add VP icon
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@ -7,7 +7,7 @@
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7 Workshop Base Action $3 Gain a card costing up to 4 Coins.
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7 Workshop Base Action $3 Gain a card costing up to 4 Coins.
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8 Bureaucrat Base Action - Attack $4 Gain a silver card; put it on top of your deck. Each other player reveals a Victory card from his hand and puts it on his deck (or reveals a hand with no Victory cards).
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8 Bureaucrat Base Action - Attack $4 Gain a silver card; put it on top of your deck. Each other player reveals a Victory card from his hand and puts it on his deck (or reveals a hand with no Victory cards).
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9 Feast Base Action $4 Trash this card. Gain a card costing up to 5 Coins.
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9 Feast Base Action $4 Trash this card. Gain a card costing up to 5 Coins.
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10 Gardens Base Victory $4 Variable, Worth 1 Victory for every 10 cards in your deck (rounded down).
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10 Gardens Base Victory $4 Variable, Worth 1 <VP> for every 10 cards in your deck (rounded down).
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11 Militia Base Action - Attack $4 +2 Coins, Each other player discards down to 3 cards in his hand.
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11 Militia Base Action - Attack $4 +2 Coins, Each other player discards down to 3 cards in his hand.
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12 Moneylender Base Action $4 Trash a Copper from your hand. If you do, +3 Coins.
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12 Moneylender Base Action $4 Trash a Copper from your hand. If you do, +3 Coins.
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13 Remodel Base Action $4 Trash a card from your hand. Gain a card costing up to 2 Coins more than the trashed card.
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13 Remodel Base Action $4 Trash a card from your hand. Gain a card costing up to 2 Coins more than the trashed card.
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@ -26,7 +26,7 @@
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1 Courtyard Intrigue Action $2 +3 Card, Put a card from your hand on top of your deck.
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1 Courtyard Intrigue Action $2 +3 Card, Put a card from your hand on top of your deck.
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2 Pawn Intrigue Action $2 Choose two: +1 Card, +1 Action, +1 Buy, +1 Coin. (The choices must be different.).
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2 Pawn Intrigue Action $2 Choose two: +1 Card, +1 Action, +1 Buy, +1 Coin. (The choices must be different.).
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3 Secret Chamber Intrigue Action - Reaction $2 Discard any number of cards. +1 Coin per card discarded. - When another player plays an Attack card, you may reveal this from your hand. If you do, +2 cards, then put 2 cards from your hand on top of your deck.
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3 Secret Chamber Intrigue Action - Reaction $2 Discard any number of cards. +1 Coin per card discarded. - When another player plays an Attack card, you may reveal this from your hand. If you do, +2 cards, then put 2 cards from your hand on top of your deck.
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4 Great Hall Intrigue Action - Victory $3 +1 Card, +1 Action, 1 Victory
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4 Great Hall Intrigue Action - Victory $3 +1 Card, +1 Action, 1 <VP>
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5 Masquerade Intrigue Action $3 +2 Card, Each player passes a card in their hand to the player on their left. You may trash a card from your hand.
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5 Masquerade Intrigue Action $3 +2 Card, Each player passes a card in their hand to the player on their left. You may trash a card from your hand.
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6 Shanty Town Intrigue Action $3 +2 Actions, Reveal your hand. If you have no Action cards in hand, +2 Cards.
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6 Shanty Town Intrigue Action $3 +2 Actions, Reveal your hand. If you have no Action cards in hand, +2 Cards.
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7 Steward Intrigue Action $3 Choose one: +2 Cards; or +2 Coins; or trash 2 cards from your hand.
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7 Steward Intrigue Action $3 Choose one: +2 Cards; or +2 Coins; or trash 2 cards from your hand.
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@ -39,15 +39,15 @@
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14 Ironworks Intrigue Action $4 Gain a card costing up to 4 Coins. If it is an... Action card, +1 Action. Treasure card, +1 Coin. Victory card, +1 Card.
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14 Ironworks Intrigue Action $4 Gain a card costing up to 4 Coins. If it is an... Action card, +1 Action. Treasure card, +1 Coin. Victory card, +1 Card.
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15 Mining Village Intrigue Action $4 +1 Card, +2 Actions. You may trash this card immediately. If you do, +2 Coins.
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15 Mining Village Intrigue Action $4 +1 Card, +2 Actions. You may trash this card immediately. If you do, +2 Coins.
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16 Scout Intrigue Action $4 +1 Action. Reveal the top 4 cards of your deck. Put the revealed Victory cards into your hand. Put the other cards on top of your deck in any order.
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16 Scout Intrigue Action $4 +1 Action. Reveal the top 4 cards of your deck. Put the revealed Victory cards into your hand. Put the other cards on top of your deck in any order.
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17 Duke Intrigue Victory $5 Worth 1 Victory per Duchy you have.
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17 Duke Intrigue Victory $5 Worth 1 <VP> per Duchy you have.
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18 Minion Intrigue Action - Attack $5 +1 Action, Choose one: +2 Coins; or discard your hand, +4 Cards, and each other player with at least 5 cards in hand discards his hand and draws 4 cards.
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18 Minion Intrigue Action - Attack $5 +1 Action, Choose one: +2 Coins; or discard your hand, +4 Cards, and each other player with at least 5 cards in hand discards his hand and draws 4 cards.
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19 Saboteur Intrigue Action - Attack $5 Each other player reveals cards from the top of his deck until revealing one costing 3 Coins or more. He trashes that card and may gain a card costing at most 2 Coins less than it. He discards the other revealed cards.
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19 Saboteur Intrigue Action - Attack $5 Each other player reveals cards from the top of his deck until revealing one costing 3 Coins or more. He trashes that card and may gain a card costing at most 2 Coins less than it. He discards the other revealed cards.
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20 Torturer Intrigue Action - Attack $5 +3 Card, Each other player chooses one: he discards 2 cards; or he gains a Curse card, putting it in his hand.
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20 Torturer Intrigue Action - Attack $5 +3 Card, Each other player chooses one: he discards 2 cards; or he gains a Curse card, putting it in his hand.
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21 Trading Post Intrigue Action $5 Trash 2 cards from your hand. If you do, gain a silver card; put it into your hand.
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21 Trading Post Intrigue Action $5 Trash 2 cards from your hand. If you do, gain a silver card; put it into your hand.
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22 Tribute Intrigue Action $5 The player to your left reveals then discards the top 2 cards of his deck. For each differently named card revealed, if it is an... Action Card, +2 Actions; Treasure Card, +2 Coins; Victory Card, +2 Cards.
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22 Tribute Intrigue Action $5 The player to your left reveals then discards the top 2 cards of his deck. For each differently named card revealed, if it is an... Action Card, +2 Actions; Treasure Card, +2 Coins; Victory Card, +2 Cards.
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23 Upgrade Intrigue Action $5 +1 Card, +1 Action, Trash a card from your hand. Gain a card costing exactly 1 Coin more than it.
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23 Upgrade Intrigue Action $5 +1 Card, +1 Action, Trash a card from your hand. Gain a card costing exactly 1 Coin more than it.
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24 Harem Intrigue Treasure - Victory $6 2 Coins, 2 Victory
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24 Harem Intrigue Treasure - Victory $6 Worth 2 Coins, 2 <VP>
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25 Nobles Intrigue Action - Victory $6 2 Victory
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25 Nobles Intrigue Action - Victory $6 2 <VP>
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Choose one: +3 Cards, or +2 Actions.
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Choose one: +3 Cards, or +2 Actions.
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1 Embargo Seaside Action $2 +2 Coins, Trash this card. Put an Embargo token on top of a Supply pile. - When a player buys a card, he gains a Curse card per Embargo token on that pile.
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1 Embargo Seaside Action $2 +2 Coins, Trash this card. Put an Embargo token on top of a Supply pile. - When a player buys a card, he gains a Curse card per Embargo token on that pile.
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2 Haven Seaside Action - Duration $2 +1 Card, +1 Action, Set aside a card from your hand face down. At the start of your next turn, put it into your hand.
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2 Haven Seaside Action - Duration $2 +1 Card, +1 Action, Set aside a card from your hand face down. At the start of your next turn, put it into your hand.
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@ -80,7 +80,7 @@ At the start of your next turn, +1 Card.
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Action card, gain a Duchy
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Action card, gain a Duchy
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Treasure card, gain a Transmute
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Treasure card, gain a Transmute
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Victory card, gain a Gold
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Victory card, gain a Gold
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2 Vineyard Alchemy Victory $0 1P Worth 1 Victory for every 3 Action cards in your deck (rounded down).
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2 Vineyard Alchemy Victory $0 1P Worth 1 <VP> for every 3 Action cards in your deck (rounded down).
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3 Apothecary Alchemy Action $2 1P +1 Card
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3 Apothecary Alchemy Action $2 1P +1 Card
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+1 Action
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+1 Action
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Reveal the top 4 cards of your deck. Put the revealed Coppers and Potions into your hand. Put the other cards back on top in any order.
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Reveal the top 4 cards of your deck. Put the revealed Coppers and Potions into your hand. Put the other cards back on top in any order.
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@ -178,7 +178,7 @@ When you play this, it`s worth 1 Coin per Treasure card you have in play (counti
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During your Buy phase, this costs 2 Coins less per Action card you have in play, but not less than 0 Coins.
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During your Buy phase, this costs 2 Coins less per Action card you have in play, but not less than 0 Coins.
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26 Platinum Prosperity Treasure $9 Worth 5 Coins.
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26 Platinum Prosperity Treasure $9 Worth 5 Coins.
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27 Colony Prosperity Victory $11 10 Victory.
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27 Colony Prosperity Victory $11 10 <VP>.
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1 Black Market Promo Action $3 +2 Coins, Reveal the top 3 cards of the Black Market deck. You may buy one of them immediately. Put the unbought cards on the bottom of the Black Market deck in any order.
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1 Black Market Promo Action $3 +2 Coins, Reveal the top 3 cards of the Black Market deck. You may buy one of them immediately. Put the unbought cards on the bottom of the Black Market deck in any order.
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(Before the game, make a Black Market deck out of one copy of each Kingdom card not in the supply.).
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(Before the game, make a Black Market deck out of one copy of each Kingdom card not in the supply.).
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2 Envoy Promo Action $4 Reveal the top 5 cards of your deck. The player to your left chooses one for you to discard. Draw the rest.
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2 Envoy Promo Action $4 Reveal the top 5 cards of your deck. The player to your left chooses one for you to discard. Draw the rest.
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@ -189,13 +189,13 @@ At the start of Clean-up, if you have this and no more than one other Action car
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5 Governor Promo Action $5 +1 Action
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5 Governor Promo Action $5 +1 Action
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Choose one; you get the version in parentheses: Each player gets +1 (+3) Cards; or each player gains a Silver (Gold); or each player may trash a card from his hand and gain a card costing exactly 1 Coin (2 Coins) more.
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Choose one; you get the version in parentheses: Each player gets +1 (+3) Cards; or each player gains a Silver (Gold); or each player may trash a card from his hand and gain a card costing exactly 1 Coin (2 Coins) more.
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1 Copper Common Treasure $0 1 Coin.
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1 Copper Common Treasure $0 Worth 1 Coin.
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2 Curse Common Curse $0 -1 Victory.
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2 Curse Common Curse $0 -1 <VP>.
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3 Estate Common Victory $2 1 Victory.
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3 Estate Common Victory $2 1 <VP>.
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4 Silver Common Treasure $3 2 Coins.
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4 Silver Common Treasure $3 Worth 2 Coins.
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5 Duchy Common Victory $5 3 Victory.
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5 Duchy Common Victory $5 3 <VP>.
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6 Gold Common Treasure $6 3 Coins.
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6 Gold Common Treasure $6 Worth 3 Coins.
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7 Province Common Victory $8 6 Victory.
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7 Province Common Victory $8 6 <VP>.
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1 Bag of Gold Cornucopia Action - Prize $0 +1 Action
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1 Bag of Gold Cornucopia Action - Prize $0 +1 Action
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Gain a Gold, putting it on top of your deck.
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Gain a Gold, putting it on top of your deck.
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(This is not in the Supply.)
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(This is not in the Supply.)
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@ -234,14 +234,14 @@ Discard 2 cards. Each other player may reveal a Bane card from his hand.
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If he doesn’t, he gains a Curse.
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If he doesn’t, he gains a Curse.
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Setup: Add an extra Kingdom card pile costing 2 or 3 to the Supply. Cards from that pile are Bane cards.
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Setup: Add an extra Kingdom card pile costing 2 or 3 to the Supply. Cards from that pile are Bane cards.
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14 Harvest Cornucopia Action $5 Reveal the top 4 cards of your deck, then discard them. +1 Coin per differently named card revealed.
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14 Harvest Cornucopia Action $5 Reveal the top 4 cards of your deck, then discard them. +1 Coin per differently named card revealed.
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15 Horn of Plenty Cornucopia Treasure $5 0 Coins
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15 Horn of Plenty Cornucopia Treasure $5 Worth 0 Coins
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When you play this, gain a card costing up to 1 Coin per differently named card you have in play, counting this. If it’s a Victory card, trash this.
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When you play this, gain a card costing up to 1 Coin per differently named card you have in play, counting this. If it’s a Victory card, trash this.
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16 Hunting Party Cornucopia Action $5 +1 Card
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16 Hunting Party Cornucopia Action $5 +1 Card
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+1 Action
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+1 Action
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Reveal your hand. Reveal cards from your deck until you reveal a card that isn’t in a duplicate of one in your hand and discard the rest.
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Reveal your hand. Reveal cards from your deck until you reveal a card that isn’t in a duplicate of one in your hand and discard the rest.
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17 Jester Cornucopia Action - Attack $5 +2 Coins
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17 Jester Cornucopia Action - Attack $5 +2 Coins
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Each other player discards the top card of his deck. If it’s a Victory card he gains a Curse. Otherwise he gains a copy of the discarded card or you do, your choice.
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Each other player discards the top card of his deck. If it’s a Victory card he gains a Curse. Otherwise he gains a copy of the discarded card or you do, your choice.
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18 Fairgrounds Cornucopia Victory $6 Worth 2 VP for every 5 differently named cards in your deck (rounded down)
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18 Fairgrounds Cornucopia Victory $6 Worth 2 <VP> for every 5 differently named cards in your deck (rounded down)
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1 Crossroads Hinterlands Action $2 Reveal your hand.
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1 Crossroads Hinterlands Action $2 Reveal your hand.
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+1 Card per Victory card revealed. If this is the first time you played a Crossroads this turn, +3 Actions.
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+1 Card per Victory card revealed. If this is the first time you played a Crossroads this turn, +3 Actions.
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2 Duchess Hinterlands Action $2 +2 Coins
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2 Duchess Hinterlands Action $2 +2 Coins
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@ -261,7 +261,7 @@ Discard a card.
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7 Scheme Hinterlands Action $3 +1 Card
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7 Scheme Hinterlands Action $3 +1 Card
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+1 Action
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+1 Action
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At the start of Clean-up this turn, you may choose an Action card you have in play. If you discard it from play this turn, put it on your deck.
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At the start of Clean-up this turn, you may choose an Action card you have in play. If you discard it from play this turn, put it on your deck.
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8 Tunnel Hinterlands Victory - Reaction $3 2 VP
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8 Tunnel Hinterlands Victory - Reaction $3 2 <VP>
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______________________
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______________________
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When you discard this other than during a Clean-up phase, you may reveal it. If you do, gain a Gold.
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When you discard this other than during a Clean-up phase, you may reveal it. If you do, gain a Gold.
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9 Jack of all Trades Hinterlands Action $4 Gain a Silver.
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9 Jack of all Trades Hinterlands Action $4 Gain a Silver.
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@ -274,7 +274,7 @@ When you buy this or play it, each other player reveals the top 2 cards of his d
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+2 Coins
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+2 Coins
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______________________
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______________________
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When you gain this, put it on top of your deck.
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When you gain this, put it on top of your deck.
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12 Silk Road Hinterlands Victory $4 Worth 1 VP for every 4 Victory cards in your deck (round down).
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12 Silk Road Hinterlands Victory $4 Worth 1 <VP> for every 4 Victory cards in your deck (round down).
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13 Spice Merchant Hinterlands Action $4 You may trash a Treasure from your hand. If you do, choose one:
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13 Spice Merchant Hinterlands Action $4 You may trash a Treasure from your hand. If you do, choose one:
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+2 Cards and +1 Action;
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+2 Cards and +1 Action;
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or +2 Coins and +1 Buy.
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or +2 Coins and +1 Buy.
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@ -319,7 +319,7 @@ Each other player draws a card, then discards down to 3 cards in hand.
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+2 Actions
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+2 Actions
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When you gain this, gain a card costing less than this.
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When you gain this, gain a card costing less than this.
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26 Farmland Hinterlands Victory $6 2 VP
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26 Farmland Hinterlands Victory $6 2 <VP>
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When you buy this, trash a card from your hand. Gain a card costing exactly 2 Coins more than the trashed card.
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When you buy this, trash a card from your hand. Gain a card costing exactly 2 Coins more than the trashed card.
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1 Ruins Dark Ages Action - Ruins $0 Abandoned Mine: +1 Coin
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1 Ruins Dark Ages Action - Ruins $0 Abandoned Mine: +1 Coin
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@ -330,12 +330,12 @@ Survivors: Look at the top 2 cards of your deck. Discard them or put them back i
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2 Madman Dark Ages Action $0 +2 Actions
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2 Madman Dark Ages Action $0 +2 Actions
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Return this to the Madman pile. If you do, +1 Card per card in your hand.
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Return this to the Madman pile. If you do, +1 Card per card in your hand.
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(This card is not in the supply.)
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(This card is not in the supply.)
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3 Spoils Dark Ages Treasure $0 3 Coins
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3 Spoils Dark Ages Treasure $0 Worth 3 Coins
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When you play this, return it to the Spoils pile.
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When you play this, return it to the Spoils pile.
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(This is not in the Supply.)
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(This is not in the Supply.)
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4 Hovel Dark Ages Reaction - Shelter $1 When you buy a Victory card, you may trash this from your hand.
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4 Hovel Dark Ages Reaction - Shelter $1 When you buy a Victory card, you may trash this from your hand.
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5 Necropolis Dark Ages Action - Shelter $1 +2 Actions
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5 Necropolis Dark Ages Action - Shelter $1 +2 Actions
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6 Overgrown Estate Dark Ages Victory - Shelter $1 0 Victory
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6 Overgrown Estate Dark Ages Victory - Shelter $1 0 <VP>
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______________________
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______________________
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When you trash this, +1 Card.
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When you trash this, +1 Card.
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7 Poor House Dark Ages Action $1 +4 Coins
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7 Poor House Dark Ages Action $1 +4 Coins
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@ -350,7 +350,7 @@ Reveal the top card of your deck. If it's a Curse, Ruins, Shelter, or Victory ca
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When you discard this from play, if you did not buy any cards this turn, trash this and gain a Madman from the Madman pile.
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When you discard this from play, if you did not buy any cards this turn, trash this and gain a Madman from the Madman pile.
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11 Sage Dark Ages Action $3 +1 Action
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11 Sage Dark Ages Action $3 +1 Action
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Reveal cards from the top of your deck until you reveal one costing 3 Coins or more. Put that card into your hand and discard the rest.
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Reveal cards from the top of your deck until you reveal one costing 3 Coins or more. Put that card into your hand and discard the rest.
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12 Feodum Dark Ages Victory $4 Worth 1 Victory for every 3 Silvers in your deck (round down).
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12 Feodum Dark Ages Victory $4 Worth 1 <VP> for every 3 Silvers in your deck (round down).
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______________________
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______________________
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When you trash this, gain 3 Silvers.
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When you trash this, gain 3 Silvers.
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13 Fortress Dark Ages Action $4 +1 Card, +2 Actions
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13 Fortress Dark Ages Action $4 +1 Card, +2 Actions
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@ -63,6 +63,8 @@ class DominionTabs:
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text = re.sub('(\d)\s(c|C)oin(s)?', replace,text)
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text = re.sub('(\d)\s(c|C)oin(s)?', replace,text)
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replace = '<img src='"'images/coin_small_question.png'"' width=%d height='"'100%%'"' valign='"'middle'"'/>' % (fontsize*1.2)
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replace = '<img src='"'images/coin_small_question.png'"' width=%d height='"'100%%'"' valign='"'middle'"'/>' % (fontsize*1.2)
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text = re.sub('\?\s(c|C)oin(s)?', replace,text)
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text = re.sub('\?\s(c|C)oin(s)?', replace,text)
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replace = '<img src='"'images/victory_emblem.png'"' width=%d height='"'120%%'"' valign='"'middle'"'/>' % (fontsize*1.5)
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text = re.sub('\<VP\>', replace,text)
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return text
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return text
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def drawTab(self,card,x,y,useExtra=False):
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def drawTab(self,card,x,y,useExtra=False):
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BIN
images/victory_emblem.png
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BIN
images/victory_emblem.png
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Binary file not shown.
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