for the rest of the game:+1 Card(This stays in play.)",
"extra": "Diese Karte ist eine Dauerkarte. Wenn du sie ausspielst, lege sie neben deinen Spielbereich. Sie bleibt bis zum Spielende im Spiel und wird nicht abgelegt. Für den Rest des Spiels erhältst du zu Beginn deines Zuges +1 Karte. Wenn du einen GEFOLGSMANN zweimal ausspielen darfst (z. B. durch den THRONSAAL aus der Basis), lege beide Karten zur Seite und du erhältst bis zum Spielende zu Beginn jedes Zuges +2 Karten.",
"name": "Gefolgsmann",
"untranslated": "description"
},
"Inheritance": {
"description": "Once per game: Set aside a non-Victory Action card from the Supply costing up to 4 Coin. Move your Estate token to it (your Estates gain the abilities and types of that card).",
"extra": "You can only buy this once per game. When you do, set aside a non-Victory Action card from the Supply that costs up to 4 Coins, and put your Estate token on it (the one depicting a house). This is not gaining a card, and does not count for things that care about gaining, such as Treasure Hunter; however at the end of the game, include the card in your deck when scoring. For the rest of the game, all of your Estates have the abilities and types of the set aside card. For example if you set aside a Port, then your Estates are Action - Victory cards, that can be played for +1 Card +2 Actions. This also changes Estates you buy or otherwise gain during the game; if you used Inheritance on a Port and then later bought an Estate, that Estate would come with a Port, just as buying a Port gains you a Port. This only affects your own Estates, not Estates of other players. An Estate is yours if either it started in your deck, or you gained it or bought it, or you were passed it with Masquerade (from Intrigue). An Estate stops being yours if you trash it, return it to the Supply, pass it with Masquerade, or are stopped from gaining it due to Possession (from Alchemy) or Trader (from Hinterlands). There are no limits on the set aside card other than being a non-Victory Action from the Supply costing up to 4 Coins; it may be a Duration card, a Reaction card, and so on. It does not have to continue costing up to 4 Coins, it only has to cost up to 4 Coins when set aside. Your Estates are still worth 1 Victory Point when scoring at the end of the game. Your Estates only copy abilities and types; they do not copy cost, name, or what pile they are from (thus they don't trigger tokens like +1 Action on the copied pile, and are not the Bane for Young Witch from Cornucopia even if the copied pile is the Bane). Starting Estates come from the Estates pile.",
"name": "Erbschaft",
"untranslated": "description, extra"
},
"Lost Arts": {
"description": "Move your +1 Action token to an Action Supply pile (when you play a card from that pile, you first get +1 Action).",
"extra": "When you buy this, you move your +1 Action token to any Action Supply pile. This token gives you +1 Action whenever you play a card from that pile; see the Tokens section.",
"name": "Verlorene Kunst",
"untranslated": "description, extra"
},
"Lost City": {
"description": "+2 Cards
+2 ActionsWhen you gain this, each other player draws a card.",
"extra": "Wenn du diese Karte ausspielst, erhältst du +2 Karten und +2 Aktionen. Wenn du diese Karte nimmst, zieht jeder Mitspieler 1 Karte.",
"name": "Verlorene Stadt",
"untranslated": "description"
},
"Magpie": {
"description": "+1 Card
+1 ActionReveal the top card of your deck. If it's a Treasure, put it into your hand. If it's an Action or Victory card, gain a Magpie.",
"extra": "Du erhältst +1 Karte und +1 Aktion. Decke die oberste Karte deines Nachziehstapels auf. Ist dies ein Geldkarte (auch eine kombinierte oder Königreichkarte), nimm sie auf die Hand. Ist es eine Aktions- oder Punktekarte, nimmst du eine ELSTER vom Vorrat. Wenn keine ELSTER mehr im Vorrat ist, erhältst du nichts. Lege die aufgedeckte Karte zurück auf den Nachziehstapel. Ist es eine kombinierte Punkte- und Geldkarte, nimmst du die Karte auf die Hand und nimmst eine ELSTER vom Vorrat.",
"name": "Elster",
"untranslated": "description"
},
"Messenger": {
"description": "+1 Buy
+2 CoinsYou may put your deck into your discard pile.When this is your first buy in a turn, gain a card costing up to 4 Coins, and each other player gains a copy of it.",
"extra": "Wenn du diese Karte ausspielst, erhältst du +1 Kauf sowie +2 Coins. Außerdem darfst du deinen Nachziehstapel sofort komplett auf deinen Ablagestapel legen. Karten, die auf diese Weise abgelegt werden, gelten nicht als „abgelegt“. Wenn du diese Karte kaufst und dies der erste Kauf (inklusive eventuell erworbener Ereignisse) in deinem Zug ist, nimmst du eine Karte vom Vorrat, die bis zu 4 Coins kostet. Jeder Mitspieler nimmt sich – beginnend bei deinem linken Mitspieler – eine Karte mit gleichem Namen vom Vorrat. Karten, die nicht zum Vorrat gehören, dürfen nicht genommen werden.",
"name": "Kurier",
"untranslated": "description"
},
"Miser": {
"description": "Choose one: Put a Copper from your hand onto your Tavern mat; or +1 Coin per Copper on your Tavern mat.",
"extra": "Du darfst entweder ein KUPFER aus deiner Hand auf dein Wirtshaustableau legen oder du erhältst pro KUPFER auf deinem Tableau +1 Coins. KUPFER auf deinem Wirtshaustableau befinden sich nicht im Spiel, zählen aber bei Spielende zu deinen Karten.",
"name": "Geizhals",
"untranslated": "description"
},
"Mission": {
"description": "Once per turn: If the previous turn wasn't yours, take another turn after this one, in which you can't buy cards.",
"extra": "You can only buy this once per turn. When you do, if the previous turn was not yours - if it was another player's turn before this turn - you take another turn after this turn ends. The extra turn is completely normal except that you cannot buy cards during it. You can still buy Events, and play cards, and gain cards in ways other than buying them (such as gaining a Silver from Amulet), and exchange Travelers. Buying Mission during a turn granted by Mission will not give you another turn, because the previous turn was yours.",
"name": "Mission",
"untranslated": "description, extra"
},
"Page": {
"description": "+1 Karte
+1 Aktion
Ist diese Karte im Spiel, darfst du sie gegen einen Schatzsucher eintauschen anstatt sie abzulegen.",
"extra": "Der PAGE ist eine Königreichkarte und kann wie jede andere Königreichkarte gekauft oder genommen werden. Der PAGE ist außerdem ein Reisender, der im Spielverlauf in einen SCHATZSUCHER eingetauscht werden kann. Wenn du den PAGEN ausspielst, erhältst du +1 Karte sowie +1 Aktion. In der Aufräumphase darfst du entscheiden, ob du den PAGEN ablegst oder zurück auf den Vorratsstapel legst. Wenn du das tust, erhältst du einen SCHATZSUCHER und legst ihn ab. Die angegebenen Kosten werden nicht bezahlt.",
"name": "Page"
},
"Pathfinding": {
"description": "Move your +1 Card token to an Action Supply pile (when you play a card from that pile, you first get +1 Card).",
"extra": "When you buy this, you move your +1 Card token to any Action Supply pile. This token gives you +1 Card whenever you play a card from that pile; see the Tokens section.",
"name": "Wegsuche",
"untranslated": "description, extra"
},
"Peasant": {
"description": "+1 Kauf
+1 Coin
Ist diese Karte im Spiel, darfst du sie gegen einen Soldaten eintauschen anstatt sie abzulegen.",
"extra": "Der KLEINBAUER ist eine Königreichkarte und kann wie jede andere Königreichkarte gekauft oder genommen werden. Der KLEINBAUER ist außerdem ein Reisender, der im Spielverlauf in einen SOLDATEN eingetauscht werden kann. Wenn du den KLEINBAUERN ausspielst, erhältst du +1 Kauf sowie +1 Coins. In der Aufräumphase darfst du entscheiden, ob du den KLEINBAUERN ablegst oder zurück auf den Vorratsstapel legst. Wenn du das tust, erhältst du einen SOLDATEN und legst ihn ab. Die angegebenen Kosten werden nicht bezahlt.",
"name": "Kleinbauer"
},
"Pilgrimage": {
"description": "Once per turn: Turn your Journey token over (it starts face up); then if it's face up, choose up to 3 differently named cards you have in play and gain a copy of each.",
"extra": "At the start of the game, place your Journey token (the one with the boot) face up. You can only buy this once per turn. When you do, turn your Journey token over. Then if it is face down, nothing more happens. If it is face up, choose up to 3 cards you have in play with different names and gain a copy of each. The copies you gain come from the Supply and are put into your discard pile. So, every other time you buy this, you will gain up to 3 cards. It does not matter what turned over the Journey token; you could turn it face down with Ranger, then face up with Pilgrimage.",
"name": "Pilgerfahrt",
"untranslated": "description, extra"
},
"Plan": {
"description": "Move your Trashing token to an Action Supply pile (when you buy a card from that pile, you may trash a card from your hand.)",
"extra": "When you buy this, you move your Trashing token (the one depicting a tombstone) to any Action Supply pile. This token will let you trash a card from your hand when buying a card from that pile; see the Tokens section.",
"name": "Planung",
"untranslated": "description, extra"
},
"Port": {
"description": "+1 Card
+2 ActionsWhen you buy this, gain another Port.",
"extra": "Wenn du diese Karte ausspielst, erhältst du +1 Karte und +2 Aktionen. Wenn du diese Karte kaufst (nicht wenn du sie auf andere Art und Weise erhältst), nimm dir eine HAFENSTADT vom Vorrat.",
"name": "Hafenstadt",
"untranslated": "description"
},
"Quest": {
"description": "You may discard an Attack, two Curses, or six cards. If you do, gain a Gold.",
"extra": "You may either discard an Attack to gain a Gold, or discard two Curses to gain a Gold, or discard any 6 cards to gain a Gold. The gained Gold is put into your discard pile. You may choose to discard 6 cards despite not having enough cards in hand; you will discard everything and not gain a Gold. You may choose to discard two Curses despite only having one; you will discard that Curse and not gain a Gold.",
"name": "Quest",
"untranslated": "description, extra"
},
"Raid": {
"description": "Gain a Silver per Silver you have in play. Each other player puts his -1 Card token on his deck.",
"extra": "This Event is like an Attack, but buying it is not playing an Attack, and so cannot be responded to with cards like Moat and Caravan Guard. When you buy this, you gain a Silver for each Silver you have in play; for example, with four Silvers in play, you would gain four Silvers. The Silvers go to your discard pile; if there aren't enough left, just take what is left. Then each other player puts his -1 Card token on top of his deck, which will cause those players to draw one less card the next time they draw cards; see the Tokens section.",
"name": "Überfall",
"untranslated": "description, extra"
},
"Ranger": {
"description": "+1 BuyTurn your Journey token over (it starts face up). If it's face up, +5 Cards.",
"extra": "Du erhältst +1 Kauf. Drehe deinen Reise-Marker um (zu Beginn des Spiels liegt der Marker mit der Vorderseite nach oben). Liegt jetzt die Vorderseite oben, ziehst du 5 Karten nach. Liegt die Rückseite oben, passiert nichts. Du darfst in einem Zug mehrere WILDHÜTER ausspielen und drehst bei jedem WILDHÜTER den Marker um.",
"name": "Wildhüter",
"untranslated": "description"
},
"Ratcatcher": {
"description": "+1 Card
+1 ActionPut this on your Tavern mat.At the start of your turn, you may call this, to trash a card from your hand.",
"extra": "Du erhältst +1 Karte und +1 Aktion. Lege diese Karte auf dein Wirtshaustableau. Du darfst diese Karte zu Beginn deines Zuges vom Tableau aufrufen. Wenn du das tust, lege die Karte in deinen Spielbereich. Dann musst du eine beliebige Karte aus deiner Hand entsorgen. Lege den RATTENFÄNGER in der Aufräumphase ab.",
"name": "Rattenfänger",
"untranslated": "description"
},
"Raze": {
"description": "+1 ActionTrash this or a card from your hand. Look at the number of cards from the top of your deck equal to the cost in _ Coins of the trashed card. Put one into your hand and discard the rest.",
"extra": "Du erhältst +1 Aktion. Dann musst du entweder diese ZERSTÖRUNG oder eine Handkarte entsorgen. Je nach Höhe der Kosten der entsorgten Karte siehst du dir die entsprechende Anzahl Karten oben von deinem Nachziehstapel an. Nimm eine davon auf die Hand und lege den Rest ab. Liegt der -Karte-Marker auf dem Nachziehstapel, wird dieser kurz zur Seite gelegt und nach dem Ziehen der Karten wieder oben auf den Stapel zurückgelegt.",
"name": "Zerstörung",
"untranslated": "description"
},
"Relic": {
"description": "2 <*COIN*>When you play this, each other player puts his -1 Card token on his deck.",
"extra": "Diese Karte ist eine Geldkarte mit zusätzlichen Anweisungen. Sie hat den Wert 2 Coins. Jeder Mitspieler muss seinen -Karte-Marker auf seinen Nachziehstapel legen. Sobald ein Mitspieler Karten nachziehen muss, zieht er 1 Karte weniger. Dann legt er den Marker neben den Vorrat zurück. Bei Anweisungen, durch die man seine Kartenhand auf X Karten auffüllen darf, wird zunächst der Marker zurückgelegt und dann die Kartenhand auf X Karten aufgefüllt. Das RELIKT ist eine Angriffskarte. Entsprechend kann darauf mit Reaktionskarten reagiert werden. Reagiert ein Spieler mit dem KARAWANENWÄCHTER, führt er zunächst die Anweisungen aus (inkl. +1 Karte) und legt dann den Marker auf seinen Nachziehstapel.",
"name": "Relikt",
"untranslated": "description"
},
"Royal Carriage": {
"description": "+1 ActionPut this on your Tavern mat.Directly after resolving an Action, if it's still in play, you may call this, to replay that Action.",
"extra": "Diese Karte ist eine Reservekarte. Wenn du sie ausspielst, erhältst du +1 Aktion und legst sie dann auf dein Wirtshaustableau. Sobald du eine Aktionskarte ausspielst und die Anweisungen darauf ausgeführt hast, darfst du die KÖNIGLICHE KUTSCHE sofort danach aufrufen, falls die Aktionskarte noch im Spiel ist. Wenn du das tust, führst du die Aktion sofort noch einmal aus. Du kannst die KÖNIGLICHE KUTSCHE nicht aufrufen, wenn die Aktion bereits entsorgt wurde oder auf Reservekarten, die bereits auf das Tableau gelegt wurden. Lege die KÖNIGLICHE KUTSCHE in der Aufräumphase ab. Wird die KÖNIGLICHE KUTSCHE auf eine Dauerkarte gespielt, bleibt sie solange im Spiel, bis die Dauerkarte abgelegt wird.",
"name": "Königliche Kutsche",
"untranslated": "description"
},
"Save": {
"description": "+1 BuyOnce per turn: Set aside a card from your hand, and put it into your hand at end of turn (after drawing).",
"extra": "You can only buy this once per turn. When you do, you get +1 Buy (letting you buy another Event or a card afterwards), set aside a card from your hand face down (the other players do not get to see it), and put it into your hand at the end of the turn, after drawing your hand for the next turn. For example you might set aside an unplayed Copper, and then after drawing your 5 cards for next turn, add the Copper to your hand.",
"name": "Zuflucht",
"untranslated": "description, extra"
},
"Scouting Party": {
"description": "+1 BuyLook at the top 5 cards of your deck. Discard 3 of them and put the rest back on top of your deck in any order.",
"extra": "When you buy this you get +1 Buy (letting you buy another Event or a card afterwards). Then look at the top 5 cards of your deck, discarding 3 and putting the rest on top of your deck in any order. If there are fewer than 5 cards even after shuffling, you still discard 3 of them; if there are only 3 cards left between your deck and discard pile, all 3 will be discarded. Scouting Party is unaffected by the -1 Card token; if it is on top of your deck, replace it after resolving Scouting Party.",
"name": "Spähtrupp",
"untranslated": "description, extra"
},
"Seaway": {
"description": "Gain an Action card costing up to 4 Coin. Move your +1 Buy token to its pile (when you play a card from that pile, you first get +1 Buy).",
"extra": "When you buy this, first you gain an Action card costing up to 4 Coins. The Action card comes from the Supply and is put into your discard pile. Then move your +1 Buy token to the pile the Action card came from. The token gives you +1 Buy when playing a card from that pile; see the Tokens section. It only matters how much the card costs that you gain; the cost is not checked later. For example you can play Bridge Troll, then use Seaway to gain a Bridge Troll (currently costing 4 Coins due to its own effect), and the token will stay there even when Bridge Troll costs 5 Coins later. You can use Seaway to gain Sir Martin (from Dark Ages) when he's on top of the Knights pile; then your +1 Buy token will be on the Knights pile, even though any remaining Knights will cost 5 Coins. You cannot use Seaway on an empty pile just to move the +1 Buy token; you have to pick a card you can gain.",
"name": "Seeweg",
"untranslated": "description, extra"
},
"Soldier": {
"description": "+2 Coin
+1 Coin pro anderer Angriffskarte, die du im Spiel hast. Jeder Mitspieler mit 4 oder mehr Handkarten legt eine Handkarte ab. Ist diese Karte im Spiel, darfst du sie gegen einen Flüchtling eintauschen anstatt sie abzulegen. (Diese Karte gehört nicht zum Vorrat.)",
"extra": "Einen SOLDATEN erhältst du nur, wenn du einen KLEINBAUERN eintauschst. Der SOLDAT ist ein Reisender, der im Spielverlauf in einen FLÜCHTLING eingetauscht werden kann. Wenn du den SOLDATEN ausspielst, erhältst du +2 Coins sowie für jede andere Angriffskarte (außer diesem SOLDATEN), die du zu diesem Zeitpunkt im Spiel hast, +1 Coins. Außerdem muss jeder Mitspieler, der 4 oder mehr Karten auf der Hand hat, 1 Karte ablegen. In der Aufräumphase darfst du entscheiden, ob du den SOLDATEN ablegst oder zurück auf den entsprechenden Stapel legst. Wenn du das tust, erhältst du einen FLÜCHTLING und legst ihn ab. Die angegebenen Kosten werden nicht bezahlt.",
"name": "Soldat"
},
"Storyteller": {
"description": "+1 Action
+1 CoinPlay up to 3 Treasures from your hand. Pay all of your _ Coins. +1 Card per Coin paid.",
"extra": "Du erhältst +1 Aktion sowie +1 Coins. Spiele bis zu 3 Geldkarten aus deiner Hand aus und zahle alle empty Coin, die du bisher in diesem Zug ausgespielt hast. Das beinhaltet alle Geldwerte von ausgespielten Geldkarten sowie alle, z. B. durch ausgespielte Aktionskarten, erhaltene zusätzliche Geldwerte (+1 Coins) inkl. dem +1 Coins dieses GESCHICHTENERZÄHLERS. Du hast danach 0 Coins. Für jedes gezahlte 1 Coins erhältst du +1 Karte. Trank-Kosten aus Die Alchemisten sind davon nicht betroffen.",
"name": "Geschichtenerzähler",
"untranslated": "description"
},
"Swamp Hag": {
"description": "Until your next turn, when any other player buys a card, he gains a Curse.At the start of your next turn:+3 Coins",
"extra": "Diese Karte ist eine Dauerkarte. Bis zu Beginn deines nächsten Zuges muss jeder Mitspieler für jede Karte, die er kauft, jeweils einen FLUCH vom Vorrat nehmen. Das Erwerben eines Ereignisses ist nicht mit dem Kauf einer Karte gleichzusetzen. Spieler, die mit einer Reaktionskarte reagieren wollen, müssen dies sofort beim Ausspielen der SUMPFHEXE tun. Zu Beginn deines nächsten Zuges erhältst du +3 Coins. Lege die Karte in der Aufräumphase des nächsten Zuges ab.",
"name": "Sumpfhexe",
"untranslated": "description"
},
"Teacher": {
"description": "Lege diese Karte auf dein Wirtshaustableau. Zu Beginn deines Zuges darfst du diese Karte von deinem Tableau aufrufen. Wenn du das tust, darfst du deinen +1 Karte-, +1 Aktion-, +1 Kauf- oder +1 Coin- -Marker auf einen Aktions-Vorratsstapel legen, auf dem keiner deiner Marker liegt. (Wenn du eine Karte von diesem Stapel ausspielst, erhältst du zuerst den Bonus des Markers.) (Diese Karte gehört nicht zum Vorrat.)",
"extra": "Einen LEHRER erhältst du nur, wenn du einen SCHÜLER eintauschst. Er kann in keine andere Karte eingetauscht werden. Wenn du den LEHRER ausspielst, lege ihn auf dein Wirtshaustableau. Zu Beginn deines Zuges darfst du den LEHRER von deinem Tableau aufrufen und in den Spielbereich legen. Wenn du das tust, legst du entweder den +1 Karte-, +1 Aktion-, +1 Kauf- oder +1 Coins -Marker auf einen beliebigen Aktions-Vorratsstapel, auf dem du zu diesem Zeitpunkt keine weiteren eigenen Marker liegen hast. Immer wenn du eine Karte, die von diesem Stapel stammt, spielst, erhältst du zuerst (bevor die Anweisungen der Karte ausgeführt werden) den entsprechenden Bonus des Markers. Lege den LEHRER in der Aufräumphase ab.",
"name": "Lehrer"
},
"Trade": {
"description": "Trash up to 2 cards from your hand.Gain a Silver per card you trashed.",
"extra": "You may trash zero, one, or two cards from your hand. For each card you actually trashed, you gain a Silver, putting it into your discard pile.",
"name": "Handel",
"untranslated": "description, extra"
},
"Training": {
"description": "Move your +1 Coin token to an Action Supply pile (when you play a card from that pile, you first get + 1 Coin).",
"extra": "When you buy this, you move your + 1 Coin token to any Action Supply pile. This token gives you + 1 Coin whenever you play a card from that pile; see the Tokens section.",
"name": "Training",
"untranslated": "description, extra"
},
"Transmogrify": {
"description": "+1 ActionPut this on your Tavern mat.At the start of your turn, you may call this, to trash a card from your hand, gain a card costing up to 1 Coin more than it, and put that card into your hand.",
"extra": "Diese Karte ist eine Reservekarte. Wenn du sie ausspielst, erhältst du +1 Aktion. Lege sie dann auf dein Wirtshaustableau. Zu Beginn deines Zuges darfst du diese Karte aufrufen. Wenn du das tust, entsorgst du eine Handkarte und nimmst eine Karte vom Vorrat, die bis zu 1 Coins mehr kostet als die entsorgte Karte. Nimm die Karte auf die Hand. Du darfst nur Karten aus dem Vorrat nehmen. Lege die TRANSFORMATION in der Aufräumphase ab.",
"name": "Transformation",
"untranslated": "description"
},
"Travelling Fair": {
"description": "+2 BuysWhen you gain a card this turn, you may put it on top of your deck.",
"extra": "When you buy this, you get +2 Buys (letting you buy more Events or cards afterwards). Then for the rest of the turn, whenever you gain a card, you may put it on your deck. This works on cards you buy, as well as cards gained other ways, such as gaining cards with Ball. It does not work on Travelers exchanged for other cards; exchanging is not gaining. Putting the card on your deck is optional each time you gain a card that turn; you could put some on top and let the others go to your discard pile.",
"name": "Wanderzirkus",
"untranslated": "description, extra"
},
"Treasure Hunter": {
"description": "+1 Aktion
+1 Coin
Nimm dir pro Karte, die dein rechter Mitspieler in seinem letzten Zug genommen hat, ein Silber. Ist diese Karte im Spiel, darfst du sie gegen einen Krieger eintauschen anstatt sie abzulegen. (Diese Karte gehört nicht zum Vorrat.)",
"extra": "Einen SCHATZSUCHER erhältst du nur, wenn du einen PAGEN eintauschst. Der SCHATZSUCHER ist ein Reisender, der im Spielverlauf in einen KRIEGER eingetauscht werden kann. Wenn du den SCHATZSUCHER ausspielst, erhältst du +1 Aktion sowie +1 Coins. Für jede Karte, die dein rechter Mitspieler in seinem letzten Zug gekauft oder genommen hat, nimmst du ein SILBER vom Vorrat und legst es ab. In der Aufräumphase darfst du entscheiden, ob du den SCHATZSUCHER ablegst oder zurück auf den entsprechenden Stapel legst. Wenn du das tust, erhältst du einen KRIEGER und legst ihn ab. Die angegebenen Kosten werden nicht bezahlt.",
"name": "Schatzsucher"
},
"Treasure Trove": {
"description": "2 <*COIN*>When you play this, gain a Gold and a Copper.",
"extra": "Diese Karte ist eine Geldkarte mit zusätzlichen Anweisungen. Sie hat den Wert 2 Coins. Nimm ein GOLD und ein KUPFER (in beliebiger Reihenfolge) vom Vorrat und lege sie ab. Ist ein Stapel leer, erhältst du nur die andere Karte.",
"name": "Schatz",
"untranslated": "description"
},
"Warrior": {
"description": "+2 Karten
Für jeden Reisenden (inkl. diesem), den du im Spiel hast, müssen alle Mitspieler die oberste Karte ihres Nachziehstapels ablegen und sie entsorgen, wenn sie 3 oder 4 kostet. Ist diese Karte im Spiel, darfst du sie gegen einen Helden eintauschen anstatt sie abzulegen. (Diese Karte gehört nicht zum Vorrat.)",
"extra": "Einen KRIEGER erhältst du nur, wenn du einen SCHATZSUCHER eintauschst. Der KRIEGER ist ein Reisender, der im Spielverlauf in einen HELDEN eingetauscht werden kann. Wenn du den KRIEGER ausspielst, erhältst du +2 Karten. Für jeden Reisenden, den du (inkl. dieses KRIEGERS) zu diesem Zeitpunkt im Spiel hast, müssen alle Mitspieler – beginnend bei deinem linken Nachbarn – die oberste Karte ihres Nachziehstapels aufdecken und ablegen. Abgelegte Karten, die genau 3 Coins oder 4 Coins kosten, müssen entsorgt werden. Karten mit Trank-Kosten müssen nicht entsorgt werden. Karten mit * Coins oder + Coins müssen entsorgt werden, wenn sie 3 Coins oder 4 Coins kosten. Alle aufgedeckten Karten, die nicht genau 3 Coins oder 4 Coins kosten, müssen abgelegt werden. In der Aufräumphase darfst du entscheiden, ob du den KRIEGER ablegst oder zurück auf den entsprechenden Stapel legst. Wenn du das tust, erhältst du einen HELDEN und legst ihn ab. Die angegebenen Kosten werden nicht bezahlt.",
"name": "Krieger"
},
"Wine Merchant": {
"description": "+1 Buy
+4 CoinsPut this on your Tavern mat.At the end of your Buy phase, if you have at least 2 Coins unspent, you may discard this from your Tavern mat.",
"extra": "Diese Karte ist eine Reservekarte. Wenn du sie ausspielst, erhältst du +1 Kauf sowie + 4 Coins und legst die Karte dann auf dein Wirtshaustableau. Wenn du am Ende deiner Kaufphase mindestens 2 Coins nicht ausgegeben hast, darfst du diese Karte von deinem Wirtshaustableau ablegen. Hast du mehrere WEINHÄNDLER auf deinem Tableau liegen, kannst du alle ablegen. Du brauchst nicht für jeden WEINHÄNDLER 2 Coins übrig zu haben.",
"name": "Weinhändler",
"untranslated": "description"
},
"Alchemist": {
"description": "+2 Karten
+1 Aktion
Wenn diese Karte und ein Trank im Spiel sind und du den Alchemisten ablegst, darfst du diesen verdeckt oben auf deinen Nachziehstapel legen.",
"extra": "When you play this, you draw two cards and may play an additional Action card this turn. In the Clean-up Phase, when you discard this, if you have at least one Potion card in play, you may put Alchemist on top of your deck. This is optional and happens before drawing your new hand. If you have no cards in your deck when you do this, Alchemist becomes the only card in your deck. If you have multiple Alchemists and a Potion, you can put any or all of the Alchemists on top of your deck. You don't have to have used the Potion to buy anything, you only need to have played it.",
"name": "Alchemist",
"untranslated": "extra"
},
"Apothecary": {
"description": "+1 Karte
+1 Aktion
Decke die obersten 4 Karten von deinem Nachziehstapel auf. Nimm alle aufgedeckten Kupfer und Tränke auf die Hand. Lege die übrigen Karten in beliebiger Reihenfolge verdeckt zurück auf deinen Nachziehstapel.",
"extra": "You draw a card first. Then reveal the top four cards, put the Coppers and Potions into your hand, and put the rest back on top of your deck. If there aren't four cards left in your deck, reveal what you can and shuffle to get the rest. If there still aren't enough cards, just reveal what there is. Any cards that are not Copper and are not Potion go back on top of your deck in an order your choose. You cannot choose not to take all of the Coppers and Potions. If after revealing four cards there are no cards left in your deck, the cards you put back will become the only cards in your deck.",
"name": "Apotheker",
"untranslated": "extra"
},
"Apprentice": {
"description": "+1 Aktion
Entsorge eine Karte aus deiner Hand. +1 Karte pro 1 Coin das die Karte kostet und zusätzlich +2 Karten wenn sie Trank kostet.",
"extra": "If you do not have any cards left in hand to trash, you do not draw any cards. If you trash a card costing 0 coins, such as Curse or Copper, you do not draw any cards. Otherwise you draw a card per _ Coin the card you trashed cost, and another two cards if it had Potion in its cost. For example, if you trash a Golem, which costs 4 Coins and 1 Potion, you draw 6 cards.",
"name": "Lehrling",
"untranslated": "extra"
},
"Familiar": {
"description": "+1 Karte
+1 Aktion
Jeder Mitspieler muss sich eine Fluchkarte nehmen.",
"extra": "If there aren't enough Curses left to go around when you play Familiar, you deal them out in turn order, starting with the player to your left. If you play Familiar with no Curses remaining, you will still get +1 Card and +1 Action. A player gaining a Curse puts it face-up into his Discard pile.",
"name": "Vertrauter",
"untranslated": "extra"
},
"Golem": {
"description": "Decke solange Karten von deinem Nachziehstapel auf, bis 2 Aktionskarten (ausser Golem-Karten) offen liegen. Lege sofort alle übrigen aufgedeckten Karten ab und spiele die beiden Aktionskarten in beliebiger Reihenfolge.",
"extra": "Reveal cards from the top of your deck, one at a time, until you have revealed two Action cards that are not Golem. If you run out of cards before revealing two non-Golem Actions, shuffle your discard pile (but not the revealed cards) and continue. If you run out and have no discard pile left either, you just get the Actions you found. Discard all of the revealed cards except for the non-Golem Actions you found. If you did not find any, you're done. If you found one, play it. If you found two, play them both, in either order. You cannot choose not to play one of them. These Action cards are not in your hand and so are unaffected by things that look for cards in your hand. For example, if one of them is Throne Room (from Dominion), you cannot use it on the other one.",
"name": "Golem",
"untranslated": "extra"
},
"Herbalist": {
"description": "+1 Kauf
+1 Coin
Wenn diese Karte im Spiel ist und du sie ablegst, darfst du eine deiner Geldkarten im Spiel verdeckt oben auf deinen Nachziehstapel legen.",
"extra": "You get an extra 1 Coin to spend this turn, and may buy an additional card in your Buy phase. When you discard this from play (usually during Clean-up), you may choose a Treasure card you have in play, and put that card on your deck. If you have no cards in your deck, that Treasure will become the only card in your deck. You choose what order to discard cards during Clean-up; so, for example, if you have Herbalist, Potion, and Alchemist in play, you could choose to discard Alchemist first, putting it on top of your deck, then discard Herbalist, and put Potion on top of your deck. If you have multiple Herbalists in play, each one will let you put another Treasure from play onto your deck.",
"name": "Kräuterkundiger",
"untranslated": "extra"
},
"Philosopher's Stone": {
"description": "Zähle die Karten in deinem Nachziehstapel und die Karten in deinem Ablagestapel. Wert 1 für je 5 Karten der Summe beider Stapel (abgerundet).",
"extra": "This is a Treasure card. It is a Kingdom card; it will only be in games where it is randomly dealt out as one of the 10 Kingdom cards, or otherwise selected to be one of them. It is played during your Buy phase, like other Treasure cards. When you play it, count the number of cards in your deck and discard pile combined, divide by 5, and round down. That is how many coins this produces for you. Once played, the amount of coins you get does not change even if the number of cards changes later in the turn. The next time you play it, count again. If you play multiple copies, obviously the number will be the same for all of them. It does not matter what order your discard pile is in, but the order your deck is in matters. Do not change that order while counting! You will get to look through your discard pile as you count it. You only get to count your deck and discard pile, not your hand or cards in play or set aside cards. You cannot play more Treasures after buying something in your buy phrase; so for example you cannot buy a card, then play Philosopher's Stone, then buy another card.",
"name": "Stein der Weisen",
"untranslated": "extra"
},
"Possession": {
"description": "Der Spieler links von dir führt einen Extra-Zug direkt nach diesem aus. Dabei siehst du alle Karten, die auch er sieht und du fällst alle Entscheidungen für ihn. Alle Karten, die er nimmt oder kauft, legst du auf einen Ablagestapel. Alle Karten, die er in diesem Zug entsorgt, werden zur Seite gelegt und am Ende des Zuges auf seinen Ablagestapel gelegt.",
"extra": "You are not taking a turn with the deck of the player to your left; that player is taking a turn, with you making the decisions and gaining the cards. This is a crucial difference to keep in mind when considering card interactions - the \"you\" in all cards still refers to the player being Possessed, not the player doing the Possessing. Possession has several pieces to it: -You can see the Possessed player's cards for the entire turn, which means you will see his next hand during Clean-up. You will also see any cards he is entitled to see due to card rules; for example, you can look at cards he has set aside with Native Village (from Seaside). You can count any cards he can count. -Any cards the Possessed player would have gained in any way, you gain instead; this includes cards bought, as well as cards gained due to Actions. The cards you gain this way go to your discard pile, even if they would have gone to that player's hand or the top of his deck or somewhere else. [Possession also gives the Possessing player all tokens the Possessed player would get, including _ Coins, , and Debt tokens.]",
"name": "Besessenheit",
"untranslated": "extra"
},
"Scrying Pool": {
"description": "+1 Aktion
Jeder Spieler (auch du selbst) muss die oberste Karte von seinem Nachziehstapel aufdecken. Du entscheidest, ob er sie ablegen oder auf seinen Nachziehstapel zurücklegen muss. Dann deckst du solange Karten von deinem Nachziehstapel auf, bis du eine Karte aufdeckst, die keine Aktionskarte ist. Nimm alle aufgedeckten Karten auf die Hand.",
"extra": "First you reveal the top card of each player's deck, and either have them discard it or have them put it back. After you finish making those decisions, reveal cards from the top of your deck until you reveal a card that isn't an Action card. If you run out of cards without revealing an Action card, shuffle your discard pile and keep going. If you have no discard pile left either, stop there. Put all of the revealed Action cards into your hand, plus that first non-Action you revealed. If the very first card you revealed was not an Action, that card goes into your hand. Cards with multiple types, one of which is Action, are Actions. The only cards that go into your hand are the ones revealed as part of the revealing cards until finding a non-Action; you do not get discarded cards from the first part of what Scrying Pool did, or cards from other players' decks.",
"name": "Vision",
"untranslated": "extra"
},
"Transmute": {
"description": "Entsorge eine Karte aus deiner Hand. Ist es eine… Aktionskarte: Nimm dir ein Herzogtum Geldkarte: Nimm dir eine Verwandlung Punktekarte: Nimm dir ein Gold",
"extra": "If you have no cards left in hand to trash, you do not get anything. If you trash a Curse to this, you do not get anything - Curse is not an Action card or Victory card or Treasure card. If you trash a card with more than one type, you get each applicable thing. For example, if you trash an Action-Victory card (such as Nobles, from Intrigue), you gain both a Duchy and a Gold. Gained cards come from the Supply and go to your discard pile. If there are no appropriate cards left to gain, you don't gain those cards.",
"name": "Verwandlung",
"untranslated": "extra"
},
"University": {
"description": "+2 Aktionen
Du darfst dir eine Aktionskarte nehmen, die bis zu 5 kostet.",
"extra": "Gaining an Action card is optional. If you choose to gain one, it comes from the Supply, must cost no more than 5 coins, and goes to your discard pile. Cards with multiple types, one of which is Action, are Actions and can be gained this way. Cards with Potion in their cost can't be gained by this.",
"name": "Universität",
"untranslated": "extra"
},
"Vineyard": {
"description": "Wert 1 für je 3 Aktionskarten im eigenen Kartensatz (abgerundet).",
"extra": "This Kingdom card is a Victory card, not an Action card. It does nothing until the end of the game, when it is worth 1 victory point per 3 Action cards in your Deck (counting all of your cards - your Discard pile and hand are part of your Deck at that point). Round down; if you have 11 Action cards, Vineyard is worth 3 victory points. During set-up, put all 12 Vineyards in the Supply for a game with 3 or more players, but only 8 in the Supply for a 2-player game. Cards with multiple types, one of which is Action, are Actions and so are counted by Vineyard.",
"name": "Weinberg",
"untranslated": "extra"
},
"Potion": {
"description": "1 <*POTION*>",
"extra": "This is a basic Treasure card. It costs 4 Coins and produces Potion. It is not a Kingdom card. After you choose 10 Kingdom cards for the Supply, if any of them have Potion in the cost, add the Potion pile to the Supply. Also add the Potion pile if you are using the promotional card Black Market, and the Black Market deck includes at least one card with Potion in the cost. If you don't have any cards with Potion in the cost in the Supply or the Black Market deck, do not use the Potion pile in this game. When you have a Potion pile, put all 16 Potions in it, no matter how many players there are. In games using this pile, if the pile becomes empty, that will count towards the game ending condition.",
"name": "Trank",
"untranslated": "extra"
},
"Copper": {
"description": "+1 <*COIN*>",
"extra": "60 cards per game.",
"name": "Kupfer",
"untranslated": "extra"
},
"Curse": {
"description": "-1 <*VP*>",
"extra": "Curses are an available pile in the Supply regardless of what other cards are in the Supply. With 2 players, place 10 Curses in the Supply. With 3 players, place 20 Curses in the Supply. With 4 players, place 30 Curses in the Supply. With 5 players, place 40 Curses in the Supply. With 6 players, place 50 Curses in the Supply.",
"name": "Fluch",
"untranslated": "extra"
},
"Duchy": {
"description": "3 <*VP*>",
"extra": "Put 8 in the Supply in a game with two players. Put 12 in the Supply in a game with three or more players.",
"name": "Herzogtum",
"untranslated": "extra"
},
"Estate": {
"description": "1 <*VP*>",
"extra": "Put 8 in the Supply in a game with two players. Put 12 in the Supply in a game with three or more players.",
"name": "Anwesen",
"untranslated": "extra"
},
"Gold": {
"description": "+3 <*COIN*>",
"extra": "30 cards per game.",
"name": "Gold",
"untranslated": "extra"
},
"Province": {
"description": "6 <*VP*>",
"extra": "Put 8 in the Supply in a game with two players. Put 12 in the Supply in a game with three or four players. Put 15 in the Supply in a game with five players. Put 18 in the Supply in a game with six players.",
"name": "Provinz",
"untranslated": "extra"
},
"Silver": {
"description": "+2 <*COIN*>",
"extra": "40 cards per game.",
"name": "Silber",
"untranslated": "extra"
},
"Trash": {
"description": "Pile of trash.",
"extra": "",
"name": "Müll",
"untranslated": "description, extra"
},
"Colony": {
"description": "10 <*VP*>",
"extra": "This is not a Kingdom card. You do not use it every game. It is a Victory card worth 10 VP. If only Kingdom cards from Prosperity are being used this game, then the Platinum and Colony piles are added to the Basic cards in the Supply for the game. If a mix of Kingdom cards from Prosperity and other sets are being used, then the inclusion of Platinum and Colony in the Supply should be determined randomly, based on the proportion of Prosperity and non-Prosperity cards in use. For example, choose a random Kingdom card being used - such as the first card dealt out from the Randomizer deck [this is equivalent to rolling a d10 or choosing a card at random after all 10 have been selected] - and if it is from Prosperity, add Platinum and Colony to the Supply. Platinum and Colony are not Kingdom cards; when those are included, there are 10 Kingdom cards, plus Copper, Silver, Gold, Platinum, Estate, Duchy, Province, Colony, and Curse, in the Supply. Use 8 Colonies for a 2-player game, or 12 Colonies for a game with 3 or more players. [Use all 12 Platinum regardless of the number of players. Platinum and Colony are meant to be used together and both or neither should be used, not one or the other.]",
"name": "Kolonie",
"untranslated": "description, extra"
},
"Platinum": {
"description": "5 <*COIN*>",
"extra": "This is not a Kingdom card. You do not use it every game. It is a Treasure worth 5 coins. If only Kingdom cards from Prosperity are being used this game, then the Platinum and Colony piles are added to the Basic cards in the Supply for the game. If a mix of Kingdom cards from Prosperity and other sets are being used, then the inclusion of Platinum and Colony in the Supply should be determined randomly, based on the proportion of Prosperity and non-Prosperity cards in use. For example, choose a random Kingdom card being used - such as the first card dealt out from the Randomizer deck [this is equivalent to rolling a d10 or choosing a card at random after all 10 have been selected] - and if it is from Prosperity, add Platinum and Colony to the Supply. Platinum and Colony are not Kingdom cards; when those are included, there are 10 Kingdom cards, plus Copper, Silver, Gold, Platinum, Estate, Duchy, Province, Colony, and Curse, in the Supply. Use 8 Colonies for a 2-player game, or 12 Colonies for a game with 3 or more players. [Use all 12 Platinum regardless of the number of players. Platinum and Colony are meant to be used together and both or neither should be used, not one or the other.]",
"name": "Platin",
"untranslated": "description, extra"
},
"Bag of Gold": {
"description": "+1 ActionGain a Gold, putting it on top of your deck.(This is not in the Supply.)",
"extra": "The Gold you gain comes from the Supply and is put on top of your deck. If your deck has no cards in it, it becomes the only card in your deck. If there are no Golds left in the Supply, you do not gain one. This is a Prize; see the Additional Rules.",
"name": "Ein Sack voll Gold",
"untranslated": "description, extra"
},
"Diadem": {
"description": "2 <*COIN*>When you play this, +1 Coins per unused Action you have (Action, not Action card).(This is not in the Supply.)",
"extra": "This is a Treasure worth 2 coins, like Silver. You play it in your Buy phase, like other Treasures. When you play it, you get an extra +1 coin per unused Action you have. This means Actions, not Action cards. So for example if you play Farming Village (which gives you +2 Actions), then Diadem, Diadem will give you an extra + 2 coins, for 4 coins total. If you play no Action cards at all on your turn, you will have one unused Action, so you will get total from Diadem. This is a Prize; see the Additional Rules.",
"name": "Diadem",
"untranslated": "description, extra"
},
"Fairgrounds": {
"description": "Wert 2 für je 5 Karten mit unterschiedlichem Namen im eigenen Kartensatz (abgerundet).",
"extra": "At the end of the game, this is worth 2 per 5 differently named cards in your deck, rounded down. So if you have 0-4 different cards, it is worth 0 VP; if you have 5-9, it is worth 2 VP; if you have 10-14, it is worth 4 VP; if you have 15-19, it is worth 6; and so on. By default there are only 17 differently named cards available in a game, but sometimes there may be more cards, such as via Young Witch's setup rule, or due to Tournament. Use 8 Fairgrounds in a game with 2 players, and 12 for a game with 3 or more players.",
"name": "Festplatz",
"untranslated": "extra"
},
"Farming Village": {
"description": "+2 Aktionen
Decke solange Karten vom Nachziehstapel auf, bis entweder eine Aktionskarte oder eine Geldkarte offen liegt. Nimm diese Karte auf die Hand, lege die übrigen aufgedeckten Karten ab.",
"extra": "Reveal cards from the top of your deck until you reveal a Treasure or Action card. If you run out of cards before finding one, shuffle your discard pile (but not the revealed cards), and keep revealing cards. If you still cannot find one, just discard all of the revealed cards. If you do find a Treasure or Action card, put it into your hand, and discard the rest of the revealed cards. A card with multiple types, one of which is Treasure or Action (for example Diadem, a Treasure - Prize), is a Treasure or Action and so will be drawn by this. You do not choose Treasure or Action - you stop on the first card matching either type.",
"name": "Bauerndorf",
"untranslated": "extra"
},
"Followers": {
"description": "+2 CardsGain an Estate. Each other player gains a Curse and discards down to 3 cards in hand.(This is not in the Supply.)",
"extra": "Do the things in the order listed. You draw 2 cards; then you gain an Estate from the Supply, putting it into your discard pile; then each other player gains a Curse from the Supply, putting it into his discard pile; then each other player discards down to 3 cards in hand. A player with 3 or fewer cards in hand does not discard any cards. If there are no Estates left, you do not gain one. If there are not enough Curses left, deal out the remaining Curses in turn order. This is a Prize; see the Additional Rules.",
"name": "Gefolge",
"untranslated": "description, extra"
},
"Fortune Teller": {
"description": "+2 Coin
Jeder Mitspieler muss solange Karten von seinem Nachziehstapel aufdecken, bis entweder eine Punktekarte oder eine Fluchkarte offen liegt. Diese aufgedeckte Karte muss er auf seinen Nachziehstapel legen. Die übrigen aufgedeckten Karten legt er ab.",
"extra": "Each other player reveals cards from the top of his deck until he reveals a Victory or Curse card. If he runs out of cards before finding one, he shuffles his discard pile (but not the revealed cards), and keeps revealing cards. If he still cannot find one, he just discards all of the revealed cards. If he does find one, he puts the Victory or Curse card on top of his deck, and discards the other revealed cards. If his deck has no other cards in it, it becomes the only card in his deck. A card with multiple types, one of which is Victory (such as Nobles from Intrigue), is a Victory card. You do not choose Victory or Curse - they stop on the first card that matches either type.",
"name": "Wahrsagerin",
"untranslated": "extra"
},
"Hamlet": {
"description": "+1 Karte
+1 Aktion
Du darfst eine Karte aus deiner Hand ablegen. Wenn du das machst: +1 Aktion Du darfst eine Karte aus deiner Hand ablegen. Wenn du das machst: +1 Kauf",
"extra": "First draw a card, and get +1 Action. Then you may either discard one card to get another +1 Action; or you may discard one card to get +1 Buy; or you may discard two cards and get both +1 Action and +1 Buy; or you may discard no cards at all. You only get the extra +1 Action or +1 Buy if you actually discarded a card for it. You cannot discard multiple cards to get multiple +Actions or multiple +Buys.",
"name": "Weiler",
"untranslated": "extra"
},
"Harvest": {
"description": "Decke die obersten 4 Karten von deinem Nachziehstapel auf. +1 Coin pro aufgedeckter Karte mit unterschiedlichem Namen. Lege die aufgedeckten Karten ab.",
"extra": "Reveal the top 4 cards of your deck. If there are not enough cards, reveal what you can, shuffle your discard pile, and reveal the rest. If there still are not 4 cards total to reveal, just reveal what you can. You discard the revealed cards, and get +1 coin per differently named card revealed. For example if you revealed Copper, Silver, Copper, Estate, that would be +3 coins .",
"name": "Ernte",
"untranslated": "extra"
},
"Horn of Plenty": {
"description": "0 <*COIN*>Nimm dir eine Karte, die bis zu 1 Coin pro Karte mit unterschiedlichem Namen im Spiel kostet (diese eingeschlossen). Wenn du dir eine Punktekarte nimmst: Entsorge das Füllhorn.",
"extra": "This is a Treasure worth 0 coins. You play it in your Buy phase, like other Treasures. It does not produce any coins to spend. However, when you play it, you gain a card costing up to per differently named card you have in play. This includes itself, other played Treasures, played Actions, and any Duration cards (from Seaside) played on your previous turn. It only counts cards currently in play, not ones that were in play but left; for example if you played a Feast (from Dominion) this turn, you will have trashed it, so it will not count for Horn of Plenty. The card you gain must come from the Supply, and is put into your discard pile. If it is a Victory card, trash Horn of Plenty. Cards with multiple types, one of which is Victory (such as Nobles from Intrigue) are Victory cards. You do not have to play Horn of Plenty in your Buy phase, and you choose the order that you play Treasures. You do not trash Horn of Plenty if you gain a Victory card some other way while it's in play (such as by buying one).",
"name": "Füllhorn",
"untranslated": "extra"
},
"Horse Traders": {
"description": "+1 Kauf
+3 Coin
Lege 2 Karten aus deiner Hand ab. Wenn ein Mitspieler eine Angriffskarte ausspielt, darfst du diese Karte aus deiner Hand zur Seite legen. Wenn du das machst: Bei Beginn deines nächsten Zuges +1 Karte und nimm diese Karte wieder auf die Hand.",
"extra": "When you play this, you get +1 Buy and +3 coins, and discard 2 cards from your hand. If you do not have enough cards to discard, just discard what you can; you still get the +1 Buy and +3 coins. When another player plays an Attack card, before that card does anything, you may reveal this from your hand. If you do, you set it aside, and at the start of your next turn, you return it to your hand and draw a card. While it is set aside, it is not in play or in your hand, and cannot be further revealed to Attacks. Therefore it will only work on one Attack per round of turns. You can reveal it for an Attack and still play it on your next turn. You can reveal multiple Horse Traders to a single Attack. For example, if another player plays Followers, you could reveal and set aside two Horse Traders from your hand, then gain a Curse but discard no cards, as you would only have three cards in hand at that point. Then on your next turn you would pick up the two Horse Traders and also draw two cards.",
"name": "Pferdehändler",
"untranslated": "extra"
},
"Hunting Party": {
"description": "+1 Karte
+1 Aktion
Decke deine Handkarten auf. Decke solange Karten von deinem Nachziehstapel auf, bis eine Karte mit anderem Namen als deine Handkarten offen liegt. Nimm diese aufgedeckte Karte und deine Handkarten zurück auf die Hand. Lege die übrigen aufgedeckten Karten ab.",
"extra": "First you draw a card and get +1 Action. Then you reveal your hand, and reveal cards from your deck until revealing one that is not a duplicate of one in your hand. A card is not a duplicate of one in your hand if it does not have the same name as any cards in your hand. If you run out of cards while revealing cards, shuffle your discard pile (but not the revealed cards) and keep revealing cards. If you still do not find one, just discard all of the cards revealed from your deck. If you do find a card not matching any cards in your hand, put it into your hand and discard the other cards revealed from your deck.",
"name": "Treibjagd",
"untranslated": "extra"
},
"Jester": {
"description": "+2 Coin
Jeder Mitspieler muss die oberste Karte seines Nachziehstapels ablegen. Ist es eine Punktekarte, muss er sich einen Fluch nehmen. Ansonsten muss sich entweder er oder du eine Karte mit gleichem Namen nehmen (Du entscheidest).",
"extra": "Each player with no cards in his deck shuffles his discard pile in order to get a card to discard. If he still has no cards, he does not discard one. For each player who discarded a card, if it is a Victory card, he gains a Curse, and otherwise, you choose: either that player gains a copy of the card, or you do. The gained copies and Curses come from the Supply and are put into the discard piles of the players who gain them. If a card is revealed for which there are no copies in the Supply, no one gains a copy of it. This Attack hits other players in turn order, which can matter when some piles are low. A card with multiple types, one of which is Victory (such as Nobles from Intrigue) is a Victory card.",
"name": "Harlekin",
"untranslated": "extra"
},
"Menagerie": {
"description": "+1 Aktion
Decke deine Handkarten auf. Hast du keine Karte mit gleichem Namen auf der Hand: +3 Karten Ansonsten: +1 Karte",
"extra": "If there are any two or more cards in your hand with the same name, you only draw one card; if there are no matches, you draw three cards. Only the card names matter for this; Copper and Silver are different cards for example, despite both being Treasures. If you have no cards in hand at all after playing Menagerie, then you have no matching cards, and so get +3 Cards.",
"name": "Menagerie",
"untranslated": "extra"
},
"Princess": {
"description": "+1 BuyWhile this is in play, cards cost 2 Coins less, but not less than 0 Coins.(This is not in the Supply.)",
"extra": "This makes all cards cheaper (to a minimum of 0 coins) as long as it is in play. When it leaves play, it stops making cards cheaper. This applies to cards everywhere - cards in the Supply, cards in hand, cards in decks. For example if you played Princess, then Remake, trashing a Copper, you could gain a Silver, as Silver would cost 1 coin while Copper would still cost 0 coins. Using Throne Room (from Dominion) on Princess will not make cards cost less, as there is still only one copy of Princess in play. This is a Prize; see the Additional Rules.",
"name": "Prinzessin",
"untranslated": "description, extra"
},
"Remake": {
"description": "Mache dies zweimal: Entsorge eine Karte aus deiner Hand. Dann nimm dir eine Karte, die genau 1 mehr kostet, als die entsorgte Karte.",
"extra": "Trash a card from your hand, and gain a card costing exactly 1 coin more than it; then trash another card from your hand, and gain a card costing exactly 1 coin more than that card. If you have no cards in hand, you do not trash anything or gain anything; if you have only one card in hand, trash it and gain a card costing 1 coin more than it. Gained cards come from the Supply and are put into your discard pile. If there is no card at the exact cost needed, you do not gain a card for that trashed card. For example you could use Remake to trash an Estate, gaining a Silver, then trash a Copper, gaining nothing.",
"name": "Nachbau",
"untranslated": "extra"
},
"Tournament": {
"description": "+1 Aktion
Du darfst eine Provinz aus deiner Hand ablegen. Wenn du das machst: Nimm dir einen Preis vom Preisstapel oder ein Herzogtum. Lege die neue Karte sofort auf deinen Nachziehstapel. Jeder Mitspieler darf eine Provinz aus seiner Hand aufdecken. Wenn das keiner macht: +1 Karte, +1 Coin.",
"extra": "First you get +1 Action. Then each player, including you, may reveal a Province card from his hand. Then, if you revealed a Province, discard that card, and you gain a Prize of your choice, or a Duchy, putting whatever card you took on top of your deck. If there were no cards in your deck, it becomes the only card in your deck. There are five Prizes, set out at the start of the game; see Preparation. You can only take a Prize from the Prize pile. You can take any Prize from the Prize pile; you do not have to take the top one. You can take a Duchy instead, whether or not the Prizes have run out. You can opt to take a Duchy even if the Duchy pile is empty, or a Prize even if no Prizes are left; in these cases you gain nothing. After gaining your card or not, if no other player revealed a Province, you draw a card and get +1 coin.",
"name": "Turnier",
"untranslated": "extra"
},
"Trusty Steed": {
"description": "Choose two: +2 Cards; or +2 Actions; or +2 Coins; or gain 4 Silvers and put your deck into your discard pile.(The choices must be different.)(This is not in the Supply.)",
"extra": "First choose any two of the four options; then do those options in the order listed. So if you choose both +2 Cards, and the last option, you will draw cards before you gain the Silvers and put your deck into your discard pile. The last option both gains you Silvers and puts your deck into your discard pile. The Silvers come from the Supply; if there are fewer than four left, just gain as many as you can. You do not get to look through your deck as you put it into your discard pile. This is a Prize; see the Additional Rules.",
"name": "Streitross",
"untranslated": "description, extra"
},
"Young Witch": {
"description": "+2 Karten
Lege 2 Karten aus deiner Hand ab. Jeder Mitspieler darf eine Bannkarte aus seiner Hand aufdecken. Wenn er das nicht macht, muss er sich einen Fluch nehmen.",
"extra": "This card causes there to be an extra pile in the Supply, called the Bane pile; see Preparation. The extra pile is just like other Kingdom card piles - it can be bought, it can be gained via cards like Horn of Plenty, it counts for the end game condition. When you play Young Witch, after you draw 2 cards and discard 2 cards, each other player may reveal a Bane card from his hand; if he does not, he gains a Curse. This attack hits other players in turn order, which matters when the Curse pile is low. Players may still respond to a Young Witch with Reaction cards like Horse Traders or Moat (from Dominion); those happen before Bane cards are revealed. If Secret Chamber (from Intrigue) is the Bane card, first you can reveal it for its Reaction ability, and then, if it's still in your hand, you can reveal it to avoid getting a Curse.",
"name": "Junge Hexe",
"untranslated": "extra"
},
"Altar": {
"description": "Entsorge eine Karte aus deiner Hand. Nimm dir eine Karte, die bis zu 5 Coin kostet.",
"extra": "You trash a card from your hand if you can, and then gain a card whether or not you trashed one. The gained card comes from the Supply and is put into your discard pile.",
"name": "Altar",
"untranslated": "extra"
},
"Armory": {
"description": "Nimm dir eine Karte, die bis zu 4 kostet. Lege diese Karte sofort auf deinen Nachziehstapel.",
"extra": "The card you gain comes from the Supply and is put on top of your deck.",
"name": "Waffenkammer",
"untranslated": "extra"
},
"Band of Misfits": {
"description": "Wähle eine Aktionskarte aus dem Vorrat, die weniger kostet als diese Vogelfreien. Führe die gewählte Karte aus, so als hättest du sie ausgespielt. Solange diese Vogelfreien im Spiel sind, gelten sie als die gewählte Karte.",
"extra": "When you play this, you pick an Action card from the Supply that costs less than it, and treat this card as if it were the card you chose. Normally this will just mean that you follow the instructions on the card you picked. So, if you play Band of Misfits and Fortress is in the Supply, you could pick that and then you would draw a card and get +2 Actions, since that is what Fortress does when you play it. Band of Misfits also gets the chosen card's cost, name, and types. If you use Band of Misfits as a card that trashes itself, such as Death Cart, you will trash the Band of Misfits (at which point it will just be a Band of Misfits card in the trash). If you use Band of Misfits as a duration card (from Seaside), Band of Misfits will stay in play until next turn, just like the duration card would. If you use Band of Misfits as a Throne Room (from Dominion), King's Court (from Prosperity), or Procession, and use that effect to play a duration card, Band of Misfits will similarly stay in play. If you use Throne Room, King's Court, or Procession to play a Band of Misfits card multiple times, you only pick what to play it as the first time; the other times it is still copying the same card. For example, if you use Procession to play Band of Misfits twice and choose Fortress the first time, you will automatically replay it as Fortress, then trash the Band of Misfits, return it to your hand (it is a Fortress when it's trashed, and Fortress has a when-trashed ability that returns it to your hand), and gain an Action card costing exactly 6 Coins(1 Coin more than Band of Misfits, which has left play and so is no longer copying Fortress). If you use Band of Misfits as a card that does something during Clean-up, such as Hermit, it will do that thing during Clean-up. When you play Horn of Plenty (from Cornucopia), it counts Band of Misfits as whatever Band of Misfits was played as; for example if you play a Band of Misfits as a Fortress, and then play another Band of Misfits as a Scavenger, and then play Horn of Plenty, you will gain a card costing up to 3 Coins. Band of Misfits can only be played as a card that is visible in the Supply; it cannot be played as a card after its pile runs out, and cannot be played as a non-Supply card like Mercenary; it can be played as the top card of the Ruins pile, but no other Ruins, and can only be played as Sir Martin when that is the top card of the Knights pile",
"name": "Vogelfreie",
"untranslated": "extra"
},
"Bandit Camp": {
"description": "+1 Karte
+2 Aktionen
Nimm dir eine Karte vom Beute-Stapel",
"extra": "Draw a card before gaining a Spoils. The Spoils comes from the Spoils pile, which is not part of the Supply, and is put into your discard pile. If there are no Spoils cards left, you do not get one.",
"name": "Banditenlager",
"untranslated": "extra"
},
"Beggar": {
"description": "Nimm dir 3 Kupfer.
Nimm diese sofort auf die Hand.
Wenn ein Mitspieler eine Angriffskarte ausspielt, darfst du diese Karte ablegen.
Wenn du das machst: Nimm dir 2 Silber. Lege eines davon sofort auf deinen Nachziehstapel.",
"extra": "When you play this, you gain three Coppers from the Supply, putting them into your hand. If there are not three Coppers left, just gain as many as you can. When another player plays an Attack card, you may discard this from your hand. If you do, you gain two Silvers from the Supply, putting one on your deck and the other into your discard pile. If there is only one Silver left, put it on your deck; if there are no Silvers left, you do not gain any.",
"name": "Bettler",
"untranslated": "extra"
},
"Catacombs": {
"description": "Sieh dir die obersten 3 Karten von deinem Nachziehstapel an. Wähle eins: Nimm die Karten auf die Hand oder lege die Karten ab und +3 Karten. Wenn du diese Karte entsorgst: Nimm dir eine Karte, die weniger kostet.",
"extra": "When you play this, you look at the top 3 cards of your deck, and either put all 3 into your hand, or discard all 3 and draw the next 3 cards. If you discard them and have to shuffle to draw 3 cards, you will shuffle in the cards you discarded and may end up drawing some of them. When you trash Catacombs, you gain a card costing less than it. This happens whether Catacombs is trashed on your turn or someone else's, and no matter who has the card that trashed it. The gained card comes from the Supply and is put into your discard pile.",
"name": "Katakomben",
"untranslated": "extra"
},
"Count": {
"description": "Wähle eins: Lege 2 Karten aus deiner Hand ab oder lege eine Karte aus deiner Hand auf den Nachziehstapel oder nimm dir ein Kupfer. Wähle eins: +3 Coin oder entsorge alle deine Handkarten oder nimm dir ein Herzogtum.",
"extra": "This card gives you two separate choices: first you either discard 2 cards, put a card from your hand on top of your deck, or gain a Copper; after resolving that, you either get +3 Coins, trash your hand, or gain a Duchy. For example, you might choose to discard 2 cards, then gain a Duchy. Gained cards come from the Supply and are put into your discard pile. You can choose an option even if you cannot do it. If you trash multiple cards that do something when trashed at once, trash them all, then choose an order to resolve the things that happen due to them being trashed.",
"name": "Graf",
"untranslated": "extra"
},
"Counterfeit": {
"description": "1 <*COIN*>
+1 Kauf
Wenn du diese Karte ausspielst, darfst du eine Coinkarte aus deiner Hand wählen und zweimal ausspielen. Wenn du das machst: Entsorge die gewählte Geldkarte.",
"extra": "This is a Treasure worth 1 Coin. You play it in your Buy phase, like other Treasures. When you play it, you also get +1 Buy, and you may play an additional Treasure card from your hand twice. If you choose to do that, you trash that Treasure. You still get any coins that Treasure gave you from playing it, despite trashing it. If you use Counterfeit to play Spoils twice, you will get + 6 Coins, (in addition to the 1 Coin, from Counterfeit) and return Spoils to the Spoils pile; you will be unable to trash it. If you use Counterfeit to play a Treasure that does something special when you play it, you will do that thing twice. Cards with two types, one of which is Treasure (such as Harem from Intrigue) are Treasures and so can be played via Counterfeit.",
"name": "Falschgeld",
"untranslated": "extra"
},
"Cultist": {
"description": "+2 Karten
Jeder Mitspieler muss sich eine Ruinen-Karte nehmen. Du darfst einen weiteren Kultisten aus deiner Hand ausspielen. Wenn du diese Karte entsorgst: +3 Karten.",
"extra": "When you play this, you draw two cards, then each other player gains a Ruins. These come from the Ruins pile in the Supply, and are put into discard piles. Go in turn order starting to your left; each player takes the top Ruins, revealing the next one each time. If the Ruins pile runs out, players stop gaining them at that point. After giving out Ruins, you may play another Cultist from your hand. It can be one you just drew from playing Cultist, or one you already had in your hand. Playing a Cultist this way does not use up any extra Actions you were allowed to play due to cards like Fortress - the original Cultist uses up one Action and that is it. When you trash a Cultist of yours, you draw three cards. This happens whether or not it is your turn, and whether or not the card that causes Cultist to be trashed was yours. If you trash a Cultist while revealing cards, such as to a Knight attack, you do not draw the revealed cards that are about to be discarded.",
"name": "Kultist",
"untranslated": "extra"
},
"Death Cart": {
"description": "+ 5 Coin
Du darfst eine Aktionskarte aus deiner Hand entsorgen. Wenn du das nicht machst: Entsorge diese Karte. Wenn du diese Karte nimmst, nimm dir 2 Ruinen-Karten.",
"extra": "When you play Death Cart, you get + 5 Coins, and either trash an Action card from your hand, or trash the Death Cart. If you have no Action card in your hand, you will have to trash the Death Cart, but you can trash the Death Cart whether or not you have an Action card in hand. A card with multiple types, one of which is Action, is an Action card. When you gain a Death Cart, either from buying it or from gaining it some other way, you also gain 2 Ruins. You just take the top 2, whatever they are. If there are not enough Ruins left, take as many as you can. The Ruins come from the Supply and are put into your discard pile. The other players get to see which ones you got. The player gaining Death Cart is the one who gains Ruins; if Possession (from Alchemy) is used to make another player buy Death Cart, the player actually gaining the Death Cart (the one who played Possession) gains the Ruins. If you use Trader (from Hinterlands) to take a Silver instead of a Death Cart, you do not gain any Ruins. It doesn't matter whose turn it is; if you use Ambassador (from Seaside) to give Death Carts to each other player, those players also gain Ruins. Passing cards with Masquerade (from Intrigue) does not count as gaining them.",
"name": "Leichenkarren",
"untranslated": "extra"
},
"Feodum": {
"description": "Wert 1 für je 3 Silber im eigenen Kartensatz (abgerundet). Wenn du diese Karte entsorgst: Nimm dir 3 Silber.",
"extra": "This is a Victory card. Play with 8 for games with 2 players, or 12 cards for games with 3 or more players. At the end of the game, each Feodum is worth 1 Victory for every 3 Silvers in your deck, rounded down. For example, if you have 11 Silvers, your Feodums are worth 3 Victory each. If a Feodum is trashed, you gain 3 Silvers. The Silvers come from the Supply and are put into your discard pile. If there are not enough Silvers left, gain as many as you can.",
"name": "Lehen",
"untranslated": "extra"
},
"Forager": {
"description": "+1 Aktion
+1 Kauf
Entsorge eine Karte aus deiner Hand. +1 Coin pro Geldkarte mit unterschiedlichem Namen im Müllstapel.",
"extra": "Trash a card from your hand if you can. Whether or not you can, you still get +1 Coin er differently named Treasure in the trash, plus +1 Action and +1 Buy. Multiple copies of the same Treasure card do not increase how much you get. For example, if the trash has four Coppers, a Counterfeit, and six Estates, you get +2 Coins. Cards with multiple types, one of which is Treasure (such as Harem from Intrigue), are Treasures.",
"name": "Mundraub",
"untranslated": "extra"
},
"Fortress": {
"description": "+1 Karte
+2 Aktionen
Wenn du diese Karte entsorgst, nimm sie zurück auf die Hand.",
"extra": "When you play this, you draw a card and get +2 Actions. If this is trashed, you take it from the trash and put it into your hand. This happens no matter whose turn it is when Fortress is trashed. It is not optional. You still trashed Fortress, even though you get it back; for example if you play Death Cart and choose to trash Fortress, the \"if you do\" on Death Cart is true, you did trash an Action, so you do not trash Death Cart.",
"name": "Festung",
"untranslated": "extra"
},
"Graverobber": {
"description": "Wähle eins: Nimm dir eine Karte vom Müll-Stapel die 3 bis 6 Coin kostet. Lege die so genommene Karte sofort auf deinen Nachziehstapel oder Entsorge eine Aktionskarte aus deiner Hand und nimm dir eine Karte, die bis zu 3 Coin mehr kostet.",
"extra": "You choose either option, then do as much of it as you can; you can choose an option even if you will not be able to do it. You can look through the trash at any time. If you choose to gain a card from the trash, the other players get to see what it is, and it goes on top of your deck. If there were no cards in your deck, it becomes the only card in your deck. If there is no card in the trash costing from 3 Coins to 6 Coins, you will fail to gain one. Cards with Potion in the cost (from Alchemy) do not cost from 3 Coins to 6 Coins. If you choose to trash an Action card from your hand, the card you gain comes from the Supply and is put into your discard pile.",
"name": "Grabräuber",
"untranslated": "extra"
},
"Hermit": {
"description": "Sieh deinen Ablagestapel durch. Du darfst eine Karte, die keine Geldkarte ist, aus deinem Ablagestapel oder aus deiner Hand entsorgen. Nimm dir eine Karte, die bis zu 3 Coin kostet.
Wenn du diese Karte aus dem Spiel ablegst ablegst und in diesem Zug keine Karte gekauft hast, entsorge diese Karte und nimm dir einen Verrückten.",
"extra": "When you play this, look through your discard pile, and then you may choose to trash a card that is not a Treasure, from either your hand or your discard pile. You do not have to trash a card and cannot trash Treasures. A card with multiple types, one of which is Treasure (such as Harem from Intrigue), is a Treasure. After trashing or not, you gain a card costing up to 3 Coins. The card you gain comes from the Supply and is put into your discard pile. Gaining a card is mandatory if it is possible. Then, when you discard Hermit from play - normally, in Clean-up, after playing it in your Action phase - if you did not buy any cards this turn, you trash Hermit and gain a Madman. The Madman comes from the Madman pile, which is not in the Supply, and is put into your discard pile. It does not matter whether or not you gained cards other ways, only whether or not you bought a card. If there are no Madman cards left, you do not gain one. If Hermit is not discarded from play during Clean-up - for example, if you put it on your deck with Scheme (from Hinterlands) - then the ability that trashes it will not trigger.",
"name": "Eremit",
"untranslated": "extra"
},
"Hovel": {
"description": "Wenn du eine Punktekarte kaufst, darfst du diese Hütte entsogen.",
"extra": "This is a Shelter; see Preparation. It is never in the Supply. When you buy a Victory card, if Hovel is in your hand, you may trash the Hovel. A card with multiple types, one of which is Victory, is a Victory card. You do not get anything for trashing Hovel; you just get to get rid of it.",
"name": "Hütte",
"untranslated": "extra"
},
"Hunting Grounds": {
"description": "+4 Karten
Wenn du diese Karte entsorgst: Nimm dir ein Herzogtum oder 3 Anwesen.",
"extra": "When you play this, draw 4 cards. If this is trashed, you either gain a Duchy or 3 Estates, your choice. These cards come from the Supply and are put into your discard pile. If you choose the 3 Estates and there are not 3 left, just gain as many as you can.",
"name": "Jagdgründe",
"untranslated": "extra"
},
"Ironmonger": {
"description": "+1 Karte
+1 Aktion
Decke die oberste Karte von deinem Nachziehstapel auf. Ist es eine … Aktionskarte: +1 Aktion ...Geldkarte: +1 Coin...Punktekarte: +1 Karte. Lege die aufgedeckte Karte ab oder zurück auf deinen Nachziehstapel.",
"extra": "First you draw a card, then you reveal the top card of your deck, then you either discard that card or put it back on top of your deck. Then you get bonuses based on the types of the card you revealed. A card with 2 types gives you both bonuses; for example, if you revealed Harem (from Intrigue), you would both draw a card and get +1 Coins.",
"name": "Eisenhändler",
"untranslated": "extra"
},
"Junk Dealer": {
"description": "+1 Karte
+1 Aktion
+1 Coin
Entsorge eine Karte aus deiner Hand.",
"extra": "You have to trash a card from your hand if you can. You draw before trashing.",
"name": "Schrotthändler",
"untranslated": "extra"
},
"Knights": {
"description": "Werden die Ritter im Spiel verwendet, werden alle Ritter-Karten gemischt und als verdeckter Stapel in den Vorrat gelegt. Die oberste Karte wird aufgedeckt. Nur die oberste Karte kann gekauft oder genommen werden.",
"extra": "The ability Knights have in common is that each other player reveals the top 2 cards of his deck, trashes one of them that he chooses that costs from 3 Coins to 6 Coins, and discards the rest; then, if a Knight was trashed, you trash the Knight you played that caused this trashing. Resolve this ability in turn order, starting with the player to your left. Cards with Potion in the cost (from Alchemy) do not cost from 3 Coins to 6 Coins. The player losing a card only gets a choice if both cards revealed cost from 3 Coins to 6 Coins; if they both do and one is a Knight but the player picks the other card, that will not cause the played Knight to be trashed. When Sir Martin is the top card of the pile, it can be gained with an Armory and so on. If Sir Vander is trashed, you gain a Gold; this happens whether it is trashed on your turn or someone else's. The player who had Sir Vander is the one who gains the Gold, regardless of who played the card that trashed it. The Gold from Sir Vander, and the card gained for Dame Natalie, comes from the Supply and is put into your discard pile. When playing Dame Anna, you may choose to trash zero, one, or two cards from your hand. Dame Josephine is also a Victory card, worth 2 at the end of the game. The Knight pile is not a Victory pile though, and does not get a counter for Trade Route (from Prosperity) even if Dame Josephine starts on top. If you choose to use the Knights with Black Market (a promotional card), put a Knight directly into the Black Market deck, rather than using the randomizer card. Sir Martin only costs 4 Coins, though the other Knights all cost 5 Coins.",
"name": "Ritter",
"untranslated": "extra"
},
"Madman": {
"description": "+2 Aktionen
Lege diese Karte zurück auf den Verrückten-Stapel. Wenn du das machst: +1 Karte pro Karte, die du auf der Hand hast. (Der Verrückten-Stapel ist nicht Teil des Vorrats.)",
"extra": "This card is not in the Supply; it can only be obtained via Hermit. When you play it, you get +2 Actions, return it to the Madman pile if you can (this is not optional), and if you did return it, you draw a card per card in your hand. For example if you had three cards in hand after playing Madman, you would draw three cards. Normally, nothing will prevent you from returning Madman to the Madman pile, but you may fail to due to playing Madman twice via Procession, Throne Room (from Dominion), or King's Court (from Prosperity). So, for example, if you Procession a Madman, you will get +2 Actions, return Madman to the Madman pile, draw a card per card in your hand, get another +2 Actions, fail to return Madman and so not draw cards the second time, fail to trash Madman, and then gain an Action card costing exactly 1 Coin if you can.",
"name": "Verrückter",
"untranslated": "extra"
},
"Marauder": {
"description": "Nimm dir eine Karte vom Beute-Stapel. Jeder Mitspieler muss sich eine Ruinen-Karte nehmen.",
"extra": "First you gain a Spoils. It comes from the Spoils pile, which is not part of the Supply, and is put into your discard pile. If there are no Spoils cards left, you do not get one. Then each other player gains a Ruins. These come from the Ruins pile in the Supply, and are put into discard piles. Go in turn order starting to your left; each player takes the top Ruins, revealing the next one each time. If the Ruins pile runs out, players stop gaining them at that point.",
"name": "Marodeur",
"untranslated": "extra"
},
"Market Square": {
"description": "+1 Karte
+1 Aktion
+1 Kauf
Wenn du eine Karte entsorgst, darfst du diesen Marktplatz aus deiner Hand ablegen. Wenn du das machst: Nimm dir ein Gold.",
"extra": "When you play this, you draw a card and get +1 Action and +1 Buy. When one of your cards is trashed, you may discard Market Square from your hand. If you do, you gain a Gold. The Gold comes from the Supply and is put into your discard pile. If there is no Gold left in the Supply, you do not gain one. You may discard multiple Market Squares when a single card of yours is trashed.",
"name": "Marktplatz",
"untranslated": "extra"
},
"Mercenary": {
"description": "Du darfst 2 Karten aus deiner Hand entsorgen. Wenn du das machst: +2 Karten, +2 Coin. Jeder Mitspieler muss Karten ablegen, bis er nur noch 3 Karten auf der Hand hat. (Der Söldner-Stapel ist nicht Teil des \nVorrats)",
"extra": "This card is not in the Supply; it can only be obtained via Urchin. When you play it, you may trash 2 cards from your hand. If you do, you draw two cards, get +2 Coins, and each other player discards down to 3 cards in hand. Players who already have 3 or fewer cards in hand do nothing. Players responding to this Attack with cards like Beggar must choose to do so before you decide whether or not to trash 2 cards from your hand. If you play this with only one card in hand, you may choose to trash that card, but then will fail the \"if you do\" and will not draw cards and so on. If the cards you trash do things when trashed, first trash them both, then choose what order to resolve the things they do when trashed.",
"name": "Söldner",
"untranslated": "extra"
},
"Mystic": {
"description": "+1 Aktion
+2 Coin
Benenne eine Karte. Decke die oberste Karte von deinem Nachziehstapel auf. Wenn es die benannte Karte ist, nimm sie auf die Hand.",
"extra": "You get +1 Action and +2 Coins. Then name a card (\"Copper,\" for example - not \"Treasure\") and reveal the top card of your deck; if you named the same card you revealed, put the revealed card into your hand. If you do not name the right card, put the revealed card back on top. You do not need to name a card being used this game. Names need to match exactly for you to get the card; for example Sir Destry and Sir Martin do not match. You do not need to name a card available in the Supply.",
"name": "Medium",
"untranslated": "extra"
},
"Necropolis": {
"description": "+2 Aktionen",
"extra": "This is a Shelter; see Preparation. It is never in the Supply. It is an Action card; when you play it, you get +2 Actions.",
"name": "Totenstadt",
"untranslated": "extra"
},
"Overgrown Estate": {
"description": "0<*VP*>Wenn du diese Karte entsorgst: +1 Karte.",
"extra": "This is a Shelter; see Preparation. It is never in the Supply. It is a Victory card despite being worth 0 Victory. If this is trashed, you draw a card, right then, even in the middle of resolving another card. For example, if you use Altar to trash Overgrown Estate, you first draw a card, then gain a card costing up to 5 Coins. This card does not give you a way to trash itself, it merely does something if you manage to trash it.",
"name": "Verfallenes Anwesen",
"untranslated": "extra"
},
"Pillage": {
"description": "Entsorge diese Karte. Jeder Mitspieler, der 5 oder mehr Karten auf der Hand hat, muss seine Handkarten aufdecken. Du wählst von jedem Mitspieler eine Karte aus, die er ablegen muss. Nimm dir 2 Karten vom Beute-Stapel.",
"extra": "First trash Pillage. Then each other player with 5 or more cards in hand reveals his hand and discards a card of your choice. This happens in turn order, starting with the player to your left. Then you gain two Spoils cards. The two Spoils cards come from the Spoils pile, which is not part of the Supply, and are put into your discard pile. If there are no Spoils cards left, you do not get one; if there is only one, you just get one.",
"name": "Raubzug",
"untranslated": "extra"
},
"Poor House": {
"description": "+ 4 Coin
Decke deine Handkarten auf. - 1 für jede Geldkarte, auf deiner Hand (niemals jedoch weniger als 0 ).",
"extra": "First you get +4 Coins. Then you reveal your hand, and lose 1 Coin per Treasure card in it. You can lose more than 4 Coins this way, but the amount of coins you have available to spend can never go below 0 Coins. Cards with two types, one of which is Treasure (such as Harem from Intrigue) are Treasure cards.",
"name": "Armenhaus",
"untranslated": "extra"
},
"Procession": {
"description": "Du darfst eine Aktionskarte aus deiner Hand zweimal ausspielen. Entsorge die ausgespielte Karte und nimm dir eine Aktionskarte, die genau 1 Coin mehr kostet.",
"extra": "Playing an Action card from your hand is optional. If you do play one, you then play it a second time, then trash it, then gain an Action card costing exactly 1 Coin more than it (even if somehow you failed to trash it). Gaining a card is not optional once you choose to play an Action card, but will fail to happen if no card in the Supply costs the exact amount needed. If something happens due to trashing the card - for example drawing 3 cards due to trashing a Cultist - that will resolve before you gain a card. The gained card comes from the Supply and is put into your discard pile. This does not use up any extra Actions you were allowed to play due to cards like Fortress - Procession itself uses up one Action and that is it. You cannot play any other cards in between resolving the Procession-ed Action card multiple times, unless that Action card specifically tells you to (such as Procession itself does). If you Procession a Procession, you will play one Action twice, trash it, gain an Action card costing 1 Coin more, then play another Action twice, trash it, gain an Action card costing 1 Coin more, then trash the Procession and gain an Action costing 1 Coin more than it. If you Procession a card that gives you +1 Action, such as Vagrant, you will end up with 2 Actions to use afterwards, rather than the one you would have left if you just played two Vagrants. If you use Procession on a Duration card (from Seaside), Procession will stay out until your next turn and the Duration card will have its effect twice on your next turn, even though the Duration card is trashed.",
"name": "Prozession",
"untranslated": "extra"
},
"Rats": {
"description": "+1 Karte
+1 Aktion
Nimm dir eine Ratten-Karte. Entsorge eine Karte aus deiner Hand, die keine Ratten-Karte ist. (Decke deine Handkarten auf, wenn du nur Ratten auf der Hand hast). Wenn du diese Karte entsorgst: +1 Karte.",
"extra": "Follow the instructions in order. First draw a card; then gain a Rats from the Supply, putting it into your discard pile; then trash a card from your hand that is not a Rats card. If there are no Rats cards left, you do not gain one. If you have no cards in your hand other than Rats, reveal your hand and you do not trash a card. If Rats is trashed, you draw a card. This happens whether it is your turn or another player's, and regardless of which player has the card that trashed Rats. There are 20 copies of Rats, rather than the usual 10; the pile starts with all 20, regardless of the number of players.",
"name": "Ratten",
"untranslated": "extra"
},
"Rebuild": {
"description": "+1 Aktion
Benenne eine Karte.
Decke so lange Karten von deinem Nachziehstapel auf, bis eine Punktekarte, die nicht die benannte Karte ist, offen liegt. Entsorge diese Punktekarte und nimm dir eine Punktekarte, die bis zu 3 Coin mehr kostet. Lege die übrigen aufgedeckten Karten ab.",
"extra": "You can name any card, whether or not it is being used this game or is a Victory card. Then reveal cards from your deck until you reveal a Victory card that is not what you named. If you run out of cards, shuffle your discard pile and continue, without shuffling in the revealed cards. If you run out of cards with no cards left in your discard pile, stop there, discard everything, and nothing more happens. If you did find a Victory card that was not what you named, you discard the other revealed cards, trash the Victory card, and gain a Victory card costing up to 3 Coins more than the trashed card. The card you gain comes from the Supply and is put into your discard pile.",
"name": "Neubau",
"untranslated": "extra"
},
"Rogue": {
"description": "+2 Coin
Wenn im Müll-Stapel eine oder mehrere Karten sind, die 3 bis 6 Coin kosten, nimm dir eine davon. Wenn das nicht der Fall ist, muss jeder Mitspieler die obersten beiden Karten von seinem Nachziehstapel aufdecken und eine solche Karte entsorgen. Lege die übrigen aufgedeckten Karten ab.",
"extra": "If there is a card in the trash costing from 3 Coins to 6 Coins, you have to gain one of them; it is not optional. You can look through the trash at any time. The other players get to see what card you took. The gained card goes into your discard pile. Cards with Potion in the cost (from Alchemy) do not cost from 3 Coins to 6 Coins. If there was no card in the trash costing from 3 Coins to 6 Coins, you instead have each other player reveal the top 2 cards of his deck, trash one of them of his choice that costs from 3 Coins to 6 Coins (if possible), and discard the rest. Go in turn order, starting with the player to your left.",
"name": "Schurke",
"untranslated": "extra"
},
"Ruins": {
"description": "Abandoned Mine: +1 Coin
Ruined Library: +1 Card
Ruined Market: +1 Buy
Ruined Village: +1 Action
Survivors: Look at the top 2 cards of your deck. Discard them or put them back in any order.",
"extra": "If any Kingdom card has the type Looter (e.g. Cultist, Death Cart, and Marauder), add the all the Ruins cards (Abandoned Mine, Ruined Library, Ruined Market, Ruined Village, Survivors), shuffle, then count 10 per player after the first: 10 for two players, 20 for three players, 30 for four players, and so on. Put the pile face down with the top card face up. Return any remaining Ruins cards to the box.Players can buy Ruins. Ruins cards are Actions; they may be played in the Action phase, and count as Actions for things that refer to Action cards, such as Procession. The Ruins pile, when used, is in the Supply, and if it is empty that counts towards the normal end condition.",
"name": "Ruinen",
"untranslated": "description, extra"
},
"Sage": {
"description": "+1 Aktion
Decke so lange Karten von deinem Nachziehstapel auf, bis eine Karte offen liegt, die mindestens 3 Coin kostet. Nimm diese Karte auf die Hand. Lege die übrigen aufgedeckten Karten ab.",
"extra": "If you run out of cards while revealing cards, shuffle your discard pile (not including the revealed cards) and continue. If you run out of cards to reveal and have no cards in your discard pile, stop there; discard everything revealed, and you do not get a card. If you find a card costing 3 Coins or more, put that one into your hand and discard the rest. For example you might reveal Copper, then Copper, then Curse, then Province; Province costs 8 Coins, so you would stop there, put Province in your hand, and discard the two Coppers and the Curse.",
"name": "Weiser",
"untranslated": "extra"
},
"Scavenger": {
"description": "+2 Coin
Du darfst sofort deinen kompletten Nachziehstapel ablegen. Sieh dir deinen Ablagestapel durch und lege eine Karte daraus verdeckt oben auf deinen Nachziehstapel.",
"extra": "Putting your deck into your discard pile is optional, but putting a card from your discard pile on top of your deck is not; you do it unless there are no cards in your discard pile. Putting your deck into your discard pile will not trigger Tunnel (from Hinterlands). If your deck has no cards in it, such as from putting them into your discard pile, then the card you put on top of your deck will be the only card in your deck.",
"name": "Lumpensammler",
"untranslated": "extra"
},
"Spoils": {
"description": "3 <*COIN*>Wenn du diese Karte ausspielst, lege sie zurück auf den Beute-Stapel. (Der Beute-Stapel ist nicht Teil des Vorrats.)",
"extra": "This is never in the Supply; it can only be obtained via Bandit Camp, Marauder, and Pillage. When you play Spoils, you get +3 Coins to spend this turn, and return that copy of Spoils to its pile. You are not forced to play Treasures in your hand.",
"name": "Beute",
"untranslated": "extra"
},
"Squire": {
"description": "+1 Coin
Wähle eins: +2 Aktionen oder +2 Käufe oder nimm dir ein Silber. Wenn du diese Karte entsorgst: Nimm dir eine Angriffskarte.",
"extra": "When you play this, you get +1 Coins, and your choice of either +2 Actions, +2 Buys, or gaining a Silver. The Silver comes from the Supply and is put into your discard pile. If Squire is trashed somehow, you gain an Attack card; the Attack card comes from the Supply and is put into your discard pile. You can gain any Attack card available in the Supply, but if no Attack card is available, you do not gain one.",
"name": "Knappe",
"untranslated": "extra"
},
"Storeroom": {
"description": "+1 Kauf
Lege eine beliebige Anzahl Karten aus deiner Hand ab. +1 Karte pro abgelegter Karte. Lege eine beliebige Anzahl Karten aus deiner Hand ab. +1 Coin pro nun abgelegter Karte.",
"extra": "Discard any number of cards from your hand, and draw as many cards as you discarded. Then, discard any number of cards - which could include cards you just drew - and you get +1 Coins per card you discarded that time.",
"name": "Lagerraum",
"untranslated": "extra"
},
"Urchin": {
"description": "+1 Karte
+1 Aktion
Jeder Mitspieler muss Karten ablegen, bis er nur noch 4 Karten auf der Hand hat. Wenn diese Karte im Spiel ist und du eine andere Angriffskarte auslegst, darfst du diesen Gassenjungen entsorgen. Wenn du das machst: Nimm dir einen Söldner.",
"extra": "When you play this, you draw a card and get +1 Action, then each other player discards down to 4 cards in hand. Players who already have 4 or fewer cards in hand do not do anything. While Urchin is in play, when you play another Attack card, before resolving it, you may trash the Urchin. If you do, you gain a Mercenary. The Mercenary comes from the Mercenary pile, which is not in the Supply, and is put into your discard pile. If there are no Mercenaries left you do not gain one. If you play the same Urchin twice in one turn, such as via Procession, that does not let you trash it for a Mercenary. If you play two different Urchins however, playing the second one will let you trash the first one.",
"name": "Gassenjunge",
"untranslated": "extra"
},
"Vagrant": {
"description": "+1 Karte
+1 Aktion
Decke die oberste Karte von deinem Nachziehstapel auf. Wenn es ein Fluch, eine Ruine, ein Unterschlupf oder eine Punktekarte ist: Nimm die aufgedeckte Karte auf die Hand.",
"extra": "You draw a card before revealing your top card. If the top card of your deck is a Curse, Ruins, Shelter, or Victory card, it goes into your hand; otherwise it goes back on top. A card with multiple types goes into your hand if at least one of the types is Curse, Ruins, Shelter, or Victory.",
"name": "Landstreicher",
"untranslated": "extra"
},
"Wandering Minstrel": {
"description": "+1 Karte
+2 Aktionen
Decke die obersten 3 Karten von deinem Nachziehstapel auf. Lege aufgedeckte Aktionskarten in beliebiger Reihenfolge zurück auf den Nachziehstapel. Lege die übrigen aufgedeckten Karten ab.",
"extra": "First draw a card, then reveal the top 3 cards of your deck, shuffling your discard pile if there are not enough cards in your deck. If there still are not enough after shuffling, just reveal what you can. Put the revealed Action cards on top of your deck in any order, and discard the other cards. A card with multiple types, one of which is Action, is an Action card. If you didn't reveal any Action cards, no cards will be put on top.",
"name": "Barde",
"untranslated": "extra"
},
"Adventurer": {
"description": "Decke Karten vom Nachziehstapel auf, bis zwei Schatzkarten offenliegen. Nimm die Schatzkarten auf die Hand, lege die übrigen aufgedeckten Karten ab.",
"extra": "Sollte dein Nachziehstapel während des Aufdeckens aufgebraucht werden, mische deinen Ablagestapel. Die bereits aufgedeckten Karten werden nicht mit gemischt, sondern bleiben zunächst offen liegen. Solltest du auch mit Hilfe des neuen Nachziehstapels nicht genügend Geldkarten aufdecken, bekommst du nur diejenigen Geldkarten, die du aufgedeckt hast.",
"name": "Abenteurer"
},
"Chancellor": {
"description": "+2 Coin
Du kannst sofort deinen kompletten Nachziehstapel ablegen.",
"extra": "Legst du deinen Nachziehstapel auf deinen Ablagestapel, musst du dies tun, bevor du eine weitere Aktion ausspielst oder zur Kaufphase übergehst. Du darfst deinen Nachziehstapel nicht einsehen, bevor du ihn ablegst.",
"name": "Kanzler"
},
"Feast": {
"description": "Entsorge diese Karte.
Nimm dir eine Karte, die bis zu 5 kostet.",
"extra": "Du nimmst dir eine beliebige Karte aus dem Vorrat, die höchstens 5 Coins kostet und legst sie sofort auf deinen Ablagestapel. Du darfst den Betrag weder durch weitere Geldkarten, Münzen oder zusätzliches Geld von anderen Aktionskarten erhöhen. Spielst du das FESTMAHL direkt nach dem THRONSAAL, erhältst du 2 Karten, obwohl du das FESTMAHL nur einmal entsorgen kannst.",
"name": "Festmahl"
},
"Spy": {
"description": "+1 Karte
+1 Aktion
Jeder Spieler (auch du selbst) deckt die oberste Karte seines Nachziehstapels auf. Du entscheidest, ob er sie ablegt oder zurück auf seinen Nachziehstapel legt.",
"extra": "Zuerst musst du eine Karte vom Nachziehstapel auf die Hand nehmen. Dann muss jeder Spieler (auch du) die oberste Karte seines Nachziehstapels aufdecken. Du entscheidest für jeden Spieler, ob die aufgedeckte Karte auf den Nachziehstapel zurück- oder auf den Ablagestapel abgelegt werden soll. Spieler, deren Nachziehstapel aufgebraucht ist, mischen ihren Ablagestapel und legen ihn als neuen Nachziehstapel bereit. Nur wer weder einen Nachzieh- noch einen Ablagestapel hat, braucht keine Karte aufzudecken. Ist den Mitspielern die Reihenfolge des Aufdeckens wichtig, deckst du zuerst auf – die anderen Spieler folgen im Uhrzeigersinn.",
"name": "Spion"
},
"Thief": {
"description": "Jeder Mitspieler deckt die obersten beiden Karten seines Nachziehstapels auf. Haben die Mitspieler eine oder mehrere Geldkarten aufgedeckt, muss jeder eine davon (nach deiner Wahl) entsorgen. Du kannst eine beliebige Zahl der entsorgten Karten bei dir ablegen. Die übrigen aufgedeckten Karten legen die Spieler bei sich ab.",
"extra": "Jeder Mitspieler legt die beiden aufgedeckten Karten zunächst offen vor sich ab. Wer nur noch 1 Karte im Nachziehstapel hat, legt diese vor sich ab und mischt erst dann seinen Ablagestapel. Hat ein Spieler nach dem Mischen noch immer nicht genug Karten, deckt er nur so viele auf wie möglich. Hat ein Spieler 2 Geldkarten offen liegen, wählst du eine davon aus, die der Spieler entsorgen muss. Die andere Karte legt er auf seinen Ablagestapel. Hat ein Spieler 1 Geldkarte offen liegen, muss er diese entsorgen. Hat ein Spieler keine Geldkarte aufgedeckt, muss er keine Karte entsorgen. Von den auf diese Weise entsorgten Karten darfst du eine beliebige Anzahl nehmen.",
"name": "Dieb"
},
"Woodcutter": {
"description": "+1 Kauf
+2 Coin",
"extra": "In der Kaufphase darfst du 1 zusätzliche Karte kaufen, also insgesamt 2 Käufe tätigen. Für deine Käufe stehen dir in diesem Zug insgesamt 2 Coin zusätzlich zur Verfügung.",
"name": "Holzfäller"
},
"Bureaucrat": {
"description": "Nimm dir ein Silber und lege es verdeckt auf deinen Nachziehstapel. Jeder Mitspieler deckt eine Punktekarte aus seiner Hand auf und legt sie verdeckt auf seinen Nachziehstapel. Hat ein Spieler keine Punktekarte auf der Hand, muss er seine Kartenhand vorzeigen.",
"extra": "Ist dein Nachziehstapel aufgebraucht, wenn du diese Karte spielst, legst du die Silberkarte verdeckt ab. Sie bildet dann deinen Nachziehstapel. Das Gleiche gilt für alle Mitspieler, die eine Punktekarte verdeckt auf den eigenen Nachziehstapel legen müssen.",
"name": "Bürokrat"
},
"Cellar": {
"description": "+1 Aktion
Lege eine beliebige Anzahl Handkarten ab. Ziehe für jede abgelegte Karte eine Karte nach.",
"extra": "Der ausgespielte KELLER selbst darf nicht abgelegt werden, da er sich nicht mehr in deiner Hand befindet. Sage an, wie viele Karten du ablegst und lege diese auf deinen Ablagestapel. Danach ziehst du die gleiche Anzahl Karten vom Nachziehstapel. Sollte während dieses Vorgangs der Nachziehstapel aufgebraucht werden, wird dein Ablagestapel zusammen mit den soeben abgelegten Karten gemischt und als neuer Nachziehstapel bereitgelegt.",
"name": "Keller"
},
"Chapel": {
"description": "Entsorge bis zu vier Karten aus deiner Hand.",
"extra": "Die ausgespielte KAPELLE selbst darf nicht entsorgt werden, da sie sich nicht mehr auf der Hand befindet. Weitere KAPELLEN auf der Hand dürfen entsorgt werden.",
"name": "Kapelle"
},
"Council Room": {
"description": "+4 Karten
+1 Kauf
Jeder Mitspieler zieht sofort eine Karte nach.",
"extra": "Die Mitspieler müssen eine Karte nachziehen, auch wenn sie nicht wollen.",
"name": "Ratsversammlung"
},
"Festival": {
"description": "+2 Aktionen
+1 Kauf
+2 Coin",
"extra": "Spielst du mehrere JAHRMÄRKTE hintereinander, zählst du am besten laut mit, wie viele Aktionen du noch ausspielen darfst, damit du den Überblick behältst.",
"name": "Jahrmarkt"
},
"Gardens": {
"description": "Ein Siegpunkt für je zehn Karten im eigenen Kartensatz (abgerundet).",
"extra": "Diese Karte ist die einzige Punktekarte unter den Königreichkarten. Sie hat bis zum Ende des Spiels keine Funktion. Bei der Wertung des Spiels erhält der Spieler, der diese Karte in seinem Kartensatz (Nachziehstapel, Handkarten und Ablagestapel) hat, für jeweils 10 Karten einen Siegpunkt. Es wird immer abgerundet, d. h. 39 Karten ergeben 3 Siegpunkte, ebenso wie 31 Karten 3 Siegpunkte ergeben. Wer mehrere GÄRTEN besitzt, erhält für jeden GARTEN die entsprechende Anzahl an Siegpunkten.",
"name": "Gärten"
},
"Laboratory": {
"description": "+2 Karten
+1 Aktion",
"extra": "Du musst zuerst zwei Karten vom Nachziehstapel auf die Hand nehmen. Dann darfst du eine weitere Aktionskarte ausspielen.",
"name": "Laboratorium"
},
"Library": {
"description": "Ziehe solange Karten nach, bis du sieben Karten auf der Hand hast. Aktionskarten kannst du zur Seite legen, sobald du sie ziehst. Die zur Seite gelegten Karten werden am Ende der Aktion abgelegt.",
"extra": "Aktionskarten darfst du zur Seite legen, sobald du sie ziehst, musst dies aber nicht tun. Hast du bereits 7 oder mehr Karten auf der Hand, wenn du die BIBLIOTHEK ausspielst, ziehst du keine Karten nach. Wenn dein Nachziehstapel während des Ziehens aufgebraucht ist, mischst du den Ablagestapel, mischst aber die zur Seite gelegten Aktionskarten nicht mit ein. Diese werden erst auf den Ablagestapel gelegt, sobald du 7 Karten auf der Hand hast. Sollten die Karten nicht reichen, ziehst du nur so viele Karten wie möglich.",
"name": "Bibliothek"
},
"Market": {
"description": "+1 Karte
+1 Aktion
+1 Kauf
+1 Coin",
"extra": "Du musst eine Karte vom Nachziehstapel auf die Hand nehmen. Du darfst in der Aktionsphase eine weitere Aktionskarte ausspielen. Du darfst in der Kaufphase einen zusätzlichen Kauf tätigen und hast dafür ein zusätzliches Geld zur Verfügung.",
"name": "Markt"
},
"Militia": {
"description": "+2 Coin
Jeder Mitspieler legt Karten ab, bis er nur noch drei Karten auf der Hand hat.",
"extra": "Deine Mitspieler müssen Karten aus ihrer Hand ablegen, bis sie nur noch 3 Karten auf der Hand haben. Spieler, die zum Zeitpunkt des Angriffs bereits 3 oder weniger Karten auf der Hand haben, müssen keine weiteren Karten ablegen.",
"name": "Miliz"
},
"Mine": {
"description": "Entsorge eine Geldkarte aus deiner Hand. Nimm dir eine Geldkarte, die bis zu drei mehr kostet. Nimm diese Geldkarte sofort auf die Hand.",
"extra": "Normalerweise entsorgst du ein Kupfer und nimmst dir dafür ein Silber, oder du entsorgst ein Silber und nimmst dir ein Gold. Du kannst dir aber auch eine gleichwertige oder billigere Karte nehmen. Die neue Karte nimmst du sofort auf die Hand und darfst sie noch während deines Zuges einsetzen. Wer keine Geldkarte zum Entsorgen hat, erhält keine neue Karte.",
"name": "Mine"
},
"Moat": {
"description": "+2 Karten
Wenn ein Mitspieler eine Angriffskarte ausspielt, kannst du diese Karte aus deiner Hand vorzeigen. Der Angriff hat dann keine Wirkung auf dich.",
"extra": "Spielt ein anderer Spieler eine Angriffskarte (mit der Aufschrift AKTION – ANGRIFF), kannst du die Karte BURGGRABEN vorzeigen, falls du sie in diesem Moment auf der Hand hast. In diesem Fall bist du von den Auswirkungen des Angriffs nicht betroffen, d. h. du musst bei der HEXE keine Fluchkarte nehmen usw. Haben mehrere Spieler einen BURGGRABEN auf der Hand, dürfen diese auch eingesetzt und vorgezeigt werden. Danach nehmen die Spieler ihre Karte zurück auf die Hand. Der Spieler, der den Angriff gespielt hat, darf unabhängig davon, ob ein oder mehrere BURGGRÄBEN gespielt werden, die weiteren Anweisungen seiner Aktionskarte ausführen. Der BURGGRABEN darf auch in der eigenen Aktionsphase gespielt werden – dann ziehst du 2 Karten nach.",
"name": "Burggraben"
},
"Moneylender": {
"description": "Entsorge ein Kupfer aus deiner Hand. Wenn du das machst, +3 Coin.",
"extra": "Wenn du kein Kupfer zum Entsorgen auf der Hand hast, erhältst du kein zusätzliches Geld für die Kaufphase.",
"name": "Geldverleiher"
},
"Remodel": {
"description": "Entsorge eine Karte aus deiner Hand. Nimm dir eine Karte, die bis zu zwei mehr kostet als die entsorgte Karte.",
"extra": "Der ausgespielte UMBAU selbst darf nicht entsorgt werden, da er sich nicht mehr in deiner Hand befindet. Weitere UMBAU-Karten in deiner Hand dürfen entsorgt werden. Wenn du keine Karte zum Entsorgen auf der Hand hast, darfst du dir auch keine neue Karte nehmen. Die neue Karte, die du dir nimmst, darf maximal bis zu 2 Coins mehr als die entsorgte Karte kosten. Der Betrag darf weder durch weitere Geldkarten, Münzen oder zusätzliches Geld von anderen Aktionskarten erhöht werden. Die neue Karte kann die gleiche Karte sein wie die, die du entsorgt hast. Lege die neue Karte auf deinen Ablagestapel.",
"name": "Umbau"
},
"Smithy": {
"description": "+3 Karten",
"extra": "Schmiede: Du musst 3 Karten von deinem Nachziehstapel ziehen und auf die Hand nehmen.",
"name": "Schmiede"
},
"Throne Room": {
"description": "Wähle eine Aktionskarte aus deiner Hand. Spiele diese Aktionskarte zweimal aus.",
"extra": "Wähle eine Aktionskarte aus deiner Hand und spiele sie zweimal aus, d. h. du legst die Aktionskarte aus, führst die Anweisungen der Karte komplett aus, nimmst die Karte zurück auf die Hand, legst sie noch einmal aus und führst die Anweisungen erneut aus. Für das doppelte Ausspielen dieser Aktionskarte muss der Spieler keine zusätzlichen Aktionen (+1 Aktion) zur Verfügung haben – sie ist sozusagen „kostenlos“. Legst du zwei THRONSAAL- Karten aus, darfst du zuerst eine Aktion doppelt ausführen und dann eine andere Aktion ebenfalls doppelt ausführen. Du darfst aber nicht ein und dieselbe Aktion viermal ausführen. Erlaubt die doppelt ausgespielte Karte +1 Aktion (z. B. der MARKT ), hast du nach der vollständigen Ausführung des THRONSAALS zwei weitere Aktionen zur Verfügung. Hät - test du zwei MARKT- Karten regulär hintereinander ausgespielt, bliebe dir nur noch eine zusätzliche Aktion zur Verfügung, da das Ausspielen der zweiten Marktkarte schon die zusätzliche Aktion der ersten Karte aufgebraucht hätte. Beim THRONSAAL ist es be - sonders wichtig, laut die verbleibende Anzahl an Aktionen mitzuzählen. Du darfst keine weitere Aktion ausspielen, bevor der THRONSAAL komplett abgearbeitet ist.",
"name": "Thronsaal"
},
"Village": {
"description": "+1 Karte
+2 Aktionen",
"extra": "Spielst du mehrere DÖRFER hintereinander, zählst du am besten laut mit, wie viele Aktionen du noch ausspielen darfst, damit du den Überblick behältst.",
"name": "Dorf"
},
"Witch": {
"description": "+2 Karten
Jeder Mitspieler muss sich eine Fluchkarte nehmen.",
"extra": "Wenn du die HEXE spielst und nicht mehr genügend Fluchkarten vorrätig sind, werden diese im Uhrzeigersinn (beginnend mit deinem linken Nachbarn) verteilt. Die Mitspieler legen die Fluchkarten sofort auf ihren Ablagestapel. Du ziehst immer 2 Karten von deinem Nachziehstapel, auch wenn keine Fluchkarten mehr im Vorrat sind.",
"name": "Hexe"
},
"Workshop": {
"description": "Nimm dir eine Karte, die bis zu vier kostet.",
"extra": "Nimm dir eine Karte aus dem Vorrat und lege diese sofort auf deinen Ablagestapel. Du kannst weder Geldkarten noch zusätzlich über Aktionskarten erhaltenes Geld oder Münzen (bei Erweiterungen mit Münzen) einsetzen, um den angegebenen Betrag auf der Karte zu erhöhen.",
"name": "Werkstatt"
},
"Artisan": {
"description": "Gain a card to your hand costing up to 5 Coins.Put a card from your hand onto your deck.",
"extra": "The card you gain comes from the Supply and is put into your hand.You cannot use _ Coin to increase how expensive of a card you gain; it always costs from 0 Coins to 5 Coins.After gaining the card, you put a card from your hand onto your deck; that can be the card you just gained, or a different card.",
"name": "Artisan",
"untranslated": "description, extra, name"
},
"Bandit": {
"description": "Gain a Gold. Each other player reveals the top 2 cards of their deck, trashes a revealed Treasure other than Copper, and discards the rest.",
"extra": "First you gain a Gold from the Supply, putting it into your discard pile.Then each other player, in turn order, reveals their top 2 cards, trashes one they choose that is a Treasure other than Copper (e.g. Silver or Gold), and discards the other revealed cards.A player who did not reveal a Treasure card other than Copper simply discards both cards.",
"name": "Bandit",
"untranslated": "description, extra, name"
},
"Harbinger": {
"description": "+1 Card
+1 ActionLook through your discard pile. You may put a card from it onto your deck.",
"extra": "First draw a card and get +1 Action; then look through your discard pile, and you may put a card from it on top of your deck.Putting a card on top is optional.",
"name": "Harbinger",
"untranslated": "description, extra, name"
},
"Merchant": {
"description": "+1 Card
+1 ActionThe first time you play a Silver this turn, +1 Coin.",
"extra": "When you play Merchant, you draw a card and get +1 Action.If you end up playing a Silver later in the turn, it comes with 1 Coin.If you play more than one Merchant, each gives you 1 Coin when you play that first Silver; but if you play more than one Silver, you only get the 1 Coin for the first Silver.If you manage to play a Merchant after playing a Silver, the Merchant gives you no bonus (for the previous Silver or for any Silvers you might play later in the turn).Playing Throne Room on Merchant will give you 2 Coin when you play your first Silver.",
"name": "Merchant",
"untranslated": "description, extra, name"
},
"Poacher": {
"description": "+1 Card
+1 Action
+1 CoinDiscard a card per empty Supply pile.",
"extra": "You draw your one card before discarding.If there are no empty piles, you do not discard.If there is one empty pile, you discard one card; if there are two empty piles, you discard two cards, and so on.This includes all Supply piles, including Curses, Coppers, Poacher itself, etc.If you do not have enough cards to discard, just discard the rest of your hand.Non-Supply piles, such as Spoils, do not matter to Poacher.",
"name": "Poacher",
"untranslated": "description, extra, name"
},
"Sentry": {
"description": "+1 Card
+1 ActionLook at the top 2 cards of your deck. Trash and/or discard any number of them.Put the rest back on top in any order.",
"extra": "First you draw a card and get +1 Action.Then you look at the top 2 cards of your deck.You can trash both, or discard both, or put both back in either order; or you can trash one and discard one, or trash one and put one back, or discard one and put one back.",
"name": "Sentry",
"untranslated": "description, extra, name"
},
"Vassal": {
"description": "+2 CoinDiscard the top card of your deck. If it's an Action card, you may play it",
"extra": "If the card is an Action card, you can play it, but do not have to.If you do play it, you move it into your play area and follow its instructions; this does not use up one of your Action plays for the turn.",
"name": "Vassal",
"untranslated": "description, extra, name"
},
"Advance": {
"description": "You may trash an Action card from your hand. If you do, gain an Action card costing up to 6 Coins.",
"extra": "If you do not trash an Action, nothing else happens.",
"name": "Aufstieg",
"untranslated": "description, extra"
},
"Annex": {
"description": "Look through your discard pile. Shuffle all but up to 5 cards from it into your deck. Gain a Duchy.",
"extra": "You can do this even if the Duchy pile is empty.The chosen cards stay in your discard pile when the other cards are shuffled into your deck.",
"name": "Schlacht",
"untranslated": "description, extra"
},
"Aqueduct": {
"description": "When you gain a Treasure, move 1 from its pile to this. When you gain a Victory card, take the from this.Setup: Put 8 on the Silver and Gold piles.",
"extra": "If you gain a card that is both a Treasure and a Victory card, such as Humble Castle, you can resolve the abilities in either order.",
"name": "Aquädukt",
"untranslated": "description, extra"
},
"Archive": {
"description": "+1 ActionSet aside the top 3 cards of your deck face down (you may look at them). Now and at the start of your next two turns, put one into your hand.",
"extra": "You look at three cards, and get one now, one next turn, and one the turn after that. Put the set-aside cards under Archive. If you play two Archives, they get separate sets of cards. If you Throne Room an Archive, keep the sets of cards separate; you get one from each each turn. If there are fewer than three cards, just set aside what you can, and Archive will run out of cards faster and still be discarded the turn it has no cards left.",
"name": "Archiv",
"untranslated": "description, extra"
},
"Arena": {
"description": "At the start of your Buy phase, you may discard an Action card. If you do, take 2 from here.Setup: Put 6 here per player.",
"extra": "With Villa it is possible for your Buy phase to start twice or more in a turn; you can make use of Arena each time.",
"name": "Arena",
"untranslated": "description, extra"
},
"Bandit Fort": {
"description": "When scoring, -2 for each Silver and each Gold you have.",
"extra": "For example with 3 Silvers and 1 Gold, you would get -8.Scores can go negative.",
"name": "Räuberfestung",
"untranslated": "description, extra"
},
"Banquet": {
"description": "Gain 2 Coppers and a non-Victory card costing up to 5 Coins.",
"extra": "You can do this even if the Copper pile is empty.",
"name": "Bankett",
"untranslated": "description, extra"
},
"Basilica": {
"description": "When you buy a card, if you have 2 Coins or more left, take 2 from here.Setup: Put 6 here per player.",
"extra": "This happens each time you buy a card.For example with 4 Coin and 3 Buys, you could buy Copper, then Copper, then Silver, taking 2, then 2, then none.",
"name": "Basilika",
"untranslated": "description, extra"
},
"Baths": {
"description": "When you end your turn without having gained a card, take 2 from here.Setup: Put 6 here per player.",
"extra": "Any way you gain a card will stop you from getting from this that turn.",
"name": "Badehaus",
"untranslated": "description, extra"
},
"Battlefield": {
"description": "When you gain a Victory card, take 2 from here.Setup: Put 6 here per player.",
"extra": "You take the whether you bought the Victory card or gained it another way.",
"name": "Schlachtfeld",
"untranslated": "description, extra"
},
"Bustling Village": {
"description": "+1 Card
+3 ActionsLook through your discard pile. You may reveal a Settlers from it and put it into your hand.",
"extra": "You can look through your discard pile even if you know there are no Settlers in it.",
"name": "Emsiges Dorf",
"untranslated": "description, extra"
},
"Capital": {
"description": "6 Coins
+1 BuyWhen you discard this from play, take 6 Debt, and then you may pay off Debt.",
"extra": "When you discard this from play (normally, in the Clean-up phase of the turn you played it), you get 6 Debt, and then get an extra opportunity to pay off Debt with Coins, right then. You do not get the Debt if you did not discard it from play - for example, if you trash it due to Counterfeit (from Dark Ages). You only get Debt per copy of Capital discarded; for example if you use Crown to play Capital twice, you still only get 6 Debt when you discard it from play.",
"name": "Vermögen",
"untranslated": "description, extra"
},
"Castles": {
"description": "Sort the Castle pile by cost, putting the more expensive Castles on the bottom. For a 2-player game, use only one of each Castle. Only the top card of the pile can be gained or bought.",
"extra": "Humble Castle and King's Castle count themselves. Small Castle gains you the top Castle, whichever one that is. Haunted Castle works whether you buy it or gain it some other way, provided that it is your turn. You can pick either option on Sprawling Castle regardless of how many Duchies and Estates are left in the piles. Grand Castle counts both Victory cards in play - such as an Opulent Castle - and Victory cards in your hand.",
"name": "Schlösser",
"untranslated": "description, extra"
},
"Catapult": {
"description": "+1 CoinTrash a card from your hand. If it costs 3 Coins or more, each other player gains a Curse. If it's a Treasure, each other player discards down to 3 cards in hand.",
"extra": "If the card you trash is a treasure, each other player discards down to 3 cards in hand; if the card you trash costs 3 Coins or more, each other player gains a Curse; if it is both (e.g. Silver), both things happen; if it is neither, neither thing happens. If you have no cards in hand left to trash, neither thing happens.",
"name": "Katapult",
"untranslated": "description, extra"
},
"Chariot Race": {
"description": "+1 ActionReveal the top card of your deck and put it into your hand. The player to your left reveals the top card of their deck. If your card costs more, +1 Coin and +1.",
"extra": "You and the player to your left reveal your top cards; yours goes into your hand, theirs goes back on their deck. If your card cost more you get +1 Coin and +1; you can put the token on the Chariot Race to remind you that it made +1 Coin this turn. If it is a tie, your card did not cost more. With Debt, your card costs more only if both Coin and Debt amounts are larger, or one is larger and the other the same. For example Fortune (8 Coins 8 Debt) costs more than Overlord (5 Debt), but Overlord does not cost more than Silver, and Silver does not cost more than Overlord. If either player has no card to reveal, your card does not cost more.",
"name": "Wagenrennen",
"untranslated": "description, extra"
},
"Charm": {
"description": "When you play this, choose one: +1 Buy and +2 Coin; or the next time you buy a card this turn, you may also gain a differently named card with the same cost.",
"extra": "These are cumulative, and each Charm does not have to gain a different card, just a different card from the one bought. For example if you play two Charms and buy a Forum, you could gain two Duchies. The card gained from Charm is gained before gaining the card you bought, which may matter when cards do things when gained. For example if you buy Villa and gain Rocks via Charm, you will first gain a Silver to your deck due to Rocks, then get +1 Action and return to your Action phase due to Villa. The costs have to be identical; for example if you play Charm and buy Overlord, you can gain City Quarter, which also costs 8 Debt, but not Fortune, which costs 8 Coin 8 Debt.",
"name": "Zauber",
"untranslated": "description, extra"
},
"City Quarter": {
"description": "+2 ActionsReveal your hand. +1 Card per Action card revealed.",
"extra": "Cards with multiple types that include Action, such as Crown, are Actions.",
"name": "Stadtviertel",
"untranslated": "description, extra"
},
"Colonnade": {
"description": "When you buy an Action card, if you have a copy of it in play, take 2 from here.Setup: Put 6 here per player.",
"extra": "For example with Settlers in play, buying another Settlers gets you 2 from here.Cards from the same pile are not necessarily copies of each other; for example Bustling Village is not a copy of Settlers.",
"name": "Kolonnaden",
"untranslated": "description, extra"
},
"Conquest": {
"description": "Gain 2 Silvers. +1 per Silver you've gained this turn.",
"extra": "This counts the two Silvers it gives you (provided that there were Silvers left to gain).For example, with 12 Coin and 2 Buys and having gained no Silvers earlier in the turn, you could buy Conquest twice, getting two Silvers, then +2, then two more Silvers, then +4.",
"name": "Eroberung",
"untranslated": "description, extra"
},
"Crown": {
"description": "If it's your Action phase, you may play an Action from your hand twice. If it's your Buy phase, you may play a Treasure from your hand twice.",
"extra": "If you play this in your Action phase, you play an Action card from your hand, then play the same card again; this does not use up any extra Actions you have. If you play this in your Buy phase, you play a Treasure from your hand, then play it again; this does not use up any Actions at all. Crown can be used to play another Crown in either your Action or Buy phase, causing you to either play two more Actions twice each, or two more Treasures twice each. If you play Crown in your Action phase via something that lets you play Treasures (like Storyteller from Adventures), Crown will still play an Action card twice.",
"name": "Krone",
"untranslated": "description, extra"
},
"Defiled Shrine": {
"description": "When you gain an Action, move 1 from its pile to this. When you buy a Curse, take the from this.Setup: Put 2 on each non-Gathering Action Supply pile.",
"extra": "Note that this triggers on gaining an Action, whether bought or otherwise gained, but only on buying Curse, not on gaining Curse other ways. tokens will go on Ruins (from Dark Ages) when used, but not on Farmers' Market, Temple, or Wild Hunt (the three Action - Gathering cards).",
"name": "Entweihter Schrein",
"untranslated": "description, extra"
},
"Delve": {
"description": "+1 Buy
Gain a Silver.",
"extra": "Each purchase of Delve gives you back the Buy you used on it.For example, if you have 7 Coins, you can Delve, then Delve, then buy a card for 3 Coins.",
"name": "Erforschen",
"untranslated": "description, extra"
},
"Dominate": {
"description": "Gain a Province. If you do, +9.",
"extra": "This does nothing once the Province pile is empty.",
"name": "Beherrschen",
"untranslated": "description, extra"
},
"Donate": {
"description": "After this turn, put all cards from your deck and discard pile into your hand, trash any number, shuffle your hand into your deck, then draw 5 cards.",
"extra": "Effects that happen due to trashing cards (such as Rocks) will happen before you shuffle.This happens between turns, and so Possession (from Alchemy) will no longer be doing anything.",
"name": "Spende",
"untranslated": "description, extra"
},
"Emporium": {
"description": "+1 Card
+1 Action
+1 CoinWhen you gain this, if you have at least 5 Action cards in play, +2 .",
"extra": "This counts Action cards in play, including Action cards played this turn, Duration cards in play from previous turns, and Reserve cards (from Adventures) called into play this turn.",
"name": "Handelsplatz",
"untranslated": "description, extra"
},
"Encampment": {
"description": "+2 Cards
+2 ActionsYou may reveal a Gold or Plunder from your hand. If you do not, set this aside, and return it to the Supply at the start of Clean-up.",
"extra": "Revealing a Plunder or Gold is optional. When you return Encampment to the Supply, it goes on top of its pile, potentially covering up a Plunder.",
"name": "Feldlager",
"untranslated": "description, extra"
},
"Enchantress": {
"description": "Until your next turn, the first time each other play plays an Action card on their turn, they get +1 Card and +1 Action instead of following its instructions.At the start of your next turn,+2 Cards",
"extra": "Players revealing a card like Moat when this is played have to do it right then, not later, even though the attack will not hurt them until their turn. The first Action each other player plays, just on their next turn, will give them +1 Card +1 Action instead of what it would have normally done. This does not affect abilities below a dividing line; they still function. For example a player playing Sacrifice would get +1 Card +1 Action and not do anything Sacrifice normally does; a player playing Groundskeeper would get +1 Card +1 Action and would still get for gaining Victory cards. It can be helpful to turn the affected card sideways, to remember that it did not do what it normally did. Enchantress does not affect card abilities from cards played on previous turns; for example if an opponent plays Enchantress and you have an Archive out from a previous turn, on your turn you will first get a card from your Archive as normal, and then the first Action card actually played on that turn will be affected by Enchantress. If Enchantress affects a Crown played in a Buy phase, its player gets +1 Card +1 Action, but has no way to use the +1 Action, since it is their Buy phase (but it might matter e.g. if the player buys Villa).",
"name": "Zauberin",
"untranslated": "description, extra"
},
"Engineer": {
"description": "Gain a card costing up to 4 Coins. You may trash this. If you do, gain a card costing up to 4 Coins.",
"extra": "Engineer cannot gain copies of itself, or any other card with Debt in the cost. When you play it, you gain a card, then may trash Engineer to gain a second card (which can be the same as the first or different).",
"name": "Ingenieurin",
"untranslated": "description, extra"
},
"Farmers' Market": {
"description": "+1 BuyIf there are 4 or more on the Farmers' Market Supply pile, take them and trash this. Otherwise, add 1 to the pile and then +1 Coin per 1 on the pile.",
"extra": "The first time this is played, it produces +1 Coin (and +1 Buy), the next time +2 Coin, then +3 Coin, then +4 Coin, then the next time the player takes the 4 (and gets no + _ Coin), then the next time it is back to +1 Coin. This still functions if the Farmers' Market pile is empty.",
"name": "Bauernmarkt",
"untranslated": "description, extra"
},
"Fortune": {
"description": "+1 BuyWhen you play this, double your Coin if you haven't yet this turn.When you gain this, gain a Gold per Gladiator you have in play.",
"extra": "You only double your Coin the first time you play a Fortune in a turn; any further times only get you +1 Buy.",
"name": "Reichtum",
"untranslated": "description, extra"
},
"Forum": {
"description": "+3 Cards
+1 ActionDiscard 2 cards.When you buy this, +1 Buy.",
"extra": "For example, with 13 Coin and only one Buy, you could buy a Forum, getting +1 Buy, then buy a Province.",
"name": "Forum",
"untranslated": "description, extra"
},
"Fountain": {
"description": "When scoring, 15 if you have at least 10 Coppers.",
"extra": "You either get 15 or 0; there is no extra bonus for having 20 Coppers.",
"name": "Brunnen",
"untranslated": "description, extra"
},
"Gladiator": {
"description": "+2 CoinReveal a card from your hand. The player to your left may reveal a copy from their hand. If they do not, +1 Coin and trash a Gladiator from the Supply.",
"extra": "If there are no Gladiators in the Supply, you cannot trash one, but that does not stop you from getting the +1 Coin. If you have no cards in hand, the player to your left cannot reveal a copy of the card you revealed, so you will get the +1 Coin and trash a Gladiator.",
"name": "Gladiator",
"untranslated": "description, extra"
},
"Groundskeeper": {
"description": "+1 Card
+1 ActionWhile this is in play, when you gain a Victory card, +1",
"extra": "This can trigger multiple times in a turn, for cards gained different ways. For example you could play Groundskeeper, then play Engineer gaining an Estate and taking 1, then in your Buy phase buy a Duchy taking another +1. Multiple Groundskeepers are cumulative. If you Crown a Groundskeeper, there is still just one Groundskeeper in play, so you only get +1 per Victory card gained.",
"name": "Gärtnerin",
"untranslated": "description, extra"
},
"Keep": {
"description": "When scoring, 5 per differently named Treasure you have, that you have more copies of than each other player, or tied for most.",
"extra": "This applies to each different Treasure being used in the game.If all players have the same number of copies of a Treasure, they all get the 5 for that Treasure.",
"name": "Bollwerk",
"untranslated": "description, extra"
},
"Labyrinth": {
"description": "When you gain a 2nd card in one of your turns, take 2 from here.Setup: Put 6 here per player.",
"extra": "This can only happen once per turn per player.For example if you gain 4 cards in the same turn, only the second one will come with 2.",
"name": "Labyrinth",
"untranslated": "description, extra"
},
"Legionary": {
"description": "+3 CoinYou may reveal a Gold from your hand. If you do, each other player discards down to 2 cards in hand, then draws a card.",
"extra": "Players wishing to respond to the Attack (e.g. with Moat) must do so before you choose whether or not to reveal a Gold.",
"name": "Legionär",
"untranslated": "description, extra"
},
"Mountain Pass": {
"description": "When you are the first player to gain a Province, after that turn, each player bids once, up to 40 Debt, ending with you. High bidder gets +8 and takes the Debt they bid.",
"extra": "This only happens the first time a player gains a Province; it does not matter if the Province was bought or not, or if Provinces have left the pile earlier due to Salt the Earth.This happens between turns; Possession (from Alchemy) will not be in effect.The player to the left of the player who got the Province bids first, then the player to their left and so on, ending with the player who got the Province.Each bid can be a pass, or a higher bid than the previous bid.Bids are in amounts of Debt, from 1 Debt to 40 Debt; a bid of 40 Debt cannot be beaten.The player who bid the highest (if any) gets +8 and takes the amount of Debt of their bid.",
"name": "Gebirgspass",
"untranslated": "description, extra"
},
"Museum": {
"description": "When scoring, 2 per differently named card you have.",
"extra": "Multiple cards from the same pile can score for this as long as they have different names.",
"name": "Museum",
"untranslated": "description, extra"
},
"Obelisk": {
"description": "When scoring, 2 per card you have from the chosen pile.Setup: Choose a random Action Supply pile.",
"extra": "All cards from the chosen pile count, even if they have different names (such as when it is a split pile).Ruins (from Dark Ages), when used, can be the pile.",
"name": "Obelisk",
"untranslated": "description, extra"
},
"Orchard": {
"description": "When scoring, 4 per differently named Action card you have 3 or more copies of.",
"extra": "Having 6 or more copies of a card confers no additional bonus.",
"name": "Obstgarten",
"untranslated": "description, extra"
},
"Overlord": {
"description": "Play this as if it were an Action card in the Supply costing up to 5 Coin. This is that card until it leaves play.",
"extra": "When you play this, you pick an Action card from the Supply that costs up to 5 Coin, and treat this card as if it were the card you chose. Normally this will just mean that you follow the instructions on the card you picked. For example, with Village in the Supply, you could play Overlord as Village and get +1 Card +2 Actions. Overlord also gets the chosen card's cost, name, and types, until it leaves play. If you play Overlord as a card that moves itself somewhere, such as to the trash or the Supply, Overlord will do that; for example Overlord played as Encampment will be set aside and return to the Overlord pile at the start of Clean-up. If you play Overlord as a Duration card, or as a Throne Room on a Duration card, Overlord will stay in play the same way the Duration card or Throne Room would. If you play an Overlord multiple times such as via a Throne Room, you will only pick what to play it as the first time; the other times it will be the same thing. Once in play, Overlord is the thing it copied, rather than an Overlord; for example Colonnade will produce if you buy a copy of that card, but not if you buy an Overlord. Overlord can only be played as a visible card in the Supply, and the top card of a pile; it cannot be played as a card from an empty pile, or as a card that has not been uncovered from a split pile, or as a card from a split pile that has been bought out, or as a non-Supply card (like Mercenary from Dark Ages). Overlord cannot be played as Crown during a Buy phase, since Overlord itself is not a Treasure and so cannot be played in Buy phases.",
"name": "Lehnsherr",
"untranslated": "description, extra"
},
"Palace": {
"description": "When scoring, 3 per set you have of Copper - Silver - Gold.",
"extra": "For example, if you had 7 Coppers, 5 Silvers, and 2 Golds, that would be two sets of Copper - Silver - Gold, for 6 total.",
"name": "Palast",
"untranslated": "description, extra"
},
"Patrician": {
"description": "+1 Card
+1 ActionReveal the top card of your deck. If it costs 5 Coin or more, put it into your hand.",
"extra": "Cards costing Debt do not cost 5 Coin or more unless they also have a Coin cost of 5 Coin or more. So Fortune does but City Quarter does not.",
"name": "Patrizier",
"untranslated": "description, extra"
},
"Plunder": {
"description": "+2 Coin
+1",
"extra": "This gives you a token every time you play it.",
"name": "Diebesgut",
"untranslated": "description, extra"
},
"Ritual": {
"description": "Gain a Curse. If you do, trash a card from your hand. +1 per 1 Coin it cost.",
"extra": "This does nothing once the Curse pile is empty.This only gives you +1 per 1 Coin the trashed card cost; it does not give anything for Debt or Potion in costs.",
"name": "Ritual",
"untranslated": "description, extra"
},
"Rocks": {
"description": "+1 CoinWhen you gain or trash this, gain a Silver; if it is your Buy phase, put the Silver on your deck, otherwise put it into your hand.",
"extra": "If it is another player's turn, then it is not your Buy phase, so the Silver goes to your hand.",
"name": "Felsen",
"untranslated": "description, extra"
},
"Royal Blacksmith": {
"description": "+5 CardsReveal your hand; discard the Coppers.",
"extra": "You discard both Coppers that were in your hand already, and Coppers drawn in the +5 Cards.",
"name": "Königlicher Schmied",
"untranslated": "description, extra"
},
"Sacrifice": {
"description": "Trash a card from your hand.If it's an...Action card, +2 Cards, +2 ActionsTreasure card, +2 CoinVictory card, +2",
"extra": "If you trash a card with multiple types, you get all relevant bonuses; for example if you trash Crown, you get +2 Cards, +2 Actions, and +2 Coin. If you trash a card with no relevant types (such as Curse), you get nothing.",
"name": "Opfer",
"untranslated": "description, extra"
},
"Salt the Earth": {
"description": "+1Trash a Victory card from the Supply.",
"extra": "If the trashed card does something when trashed (such as Crumbling Castle), you do that thing.",
"name": "Versalztes Land",
"untranslated": "description, extra"
},
"Settlers": {
"description": "+1 Card
+1 ActionLook through your discard pile. You may reveal a Copper from it and put it into your hand.",
"extra": "You can look through your discard pile even if you know there is no Copper in it.",
"name": "Siedler",
"untranslated": "description, extra"
},
"Tax": {
"description": "Add 2 Debt to a Supply pile.Setup: Add 1 Debt to each Supply pile. When a player buys a card, they take the Debt from its pile.",
"extra": "Every Supply pile starts with 1 Debt, including Kingdom cards and basic cards like Silver.The Event itself, when bought, adds 2 Debt to a single pile, whether or not that pile has any Debt on it already.The Debt is taken by the next player to buy a card from that pile; gaining a card without buying it leaves the Debt on the pile.",
"name": "Steuer",
"untranslated": "description, extra"
},
"Temple": {
"description": "+1Trash from 1 to 3 differently named cards from your hand. Add 1 to the Temple Supply pile.When you gain this, take the from the Temple Supply pile.",
"extra": "You get +1, trash 1, 2, or 3 cards with different names from your hand (for example a Copper and an Estate, but not two Coppers), then add 1 (from the supply) to the Temple pile. Gaining a Temple (whether buying it or otherwise) gives you all the that has accumulated on the pile. The pile gets even if it is empty; this only matters if there is a way to return a Temple to the pile (like Ambassador from Seaside) or a way to gain one from the trash (like Graverobber from Dark Ages).",
"name": "Tempel",
"untranslated": "description, extra"
},
"Tomb": {
"description": "When you trash a card, +1.",
"extra": "This works even when it is not your turn, such as when you trash a card to Swindler (from Intrigue), and works when told to trash a card that is not yours, such as with Salt the Earth.",
"name": "Grabmal",
"untranslated": "description, extra"
},
"Tower": {
"description": "When scoring, 1 per non-Victory card you have from an empty Supply pile.",
"extra": "A Supply pile is only empty if it has no cards in it; a split pile with half of the cards gone is not empty.Victory cards do not count, but Curses do.",
"name": "Turm",
"untranslated": "description, extra"
},
"Triumph": {
"description": "Gain an Estate.If you did, +1 per card you've gained this turn.",
"extra": "You get +1 per card you have gained, including the Estate, and any other cards bought or gained other ways; you do not get for Events bought.Once the Estate pile is empty, this does nothing.",
"name": "Siegeszug",
"untranslated": "description, extra"
},
"Triumphal Arch": {
"description": "When scoring, 3 per copy you have of the 2nd most common Action card among your cards (if it's a tie, count either).",
"extra": "For example, if you had 7 copies of Villa and 4 copies of Wild Hunt, you would score 12.",
"name": "Triumphbogen",
"untranslated": "description, extra"
},
"Villa": {
"description": "+2 Actions
+1 Buy
+1 CoinWhen you gain this, put it into your hand, +1 Action, and if it's your Buy phase return to your Action phase.",
"extra": "If you gain this during your Action phase, such as with Engineer, you will put the Villa into your hand and get +1 Action (letting you, for example, play the Villa). If you gain this during your Buy phase (such as by buying it), you will put the Villa into your hand, get +1 Action, and return to your Action phase. This will let you play more Action cards (such as the Villa); when you are done with that you will return to your Buy phase, from the beginning - you can play more Treasures (and Arena will trigger again). If you buy Villa, that uses up your default Buy for the turn, however playing Villa will give you +1 Buy and so let you buy another card in your second Buy phase. If you gain this during another player's turn, you will put the Villa into your hand and get +1 Action, but will have no way to use that Action, since it is not your turn. It is possible to return to your Action phase multiple times in a turn via buying multiple Villas. Returning to your Action phase does not cause \"start of turn\" abilities to repeat; they only happen at the start of your turn.",
"name": "Villa",
"untranslated": "description, extra"
},
"Wall": {
"description": "When scoring, -1 per card you have after the first 15.",
"extra": "For example, if you had 27 cards in your deck, you would score -12 for Wall.Scores can go negative.",
"name": "Mauer",
"untranslated": "description, extra"
},
"Wedding": {
"description": "+1
Gain a Gold.",
"extra": "You get the even if there are no Golds left.",
"name": "Hochzeit",
"untranslated": "description, extra"
},
"Wild Hunt": {
"description": "Choose one: +3 Cards and add 1 to the Wild Hunt Supply pile; or gain an Estate, and if you do, take the from the pile.",
"extra": "If the Estate pile is empty, you can choose that option but will not get the tokens. Wild Hunt still functions normally if the Wild Hunt pile is empty.",
"name": "Wilde Jagd",
"untranslated": "description, extra"
},
"Windfall": {
"description": "If your deck and discard pile are empty, gain 3 Golds.",
"extra": "If there are fewer than 3 Golds in the pile, just gain the remaining Golds.",
"name": "Glüksfall",
"untranslated": "description, extra"
},
"Wolf Den": {
"description": "When scoring, -3 per card you have exactly one copy of.",
"extra": "Having no copies of a card, or two or more copies of a card, confers no penalty.Scores can go negative.",
"name": "Wolfsbau",
"untranslated": "description, extra"
},
"Advisor": {
"description": "+1 Aktion
Decke die 3 obersten Karten vom Nachziehstapel auf. Dein linker Nachbar wählt eine davon aus, die du dann ablegst. Die anderen Karten nimmst du auf die Hand.",
"extra": "Wenn dein Nachziehstapel keine drei Karten mehr umfasst, deckst du die darin noch enthaltenen Karten auf, mischst dann deinen Ablagestapel und machst ihn zum neuen Nachziehstapel, von dem du die noch fehlenden Karten aufdeckst. Sind dann noch immer nicht genügend Karten aufgedeckt, belässt du es bei den bereits aufgedeckten Karten. Unabhängig davon, wie viele Karten du aufgedeckt hast, wählt dein linker Nachbar eine davon aus, die du ablegst. Die verbleibenden Karten nimmst du auf die Hand.",
"name": "Berater"
},
"Baker": {
"description": "+1 Karte
+1 Aktion
Nimm eine Münze.
Spielvorbereitung: Zu Spielbeginn erhält jeder Spieler eine Münze.",
"extra": " Wenn du diese Karte spielst, ziehst du eine Karte, darfst eine weitere Aktionskarte ausspielen und nimmst dir eine Münze. Wird ein Spiel mit dieser Karte gespielt, erhält jeder Spieler zu Beginn des Spiels eine Münze. Das gilt auch für Partien mit dem SCHWARZMARKT, bei denen der BÄCKER sich im SCHWARZMARKT-Stapel befindet.",
"name": "Bäcker"
},
"Butcher": {
"description": "Nimm 2 Münzen. Du darfst eine Karte aus deiner Hand entsorgen und eine beliebige Anzahl Münzen zahlen. Wenn du eine Karte entsorgt hast, nimmst du dir eine Karte, deren Kosten maximal so hoch sein dürfen wie die Summe aus den Kosten der entsorgten Karte und der Anzahl der gezahlten Münzen.",
"extra": "Zuerst nimmst du dir 2 Münzen. Dann darfst du eine Karte aus deiner Hand entsorgen und eine beliebige Anzahl an Münzen einsetzen (auch 0 Münzen). Da du den Metzger nicht mehr auf der Hand hast, kannst du diese Karte nicht entsorgen. Allerdings kannst du eine andere Metzger -Karte entsorgen. Wenn du eine Karte entsorgt hast, nimmst du dir eine Karte, deren Kosten höchstens der Summe aus den Kosten der entsorgten Karte und der Anzahl der eingesetzten Münzen entsprechen darf. So könntest du beispielsweise ein Anwesen entsorgen und sechs Münzen zahlen, um dir eine Provinz zu nehmen; oder du könntest einen weiteren Metzger entsorgen und null Münzen zahlen, um dir ein Herzogtum zu nehmen. Die Münzen, die du einsetzt, werden in den Vorrat zurückgelegt und dürfen in der Kaufphase nicht mehr benutzt werden, um andere Karten zu kaufen.",
"name": "Metzger"
},
"Candlestick Maker": {
"description": "+1 Aktion
+1 Kauf
Nimm eine Münze.",
"extra": "Du darfst in der Aktionsphase eine weitere Aktionskarte ausspielen. Du darfst in der Kaufphase einen zusätzlichen Kauf tätigen. Nimm dir eine Münze.",
"name": "Leuchtenmacher"
},
"Doctor": {
"description": "Nenne eine Karte, dann decke die 3 obersten Karten vom Nachziehstapel auf. Übereinstimmungen werden entsorgt. Der Rest wird in beliebiger Reihenfolge wieder auf den Nachziehstapel gelegt.
Wenn du diese Karte kaufst, darfst du mehr dafür zahlen. Pro, das du zusätzlich zahlst, darfst du dir die oberste Karte vom Nachziehstapel ansehen und sie entsorgen, ablegen oder zurücklegen.",
"extra": "Wenn du diese Karte kaufst, darfst du mehr dafür zahlen. Pro 1 Coin, das du zusätzlich zahlst (d.h. „überzahlst“), darfst du dir die oberste Karte deines Nachziehstapels ansehen und sie entsorgen, ablegen oder auf den Nachziehstapel zurücklegen. Wenn dein Nachziehstapel aufgebraucht ist, mischst du deinen Ablagestapel und machst ihn zum neuen Nachziehstapel. Wenn dann noch immer nicht genügend Karten im Nachziehstapel sind, siehst du dir keine Karten an. Auch wenn du mehr als 1 Coin überzahlst, wird jede oberste Karte vom Nachziehstapel einzeln komplett abgehandelt, bevor du die nächste Karte ziehst. Wenn du diese Karte in der Aktionsphase spielst, nennst du den Namen einer beliebigen Karte, deckst die obersten drei Karten deines Nachziehstapels auf und entsorgst jede Karte mit dem von dir genannten Namen. Die übrigen Karten legst du in beliebiger Reihenfolge wieder oben auf deinen Nachziehstapel. Du musst keine Karte nennen, die in diesem Spiel verwendet wird. Wenn dein Nachziehstapel keine drei Karten ehr umfasst, deckst du die darin noch enthaltenen Karten auf, mischst dann deinen Ablagestapel (der die bereits aufgedeckten Karten nicht umfasst) und machst ihn zum neuen Nachziehstapel, von dem du die noch fehlenden Karten aufdeckst. Sind dann noch immer nicht genügend Karten aufgedeckt, belässt du es bei den bereits aufgedeckten Karten.",
"name": "Arzt"
},
"Herald": {
"description": "+1 Karte
+1 Aktion
Decke die oberste Karte vom Nachziehstapel auf. Falls es sich um eine Aktion handelt, spielst du sie. Wenn du diese Karte kaufst, darfst du mehr dafür zahlen. Pro 1 Coin, das du zusätzlich zahlst, darfst du den Ablagestapel durchsehen und eine beliebige Karte davon oben auf den Nachziehstapel legen.",
"extra": "Wenn du diese Karte kaufst, darfst du mehr dafür zahlen. Wenn du das tust legst du pro 1 Coin, das du überzahlst, eine beliebige Karte deines Ablagestapels oben auf deinen Nachziehstapel. Du darfst dir dafür die Karten deines Ablagestapels ansehen, was normalerweise nicht möglich ist. Allerdings darfst du nicht zuerst deinen Ablagestapel durchsehen, um zu entscheiden, wie viel du überzahlen willst. Sobald du überzahlt hast, musst du die entsprechende Anzahl an Karten in beliebiger Reihenfolge oben auf deinen Nachziehstapel legen, sofern möglich. Wenn du so viel überzahlst, dass du mehr Karten auf deinen Nachziehstapel legen müsstest, als sich in deinem Ablagestapel befinden, legst du einfach alle Karten deines Ablagestapels in beliebiger Reihenfolge auf deinen Nachziehstapel. Falls du den HEROLD kaufst, ohne zu überzahlen, darfst du deinen Ablagestapel nicht durchsehen. Wenn du diese Karte in der Aktionsphase spielst, ziehst du zuerst eine Karte. Du erhältst dann eine weitere Aktion, die du spielen darfst, nachdem du alle Anweisungen dieser Karte (soweit möglich) erfüllt hast. Dann deckst du die oberste Karte deines Nachziehstapels auf. Wenn es sich um eine Aktionskarte handelt, musst du sie spielen. Die Karte zu spielen, verbraucht keine Aktion. Karten, die mehreren Kartentypen angehören, von denen einer AKTION ist (z.B. GROSSE HALLE aus Die Intrige), sind Aktionskarten. Alle anderen Kartentypen werden auf den Nachziehstapel zurückgelegt, ohne sie zu spielen. Hinweis: Wenn durch den HEROLD eine Dauer-Karte (aus Seaside) ausgespielt wird, wird der HEROLD dennoch am Ende der Runde wie gewohnt abgelegt, da er nicht gebraucht wird, um an etwas zu erinnern.",
"name": "Herold"
},
"Journeyman": {
"description": "Nenne eine Karte, dann decke solange Karten vom Nachziehstapel auf, bis du 3 Karten aufgedeckt hast, die nicht der genannten Karte entsprechen. Nimm diese Karten auf die Hand und lege die restlichen ab.",
"extra": "Zunächst nennst du eine Karte. Dabei muss es sich nicht um den Namen einer Karte handeln, die in diesem Spiel verwendet wird. Dann deckst du solange Karten vom Nachziehstapel auf, bis du drei Karten aufgedeckt hast, die nicht dem von dir genannten Namen entsprechen. Nimm diese Karten auf die Hand und lege die anderen ab. Sollte dabei der Nachziehstapel aufgebraucht werden, bevor du auf drei entsprechende Karten gestoßen bist, mischst du deinen Ablagestapel und nutzt ihn als neuen Nachziehstapel. Wenn du beim weiteren Aufdecken noch immer nicht auf drei Karten mit einem anderen als dem genannten Namen kommst, beendest du das Aufdecken. Nimm die gefundenen Karten anderen Namens auf die Hand und lege den Rest auf deinen Ablagestapel.",
"name": "Wandergeselle"
},
"Masterpiece": {
"description": "1 <*COIN*>Wenn du diese Karte kaufst, darfst du mehr dafür zahlen. Pro 1 Coin, das du zusätzlich zahlst, nimmst du dir ein Silber.",
"extra": " Dies ist eine Geldkarte mit dem Wert 1, wie Kupfer. Wenn du sie kaufst, nimmst du dir ein Silber pro 1 Coin, das du überzahlst. Falls du zum Beispiel 6 Coin für das MEISTERSTÜCK zahlst, erhältst du drei Silber. Das MEISTERSTÜCK ist eine Geldkarte und wird regeltechnisch auch so behandelt.",
"name": "Meisterstück"
},
"Merchant Guild": {
"description": "+1 Kauf
+1 Coin
Wenn diese Karte im Spiel ist, nimm für jede Karte, die du kaufst, jeweils eine Münze.",
"extra": "Wenn diese Karte im Spiel ist (d.h. du hast sie in der Aktionsphase gespielt), darfst du eine weitere Karte kaufen und hast zusätzlich zur Verfügung. Jedes Mal, wenn du eine Karte kaufst, nimmst du dir eine Münze (1 Münze, wenn du eine Karte kaufst; 2 Münzen, wenn du zwei Karten kaufst etc.). Denke daran, dass du Münzen nur einsetzen kannst, bevor du Karten kaufst: Du darfst also diese Münze nicht sofort aufwenden. Diese Anweisung ist kumulativ: Wenn du zwei KAUFMANNSGILDEN ausgespielt hast, bringt dir jede Karte, die du kaufst, zwei Münzen ein. Wenn du jedoch eine KAUFMANNSGILDE mehrfach spielst, aber nur eine im Spiel hast – wie beim THRONSAAL (DOMINION) oder KöNIGSHOF (Blütezeit) –, bekommst du beim Kauf einer Karte nur eine Münze.",
"name": "Kaufmannsgilde"
},
"Plaza": {
"description": "+1 Karte
+2 Aktionen
Du darfst eine Geldkarte ablegen. Falls du das tust, nimm dir eine Münze.",
"extra": "Zuerst ziehst du eine Karte. Du erhältst zwei weitere Aktionen, die du spielen darfst, nachdem du alle Anweisungen dieser Karte (soweit möglich) erfüllt hast. Dann darfst du eine Geldkarte (auch ein MEISTERSTÜCK) ablegen. Du kannst die Karte ablegen, die du eben gezogen hast, falls es sich um eine Geldkarte handelt. Wenn du eine Geldkarte abgelegt hast, nimmst du dir eine Münze. Karten, die mehreren Kartentypen angehören, von denen einer GELD ist (wie der HAREM aus Die Intrige), sind Geldkarten.",
"name": "Platz"
},
"Soothsayer": {
"description": "Nimm dir ein Gold. Jeder Mitspieler nimmt sich eine Fluchkarte. Wer eine Fluchkarte nimmt, zieht eine Karte vom Nachziehstapel.",
"extra": "Das Gold und die Fluchkarten stammen aus dem Vorrat und werden auf den Ablagestapel gelegt. Wenn kein Gold mehr vorhanden ist, erhältst du keins. Sind nicht mehr genügend Fluchkarten da, teilst du sie reihum aus, beginnend mit deinem linken Nachbarn. Jeder Spieler, der eine Fluchkarte erhalten hat, muss eine Karte vom Nachziehstapel ziehen. Falls ein Spieler keine Fluchkarte bekommen hat – weil nicht genügend Fluchkarten da waren oder aus einem anderen Grund –, zieht er keine Karte. Nutzt ein Spieler den Wachturm (Blütezeit), um den Fluch zu entsorgen, hat er dennoch eine Fluchkarte erhalten und zieht deshalb eine Karte. Nutzt ein Spieler den Fahrenden Händler (Hinterland), um stattdessen ein Silber zu nehmen, hat er keine Fluchkarte erhalten und zieht infolgedessen auch keine Karte.",
"name": "Wahrsager"
},
"Stonemason": {
"description": "Entsorge eine Karte aus deiner Hand. Nimm 2 Karten, die jeweils weniger als die entsorgte Karte kosten. Wenn du diese Karte kaufst, darfst du mehr dafür zahlen. Falls du das tust, nimmst du 2 Aktionskarten, die jeweils so viel kosten, wie du zusätzlich bezahlt hast.",
"extra": " Wenn du die Karte STEINMETZ kaufst, darfst du mehr dafür bezahlen. Wenn du das tust, nimmst du dir zwei Aktionskarten, die beide jeweils genau so viel kosten, wie du überzahlt hast. Du kannst dir zweimal die gleiche oder zwei verschiedene Karten nehmen. Wenn du zum Beispiel den STEINMETZ für 6 Coin kaufst, könntest du dir zwei HEROLDE nehmen. Die Aktionskarten stammen aus dem Vorrat und werden auf deinen Ablagestapel gelegt. Sollten keine Karten mit den entsprechenden Kosten im Vorrat sein, bekommst du keine. Wenn du mit einem TRANK (Die Alchemisten) überzahlst, bekommst du Karten im Wert des TRANKS. Karten, die mehreren Kartentypen angehören, von denen einer AKTION ist (wie die GROSSE HALLE aus Die Intrige), sind Aktionskarten. Wenn du beschließt, nicht mehr als die normalen Kosten zu zahlen, bekommst du keine Karten. Es ist nicht möglich, dann Aktionskarten zu nehmen, die 0 Coin kosten. Wenn du diese Karte spielst, entsorgst du eine Karte aus deiner Hand und nimmst dir zwei Karten, die jeweils weniger kosten als die Karte, die du entsorgt hast. Wenn du keine Karte zum Entsorgen mehr auf der Hand hast, bekommst du keine Karten. Du kannst dir zweimal die gleiche oder zwei verschiedene Karten aus dem Vorrat nehmen. Diese werden auf deinen Ablagestapel gelegt. Falls es keine preiswerteren Karten im Vorrat gibt (weil du beispielsweise ein Kupfer entsorgst), bekommst du keine Karten. Wenn es im Vorrat nur noch eine einzige Karte gibt, die preiswerter ist als die entsorgte Karte, nimmst du dir diese. Du nimmst dir die Karten einzeln nacheinander; das kann bei Karten eine Rolle spielen, die beim nehmen eine Auswirkung haben (wie das GASTHAUS aus Hinterland).",
"name": "Steinmetz"
},
"Taxman": {
"description": "Du darfst eine Geldkarte aus deiner Hand entsorgen. Jeder Mitspieler mit 5 oder mehr Karten auf der Hand muss die gleiche Karte ablegen (oder zeigt seine Handkarten ohne die entsprechende Karte). Nimm dir eine Geldkarte, die bis zu 3 Coin mehr kostet als die entsorgte Karte und lege sie auf deinen Nachziehstapel.",
"extra": "Du darfst eine Geldkarte aus deiner Hand entsorgen. Karten, die mehreren Kartentypen angehören, von denen einer GELD ist (wie der HAREM aus Die Intrige), sind Geldkarten. Wenn du eine Geldkarte entsorgst, muss jeder Mitspieler, der mindestens fünf Karten in der Hand hat, die gleiche Karte aus seiner Hand auf seinen Ablagestapel legen oder seine Handkarten vorzeigen, damit die anderen Spieler sehen, dass er diese Karte nicht auf der Hand hat. Nimm dir für die entsorgte Karte eine Geldkarte, die bis zu 3 Coin mehr kostet als die entsorgte Geldkarte, und lege sie oben auf deinen Nachziehstapel. Wenn dein Nachziehstapel aufgebraucht ist, wird dies die einzige Karte deines Nachziehstapels. Du musst dir keine teurere Geldkarte nehmen, sondern darfst dir auch eine gleich teure oder preiswertere Geldkarte nehmen.",
"name": "Steuereintreiber"
},
"Border Village": {
"description": "+1 Karte
+2 Aktionen
Wenn du das Grenzdorf nimmst, nimm dir eine Karte, die weniger kostet als das Grenzdorf.",
"extra": "When you play this, you draw a card and can play two more Actions this turn. When you gain this, you also gain a card from the Supply that costs less than Border Village. Normally that will be a card costing up to 5 coins, but if Border Village costs less than normal, such as due to Highway, then the card you gain will have a lower maximum cost. You only gain a card when you gain Border Village, not when you play it. You gain a card whether you gained Border Village due to buying it, or gained it some other way.",
"name": "Grenzdorf",
"untranslated": "extra"
},
"Cache": {
"description": "3 <*COIN*>Wenn du die Schatztruhe nimmst, nimm dir 2 Kupfer.",
"extra": "This is a treasure worth 3 coins, like Gold. When you gain it, you also gain two Coppers from the Supply. if there are not two Coppers left, just gain as many as you can. You only gain Coppers when you gain Cache, not when you play it. You gain Coppers whether you gained Cache due to buying it, or gained it some other way.",
"name": "Schatztruhe",
"untranslated": "extra"
},
"Cartographer": {
"description": "+1 Karte
+1 Aktion
Sieh dir die obersten 4 Karten von deinem Nachziehstapel an. Lege beliebig viele davon ab. Lege den Rest davon in beliebiger Reihenfolge zurück auf deinen Nachziehstapel.",
"extra": "You draw a card first, then look at the top 4 cards of your deck. If there are fewer than 4 cards left in your deck, look at the remaining cards, and shuffle your discard pile (which does not include those cards) to get the remainder needed to look at. If there are still not enough cards, just look at as many as you can. Discard any number of the cards you looked at - none, all four, or something in-between - and put the rest back on top of your deck in any order. if there were no cards left in your deck, these become the only cards in your deck. You do not reveal the cards you put back.",
"name": "Kartograph",
"untranslated": "extra"
},
"Crossroads": {
"description": "Decke deine Kartenhand auf.
+1 Karte pro aufgedeckter Punktekarte.
Wenn du zum ersten Mal in diesem Zug eine Wegkreuzung ausspielst: +3 Aktionen",
"extra": "First reveal your hand, and draw a card for each Victory card you revealed, if any. The revealed cards all stay in your hand. Cards with two types, one of which is Victory, are Victory cards. Then, if this is the first time you played a Crossroads this turn, you get +3 Actions. Subsequent Crossroads this turn will give you cards but not Actions. Using a card that lets you play a card several times (like Throne Room from Dominion) on Crossroads, you will play Crossroads multiple times, getting +3 Actions the first time but not the others.",
"name": "Wegkreuzung",
"untranslated": "extra"
},
"Develop": {
"description": "Entsorge eine Karte aus deiner Hand. Nimm dir eine Karte, die genau 1 Coin mehr kostet als die entsorgte Karte und nimm dir eine Karte, die genau 1 Coin weniger kostet als die entsorgte Karte. Du entscheidest, in welcher Reihenfolge du diese beiden Karten nimmst. Lege beide Karten sofort auf deinen Nachziehstapel.",
"extra": "First trash a card from your hand, if you have any cards in hand. Develop itself is no longer in your hand and so cannot trash itself (though it can trash other copies of Develop). If you trashed a card, gain two cards, one costing exactly 1 coin more than the trashed card, and one costing exactly 1 coin less than the trashed card. The gained cards come from the Supply; gain them in either order. If there is no card in the Supply at one of the costs, you still gain the other card if you can. Put the gained cards on top of your deck rather than into your discard pile. If you trash a Copper with Develop, which costs 0 coins, you will try and fail to gain a card costing -1 coins (and also try to gain a card costing 1 coin).",
"name": "Aufbau",
"untranslated": "extra"
},
"Duchess": {
"description": "+2 Coin
Jeder Spieler (auch du selbst) sieht sich die oberste Karte von seinem Nachziehstapel an und entscheidet, ob er die Karte ablegt oder zurück auf den Nachziestapel legt. Wird die Herzogin im Spiel verwendet, darfst du dir immer, wenn du ein Herzogtum nimmst, eine Herzogin nehmen.",
"extra": "When you play this, you get +2 coins, and each player, including you, looks at the top card of his own deck and either discards it or puts it back on top, his choice. Any player with no cards in his deck shuffles his discard pile first; any player who still has no cards to look at does not look at one. When a player gains a Duchy in a game with Duchess in the Supply, that player may also gain a Duchess from the Supply. This works whether the player gained a Duchy due to buying one, or gained a Duchy some other way. Duchess does not interact in any special way with the promotional card Black Market.",
"name": "Herzogin",
"untranslated": "extra"
},
"Embassy": {
"description": "+5 Karten
Lege 3 Karten auf deiner Hand ab. Wenn du die Botschaft nimmst, muss sich jeder Mitspieler ein Silber nehmen.",
"extra": "When you play this, you draw five cards, then discard three cards. The cards you discard can be ones that were in your hand and/or ones you just drew. You discard three cards if able, even if you were unable to draw the full five cards (due to not having enough cards in your deck and discard pile). If you do not have three cards to discard, you discard as many as you can. When you gain this, each other player gains a Silver. Players only gain Silvers when you gain this, not when you play this. They gain Silvers whether you gained Embassy due to buying it, or gained it some other way. Gaining Silvers is not optional for them. The Silvers come from the Supply. If there are not enough Silvers left to go around, deal them out in turn order, starting with the player to the left of the player who gained Embassy.",
"name": "Botschaft",
"untranslated": "extra"
},
"Farmland": {
"description": "2 <*VP*>Wenn du das Fruchtbare Land kaufst, entsorge eine Karte aus deiner Hand. Nimm dir eine Karte, die genau 2 mehr kostet als die entsorgte Karte.",
"extra": "This is a Victory card, not an Action card. It is worth 2 victory points at the end of the game. When you buy it, you trash a card from your hand if able, and if you did, you gain a card from the supply costing exactly 2 coins more than the trashed card if able. If there are no cards left in your hand to trash, you do not trash or gain a card, and if you trashed a card but there are no cards in the supply costing exactly 2 coins more than the trashed card, you do not gain a card. This ability only functions when you buy Farmland, not when you gain it some other way. During set-up, put all 12 Farmlands in the Supply for a game with 3 or more players, but only 8 in the Supply for a 2-player game.",
"name": "Fruchtbares Land",
"untranslated": "extra"
},
"Fool's Gold": {
"description": "Wenn du Katzengold zum ersten Mal in diesem Zug ausspielst, ist es 1 Coin wert, ansonsten ist es 4 Coin wert. Wenn ein Mitspieler eine Provinz nimmt, darfst du diese Karte aus deiner Hand entsorgen. Wenn du das machst: Nimm dir ein Gold und lege es auf deinen Nachziehstapel.",
"extra": "This is both a Treasure and a Reaction. It can be played in your Buy phase like other Treasures. When you play it, it is worth 1 coin if this is the first time you played a Fool's Gold this turn, and otherwise it is worth 4 coins. So if your lay three Fool's Golds in the same turn, the first is worth 1 coin, the second is worth 4 coins, and the third is worth 4 coins. Fool's Gold is also a Reaction. When another player gains a Province, you may trash Fool's Gold from your hand; if you do, you gain a Gold from the Supply, putting it on top of your deck rather than into your discard pile. If there are no cards in your deck, the Gold becomes the only card in your deck. If there are no Gold cards left in the Supply, you do not gain one, but can still trash Fool's Gold. This Reaction is only usable when another player gains a Province, not you. It is usable whether a Province was gained due to being bought, or gained some other way.",
"name": "Katzengold",
"untranslated": "extra"
},
"Haggler": {
"description": "+2 Coin
Wenn du eine Karte kaufst und der Feilscher im Spiel ist: Nimm dir eine Karte, die weniger kostet als die gerade gekaufte und die keine Punktekarte ist.",
"extra": "When you play this, you get +2 coins. While this is in play, whenever you buy a card, you gain a cheaper card that is not a Victory card. For example, you could buy a Province, and gain a Gold via Haggler. Gaining a card is not optional. The gained card comes from the Supply and is put into your discard pile. Haggler only gives you an extra card when you buy a card, not when you gain a card some other way (such as with Haggler itself). If there is no cheaper card available in the Supply (e.g., if you buy a Copper), you do not gain a card. Using a card that lets you play a card several times (like Throne Room from Dominion) on Haggler does not gain you two or more cards per card bought, as there is still only one copy of Haggler in play. The bonus is cumulative if you have three Hagglers in play, you will gain three more cards for each card you buy. Cards with two types, one of which is Victory, are Victory cards and so cannot be gained with Haggler.",
"name": "Feilscher",
"untranslated": "extra"
},
"Highway": {
"description": "+1 Karte
+1 Aktion
Wenn diese Karte im Spiel ist, kosten alle Karten 1 weniger, niemals jedoch weniger als 0 .",
"extra": "This makes all cards cheaper (to a minimum of 0 coins) as long as it is in play. When it leaves play, it stops making cards cheaper This applies to cards everywhere - cards in the Supply, cards in hand, cards in Decks. For example if you played Highway, then Develop, trashing a Copper, you could gain an Estate, as Estate would cost 4 coins while Copper would still cost 0 coins. Using a card that lets you play a card several times (like Throne Room from Dominion) on Highway will not make cards cost less, as there is still only one copy of Highway in play. The bonus is cumulative; if you have three Highways in play, all cards cost 1 coins less (to a minimum of 0 coins).",
"name": "Fernstraße",
"untranslated": "extra"
},
"Ill-Gotten Gains": {
"description": "1 <*COIN*>Wenn du den Blutzoll ausspielst, darfst du dir ein Kupfer nehmen. Nimm dieses Kupfer sofort auf die Hand. Wenn du den Blutzoll nimmst, muss sich jeder Mitspieler einen Fluch nehmen.",
"extra": "This is a Treasure worth 2 coins like Copper. When you play it, you may gain a Copper. The gained Copper comes from the Supply and is put into your hand; you can immediately play it. If there is no Copper left in the Supply, you do not gain one. When you gain Ill-Gotten Gains, each other player gains a Curse. This happens whether you gain Ill-Gotten Gains due to buying it, or you gain it some other way. The Curses come from the Supply and go into discard piles. If there are not enough Curses left to go around, deal them out in turn order, starting with the player to the left of the player who gained Ill-Gotten Gains. III-Gotten Gains is not an Attack, and gaining it is not playing an Attack; cards like Moat from Dominion do not work against it.",
"name": "Blutzoll",
"untranslated": "extra"
},
"Inn": {
"description": "+2 Karten
+2 Aktionen
Lege 2 Karten aus deiner Hand ab. Wenn du das Gasthaus nimmst, sieh dir deinen Ablagestapel durch, decke beliebig viele Aktionskarten (auch dieses Gasthaus) daraus auf und mische die aufgedeckten Karten in deinen Nachziehstapel.",
"extra": "When you play this, you draw 2 cards, get +2 Actions, then discard 2 cards. The cards you discard can be ones that were in your hand and/or ones you just drew. You discard cards if able, even if you were unable to draw 2 cards. When you gain this, you look through your discard pile (something normally not allowed) and shuffle any number of Action cards from it into your deck (leaving the rest of your discard pile in your discard pile). You do not have to shuffle any Action cards into your deck. You can shuffle the Inn you just gained into your deck; it is an Action card in your discard pile. Cards with two types, one of which is Action, are Action cards. You must reveal the Action cards that you choose to shuffle into your deck. It does not matter what order you leave your discard pile in afterwards. This ability functions if you gain Inn due to buying it, or gain Inn some other way.",
"name": "Gasthaus",
"untranslated": "extra"
},
"Jack of all Trades": {
"description": "Nimm dir ein Silber. Sieh dir die oberste Karte von deinem Nachziehstapel an und entscheide, ob du die Karte ablegst oder zurück auf deinen Nachziehstapel legst. Ziehe so lange Karten nach, bis du 5 Karten auf der Hand hast. Du darfst eine Karte aus deiner Hand entsorgen, die keine Geldkarte ist.",
"extra": "This card does four separate things, in the order listed; you do all of them (the last one is optional). First, gain a Silver from the Supply, putting it into your discard pile. If there are no Silvers left in the Supply, you do not gain one. Second, look at the top card of your deck, and either discard it or put it back on top. If there are no cards left in your deck, shuffle your discard pile to get a card to look at (this will shuffle in the Silver you just gained). If there are still no cards, you do not look at one. Third, draw cards until you have at least five cards in hand. If you already have five or more cards in hand, you do not draw any cards. If there are not enough cards left to draw between your deck and discard pile, just draw what you can. Fourth, you may trash a card from your hand that is not a Treasure card. Cards with two types, one of which is Treasure, are Treasures.",
"name": "Lebenskünstler",
"untranslated": "extra"
},
"Mandarin": {
"description": "+3 Coin
Lege eine Karte aus deiner Hand zurück auf deinen Nachziehstapel. Wenn du den Mandarin nimmst, lege alle Geldkarten, die du im Spiel hast, in beliebiger Reihenfolge zurück auf deinen Nachziehstapel.",
"extra": "When you play this, you get +3 coins, and put a card from your hand on top of your deck. If you have no cards left in hand, you do not put a card on top of your deck. If there are no cards left in your deck, the card you put on top becomes the only card in your deck. When you gain this, you put all of your Treasures from play on top of your deck in any order. You do not have to show this order to other players. You have to put all of your Treasures on top; you cannot leave some out. You only put Treasures from play on top of your deck, not unplayed Treasures from your hand. This does not stop you from having the coins you got from playing those Treasures; for example, if you have +1 Buy and play four Golds and buy a Mandarin, you put the Golds on top of your deck, and still have 7 coins left to spend. Mandarin puts your played Treasures on your deck whether you gained it due to buying it or gained it some other way, although normally you will only have Treasures in play in your Buy phase.",
"name": "Mandarin",
"untranslated": "extra"
},
"Margrave": {
"description": "+3 Karten
+1 Kauf
Jeder Mitspieler muss 1 Karte nachziehen und dann Karten ablegen, bis er nur noch 3 Karten auf der Hand hat.",
"extra": "You draw 3 cards and get +1 Buy. Each other player draws a card, then discards down to 3 cards in hand. Drawing a card is not optional for them. A player who only has 3 cards or fewer after drawing does not discard.",
"name": "Markgraf",
"untranslated": "extra"
},
"Noble Brigand": {
"description": "+1 Coin
Wenn du diese Karte kaufst oder ausspielst, muss jeder Mitspieler die obersten 2 Karten von seinem Nachziehstapel aufdecken. Hat er ein Gold oder ein Silber aufgedeckt, muss er dieses entsorgen. Hat der Spieler beides aufgedeckt, entscheidest du, welche er entsorgen muss. Hat der Spieler keine Geldkarte aufgedeckt, muss er sich ein Kupfer nehmen. Die übrigen aufgedeckten Karten muss der Spieler ablegen. Du musst alle entsorgten Karten nehmen.",
"extra": "When you play this, you get +1 coin. When you play this and also when you buy it, each other player reveals the top two cards of his deck, trashes a Silver or Gold he revealed that you choose, and discards the rest. Each of these players that did not reveal a Treasure at all gains a Copper from the Supply, putting it into his discard pile. Finally, you gain all of the Silvers and Golds trashed this way. This cannot trash any Treasures except Silver or Gold. Gaining a Noble Brigand without buying it does not cause this ability to happen. Noble Brigand is an Attack card, and when you play it, players can use cards like Moat from Dominion or Secret Chamber from Intrigue in response. However, buying a Noble Brigand is not \"playing an Attack card,\" and so cards like Moat cannot respond to that.",
"name": "Edler Räuber",
"untranslated": "extra"
},
"Nomad Camp": {
"description": "+1 Kauf
+2 Coin
Wenn du das Nomadencamp nimmst, lege es sofort auf deinen Nachziehstapel.",
"extra": "When you gain this card, it goes on top of your deck rather than into your discard pile. This is true whether you gained it due to buying it or gained it some other way. If there were no cards in your deck, it becomes the only card in your deck.",
"name": "Nomadencamp",
"untranslated": "extra"
},
"Oasis": {
"description": "+1 Karte
+1 Aktion
+1 Coin
Lege eine Karte aus deiner Hand ab.",
"extra": "You draw before discarding. You can discard the card you drew. If you are unable to draw a card (due to having no cards in your deck, and none in your discard pile to shuffle), you still discard a card if able.",
"name": "Oase",
"untranslated": "extra"
},
"Oracle": {
"description": "Jeder Spieler (auch du selbst) muss die obersten 2 Karten von seinem Nachziehstapel aufdecken. Du entscheidest, ob er beide Karten ablegen oder (in der von ihm bestimmten Reihenfolge) zurück auf seinen Nachziehstapel legen muss. +2 Karten.",
"extra": "First, each player including you, reveals the top two cards of his deck, and either discards both of them or puts both of them back on top, your choice. A player putting the cards back puts them back in an order he chooses, and without needing to reveal that order. Then, you draw two cards. So if you put back the cards you revealed, you will draw them.",
"name": "Orakel",
"untranslated": "extra"
},
"Scheme": {
"description": "+1 Karte
+1 Aktion
Zu Beginn deiner Aufräumphase darfst du eine deiner ausgespielten Aktionskarten wählen. Wenn du die gewählte Karte in dieser Aufräumphase ablegen würdest, darfst du sie stattdessen auf deinen Nachziehstapel legen.",
"extra": "When you play this, you get +1 card and +1 Action, and set up an effect to happen later in the turn, at the start of Clean- up. At that time, you may optionally choose an Action card you have in play. If you discard that Action card from play this turn, as you normally do, you will put it on top of your deck. This happens before you draw cards for next turn. The Action card you choose can be Scheme itself, or any other Action card you have in play, which might have been played before or after you played Scheme. If the Action card is not discarded during Clean-up, for example due to being a Duration card from Seaside that was played this turn, then it does not get put on top of your deck.",
"name": "Komplott",
"untranslated": "extra"
},
"Silk Road": {
"description": "Wert 1 für je 4 Punktekarten im eigenen Kartensatz (abgerundet).",
"extra": "This is a Victory card, not an Action card. It does nothing until the end of the game, when it is worth 1 victory point for every four Victory cards in your Deck (counting all of your cards - your Discard pile and hand are part of your Deck at that point). Silk Roads count themselves. Round down; if you have 11 Victory cards, Silk Road is worth 2 victory points. During set-up, put all 12 Silk Roads in the Supply for a game with 3 or more players, but only 8 in the Supply for a 2-player game. Cards with multiple types, one of which is Victory, are Victory cards and so are counted by Silk Road.",
"name": "Seidenstraße",
"untranslated": "extra"
},
"Spice Merchant": {
"description": "Du darfst eine Geldkarte aus deiner Hand entsorgen. Wenn du das machst, wähle eins: +2 Karten und +1 Aktion oder +2 Coins und +1 Kauf.",
"extra": "You may trash a Treasure card from your hand. This is optional. If you did trash a Treasure card, you choose either to get +2 Cards and +1 Action, or +2 coins and +1 Buy.",
"name": "Gewürzhändler",
"untranslated": "extra"
},
"Stables": {
"description": "Du darfst eine Geldkarte aus deiner Hand ablegen. Wenn du das machst: +3 Karten, +1 Aktion.",
"extra": "You may discard a Treasure card from your hand. This is optional. If you did discard one, you get +3 Cards and +1 Action. You draw after discarding, so if you have to shuffle to get the 3 cards, you will end up shuffling in the card you discarded.",
"name": "Stallungen",
"untranslated": "extra"
},
"Trader": {
"description": "Entsorge eine Karte aus deiner Hand. Nimm dir so viele Silber, wie die x-Kosten der entsorgten Karte. Wenn du eine Karte nehmen würdest, darfst du den Fahrenden Händler aus deiner Hand aufdecken. Wenn du das machst: Nimm dir statt der anderen Karte ein Silber.",
"extra": "When you play this, trash a card from your hand, and if you did, gain a number of Silvers equal to the cost of that card in coins. The Silvers come from the Supply and are put into your discard pile. If there are not enough Silvers left, just gain all of the Silvers that you can. You only gain Silvers if you trashed a card. If you trash a card costing 0 coins, such as Copper, you will gain zero Silvers. You can trash Silver if you want; you will gain three Silvers for it normally. If costs are different, such as due to playing Highway, then Trader will give you a different number of Silvers, based on the current costs. For example ifyou play Highway and then Trader, trashing an Estate you will only gain one Silver. If you trash a card with Potion in its cost from Alchemy, you do not get anything for the Potion, just for the coins that the card cost. Trader is also a Reaction. When you gain a card, whether due to buying it or due to gaining it some other way, you may reveal Trader from your hand to instead gain a Silver from the Supply. If you do this, you gain a Silver, not the card you would have gained; if something would have happened due to gaining the other card, it does not happen, because you did not gain it. For example if you buy Ill-Gotten Gains but use Trader to gain Silver instead, no-one will gain a Curse. However if something happens when you buy a card, that will still happen if you replace gaining the card with gaining Silver. For example you can buy Farmland, trash a card from your hand and gain one costing 2 more, then use Trader to gain Silver rather than Farmland. If the card you were going to gain was not going to your discard pile, the Silver still goes to your discard pile; if the card you were going to gain did not come from the Supply, the Silver still comes from the Supply. If there are no Silvers left in the Supply, you can still reveal Trader when you gain a card; you gain nothing instead of the card you would have gained.",
"name": "Fahrender Händler",
"untranslated": "extra"
},
"Tunnel": {
"description": "2 <*VP*>Wenn du diese Karte außerhalb der Aufräumphase ablegst, darfst du sie aufdecken. Wenn du das machst: Nimm dir ein Gold.",
"extra": "This is both a Victory card and a Reaction. At the end of the game, Tunnel is worth 2. Tunnel's Reaction ability functions when you discard it. You cannot simply choose to discard it; something has to let you or make you discard it. This ability functions whether you discard Tunnel on your own turn (such as due to Oasis) or on someone else's (such as due to Margrave). It functions if Tunnel is discarded from your hand (such as due to Oasis) or from your deck, or when set aside (such as due to Cartographer). If Tunnel would normally not necessarily be revealed (such as when discarding multiple cards to Cartographer), you have to reveal it to get the Gold. Revealing it is optional, even if Tunnel was already revealed for some other reason; you are not forced to gain a Gold. This ability does not function if cards are put into your discard pile without being discarded, such as when you buy a card, when you gain a card directly (such as with Border Village), when your deck is put into your discard pile, such as with Chancellor from Dominion, or with Possession from Alchemy, when trashed cards are returned to you at end of turn. It also does not function during Clean-up, when you normally discard all of your played and unplayed cards. The key thing to look for is a card actually telling you to \"discard\" cards. The Gold you gain comes from the Supply and is put into your discard pile; if there is no Gold left in the Supply, you do not gain one.",
"name": "Tunnel",
"untranslated": "extra"
},
"Coppersmith": {
"description": "Kupfer produziert in diesem Zug 1 mehr.",
"extra": "This just changes how much money you get when playing Copper. The effect is cumulative; if you use Throne Room on Coppersmith, each Copper that you play that turn will produce 3 coins.",
"name": "Kupferschmied",
"untranslated": "extra"
},
"Great Hall": {
"description": "+1 Karte
+1 Aktion1 <*VP*>",
"extra": "This is both an Action card and a Victory card. When you play it, you draw a card and may play another Action. At the end of the game, it's worth 1, like an Estate. During set-up, place 12 Great Halls in the Supply for a 3- or 4- [or 5- or 6-] player game and 8 in the Supply for a 2-player game.",
"name": "Große Halle",
"untranslated": "extra"
},
"Saboteur": {
"description": "Jeder Mitspieler muss solange Karten von seinem Nachziehstapel aufdecken, bis er eine Karte aufdeckt, die 3 oder mehr kostet. Er muss diese Karte entsorgen und darf sich eine Karte nehmen, die mindestens 2 weniger kostet. Die übrigen aufgedeckten Karten legt er ab.",
"extra": "Each other player turns over the top cards of his deck until he reveals one costing 3 coins or more. If a player needs to shuffle to continue revealing cards, he does not shuffle in the already revealed cards. If he goes through all of his cards without finding a card costing 3 coins or more, he just discards everything revealed and is done. If he does find a card costing 3 coins or more, he trashes it, and then may choose to gain a card costing at most 2 coins less than the trashed card. For example, if he trashed a card costing 5 coins, he may gain a card costing up to 3 coins. The gained card must be from the Supply and is put into his discard pile, as are his revealed cards. Costs of cards are affected by Bridge.",
"name": "Saboteur",
"untranslated": "extra"
},
"Scout": {
"description": "Decke die obersten 4 Karten von deinem Nachziehstapel auf. Nimm alle aufgedeckten Punktekarten auf die Hand. Lege die übrigen Karten in beliebiger Reihenfolge verdeckt zurück auf deinen Nachziehstapel.",
"extra": "If there are fewer than 4 cards left in your deck, reveal all the cards in your deck, shuffle your discard pile (which does not include currently revealed cards), and then reveal the remainder needed. Action - Victory cards are Victory cards. Curse cards are not Victory cards. Take all revealed Victory cards into your hand; you cannot choose to leave some on top. You do not have to reveal the order that you put the cards back in.",
"name": "Späher",
"untranslated": "extra"
},
"Secret Chamber": {
"description": "Lege eine beliebige Anzahl Karten aus deiner Hand ab: +1 Coin für jede abgelegte Karte.",
"extra": "When you play this as an Action on your turn, you first discard any number of cards from your hand, then get 1 coin per card you discarded. You may choose to discard zero cards, but then you will get zero additional coins. The other ability does nothing at that time as it is only used as a Reaction. When someone else plays an Attack card, you may reveal Secret Chamber from your hand. If you do, first you draw 2 cards, then you put at 2 cards from your hand on top of your deck (in any order). The cards you put back do not have to be the ones you drew. You can put Secret Chamber itself on top of your deck; it's still on your hand when you reveal it. Revealing Secret Chamber happens prior to resolving what an Attack does to you. For example, if another player plays Thief, you can reveal Secret Chamber, draw 2 cards, put 2 back, and then you resolve getting hit by the Thief. You can reveal Secret Chamber whenever another player plays an Attack card, even if that Attack would not affect you. Also, you can reveal more than one Reaction card in response to an Attack. For example, after revealing the Secret Chamber in response to an Attack and resolving the effect of the Secret Chamber, you can still reveal a Moat to avoid the Attack completely.",
"name": "Geheimkammer",
"untranslated": "extra"
},
"Tribute": {
"description": "Dein linker Nachbar muss die beiden obersten Karten von seinem Nachziehstapel aufdecken und diese ablegen. Für jede Karte mit unterschiedlichem Namen erhältst du etwas. Bei einer… Aktionskarte: +2 Aktionen; Geldkarte: +2 Coin; Punktekarte: +2 Karten",
"extra": "If the player after you has fewer than 2 cards left in his deck, he reveals all the cards in his deck, shuffles his discard pile (which does not include currently revealed cards), and then reveals the remainder needed. The player then discards the revealed cards. If the player after you does not have enough cards to reveal 2, he reveals what he can. You get bonuses for the types of cards revealed, counting only the different cards. A card with 2 types gives you both bonuses. So if the player to your left reveals Copper and Harem, you get +4 Coins and +2 cards; if he reveals 2 Silvers, you just get +2 coins. Curse produces no bonus.",
"name": "Tribut",
"untranslated": "extra"
},
"Baron": {
"description": "+1 Kauf
Der Baron kann ein Anwesen ablegen und erhält dann dafür vier Geld. Kann oder will er kein Anwesen ablegen, muss er eines vom Vorrat ziehen.",
"extra": "You are never obligated to discard an Estate, even if you have one in your hand. However, if you do not discard an Estate, you must gain an Estate (if there are any left); you cannot choose to just get +1 Buy from this Card.",
"name": "Baron",
"untranslated": "extra"
},
"Bridge": {
"description": "+1 Kauf
+1 Coin
Alle Karten (auch die Karten die die Spieler auf der Hand halten) kosten in diesem Zug 1 weniger, niemals jedoch weniger als 0.",
"extra": "Costs are 1 coin lower for all purposes. For example, if you played Village, then Bridge, then Workshop, you could use Workshop to gain a Duchy (because Duchy now costs 4 Coins due to the Bridge). Then if you played 3 Coins, you could buy a Silver (for 2 Coins) and an Estate (for 1 coin). Cards in players' decks are also affected. The effect is cumulative; if you Throne Room a Bridge, all cards will cost 2 Coins less this turn. Costs never go below 0 Coins. For this reason, if you play Bridge and then play Upgrade, you could trash a Copper (which still costs zero, even though you played Bridge) and gain a Pawn (which costs 1 after Bridge is played).",
"name": "Brücke",
"untranslated": "extra"
},
"Conspirator": {
"description": "+2 Coin
Wenn du in diesem Zug 3 oder mehr Aktionskarten ausgespielt hast (diese eingeschlossen): +1 Karte, +1 Aktion",
"extra": "You evaluate whether or not Conspirator gives you +1 Card and +1 Action when you play it. Action cards played later in the turn do not change this evaluation. For the purposes of counting actions, if you Throne Room an Action, that's one Action of the Throne Room, one for the selected Action played the first time, and one for the selected Action played the second time. For example, if you play Throne Room on Conspirator, the first conspirator will be your second Action, and won't give you +1 Card or +1 Action, but the second Conspirator will be your third Action, and you will get +1 Card and +1 Action for that second Conspirator. Action - Victory cards are Actions.",
"name": "Verschwörer",
"untranslated": "extra"
},
"Courtyard": {
"description": "+3 Karten
Lege eine Karte aus deiner Hand verdeckt auf deinen Nachziehstapel.",
"extra": "You draw cards and add them to your hand before putting one back. The card you put on top of your deck can be any card in your new hand and doesn't have to be one of the 3 you just drew.",
"name": "Burghof",
"untranslated": "extra"
},
"Duke": {
"description": "Wert 1 Siegpunkt pro Herzogtum im eigenen Kartensatz.",
"extra": "This does nothing until the end of the game, at which time it's worth 1 per Duchy you have. This counts all of your cards - your Discard pile and hand are part of your Deck at that point. During set-up, place 12 Dukes in the Supply for a 3- or 4- [or 5- or 6-] player game and 8 in the Supply for a 2-player game.",
"name": "Herzog",
"untranslated": "extra"
},
"Harem": {
"description": "2 <*COIN*>2 <*VP*>",
"extra": "This is both a Treasure card and a Victory card. You can play it for 2 coins, just like a Silver card. At the end of the game, it's worth 2. During set-up, place 12 Harems in the Supply for a 3- or 4- [or 5- or 6-] player game and 8 in the Supply for a 2-player game.",
"name": "Harem",
"untranslated": "extra"
},
"Ironworks": {
"description": "Nimm dir eine Karte, die bis zu 4 kostet. Ist es eine… Aktionskarte : +1 Aktion; Geldkarte: +1 Coin; Punktekarte: +1 Karte",
"extra": "The card you gain must be from the Supply and is put into your discard pile. You get a bonus depending on what type of card you gained. A card with 2 types gives you both bonuses; if you use Ironworks to gain a Great Hall, you will then draw a card (because Great Hall is a Victory card) and may play another Action (because Great Hall is an Action card). Costs of cards are affected by Bridge. [You cannot gain a card with Potion in the cost with Ironworks.]",
"name": "Eisenhütte",
"untranslated": "extra"
},
"Masquerade": {
"description": "+2 Karten