add VP icon

This commit is contained in:
Sumpfork 2012-08-22 01:37:50 +01:00
parent bc950ba09a
commit f2d7895b68
3 changed files with 24 additions and 22 deletions

View File

@ -7,7 +7,7 @@
7 Workshop Base Action $3 Gain a card costing up to 4 Coins.
8 Bureaucrat Base Action - Attack $4 Gain a silver card; put it on top of your deck. Each other player reveals a Victory card from his hand and puts it on his deck (or reveals a hand with no Victory cards).
9 Feast Base Action $4 Trash this card. Gain a card costing up to 5 Coins.
10 Gardens Base Victory $4 Variable, Worth 1 Victory for every 10 cards in your deck (rounded down).
10 Gardens Base Victory $4 Variable, Worth 1 <VP> for every 10 cards in your deck (rounded down).
11 Militia Base Action - Attack $4 +2 Coins, Each other player discards down to 3 cards in his hand.
12 Moneylender Base Action $4 Trash a Copper from your hand. If you do, +3 Coins.
13 Remodel Base Action $4 Trash a card from your hand. Gain a card costing up to 2 Coins more than the trashed card.
@ -26,7 +26,7 @@
1 Courtyard Intrigue Action $2 +3 Card, Put a card from your hand on top of your deck.
2 Pawn Intrigue Action $2 Choose two: +1 Card, +1 Action, +1 Buy, +1 Coin. (The choices must be different.).
3 Secret Chamber Intrigue Action - Reaction $2 Discard any number of cards. +1 Coin per card discarded. - When another player plays an Attack card, you may reveal this from your hand. If you do, +2 cards, then put 2 cards from your hand on top of your deck.
4 Great Hall Intrigue Action - Victory $3 +1 Card, +1 Action, 1 Victory
4 Great Hall Intrigue Action - Victory $3 +1 Card, +1 Action, 1 <VP>
5 Masquerade Intrigue Action $3 +2 Card, Each player passes a card in their hand to the player on their left. You may trash a card from your hand.
6 Shanty Town Intrigue Action $3 +2 Actions, Reveal your hand. If you have no Action cards in hand, +2 Cards.
7 Steward Intrigue Action $3 Choose one: +2 Cards; or +2 Coins; or trash 2 cards from your hand.
@ -39,15 +39,15 @@
14 Ironworks Intrigue Action $4 Gain a card costing up to 4 Coins. If it is an... Action card, +1 Action. Treasure card, +1 Coin. Victory card, +1 Card.
15 Mining Village Intrigue Action $4 +1 Card, +2 Actions. You may trash this card immediately. If you do, +2 Coins.
16 Scout Intrigue Action $4 +1 Action. Reveal the top 4 cards of your deck. Put the revealed Victory cards into your hand. Put the other cards on top of your deck in any order.
17 Duke Intrigue Victory $5 Worth 1 Victory per Duchy you have.
17 Duke Intrigue Victory $5 Worth 1 <VP> per Duchy you have.
18 Minion Intrigue Action - Attack $5 +1 Action, Choose one: +2 Coins; or discard your hand, +4 Cards, and each other player with at least 5 cards in hand discards his hand and draws 4 cards.
19 Saboteur Intrigue Action - Attack $5 Each other player reveals cards from the top of his deck until revealing one costing 3 Coins or more. He trashes that card and may gain a card costing at most 2 Coins less than it. He discards the other revealed cards.
20 Torturer Intrigue Action - Attack $5 +3 Card, Each other player chooses one: he discards 2 cards; or he gains a Curse card, putting it in his hand.
21 Trading Post Intrigue Action $5 Trash 2 cards from your hand. If you do, gain a silver card; put it into your hand.
22 Tribute Intrigue Action $5 The player to your left reveals then discards the top 2 cards of his deck. For each differently named card revealed, if it is an... Action Card, +2 Actions; Treasure Card, +2 Coins; Victory Card, +2 Cards.
23 Upgrade Intrigue Action $5 +1 Card, +1 Action, Trash a card from your hand. Gain a card costing exactly 1 Coin more than it.
24 Harem Intrigue Treasure - Victory $6 2 Coins, 2 Victory
25 Nobles Intrigue Action - Victory $6 2 Victory
24 Harem Intrigue Treasure - Victory $6 Worth 2 Coins, 2 <VP>
25 Nobles Intrigue Action - Victory $6 2 <VP>
Choose one: +3 Cards, or +2 Actions.
1 Embargo Seaside Action $2 +2 Coins, Trash this card. Put an Embargo token on top of a Supply pile. - When a player buys a card, he gains a Curse card per Embargo token on that pile.
2 Haven Seaside Action - Duration $2 +1 Card, +1 Action, Set aside a card from your hand face down. At the start of your next turn, put it into your hand.
@ -80,7 +80,7 @@ At the start of your next turn, +1 Card.
Action card, gain a Duchy
Treasure card, gain a Transmute
Victory card, gain a Gold
2 Vineyard Alchemy Victory $0 1P Worth 1 Victory for every 3 Action cards in your deck (rounded down).
2 Vineyard Alchemy Victory $0 1P Worth 1 <VP> for every 3 Action cards in your deck (rounded down).
3 Apothecary Alchemy Action $2 1P +1 Card
+1 Action
Reveal the top 4 cards of your deck. Put the revealed Coppers and Potions into your hand. Put the other cards back on top in any order.
@ -178,7 +178,7 @@ When you play this, it`s worth 1 Coin per Treasure card you have in play (counti
----------
During your Buy phase, this costs 2 Coins less per Action card you have in play, but not less than 0 Coins.
26 Platinum Prosperity Treasure $9 Worth 5 Coins.
27 Colony Prosperity Victory $11 10 Victory.
27 Colony Prosperity Victory $11 10 <VP>.
1 Black Market Promo Action $3 +2 Coins, Reveal the top 3 cards of the Black Market deck. You may buy one of them immediately. Put the unbought cards on the bottom of the Black Market deck in any order.
(Before the game, make a Black Market deck out of one copy of each Kingdom card not in the supply.).
2 Envoy Promo Action $4 Reveal the top 5 cards of your deck. The player to your left chooses one for you to discard. Draw the rest.
@ -189,13 +189,13 @@ At the start of Clean-up, if you have this and no more than one other Action car
5 Governor Promo Action $5 +1 Action
Choose one; you get the version in parentheses: Each player gets +1 (+3) Cards; or each player gains a Silver (Gold); or each player may trash a card from his hand and gain a card costing exactly 1 Coin (2 Coins) more.
1 Copper Common Treasure $0 1 Coin.
2 Curse Common Curse $0 -1 Victory.
3 Estate Common Victory $2 1 Victory.
4 Silver Common Treasure $3 2 Coins.
5 Duchy Common Victory $5 3 Victory.
6 Gold Common Treasure $6 3 Coins.
7 Province Common Victory $8 6 Victory.
1 Copper Common Treasure $0 Worth 1 Coin.
2 Curse Common Curse $0 -1 <VP>.
3 Estate Common Victory $2 1 <VP>.
4 Silver Common Treasure $3 Worth 2 Coins.
5 Duchy Common Victory $5 3 <VP>.
6 Gold Common Treasure $6 Worth 3 Coins.
7 Province Common Victory $8 6 <VP>.
1 Bag of Gold Cornucopia Action - Prize $0 +1 Action
Gain a Gold, putting it on top of your deck.
(This is not in the Supply.)
@ -234,14 +234,14 @@ Discard 2 cards. Each other player may reveal a Bane card from his hand.
If he doesnt, he gains a Curse.
Setup: Add an extra Kingdom card pile costing 2 or 3 to the Supply. Cards from that pile are Bane cards.
14 Harvest Cornucopia Action $5 Reveal the top 4 cards of your deck, then discard them. +1 Coin per differently named card revealed.
15 Horn of Plenty Cornucopia Treasure $5 0 Coins
15 Horn of Plenty Cornucopia Treasure $5 Worth 0 Coins
When you play this, gain a card costing up to 1 Coin per differently named card you have in play, counting this. If its a Victory card, trash this.
16 Hunting Party Cornucopia Action $5 +1 Card
+1 Action
Reveal your hand. Reveal cards from your deck until you reveal a card that isnt in a duplicate of one in your hand and discard the rest.
17 Jester Cornucopia Action - Attack $5 +2 Coins
Each other player discards the top card of his deck. If its a Victory card he gains a Curse. Otherwise he gains a copy of the discarded card or you do, your choice.
18 Fairgrounds Cornucopia Victory $6 Worth 2 VP for every 5 differently named cards in your deck (rounded down)
18 Fairgrounds Cornucopia Victory $6 Worth 2 <VP> for every 5 differently named cards in your deck (rounded down)
1 Crossroads Hinterlands Action $2 Reveal your hand.
+1 Card per Victory card revealed. If this is the first time you played a Crossroads this turn, +3 Actions.
2 Duchess Hinterlands Action $2 +2 Coins
@ -261,7 +261,7 @@ Discard a card.
7 Scheme Hinterlands Action $3 +1 Card
+1 Action
At the start of Clean-up this turn, you may choose an Action card you have in play. If you discard it from play this turn, put it on your deck.
8 Tunnel Hinterlands Victory - Reaction $3 2 VP
8 Tunnel Hinterlands Victory - Reaction $3 2 <VP>
______________________
When you discard this other than during a Clean-up phase, you may reveal it. If you do, gain a Gold.
9 Jack of all Trades Hinterlands Action $4 Gain a Silver.
@ -274,7 +274,7 @@ When you buy this or play it, each other player reveals the top 2 cards of his d
+2 Coins
______________________
When you gain this, put it on top of your deck.
12 Silk Road Hinterlands Victory $4 Worth 1 VP for every 4 Victory cards in your deck (round down).
12 Silk Road Hinterlands Victory $4 Worth 1 <VP> for every 4 Victory cards in your deck (round down).
13 Spice Merchant Hinterlands Action $4 You may trash a Treasure from your hand. If you do, choose one:
+2 Cards and +1 Action;
or +2 Coins and +1 Buy.
@ -319,7 +319,7 @@ Each other player draws a card, then discards down to 3 cards in hand.
+2 Actions
----------------------
When you gain this, gain a card costing less than this.
26 Farmland Hinterlands Victory $6 2 VP
26 Farmland Hinterlands Victory $6 2 <VP>
----------
When you buy this, trash a card from your hand. Gain a card costing exactly 2 Coins more than the trashed card.
1 Ruins Dark Ages Action - Ruins $0 Abandoned Mine: +1 Coin
@ -330,12 +330,12 @@ Survivors: Look at the top 2 cards of your deck. Discard them or put them back i
2 Madman Dark Ages Action $0 +2 Actions
Return this to the Madman pile. If you do, +1 Card per card in your hand.
(This card is not in the supply.)
3 Spoils Dark Ages Treasure $0 3 Coins
3 Spoils Dark Ages Treasure $0 Worth 3 Coins
When you play this, return it to the Spoils pile.
(This is not in the Supply.)
4 Hovel Dark Ages Reaction - Shelter $1 When you buy a Victory card, you may trash this from your hand.
5 Necropolis Dark Ages Action - Shelter $1 +2 Actions
6 Overgrown Estate Dark Ages Victory - Shelter $1 0 Victory
6 Overgrown Estate Dark Ages Victory - Shelter $1 0 <VP>
______________________
When you trash this, +1 Card.
7 Poor House Dark Ages Action $1 +4 Coins
@ -350,7 +350,7 @@ Reveal the top card of your deck. If it's a Curse, Ruins, Shelter, or Victory ca
When you discard this from play, if you did not buy any cards this turn, trash this and gain a Madman from the Madman pile.
11 Sage Dark Ages Action $3 +1 Action
Reveal cards from the top of your deck until you reveal one costing 3 Coins or more. Put that card into your hand and discard the rest.
12 Feodum Dark Ages Victory $4 Worth 1 Victory for every 3 Silvers in your deck (round down).
12 Feodum Dark Ages Victory $4 Worth 1 <VP> for every 3 Silvers in your deck (round down).
______________________
When you trash this, gain 3 Silvers.
13 Fortress Dark Ages Action $4 +1 Card, +2 Actions

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@ -63,6 +63,8 @@ class DominionTabs:
text = re.sub('(\d)\s(c|C)oin(s)?', replace,text)
replace = '<img src='"'images/coin_small_question.png'"' width=%d height='"'100%%'"' valign='"'middle'"'/>' % (fontsize*1.2)
text = re.sub('\?\s(c|C)oin(s)?', replace,text)
replace = '<img src='"'images/victory_emblem.png'"' width=%d height='"'120%%'"' valign='"'middle'"'/>' % (fontsize*1.5)
text = re.sub('\<VP\>', replace,text)
return text
def drawTab(self,card,x,y,useExtra=False):

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images/victory_emblem.png Normal file

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