some more missing instances of 'coin' and 'coins'
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@ -1430,8 +1430,8 @@ This is both a Treasure and a Reaction. It can be
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played in your Buy phase like other Treasures. When you play it,
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it is worth 1 coin if this is the first time you played a Fool's Gold
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this turn, and otherwise it is worth 4 coins. So if your lay three
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Fool's Golds in the same turn, the first is worth 1, the second is
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worth 4, and the third is worth 4 coins. Fool's Gold is also a
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Fool's Golds in the same turn, the first is worth 1 coin, the second is
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worth 4 coins, and the third is worth 4 coins. Fool's Gold is also a
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Reaction. When another player gains a Province, you may trash
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Fool's Gold from your hand; if you do, you gain a Gold from the
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Supply, putting it on top of your deck rather than into your
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@ -1446,8 +1446,8 @@ bought, or gained some other way.
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First trash a card from your hand, if you have any cards
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in hand. Develop itself is no longer in your hand and so cannot
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trash itself (though it can trash other copies of Develop). If you
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trashed a card, gain two cards, one costing exactly 1 more than
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the trashed card, and one costing exactly 1 less than the trashed
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trashed a card, gain two cards, one costing exactly 1 coin more than
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the trashed card, and one costing exactly 1 coin less than the trashed
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card. The gained cards come from the Supply; gain them in
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either order. If there is no card in the Supply at one of the costs,
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you still gain the other card if you can. Put the gained cards on
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@ -1571,7 +1571,7 @@ you did, gain a number of Silvers equal to the cost of that card
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in coins. The Silvers come from the Supply and are put into your
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discard pile. If there are not enough Silvers left, just gain all of
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the Silvers that you can. You only gain Silvers if you trashed a
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card. If you trash a card costing 0, such as Copper, you will gain
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card. If you trash a card costing 0 coins, such as Copper, you will gain
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zero Silvers. You can trash Silver if you want; you will gain three
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Silvers for it normally. If costs are different, such as due to
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playing Highway, then Trader will give you a different number of
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@ -1658,12 +1658,12 @@ long as it is in play. When it leaves play, it stops making cards
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cheaper This applies to cards everywhere - cards in the Supply,
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cards in hand, cards in Decks. For example if you played
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Highway, then Develop, trashing a Copper, you could gain an
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Estate, as Estate would cost 4 while Copper would still cost 0.
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Estate, as Estate would cost 4 coins while Copper would still cost 0 coins.
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Using a card that lets you play a card several times (like Throne
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Room from Dominion) on Highway will not make cards cost
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less, as there is still only one copy of Highway in play. The bonus
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is cumulative; if you have three Highways in play, all cards cost
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1 less (to a minimum of 0).
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1 coins less (to a minimum of 0 coins).
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:::Ill-Gotten Gains:
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This is a Treasure worth 2 coins like Copper. When
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@ -1710,7 +1710,7 @@ Treasures from play on top of your deck, not unplayed Treasures
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from your hand. This does not stop you from having the coins
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you got from playing those Treasures; for example, if you have +1
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Buy and play four Golds and buy a Mandarin, you put the Golds
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on top of your deck, and still have 7 left to spend. Mandarin
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on top of your deck, and still have 7 coins left to spend. Mandarin
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puts your played Treasures on your deck whether you gained it
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due to buying it or gained it some other way, although normally
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you will only have Treasures in play in your Buy phase.
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@ -1731,7 +1731,7 @@ cards, you will end up shuffling in the card you discarded.
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When you play this, you draw a card and can play
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two more Actions this turn. When you gain this, you also gain a
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card from the Supply that costs less than Border Village.
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Normally that will be a card costing up to 5, but if Border
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Normally that will be a card costing up to 5 coins, but if Border
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Village costs less than normal, such as due to Highway, then the
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card you gain will have a lower maximum cost. You only gain a
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card when you gain Border Village, not when you play it. You
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@ -1742,10 +1742,10 @@ or gained it some other way.
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This is a Victory card, not an Action card. It is worth 2
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victory points at the end of the game. When you buy it, you trash a card
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from your hand if able, and if you did, you gain a card from the
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supply costing exactly 2 more than the trashed card if able. If
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supply costing exactly 2 coins more than the trashed card if able. If
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there are no cards left in your hand to trash, you do not trash or
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gain a card, and if you trashed a card but there are no cards in
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the supply costing exactly 2 more than the trashed card, you do
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the supply costing exactly 2 coins more than the trashed card, you do
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not gain a card. This ability only functions when you buy
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Farmland, not when you gain it some other way. During set-up,
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put all 12 Farmlands in the Supply for a game with 3 or more
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