diff --git a/dominion_card_extras.txt b/dominion_card_extras.txt index 9089266..3953e10 100644 --- a/dominion_card_extras.txt +++ b/dominion_card_extras.txt @@ -2422,3 +2422,7 @@ not have to gain a more expensive Treasure; you may gain a Treasure with the same cost, or a cheaper Treasure. You have to gain a card if you trashed one though, if possible. The gained Treasure comes from the Supply. + +:::Prince +Prince has you play the same cheap action every turn for the rest of the game. The turn you play Prince, you set it aside with an Action from your hand costing 4 coins or less; then every turn after that you play the Action at the start of the turn, and then set it aside again when you discard it from play. If you don't discard the Action then you stop playing it with Prince; Prince at that point is just set aside doing nothing for the rest of the game. That won't normally happen but will happen for example if the Action is a Feast or Mining Village and you trashed it, or if it's a Duration card and so it stayed in play, or if it's a Madman and was returned to its pile, or if it's an Island and was set aside, or if it's a card you put back on your deck with Scheme. The set aside Action technically goes back and forth from being in play to being set aside each turn, but in practice it's easier to leave it sitting on the Prince and just announce resolving it each turn. + diff --git a/dominion_cards.txt b/dominion_cards.txt index 33570dc..7ef33e5 100644 --- a/dominion_cards.txt +++ b/dominion_cards.txt @@ -208,6 +208,7 @@ During your Buy phase, this costs 2 Coins less per Action card you have in play, At the start of Clean-up, if you have this and no more than one other Action card in play, you may put this on top of your deck. 5 Governor Promo Action $5 +1 Action Choose one; you get the version in parentheses: Each player gets +1 (+3) Cards; or each player gains a Silver (Gold); or each player may trash a card from his hand and gain a card costing exactly 1 Coin (2 Coins) more. +6 Prince Promo Action $8 You may set this aside. If you do, set aside an Action card from your hand costing up to 4 coins. At the start of each of your turns, play that Action, setting it aside again when you discard it from play. (Stop playing it if you fail to set it aside on a turn you play it). 1 Copper Base Treasure $0 Worth 1 Coin. 2 Silver Base Treasure $3 Worth 2 Coins. @@ -517,4 +518,4 @@ You may discard a Treasure card. If you do, take a Coin token. 12 Stonemason Guilds Action $2 Trash a card from your hand. Gain 2 cards each costing less than it. ______________________ When you buy this, you may overpay for it. If you do, gain 2 Action cards each costing the amount you overpaid. -13 Taxman Guilds Action - Attack $4 You may trash a Treasure from your hand. Each other player with 5 or more cards in hand discards a copy of it (or reveals a hand without it). Gain a Treasure card costing up to 3 Coins more than the trashed card, putting it on top of your deck. \ No newline at end of file +13 Taxman Guilds Action - Attack $4 You may trash a Treasure from your hand. Each other player with 5 or more cards in hand discards a copy of it (or reveals a hand without it). Gain a Treasure card costing up to 3 Coins more than the trashed card, putting it on top of your deck.