add walled village;clean up description formatting; bump version
This commit is contained in:
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e22ab0ac13
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@ -1,3 +1,3 @@
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#main package
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#main package
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__version__ = '1.3'
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__version__ = '1.4'
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@ -19,9 +19,10 @@ argsets = [
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('',''),
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('',''),
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('--orientation=vertical','vertical_'),
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('--orientation=vertical','vertical_'),
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('--papersize=A4','A4_'),
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('--papersize=A4','A4_'),
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('--papersize=A4','vertical_A4_'),
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# ('--papersize=A4','vertical_A4_'),
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('--size=sleeved','sleeved_'),
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('--size=sleeved','sleeved_'),
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('--size=sleeved --orientation=vertical','vertical_sleeved_')]
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('--size=sleeved --orientation=vertical','vertical_sleeved_')
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]
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fnames = [doit(args[0],args[1]) for args in argsets]
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fnames = [doit(args[0],args[1]) for args in argsets]
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print fnames
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print fnames
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@ -1393,3 +1393,7 @@ gains you Silvers and puts your deck into your discard pile. The Silvers come fr
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:::Young Witch:
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:::Young Witch:
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This card causes there to be an extra pile in the Supply, called the Bane pile; see Preparation. The extra pile is just like other Kingdom card piles - it can be bought, it can be gained via cards like Horn of Plenty, it counts for the end game condition.
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This card causes there to be an extra pile in the Supply, called the Bane pile; see Preparation. The extra pile is just like other Kingdom card piles - it can be bought, it can be gained via cards like Horn of Plenty, it counts for the end game condition.
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When you play Young Witch, after you draw 2 cards and discard 2 cards, each other player may reveal a Bane card from his hand; if he does not, he gains a Curse. This attack hits other players in turn order, which matters when the Curse pile is low. Players may still respond to a Young Witch with Reaction cards like Horse Traders or Moat (from Dominion); those happen before Bane cards are revealed. If Secret Chamber (from Dominion: Intrigue) is the Bane card, first you can reveal it for its Reaction ability, and then, if it's still in your hand, you can reveal it to avoid getting a Curse.
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When you play Young Witch, after you draw 2 cards and discard 2 cards, each other player may reveal a Bane card from his hand; if he does not, he gains a Curse. This attack hits other players in turn order, which matters when the Curse pile is low. Players may still respond to a Young Witch with Reaction cards like Horse Traders or Moat (from Dominion); those happen before Bane cards are revealed. If Secret Chamber (from Dominion: Intrigue) is the Bane card, first you can reveal it for its Reaction ability, and then, if it's still in your hand, you can reveal it to avoid getting a Curse.
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:::Walled Village:
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@ -26,7 +26,7 @@
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1 Courtyard Intrigue Action $2 +3 Card, Put a card from your hand on top of your deck.
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1 Courtyard Intrigue Action $2 +3 Card, Put a card from your hand on top of your deck.
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2 Pawn Intrigue Action $2 Choose two: +1 Card, +1 Action, +1 Buy, +1 Coin. (The choices must be different.).
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2 Pawn Intrigue Action $2 Choose two: +1 Card, +1 Action, +1 Buy, +1 Coin. (The choices must be different.).
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3 Secret Chamber Intrigue Action - Reaction $2 Discard any number of cards. +1 Coin per card discarded. - When another player plays an Attack card, you may reveal this from your hand. If you do, +2 cards, then put 2 cards from your hand on top of your deck.
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3 Secret Chamber Intrigue Action - Reaction $2 Discard any number of cards. +1 Coin per card discarded. - When another player plays an Attack card, you may reveal this from your hand. If you do, +2 cards, then put 2 cards from your hand on top of your deck.
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4 Great Hall Intrigue Action - Victory $3 1 Victory, +1 Card, +1 Action.
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4 Great Hall Intrigue Action - Victory $3 +1 Card, +1 Action, 1 Victory
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5 Masquerade Intrigue Action $3 +2 Card, Each player passes a card in their hand to the player on their left. You may trash a card from your hand.
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5 Masquerade Intrigue Action $3 +2 Card, Each player passes a card in their hand to the player on their left. You may trash a card from your hand.
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6 Shanty Town Intrigue Action $3 +2 Actions, Reveal your hand. If you have no Action cards in hand, +2 Cards.
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6 Shanty Town Intrigue Action $3 +2 Actions, Reveal your hand. If you have no Action cards in hand, +2 Cards.
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7 Steward Intrigue Action $3 Choose one: +2 Cards; or +2 Coins; or trash 2 cards from your hand.
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7 Steward Intrigue Action $3 Choose one: +2 Cards; or +2 Coins; or trash 2 cards from your hand.
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@ -46,8 +46,9 @@
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21 Trading Post Intrigue Action $5 Trash 2 cards from your hand. If you do, gain a silver card; put it into your hand.
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21 Trading Post Intrigue Action $5 Trash 2 cards from your hand. If you do, gain a silver card; put it into your hand.
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22 Tribute Intrigue Action $5 The player to your left reveals then discards the top 2 cards of his deck. For each differently named card revealed, if it is an... Action Card, +2 Actions; Treasure Card, +2 Coins; Victory Card, +2 Cards.
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22 Tribute Intrigue Action $5 The player to your left reveals then discards the top 2 cards of his deck. For each differently named card revealed, if it is an... Action Card, +2 Actions; Treasure Card, +2 Coins; Victory Card, +2 Cards.
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23 Upgrade Intrigue Action $5 +1 Card, +1 Action, Trash a card from your hand. Gain a card costing exactly 1 Coin more than it.
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23 Upgrade Intrigue Action $5 +1 Card, +1 Action, Trash a card from your hand. Gain a card costing exactly 1 Coin more than it.
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24 Harem Intrigue Treasure - Victory $6 2 Coins, 2 Victory.
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24 Harem Intrigue Treasure - Victory $6 2 Coins, 2 Victory
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25 Nobles Intrigue Action - Victory $6 2 Victory, Choose one: +3 Cards, or +2 Actions.
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25 Nobles Intrigue Action - Victory $6 2 Victory
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Choose one: +3 Cards, or +2 Actions.
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1 Embargo Seaside Action $2 +2 Coins, Trash this card. Put an Embargo token on top of a Supply pile. - When a player buys a card, he gains a Curse card per Embargo token on that pile.
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1 Embargo Seaside Action $2 +2 Coins, Trash this card. Put an Embargo token on top of a Supply pile. - When a player buys a card, he gains a Curse card per Embargo token on that pile.
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2 Haven Seaside Action - Duration $2 +1 Card, +1 Action, Set aside a card from your hand face down. At the start of your next turn, put it into your hand.
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2 Haven Seaside Action - Duration $2 +1 Card, +1 Action, Set aside a card from your hand face down. At the start of your next turn, put it into your hand.
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3 Lighthouse Seaside Action - Duration $2 +1 Action, Now and at the start of your next turn: +1 Coin. - While this is in play, when another player plays an Attack card, it doesn't affect you.
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3 Lighthouse Seaside Action - Duration $2 +1 Action, Now and at the start of your next turn: +1 Coin. - While this is in play, when another player plays an Attack card, it doesn't affect you.
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@ -111,30 +112,30 @@ Trash a card from your hand.
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1 Loan Prosperity Treasure $3 Worth 1 Coin.
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1 Loan Prosperity Treasure $3 Worth 1 Coin.
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When you play this, reveal cards from your deck until you reveal a Treasure. Discard it or trash it. Discard the other cards.
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When you play this, reveal cards from your deck until you reveal a Treasure. Discard it or trash it. Discard the other cards.
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2 Trade Route Prosperity Action $3 +1 Buy
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2 Trade Route Prosperity Action $3 +1 Buy
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+$1 per token on the Trade Route mat.
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+1 Coin per token on the Trade Route mat.
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Trash a card from your hand.
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Trash a card from your hand.
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----------
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----------
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Setup: Put a token on each Victory card Supply pile. When a card is gained from that pile, move the token to the Trade Route mat.
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Setup: Put a token on each Victory card Supply pile. When a card is gained from that pile, move the token to the Trade Route mat.
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3 Watchtower Prosperity Reaction $3 Draw until you have 6 cards in hand.
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3 Watchtower Prosperity Reaction $3 Draw until you have 6 cards in hand.
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When you gain a card, you may reveal this from your hand. If you do, either trash that card, or put it on top of your deck.
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When you gain a card, you may reveal this from your hand. If you do, either trash that card, or put it on top of your deck.
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4 Bishop Prosperity Action $4 +$1
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4 Bishop Prosperity Action $4 +1 Coin
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+1 <VP>
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+1 <VP>
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Trash a card from your hand. +<VP> equal to half its cost in coins, rounded down.
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Trash a card from your hand. +<VP> equal to half its cost in coins, rounded down.
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Each other player may trash a card from his hand.
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Each other player may trash a card from his hand.
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5 Monument Prosperity Action $4 +$2; +1 <VP>
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5 Monument Prosperity Action $4 +2 Coins; +1 <VP>
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6 Quarry Prosperity Treasure $4 Worth 1 Coin.
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6 Quarry Prosperity Treasure $4 Worth 1 Coin.
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While this is in play, Action cards cost $2 less, but not less than $0.
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While this is in play, Action cards cost 2 Coins less, but not less than 0 Coins.
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7 Talisman Prosperity Treasure $4 Worth 1 Coin.
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7 Talisman Prosperity Treasure $4 Worth 1 Coin.
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While this is in play, when you buy a card costing $4 or less that is not a Victory card, gain a copy of it.
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While this is in play, when you buy a card costing 4 Coins or less that is not a Victory card, gain a copy of it.
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8 Worker's Village Prosperity Action $4 +1 Card
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8 Worker's Village Prosperity Action $4 +1 Card
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+2 Actions
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+2 Actions
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+1 Buy
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+1 Buy
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9 City Prosperity Action $5 +1 Card
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9 City Prosperity Action $5 +1 Card
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+2 Actions
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+2 Actions
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If there are one or more empty Supply piles, +1 Card. If there are two or more, +$1 and +1 Buy.
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If there are one or more empty Supply piles, +1 Card. If there are two or more, +1 Coin and +1 Buy.
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10 Contraband Prosperity Treasure $5 Worth 3 Coins.
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10 Contraband Prosperity Treasure $5 Worth 3 Coins.
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+1 Buy
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+1 Buy
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When you play this, the player to your left names a card. You can't buy that card this turn.
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When you play this, the player to your left names a card. You can't buy that card this turn.
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@ -150,19 +151,19 @@ Each other player reveals the top 3 cards of his deck, discards the revealed Act
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While this is in play, when you gain a card, you may put that card on top of your deck.
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While this is in play, when you gain a card, you may put that card on top of your deck.
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16 Vault Prosperity Action $5 +2 Cards
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16 Vault Prosperity Action $5 +2 Cards
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Discard any number of cards. +$1 per card discarded.
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Discard any number of cards. +1 Coin per card discarded.
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Each other player may discard 2 cards. If he does, he draws a card.
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Each other player may discard 2 cards. If he does, he draws a card.
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17 Venture Prosperity Treasure $5 Worth 1 Coin.
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17 Venture Prosperity Treasure $5 Worth 1 Coin.
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When you play this, reveal cards from your deck until you reveal a Treasure. Discard the other cards. Play that Treasure.
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When you play this, reveal cards from your deck until you reveal a Treasure. Discard the other cards. Play that Treasure.
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18 Goons Prosperity Action - Attack $6 +1 Buy
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18 Goons Prosperity Action - Attack $6 +1 Buy
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+$2
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+2 Coins
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Each other player discards down to 3 cards in hand.
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Each other player discards down to 3 cards in hand.
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While this is in play, when you buy a card, +1 <VP>.
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While this is in play, when you buy a card, +1 <VP>.
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19 Grand Market Prosperity Action $6 +1 Card
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19 Grand Market Prosperity Action $6 +1 Card
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+1 Action
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+1 Action
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+1 Buy
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+1 Buy
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+$2
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+2 Coins
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You can't buy this if you have any Copper in play.
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You can't buy this if you have any Copper in play.
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20 Hoard Prosperity Treasure $6 Worth 2 Coins.
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20 Hoard Prosperity Treasure $6 Worth 2 Coins.
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@ -182,6 +183,9 @@ During your Buy phase, this costs $2 less per Action card you have in play, but
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(Before the game, make a Black Market deck out of one copy of each Kingdom card not in the supply.).
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(Before the game, make a Black Market deck out of one copy of each Kingdom card not in the supply.).
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2 Envoy Promo Action $4 Reveal the top 5 cards of your deck. The player to your left chooses one for you to discard. Draw the rest.
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2 Envoy Promo Action $4 Reveal the top 5 cards of your deck. The player to your left chooses one for you to discard. Draw the rest.
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3 Stash Promo Treasure $5 Worth 2 Coins. When you shuffle, you may put this anywhere in your deck.
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3 Stash Promo Treasure $5 Worth 2 Coins. When you shuffle, you may put this anywhere in your deck.
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4 Walled Village Promo Action $4 +1 Card
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+2 Actions
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At the start of Clean-up, if you have this and no more than one other Action card in play, you may put this on top of your deck.
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1 Copper Common Treasure $0 1 Coin.
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1 Copper Common Treasure $0 1 Coin.
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2 Curse Common Curse $0 -1 Victory.
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2 Curse Common Curse $0 -1 Victory.
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3 Estate Common Victory $2 1 Victory.
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3 Estate Common Victory $2 1 Victory.
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@ -193,7 +197,7 @@ During your Buy phase, this costs $2 less per Action card you have in play, but
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Gain a Gold, putting it on top of your deck.
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Gain a Gold, putting it on top of your deck.
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(This is not in the Supply.)
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(This is not in the Supply.)
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2 Diadem Cornucopia Treasure - Prize $0 Worth $2.
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2 Diadem Cornucopia Treasure - Prize $0 Worth $2.
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When you play this, +$1 per unused Action you have (Action, not Action card).
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When you play this, +1 Coins per unused Action you have (Action, not Action card).
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(This is not in the Supply.)
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(This is not in the Supply.)
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3 Followers Cornucopia Action - Attack - Prize $0 +2 Cards
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3 Followers Cornucopia Action - Attack - Prize $0 +2 Cards
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Gain an Estate. Each other player gains a Curse and discards down to 3 cards in hand.
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Gain an Estate. Each other player gains a Curse and discards down to 3 cards in hand.
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@ -201,7 +205,7 @@ Gain an Estate. Each other player gains a Curse and discards down to 3 cards in
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4 Princess Cornucopia Action - Prize $0 +1 Buy
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4 Princess Cornucopia Action - Prize $0 +1 Buy
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While this is in play, cards cost $2 less, but not less than $0.
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While this is in play, cards cost $2 less, but not less than $0.
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(This is not in the Supply.)
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(This is not in the Supply.)
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5 Trusty Steed Cornucopia Action - Prize $0 Choose two: +2 Cards; or +2 Actions; or +$2; or gain 4 Silvers and put your deck into your discard pile.
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5 Trusty Steed Cornucopia Action - Prize $0 Choose two: +2 Cards; or +2 Actions; or +2 Coins; or gain 4 Silvers and put your deck into your discard pile.
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(This is not in the Supply.)
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(This is not in the Supply.)
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6 Hamlet Cornucopia Action $2 +1 Card
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6 Hamlet Cornucopia Action $2 +1 Card
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+1 Action
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+1 Action
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@ -149,9 +149,9 @@ class DominionTabs:
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descriptions = re.split("--+",card.description)
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descriptions = re.split("--+",card.description)
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height = 0
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height = 0
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for d in descriptions:
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for d in descriptions:
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if not usingExtra:
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#if not usingExtra:
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#d = re.sub(r"\n",";",d,flags=re.MULTILINE)
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#d = re.sub(r"\n",";",d,flags=re.MULTILINE)
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d = re.sub(r"([^ ;])\+",r"\1; +",d)
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# d = re.sub(r"([^ ;])\+",r"\1; +",d)
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s = getSampleStyleSheet()['BodyText']
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s = getSampleStyleSheet()['BodyText']
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s.fontName = "Times-Roman"
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s.fontName = "Times-Roman"
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p = Paragraph(d,s)
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p = Paragraph(d,s)
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@ -195,12 +195,29 @@ class DominionTabs:
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c.extra = extras[c.name]
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c.extra = extras[c.name]
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#print c.name + ' ::: ' + extra
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#print c.name + ' ::: ' + extra
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def add_definition_line(self,card,line):
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baseaction = re.compile("^\s*(\+\d+\s+\w+)(?:[,.;])")
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m = baseaction.match(line)
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prefix = ''
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while m:
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prefix += line[m.start(1):m.end(1)] + '----'
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line = line[m.end():]
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m = baseaction.match(line)
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line = prefix + line
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if not card.description.strip().endswith(';')\
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and not card.description.strip().endswith('---')\
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and not line.startswith('---'):
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card.description += '----' + line
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else:
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card.description += line
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def read_card_defs(self,fname):
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def read_card_defs(self,fname):
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cards = []
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cards = []
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f = open(fname)
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f = open(fname)
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carddef = re.compile("^\d+\t+(?P<name>[\w' ]+)\t+(?P<set>\w+)\t+(?P<type>[-\w ]+)\t+\$(?P<cost>\d+)( (?P<potioncost>\d)+P)?\t+(?P<description>.*)")
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carddef = re.compile("^\d+\t+(?P<name>[\w' ]+)\t+(?P<set>\w+)\t+(?P<type>[-\w ]+)\t+\$(?P<cost>\d+)( (?P<potioncost>\d)+P)?\t+(?P<description>.*)")
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currentCard = None
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currentCard = None
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for line in f:
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for line in f:
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line = line.strip()
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m = carddef.match(line)
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m = carddef.match(line)
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if m:
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if m:
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if m.groupdict()["potioncost"]:
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if m.groupdict()["potioncost"]:
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@ -211,19 +228,12 @@ class DominionTabs:
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m.groupdict()["set"].lower(),
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m.groupdict()["set"].lower(),
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tuple([t.strip() for t in m.groupdict()["type"].split("-")]),
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tuple([t.strip() for t in m.groupdict()["type"].split("-")]),
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int(m.groupdict()["cost"]),
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int(m.groupdict()["cost"]),
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m.groupdict()["description"],
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'',
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potcost)
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potcost)
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self.add_definition_line(currentCard,m.groupdict()["description"])
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cards.append(currentCard)
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cards.append(currentCard)
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elif line.strip():
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elif line:
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if not currentCard.description.strip().endswith(';')\
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self.add_definition_line(currentCard,line)
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and not currentCard.description.strip().endswith('.')\
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and not currentCard.description.strip().endswith('---')\
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and not line.startswith('---'):
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#print currentCard.description
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#print line
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currentCard.description += '; ' + line
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else:
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currentCard.description += line
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#print currentCard
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#print currentCard
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#print '----'
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#print '----'
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return cards
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return cards
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