Python 3 Compatibility (#208)

* make python3 compatible; clean up test reqs a bit
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Peter 2018-07-30 12:03:36 -07:00 committed by GitHub
parent 780f2fc28d
commit bea714dfb8
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29 changed files with 11664 additions and 11663 deletions

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@ -1,10 +1,10 @@
language: python language: python
python: python:
- "2.7" - "2.7"
- "3.6"
# command to install dependencies # command to install dependencies
install: install:
- pip install -U setuptools - pip install -U setuptools
- pip install -U pycodestyle
- pip install . - pip install .
# command to run tests # command to run tests
script: py.test script: python setup.py test

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@ -10,8 +10,8 @@ def doit(args, main):
args = args + ' --outfile ' + prefix + main + postfix args = args + ' --outfile ' + prefix + main + postfix
args = args.split() args = args.split()
fname = args[-1] fname = args[-1]
print args print(args)
print ':::Generating ' + fname print(':::Generating ' + fname)
options = domdiv.main.parse_opts(args) options = domdiv.main.parse_opts(args)
options = domdiv.main.clean_opts(options) options = domdiv.main.clean_opts(options)
domdiv.main.generate(options) domdiv.main.generate(options)
@ -29,7 +29,7 @@ additional = ['--expansion_dividers']
fnames = [doit(args[0] + ' ' + ' '.join(additional), args[1]) fnames = [doit(args[0] + ' ' + ' '.join(additional), args[1])
for args in argsets] for args in argsets]
print fnames print(fnames)
zip = ZipFile('generated/sumpfork_dominion_tabs_v' + domdiv.__version__ + '.zip', 'w', zip = ZipFile('generated/sumpfork_dominion_tabs_v' + domdiv.__version__ + '.zip', 'w',
ZIP_DEFLATED) ZIP_DEFLATED)

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@ -1,134 +1,134 @@
{ {
"adventures": { "adventures": {
"set_name": "Adventures", "set_name": "Adventures",
"set_text": "Life is either a daring adventure or nothing. You're not sure which, but at least you've narrowed it down. You are rich with life experiences, but have had trouble trading them for goods and services. It's time to seek your fortune, or anyone's really, whoever's is closest. To the west there's a land of milk and honey, full of giant bees and monstrous cows. To the east, a land of eggs and licorice. To the north, treacherous swamps; to the south, loyal jungles. But all of them have been thoroughly pillaged. You've heard legends though of a fifth direction, as yet unspoiled, with its treasures conveniently gathered into troves. You have your sword and your trail mix, handed down from your father, and his father before him. You've recruited some recruits and hired some hirelings; you've shined your armor and distressed a damsel. You put up a sign saying \"Gone Adventuring.\" Then you put up another sign, saying \"Beware of Dog,\" in case people get any ideas. You're ready. You saddle up your trusty steed, and head florst.\nThis is the 9th addition to the game of <i>Dominion</i>. It has 400 cards, 6 mats, and 60 tokens. There are 30 new Kingdom cards, including the return of Duration cards that do things on future turns, plus Reserve cards that can be saved for the right moment. There are also 20 Event cards that give you something to buy besides cards, including tokens that modify cards.", "set_text": "Life is either a daring adventure or nothing. You're not sure which, but at least you've narrowed it down. You are rich with life experiences, but have had trouble trading them for goods and services. It's time to seek your fortune, or anyone's really, whoever's is closest. To the west there's a land of milk and honey, full of giant bees and monstrous cows. To the east, a land of eggs and licorice. To the north, treacherous swamps; to the south, loyal jungles. But all of them have been thoroughly pillaged. You've heard legends though of a fifth direction, as yet unspoiled, with its treasures conveniently gathered into troves. You have your sword and your trail mix, handed down from your father, and his father before him. You've recruited some recruits and hired some hirelings; you've shined your armor and distressed a damsel. You put up a sign saying \"Gone Adventuring.\" Then you put up another sign, saying \"Beware of Dog,\" in case people get any ideas. You're ready. You saddle up your trusty steed, and head florst.\nThis is the 9th addition to the game of <i>Dominion</i>. It has 400 cards, 6 mats, and 60 tokens. There are 30 new Kingdom cards, including the return of Duration cards that do things on future turns, plus Reserve cards that can be saved for the right moment. There are also 20 Event cards that give you something to buy besides cards, including tokens that modify cards.",
"text_icon": "Ad" "text_icon": "Ad"
}, },
"adventures extras": { "adventures extras": {
"set_name": "Adventures Extras", "set_name": "Adventures Extras",
"set_text": "", "set_text": "",
"text_icon": "Ad" "text_icon": "Ad"
}, },
"alchemy": { "alchemy": {
"set_name": "Alchemy", "set_name": "Alchemy",
"set_text": "There are strange things going on in your basement laboratories. They keep calling up for more barrels of quicksilver, or bits of your hair. Well it's all in the name of progress. They're looking for a way to turn lead into gold, or at least into something better than lead. That lead had just been too good of a bargain to pass up; you didn't think, where will I put all this lead, what am I going to do with this lead anyway. Well that will all be sorted out. They're also looking for a universal solvent. If they manage that one, you will take whatever they use to hold it in and build a castle out of it. A castle that can't be dissolved! Now that's progress.\nThis is the 3rd addition to <i>Dominion</i>.", "set_text": "There are strange things going on in your basement laboratories. They keep calling up for more barrels of quicksilver, or bits of your hair. Well it's all in the name of progress. They're looking for a way to turn lead into gold, or at least into something better than lead. That lead had just been too good of a bargain to pass up; you didn't think, where will I put all this lead, what am I going to do with this lead anyway. Well that will all be sorted out. They're also looking for a universal solvent. If they manage that one, you will take whatever they use to hold it in and build a castle out of it. A castle that can't be dissolved! Now that's progress.\nThis is the 3rd addition to <i>Dominion</i>.",
"text_icon": "A" "text_icon": "A"
}, },
"animals": { "animals": {
"set_name": "Animals", "set_name": "Animals",
"set_text": "<i>Dominion: Animals</i> is a fan created expansion for the card game <i>Dominion</i>. It contains three new kingdom cards: \"Rabbits\", \"Yard dog\", and \"Gray Mustang\".\nSee https://boardgamegeek.com/boardgameexpansion/203184/animals-expansion-mini-fan-expansion-dominion.", "set_text": "<i>Dominion: Animals</i> is a fan created expansion for the card game <i>Dominion</i>. It contains three new kingdom cards: \"Rabbits\", \"Yard dog\", and \"Gray Mustang\".\nSee https://boardgamegeek.com/boardgameexpansion/203184/animals-expansion-mini-fan-expansion-dominion.",
"text_icon": "An" "text_icon": "An"
}, },
"base": { "base": {
"set_name": "Base", "set_name": "Base",
"set_text": "This is all the basic Victory, Treasure, and Curse cards from the <i>Dominion</i> games and its expansions. It does not include any Victory or Treasure cards that are Kingdom cards.", "set_text": "This is all the basic Victory, Treasure, and Curse cards from the <i>Dominion</i> games and its expansions. It does not include any Victory or Treasure cards that are Kingdom cards.",
"text_icon": "B" "text_icon": "B"
}, },
"cornucopia": { "cornucopia": {
"set_name": "Cornucopia", "set_name": "Cornucopia",
"set_text": "Autumn. It seemed like the summer would never end, but that fortune teller was right. It's over. Autumn, the time of the harvest. Agriculture has advanced significantly in recent years, ever since the discovery of the maxim, \"leaves of three, let it be.\" Autumn, a time of celebration. The peasants have spent a hard week scything hay in the fields, but tonight the festivities begin, starting with a sumptuous banquet of roast hay. Then, the annual nose-stealing competition. Then you have two jesters, one who always lies, one who always tells the truth, both hilariously. This celebration will truly have something for everyone.\nThis is the 5th addition to the game of <i>Dominion</i>. It adds 13 new Kingdom cards to <i>Dominion</i>, plus 5 unique cards. The central theme is variety; there are cards that reward you for having a variety of cards in your deck, in your hand, and in play, as well cards that help you get that variety.", "set_text": "Autumn. It seemed like the summer would never end, but that fortune teller was right. It's over. Autumn, the time of the harvest. Agriculture has advanced significantly in recent years, ever since the discovery of the maxim, \"leaves of three, let it be.\" Autumn, a time of celebration. The peasants have spent a hard week scything hay in the fields, but tonight the festivities begin, starting with a sumptuous banquet of roast hay. Then, the annual nose-stealing competition. Then you have two jesters, one who always lies, one who always tells the truth, both hilariously. This celebration will truly have something for everyone.\nThis is the 5th addition to the game of <i>Dominion</i>. It adds 13 new Kingdom cards to <i>Dominion</i>, plus 5 unique cards. The central theme is variety; there are cards that reward you for having a variety of cards in your deck, in your hand, and in play, as well cards that help you get that variety.",
"text_icon": "C" "text_icon": "C"
}, },
"cornucopia extras": { "cornucopia extras": {
"set_name": "Cornucopia Extras", "set_name": "Cornucopia Extras",
"set_text": "", "set_text": "",
"text_icon": "C" "text_icon": "C"
}, },
"dark ages": { "dark ages": {
"set_name": "Dark Ages", "set_name": "Dark Ages",
"set_text": "Times have been hard. To save on money, you've moved out of your old castle, and into a luxurious ravine. You didn't like that castle anyway; it was always getting looted, and never at a reasonable hour. And if it wasn't barbarians it was the plague, or sometimes both would come at once, and there wouldn't be enough chairs. The ravine is great; you get lots of sun, and you can just drop garbage wherever you want. In your free time you've taken up begging. Begging is brilliant conceptually, but tricky in practice, since no-one has any money. You beg twigs from the villagers, and they beg them back, but no-one really seems to come out ahead. That's just how life is sometimes. You're quietly conquering people, minding your own business, when suddenly there's a plague, or barbarians, or everyone's illiterate, and it's all you can do to cling to some wreckage as the storm passes through. Still, you are sure that, as always, you will triumph over this adversity, or at least do slightly better than everyone else.\nThis is the 7th addition to the game of <i>Dominion</i>. It adds 35 new Kingdom cards to <i>Dominion</i>, plus new bad cards you give to other players (Ruins), new cards to replace starting Estates (Shelters), and cards you can only get via specific other cards. The central themes are the trash and upgrading. There are cards that do something when trashed, cards that care about the trash, cards that upgrade themselves, and ways to upgrade other cards.", "set_text": "Times have been hard. To save on money, you've moved out of your old castle, and into a luxurious ravine. You didn't like that castle anyway; it was always getting looted, and never at a reasonable hour. And if it wasn't barbarians it was the plague, or sometimes both would come at once, and there wouldn't be enough chairs. The ravine is great; you get lots of sun, and you can just drop garbage wherever you want. In your free time you've taken up begging. Begging is brilliant conceptually, but tricky in practice, since no-one has any money. You beg twigs from the villagers, and they beg them back, but no-one really seems to come out ahead. That's just how life is sometimes. You're quietly conquering people, minding your own business, when suddenly there's a plague, or barbarians, or everyone's illiterate, and it's all you can do to cling to some wreckage as the storm passes through. Still, you are sure that, as always, you will triumph over this adversity, or at least do slightly better than everyone else.\nThis is the 7th addition to the game of <i>Dominion</i>. It adds 35 new Kingdom cards to <i>Dominion</i>, plus new bad cards you give to other players (Ruins), new cards to replace starting Estates (Shelters), and cards you can only get via specific other cards. The central themes are the trash and upgrading. There are cards that do something when trashed, cards that care about the trash, cards that upgrade themselves, and ways to upgrade other cards.",
"text_icon": "DA" "text_icon": "DA"
}, },
"dark ages extras": { "dark ages extras": {
"set_name": "Dark Ages Extras", "set_name": "Dark Ages Extras",
"set_text": "", "set_text": "",
"text_icon": "DA" "text_icon": "DA"
}, },
"dominion1stEdition": { "dominion1stEdition": {
"set_name": "Dominion 1st Edition", "set_name": "Dominion 1st Edition",
"set_text": "You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner.\nBut wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn't be proud, but your grandparents, on your mother's side, would be delighted.", "set_text": "You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner.\nBut wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn't be proud, but your grandparents, on your mother's side, would be delighted.",
"short_name": "Dominion", "short_name": "Dominion",
"text_icon": "D1" "text_icon": "D1"
}, },
"dominion2ndEdition": { "dominion2ndEdition": {
"set_name": "Dominion 2nd Edition", "set_name": "Dominion 2nd Edition",
"set_text": "You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner.\nBut wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn't be proud, but your grandparents, on your mother's side, would be delighted.", "set_text": "You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner.\nBut wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn't be proud, but your grandparents, on your mother's side, would be delighted.",
"short_name": "Dominion", "short_name": "Dominion",
"text_icon": "D2" "text_icon": "D2"
}, },
"dominion2ndEditionUpgrade": { "dominion2ndEditionUpgrade": {
"set_name": "Dominion 2nd Edition Upgrade", "set_name": "Dominion 2nd Edition Upgrade",
"set_text": "This contains the seven new kingdom cards introduced in the second edition of <i>Dominion</i>, thereby allowing owners of the first edition to obtain these new cards without needing to repurchase the entire game.", "set_text": "This contains the seven new kingdom cards introduced in the second edition of <i>Dominion</i>, thereby allowing owners of the first edition to obtain these new cards without needing to repurchase the entire game.",
"short_name": "Dominion", "short_name": "Dominion",
"text_icon": "D2" "text_icon": "D2"
}, },
"empires": { "empires": {
"set_name": "Empires", "set_name": "Empires",
"set_text": "The world is big and your kingdom gigantic. It's no longer a kingdom really; it's an empire — which makes you the emperor. This entitles you to a better chair, plus you can name a salad after yourself.\nIt's not easy being emperor. The day starts early, when you light the sacred flame; then it's hours of committee meetings, trying to establish exactly why the sacred flame keeps going out. Sometimes your armies take over a continent and you just have no idea where to put it. And there's the risk of assassination; you have a food taster, who tastes anything before you eat it, and a dagger tester, who gets stabbed by anything before it stabs you. You've taken to staying at home whenever it's the Ides of anything. Still, overall it's a great job. You wouldn't trade it for the world — especially given how much of the world you already have.\n<i>Dominion: Empires</i>, the tenth addition to the game of <i>Dominion</i>, contains 96 metal tokens and 300 cards, with cards you can buy now and pay for later, piles with two different cards, and Landmarks that add new ways to score. VP tokens and Events return from previous sets.", "set_text": "The world is big and your kingdom gigantic. It's no longer a kingdom really; it's an empire — which makes you the emperor. This entitles you to a better chair, plus you can name a salad after yourself.\nIt's not easy being emperor. The day starts early, when you light the sacred flame; then it's hours of committee meetings, trying to establish exactly why the sacred flame keeps going out. Sometimes your armies take over a continent and you just have no idea where to put it. And there's the risk of assassination; you have a food taster, who tastes anything before you eat it, and a dagger tester, who gets stabbed by anything before it stabs you. You've taken to staying at home whenever it's the Ides of anything. Still, overall it's a great job. You wouldn't trade it for the world — especially given how much of the world you already have.\n<i>Dominion: Empires</i>, the tenth addition to the game of <i>Dominion</i>, contains 96 metal tokens and 300 cards, with cards you can buy now and pay for later, piles with two different cards, and Landmarks that add new ways to score. VP tokens and Events return from previous sets.",
"text_icon": "E" "text_icon": "E"
}, },
"empires extras": { "empires extras": {
"set_name": "Empires Extras", "set_name": "Empires Extras",
"set_text": "", "set_text": "",
"text_icon": "E" "text_icon": "E"
}, },
"extras": { "extras": {
"set_name": "Extras", "set_name": "Extras",
"set_text": "", "set_text": "",
"text_icon": "X" "text_icon": "X"
}, },
"guilds": { "guilds": {
"set_name": "Guilds", "set_name": "Guilds",
"set_text": "Jobs, everyones worried about jobs. Whatever happened to tilling the fields in obscurity? The economy is just a trick, like stealing someone's nose, but lately people seem to have seen through it, like when you realize someone hasnt really stolen your nose. So now everyones joining a guild, learning a craft, and working on a masterpiece - a painting so beautiful it blinds you, or a cheese grater so amazing that you never eat cheese again. The only people left tilling the fields are the ones doing it ironically. The guilds cover everything - ironic tilling, butchering, baking, candlestick making, shoemaking, cheesemaking, cheese destruction. Your advisor is convinced that somehow, control of the stonecutters is key to world domination. Very well. You will have stone handled so expertly that the world trembles before you.\nThis is the 8th addition to the game of <i>Dominion</i>. It adds 13 new Kingdom cards to <i>Dominion</i>. It has coin tokens that you can save to spend later, and cards you can get more out of by paying extra for them.", "set_text": "Jobs, everyones worried about jobs. Whatever happened to tilling the fields in obscurity? The economy is just a trick, like stealing someone's nose, but lately people seem to have seen through it, like when you realize someone hasnt really stolen your nose. So now everyones joining a guild, learning a craft, and working on a masterpiece - a painting so beautiful it blinds you, or a cheese grater so amazing that you never eat cheese again. The only people left tilling the fields are the ones doing it ironically. The guilds cover everything - ironic tilling, butchering, baking, candlestick making, shoemaking, cheesemaking, cheese destruction. Your advisor is convinced that somehow, control of the stonecutters is key to world domination. Very well. You will have stone handled so expertly that the world trembles before you.\nThis is the 8th addition to the game of <i>Dominion</i>. It adds 13 new Kingdom cards to <i>Dominion</i>. It has coin tokens that you can save to spend later, and cards you can get more out of by paying extra for them.",
"text_icon": "G" "text_icon": "G"
}, },
"hinterlands": { "hinterlands": {
"set_name": "Hinterlands", "set_name": "Hinterlands",
"set_text": "The world is big and your kingdom small. Small when compared to the world, that is; its moderate-sized when compared to other kingdoms. But in a big world like this one - big when compared to smaller worlds anyway, if such things exist; its moderate-sized when compared to worlds of roughly the same size, and a little small when compared to worlds just a little larger - well, to make a long story short - short when compared to longer stories anyway - it is time to stretch your borders. Youve heard of far-off places - exotic countries, where they have pancakes but not waffles, where the people wear the wrong number of shirts, and dont even have a word for the look two people give each other when they each hope that the other will do something that they both want done but which neither of them wants to do. It is to these lands that you now turn your gaze.\nThis is the 6th addition to the game of <i>Dominion</i>. It adds 26 new Kingdom cards to <i>Dominion</i>, including 20 Actions, 3 Treasures, 3 Victory cards, and 3 Reactions. The central theme is cards that do something immediately when you buy them or gain them.", "set_text": "The world is big and your kingdom small. Small when compared to the world, that is; its moderate-sized when compared to other kingdoms. But in a big world like this one - big when compared to smaller worlds anyway, if such things exist; its moderate-sized when compared to worlds of roughly the same size, and a little small when compared to worlds just a little larger - well, to make a long story short - short when compared to longer stories anyway - it is time to stretch your borders. Youve heard of far-off places - exotic countries, where they have pancakes but not waffles, where the people wear the wrong number of shirts, and dont even have a word for the look two people give each other when they each hope that the other will do something that they both want done but which neither of them wants to do. It is to these lands that you now turn your gaze.\nThis is the 6th addition to the game of <i>Dominion</i>. It adds 26 new Kingdom cards to <i>Dominion</i>, including 20 Actions, 3 Treasures, 3 Victory cards, and 3 Reactions. The central theme is cards that do something immediately when you buy them or gain them.",
"text_icon": "H" "text_icon": "H"
}, },
"intrigue1stEdition": { "intrigue1stEdition": {
"set_name": "Intrigue 1st Edition", "set_name": "Intrigue 1st Edition",
"set_text": "Something's afoot. The steward smiles at you like he has a secret, or like he thinks you have a secret, or like you think he thinks you have a secret. There are secret plots brewing, you're sure of it. At the very least, there are yours. A passing servant murmurs, \"The eggs are on the plate.\" You frantically search your codebook for the translation before realizing he means that breakfast is ready. Excellent. Everything is going according to plan.\n<i>Dominion: Intrigue</i> adds rules for playing with up to 8 players at two tables or for playing a single game with up to 6 players when combined with <i>Dominion</i>. This game adds 25 new Kingdom cards and a complete set of Treasure and Victory cards. The game can be played alone by players experienced in <i>Dominion</i> or with the basic game of <i>Dominion</i>.", "set_text": "Something's afoot. The steward smiles at you like he has a secret, or like he thinks you have a secret, or like you think he thinks you have a secret. There are secret plots brewing, you're sure of it. At the very least, there are yours. A passing servant murmurs, \"The eggs are on the plate.\" You frantically search your codebook for the translation before realizing he means that breakfast is ready. Excellent. Everything is going according to plan.\n<i>Dominion: Intrigue</i> adds rules for playing with up to 8 players at two tables or for playing a single game with up to 6 players when combined with <i>Dominion</i>. This game adds 25 new Kingdom cards and a complete set of Treasure and Victory cards. The game can be played alone by players experienced in <i>Dominion</i> or with the basic game of <i>Dominion</i>.",
"short_name": "Intrigue", "short_name": "Intrigue",
"text_icon": "I1" "text_icon": "I1"
}, },
"intrigue2ndEdition": { "intrigue2ndEdition": {
"set_name": "Intrigue 2nd Edition", "set_name": "Intrigue 2nd Edition",
"set_text": "Something's afoot. The steward smiles at you like he has a secret, or like he thinks you have a secret, or like you think he thinks you have a secret. There are secret plots brewing, you're sure of it. At the very least, there are yours. A passing servant murmurs, \"The eggs are on the plate.\" You frantically search your codebook for the translation before realizing he means that breakfast is ready. Excellent. Everything is going according to plan.\n<i>Dominion: Intrigue (Second Edition)</i>, an expansion for <i>Dominion</i> or <i>Dominion (Second Edition)</i>, contains 26 Kingdom card types that can be used with the base game, while also adding rules for playing with up to eight players at two tables or for playing a single game with up to six players.\n<i>Dominion: Intrigue (Second Edition)</i> replaces six Kingdom card types from the first edition with six new types of Kingdom cards, while also replacing the blank cards in that item with a seventh new Kingdom card; these new cards are also available on their own in the <i>Dominion: Intrigue Update Pack</i>. In addition, the rulebook has been rewritten, one card has had a mild functional change (Masquerade skips players with no cards in hand), and other cards have received updated wording while remaining functionally the same.", "set_text": "Something's afoot. The steward smiles at you like he has a secret, or like he thinks you have a secret, or like you think he thinks you have a secret. There are secret plots brewing, you're sure of it. At the very least, there are yours. A passing servant murmurs, \"The eggs are on the plate.\" You frantically search your codebook for the translation before realizing he means that breakfast is ready. Excellent. Everything is going according to plan.\n<i>Dominion: Intrigue (Second Edition)</i>, an expansion for <i>Dominion</i> or <i>Dominion (Second Edition)</i>, contains 26 Kingdom card types that can be used with the base game, while also adding rules for playing with up to eight players at two tables or for playing a single game with up to six players.\n<i>Dominion: Intrigue (Second Edition)</i> replaces six Kingdom card types from the first edition with six new types of Kingdom cards, while also replacing the blank cards in that item with a seventh new Kingdom card; these new cards are also available on their own in the <i>Dominion: Intrigue Update Pack</i>. In addition, the rulebook has been rewritten, one card has had a mild functional change (Masquerade skips players with no cards in hand), and other cards have received updated wording while remaining functionally the same.",
"short_name": "Intrigue", "short_name": "Intrigue",
"text_icon": "I2" "text_icon": "I2"
}, },
"intrigue2ndEditionUpgrade": { "intrigue2ndEditionUpgrade": {
"set_name": "Intrigue 2nd Edition Upgrade", "set_name": "Intrigue 2nd Edition Upgrade",
"set_text": "This contains the seven new kingdom cards introduced in the second edition of <i>Dominion: Intrigue</i>, thereby allowing owners of the first edition to obtain these new cards without needing to repurchase the entire game.", "set_text": "This contains the seven new kingdom cards introduced in the second edition of <i>Dominion: Intrigue</i>, thereby allowing owners of the first edition to obtain these new cards without needing to repurchase the entire game.",
"short_name": "Intrigue", "short_name": "Intrigue",
"text_icon": "I2" "text_icon": "I2"
}, },
"nocturne": { "nocturne": {
"set_name": "Nocturne", "set_name": "Nocturne",
"set_text": "You've always been a night person; lately you've even considered becoming a vampire. There are a lot of advantages: you don't age; you don't have to see yourself in mirrors anymore; if someone asks you to do something, you can just turn into a bat, and then say, sorry, I'm a bat. There are probably some downsides though. You always think of the statue in the town square that came to life and now works as the tavern barmaid. The pedestal came to life too, so she has to hop around. The village blacksmith turns into a wolf whenever there's a full moon; when there's a crescent moon, he turns into a chihuahua. That's how this stuff goes sometimes. Still, when you breathe in the night air, you feel ready for anything.\n<i>Dominion: Nocturne</i>, the 11th expansion to <i>Dominion</i>, has 500 cards, with 33 new Kingdom cards. There are Night cards, which are played after the Buy phase; Heirlooms that replace starting Coppers; Fate and Doom cards that give out Boons and Hexes; and a variety of extra cards that other cards can provide.", "set_text": "You've always been a night person; lately you've even considered becoming a vampire. There are a lot of advantages: you don't age; you don't have to see yourself in mirrors anymore; if someone asks you to do something, you can just turn into a bat, and then say, sorry, I'm a bat. There are probably some downsides though. You always think of the statue in the town square that came to life and now works as the tavern barmaid. The pedestal came to life too, so she has to hop around. The village blacksmith turns into a wolf whenever there's a full moon; when there's a crescent moon, he turns into a chihuahua. That's how this stuff goes sometimes. Still, when you breathe in the night air, you feel ready for anything.\n<i>Dominion: Nocturne</i>, the 11th expansion to <i>Dominion</i>, has 500 cards, with 33 new Kingdom cards. There are Night cards, which are played after the Buy phase; Heirlooms that replace starting Coppers; Fate and Doom cards that give out Boons and Hexes; and a variety of extra cards that other cards can provide.",
"short_name": "Nocturne", "short_name": "Nocturne",
"text_icon": "N" "text_icon": "N"
}, },
"nocturne extras": { "nocturne extras": {
"set_name": "Nocturne Extras", "set_name": "Nocturne Extras",
"set_text": "", "set_text": "",
"text_icon": "N" "text_icon": "N"
}, },
"promo": { "promo": {
"set_name": "Promo", "set_name": "Promo",
"set_text": "Promotional cards are official <i>Dominion</i> kingdom cards and Events which do not belong to any particular set. They are typically either released to help promote <i>Dominion</i> at conventions (such as Origins or GenCon), or to commemorate the anniversary of another game in order to help promote both.", "set_text": "Promotional cards are official <i>Dominion</i> kingdom cards and Events which do not belong to any particular set. They are typically either released to help promote <i>Dominion</i> at conventions (such as Origins or GenCon), or to commemorate the anniversary of another game in order to help promote both.",
"text_icon": "Po" "text_icon": "Po"
}, },
"prosperity": { "prosperity": {
"set_name": "Prosperity", "set_name": "Prosperity",
"set_text": "Ah, money. There's nothing like the sound of coins clinking in your hands. You vastly prefer it to the sound of coins clinking in someone else's hands, or the sound of coins just sitting there in a pile that no-one can quite reach without getting up. Getting up, that's all behind you now. Life has been good to you. Just ten years ago, you were tilling your own fields in a simple straw hat. Today, your kingdom stretches from sea to sea, and your straw hat is the largest the world has ever known. You also have the world's smallest dog, and a life-size statue of yourself made out of baklava. Sure, money can't buy happiness, but it can buy envy, anger, and also this kind of blank feeling. You still have problems - troublesome neighbors that must be conquered. But this time, you'll conquer them in style.\nThis is the 4th addition to the game of <i>Dominion</i>. It adds 25 new Kingdom cards to <i>Dominion</i>, plus 2 new Basic cards that let players keep building up past Gold and Province. The central theme is wealth; there are treasures with abilities, cards that interact with treasures, and powerful expensive cards.", "set_text": "Ah, money. There's nothing like the sound of coins clinking in your hands. You vastly prefer it to the sound of coins clinking in someone else's hands, or the sound of coins just sitting there in a pile that no-one can quite reach without getting up. Getting up, that's all behind you now. Life has been good to you. Just ten years ago, you were tilling your own fields in a simple straw hat. Today, your kingdom stretches from sea to sea, and your straw hat is the largest the world has ever known. You also have the world's smallest dog, and a life-size statue of yourself made out of baklava. Sure, money can't buy happiness, but it can buy envy, anger, and also this kind of blank feeling. You still have problems - troublesome neighbors that must be conquered. But this time, you'll conquer them in style.\nThis is the 4th addition to the game of <i>Dominion</i>. It adds 25 new Kingdom cards to <i>Dominion</i>, plus 2 new Basic cards that let players keep building up past Gold and Province. The central theme is wealth; there are treasures with abilities, cards that interact with treasures, and powerful expensive cards.",
"text_icon": "Py" "text_icon": "Py"
}, },
"seaside": { "seaside": {
"set_name": "Seaside", "set_name": "Seaside",
"set_text": "All you ask is a tall ship and a star to steer her by. And someone who knows how to steer ships using stars. You finally got some of those rivers you'd wanted, and they led to the sea. These are dangerous, pirate-infested waters, and you cautiously send rat-infested ships across them, to establish lucrative trade at far-off merchant-infested ports. First, you will take over some islands, as a foothold. The natives seem friendly enough, crying their peace cries, and giving you spears and poison darts before you are even close enough to accept them properly. When you finally reach those ports you will conquer them, and from there you will look for more rivers. One day, all the rivers will be yours.\nThis is the 2nd addition to <i>Dominion</i>. It adds 26 new Kingdom cards to <i>Dominion</i>. Its central theme is your next turn; there are cards that do something this turn and next, cards that set up your next turn, and other ways to step outside of the bounds of a normal turn.", "set_text": "All you ask is a tall ship and a star to steer her by. And someone who knows how to steer ships using stars. You finally got some of those rivers you'd wanted, and they led to the sea. These are dangerous, pirate-infested waters, and you cautiously send rat-infested ships across them, to establish lucrative trade at far-off merchant-infested ports. First, you will take over some islands, as a foothold. The natives seem friendly enough, crying their peace cries, and giving you spears and poison darts before you are even close enough to accept them properly. When you finally reach those ports you will conquer them, and from there you will look for more rivers. One day, all the rivers will be yours.\nThis is the 2nd addition to <i>Dominion</i>. It adds 26 new Kingdom cards to <i>Dominion</i>. Its central theme is your next turn; there are cards that do something this turn and next, cards that set up your next turn, and other ways to step outside of the bounds of a normal turn.",
"text_icon": "S" "text_icon": "S"
} }
} }

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{ {
"adventures": { "adventures": {
"set_name": "Abenteuer", "set_name": "Abenteuer",
"set_text": "Life is either a daring adventure or nothing. You're not sure which, but at least you've narrowed it down. You are rich with life experiences, but have had trouble trading them for goods and services. It's time to seek your fortune, or anyone's really, whoever's is closest. To the west there's a land of milk and honey, full of giant bees and monstrous cows. To the east, a land of eggs and licorice. To the north, treacherous swamps; to the south, loyal jungles. But all of them have been thoroughly pillaged. You've heard legends though of a fifth direction, as yet unspoiled, with its treasures conveniently gathered into troves. You have your sword and your trail mix, handed down from your father, and his father before him. You've recruited some recruits and hired some hirelings; you've shined your armor and distressed a damsel. You put up a sign saying \"Gone Adventuring.\" Then you put up another sign, saying \"Beware of Dog,\" in case people get any ideas. You're ready. You saddle up your trusty steed, and head florst.\nThis is the 9th addition to the game of <i>Dominion</i>. It has 400 cards, 6 mats, and 60 tokens. There are 30 new Kingdom cards, including the return of Duration cards that do things on future turns, plus Reserve cards that can be saved for the right moment. There are also 20 Event cards that give you something to buy besides cards, including tokens that modify cards.", "set_text": "Life is either a daring adventure or nothing. You're not sure which, but at least you've narrowed it down. You are rich with life experiences, but have had trouble trading them for goods and services. It's time to seek your fortune, or anyone's really, whoever's is closest. To the west there's a land of milk and honey, full of giant bees and monstrous cows. To the east, a land of eggs and licorice. To the north, treacherous swamps; to the south, loyal jungles. But all of them have been thoroughly pillaged. You've heard legends though of a fifth direction, as yet unspoiled, with its treasures conveniently gathered into troves. You have your sword and your trail mix, handed down from your father, and his father before him. You've recruited some recruits and hired some hirelings; you've shined your armor and distressed a damsel. You put up a sign saying \"Gone Adventuring.\" Then you put up another sign, saying \"Beware of Dog,\" in case people get any ideas. You're ready. You saddle up your trusty steed, and head florst.\nThis is the 9th addition to the game of <i>Dominion</i>. It has 400 cards, 6 mats, and 60 tokens. There are 30 new Kingdom cards, including the return of Duration cards that do things on future turns, plus Reserve cards that can be saved for the right moment. There are also 20 Event cards that give you something to buy besides cards, including tokens that modify cards.",
"text_icon": "Ab" "text_icon": "Ab"
}, },
"adventures extras": { "adventures extras": {
"set_name": "Adventures Extras", "set_name": "Adventures Extras",
"set_text": "", "set_text": "",
"text_icon": "Ad" "text_icon": "Ad"
}, },
"alchemy": { "alchemy": {
"set_name": "Die Alchemisten", "set_name": "Die Alchemisten",
"set_text": "There are strange things going on in your basement laboratories. They keep calling up for more barrels of quicksilver, or bits of your hair. Well it's all in the name of progress. They're looking for a way to turn lead into gold, or at least into something better than lead. That lead had just been too good of a bargain to pass up; you didn't think, where will I put all this lead, what am I going to do with this lead anyway. Well that will all be sorted out. They're also looking for a universal solvent. If they manage that one, you will take whatever they use to hold it in and build a castle out of it. A castle that can't be dissolved! Now that's progress.\nThis is the 3rd addition to <i>Dominion</i>.", "set_text": "There are strange things going on in your basement laboratories. They keep calling up for more barrels of quicksilver, or bits of your hair. Well it's all in the name of progress. They're looking for a way to turn lead into gold, or at least into something better than lead. That lead had just been too good of a bargain to pass up; you didn't think, where will I put all this lead, what am I going to do with this lead anyway. Well that will all be sorted out. They're also looking for a universal solvent. If they manage that one, you will take whatever they use to hold it in and build a castle out of it. A castle that can't be dissolved! Now that's progress.\nThis is the 3rd addition to <i>Dominion</i>.",
"text_icon": "Al" "text_icon": "Al"
}, },
"animals": { "animals": {
"set_name": "Animals", "set_name": "Animals",
"set_text": "<i>Dominion: Animals</i> is a fan created expansion for the card game <i>Dominion</i>. It contains three new kingdom cards: \"Rabbits\", \"Yard dog\", and \"Gray Mustang\".\nSee https://boardgamegeek.com/boardgameexpansion/203184/animals-expansion-mini-fan-expansion-dominion.", "set_text": "<i>Dominion: Animals</i> is a fan created expansion for the card game <i>Dominion</i>. It contains three new kingdom cards: \"Rabbits\", \"Yard dog\", and \"Gray Mustang\".\nSee https://boardgamegeek.com/boardgameexpansion/203184/animals-expansion-mini-fan-expansion-dominion.",
"text_icon": "An" "text_icon": "An"
}, },
"base": { "base": {
"set_name": "Base", "set_name": "Base",
"set_text": "This is all the basic Victory, Treasure, and Curse cards from the <i>Dominion</i> games and its expansions. It does not include any Victory or Treasure cards that are Kingdom cards.", "set_text": "This is all the basic Victory, Treasure, and Curse cards from the <i>Dominion</i> games and its expansions. It does not include any Victory or Treasure cards that are Kingdom cards.",
"text_icon": "B" "text_icon": "B"
}, },
"cornucopia": { "cornucopia": {
"set_name": "Reiche Ernte", "set_name": "Reiche Ernte",
"set_text": "Autumn. It seemed like the summer would never end, but that fortune teller was right. It's over. Autumn, the time of the harvest. Agriculture has advanced significantly in recent years, ever since the discovery of the maxim, \"leaves of three, let it be.\" Autumn, a time of celebration. The peasants have spent a hard week scything hay in the fields, but tonight the festivities begin, starting with a sumptuous banquet of roast hay. Then, the annual nose-stealing competition. Then you have two jesters, one who always lies, one who always tells the truth, both hilariously. This celebration will truly have something for everyone.\nThis is the 5th addition to the game of <i>Dominion</i>. It adds 13 new Kingdom cards to <i>Dominion</i>, plus 5 unique cards. The central theme is variety; there are cards that reward you for having a variety of cards in your deck, in your hand, and in play, as well cards that help you get that variety.", "set_text": "Autumn. It seemed like the summer would never end, but that fortune teller was right. It's over. Autumn, the time of the harvest. Agriculture has advanced significantly in recent years, ever since the discovery of the maxim, \"leaves of three, let it be.\" Autumn, a time of celebration. The peasants have spent a hard week scything hay in the fields, but tonight the festivities begin, starting with a sumptuous banquet of roast hay. Then, the annual nose-stealing competition. Then you have two jesters, one who always lies, one who always tells the truth, both hilariously. This celebration will truly have something for everyone.\nThis is the 5th addition to the game of <i>Dominion</i>. It adds 13 new Kingdom cards to <i>Dominion</i>, plus 5 unique cards. The central theme is variety; there are cards that reward you for having a variety of cards in your deck, in your hand, and in play, as well cards that help you get that variety.",
"text_icon": "RE" "text_icon": "RE"
}, },
"cornucopia extras": { "cornucopia extras": {
"set_name": "Cornucopia Extras", "set_name": "Cornucopia Extras",
"set_text": "", "set_text": "",
"text_icon": "C" "text_icon": "C"
}, },
"dark ages": { "dark ages": {
"set_name": "Dark Ages", "set_name": "Dark Ages",
"set_text": "Times have been hard. To save on money, you've moved out of your old castle, and into a luxurious ravine. You didn't like that castle anyway; it was always getting looted, and never at a reasonable hour. And if it wasn't barbarians it was the plague, or sometimes both would come at once, and there wouldn't be enough chairs. The ravine is great; you get lots of sun, and you can just drop garbage wherever you want. In your free time you've taken up begging. Begging is brilliant conceptually, but tricky in practice, since no-one has any money. You beg twigs from the villagers, and they beg them back, but no-one really seems to come out ahead. That's just how life is sometimes. You're quietly conquering people, minding your own business, when suddenly there's a plague, or barbarians, or everyone's illiterate, and it's all you can do to cling to some wreckage as the storm passes through. Still, you are sure that, as always, you will triumph over this adversity, or at least do slightly better than everyone else.\nThis is the 7th addition to the game of <i>Dominion</i>. It adds 35 new Kingdom cards to <i>Dominion</i>, plus new bad cards you give to other players (Ruins), new cards to replace starting Estates (Shelters), and cards you can only get via specific other cards. The central themes are the trash and upgrading. There are cards that do something when trashed, cards that care about the trash, cards that upgrade themselves, and ways to upgrade other cards.", "set_text": "Times have been hard. To save on money, you've moved out of your old castle, and into a luxurious ravine. You didn't like that castle anyway; it was always getting looted, and never at a reasonable hour. And if it wasn't barbarians it was the plague, or sometimes both would come at once, and there wouldn't be enough chairs. The ravine is great; you get lots of sun, and you can just drop garbage wherever you want. In your free time you've taken up begging. Begging is brilliant conceptually, but tricky in practice, since no-one has any money. You beg twigs from the villagers, and they beg them back, but no-one really seems to come out ahead. That's just how life is sometimes. You're quietly conquering people, minding your own business, when suddenly there's a plague, or barbarians, or everyone's illiterate, and it's all you can do to cling to some wreckage as the storm passes through. Still, you are sure that, as always, you will triumph over this adversity, or at least do slightly better than everyone else.\nThis is the 7th addition to the game of <i>Dominion</i>. It adds 35 new Kingdom cards to <i>Dominion</i>, plus new bad cards you give to other players (Ruins), new cards to replace starting Estates (Shelters), and cards you can only get via specific other cards. The central themes are the trash and upgrading. There are cards that do something when trashed, cards that care about the trash, cards that upgrade themselves, and ways to upgrade other cards.",
"text_icon": "DA" "text_icon": "DA"
}, },
"dark ages extras": { "dark ages extras": {
"set_name": "Dark Ages Extras", "set_name": "Dark Ages Extras",
"set_text": "", "set_text": "",
"text_icon": "DA" "text_icon": "DA"
}, },
"dominion1stEdition": { "dominion1stEdition": {
"set_name": "Dominion 1. Ausgabe", "set_name": "Dominion 1. Ausgabe",
"set_text": "You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner.\nBut wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn't be proud, but your grandparents, on your mother's side, would be delighted.", "set_text": "You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner.\nBut wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn't be proud, but your grandparents, on your mother's side, would be delighted.",
"short_name": "Dominion", "short_name": "Dominion",
"text_icon": "D1" "text_icon": "D1"
}, },
"dominion2ndEdition": { "dominion2ndEdition": {
"set_name": "Dominion 2. Ausgabe", "set_name": "Dominion 2. Ausgabe",
"set_text": "You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner.\nBut wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn't be proud, but your grandparents, on your mother's side, would be delighted.", "set_text": "You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner.\nBut wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn't be proud, but your grandparents, on your mother's side, would be delighted.",
"short_name": "Dominion", "short_name": "Dominion",
"text_icon": "D2" "text_icon": "D2"
}, },
"dominion2ndEditionUpgrade": { "dominion2ndEditionUpgrade": {
"set_name": "Dominion 2. Ausgabe Aktualisierung", "set_name": "Dominion 2. Ausgabe Aktualisierung",
"set_text": "This contains the seven new kingdom cards introduced in the second edition of <i>Dominion</i>, thereby allowing owners of the first edition to obtain these new cards without needing to repurchase the entire game.", "set_text": "This contains the seven new kingdom cards introduced in the second edition of <i>Dominion</i>, thereby allowing owners of the first edition to obtain these new cards without needing to repurchase the entire game.",
"short_name": "Dominion", "short_name": "Dominion",
"text_icon": "D2" "text_icon": "D2"
}, },
"empires": { "empires": {
"set_name": "Empires", "set_name": "Empires",
"set_text": "The world is big and your kingdom gigantic. It's no longer a kingdom really; it's an empire — which makes you the emperor. This entitles you to a better chair, plus you can name a salad after yourself.\nIt's not easy being emperor. The day starts early, when you light the sacred flame; then it's hours of committee meetings, trying to establish exactly why the sacred flame keeps going out. Sometimes your armies take over a continent and you just have no idea where to put it. And there's the risk of assassination; you have a food taster, who tastes anything before you eat it, and a dagger tester, who gets stabbed by anything before it stabs you. You've taken to staying at home whenever it's the Ides of anything. Still, overall it's a great job. You wouldn't trade it for the world — especially given how much of the world you already have.\n<i>Dominion: Empires</i>, the tenth addition to the game of <i>Dominion</i>, contains 96 metal tokens and 300 cards, with cards you can buy now and pay for later, piles with two different cards, and Landmarks that add new ways to score. VP tokens and Events return from previous sets.", "set_text": "The world is big and your kingdom gigantic. It's no longer a kingdom really; it's an empire — which makes you the emperor. This entitles you to a better chair, plus you can name a salad after yourself.\nIt's not easy being emperor. The day starts early, when you light the sacred flame; then it's hours of committee meetings, trying to establish exactly why the sacred flame keeps going out. Sometimes your armies take over a continent and you just have no idea where to put it. And there's the risk of assassination; you have a food taster, who tastes anything before you eat it, and a dagger tester, who gets stabbed by anything before it stabs you. You've taken to staying at home whenever it's the Ides of anything. Still, overall it's a great job. You wouldn't trade it for the world — especially given how much of the world you already have.\n<i>Dominion: Empires</i>, the tenth addition to the game of <i>Dominion</i>, contains 96 metal tokens and 300 cards, with cards you can buy now and pay for later, piles with two different cards, and Landmarks that add new ways to score. VP tokens and Events return from previous sets.",
"text_icon": "E" "text_icon": "E"
}, },
"empires extras": { "empires extras": {
"set_name": "Empires Extras", "set_name": "Empires Extras",
"set_text": "", "set_text": "",
"text_icon": "E" "text_icon": "E"
}, },
"extras": { "extras": {
"set_name": "Extras", "set_name": "Extras",
"set_text": "", "set_text": "",
"text_icon": "Ex" "text_icon": "Ex"
}, },
"guilds": { "guilds": {
"set_name": "Die Gilden", "set_name": "Die Gilden",
"set_text": "Jobs, everyones worried about jobs. Whatever happened to tilling the fields in obscurity? The economy is just a trick, like stealing someone's nose, but lately people seem to have seen through it, like when you realize someone hasnt really stolen your nose. So now everyones joining a guild, learning a craft, and working on a masterpiece - a painting so beautiful it blinds you, or a cheese grater so amazing that you never eat cheese again. The only people left tilling the fields are the ones doing it ironically. The guilds cover everything - ironic tilling, butchering, baking, candlestick making, shoemaking, cheesemaking, cheese destruction. Your advisor is convinced that somehow, control of the stonecutters is key to world domination. Very well. You will have stone handled so expertly that the world trembles before you.\nThis is the 8th addition to the game of <i>Dominion</i>. It adds 13 new Kingdom cards to <i>Dominion</i>. It has coin tokens that you can save to spend later, and cards you can get more out of by paying extra for them.", "set_text": "Jobs, everyones worried about jobs. Whatever happened to tilling the fields in obscurity? The economy is just a trick, like stealing someone's nose, but lately people seem to have seen through it, like when you realize someone hasnt really stolen your nose. So now everyones joining a guild, learning a craft, and working on a masterpiece - a painting so beautiful it blinds you, or a cheese grater so amazing that you never eat cheese again. The only people left tilling the fields are the ones doing it ironically. The guilds cover everything - ironic tilling, butchering, baking, candlestick making, shoemaking, cheesemaking, cheese destruction. Your advisor is convinced that somehow, control of the stonecutters is key to world domination. Very well. You will have stone handled so expertly that the world trembles before you.\nThis is the 8th addition to the game of <i>Dominion</i>. It adds 13 new Kingdom cards to <i>Dominion</i>. It has coin tokens that you can save to spend later, and cards you can get more out of by paying extra for them.",
"text_icon": "G" "text_icon": "G"
}, },
"hinterlands": { "hinterlands": {
"set_name": "Hinterland", "set_name": "Hinterland",
"set_text": "The world is big and your kingdom small. Small when compared to the world, that is; its moderate-sized when compared to other kingdoms. But in a big world like this one - big when compared to smaller worlds anyway, if such things exist; its moderate-sized when compared to worlds of roughly the same size, and a little small when compared to worlds just a little larger - well, to make a long story short - short when compared to longer stories anyway - it is time to stretch your borders. Youve heard of far-off places - exotic countries, where they have pancakes but not waffles, where the people wear the wrong number of shirts, and dont even have a word for the look two people give each other when they each hope that the other will do something that they both want done but which neither of them wants to do. It is to these lands that you now turn your gaze.\nThis is the 6th addition to the game of <i>Dominion</i>. It adds 26 new Kingdom cards to <i>Dominion</i>, including 20 Actions, 3 Treasures, 3 Victory cards, and 3 Reactions. The central theme is cards that do something immediately when you buy them or gain them.", "set_text": "The world is big and your kingdom small. Small when compared to the world, that is; its moderate-sized when compared to other kingdoms. But in a big world like this one - big when compared to smaller worlds anyway, if such things exist; its moderate-sized when compared to worlds of roughly the same size, and a little small when compared to worlds just a little larger - well, to make a long story short - short when compared to longer stories anyway - it is time to stretch your borders. Youve heard of far-off places - exotic countries, where they have pancakes but not waffles, where the people wear the wrong number of shirts, and dont even have a word for the look two people give each other when they each hope that the other will do something that they both want done but which neither of them wants to do. It is to these lands that you now turn your gaze.\nThis is the 6th addition to the game of <i>Dominion</i>. It adds 26 new Kingdom cards to <i>Dominion</i>, including 20 Actions, 3 Treasures, 3 Victory cards, and 3 Reactions. The central theme is cards that do something immediately when you buy them or gain them.",
"text_icon": "H" "text_icon": "H"
}, },
"intrigue1stEdition": { "intrigue1stEdition": {
"set_name": "Intrige 2. Ausgabe", "set_name": "Intrige 2. Ausgabe",
"set_text": "Something's afoot. The steward smiles at you like he has a secret, or like he thinks you have a secret, or like you think he thinks you have a secret. There are secret plots brewing, you're sure of it. At the very least, there are yours. A passing servant murmurs, \"The eggs are on the plate.\" You frantically search your codebook for the translation before realizing he means that breakfast is ready. Excellent. Everything is going according to plan.\n<i>Dominion: Intrigue</i> adds rules for playing with up to 8 players at two tables or for playing a single game with up to 6 players when combined with <i>Dominion</i>. This game adds 25 new Kingdom cards and a complete set of Treasure and Victory cards. The game can be played alone by players experienced in <i>Dominion</i> or with the basic game of <i>Dominion</i>.", "set_text": "Something's afoot. The steward smiles at you like he has a secret, or like he thinks you have a secret, or like you think he thinks you have a secret. There are secret plots brewing, you're sure of it. At the very least, there are yours. A passing servant murmurs, \"The eggs are on the plate.\" You frantically search your codebook for the translation before realizing he means that breakfast is ready. Excellent. Everything is going according to plan.\n<i>Dominion: Intrigue</i> adds rules for playing with up to 8 players at two tables or for playing a single game with up to 6 players when combined with <i>Dominion</i>. This game adds 25 new Kingdom cards and a complete set of Treasure and Victory cards. The game can be played alone by players experienced in <i>Dominion</i> or with the basic game of <i>Dominion</i>.",
"short_name": "Intrige", "short_name": "Intrige",
"text_icon": "I1" "text_icon": "I1"
}, },
"intrigue2ndEdition": { "intrigue2ndEdition": {
"set_name": "Intrige 2. Ausgabe", "set_name": "Intrige 2. Ausgabe",
"set_text": "Something's afoot. The steward smiles at you like he has a secret, or like he thinks you have a secret, or like you think he thinks you have a secret. There are secret plots brewing, you're sure of it. At the very least, there are yours. A passing servant murmurs, \"The eggs are on the plate.\" You frantically search your codebook for the translation before realizing he means that breakfast is ready. Excellent. Everything is going according to plan.\n<i>Dominion: Intrigue (Second Edition)</i>, an expansion for <i>Dominion</i> or <i>Dominion (Second Edition)</i>, contains 26 Kingdom card types that can be used with the base game, while also adding rules for playing with up to eight players at two tables or for playing a single game with up to six players.\n<i>Dominion: Intrigue (Second Edition)</i> replaces six Kingdom card types from the first edition with six new types of Kingdom cards, while also replacing the blank cards in that item with a seventh new Kingdom card; these new cards are also available on their own in the <i>Dominion: Intrigue Update Pack</i>. In addition, the rulebook has been rewritten, one card has had a mild functional change (Masquerade skips players with no cards in hand), and other cards have received updated wording while remaining functionally the same.", "set_text": "Something's afoot. The steward smiles at you like he has a secret, or like he thinks you have a secret, or like you think he thinks you have a secret. There are secret plots brewing, you're sure of it. At the very least, there are yours. A passing servant murmurs, \"The eggs are on the plate.\" You frantically search your codebook for the translation before realizing he means that breakfast is ready. Excellent. Everything is going according to plan.\n<i>Dominion: Intrigue (Second Edition)</i>, an expansion for <i>Dominion</i> or <i>Dominion (Second Edition)</i>, contains 26 Kingdom card types that can be used with the base game, while also adding rules for playing with up to eight players at two tables or for playing a single game with up to six players.\n<i>Dominion: Intrigue (Second Edition)</i> replaces six Kingdom card types from the first edition with six new types of Kingdom cards, while also replacing the blank cards in that item with a seventh new Kingdom card; these new cards are also available on their own in the <i>Dominion: Intrigue Update Pack</i>. In addition, the rulebook has been rewritten, one card has had a mild functional change (Masquerade skips players with no cards in hand), and other cards have received updated wording while remaining functionally the same.",
"short_name": "Intrigue", "short_name": "Intrigue",
"text_icon": "I2" "text_icon": "I2"
}, },
"intrigue2ndEditionUpgrade": { "intrigue2ndEditionUpgrade": {
"set_name": "Intrige 2. Ausgabe Aktualisierung", "set_name": "Intrige 2. Ausgabe Aktualisierung",
"set_text": "This contains the seven new kingdom cards introduced in the second edition of <i>Dominion: Intrigue</i>, thereby allowing owners of the first edition to obtain these new cards without needing to repurchase the entire game.", "set_text": "This contains the seven new kingdom cards introduced in the second edition of <i>Dominion: Intrigue</i>, thereby allowing owners of the first edition to obtain these new cards without needing to repurchase the entire game.",
"short_name": "Intrigue", "short_name": "Intrigue",
"text_icon": "I2" "text_icon": "I2"
}, },
"nocturne": { "nocturne": {
"set_name": "Nocturne", "set_name": "Nocturne",
"set_text": "You've always been a night person; lately you've even considered becoming a vampire. There are a lot of advantages: you don't age; you don't have to see yourself in mirrors anymore; if someone asks you to do something, you can just turn into a bat, and then say, sorry, I'm a bat. There are probably some downsides though. You always think of the statue in the town square that came to life and now works as the tavern barmaid. The pedestal came to life too, so she has to hop around. The village blacksmith turns into a wolf whenever there's a full moon; when there's a crescent moon, he turns into a chihuahua. That's how this stuff goes sometimes. Still, when you breathe in the night air, you feel ready for anything.\n<i>Dominion: Nocturne</i>, the 11th expansion to <i>Dominion</i>, has 500 cards, with 33 new Kingdom cards. There are Night cards, which are played after the Buy phase; Heirlooms that replace starting Coppers; Fate and Doom cards that give out Boons and Hexes; and a variety of extra cards that other cards can provide.", "set_text": "You've always been a night person; lately you've even considered becoming a vampire. There are a lot of advantages: you don't age; you don't have to see yourself in mirrors anymore; if someone asks you to do something, you can just turn into a bat, and then say, sorry, I'm a bat. There are probably some downsides though. You always think of the statue in the town square that came to life and now works as the tavern barmaid. The pedestal came to life too, so she has to hop around. The village blacksmith turns into a wolf whenever there's a full moon; when there's a crescent moon, he turns into a chihuahua. That's how this stuff goes sometimes. Still, when you breathe in the night air, you feel ready for anything.\n<i>Dominion: Nocturne</i>, the 11th expansion to <i>Dominion</i>, has 500 cards, with 33 new Kingdom cards. There are Night cards, which are played after the Buy phase; Heirlooms that replace starting Coppers; Fate and Doom cards that give out Boons and Hexes; and a variety of extra cards that other cards can provide.",
"short_name": "Nocturne", "short_name": "Nocturne",
"text_icon": "N" "text_icon": "N"
}, },
"nocturne extras": { "nocturne extras": {
"set_name": "Nocturne Extras", "set_name": "Nocturne Extras",
"set_text": "", "set_text": "",
"text_icon": "N" "text_icon": "N"
}, },
"promo": { "promo": {
"set_name": "Promo", "set_name": "Promo",
"set_text": "Promotional cards are official <i>Dominion</i> kingdom cards and Events which do not belong to any particular set. They are typically either released to help promote <i>Dominion</i> at conventions (such as Origins or GenCon), or to commemorate the anniversary of another game in order to help promote both.", "set_text": "Promotional cards are official <i>Dominion</i> kingdom cards and Events which do not belong to any particular set. They are typically either released to help promote <i>Dominion</i> at conventions (such as Origins or GenCon), or to commemorate the anniversary of another game in order to help promote both.",
"text_icon": "Pm" "text_icon": "Pm"
}, },
"prosperity": { "prosperity": {
"set_name": "Blütezeit", "set_name": "Blütezeit",
"set_text": "Ah, money. There's nothing like the sound of coins clinking in your hands. You vastly prefer it to the sound of coins clinking in someone else's hands, or the sound of coins just sitting there in a pile that no-one can quite reach without getting up. Getting up, that's all behind you now. Life has been good to you. Just ten years ago, you were tilling your own fields in a simple straw hat. Today, your kingdom stretches from sea to sea, and your straw hat is the largest the world has ever known. You also have the world's smallest dog, and a life-size statue of yourself made out of baklava. Sure, money can't buy happiness, but it can buy envy, anger, and also this kind of blank feeling. You still have problems - troublesome neighbors that must be conquered. But this time, you'll conquer them in style.\nThis is the 4th addition to the game of <i>Dominion</i>. It adds 25 new Kingdom cards to <i>Dominion</i>, plus 2 new Basic cards that let players keep building up past Gold and Province. The central theme is wealth; there are treasures with abilities, cards that interact with treasures, and powerful expensive cards.", "set_text": "Ah, money. There's nothing like the sound of coins clinking in your hands. You vastly prefer it to the sound of coins clinking in someone else's hands, or the sound of coins just sitting there in a pile that no-one can quite reach without getting up. Getting up, that's all behind you now. Life has been good to you. Just ten years ago, you were tilling your own fields in a simple straw hat. Today, your kingdom stretches from sea to sea, and your straw hat is the largest the world has ever known. You also have the world's smallest dog, and a life-size statue of yourself made out of baklava. Sure, money can't buy happiness, but it can buy envy, anger, and also this kind of blank feeling. You still have problems - troublesome neighbors that must be conquered. But this time, you'll conquer them in style.\nThis is the 4th addition to the game of <i>Dominion</i>. It adds 25 new Kingdom cards to <i>Dominion</i>, plus 2 new Basic cards that let players keep building up past Gold and Province. The central theme is wealth; there are treasures with abilities, cards that interact with treasures, and powerful expensive cards.",
"text_icon": "Bl" "text_icon": "Bl"
}, },
"seaside": { "seaside": {
"set_name": "Seaside", "set_name": "Seaside",
"set_text": "All you ask is a tall ship and a star to steer her by. And someone who knows how to steer ships using stars. You finally got some of those rivers you'd wanted, and they led to the sea. These are dangerous, pirate-infested waters, and you cautiously send rat-infested ships across them, to establish lucrative trade at far-off merchant-infested ports. First, you will take over some islands, as a foothold. The natives seem friendly enough, crying their peace cries, and giving you spears and poison darts before you are even close enough to accept them properly. When you finally reach those ports you will conquer them, and from there you will look for more rivers. One day, all the rivers will be yours.\nThis is the 2nd addition to <i>Dominion</i>. It adds 26 new Kingdom cards to <i>Dominion</i>. Its central theme is your next turn; there are cards that do something this turn and next, cards that set up your next turn, and other ways to step outside of the bounds of a normal turn.", "set_text": "All you ask is a tall ship and a star to steer her by. And someone who knows how to steer ships using stars. You finally got some of those rivers you'd wanted, and they led to the sea. These are dangerous, pirate-infested waters, and you cautiously send rat-infested ships across them, to establish lucrative trade at far-off merchant-infested ports. First, you will take over some islands, as a foothold. The natives seem friendly enough, crying their peace cries, and giving you spears and poison darts before you are even close enough to accept them properly. When you finally reach those ports you will conquer them, and from there you will look for more rivers. One day, all the rivers will be yours.\nThis is the 2nd addition to <i>Dominion</i>. It adds 26 new Kingdom cards to <i>Dominion</i>. Its central theme is your next turn; there are cards that do something this turn and next, cards that set up your next turn, and other ways to step outside of the bounds of a normal turn.",
"text_icon": "S" "text_icon": "S"
} }
} }

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{ {
"adventures": { "adventures": {
"set_name": "Adventures", "set_name": "Adventures",
"set_text": "Life is either a daring adventure or nothing. You're not sure which, but at least you've narrowed it down. You are rich with life experiences, but have had trouble trading them for goods and services. It's time to seek your fortune, or anyone's really, whoever's is closest. To the west there's a land of milk and honey, full of giant bees and monstrous cows. To the east, a land of eggs and licorice. To the north, treacherous swamps; to the south, loyal jungles. But all of them have been thoroughly pillaged. You've heard legends though of a fifth direction, as yet unspoiled, with its treasures conveniently gathered into troves. You have your sword and your trail mix, handed down from your father, and his father before him. You've recruited some recruits and hired some hirelings; you've shined your armor and distressed a damsel. You put up a sign saying \"Gone Adventuring.\" Then you put up another sign, saying \"Beware of Dog,\" in case people get any ideas. You're ready. You saddle up your trusty steed, and head florst.\nThis is the 9th addition to the game of <i>Dominion</i>. It has 400 cards, 6 mats, and 60 tokens. There are 30 new Kingdom cards, including the return of Duration cards that do things on future turns, plus Reserve cards that can be saved for the right moment. There are also 20 Event cards that give you something to buy besides cards, including tokens that modify cards.", "set_text": "Life is either a daring adventure or nothing. You're not sure which, but at least you've narrowed it down. You are rich with life experiences, but have had trouble trading them for goods and services. It's time to seek your fortune, or anyone's really, whoever's is closest. To the west there's a land of milk and honey, full of giant bees and monstrous cows. To the east, a land of eggs and licorice. To the north, treacherous swamps; to the south, loyal jungles. But all of them have been thoroughly pillaged. You've heard legends though of a fifth direction, as yet unspoiled, with its treasures conveniently gathered into troves. You have your sword and your trail mix, handed down from your father, and his father before him. You've recruited some recruits and hired some hirelings; you've shined your armor and distressed a damsel. You put up a sign saying \"Gone Adventuring.\" Then you put up another sign, saying \"Beware of Dog,\" in case people get any ideas. You're ready. You saddle up your trusty steed, and head florst.\nThis is the 9th addition to the game of <i>Dominion</i>. It has 400 cards, 6 mats, and 60 tokens. There are 30 new Kingdom cards, including the return of Duration cards that do things on future turns, plus Reserve cards that can be saved for the right moment. There are also 20 Event cards that give you something to buy besides cards, including tokens that modify cards.",
"text_icon": "Ad" "text_icon": "Ad"
}, },
"adventures extras": { "adventures extras": {
"set_name": "Adventures Extras", "set_name": "Adventures Extras",
"set_text": "", "set_text": "",
"text_icon": "Ad" "text_icon": "Ad"
}, },
"alchemy": { "alchemy": {
"set_name": "Alchemy", "set_name": "Alchemy",
"set_text": "There are strange things going on in your basement laboratories. They keep calling up for more barrels of quicksilver, or bits of your hair. Well it's all in the name of progress. They're looking for a way to turn lead into gold, or at least into something better than lead. That lead had just been too good of a bargain to pass up; you didn't think, where will I put all this lead, what am I going to do with this lead anyway. Well that will all be sorted out. They're also looking for a universal solvent. If they manage that one, you will take whatever they use to hold it in and build a castle out of it. A castle that can't be dissolved! Now that's progress.\nThis is the 3rd addition to <i>Dominion</i>.", "set_text": "There are strange things going on in your basement laboratories. They keep calling up for more barrels of quicksilver, or bits of your hair. Well it's all in the name of progress. They're looking for a way to turn lead into gold, or at least into something better than lead. That lead had just been too good of a bargain to pass up; you didn't think, where will I put all this lead, what am I going to do with this lead anyway. Well that will all be sorted out. They're also looking for a universal solvent. If they manage that one, you will take whatever they use to hold it in and build a castle out of it. A castle that can't be dissolved! Now that's progress.\nThis is the 3rd addition to <i>Dominion</i>.",
"text_icon": "A" "text_icon": "A"
}, },
"animals": { "animals": {
"set_name": "Animals", "set_name": "Animals",
"set_text": "<i>Dominion: Animals</i> is a fan created expansion for the card game <i>Dominion</i>. It contains three new kingdom cards: \"Rabbits\", \"Yard dog\", and \"Gray Mustang\".\nSee https://boardgamegeek.com/boardgameexpansion/203184/animals-expansion-mini-fan-expansion-dominion.", "set_text": "<i>Dominion: Animals</i> is a fan created expansion for the card game <i>Dominion</i>. It contains three new kingdom cards: \"Rabbits\", \"Yard dog\", and \"Gray Mustang\".\nSee https://boardgamegeek.com/boardgameexpansion/203184/animals-expansion-mini-fan-expansion-dominion.",
"text_icon": "An" "text_icon": "An"
}, },
"base": { "base": {
"set_name": "Base", "set_name": "Base",
"set_text": "This is all the basic Victory, Treasure, and Curse cards from the <i>Dominion</i> games and its expansions. It does not include any Victory or Treasure cards that are Kingdom cards.", "set_text": "This is all the basic Victory, Treasure, and Curse cards from the <i>Dominion</i> games and its expansions. It does not include any Victory or Treasure cards that are Kingdom cards.",
"text_icon": "B" "text_icon": "B"
}, },
"cornucopia": { "cornucopia": {
"set_name": "Cornucopia", "set_name": "Cornucopia",
"set_text": "Autumn. It seemed like the summer would never end, but that fortune teller was right. It's over. Autumn, the time of the harvest. Agriculture has advanced significantly in recent years, ever since the discovery of the maxim, \"leaves of three, let it be.\" Autumn, a time of celebration. The peasants have spent a hard week scything hay in the fields, but tonight the festivities begin, starting with a sumptuous banquet of roast hay. Then, the annual nose-stealing competition. Then you have two jesters, one who always lies, one who always tells the truth, both hilariously. This celebration will truly have something for everyone.\nThis is the 5th addition to the game of <i>Dominion</i>. It adds 13 new Kingdom cards to <i>Dominion</i>, plus 5 unique cards. The central theme is variety; there are cards that reward you for having a variety of cards in your deck, in your hand, and in play, as well cards that help you get that variety.", "set_text": "Autumn. It seemed like the summer would never end, but that fortune teller was right. It's over. Autumn, the time of the harvest. Agriculture has advanced significantly in recent years, ever since the discovery of the maxim, \"leaves of three, let it be.\" Autumn, a time of celebration. The peasants have spent a hard week scything hay in the fields, but tonight the festivities begin, starting with a sumptuous banquet of roast hay. Then, the annual nose-stealing competition. Then you have two jesters, one who always lies, one who always tells the truth, both hilariously. This celebration will truly have something for everyone.\nThis is the 5th addition to the game of <i>Dominion</i>. It adds 13 new Kingdom cards to <i>Dominion</i>, plus 5 unique cards. The central theme is variety; there are cards that reward you for having a variety of cards in your deck, in your hand, and in play, as well cards that help you get that variety.",
"text_icon": "C" "text_icon": "C"
}, },
"cornucopia extras": { "cornucopia extras": {
"set_name": "Cornucopia Extras", "set_name": "Cornucopia Extras",
"set_text": "", "set_text": "",
"text_icon": "C" "text_icon": "C"
}, },
"dark ages": { "dark ages": {
"set_name": "Dark Ages", "set_name": "Dark Ages",
"set_text": "Times have been hard. To save on money, you've moved out of your old castle, and into a luxurious ravine. You didn't like that castle anyway; it was always getting looted, and never at a reasonable hour. And if it wasn't barbarians it was the plague, or sometimes both would come at once, and there wouldn't be enough chairs. The ravine is great; you get lots of sun, and you can just drop garbage wherever you want. In your free time you've taken up begging. Begging is brilliant conceptually, but tricky in practice, since no-one has any money. You beg twigs from the villagers, and they beg them back, but no-one really seems to come out ahead. That's just how life is sometimes. You're quietly conquering people, minding your own business, when suddenly there's a plague, or barbarians, or everyone's illiterate, and it's all you can do to cling to some wreckage as the storm passes through. Still, you are sure that, as always, you will triumph over this adversity, or at least do slightly better than everyone else.\nThis is the 7th addition to the game of <i>Dominion</i>. It adds 35 new Kingdom cards to <i>Dominion</i>, plus new bad cards you give to other players (Ruins), new cards to replace starting Estates (Shelters), and cards you can only get via specific other cards. The central themes are the trash and upgrading. There are cards that do something when trashed, cards that care about the trash, cards that upgrade themselves, and ways to upgrade other cards.", "set_text": "Times have been hard. To save on money, you've moved out of your old castle, and into a luxurious ravine. You didn't like that castle anyway; it was always getting looted, and never at a reasonable hour. And if it wasn't barbarians it was the plague, or sometimes both would come at once, and there wouldn't be enough chairs. The ravine is great; you get lots of sun, and you can just drop garbage wherever you want. In your free time you've taken up begging. Begging is brilliant conceptually, but tricky in practice, since no-one has any money. You beg twigs from the villagers, and they beg them back, but no-one really seems to come out ahead. That's just how life is sometimes. You're quietly conquering people, minding your own business, when suddenly there's a plague, or barbarians, or everyone's illiterate, and it's all you can do to cling to some wreckage as the storm passes through. Still, you are sure that, as always, you will triumph over this adversity, or at least do slightly better than everyone else.\nThis is the 7th addition to the game of <i>Dominion</i>. It adds 35 new Kingdom cards to <i>Dominion</i>, plus new bad cards you give to other players (Ruins), new cards to replace starting Estates (Shelters), and cards you can only get via specific other cards. The central themes are the trash and upgrading. There are cards that do something when trashed, cards that care about the trash, cards that upgrade themselves, and ways to upgrade other cards.",
"text_icon": "DA" "text_icon": "DA"
}, },
"dark ages extras": { "dark ages extras": {
"set_name": "Dark Ages Extras", "set_name": "Dark Ages Extras",
"set_text": "", "set_text": "",
"text_icon": "DA" "text_icon": "DA"
}, },
"dominion1stEdition": { "dominion1stEdition": {
"set_name": "Dominion 1st Edition", "set_name": "Dominion 1st Edition",
"set_text": "You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner.\nBut wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn't be proud, but your grandparents, on your mother's side, would be delighted.", "set_text": "You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner.\nBut wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn't be proud, but your grandparents, on your mother's side, would be delighted.",
"short_name": "Dominion", "short_name": "Dominion",
"text_icon": "D1" "text_icon": "D1"
}, },
"dominion2ndEdition": { "dominion2ndEdition": {
"set_name": "Dominion 2nd Edition", "set_name": "Dominion 2nd Edition",
"set_text": "You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner.\nBut wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn't be proud, but your grandparents, on your mother's side, would be delighted.", "set_text": "You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner.\nBut wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn't be proud, but your grandparents, on your mother's side, would be delighted.",
"short_name": "Dominion", "short_name": "Dominion",
"text_icon": "D2" "text_icon": "D2"
}, },
"dominion2ndEditionUpgrade": { "dominion2ndEditionUpgrade": {
"set_name": "Dominion 2nd Edition Upgrade", "set_name": "Dominion 2nd Edition Upgrade",
"set_text": "This contains the seven new kingdom cards introduced in the second edition of <i>Dominion</i>, thereby allowing owners of the first edition to obtain these new cards without needing to repurchase the entire game.", "set_text": "This contains the seven new kingdom cards introduced in the second edition of <i>Dominion</i>, thereby allowing owners of the first edition to obtain these new cards without needing to repurchase the entire game.",
"short_name": "Dominion", "short_name": "Dominion",
"text_icon": "D2" "text_icon": "D2"
}, },
"empires": { "empires": {
"set_name": "Empires", "set_name": "Empires",
"set_text": "The world is big and your kingdom gigantic. It's no longer a kingdom really; it's an empire — which makes you the emperor. This entitles you to a better chair, plus you can name a salad after yourself.\nIt's not easy being emperor. The day starts early, when you light the sacred flame; then it's hours of committee meetings, trying to establish exactly why the sacred flame keeps going out. Sometimes your armies take over a continent and you just have no idea where to put it. And there's the risk of assassination; you have a food taster, who tastes anything before you eat it, and a dagger tester, who gets stabbed by anything before it stabs you. You've taken to staying at home whenever it's the Ides of anything. Still, overall it's a great job. You wouldn't trade it for the world — especially given how much of the world you already have.\n<i>Dominion: Empires</i>, the tenth addition to the game of <i>Dominion</i>, contains 96 metal tokens and 300 cards, with cards you can buy now and pay for later, piles with two different cards, and Landmarks that add new ways to score. VP tokens and Events return from previous sets.", "set_text": "The world is big and your kingdom gigantic. It's no longer a kingdom really; it's an empire — which makes you the emperor. This entitles you to a better chair, plus you can name a salad after yourself.\nIt's not easy being emperor. The day starts early, when you light the sacred flame; then it's hours of committee meetings, trying to establish exactly why the sacred flame keeps going out. Sometimes your armies take over a continent and you just have no idea where to put it. And there's the risk of assassination; you have a food taster, who tastes anything before you eat it, and a dagger tester, who gets stabbed by anything before it stabs you. You've taken to staying at home whenever it's the Ides of anything. Still, overall it's a great job. You wouldn't trade it for the world — especially given how much of the world you already have.\n<i>Dominion: Empires</i>, the tenth addition to the game of <i>Dominion</i>, contains 96 metal tokens and 300 cards, with cards you can buy now and pay for later, piles with two different cards, and Landmarks that add new ways to score. VP tokens and Events return from previous sets.",
"text_icon": "E" "text_icon": "E"
}, },
"empires extras": { "empires extras": {
"set_name": "Empires Extras", "set_name": "Empires Extras",
"set_text": "", "set_text": "",
"text_icon": "E" "text_icon": "E"
}, },
"extras": { "extras": {
"set_name": "Extras", "set_name": "Extras",
"set_text": "", "set_text": "",
"text_icon": "X" "text_icon": "X"
}, },
"guilds": { "guilds": {
"set_name": "Guilds", "set_name": "Guilds",
"set_text": "Jobs, everyones worried about jobs. Whatever happened to tilling the fields in obscurity? The economy is just a trick, like stealing someone's nose, but lately people seem to have seen through it, like when you realize someone hasnt really stolen your nose. So now everyones joining a guild, learning a craft, and working on a masterpiece - a painting so beautiful it blinds you, or a cheese grater so amazing that you never eat cheese again. The only people left tilling the fields are the ones doing it ironically. The guilds cover everything - ironic tilling, butchering, baking, candlestick making, shoemaking, cheesemaking, cheese destruction. Your advisor is convinced that somehow, control of the stonecutters is key to world domination. Very well. You will have stone handled so expertly that the world trembles before you.\nThis is the 8th addition to the game of <i>Dominion</i>. It adds 13 new Kingdom cards to <i>Dominion</i>. It has coin tokens that you can save to spend later, and cards you can get more out of by paying extra for them.", "set_text": "Jobs, everyones worried about jobs. Whatever happened to tilling the fields in obscurity? The economy is just a trick, like stealing someone's nose, but lately people seem to have seen through it, like when you realize someone hasnt really stolen your nose. So now everyones joining a guild, learning a craft, and working on a masterpiece - a painting so beautiful it blinds you, or a cheese grater so amazing that you never eat cheese again. The only people left tilling the fields are the ones doing it ironically. The guilds cover everything - ironic tilling, butchering, baking, candlestick making, shoemaking, cheesemaking, cheese destruction. Your advisor is convinced that somehow, control of the stonecutters is key to world domination. Very well. You will have stone handled so expertly that the world trembles before you.\nThis is the 8th addition to the game of <i>Dominion</i>. It adds 13 new Kingdom cards to <i>Dominion</i>. It has coin tokens that you can save to spend later, and cards you can get more out of by paying extra for them.",
"text_icon": "G" "text_icon": "G"
}, },
"hinterlands": { "hinterlands": {
"set_name": "Hinterlands", "set_name": "Hinterlands",
"set_text": "The world is big and your kingdom small. Small when compared to the world, that is; its moderate-sized when compared to other kingdoms. But in a big world like this one - big when compared to smaller worlds anyway, if such things exist; its moderate-sized when compared to worlds of roughly the same size, and a little small when compared to worlds just a little larger - well, to make a long story short - short when compared to longer stories anyway - it is time to stretch your borders. Youve heard of far-off places - exotic countries, where they have pancakes but not waffles, where the people wear the wrong number of shirts, and dont even have a word for the look two people give each other when they each hope that the other will do something that they both want done but which neither of them wants to do. It is to these lands that you now turn your gaze.\nThis is the 6th addition to the game of <i>Dominion</i>. It adds 26 new Kingdom cards to <i>Dominion</i>, including 20 Actions, 3 Treasures, 3 Victory cards, and 3 Reactions. The central theme is cards that do something immediately when you buy them or gain them.", "set_text": "The world is big and your kingdom small. Small when compared to the world, that is; its moderate-sized when compared to other kingdoms. But in a big world like this one - big when compared to smaller worlds anyway, if such things exist; its moderate-sized when compared to worlds of roughly the same size, and a little small when compared to worlds just a little larger - well, to make a long story short - short when compared to longer stories anyway - it is time to stretch your borders. Youve heard of far-off places - exotic countries, where they have pancakes but not waffles, where the people wear the wrong number of shirts, and dont even have a word for the look two people give each other when they each hope that the other will do something that they both want done but which neither of them wants to do. It is to these lands that you now turn your gaze.\nThis is the 6th addition to the game of <i>Dominion</i>. It adds 26 new Kingdom cards to <i>Dominion</i>, including 20 Actions, 3 Treasures, 3 Victory cards, and 3 Reactions. The central theme is cards that do something immediately when you buy them or gain them.",
"text_icon": "H" "text_icon": "H"
}, },
"intrigue1stEdition": { "intrigue1stEdition": {
"set_name": "Intrigue 1st Edition", "set_name": "Intrigue 1st Edition",
"set_text": "Something's afoot. The steward smiles at you like he has a secret, or like he thinks you have a secret, or like you think he thinks you have a secret. There are secret plots brewing, you're sure of it. At the very least, there are yours. A passing servant murmurs, \"The eggs are on the plate.\" You frantically search your codebook for the translation before realizing he means that breakfast is ready. Excellent. Everything is going according to plan.\n<i>Dominion: Intrigue</i> adds rules for playing with up to 8 players at two tables or for playing a single game with up to 6 players when combined with <i>Dominion</i>. This game adds 25 new Kingdom cards and a complete set of Treasure and Victory cards. The game can be played alone by players experienced in <i>Dominion</i> or with the basic game of <i>Dominion</i>.", "set_text": "Something's afoot. The steward smiles at you like he has a secret, or like he thinks you have a secret, or like you think he thinks you have a secret. There are secret plots brewing, you're sure of it. At the very least, there are yours. A passing servant murmurs, \"The eggs are on the plate.\" You frantically search your codebook for the translation before realizing he means that breakfast is ready. Excellent. Everything is going according to plan.\n<i>Dominion: Intrigue</i> adds rules for playing with up to 8 players at two tables or for playing a single game with up to 6 players when combined with <i>Dominion</i>. This game adds 25 new Kingdom cards and a complete set of Treasure and Victory cards. The game can be played alone by players experienced in <i>Dominion</i> or with the basic game of <i>Dominion</i>.",
"short_name": "Intrigue", "short_name": "Intrigue",
"text_icon": "I1" "text_icon": "I1"
}, },
"intrigue2ndEdition": { "intrigue2ndEdition": {
"set_name": "Intrigue 2nd Edition", "set_name": "Intrigue 2nd Edition",
"set_text": "Something's afoot. The steward smiles at you like he has a secret, or like he thinks you have a secret, or like you think he thinks you have a secret. There are secret plots brewing, you're sure of it. At the very least, there are yours. A passing servant murmurs, \"The eggs are on the plate.\" You frantically search your codebook for the translation before realizing he means that breakfast is ready. Excellent. Everything is going according to plan.\n<i>Dominion: Intrigue (Second Edition)</i>, an expansion for <i>Dominion</i> or <i>Dominion (Second Edition)</i>, contains 26 Kingdom card types that can be used with the base game, while also adding rules for playing with up to eight players at two tables or for playing a single game with up to six players.\n<i>Dominion: Intrigue (Second Edition)</i> replaces six Kingdom card types from the first edition with six new types of Kingdom cards, while also replacing the blank cards in that item with a seventh new Kingdom card; these new cards are also available on their own in the <i>Dominion: Intrigue Update Pack</i>. In addition, the rulebook has been rewritten, one card has had a mild functional change (Masquerade skips players with no cards in hand), and other cards have received updated wording while remaining functionally the same.", "set_text": "Something's afoot. The steward smiles at you like he has a secret, or like he thinks you have a secret, or like you think he thinks you have a secret. There are secret plots brewing, you're sure of it. At the very least, there are yours. A passing servant murmurs, \"The eggs are on the plate.\" You frantically search your codebook for the translation before realizing he means that breakfast is ready. Excellent. Everything is going according to plan.\n<i>Dominion: Intrigue (Second Edition)</i>, an expansion for <i>Dominion</i> or <i>Dominion (Second Edition)</i>, contains 26 Kingdom card types that can be used with the base game, while also adding rules for playing with up to eight players at two tables or for playing a single game with up to six players.\n<i>Dominion: Intrigue (Second Edition)</i> replaces six Kingdom card types from the first edition with six new types of Kingdom cards, while also replacing the blank cards in that item with a seventh new Kingdom card; these new cards are also available on their own in the <i>Dominion: Intrigue Update Pack</i>. In addition, the rulebook has been rewritten, one card has had a mild functional change (Masquerade skips players with no cards in hand), and other cards have received updated wording while remaining functionally the same.",
"short_name": "Intrigue", "short_name": "Intrigue",
"text_icon": "I2" "text_icon": "I2"
}, },
"intrigue2ndEditionUpgrade": { "intrigue2ndEditionUpgrade": {
"set_name": "Intrigue 2nd Edition Upgrade", "set_name": "Intrigue 2nd Edition Upgrade",
"set_text": "This contains the seven new kingdom cards introduced in the second edition of <i>Dominion: Intrigue</i>, thereby allowing owners of the first edition to obtain these new cards without needing to repurchase the entire game.", "set_text": "This contains the seven new kingdom cards introduced in the second edition of <i>Dominion: Intrigue</i>, thereby allowing owners of the first edition to obtain these new cards without needing to repurchase the entire game.",
"short_name": "Intrigue", "short_name": "Intrigue",
"text_icon": "I2" "text_icon": "I2"
}, },
"nocturne": { "nocturne": {
"set_name": "Nocturne", "set_name": "Nocturne",
"set_text": "You've always been a night person; lately you've even considered becoming a vampire. There are a lot of advantages: you don't age; you don't have to see yourself in mirrors anymore; if someone asks you to do something, you can just turn into a bat, and then say, sorry, I'm a bat. There are probably some downsides though. You always think of the statue in the town square that came to life and now works as the tavern barmaid. The pedestal came to life too, so she has to hop around. The village blacksmith turns into a wolf whenever there's a full moon; when there's a crescent moon, he turns into a chihuahua. That's how this stuff goes sometimes. Still, when you breathe in the night air, you feel ready for anything.\n<i>Dominion: Nocturne</i>, the 11th expansion to <i>Dominion</i>, has 500 cards, with 33 new Kingdom cards. There are Night cards, which are played after the Buy phase; Heirlooms that replace starting Coppers; Fate and Doom cards that give out Boons and Hexes; and a variety of extra cards that other cards can provide.", "set_text": "You've always been a night person; lately you've even considered becoming a vampire. There are a lot of advantages: you don't age; you don't have to see yourself in mirrors anymore; if someone asks you to do something, you can just turn into a bat, and then say, sorry, I'm a bat. There are probably some downsides though. You always think of the statue in the town square that came to life and now works as the tavern barmaid. The pedestal came to life too, so she has to hop around. The village blacksmith turns into a wolf whenever there's a full moon; when there's a crescent moon, he turns into a chihuahua. That's how this stuff goes sometimes. Still, when you breathe in the night air, you feel ready for anything.\n<i>Dominion: Nocturne</i>, the 11th expansion to <i>Dominion</i>, has 500 cards, with 33 new Kingdom cards. There are Night cards, which are played after the Buy phase; Heirlooms that replace starting Coppers; Fate and Doom cards that give out Boons and Hexes; and a variety of extra cards that other cards can provide.",
"short_name": "Nocturne", "short_name": "Nocturne",
"text_icon": "N" "text_icon": "N"
}, },
"nocturne extras": { "nocturne extras": {
"set_name": "Nocturne Extras", "set_name": "Nocturne Extras",
"set_text": "", "set_text": "",
"text_icon": "N" "text_icon": "N"
}, },
"promo": { "promo": {
"set_name": "Promo", "set_name": "Promo",
"set_text": "Promotional cards are official <i>Dominion</i> kingdom cards and Events which do not belong to any particular set. They are typically either released to help promote <i>Dominion</i> at conventions (such as Origins or GenCon), or to commemorate the anniversary of another game in order to help promote both.", "set_text": "Promotional cards are official <i>Dominion</i> kingdom cards and Events which do not belong to any particular set. They are typically either released to help promote <i>Dominion</i> at conventions (such as Origins or GenCon), or to commemorate the anniversary of another game in order to help promote both.",
"text_icon": "Pm" "text_icon": "Pm"
}, },
"prosperity": { "prosperity": {
"set_name": "Prosperity", "set_name": "Prosperity",
"set_text": "Ah, money. There's nothing like the sound of coins clinking in your hands. You vastly prefer it to the sound of coins clinking in someone else's hands, or the sound of coins just sitting there in a pile that no-one can quite reach without getting up. Getting up, that's all behind you now. Life has been good to you. Just ten years ago, you were tilling your own fields in a simple straw hat. Today, your kingdom stretches from sea to sea, and your straw hat is the largest the world has ever known. You also have the world's smallest dog, and a life-size statue of yourself made out of baklava. Sure, money can't buy happiness, but it can buy envy, anger, and also this kind of blank feeling. You still have problems - troublesome neighbors that must be conquered. But this time, you'll conquer them in style.\nThis is the 4th addition to the game of <i>Dominion</i>. It adds 25 new Kingdom cards to <i>Dominion</i>, plus 2 new Basic cards that let players keep building up past Gold and Province. The central theme is wealth; there are treasures with abilities, cards that interact with treasures, and powerful expensive cards.", "set_text": "Ah, money. There's nothing like the sound of coins clinking in your hands. You vastly prefer it to the sound of coins clinking in someone else's hands, or the sound of coins just sitting there in a pile that no-one can quite reach without getting up. Getting up, that's all behind you now. Life has been good to you. Just ten years ago, you were tilling your own fields in a simple straw hat. Today, your kingdom stretches from sea to sea, and your straw hat is the largest the world has ever known. You also have the world's smallest dog, and a life-size statue of yourself made out of baklava. Sure, money can't buy happiness, but it can buy envy, anger, and also this kind of blank feeling. You still have problems - troublesome neighbors that must be conquered. But this time, you'll conquer them in style.\nThis is the 4th addition to the game of <i>Dominion</i>. It adds 25 new Kingdom cards to <i>Dominion</i>, plus 2 new Basic cards that let players keep building up past Gold and Province. The central theme is wealth; there are treasures with abilities, cards that interact with treasures, and powerful expensive cards.",
"text_icon": "P" "text_icon": "P"
}, },
"seaside": { "seaside": {
"set_name": "Seaside", "set_name": "Seaside",
"set_text": "All you ask is a tall ship and a star to steer her by. And someone who knows how to steer ships using stars. You finally got some of those rivers you'd wanted, and they led to the sea. These are dangerous, pirate-infested waters, and you cautiously send rat-infested ships across them, to establish lucrative trade at far-off merchant-infested ports. First, you will take over some islands, as a foothold. The natives seem friendly enough, crying their peace cries, and giving you spears and poison darts before you are even close enough to accept them properly. When you finally reach those ports you will conquer them, and from there you will look for more rivers. One day, all the rivers will be yours.\nThis is the 2nd addition to <i>Dominion</i>. It adds 26 new Kingdom cards to <i>Dominion</i>. Its central theme is your next turn; there are cards that do something this turn and next, cards that set up your next turn, and other ways to step outside of the bounds of a normal turn.", "set_text": "All you ask is a tall ship and a star to steer her by. And someone who knows how to steer ships using stars. You finally got some of those rivers you'd wanted, and they led to the sea. These are dangerous, pirate-infested waters, and you cautiously send rat-infested ships across them, to establish lucrative trade at far-off merchant-infested ports. First, you will take over some islands, as a foothold. The natives seem friendly enough, crying their peace cries, and giving you spears and poison darts before you are even close enough to accept them properly. When you finally reach those ports you will conquer them, and from there you will look for more rivers. One day, all the rivers will be yours.\nThis is the 2nd addition to <i>Dominion</i>. It adds 26 new Kingdom cards to <i>Dominion</i>. Its central theme is your next turn; there are cards that do something this turn and next, cards that set up your next turn, and other ways to step outside of the bounds of a normal turn.",
"text_icon": "S" "text_icon": "S"
} }
} }

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{ {
"adventures": { "adventures": {
"set_name": "Aventures", "set_name": "Aventures",
"set_text": "Life is either a daring adventure or nothing. You're not sure which, but at least you've narrowed it down. You are rich with life experiences, but have had trouble trading them for goods and services. It's time to seek your fortune, or anyone's really, whoever's is closest. To the west there's a land of milk and honey, full of giant bees and monstrous cows. To the east, a land of eggs and licorice. To the north, treacherous swamps; to the south, loyal jungles. But all of them have been thoroughly pillaged. You've heard legends though of a fifth direction, as yet unspoiled, with its treasures conveniently gathered into troves. You have your sword and your trail mix, handed down from your father, and his father before him. You've recruited some recruits and hired some hirelings; you've shined your armor and distressed a damsel. You put up a sign saying \"Gone Adventuring.\" Then you put up another sign, saying \"Beware of Dog,\" in case people get any ideas. You're ready. You saddle up your trusty steed, and head florst.\nThis is the 9th addition to the game of <i>Dominion</i>. It has 400 cards, 6 mats, and 60 tokens. There are 30 new Kingdom cards, including the return of Duration cards that do things on future turns, plus Reserve cards that can be saved for the right moment. There are also 20 Event cards that give you something to buy besides cards, including tokens that modify cards.", "set_text": "Life is either a daring adventure or nothing. You're not sure which, but at least you've narrowed it down. You are rich with life experiences, but have had trouble trading them for goods and services. It's time to seek your fortune, or anyone's really, whoever's is closest. To the west there's a land of milk and honey, full of giant bees and monstrous cows. To the east, a land of eggs and licorice. To the north, treacherous swamps; to the south, loyal jungles. But all of them have been thoroughly pillaged. You've heard legends though of a fifth direction, as yet unspoiled, with its treasures conveniently gathered into troves. You have your sword and your trail mix, handed down from your father, and his father before him. You've recruited some recruits and hired some hirelings; you've shined your armor and distressed a damsel. You put up a sign saying \"Gone Adventuring.\" Then you put up another sign, saying \"Beware of Dog,\" in case people get any ideas. You're ready. You saddle up your trusty steed, and head florst.\nThis is the 9th addition to the game of <i>Dominion</i>. It has 400 cards, 6 mats, and 60 tokens. There are 30 new Kingdom cards, including the return of Duration cards that do things on future turns, plus Reserve cards that can be saved for the right moment. There are also 20 Event cards that give you something to buy besides cards, including tokens that modify cards.",
"text_icon": "Ad" "text_icon": "Ad"
}, },
"adventures extras": { "adventures extras": {
"set_name": "Adventures Extras", "set_name": "Adventures Extras",
"set_text": "", "set_text": "",
"text_icon": "Ad" "text_icon": "Ad"
}, },
"alchemy": { "alchemy": {
"set_name": "Alchimie", "set_name": "Alchimie",
"set_text": "There are strange things going on in your basement laboratories. They keep calling up for more barrels of quicksilver, or bits of your hair. Well it's all in the name of progress. They're looking for a way to turn lead into gold, or at least into something better than lead. That lead had just been too good of a bargain to pass up; you didn't think, where will I put all this lead, what am I going to do with this lead anyway. Well that will all be sorted out. They're also looking for a universal solvent. If they manage that one, you will take whatever they use to hold it in and build a castle out of it. A castle that can't be dissolved! Now that's progress.\nThis is the 3rd addition to <i>Dominion</i>.", "set_text": "There are strange things going on in your basement laboratories. They keep calling up for more barrels of quicksilver, or bits of your hair. Well it's all in the name of progress. They're looking for a way to turn lead into gold, or at least into something better than lead. That lead had just been too good of a bargain to pass up; you didn't think, where will I put all this lead, what am I going to do with this lead anyway. Well that will all be sorted out. They're also looking for a universal solvent. If they manage that one, you will take whatever they use to hold it in and build a castle out of it. A castle that can't be dissolved! Now that's progress.\nThis is the 3rd addition to <i>Dominion</i>.",
"text_icon": "Al" "text_icon": "Al"
}, },
"animals": { "animals": {
"set_name": "Animals", "set_name": "Animals",
"set_text": "<i>Dominion: Animals</i> is a fan created expansion for the card game <i>Dominion</i>. It contains three new kingdom cards: \"Rabbits\", \"Yard dog\", and \"Gray Mustang\".\nSee https://boardgamegeek.com/boardgameexpansion/203184/animals-expansion-mini-fan-expansion-dominion.", "set_text": "<i>Dominion: Animals</i> is a fan created expansion for the card game <i>Dominion</i>. It contains three new kingdom cards: \"Rabbits\", \"Yard dog\", and \"Gray Mustang\".\nSee https://boardgamegeek.com/boardgameexpansion/203184/animals-expansion-mini-fan-expansion-dominion.",
"text_icon": "An" "text_icon": "An"
}, },
"base": { "base": {
"set_name": "Base", "set_name": "Base",
"set_text": "This is all the basic Victory, Treasure, and Curse cards from the <i>Dominion</i> games and its expansions. It does not include any Victory or Treasure cards that are Kingdom cards.", "set_text": "This is all the basic Victory, Treasure, and Curse cards from the <i>Dominion</i> games and its expansions. It does not include any Victory or Treasure cards that are Kingdom cards.",
"text_icon": "B" "text_icon": "B"
}, },
"cornucopia": { "cornucopia": {
"set_name": "Abondance", "set_name": "Abondance",
"set_text": "Autumn. It seemed like the summer would never end, but that fortune teller was right. It's over. Autumn, the time of the harvest. Agriculture has advanced significantly in recent years, ever since the discovery of the maxim, \"leaves of three, let it be.\" Autumn, a time of celebration. The peasants have spent a hard week scything hay in the fields, but tonight the festivities begin, starting with a sumptuous banquet of roast hay. Then, the annual nose-stealing competition. Then you have two jesters, one who always lies, one who always tells the truth, both hilariously. This celebration will truly have something for everyone.\nThis is the 5th addition to the game of <i>Dominion</i>. It adds 13 new Kingdom cards to <i>Dominion</i>, plus 5 unique cards. The central theme is variety; there are cards that reward you for having a variety of cards in your deck, in your hand, and in play, as well cards that help you get that variety.", "set_text": "Autumn. It seemed like the summer would never end, but that fortune teller was right. It's over. Autumn, the time of the harvest. Agriculture has advanced significantly in recent years, ever since the discovery of the maxim, \"leaves of three, let it be.\" Autumn, a time of celebration. The peasants have spent a hard week scything hay in the fields, but tonight the festivities begin, starting with a sumptuous banquet of roast hay. Then, the annual nose-stealing competition. Then you have two jesters, one who always lies, one who always tells the truth, both hilariously. This celebration will truly have something for everyone.\nThis is the 5th addition to the game of <i>Dominion</i>. It adds 13 new Kingdom cards to <i>Dominion</i>, plus 5 unique cards. The central theme is variety; there are cards that reward you for having a variety of cards in your deck, in your hand, and in play, as well cards that help you get that variety.",
"text_icon": "Ab" "text_icon": "Ab"
}, },
"cornucopia extras": { "cornucopia extras": {
"set_name": "Cornucopia Extras", "set_name": "Cornucopia Extras",
"set_text": "", "set_text": "",
"text_icon": "C" "text_icon": "C"
}, },
"dark ages": { "dark ages": {
"set_name": "Age Des Ténèbres", "set_name": "Age Des Ténèbres",
"set_text": "Times have been hard. To save on money, you've moved out of your old castle, and into a luxurious ravine. You didn't like that castle anyway; it was always getting looted, and never at a reasonable hour. And if it wasn't barbarians it was the plague, or sometimes both would come at once, and there wouldn't be enough chairs. The ravine is great; you get lots of sun, and you can just drop garbage wherever you want. In your free time you've taken up begging. Begging is brilliant conceptually, but tricky in practice, since no-one has any money. You beg twigs from the villagers, and they beg them back, but no-one really seems to come out ahead. That's just how life is sometimes. You're quietly conquering people, minding your own business, when suddenly there's a plague, or barbarians, or everyone's illiterate, and it's all you can do to cling to some wreckage as the storm passes through. Still, you are sure that, as always, you will triumph over this adversity, or at least do slightly better than everyone else.\nThis is the 7th addition to the game of <i>Dominion</i>. It adds 35 new Kingdom cards to <i>Dominion</i>, plus new bad cards you give to other players (Ruins), new cards to replace starting Estates (Shelters), and cards you can only get via specific other cards. The central themes are the trash and upgrading. There are cards that do something when trashed, cards that care about the trash, cards that upgrade themselves, and ways to upgrade other cards.", "set_text": "Times have been hard. To save on money, you've moved out of your old castle, and into a luxurious ravine. You didn't like that castle anyway; it was always getting looted, and never at a reasonable hour. And if it wasn't barbarians it was the plague, or sometimes both would come at once, and there wouldn't be enough chairs. The ravine is great; you get lots of sun, and you can just drop garbage wherever you want. In your free time you've taken up begging. Begging is brilliant conceptually, but tricky in practice, since no-one has any money. You beg twigs from the villagers, and they beg them back, but no-one really seems to come out ahead. That's just how life is sometimes. You're quietly conquering people, minding your own business, when suddenly there's a plague, or barbarians, or everyone's illiterate, and it's all you can do to cling to some wreckage as the storm passes through. Still, you are sure that, as always, you will triumph over this adversity, or at least do slightly better than everyone else.\nThis is the 7th addition to the game of <i>Dominion</i>. It adds 35 new Kingdom cards to <i>Dominion</i>, plus new bad cards you give to other players (Ruins), new cards to replace starting Estates (Shelters), and cards you can only get via specific other cards. The central themes are the trash and upgrading. There are cards that do something when trashed, cards that care about the trash, cards that upgrade themselves, and ways to upgrade other cards.",
"text_icon": "AT" "text_icon": "AT"
}, },
"dark ages extras": { "dark ages extras": {
"set_name": "Dark Ages Extras", "set_name": "Dark Ages Extras",
"set_text": "", "set_text": "",
"text_icon": "DA" "text_icon": "DA"
}, },
"dominion1stEdition": { "dominion1stEdition": {
"set_name": "Dominion 1er Édition", "set_name": "Dominion 1er Édition",
"set_text": "You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner.\nBut wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn't be proud, but your grandparents, on your mother's side, would be delighted.", "set_text": "You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner.\nBut wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn't be proud, but your grandparents, on your mother's side, would be delighted.",
"short_name": "Dominion", "short_name": "Dominion",
"text_icon": "D1" "text_icon": "D1"
}, },
"dominion2ndEdition": { "dominion2ndEdition": {
"set_name": "Dominion 2e Édition", "set_name": "Dominion 2e Édition",
"set_text": "You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner.\nBut wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn't be proud, but your grandparents, on your mother's side, would be delighted.", "set_text": "You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner.\nBut wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn't be proud, but your grandparents, on your mother's side, would be delighted.",
"short_name": "Dominion", "short_name": "Dominion",
"text_icon": "D2" "text_icon": "D2"
}, },
"dominion2ndEditionUpgrade": { "dominion2ndEditionUpgrade": {
"set_name": "Dominion 2e Édition Surclassement", "set_name": "Dominion 2e Édition Surclassement",
"set_text": "This contains the seven new kingdom cards introduced in the second edition of <i>Dominion</i>, thereby allowing owners of the first edition to obtain these new cards without needing to repurchase the entire game.", "set_text": "This contains the seven new kingdom cards introduced in the second edition of <i>Dominion</i>, thereby allowing owners of the first edition to obtain these new cards without needing to repurchase the entire game.",
"short_name": "Dominion", "short_name": "Dominion",
"text_icon": "D2" "text_icon": "D2"
}, },
"empires": { "empires": {
"set_name": "Empires", "set_name": "Empires",
"set_text": "The world is big and your kingdom gigantic. It's no longer a kingdom really; it's an empire — which makes you the emperor. This entitles you to a better chair, plus you can name a salad after yourself.\nIt's not easy being emperor. The day starts early, when you light the sacred flame; then it's hours of committee meetings, trying to establish exactly why the sacred flame keeps going out. Sometimes your armies take over a continent and you just have no idea where to put it. And there's the risk of assassination; you have a food taster, who tastes anything before you eat it, and a dagger tester, who gets stabbed by anything before it stabs you. You've taken to staying at home whenever it's the Ides of anything. Still, overall it's a great job. You wouldn't trade it for the world — especially given how much of the world you already have.\n<i>Dominion: Empires</i>, the tenth addition to the game of <i>Dominion</i>, contains 96 metal tokens and 300 cards, with cards you can buy now and pay for later, piles with two different cards, and Landmarks that add new ways to score. VP tokens and Events return from previous sets.", "set_text": "The world is big and your kingdom gigantic. It's no longer a kingdom really; it's an empire — which makes you the emperor. This entitles you to a better chair, plus you can name a salad after yourself.\nIt's not easy being emperor. The day starts early, when you light the sacred flame; then it's hours of committee meetings, trying to establish exactly why the sacred flame keeps going out. Sometimes your armies take over a continent and you just have no idea where to put it. And there's the risk of assassination; you have a food taster, who tastes anything before you eat it, and a dagger tester, who gets stabbed by anything before it stabs you. You've taken to staying at home whenever it's the Ides of anything. Still, overall it's a great job. You wouldn't trade it for the world — especially given how much of the world you already have.\n<i>Dominion: Empires</i>, the tenth addition to the game of <i>Dominion</i>, contains 96 metal tokens and 300 cards, with cards you can buy now and pay for later, piles with two different cards, and Landmarks that add new ways to score. VP tokens and Events return from previous sets.",
"text_icon": "E" "text_icon": "E"
}, },
"empires extras": { "empires extras": {
"set_name": "Empires Extras", "set_name": "Empires Extras",
"set_text": "", "set_text": "",
"text_icon": "E" "text_icon": "E"
}, },
"extras": { "extras": {
"set_name": "Supplémentaire", "set_name": "Supplémentaire",
"set_text": "", "set_text": "",
"text_icon": "S" "text_icon": "S"
}, },
"guilds": { "guilds": {
"set_name": "Guildes", "set_name": "Guildes",
"set_text": "Jobs, everyones worried about jobs. Whatever happened to tilling the fields in obscurity? The economy is just a trick, like stealing someone's nose, but lately people seem to have seen through it, like when you realize someone hasnt really stolen your nose. So now everyones joining a guild, learning a craft, and working on a masterpiece - a painting so beautiful it blinds you, or a cheese grater so amazing that you never eat cheese again. The only people left tilling the fields are the ones doing it ironically. The guilds cover everything - ironic tilling, butchering, baking, candlestick making, shoemaking, cheesemaking, cheese destruction. Your advisor is convinced that somehow, control of the stonecutters is key to world domination. Very well. You will have stone handled so expertly that the world trembles before you.\nThis is the 8th addition to the game of <i>Dominion</i>. It adds 13 new Kingdom cards to <i>Dominion</i>. It has coin tokens that you can save to spend later, and cards you can get more out of by paying extra for them.", "set_text": "Jobs, everyones worried about jobs. Whatever happened to tilling the fields in obscurity? The economy is just a trick, like stealing someone's nose, but lately people seem to have seen through it, like when you realize someone hasnt really stolen your nose. So now everyones joining a guild, learning a craft, and working on a masterpiece - a painting so beautiful it blinds you, or a cheese grater so amazing that you never eat cheese again. The only people left tilling the fields are the ones doing it ironically. The guilds cover everything - ironic tilling, butchering, baking, candlestick making, shoemaking, cheesemaking, cheese destruction. Your advisor is convinced that somehow, control of the stonecutters is key to world domination. Very well. You will have stone handled so expertly that the world trembles before you.\nThis is the 8th addition to the game of <i>Dominion</i>. It adds 13 new Kingdom cards to <i>Dominion</i>. It has coin tokens that you can save to spend later, and cards you can get more out of by paying extra for them.",
"text_icon": "G" "text_icon": "G"
}, },
"hinterlands": { "hinterlands": {
"set_name": "L'Arrière-pays", "set_name": "L'Arrière-pays",
"set_text": "The world is big and your kingdom small. Small when compared to the world, that is; its moderate-sized when compared to other kingdoms. But in a big world like this one - big when compared to smaller worlds anyway, if such things exist; its moderate-sized when compared to worlds of roughly the same size, and a little small when compared to worlds just a little larger - well, to make a long story short - short when compared to longer stories anyway - it is time to stretch your borders. Youve heard of far-off places - exotic countries, where they have pancakes but not waffles, where the people wear the wrong number of shirts, and dont even have a word for the look two people give each other when they each hope that the other will do something that they both want done but which neither of them wants to do. It is to these lands that you now turn your gaze.\nThis is the 6th addition to the game of <i>Dominion</i>. It adds 26 new Kingdom cards to <i>Dominion</i>, including 20 Actions, 3 Treasures, 3 Victory cards, and 3 Reactions. The central theme is cards that do something immediately when you buy them or gain them.", "set_text": "The world is big and your kingdom small. Small when compared to the world, that is; its moderate-sized when compared to other kingdoms. But in a big world like this one - big when compared to smaller worlds anyway, if such things exist; its moderate-sized when compared to worlds of roughly the same size, and a little small when compared to worlds just a little larger - well, to make a long story short - short when compared to longer stories anyway - it is time to stretch your borders. Youve heard of far-off places - exotic countries, where they have pancakes but not waffles, where the people wear the wrong number of shirts, and dont even have a word for the look two people give each other when they each hope that the other will do something that they both want done but which neither of them wants to do. It is to these lands that you now turn your gaze.\nThis is the 6th addition to the game of <i>Dominion</i>. It adds 26 new Kingdom cards to <i>Dominion</i>, including 20 Actions, 3 Treasures, 3 Victory cards, and 3 Reactions. The central theme is cards that do something immediately when you buy them or gain them.",
"text_icon": "Ar" "text_icon": "Ar"
}, },
"intrigue1stEdition": { "intrigue1stEdition": {
"set_name": "L'Intrigue 1er Édition", "set_name": "L'Intrigue 1er Édition",
"set_text": "Something's afoot. The steward smiles at you like he has a secret, or like he thinks you have a secret, or like you think he thinks you have a secret. There are secret plots brewing, you're sure of it. At the very least, there are yours. A passing servant murmurs, \"The eggs are on the plate.\" You frantically search your codebook for the translation before realizing he means that breakfast is ready. Excellent. Everything is going according to plan.\n<i>Dominion: Intrigue</i> adds rules for playing with up to 8 players at two tables or for playing a single game with up to 6 players when combined with <i>Dominion</i>. This game adds 25 new Kingdom cards and a complete set of Treasure and Victory cards. The game can be played alone by players experienced in <i>Dominion</i> or with the basic game of <i>Dominion</i>.", "set_text": "Something's afoot. The steward smiles at you like he has a secret, or like he thinks you have a secret, or like you think he thinks you have a secret. There are secret plots brewing, you're sure of it. At the very least, there are yours. A passing servant murmurs, \"The eggs are on the plate.\" You frantically search your codebook for the translation before realizing he means that breakfast is ready. Excellent. Everything is going according to plan.\n<i>Dominion: Intrigue</i> adds rules for playing with up to 8 players at two tables or for playing a single game with up to 6 players when combined with <i>Dominion</i>. This game adds 25 new Kingdom cards and a complete set of Treasure and Victory cards. The game can be played alone by players experienced in <i>Dominion</i> or with the basic game of <i>Dominion</i>.",
"short_name": "L'Intrigue", "short_name": "L'Intrigue",
"text_icon": "I1" "text_icon": "I1"
}, },
"intrigue2ndEdition": { "intrigue2ndEdition": {
"set_name": "L'Intrigue 2e Édition", "set_name": "L'Intrigue 2e Édition",
"set_text": "Something's afoot. The steward smiles at you like he has a secret, or like he thinks you have a secret, or like you think he thinks you have a secret. There are secret plots brewing, you're sure of it. At the very least, there are yours. A passing servant murmurs, \"The eggs are on the plate.\" You frantically search your codebook for the translation before realizing he means that breakfast is ready. Excellent. Everything is going according to plan.\n<i>Dominion: Intrigue (Second Edition)</i>, an expansion for <i>Dominion</i> or <i>Dominion (Second Edition)</i>, contains 26 Kingdom card types that can be used with the base game, while also adding rules for playing with up to eight players at two tables or for playing a single game with up to six players.\n<i>Dominion: Intrigue (Second Edition)</i> replaces six Kingdom card types from the first edition with six new types of Kingdom cards, while also replacing the blank cards in that item with a seventh new Kingdom card; these new cards are also available on their own in the <i>Dominion: Intrigue Update Pack</i>. In addition, the rulebook has been rewritten, one card has had a mild functional change (Masquerade skips players with no cards in hand), and other cards have received updated wording while remaining functionally the same.", "set_text": "Something's afoot. The steward smiles at you like he has a secret, or like he thinks you have a secret, or like you think he thinks you have a secret. There are secret plots brewing, you're sure of it. At the very least, there are yours. A passing servant murmurs, \"The eggs are on the plate.\" You frantically search your codebook for the translation before realizing he means that breakfast is ready. Excellent. Everything is going according to plan.\n<i>Dominion: Intrigue (Second Edition)</i>, an expansion for <i>Dominion</i> or <i>Dominion (Second Edition)</i>, contains 26 Kingdom card types that can be used with the base game, while also adding rules for playing with up to eight players at two tables or for playing a single game with up to six players.\n<i>Dominion: Intrigue (Second Edition)</i> replaces six Kingdom card types from the first edition with six new types of Kingdom cards, while also replacing the blank cards in that item with a seventh new Kingdom card; these new cards are also available on their own in the <i>Dominion: Intrigue Update Pack</i>. In addition, the rulebook has been rewritten, one card has had a mild functional change (Masquerade skips players with no cards in hand), and other cards have received updated wording while remaining functionally the same.",
"short_name": "L'Intrigue", "short_name": "L'Intrigue",
"text_icon": "I2" "text_icon": "I2"
}, },
"intrigue2ndEditionUpgrade": { "intrigue2ndEditionUpgrade": {
"set_name": "L'Intrigue 2e Édition Surclassement", "set_name": "L'Intrigue 2e Édition Surclassement",
"set_text": "This contains the seven new kingdom cards introduced in the second edition of <i>Dominion: Intrigue</i>, thereby allowing owners of the first edition to obtain these new cards without needing to repurchase the entire game.", "set_text": "This contains the seven new kingdom cards introduced in the second edition of <i>Dominion: Intrigue</i>, thereby allowing owners of the first edition to obtain these new cards without needing to repurchase the entire game.",
"short_name": "L'Intrigue", "short_name": "L'Intrigue",
"text_icon": "I2" "text_icon": "I2"
}, },
"nocturne": { "nocturne": {
"set_name": "Nocturne", "set_name": "Nocturne",
"set_text": "You've always been a night person; lately you've even considered becoming a vampire. There are a lot of advantages: you don't age; you don't have to see yourself in mirrors anymore; if someone asks you to do something, you can just turn into a bat, and then say, sorry, I'm a bat. There are probably some downsides though. You always think of the statue in the town square that came to life and now works as the tavern barmaid. The pedestal came to life too, so she has to hop around. The village blacksmith turns into a wolf whenever there's a full moon; when there's a crescent moon, he turns into a chihuahua. That's how this stuff goes sometimes. Still, when you breathe in the night air, you feel ready for anything.\n<i>Dominion: Nocturne</i>, the 11th expansion to <i>Dominion</i>, has 500 cards, with 33 new Kingdom cards. There are Night cards, which are played after the Buy phase; Heirlooms that replace starting Coppers; Fate and Doom cards that give out Boons and Hexes; and a variety of extra cards that other cards can provide.", "set_text": "You've always been a night person; lately you've even considered becoming a vampire. There are a lot of advantages: you don't age; you don't have to see yourself in mirrors anymore; if someone asks you to do something, you can just turn into a bat, and then say, sorry, I'm a bat. There are probably some downsides though. You always think of the statue in the town square that came to life and now works as the tavern barmaid. The pedestal came to life too, so she has to hop around. The village blacksmith turns into a wolf whenever there's a full moon; when there's a crescent moon, he turns into a chihuahua. That's how this stuff goes sometimes. Still, when you breathe in the night air, you feel ready for anything.\n<i>Dominion: Nocturne</i>, the 11th expansion to <i>Dominion</i>, has 500 cards, with 33 new Kingdom cards. There are Night cards, which are played after the Buy phase; Heirlooms that replace starting Coppers; Fate and Doom cards that give out Boons and Hexes; and a variety of extra cards that other cards can provide.",
"short_name": "Nocturne", "short_name": "Nocturne",
"text_icon": "N" "text_icon": "N"
}, },
"nocturne extras": { "nocturne extras": {
"set_name": "Nocturne Extras", "set_name": "Nocturne Extras",
"set_text": "", "set_text": "",
"text_icon": "N" "text_icon": "N"
}, },
"promo": { "promo": {
"set_name": "Promo", "set_name": "Promo",
"set_text": "Promotional cards are official <i>Dominion</i> kingdom cards and Events which do not belong to any particular set. They are typically either released to help promote <i>Dominion</i> at conventions (such as Origins or GenCon), or to commemorate the anniversary of another game in order to help promote both.", "set_text": "Promotional cards are official <i>Dominion</i> kingdom cards and Events which do not belong to any particular set. They are typically either released to help promote <i>Dominion</i> at conventions (such as Origins or GenCon), or to commemorate the anniversary of another game in order to help promote both.",
"text_icon": "Pm" "text_icon": "Pm"
}, },
"prosperity": { "prosperity": {
"set_name": "Prosperité", "set_name": "Prosperité",
"set_text": "Ah, money. There's nothing like the sound of coins clinking in your hands. You vastly prefer it to the sound of coins clinking in someone else's hands, or the sound of coins just sitting there in a pile that no-one can quite reach without getting up. Getting up, that's all behind you now. Life has been good to you. Just ten years ago, you were tilling your own fields in a simple straw hat. Today, your kingdom stretches from sea to sea, and your straw hat is the largest the world has ever known. You also have the world's smallest dog, and a life-size statue of yourself made out of baklava. Sure, money can't buy happiness, but it can buy envy, anger, and also this kind of blank feeling. You still have problems - troublesome neighbors that must be conquered. But this time, you'll conquer them in style.\nThis is the 4th addition to the game of <i>Dominion</i>. It adds 25 new Kingdom cards to <i>Dominion</i>, plus 2 new Basic cards that let players keep building up past Gold and Province. The central theme is wealth; there are treasures with abilities, cards that interact with treasures, and powerful expensive cards.", "set_text": "Ah, money. There's nothing like the sound of coins clinking in your hands. You vastly prefer it to the sound of coins clinking in someone else's hands, or the sound of coins just sitting there in a pile that no-one can quite reach without getting up. Getting up, that's all behind you now. Life has been good to you. Just ten years ago, you were tilling your own fields in a simple straw hat. Today, your kingdom stretches from sea to sea, and your straw hat is the largest the world has ever known. You also have the world's smallest dog, and a life-size statue of yourself made out of baklava. Sure, money can't buy happiness, but it can buy envy, anger, and also this kind of blank feeling. You still have problems - troublesome neighbors that must be conquered. But this time, you'll conquer them in style.\nThis is the 4th addition to the game of <i>Dominion</i>. It adds 25 new Kingdom cards to <i>Dominion</i>, plus 2 new Basic cards that let players keep building up past Gold and Province. The central theme is wealth; there are treasures with abilities, cards that interact with treasures, and powerful expensive cards.",
"text_icon": "P" "text_icon": "P"
}, },
"seaside": { "seaside": {
"set_name": "Rivages", "set_name": "Rivages",
"set_text": "All you ask is a tall ship and a star to steer her by. And someone who knows how to steer ships using stars. You finally got some of those rivers you'd wanted, and they led to the sea. These are dangerous, pirate-infested waters, and you cautiously send rat-infested ships across them, to establish lucrative trade at far-off merchant-infested ports. First, you will take over some islands, as a foothold. The natives seem friendly enough, crying their peace cries, and giving you spears and poison darts before you are even close enough to accept them properly. When you finally reach those ports you will conquer them, and from there you will look for more rivers. One day, all the rivers will be yours.\nThis is the 2nd addition to <i>Dominion</i>. It adds 26 new Kingdom cards to <i>Dominion</i>. Its central theme is your next turn; there are cards that do something this turn and next, cards that set up your next turn, and other ways to step outside of the bounds of a normal turn.", "set_text": "All you ask is a tall ship and a star to steer her by. And someone who knows how to steer ships using stars. You finally got some of those rivers you'd wanted, and they led to the sea. These are dangerous, pirate-infested waters, and you cautiously send rat-infested ships across them, to establish lucrative trade at far-off merchant-infested ports. First, you will take over some islands, as a foothold. The natives seem friendly enough, crying their peace cries, and giving you spears and poison darts before you are even close enough to accept them properly. When you finally reach those ports you will conquer them, and from there you will look for more rivers. One day, all the rivers will be yours.\nThis is the 2nd addition to <i>Dominion</i>. It adds 26 new Kingdom cards to <i>Dominion</i>. Its central theme is your next turn; there are cards that do something this turn and next, cards that set up your next turn, and other ways to step outside of the bounds of a normal turn.",
"text_icon": "R" "text_icon": "R"
} }
} }

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{ {
"adventures": { "adventures": {
"set_name": "Adventures", "set_name": "Adventures",
"set_text": "Life is either a daring adventure or nothing. You're not sure which, but at least you've narrowed it down. You are rich with life experiences, but have had trouble trading them for goods and services. It's time to seek your fortune, or anyone's really, whoever's is closest. To the west there's a land of milk and honey, full of giant bees and monstrous cows. To the east, a land of eggs and licorice. To the north, treacherous swamps; to the south, loyal jungles. But all of them have been thoroughly pillaged. You've heard legends though of a fifth direction, as yet unspoiled, with its treasures conveniently gathered into troves. You have your sword and your trail mix, handed down from your father, and his father before him. You've recruited some recruits and hired some hirelings; you've shined your armor and distressed a damsel. You put up a sign saying \"Gone Adventuring.\" Then you put up another sign, saying \"Beware of Dog,\" in case people get any ideas. You're ready. You saddle up your trusty steed, and head florst.\nThis is the 9th addition to the game of <i>Dominion</i>. It has 400 cards, 6 mats, and 60 tokens. There are 30 new Kingdom cards, including the return of Duration cards that do things on future turns, plus Reserve cards that can be saved for the right moment. There are also 20 Event cards that give you something to buy besides cards, including tokens that modify cards.", "set_text": "Life is either a daring adventure or nothing. You're not sure which, but at least you've narrowed it down. You are rich with life experiences, but have had trouble trading them for goods and services. It's time to seek your fortune, or anyone's really, whoever's is closest. To the west there's a land of milk and honey, full of giant bees and monstrous cows. To the east, a land of eggs and licorice. To the north, treacherous swamps; to the south, loyal jungles. But all of them have been thoroughly pillaged. You've heard legends though of a fifth direction, as yet unspoiled, with its treasures conveniently gathered into troves. You have your sword and your trail mix, handed down from your father, and his father before him. You've recruited some recruits and hired some hirelings; you've shined your armor and distressed a damsel. You put up a sign saying \"Gone Adventuring.\" Then you put up another sign, saying \"Beware of Dog,\" in case people get any ideas. You're ready. You saddle up your trusty steed, and head florst.\nThis is the 9th addition to the game of <i>Dominion</i>. It has 400 cards, 6 mats, and 60 tokens. There are 30 new Kingdom cards, including the return of Duration cards that do things on future turns, plus Reserve cards that can be saved for the right moment. There are also 20 Event cards that give you something to buy besides cards, including tokens that modify cards.",
"text_icon": "Ad" "text_icon": "Ad"
}, },
"adventures extras": { "adventures extras": {
"set_name": "Adventures Extras", "set_name": "Adventures Extras",
"set_text": "", "set_text": "",
"text_icon": "Ad" "text_icon": "Ad"
}, },
"alchemy": { "alchemy": {
"set_name": "Alchimia", "set_name": "Alchimia",
"set_text": "There are strange things going on in your basement laboratories. They keep calling up for more barrels of quicksilver, or bits of your hair. Well it's all in the name of progress. They're looking for a way to turn lead into gold, or at least into something better than lead. That lead had just been too good of a bargain to pass up; you didn't think, where will I put all this lead, what am I going to do with this lead anyway. Well that will all be sorted out. They're also looking for a universal solvent. If they manage that one, you will take whatever they use to hold it in and build a castle out of it. A castle that can't be dissolved! Now that's progress.\nThis is the 3rd addition to <i>Dominion</i>.", "set_text": "There are strange things going on in your basement laboratories. They keep calling up for more barrels of quicksilver, or bits of your hair. Well it's all in the name of progress. They're looking for a way to turn lead into gold, or at least into something better than lead. That lead had just been too good of a bargain to pass up; you didn't think, where will I put all this lead, what am I going to do with this lead anyway. Well that will all be sorted out. They're also looking for a universal solvent. If they manage that one, you will take whatever they use to hold it in and build a castle out of it. A castle that can't be dissolved! Now that's progress.\nThis is the 3rd addition to <i>Dominion</i>.",
"text_icon": "Al" "text_icon": "Al"
}, },
"animals": { "animals": {
"set_name": "Animals", "set_name": "Animals",
"set_text": "<i>Dominion: Animals</i> is a fan created expansion for the card game <i>Dominion</i>. It contains three new kingdom cards: \"Rabbits\", \"Yard dog\", and \"Gray Mustang\".\nSee https://boardgamegeek.com/boardgameexpansion/203184/animals-expansion-mini-fan-expansion-dominion.", "set_text": "<i>Dominion: Animals</i> is a fan created expansion for the card game <i>Dominion</i>. It contains three new kingdom cards: \"Rabbits\", \"Yard dog\", and \"Gray Mustang\".\nSee https://boardgamegeek.com/boardgameexpansion/203184/animals-expansion-mini-fan-expansion-dominion.",
"text_icon": "An" "text_icon": "An"
}, },
"base": { "base": {
"set_name": "Base", "set_name": "Base",
"set_text": "This is all the basic Victory, Treasure, and Curse cards from the <i>Dominion</i> games and its expansions. It does not include any Victory or Treasure cards that are Kingdom cards.", "set_text": "This is all the basic Victory, Treasure, and Curse cards from the <i>Dominion</i> games and its expansions. It does not include any Victory or Treasure cards that are Kingdom cards.",
"text_icon": "B" "text_icon": "B"
}, },
"cornucopia": { "cornucopia": {
"set_name": "Cornucopia", "set_name": "Cornucopia",
"set_text": "Autumn. It seemed like the summer would never end, but that fortune teller was right. It's over. Autumn, the time of the harvest. Agriculture has advanced significantly in recent years, ever since the discovery of the maxim, \"leaves of three, let it be.\" Autumn, a time of celebration. The peasants have spent a hard week scything hay in the fields, but tonight the festivities begin, starting with a sumptuous banquet of roast hay. Then, the annual nose-stealing competition. Then you have two jesters, one who always lies, one who always tells the truth, both hilariously. This celebration will truly have something for everyone.\nThis is the 5th addition to the game of <i>Dominion</i>. It adds 13 new Kingdom cards to <i>Dominion</i>, plus 5 unique cards. The central theme is variety; there are cards that reward you for having a variety of cards in your deck, in your hand, and in play, as well cards that help you get that variety.", "set_text": "Autumn. It seemed like the summer would never end, but that fortune teller was right. It's over. Autumn, the time of the harvest. Agriculture has advanced significantly in recent years, ever since the discovery of the maxim, \"leaves of three, let it be.\" Autumn, a time of celebration. The peasants have spent a hard week scything hay in the fields, but tonight the festivities begin, starting with a sumptuous banquet of roast hay. Then, the annual nose-stealing competition. Then you have two jesters, one who always lies, one who always tells the truth, both hilariously. This celebration will truly have something for everyone.\nThis is the 5th addition to the game of <i>Dominion</i>. It adds 13 new Kingdom cards to <i>Dominion</i>, plus 5 unique cards. The central theme is variety; there are cards that reward you for having a variety of cards in your deck, in your hand, and in play, as well cards that help you get that variety.",
"text_icon": "C" "text_icon": "C"
}, },
"cornucopia extras": { "cornucopia extras": {
"set_name": "Cornucopia Extras", "set_name": "Cornucopia Extras",
"set_text": "", "set_text": "",
"text_icon": "C" "text_icon": "C"
}, },
"dark ages": { "dark ages": {
"set_name": "Dark Ages", "set_name": "Dark Ages",
"set_text": "Times have been hard. To save on money, you've moved out of your old castle, and into a luxurious ravine. You didn't like that castle anyway; it was always getting looted, and never at a reasonable hour. And if it wasn't barbarians it was the plague, or sometimes both would come at once, and there wouldn't be enough chairs. The ravine is great; you get lots of sun, and you can just drop garbage wherever you want. In your free time you've taken up begging. Begging is brilliant conceptually, but tricky in practice, since no-one has any money. You beg twigs from the villagers, and they beg them back, but no-one really seems to come out ahead. That's just how life is sometimes. You're quietly conquering people, minding your own business, when suddenly there's a plague, or barbarians, or everyone's illiterate, and it's all you can do to cling to some wreckage as the storm passes through. Still, you are sure that, as always, you will triumph over this adversity, or at least do slightly better than everyone else.\nThis is the 7th addition to the game of <i>Dominion</i>. It adds 35 new Kingdom cards to <i>Dominion</i>, plus new bad cards you give to other players (Ruins), new cards to replace starting Estates (Shelters), and cards you can only get via specific other cards. The central themes are the trash and upgrading. There are cards that do something when trashed, cards that care about the trash, cards that upgrade themselves, and ways to upgrade other cards.", "set_text": "Times have been hard. To save on money, you've moved out of your old castle, and into a luxurious ravine. You didn't like that castle anyway; it was always getting looted, and never at a reasonable hour. And if it wasn't barbarians it was the plague, or sometimes both would come at once, and there wouldn't be enough chairs. The ravine is great; you get lots of sun, and you can just drop garbage wherever you want. In your free time you've taken up begging. Begging is brilliant conceptually, but tricky in practice, since no-one has any money. You beg twigs from the villagers, and they beg them back, but no-one really seems to come out ahead. That's just how life is sometimes. You're quietly conquering people, minding your own business, when suddenly there's a plague, or barbarians, or everyone's illiterate, and it's all you can do to cling to some wreckage as the storm passes through. Still, you are sure that, as always, you will triumph over this adversity, or at least do slightly better than everyone else.\nThis is the 7th addition to the game of <i>Dominion</i>. It adds 35 new Kingdom cards to <i>Dominion</i>, plus new bad cards you give to other players (Ruins), new cards to replace starting Estates (Shelters), and cards you can only get via specific other cards. The central themes are the trash and upgrading. There are cards that do something when trashed, cards that care about the trash, cards that upgrade themselves, and ways to upgrade other cards.",
"text_icon": "D" "text_icon": "D"
}, },
"dark ages extras": { "dark ages extras": {
"set_name": "Dark Ages Extras", "set_name": "Dark Ages Extras",
"set_text": "", "set_text": "",
"text_icon": "DA" "text_icon": "DA"
}, },
"dominion1stEdition": { "dominion1stEdition": {
"set_name": "Dominion 1° Edizione", "set_name": "Dominion 1° Edizione",
"set_text": "You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner.\nBut wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn't be proud, but your grandparents, on your mother's side, would be delighted.", "set_text": "You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner.\nBut wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn't be proud, but your grandparents, on your mother's side, would be delighted.",
"short_name": "Dominion", "short_name": "Dominion",
"text_icon": "D1" "text_icon": "D1"
}, },
"dominion2ndEdition": { "dominion2ndEdition": {
"set_name": "Dominion 2° Edizione", "set_name": "Dominion 2° Edizione",
"set_text": "You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner.\nBut wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn't be proud, but your grandparents, on your mother's side, would be delighted.", "set_text": "You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner.\nBut wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn't be proud, but your grandparents, on your mother's side, would be delighted.",
"short_name": "Dominion", "short_name": "Dominion",
"text_icon": "D2" "text_icon": "D2"
}, },
"dominion2ndEditionUpgrade": { "dominion2ndEditionUpgrade": {
"set_name": "Dominion 2° Edizione di Aggiornamento", "set_name": "Dominion 2° Edizione di Aggiornamento",
"set_text": "This contains the seven new kingdom cards introduced in the second edition of <i>Dominion</i>, thereby allowing owners of the first edition to obtain these new cards without needing to repurchase the entire game.", "set_text": "This contains the seven new kingdom cards introduced in the second edition of <i>Dominion</i>, thereby allowing owners of the first edition to obtain these new cards without needing to repurchase the entire game.",
"short_name": "Dominion", "short_name": "Dominion",
"text_icon": "D2" "text_icon": "D2"
}, },
"empires": { "empires": {
"set_name": "Empires", "set_name": "Empires",
"set_text": "The world is big and your kingdom gigantic. It's no longer a kingdom really; it's an empire — which makes you the emperor. This entitles you to a better chair, plus you can name a salad after yourself.\nIt's not easy being emperor. The day starts early, when you light the sacred flame; then it's hours of committee meetings, trying to establish exactly why the sacred flame keeps going out. Sometimes your armies take over a continent and you just have no idea where to put it. And there's the risk of assassination; you have a food taster, who tastes anything before you eat it, and a dagger tester, who gets stabbed by anything before it stabs you. You've taken to staying at home whenever it's the Ides of anything. Still, overall it's a great job. You wouldn't trade it for the world — especially given how much of the world you already have.\n<i>Dominion: Empires</i>, the tenth addition to the game of <i>Dominion</i>, contains 96 metal tokens and 300 cards, with cards you can buy now and pay for later, piles with two different cards, and Landmarks that add new ways to score. VP tokens and Events return from previous sets.", "set_text": "The world is big and your kingdom gigantic. It's no longer a kingdom really; it's an empire — which makes you the emperor. This entitles you to a better chair, plus you can name a salad after yourself.\nIt's not easy being emperor. The day starts early, when you light the sacred flame; then it's hours of committee meetings, trying to establish exactly why the sacred flame keeps going out. Sometimes your armies take over a continent and you just have no idea where to put it. And there's the risk of assassination; you have a food taster, who tastes anything before you eat it, and a dagger tester, who gets stabbed by anything before it stabs you. You've taken to staying at home whenever it's the Ides of anything. Still, overall it's a great job. You wouldn't trade it for the world — especially given how much of the world you already have.\n<i>Dominion: Empires</i>, the tenth addition to the game of <i>Dominion</i>, contains 96 metal tokens and 300 cards, with cards you can buy now and pay for later, piles with two different cards, and Landmarks that add new ways to score. VP tokens and Events return from previous sets.",
"text_icon": "E" "text_icon": "E"
}, },
"empires extras": { "empires extras": {
"set_name": "Empires Extras", "set_name": "Empires Extras",
"set_text": "", "set_text": "",
"text_icon": "E" "text_icon": "E"
}, },
"extras": { "extras": {
"set_name": "Extra", "set_name": "Extra",
"set_text": "", "set_text": "",
"text_icon": "Ex" "text_icon": "Ex"
}, },
"guilds": { "guilds": {
"set_name": "Guilds", "set_name": "Guilds",
"set_text": "Jobs, everyones worried about jobs. Whatever happened to tilling the fields in obscurity? The economy is just a trick, like stealing someone's nose, but lately people seem to have seen through it, like when you realize someone hasnt really stolen your nose. So now everyones joining a guild, learning a craft, and working on a masterpiece - a painting so beautiful it blinds you, or a cheese grater so amazing that you never eat cheese again. The only people left tilling the fields are the ones doing it ironically. The guilds cover everything - ironic tilling, butchering, baking, candlestick making, shoemaking, cheesemaking, cheese destruction. Your advisor is convinced that somehow, control of the stonecutters is key to world domination. Very well. You will have stone handled so expertly that the world trembles before you.\nThis is the 8th addition to the game of <i>Dominion</i>. It adds 13 new Kingdom cards to <i>Dominion</i>. It has coin tokens that you can save to spend later, and cards you can get more out of by paying extra for them.", "set_text": "Jobs, everyones worried about jobs. Whatever happened to tilling the fields in obscurity? The economy is just a trick, like stealing someone's nose, but lately people seem to have seen through it, like when you realize someone hasnt really stolen your nose. So now everyones joining a guild, learning a craft, and working on a masterpiece - a painting so beautiful it blinds you, or a cheese grater so amazing that you never eat cheese again. The only people left tilling the fields are the ones doing it ironically. The guilds cover everything - ironic tilling, butchering, baking, candlestick making, shoemaking, cheesemaking, cheese destruction. Your advisor is convinced that somehow, control of the stonecutters is key to world domination. Very well. You will have stone handled so expertly that the world trembles before you.\nThis is the 8th addition to the game of <i>Dominion</i>. It adds 13 new Kingdom cards to <i>Dominion</i>. It has coin tokens that you can save to spend later, and cards you can get more out of by paying extra for them.",
"text_icon": "G" "text_icon": "G"
}, },
"hinterlands": { "hinterlands": {
"set_name": "Nuovi Orizzonti", "set_name": "Nuovi Orizzonti",
"set_text": "The world is big and your kingdom small. Small when compared to the world, that is; its moderate-sized when compared to other kingdoms. But in a big world like this one - big when compared to smaller worlds anyway, if such things exist; its moderate-sized when compared to worlds of roughly the same size, and a little small when compared to worlds just a little larger - well, to make a long story short - short when compared to longer stories anyway - it is time to stretch your borders. Youve heard of far-off places - exotic countries, where they have pancakes but not waffles, where the people wear the wrong number of shirts, and dont even have a word for the look two people give each other when they each hope that the other will do something that they both want done but which neither of them wants to do. It is to these lands that you now turn your gaze.\nThis is the 6th addition to the game of <i>Dominion</i>. It adds 26 new Kingdom cards to <i>Dominion</i>, including 20 Actions, 3 Treasures, 3 Victory cards, and 3 Reactions. The central theme is cards that do something immediately when you buy them or gain them.", "set_text": "The world is big and your kingdom small. Small when compared to the world, that is; its moderate-sized when compared to other kingdoms. But in a big world like this one - big when compared to smaller worlds anyway, if such things exist; its moderate-sized when compared to worlds of roughly the same size, and a little small when compared to worlds just a little larger - well, to make a long story short - short when compared to longer stories anyway - it is time to stretch your borders. Youve heard of far-off places - exotic countries, where they have pancakes but not waffles, where the people wear the wrong number of shirts, and dont even have a word for the look two people give each other when they each hope that the other will do something that they both want done but which neither of them wants to do. It is to these lands that you now turn your gaze.\nThis is the 6th addition to the game of <i>Dominion</i>. It adds 26 new Kingdom cards to <i>Dominion</i>, including 20 Actions, 3 Treasures, 3 Victory cards, and 3 Reactions. The central theme is cards that do something immediately when you buy them or gain them.",
"text_icon": "NO" "text_icon": "NO"
}, },
"intrigue1stEdition": { "intrigue1stEdition": {
"set_name": "Intrigo 2° Edizione", "set_name": "Intrigo 2° Edizione",
"set_text": "Something's afoot. The steward smiles at you like he has a secret, or like he thinks you have a secret, or like you think he thinks you have a secret. There are secret plots brewing, you're sure of it. At the very least, there are yours. A passing servant murmurs, \"The eggs are on the plate.\" You frantically search your codebook for the translation before realizing he means that breakfast is ready. Excellent. Everything is going according to plan.\n<i>Dominion: Intrigue</i> adds rules for playing with up to 8 players at two tables or for playing a single game with up to 6 players when combined with <i>Dominion</i>. This game adds 25 new Kingdom cards and a complete set of Treasure and Victory cards. The game can be played alone by players experienced in <i>Dominion</i> or with the basic game of <i>Dominion</i>.", "set_text": "Something's afoot. The steward smiles at you like he has a secret, or like he thinks you have a secret, or like you think he thinks you have a secret. There are secret plots brewing, you're sure of it. At the very least, there are yours. A passing servant murmurs, \"The eggs are on the plate.\" You frantically search your codebook for the translation before realizing he means that breakfast is ready. Excellent. Everything is going according to plan.\n<i>Dominion: Intrigue</i> adds rules for playing with up to 8 players at two tables or for playing a single game with up to 6 players when combined with <i>Dominion</i>. This game adds 25 new Kingdom cards and a complete set of Treasure and Victory cards. The game can be played alone by players experienced in <i>Dominion</i> or with the basic game of <i>Dominion</i>.",
"short_name": "Intrigo", "short_name": "Intrigo",
"text_icon": "I1" "text_icon": "I1"
}, },
"intrigue2ndEdition": { "intrigue2ndEdition": {
"set_name": "Intrigo 2° Edizione", "set_name": "Intrigo 2° Edizione",
"set_text": "Something's afoot. The steward smiles at you like he has a secret, or like he thinks you have a secret, or like you think he thinks you have a secret. There are secret plots brewing, you're sure of it. At the very least, there are yours. A passing servant murmurs, \"The eggs are on the plate.\" You frantically search your codebook for the translation before realizing he means that breakfast is ready. Excellent. Everything is going according to plan.\n<i>Dominion: Intrigue (Second Edition)</i>, an expansion for <i>Dominion</i> or <i>Dominion (Second Edition)</i>, contains 26 Kingdom card types that can be used with the base game, while also adding rules for playing with up to eight players at two tables or for playing a single game with up to six players.\n<i>Dominion: Intrigue (Second Edition)</i> replaces six Kingdom card types from the first edition with six new types of Kingdom cards, while also replacing the blank cards in that item with a seventh new Kingdom card; these new cards are also available on their own in the <i>Dominion: Intrigue Update Pack</i>. In addition, the rulebook has been rewritten, one card has had a mild functional change (Masquerade skips players with no cards in hand), and other cards have received updated wording while remaining functionally the same.", "set_text": "Something's afoot. The steward smiles at you like he has a secret, or like he thinks you have a secret, or like you think he thinks you have a secret. There are secret plots brewing, you're sure of it. At the very least, there are yours. A passing servant murmurs, \"The eggs are on the plate.\" You frantically search your codebook for the translation before realizing he means that breakfast is ready. Excellent. Everything is going according to plan.\n<i>Dominion: Intrigue (Second Edition)</i>, an expansion for <i>Dominion</i> or <i>Dominion (Second Edition)</i>, contains 26 Kingdom card types that can be used with the base game, while also adding rules for playing with up to eight players at two tables or for playing a single game with up to six players.\n<i>Dominion: Intrigue (Second Edition)</i> replaces six Kingdom card types from the first edition with six new types of Kingdom cards, while also replacing the blank cards in that item with a seventh new Kingdom card; these new cards are also available on their own in the <i>Dominion: Intrigue Update Pack</i>. In addition, the rulebook has been rewritten, one card has had a mild functional change (Masquerade skips players with no cards in hand), and other cards have received updated wording while remaining functionally the same.",
"short_name": "Intrigo", "short_name": "Intrigo",
"text_icon": "I2" "text_icon": "I2"
}, },
"intrigue2ndEditionUpgrade": { "intrigue2ndEditionUpgrade": {
"set_name": "Intrigo 2° Edizione di Aggiornamento", "set_name": "Intrigo 2° Edizione di Aggiornamento",
"set_text": "This contains the seven new kingdom cards introduced in the second edition of <i>Dominion: Intrigue</i>, thereby allowing owners of the first edition to obtain these new cards without needing to repurchase the entire game.", "set_text": "This contains the seven new kingdom cards introduced in the second edition of <i>Dominion: Intrigue</i>, thereby allowing owners of the first edition to obtain these new cards without needing to repurchase the entire game.",
"short_name": "Intrigo", "short_name": "Intrigo",
"text_icon": "I2" "text_icon": "I2"
}, },
"nocturne": { "nocturne": {
"set_name": "Nocturne", "set_name": "Nocturne",
"set_text": "You've always been a night person; lately you've even considered becoming a vampire. There are a lot of advantages: you don't age; you don't have to see yourself in mirrors anymore; if someone asks you to do something, you can just turn into a bat, and then say, sorry, I'm a bat. There are probably some downsides though. You always think of the statue in the town square that came to life and now works as the tavern barmaid. The pedestal came to life too, so she has to hop around. The village blacksmith turns into a wolf whenever there's a full moon; when there's a crescent moon, he turns into a chihuahua. That's how this stuff goes sometimes. Still, when you breathe in the night air, you feel ready for anything.\n<i>Dominion: Nocturne</i>, the 11th expansion to <i>Dominion</i>, has 500 cards, with 33 new Kingdom cards. There are Night cards, which are played after the Buy phase; Heirlooms that replace starting Coppers; Fate and Doom cards that give out Boons and Hexes; and a variety of extra cards that other cards can provide.", "set_text": "You've always been a night person; lately you've even considered becoming a vampire. There are a lot of advantages: you don't age; you don't have to see yourself in mirrors anymore; if someone asks you to do something, you can just turn into a bat, and then say, sorry, I'm a bat. There are probably some downsides though. You always think of the statue in the town square that came to life and now works as the tavern barmaid. The pedestal came to life too, so she has to hop around. The village blacksmith turns into a wolf whenever there's a full moon; when there's a crescent moon, he turns into a chihuahua. That's how this stuff goes sometimes. Still, when you breathe in the night air, you feel ready for anything.\n<i>Dominion: Nocturne</i>, the 11th expansion to <i>Dominion</i>, has 500 cards, with 33 new Kingdom cards. There are Night cards, which are played after the Buy phase; Heirlooms that replace starting Coppers; Fate and Doom cards that give out Boons and Hexes; and a variety of extra cards that other cards can provide.",
"short_name": "Nocturne", "short_name": "Nocturne",
"text_icon": "N" "text_icon": "N"
}, },
"nocturne extras": { "nocturne extras": {
"set_name": "Nocturne Extras", "set_name": "Nocturne Extras",
"set_text": "", "set_text": "",
"text_icon": "N" "text_icon": "N"
}, },
"promo": { "promo": {
"set_name": "Promo", "set_name": "Promo",
"set_text": "Promotional cards are official <i>Dominion</i> kingdom cards and Events which do not belong to any particular set. They are typically either released to help promote <i>Dominion</i> at conventions (such as Origins or GenCon), or to commemorate the anniversary of another game in order to help promote both.", "set_text": "Promotional cards are official <i>Dominion</i> kingdom cards and Events which do not belong to any particular set. They are typically either released to help promote <i>Dominion</i> at conventions (such as Origins or GenCon), or to commemorate the anniversary of another game in order to help promote both.",
"text_icon": "Pm" "text_icon": "Pm"
}, },
"prosperity": { "prosperity": {
"set_name": "Prosperità", "set_name": "Prosperità",
"set_text": "Ah, money. There's nothing like the sound of coins clinking in your hands. You vastly prefer it to the sound of coins clinking in someone else's hands, or the sound of coins just sitting there in a pile that no-one can quite reach without getting up. Getting up, that's all behind you now. Life has been good to you. Just ten years ago, you were tilling your own fields in a simple straw hat. Today, your kingdom stretches from sea to sea, and your straw hat is the largest the world has ever known. You also have the world's smallest dog, and a life-size statue of yourself made out of baklava. Sure, money can't buy happiness, but it can buy envy, anger, and also this kind of blank feeling. You still have problems - troublesome neighbors that must be conquered. But this time, you'll conquer them in style.\nThis is the 4th addition to the game of <i>Dominion</i>. It adds 25 new Kingdom cards to <i>Dominion</i>, plus 2 new Basic cards that let players keep building up past Gold and Province. The central theme is wealth; there are treasures with abilities, cards that interact with treasures, and powerful expensive cards.", "set_text": "Ah, money. There's nothing like the sound of coins clinking in your hands. You vastly prefer it to the sound of coins clinking in someone else's hands, or the sound of coins just sitting there in a pile that no-one can quite reach without getting up. Getting up, that's all behind you now. Life has been good to you. Just ten years ago, you were tilling your own fields in a simple straw hat. Today, your kingdom stretches from sea to sea, and your straw hat is the largest the world has ever known. You also have the world's smallest dog, and a life-size statue of yourself made out of baklava. Sure, money can't buy happiness, but it can buy envy, anger, and also this kind of blank feeling. You still have problems - troublesome neighbors that must be conquered. But this time, you'll conquer them in style.\nThis is the 4th addition to the game of <i>Dominion</i>. It adds 25 new Kingdom cards to <i>Dominion</i>, plus 2 new Basic cards that let players keep building up past Gold and Province. The central theme is wealth; there are treasures with abilities, cards that interact with treasures, and powerful expensive cards.",
"text_icon": "P" "text_icon": "P"
}, },
"seaside": { "seaside": {
"set_name": "Seaside", "set_name": "Seaside",
"set_text": "All you ask is a tall ship and a star to steer her by. And someone who knows how to steer ships using stars. You finally got some of those rivers you'd wanted, and they led to the sea. These are dangerous, pirate-infested waters, and you cautiously send rat-infested ships across them, to establish lucrative trade at far-off merchant-infested ports. First, you will take over some islands, as a foothold. The natives seem friendly enough, crying their peace cries, and giving you spears and poison darts before you are even close enough to accept them properly. When you finally reach those ports you will conquer them, and from there you will look for more rivers. One day, all the rivers will be yours.\nThis is the 2nd addition to <i>Dominion</i>. It adds 26 new Kingdom cards to <i>Dominion</i>. Its central theme is your next turn; there are cards that do something this turn and next, cards that set up your next turn, and other ways to step outside of the bounds of a normal turn.", "set_text": "All you ask is a tall ship and a star to steer her by. And someone who knows how to steer ships using stars. You finally got some of those rivers you'd wanted, and they led to the sea. These are dangerous, pirate-infested waters, and you cautiously send rat-infested ships across them, to establish lucrative trade at far-off merchant-infested ports. First, you will take over some islands, as a foothold. The natives seem friendly enough, crying their peace cries, and giving you spears and poison darts before you are even close enough to accept them properly. When you finally reach those ports you will conquer them, and from there you will look for more rivers. One day, all the rivers will be yours.\nThis is the 2nd addition to <i>Dominion</i>. It adds 26 new Kingdom cards to <i>Dominion</i>. Its central theme is your next turn; there are cards that do something this turn and next, cards that set up your next turn, and other ways to step outside of the bounds of a normal turn.",
"text_icon": "S" "text_icon": "S"
} }
} }

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{ {
"adventures": { "adventures": {
"set_name": "Avonturen", "set_name": "Avonturen",
"set_text": "Life is either a daring adventure or nothing. You're not sure which, but at least you've narrowed it down. You are rich with life experiences, but have had trouble trading them for goods and services. It's time to seek your fortune, or anyone's really, whoever's is closest. To the west there's a land of milk and honey, full of giant bees and monstrous cows. To the east, a land of eggs and licorice. To the north, treacherous swamps; to the south, loyal jungles. But all of them have been thoroughly pillaged. You've heard legends though of a fifth direction, as yet unspoiled, with its treasures conveniently gathered into troves. You have your sword and your trail mix, handed down from your father, and his father before him. You've recruited some recruits and hired some hirelings; you've shined your armor and distressed a damsel. You put up a sign saying \"Gone Adventuring.\" Then you put up another sign, saying \"Beware of Dog,\" in case people get any ideas. You're ready. You saddle up your trusty steed, and head florst.\nThis is the 9th addition to the game of <i>Dominion</i>. It has 400 cards, 6 mats, and 60 tokens. There are 30 new Kingdom cards, including the return of Duration cards that do things on future turns, plus Reserve cards that can be saved for the right moment. There are also 20 Event cards that give you something to buy besides cards, including tokens that modify cards.", "set_text": "Life is either a daring adventure or nothing. You're not sure which, but at least you've narrowed it down. You are rich with life experiences, but have had trouble trading them for goods and services. It's time to seek your fortune, or anyone's really, whoever's is closest. To the west there's a land of milk and honey, full of giant bees and monstrous cows. To the east, a land of eggs and licorice. To the north, treacherous swamps; to the south, loyal jungles. But all of them have been thoroughly pillaged. You've heard legends though of a fifth direction, as yet unspoiled, with its treasures conveniently gathered into troves. You have your sword and your trail mix, handed down from your father, and his father before him. You've recruited some recruits and hired some hirelings; you've shined your armor and distressed a damsel. You put up a sign saying \"Gone Adventuring.\" Then you put up another sign, saying \"Beware of Dog,\" in case people get any ideas. You're ready. You saddle up your trusty steed, and head florst.\nThis is the 9th addition to the game of <i>Dominion</i>. It has 400 cards, 6 mats, and 60 tokens. There are 30 new Kingdom cards, including the return of Duration cards that do things on future turns, plus Reserve cards that can be saved for the right moment. There are also 20 Event cards that give you something to buy besides cards, including tokens that modify cards.",
"text_icon": "Av" "text_icon": "Av"
}, },
"adventures extras": { "adventures extras": {
"set_name": "Avonturen Extras", "set_name": "Avonturen Extras",
"set_text": "", "set_text": "",
"text_icon": "Av" "text_icon": "Av"
}, },
"alchemy": { "alchemy": {
"set_name": "Alchemisten", "set_name": "Alchemisten",
"set_text": "There are strange things going on in your basement laboratories. They keep calling up for more barrels of quicksilver, or bits of your hair. Well it's all in the name of progress. They're looking for a way to turn lead into gold, or at least into something better than lead. That lead had just been too good of a bargain to pass up; you didn't think, where will I put all this lead, what am I going to do with this lead anyway. Well that will all be sorted out. They're also looking for a universal solvent. If they manage that one, you will take whatever they use to hold it in and build a castle out of it. A castle that can't be dissolved! Now that's progress.\nThis is the 3rd addition to <i>Dominion</i>.", "set_text": "There are strange things going on in your basement laboratories. They keep calling up for more barrels of quicksilver, or bits of your hair. Well it's all in the name of progress. They're looking for a way to turn lead into gold, or at least into something better than lead. That lead had just been too good of a bargain to pass up; you didn't think, where will I put all this lead, what am I going to do with this lead anyway. Well that will all be sorted out. They're also looking for a universal solvent. If they manage that one, you will take whatever they use to hold it in and build a castle out of it. A castle that can't be dissolved! Now that's progress.\nThis is the 3rd addition to <i>Dominion</i>.",
"text_icon": "A" "text_icon": "A"
}, },
"animals": { "animals": {
"set_name": "Animals", "set_name": "Animals",
"set_text": "<i>Dominion: Animals</i> is a fan created expansion for the card game <i>Dominion</i>. It contains three new kingdom cards: \"Rabbits\", \"Yard dog\", and \"Gray Mustang\".\nSee https://boardgamegeek.com/boardgameexpansion/203184/animals-expansion-mini-fan-expansion-dominion.", "set_text": "<i>Dominion: Animals</i> is a fan created expansion for the card game <i>Dominion</i>. It contains three new kingdom cards: \"Rabbits\", \"Yard dog\", and \"Gray Mustang\".\nSee https://boardgamegeek.com/boardgameexpansion/203184/animals-expansion-mini-fan-expansion-dominion.",
"text_icon": "An" "text_icon": "An"
}, },
"base": { "base": {
"set_name": "Basis", "set_name": "Basis",
"set_text": "This is all the basic Victory, Treasure, and Curse cards from the <i>Dominion</i> games and its expansions. It does not include any Victory or Treasure cards that are Kingdom cards.", "set_text": "This is all the basic Victory, Treasure, and Curse cards from the <i>Dominion</i> games and its expansions. It does not include any Victory or Treasure cards that are Kingdom cards.",
"text_icon": "B" "text_icon": "B"
}, },
"cornucopia": { "cornucopia": {
"set_name": "Overvloed", "set_name": "Overvloed",
"set_text": "Autumn. It seemed like the summer would never end, but that fortune teller was right. It's over. Autumn, the time of the harvest. Agriculture has advanced significantly in recent years, ever since the discovery of the maxim, \"leaves of three, let it be.\" Autumn, a time of celebration. The peasants have spent a hard week scything hay in the fields, but tonight the festivities begin, starting with a sumptuous banquet of roast hay. Then, the annual nose-stealing competition. Then you have two jesters, one who always lies, one who always tells the truth, both hilariously. This celebration will truly have something for everyone.\nThis is the 5th addition to the game of <i>Dominion</i>. It adds 13 new Kingdom cards to <i>Dominion</i>, plus 5 unique cards. The central theme is variety; there are cards that reward you for having a variety of cards in your deck, in your hand, and in play, as well cards that help you get that variety.", "set_text": "Autumn. It seemed like the summer would never end, but that fortune teller was right. It's over. Autumn, the time of the harvest. Agriculture has advanced significantly in recent years, ever since the discovery of the maxim, \"leaves of three, let it be.\" Autumn, a time of celebration. The peasants have spent a hard week scything hay in the fields, but tonight the festivities begin, starting with a sumptuous banquet of roast hay. Then, the annual nose-stealing competition. Then you have two jesters, one who always lies, one who always tells the truth, both hilariously. This celebration will truly have something for everyone.\nThis is the 5th addition to the game of <i>Dominion</i>. It adds 13 new Kingdom cards to <i>Dominion</i>, plus 5 unique cards. The central theme is variety; there are cards that reward you for having a variety of cards in your deck, in your hand, and in play, as well cards that help you get that variety.",
"text_icon": "O" "text_icon": "O"
}, },
"cornucopia extras": { "cornucopia extras": {
"set_name": "Overvloed Extras", "set_name": "Overvloed Extras",
"set_text": "", "set_text": "",
"text_icon": "O" "text_icon": "O"
}, },
"dark ages": { "dark ages": {
"set_name": "De Donkere Middeleeuwen", "set_name": "De Donkere Middeleeuwen",
"set_text": "Times have been hard. To save on money, you've moved out of your old castle, and into a luxurious ravine. You didn't like that castle anyway; it was always getting looted, and never at a reasonable hour. And if it wasn't barbarians it was the plague, or sometimes both would come at once, and there wouldn't be enough chairs. The ravine is great; you get lots of sun, and you can just drop garbage wherever you want. In your free time you've taken up begging. Begging is brilliant conceptually, but tricky in practice, since no-one has any money. You beg twigs from the villagers, and they beg them back, but no-one really seems to come out ahead. That's just how life is sometimes. You're quietly conquering people, minding your own business, when suddenly there's a plague, or barbarians, or everyone's illiterate, and it's all you can do to cling to some wreckage as the storm passes through. Still, you are sure that, as always, you will triumph over this adversity, or at least do slightly better than everyone else.\nThis is the 7th addition to the game of <i>Dominion</i>. It adds 35 new Kingdom cards to <i>Dominion</i>, plus new bad cards you give to other players (Ruins), new cards to replace starting Estates (Shelters), and cards you can only get via specific other cards. The central themes are the trash and upgrading. There are cards that do something when trashed, cards that care about the trash, cards that upgrade themselves, and ways to upgrade other cards.", "set_text": "Times have been hard. To save on money, you've moved out of your old castle, and into a luxurious ravine. You didn't like that castle anyway; it was always getting looted, and never at a reasonable hour. And if it wasn't barbarians it was the plague, or sometimes both would come at once, and there wouldn't be enough chairs. The ravine is great; you get lots of sun, and you can just drop garbage wherever you want. In your free time you've taken up begging. Begging is brilliant conceptually, but tricky in practice, since no-one has any money. You beg twigs from the villagers, and they beg them back, but no-one really seems to come out ahead. That's just how life is sometimes. You're quietly conquering people, minding your own business, when suddenly there's a plague, or barbarians, or everyone's illiterate, and it's all you can do to cling to some wreckage as the storm passes through. Still, you are sure that, as always, you will triumph over this adversity, or at least do slightly better than everyone else.\nThis is the 7th addition to the game of <i>Dominion</i>. It adds 35 new Kingdom cards to <i>Dominion</i>, plus new bad cards you give to other players (Ruins), new cards to replace starting Estates (Shelters), and cards you can only get via specific other cards. The central themes are the trash and upgrading. There are cards that do something when trashed, cards that care about the trash, cards that upgrade themselves, and ways to upgrade other cards.",
"text_icon": "DM" "text_icon": "DM"
}, },
"dark ages extras": { "dark ages extras": {
"set_name": "De Donkere Middeleeuwen Extras", "set_name": "De Donkere Middeleeuwen Extras",
"set_text": "", "set_text": "",
"text_icon": "DM" "text_icon": "DM"
}, },
"dominion1stEdition": { "dominion1stEdition": {
"set_name": "Dominion 1st Edition", "set_name": "Dominion 1st Edition",
"set_text": "You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner.\nBut wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn't be proud, but your grandparents, on your mother's side, would be delighted.", "set_text": "You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner.\nBut wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn't be proud, but your grandparents, on your mother's side, would be delighted.",
"short_name": "Dominion", "short_name": "Dominion",
"text_icon": "D1" "text_icon": "D1"
}, },
"dominion2ndEdition": { "dominion2ndEdition": {
"set_name": "Dominion 2nd Edition", "set_name": "Dominion 2nd Edition",
"set_text": "You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner.\nBut wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn't be proud, but your grandparents, on your mother's side, would be delighted.", "set_text": "You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner.\nBut wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn't be proud, but your grandparents, on your mother's side, would be delighted.",
"short_name": "Dominion", "short_name": "Dominion",
"text_icon": "D2" "text_icon": "D2"
}, },
"dominion2ndEditionUpgrade": { "dominion2ndEditionUpgrade": {
"set_name": "Dominion 2nd Edition Upgrade", "set_name": "Dominion 2nd Edition Upgrade",
"set_text": "This contains the seven new kingdom cards introduced in the second edition of <i>Dominion</i>, thereby allowing owners of the first edition to obtain these new cards without needing to repurchase the entire game.", "set_text": "This contains the seven new kingdom cards introduced in the second edition of <i>Dominion</i>, thereby allowing owners of the first edition to obtain these new cards without needing to repurchase the entire game.",
"short_name": "Dominion", "short_name": "Dominion",
"text_icon": "D2" "text_icon": "D2"
}, },
"empires": { "empires": {
"set_name": "Keizerrijken", "set_name": "Keizerrijken",
"set_text": "De wereld is te groot en jouw koninkrijk gigantish. Het is eigenlijk geen koninkrijk meer, maar een keizerrijk. Dat maakt jou dus een keizer, wat je het recht op een eigen stoel geeft, en je mag een salade naar jezelf noemen. Het is niet eenvoudig om keizer te zijn. De dag start vroeg als je het heilig vuur ontsteekt, waarna je uren moet vergaderen om uit te zoeken waarom het heilig vuur steeds dooft. Soms nemen je legers een continent over, maar je hebt geen idee waar je dat kwijt moet. En er is altijd het risico op sluipmoord: je hebt een voedselproever, die alles proeft voordat jij het eet en een pijlentester, die wordt gestoken voordat jij erdoor gestoken wordt. Je hebt je voorgenomen om thuis te blijven als het de Dag van bijna alles is. Maar over het algemeen is het een prima beroep. Je zou het nog niet tegen de wereld willen ruilen, vooral als je beseft welk groot deel van die wereld je al in je bezit hebt.", "set_text": "De wereld is te groot en jouw koninkrijk gigantish. Het is eigenlijk geen koninkrijk meer, maar een keizerrijk. Dat maakt jou dus een keizer, wat je het recht op een eigen stoel geeft, en je mag een salade naar jezelf noemen. Het is niet eenvoudig om keizer te zijn. De dag start vroeg als je het heilig vuur ontsteekt, waarna je uren moet vergaderen om uit te zoeken waarom het heilig vuur steeds dooft. Soms nemen je legers een continent over, maar je hebt geen idee waar je dat kwijt moet. En er is altijd het risico op sluipmoord: je hebt een voedselproever, die alles proeft voordat jij het eet en een pijlentester, die wordt gestoken voordat jij erdoor gestoken wordt. Je hebt je voorgenomen om thuis te blijven als het de Dag van bijna alles is. Maar over het algemeen is het een prima beroep. Je zou het nog niet tegen de wereld willen ruilen, vooral als je beseft welk groot deel van die wereld je al in je bezit hebt.",
"text_icon": "E" "text_icon": "E"
}, },
"empires extras": { "empires extras": {
"set_name": "Empires Extras", "set_name": "Empires Extras",
"set_text": "", "set_text": "",
"text_icon": "E" "text_icon": "E"
}, },
"extras": { "extras": {
"set_name": "Extras", "set_name": "Extras",
"set_text": "", "set_text": "",
"text_icon": "X" "text_icon": "X"
}, },
"guilds": { "guilds": {
"set_name": "Gilden", "set_name": "Gilden",
"set_text": "Jobs, everyones worried about jobs. Whatever happened to tilling the fields in obscurity? The economy is just a trick, like stealing someone's nose, but lately people seem to have seen through it, like when you realize someone hasnt really stolen your nose. So now everyones joining a guild, learning a craft, and working on a masterpiece - a painting so beautiful it blinds you, or a cheese grater so amazing that you never eat cheese again. The only people left tilling the fields are the ones doing it ironically. The guilds cover everything - ironic tilling, butchering, baking, candlestick making, shoemaking, cheesemaking, cheese destruction. Your advisor is convinced that somehow, control of the stonecutters is key to world domination. Very well. You will have stone handled so expertly that the world trembles before you.\nThis is the 8th addition to the game of <i>Dominion</i>. It adds 13 new Kingdom cards to <i>Dominion</i>. It has coin tokens that you can save to spend later, and cards you can get more out of by paying extra for them.", "set_text": "Jobs, everyones worried about jobs. Whatever happened to tilling the fields in obscurity? The economy is just a trick, like stealing someone's nose, but lately people seem to have seen through it, like when you realize someone hasnt really stolen your nose. So now everyones joining a guild, learning a craft, and working on a masterpiece - a painting so beautiful it blinds you, or a cheese grater so amazing that you never eat cheese again. The only people left tilling the fields are the ones doing it ironically. The guilds cover everything - ironic tilling, butchering, baking, candlestick making, shoemaking, cheesemaking, cheese destruction. Your advisor is convinced that somehow, control of the stonecutters is key to world domination. Very well. You will have stone handled so expertly that the world trembles before you.\nThis is the 8th addition to the game of <i>Dominion</i>. It adds 13 new Kingdom cards to <i>Dominion</i>. It has coin tokens that you can save to spend later, and cards you can get more out of by paying extra for them.",
"text_icon": "G" "text_icon": "G"
}, },
"hinterlands": { "hinterlands": {
"set_name": "Achterland", "set_name": "Achterland",
"set_text": "The world is big and your kingdom small. Small when compared to the world, that is; its moderate-sized when compared to other kingdoms. But in a big world like this one - big when compared to smaller worlds anyway, if such things exist; its moderate-sized when compared to worlds of roughly the same size, and a little small when compared to worlds just a little larger - well, to make a long story short - short when compared to longer stories anyway - it is time to stretch your borders. Youve heard of far-off places - exotic countries, where they have pancakes but not waffles, where the people wear the wrong number of shirts, and dont even have a word for the look two people give each other when they each hope that the other will do something that they both want done but which neither of them wants to do. It is to these lands that you now turn your gaze.\nThis is the 6th addition to the game of <i>Dominion</i>. It adds 26 new Kingdom cards to <i>Dominion</i>, including 20 Actions, 3 Treasures, 3 Victory cards, and 3 Reactions. The central theme is cards that do something immediately when you buy them or gain them.", "set_text": "The world is big and your kingdom small. Small when compared to the world, that is; its moderate-sized when compared to other kingdoms. But in a big world like this one - big when compared to smaller worlds anyway, if such things exist; its moderate-sized when compared to worlds of roughly the same size, and a little small when compared to worlds just a little larger - well, to make a long story short - short when compared to longer stories anyway - it is time to stretch your borders. Youve heard of far-off places - exotic countries, where they have pancakes but not waffles, where the people wear the wrong number of shirts, and dont even have a word for the look two people give each other when they each hope that the other will do something that they both want done but which neither of them wants to do. It is to these lands that you now turn your gaze.\nThis is the 6th addition to the game of <i>Dominion</i>. It adds 26 new Kingdom cards to <i>Dominion</i>, including 20 Actions, 3 Treasures, 3 Victory cards, and 3 Reactions. The central theme is cards that do something immediately when you buy them or gain them.",
"text_icon": "Ac" "text_icon": "Ac"
}, },
"intrigue1stEdition": { "intrigue1stEdition": {
"set_name": "Intrige 1st Edition", "set_name": "Intrige 1st Edition",
"set_text": "Something's afoot. The steward smiles at you like he has a secret, or like he thinks you have a secret, or like you think he thinks you have a secret. There are secret plots brewing, you're sure of it. At the very least, there are yours. A passing servant murmurs, \"The eggs are on the plate.\" You frantically search your codebook for the translation before realizing he means that breakfast is ready. Excellent. Everything is going according to plan.\n<i>Dominion: Intrigue</i> adds rules for playing with up to 8 players at two tables or for playing a single game with up to 6 players when combined with <i>Dominion</i>. This game adds 25 new Kingdom cards and a complete set of Treasure and Victory cards. The game can be played alone by players experienced in <i>Dominion</i> or with the basic game of <i>Dominion</i>.", "set_text": "Something's afoot. The steward smiles at you like he has a secret, or like he thinks you have a secret, or like you think he thinks you have a secret. There are secret plots brewing, you're sure of it. At the very least, there are yours. A passing servant murmurs, \"The eggs are on the plate.\" You frantically search your codebook for the translation before realizing he means that breakfast is ready. Excellent. Everything is going according to plan.\n<i>Dominion: Intrigue</i> adds rules for playing with up to 8 players at two tables or for playing a single game with up to 6 players when combined with <i>Dominion</i>. This game adds 25 new Kingdom cards and a complete set of Treasure and Victory cards. The game can be played alone by players experienced in <i>Dominion</i> or with the basic game of <i>Dominion</i>.",
"short_name": "Intrige", "short_name": "Intrige",
"text_icon": "I1" "text_icon": "I1"
}, },
"intrigue2ndEdition": { "intrigue2ndEdition": {
"set_name": "Intrige 2nd Edition", "set_name": "Intrige 2nd Edition",
"set_text": "Something's afoot. The steward smiles at you like he has a secret, or like he thinks you have a secret, or like you think he thinks you have a secret. There are secret plots brewing, you're sure of it. At the very least, there are yours. A passing servant murmurs, \"The eggs are on the plate.\" You frantically search your codebook for the translation before realizing he means that breakfast is ready. Excellent. Everything is going according to plan.\n<i>Dominion: Intrigue (Second Edition)</i>, an expansion for <i>Dominion</i> or <i>Dominion (Second Edition)</i>, contains 26 Kingdom card types that can be used with the base game, while also adding rules for playing with up to eight players at two tables or for playing a single game with up to six players.\n<i>Dominion: Intrigue (Second Edition)</i> replaces six Kingdom card types from the first edition with six new types of Kingdom cards, while also replacing the blank cards in that item with a seventh new Kingdom card; these new cards are also available on their own in the <i>Dominion: Intrigue Update Pack</i>. In addition, the rulebook has been rewritten, one card has had a mild functional change (Masquerade skips players with no cards in hand), and other cards have received updated wording while remaining functionally the same.", "set_text": "Something's afoot. The steward smiles at you like he has a secret, or like he thinks you have a secret, or like you think he thinks you have a secret. There are secret plots brewing, you're sure of it. At the very least, there are yours. A passing servant murmurs, \"The eggs are on the plate.\" You frantically search your codebook for the translation before realizing he means that breakfast is ready. Excellent. Everything is going according to plan.\n<i>Dominion: Intrigue (Second Edition)</i>, an expansion for <i>Dominion</i> or <i>Dominion (Second Edition)</i>, contains 26 Kingdom card types that can be used with the base game, while also adding rules for playing with up to eight players at two tables or for playing a single game with up to six players.\n<i>Dominion: Intrigue (Second Edition)</i> replaces six Kingdom card types from the first edition with six new types of Kingdom cards, while also replacing the blank cards in that item with a seventh new Kingdom card; these new cards are also available on their own in the <i>Dominion: Intrigue Update Pack</i>. In addition, the rulebook has been rewritten, one card has had a mild functional change (Masquerade skips players with no cards in hand), and other cards have received updated wording while remaining functionally the same.",
"short_name": "Intrige", "short_name": "Intrige",
"text_icon": "I2" "text_icon": "I2"
}, },
"intrigue2ndEditionUpgrade": { "intrigue2ndEditionUpgrade": {
"set_name": "Intrige 2nd Edition Upgrade", "set_name": "Intrige 2nd Edition Upgrade",
"set_text": "This contains the seven new kingdom cards introduced in the second edition of <i>Dominion: Intrigue</i>, thereby allowing owners of the first edition to obtain these new cards without needing to repurchase the entire game.", "set_text": "This contains the seven new kingdom cards introduced in the second edition of <i>Dominion: Intrigue</i>, thereby allowing owners of the first edition to obtain these new cards without needing to repurchase the entire game.",
"short_name": "Intrige", "short_name": "Intrige",
"text_icon": "I2" "text_icon": "I2"
}, },
"nocturne": { "nocturne": {
"set_name": "Nocturne", "set_name": "Nocturne",
"set_text": "You've always been a night person; lately you've even considered becoming a vampire. There are a lot of advantages: you don't age; you don't have to see yourself in mirrors anymore; if someone asks you to do something, you can just turn into a bat, and then say, sorry, I'm a bat. There are probably some downsides though. You always think of the statue in the town square that came to life and now works as the tavern barmaid. The pedestal came to life too, so she has to hop around. The village blacksmith turns into a wolf whenever there's a full moon; when there's a crescent moon, he turns into a chihuahua. That's how this stuff goes sometimes. Still, when you breathe in the night air, you feel ready for anything.\n<i>Dominion: Nocturne</i>, the 11th expansion to <i>Dominion</i>, has 500 cards, with 33 new Kingdom cards. There are Night cards, which are played after the Buy phase; Heirlooms that replace starting Coppers; Fate and Doom cards that give out Boons and Hexes; and a variety of extra cards that other cards can provide.", "set_text": "You've always been a night person; lately you've even considered becoming a vampire. There are a lot of advantages: you don't age; you don't have to see yourself in mirrors anymore; if someone asks you to do something, you can just turn into a bat, and then say, sorry, I'm a bat. There are probably some downsides though. You always think of the statue in the town square that came to life and now works as the tavern barmaid. The pedestal came to life too, so she has to hop around. The village blacksmith turns into a wolf whenever there's a full moon; when there's a crescent moon, he turns into a chihuahua. That's how this stuff goes sometimes. Still, when you breathe in the night air, you feel ready for anything.\n<i>Dominion: Nocturne</i>, the 11th expansion to <i>Dominion</i>, has 500 cards, with 33 new Kingdom cards. There are Night cards, which are played after the Buy phase; Heirlooms that replace starting Coppers; Fate and Doom cards that give out Boons and Hexes; and a variety of extra cards that other cards can provide.",
"short_name": "Nocturne", "short_name": "Nocturne",
"text_icon": "N" "text_icon": "N"
}, },
"nocturne extras": { "nocturne extras": {
"set_name": "Nocturne Extras", "set_name": "Nocturne Extras",
"set_text": "", "set_text": "",
"text_icon": "N" "text_icon": "N"
}, },
"promo": { "promo": {
"set_name": "Promo", "set_name": "Promo",
"set_text": "Promotional cards are official <i>Dominion</i> kingdom cards and Events which do not belong to any particular set. They are typically either released to help promote <i>Dominion</i> at conventions (such as Origins or GenCon), or to commemorate the anniversary of another game in order to help promote both.", "set_text": "Promotional cards are official <i>Dominion</i> kingdom cards and Events which do not belong to any particular set. They are typically either released to help promote <i>Dominion</i> at conventions (such as Origins or GenCon), or to commemorate the anniversary of another game in order to help promote both.",
"text_icon": "Pm" "text_icon": "Pm"
}, },
"prosperity": { "prosperity": {
"set_name": "Welvaart", "set_name": "Welvaart",
"set_text": "Ah, money. There's nothing like the sound of coins clinking in your hands. You vastly prefer it to the sound of coins clinking in someone else's hands, or the sound of coins just sitting there in a pile that no-one can quite reach without getting up. Getting up, that's all behind you now. Life has been good to you. Just ten years ago, you were tilling your own fields in a simple straw hat. Today, your kingdom stretches from sea to sea, and your straw hat is the largest the world has ever known. You also have the world's smallest dog, and a life-size statue of yourself made out of baklava. Sure, money can't buy happiness, but it can buy envy, anger, and also this kind of blank feeling. You still have problems - troublesome neighbors that must be conquered. But this time, you'll conquer them in style.\nThis is the 4th addition to the game of <i>Dominion</i>. It adds 25 new Kingdom cards to <i>Dominion</i>, plus 2 new Basic cards that let players keep building up past Gold and Province. The central theme is wealth; there are treasures with abilities, cards that interact with treasures, and powerful expensive cards.", "set_text": "Ah, money. There's nothing like the sound of coins clinking in your hands. You vastly prefer it to the sound of coins clinking in someone else's hands, or the sound of coins just sitting there in a pile that no-one can quite reach without getting up. Getting up, that's all behind you now. Life has been good to you. Just ten years ago, you were tilling your own fields in a simple straw hat. Today, your kingdom stretches from sea to sea, and your straw hat is the largest the world has ever known. You also have the world's smallest dog, and a life-size statue of yourself made out of baklava. Sure, money can't buy happiness, but it can buy envy, anger, and also this kind of blank feeling. You still have problems - troublesome neighbors that must be conquered. But this time, you'll conquer them in style.\nThis is the 4th addition to the game of <i>Dominion</i>. It adds 25 new Kingdom cards to <i>Dominion</i>, plus 2 new Basic cards that let players keep building up past Gold and Province. The central theme is wealth; there are treasures with abilities, cards that interact with treasures, and powerful expensive cards.",
"text_icon": "W" "text_icon": "W"
}, },
"seaside": { "seaside": {
"set_name": "Hijs De Zeilen", "set_name": "Hijs De Zeilen",
"set_text": "All you ask is a tall ship and a star to steer her by. And someone who knows how to steer ships using stars. You finally got some of those rivers you'd wanted, and they led to the sea. These are dangerous, pirate-infested waters, and you cautiously send rat-infested ships across them, to establish lucrative trade at far-off merchant-infested ports. First, you will take over some islands, as a foothold. The natives seem friendly enough, crying their peace cries, and giving you spears and poison darts before you are even close enough to accept them properly. When you finally reach those ports you will conquer them, and from there you will look for more rivers. One day, all the rivers will be yours.\nThis is the 2nd addition to <i>Dominion</i>. It adds 26 new Kingdom cards to <i>Dominion</i>. Its central theme is your next turn; there are cards that do something this turn and next, cards that set up your next turn, and other ways to step outside of the bounds of a normal turn.", "set_text": "All you ask is a tall ship and a star to steer her by. And someone who knows how to steer ships using stars. You finally got some of those rivers you'd wanted, and they led to the sea. These are dangerous, pirate-infested waters, and you cautiously send rat-infested ships across them, to establish lucrative trade at far-off merchant-infested ports. First, you will take over some islands, as a foothold. The natives seem friendly enough, crying their peace cries, and giving you spears and poison darts before you are even close enough to accept them properly. When you finally reach those ports you will conquer them, and from there you will look for more rivers. One day, all the rivers will be yours.\nThis is the 2nd addition to <i>Dominion</i>. It adds 26 new Kingdom cards to <i>Dominion</i>. Its central theme is your next turn; there are cards that do something this turn and next, cards that set up your next turn, and other ways to step outside of the bounds of a normal turn.",
"text_icon": "HZ" "text_icon": "HZ"
} }
} }

View File

@ -1,261 +1,261 @@
{ {
"adventures": { "adventures": {
"edition": [ "edition": [
"1", "1",
"latest" "latest"
], ],
"image": "adventures_set.png", "image": "adventures_set.png",
"set_name": "*adventures*", "set_name": "*adventures*",
"set_text": "", "set_text": "",
"text_icon": "*" "text_icon": "*"
}, },
"adventures extras": { "adventures extras": {
"edition": [ "edition": [
"1", "1",
"latest" "latest"
], ],
"image": "adventures_set.png", "image": "adventures_set.png",
"no_randomizer": true, "no_randomizer": true,
"set_name": "*adventures extras*", "set_name": "*adventures extras*",
"set_text": "", "set_text": "",
"text_icon": "*" "text_icon": "*"
}, },
"alchemy": { "alchemy": {
"edition": [ "edition": [
"1", "1",
"latest" "latest"
], ],
"image": "alchemy_set.png", "image": "alchemy_set.png",
"set_name": "*alchemy*", "set_name": "*alchemy*",
"set_text": "", "set_text": "",
"text_icon": "*" "text_icon": "*"
}, },
"animals": { "animals": {
"edition": [ "edition": [
"1", "1",
"latest" "latest"
], ],
"fan": true, "fan": true,
"image": "animals.png", "image": "animals.png",
"set_name": "*animals*", "set_name": "*animals*",
"set_text": "", "set_text": "",
"text_icon": "*" "text_icon": "*"
}, },
"base": { "base": {
"edition": [ "edition": [
"1", "1",
"2", "2",
"latest" "latest"
], ],
"image": "", "image": "",
"no_randomizer": true, "no_randomizer": true,
"set_name": "*base*", "set_name": "*base*",
"set_text": "", "set_text": "",
"text_icon": "*" "text_icon": "*"
}, },
"cornucopia": { "cornucopia": {
"edition": [ "edition": [
"1", "1",
"latest" "latest"
], ],
"image": "cornucopia_set.png", "image": "cornucopia_set.png",
"set_name": "*cornucopia*", "set_name": "*cornucopia*",
"set_text": "", "set_text": "",
"text_icon": "*" "text_icon": "*"
}, },
"cornucopia extras": { "cornucopia extras": {
"edition": [ "edition": [
"1", "1",
"latest" "latest"
], ],
"image": "cornucopia_set.png", "image": "cornucopia_set.png",
"no_randomizer": true, "no_randomizer": true,
"set_name": "*cornucopia extras*", "set_name": "*cornucopia extras*",
"set_text": "", "set_text": "",
"text_icon": "*" "text_icon": "*"
}, },
"dark ages": { "dark ages": {
"edition": [ "edition": [
"1", "1",
"latest" "latest"
], ],
"image": "dark_ages_set.png", "image": "dark_ages_set.png",
"set_name": "*dark ages*", "set_name": "*dark ages*",
"set_text": "", "set_text": "",
"text_icon": "*" "text_icon": "*"
}, },
"dark ages extras": { "dark ages extras": {
"edition": [ "edition": [
"1", "1",
"latest" "latest"
], ],
"image": "dark_ages_set.png", "image": "dark_ages_set.png",
"no_randomizer": true, "no_randomizer": true,
"set_name": "*dark ages extras*", "set_name": "*dark ages extras*",
"set_text": "", "set_text": "",
"text_icon": "*" "text_icon": "*"
}, },
"dominion1stEdition": { "dominion1stEdition": {
"edition": [ "edition": [
"1" "1"
], ],
"image": "dominion1stEdition_set.png", "image": "dominion1stEdition_set.png",
"set_name": "*dominion1stEdition*", "set_name": "*dominion1stEdition*",
"set_text": "", "set_text": "",
"short_name": "Dominion", "short_name": "Dominion",
"text_icon": "*" "text_icon": "*"
}, },
"dominion2ndEdition": { "dominion2ndEdition": {
"edition": [ "edition": [
"2", "2",
"latest" "latest"
], ],
"image": "dominion2ndEdition_set.png", "image": "dominion2ndEdition_set.png",
"set_name": "*dominion2ndEdition*", "set_name": "*dominion2ndEdition*",
"set_text": "", "set_text": "",
"short_name": "Dominion", "short_name": "Dominion",
"text_icon": "*" "text_icon": "*"
}, },
"dominion2ndEditionUpgrade": { "dominion2ndEditionUpgrade": {
"edition": [ "edition": [
"1" "1"
], ],
"image": "dominion2ndEdition_set.png", "image": "dominion2ndEdition_set.png",
"set_name": "*dominion2ndEditionUpgrade*", "set_name": "*dominion2ndEditionUpgrade*",
"set_text": "", "set_text": "",
"text_icon": "*" "text_icon": "*"
}, },
"empires": { "empires": {
"edition": [ "edition": [
"1", "1",
"latest" "latest"
], ],
"image": "empires_set.png", "image": "empires_set.png",
"set_name": "*empires*", "set_name": "*empires*",
"set_text": "", "set_text": "",
"text_icon": "*" "text_icon": "*"
}, },
"empires extras": { "empires extras": {
"edition": [ "edition": [
"1", "1",
"latest" "latest"
], ],
"image": "empires_set.png", "image": "empires_set.png",
"no_randomizer": true, "no_randomizer": true,
"set_name": "*empires extras*", "set_name": "*empires extras*",
"set_text": "", "set_text": "",
"text_icon": "*" "text_icon": "*"
}, },
"extras": { "extras": {
"edition": [ "edition": [
"1", "1",
"latest" "latest"
], ],
"image": "", "image": "",
"no_randomizer": true, "no_randomizer": true,
"set_name": "*extras*", "set_name": "*extras*",
"set_text": "", "set_text": "",
"text_icon": "*" "text_icon": "*"
}, },
"guilds": { "guilds": {
"edition": [ "edition": [
"1", "1",
"latest" "latest"
], ],
"image": "guilds_set.png", "image": "guilds_set.png",
"set_name": "*guilds*", "set_name": "*guilds*",
"set_text": "", "set_text": "",
"text_icon": "*" "text_icon": "*"
}, },
"hinterlands": { "hinterlands": {
"edition": [ "edition": [
"1", "1",
"latest" "latest"
], ],
"image": "hinterlands_set.png", "image": "hinterlands_set.png",
"set_name": "*hinterlands*", "set_name": "*hinterlands*",
"set_text": "", "set_text": "",
"text_icon": "*" "text_icon": "*"
}, },
"intrigue1stEdition": { "intrigue1stEdition": {
"edition": [ "edition": [
"1" "1"
], ],
"image": "intrigue1stEdition_set.png", "image": "intrigue1stEdition_set.png",
"set_name": "*intrigue1stEdition*", "set_name": "*intrigue1stEdition*",
"set_text": "", "set_text": "",
"short_name": "Intrigue", "short_name": "Intrigue",
"text_icon": "*" "text_icon": "*"
}, },
"intrigue2ndEdition": { "intrigue2ndEdition": {
"edition": [ "edition": [
"2", "2",
"latest" "latest"
], ],
"image": "intrigue2ndEdition_set.png", "image": "intrigue2ndEdition_set.png",
"set_name": "*intrigue2ndEdition*", "set_name": "*intrigue2ndEdition*",
"set_text": "", "set_text": "",
"short_name": "Intrigue", "short_name": "Intrigue",
"text_icon": "*" "text_icon": "*"
}, },
"intrigue2ndEditionUpgrade": { "intrigue2ndEditionUpgrade": {
"edition": [ "edition": [
"1" "1"
], ],
"image": "intrigue2ndEdition_set.png", "image": "intrigue2ndEdition_set.png",
"set_name": "*intrigue2ndEditionUpgrade*", "set_name": "*intrigue2ndEditionUpgrade*",
"set_text": "", "set_text": "",
"text_icon": "*" "text_icon": "*"
}, },
"nocturne": { "nocturne": {
"edition": [ "edition": [
"1", "1",
"latest" "latest"
], ],
"image": "nocturne_set.png", "image": "nocturne_set.png",
"set_name": "*nocturne*", "set_name": "*nocturne*",
"set_text": "", "set_text": "",
"text_icon": "*" "text_icon": "*"
}, },
"nocturne extras": { "nocturne extras": {
"edition": [ "edition": [
"1", "1",
"latest" "latest"
], ],
"image": "nocturne_set.png", "image": "nocturne_set.png",
"no_randomizer": true, "no_randomizer": true,
"set_name": "*nocturne extras*", "set_name": "*nocturne extras*",
"set_text": "", "set_text": "",
"text_icon": "*" "text_icon": "*"
}, },
"promo": { "promo": {
"edition": [ "edition": [
"1", "1",
"latest" "latest"
], ],
"image": "promo_set.png", "image": "promo_set.png",
"set_name": "*promo*", "set_name": "*promo*",
"set_text": "", "set_text": "",
"text_icon": "*" "text_icon": "*"
}, },
"prosperity": { "prosperity": {
"edition": [ "edition": [
"1", "1",
"latest" "latest"
], ],
"image": "prosperity_set.png", "image": "prosperity_set.png",
"set_name": "*prosperity*", "set_name": "*prosperity*",
"set_text": "", "set_text": "",
"text_icon": "*" "text_icon": "*"
}, },
"seaside": { "seaside": {
"edition": [ "edition": [
"1", "1",
"latest" "latest"
], ],
"image": "seaside_set.png", "image": "seaside_set.png",
"set_name": "*seaside*", "set_name": "*seaside*",
"set_text": "", "set_text": "",
"text_icon": "*" "text_icon": "*"
} }
} }

View File

@ -1,536 +1,536 @@
[{ [{
"card_type": [ "card_type": [
"Action" "Action"
], ],
"card_type_image": "action.png", "card_type_image": "action.png",
"defaultCardCount": 10, "defaultCardCount": 10,
"tabCostHeightOffset": -1, "tabCostHeightOffset": -1,
"tabTextHeightOffset": 0 "tabTextHeightOffset": 0
},{ },{
"card_type": [ "card_type": [
"Action", "Action",
"Attack" "Attack"
], ],
"card_type_image": "action.png", "card_type_image": "action.png",
"defaultCardCount": 10, "defaultCardCount": 10,
"tabCostHeightOffset": -1, "tabCostHeightOffset": -1,
"tabTextHeightOffset": 0 "tabTextHeightOffset": 0
},{ },{
"card_type": [ "card_type": [
"Action", "Action",
"Attack", "Attack",
"Doom" "Doom"
], ],
"card_type_image": "action.png", "card_type_image": "action.png",
"defaultCardCount": 10, "defaultCardCount": 10,
"tabCostHeightOffset": -1, "tabCostHeightOffset": -1,
"tabTextHeightOffset": 0 "tabTextHeightOffset": 0
},{ },{
"card_type": [ "card_type": [
"Action", "Action",
"Attack", "Attack",
"Duration" "Duration"
], ],
"card_type_image": "duration.png", "card_type_image": "duration.png",
"defaultCardCount": 10, "defaultCardCount": 10,
"tabCostHeightOffset": -1, "tabCostHeightOffset": -1,
"tabTextHeightOffset": 0 "tabTextHeightOffset": 0
},{ },{
"card_type": [ "card_type": [
"Action", "Action",
"Attack", "Attack",
"Looter" "Looter"
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},{ },{
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"card_type_image": "", "card_type_image": "",
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},{ },{
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},{ },{
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},{ },{
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},{ },{
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},{ },{
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},{ },{
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},{ },{
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},{ },{
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},{ },{
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},{ },{
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},{ },{
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], ],
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},{ },{
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], ],
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},{ },{
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} }
] ]

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@ -1,134 +1,134 @@
{ {
"adventures": { "adventures": {
"set_name": "Adventures", "set_name": "Adventures",
"set_text": "Life is either a daring adventure or nothing. You're not sure which, but at least you've narrowed it down. You are rich with life experiences, but have had trouble trading them for goods and services. It's time to seek your fortune, or anyone's really, whoever's is closest. To the west there's a land of milk and honey, full of giant bees and monstrous cows. To the east, a land of eggs and licorice. To the north, treacherous swamps; to the south, loyal jungles. But all of them have been thoroughly pillaged. You've heard legends though of a fifth direction, as yet unspoiled, with its treasures conveniently gathered into troves. You have your sword and your trail mix, handed down from your father, and his father before him. You've recruited some recruits and hired some hirelings; you've shined your armor and distressed a damsel. You put up a sign saying \"Gone Adventuring.\" Then you put up another sign, saying \"Beware of Dog,\" in case people get any ideas. You're ready. You saddle up your trusty steed, and head florst.\nThis is the 9th addition to the game of <i>Dominion</i>. It has 400 cards, 6 mats, and 60 tokens. There are 30 new Kingdom cards, including the return of Duration cards that do things on future turns, plus Reserve cards that can be saved for the right moment. There are also 20 Event cards that give you something to buy besides cards, including tokens that modify cards.", "set_text": "Life is either a daring adventure or nothing. You're not sure which, but at least you've narrowed it down. You are rich with life experiences, but have had trouble trading them for goods and services. It's time to seek your fortune, or anyone's really, whoever's is closest. To the west there's a land of milk and honey, full of giant bees and monstrous cows. To the east, a land of eggs and licorice. To the north, treacherous swamps; to the south, loyal jungles. But all of them have been thoroughly pillaged. You've heard legends though of a fifth direction, as yet unspoiled, with its treasures conveniently gathered into troves. You have your sword and your trail mix, handed down from your father, and his father before him. You've recruited some recruits and hired some hirelings; you've shined your armor and distressed a damsel. You put up a sign saying \"Gone Adventuring.\" Then you put up another sign, saying \"Beware of Dog,\" in case people get any ideas. You're ready. You saddle up your trusty steed, and head florst.\nThis is the 9th addition to the game of <i>Dominion</i>. It has 400 cards, 6 mats, and 60 tokens. There are 30 new Kingdom cards, including the return of Duration cards that do things on future turns, plus Reserve cards that can be saved for the right moment. There are also 20 Event cards that give you something to buy besides cards, including tokens that modify cards.",
"text_icon": "Ad" "text_icon": "Ad"
}, },
"adventures extras": { "adventures extras": {
"set_name": "Adventures Extras", "set_name": "Adventures Extras",
"set_text": "", "set_text": "",
"text_icon": "Ad" "text_icon": "Ad"
}, },
"alchemy": { "alchemy": {
"set_name": "Alchemy", "set_name": "Alchemy",
"set_text": "There are strange things going on in your basement laboratories. They keep calling up for more barrels of quicksilver, or bits of your hair. Well it's all in the name of progress. They're looking for a way to turn lead into gold, or at least into something better than lead. That lead had just been too good of a bargain to pass up; you didn't think, where will I put all this lead, what am I going to do with this lead anyway. Well that will all be sorted out. They're also looking for a universal solvent. If they manage that one, you will take whatever they use to hold it in and build a castle out of it. A castle that can't be dissolved! Now that's progress.\nThis is the 3rd addition to <i>Dominion</i>.", "set_text": "There are strange things going on in your basement laboratories. They keep calling up for more barrels of quicksilver, or bits of your hair. Well it's all in the name of progress. They're looking for a way to turn lead into gold, or at least into something better than lead. That lead had just been too good of a bargain to pass up; you didn't think, where will I put all this lead, what am I going to do with this lead anyway. Well that will all be sorted out. They're also looking for a universal solvent. If they manage that one, you will take whatever they use to hold it in and build a castle out of it. A castle that can't be dissolved! Now that's progress.\nThis is the 3rd addition to <i>Dominion</i>.",
"text_icon": "A" "text_icon": "A"
}, },
"animals": { "animals": {
"set_name": "Animals", "set_name": "Animals",
"set_text": "<i>Dominion: Animals</i> is a fan created expansion for the card game <i>Dominion</i>. It contains three new kingdom cards: \"Rabbits\", \"Yard dog\", and \"Gray Mustang\".\nSee https://boardgamegeek.com/boardgameexpansion/203184/animals-expansion-mini-fan-expansion-dominion.", "set_text": "<i>Dominion: Animals</i> is a fan created expansion for the card game <i>Dominion</i>. It contains three new kingdom cards: \"Rabbits\", \"Yard dog\", and \"Gray Mustang\".\nSee https://boardgamegeek.com/boardgameexpansion/203184/animals-expansion-mini-fan-expansion-dominion.",
"text_icon": "An" "text_icon": "An"
}, },
"base": { "base": {
"set_name": "Base", "set_name": "Base",
"set_text": "This is all the basic Victory, Treasure, and Curse cards from the <i>Dominion</i> games and its expansions. It does not include any Victory or Treasure cards that are Kingdom cards.", "set_text": "This is all the basic Victory, Treasure, and Curse cards from the <i>Dominion</i> games and its expansions. It does not include any Victory or Treasure cards that are Kingdom cards.",
"text_icon": "B" "text_icon": "B"
}, },
"cornucopia": { "cornucopia": {
"set_name": "Cornucopia", "set_name": "Cornucopia",
"set_text": "Autumn. It seemed like the summer would never end, but that fortune teller was right. It's over. Autumn, the time of the harvest. Agriculture has advanced significantly in recent years, ever since the discovery of the maxim, \"leaves of three, let it be.\" Autumn, a time of celebration. The peasants have spent a hard week scything hay in the fields, but tonight the festivities begin, starting with a sumptuous banquet of roast hay. Then, the annual nose-stealing competition. Then you have two jesters, one who always lies, one who always tells the truth, both hilariously. This celebration will truly have something for everyone.\nThis is the 5th addition to the game of <i>Dominion</i>. It adds 13 new Kingdom cards to <i>Dominion</i>, plus 5 unique cards. The central theme is variety; there are cards that reward you for having a variety of cards in your deck, in your hand, and in play, as well cards that help you get that variety.", "set_text": "Autumn. It seemed like the summer would never end, but that fortune teller was right. It's over. Autumn, the time of the harvest. Agriculture has advanced significantly in recent years, ever since the discovery of the maxim, \"leaves of three, let it be.\" Autumn, a time of celebration. The peasants have spent a hard week scything hay in the fields, but tonight the festivities begin, starting with a sumptuous banquet of roast hay. Then, the annual nose-stealing competition. Then you have two jesters, one who always lies, one who always tells the truth, both hilariously. This celebration will truly have something for everyone.\nThis is the 5th addition to the game of <i>Dominion</i>. It adds 13 new Kingdom cards to <i>Dominion</i>, plus 5 unique cards. The central theme is variety; there are cards that reward you for having a variety of cards in your deck, in your hand, and in play, as well cards that help you get that variety.",
"text_icon": "C" "text_icon": "C"
}, },
"cornucopia extras": { "cornucopia extras": {
"set_name": "Cornucopia Extras", "set_name": "Cornucopia Extras",
"set_text": "", "set_text": "",
"text_icon": "C" "text_icon": "C"
}, },
"dark ages": { "dark ages": {
"set_name": "Dark Ages", "set_name": "Dark Ages",
"set_text": "Times have been hard. To save on money, you've moved out of your old castle, and into a luxurious ravine. You didn't like that castle anyway; it was always getting looted, and never at a reasonable hour. And if it wasn't barbarians it was the plague, or sometimes both would come at once, and there wouldn't be enough chairs. The ravine is great; you get lots of sun, and you can just drop garbage wherever you want. In your free time you've taken up begging. Begging is brilliant conceptually, but tricky in practice, since no-one has any money. You beg twigs from the villagers, and they beg them back, but no-one really seems to come out ahead. That's just how life is sometimes. You're quietly conquering people, minding your own business, when suddenly there's a plague, or barbarians, or everyone's illiterate, and it's all you can do to cling to some wreckage as the storm passes through. Still, you are sure that, as always, you will triumph over this adversity, or at least do slightly better than everyone else.\nThis is the 7th addition to the game of <i>Dominion</i>. It adds 35 new Kingdom cards to <i>Dominion</i>, plus new bad cards you give to other players (Ruins), new cards to replace starting Estates (Shelters), and cards you can only get via specific other cards. The central themes are the trash and upgrading. There are cards that do something when trashed, cards that care about the trash, cards that upgrade themselves, and ways to upgrade other cards.", "set_text": "Times have been hard. To save on money, you've moved out of your old castle, and into a luxurious ravine. You didn't like that castle anyway; it was always getting looted, and never at a reasonable hour. And if it wasn't barbarians it was the plague, or sometimes both would come at once, and there wouldn't be enough chairs. The ravine is great; you get lots of sun, and you can just drop garbage wherever you want. In your free time you've taken up begging. Begging is brilliant conceptually, but tricky in practice, since no-one has any money. You beg twigs from the villagers, and they beg them back, but no-one really seems to come out ahead. That's just how life is sometimes. You're quietly conquering people, minding your own business, when suddenly there's a plague, or barbarians, or everyone's illiterate, and it's all you can do to cling to some wreckage as the storm passes through. Still, you are sure that, as always, you will triumph over this adversity, or at least do slightly better than everyone else.\nThis is the 7th addition to the game of <i>Dominion</i>. It adds 35 new Kingdom cards to <i>Dominion</i>, plus new bad cards you give to other players (Ruins), new cards to replace starting Estates (Shelters), and cards you can only get via specific other cards. The central themes are the trash and upgrading. There are cards that do something when trashed, cards that care about the trash, cards that upgrade themselves, and ways to upgrade other cards.",
"text_icon": "DA" "text_icon": "DA"
}, },
"dark ages extras": { "dark ages extras": {
"set_name": "Dark Ages Extras", "set_name": "Dark Ages Extras",
"set_text": "", "set_text": "",
"text_icon": "DA" "text_icon": "DA"
}, },
"dominion1stEdition": { "dominion1stEdition": {
"set_name": "Dominion 1st Edition", "set_name": "Dominion 1st Edition",
"set_text": "You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner.\nBut wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn't be proud, but your grandparents, on your mother's side, would be delighted.", "set_text": "You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner.\nBut wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn't be proud, but your grandparents, on your mother's side, would be delighted.",
"short_name": "Dominion", "short_name": "Dominion",
"text_icon": "D1" "text_icon": "D1"
}, },
"dominion2ndEdition": { "dominion2ndEdition": {
"set_name": "Dominion 2nd Edition", "set_name": "Dominion 2nd Edition",
"set_text": "You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner.\nBut wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn't be proud, but your grandparents, on your mother's side, would be delighted.", "set_text": "You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner.\nBut wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn't be proud, but your grandparents, on your mother's side, would be delighted.",
"short_name": "Dominion", "short_name": "Dominion",
"text_icon": "D2" "text_icon": "D2"
}, },
"dominion2ndEditionUpgrade": { "dominion2ndEditionUpgrade": {
"set_name": "Dominion 2nd Edition Upgrade", "set_name": "Dominion 2nd Edition Upgrade",
"set_text": "This contains the seven new kingdom cards introduced in the second edition of <i>Dominion</i>, thereby allowing owners of the first edition to obtain these new cards without needing to repurchase the entire game.", "set_text": "This contains the seven new kingdom cards introduced in the second edition of <i>Dominion</i>, thereby allowing owners of the first edition to obtain these new cards without needing to repurchase the entire game.",
"short_name": "Dominion", "short_name": "Dominion",
"text_icon": "D2" "text_icon": "D2"
}, },
"empires": { "empires": {
"set_name": "Empires", "set_name": "Empires",
"set_text": "The world is big and your kingdom gigantic. It's no longer a kingdom really; it's an empire — which makes you the emperor. This entitles you to a better chair, plus you can name a salad after yourself.\nIt's not easy being emperor. The day starts early, when you light the sacred flame; then it's hours of committee meetings, trying to establish exactly why the sacred flame keeps going out. Sometimes your armies take over a continent and you just have no idea where to put it. And there's the risk of assassination; you have a food taster, who tastes anything before you eat it, and a dagger tester, who gets stabbed by anything before it stabs you. You've taken to staying at home whenever it's the Ides of anything. Still, overall it's a great job. You wouldn't trade it for the world — especially given how much of the world you already have.\n<i>Dominion: Empires</i>, the tenth addition to the game of <i>Dominion</i>, contains 96 metal tokens and 300 cards, with cards you can buy now and pay for later, piles with two different cards, and Landmarks that add new ways to score. VP tokens and Events return from previous sets.", "set_text": "The world is big and your kingdom gigantic. It's no longer a kingdom really; it's an empire — which makes you the emperor. This entitles you to a better chair, plus you can name a salad after yourself.\nIt's not easy being emperor. The day starts early, when you light the sacred flame; then it's hours of committee meetings, trying to establish exactly why the sacred flame keeps going out. Sometimes your armies take over a continent and you just have no idea where to put it. And there's the risk of assassination; you have a food taster, who tastes anything before you eat it, and a dagger tester, who gets stabbed by anything before it stabs you. You've taken to staying at home whenever it's the Ides of anything. Still, overall it's a great job. You wouldn't trade it for the world — especially given how much of the world you already have.\n<i>Dominion: Empires</i>, the tenth addition to the game of <i>Dominion</i>, contains 96 metal tokens and 300 cards, with cards you can buy now and pay for later, piles with two different cards, and Landmarks that add new ways to score. VP tokens and Events return from previous sets.",
"text_icon": "E" "text_icon": "E"
}, },
"empires extras": { "empires extras": {
"set_name": "Empires Extras", "set_name": "Empires Extras",
"set_text": "", "set_text": "",
"text_icon": "E" "text_icon": "E"
}, },
"extras": { "extras": {
"set_name": "Extras", "set_name": "Extras",
"set_text": "", "set_text": "",
"text_icon": "X" "text_icon": "X"
}, },
"guilds": { "guilds": {
"set_name": "Guilds", "set_name": "Guilds",
"set_text": "Jobs, everyones worried about jobs. Whatever happened to tilling the fields in obscurity? The economy is just a trick, like stealing someone's nose, but lately people seem to have seen through it, like when you realize someone hasnt really stolen your nose. So now everyones joining a guild, learning a craft, and working on a masterpiece - a painting so beautiful it blinds you, or a cheese grater so amazing that you never eat cheese again. The only people left tilling the fields are the ones doing it ironically. The guilds cover everything - ironic tilling, butchering, baking, candlestick making, shoemaking, cheesemaking, cheese destruction. Your advisor is convinced that somehow, control of the stonecutters is key to world domination. Very well. You will have stone handled so expertly that the world trembles before you.\nThis is the 8th addition to the game of <i>Dominion</i>. It adds 13 new Kingdom cards to <i>Dominion</i>. It has coin tokens that you can save to spend later, and cards you can get more out of by paying extra for them.", "set_text": "Jobs, everyones worried about jobs. Whatever happened to tilling the fields in obscurity? The economy is just a trick, like stealing someone's nose, but lately people seem to have seen through it, like when you realize someone hasnt really stolen your nose. So now everyones joining a guild, learning a craft, and working on a masterpiece - a painting so beautiful it blinds you, or a cheese grater so amazing that you never eat cheese again. The only people left tilling the fields are the ones doing it ironically. The guilds cover everything - ironic tilling, butchering, baking, candlestick making, shoemaking, cheesemaking, cheese destruction. Your advisor is convinced that somehow, control of the stonecutters is key to world domination. Very well. You will have stone handled so expertly that the world trembles before you.\nThis is the 8th addition to the game of <i>Dominion</i>. It adds 13 new Kingdom cards to <i>Dominion</i>. It has coin tokens that you can save to spend later, and cards you can get more out of by paying extra for them.",
"text_icon": "G" "text_icon": "G"
}, },
"hinterlands": { "hinterlands": {
"set_name": "Hinterlands", "set_name": "Hinterlands",
"set_text": "The world is big and your kingdom small. Small when compared to the world, that is; its moderate-sized when compared to other kingdoms. But in a big world like this one - big when compared to smaller worlds anyway, if such things exist; its moderate-sized when compared to worlds of roughly the same size, and a little small when compared to worlds just a little larger - well, to make a long story short - short when compared to longer stories anyway - it is time to stretch your borders. Youve heard of far-off places - exotic countries, where they have pancakes but not waffles, where the people wear the wrong number of shirts, and dont even have a word for the look two people give each other when they each hope that the other will do something that they both want done but which neither of them wants to do. It is to these lands that you now turn your gaze.\nThis is the 6th addition to the game of <i>Dominion</i>. It adds 26 new Kingdom cards to <i>Dominion</i>, including 20 Actions, 3 Treasures, 3 Victory cards, and 3 Reactions. The central theme is cards that do something immediately when you buy them or gain them.", "set_text": "The world is big and your kingdom small. Small when compared to the world, that is; its moderate-sized when compared to other kingdoms. But in a big world like this one - big when compared to smaller worlds anyway, if such things exist; its moderate-sized when compared to worlds of roughly the same size, and a little small when compared to worlds just a little larger - well, to make a long story short - short when compared to longer stories anyway - it is time to stretch your borders. Youve heard of far-off places - exotic countries, where they have pancakes but not waffles, where the people wear the wrong number of shirts, and dont even have a word for the look two people give each other when they each hope that the other will do something that they both want done but which neither of them wants to do. It is to these lands that you now turn your gaze.\nThis is the 6th addition to the game of <i>Dominion</i>. It adds 26 new Kingdom cards to <i>Dominion</i>, including 20 Actions, 3 Treasures, 3 Victory cards, and 3 Reactions. The central theme is cards that do something immediately when you buy them or gain them.",
"text_icon": "H" "text_icon": "H"
}, },
"intrigue1stEdition": { "intrigue1stEdition": {
"set_name": "Intrigue 1st Edition", "set_name": "Intrigue 1st Edition",
"set_text": "Something's afoot. The steward smiles at you like he has a secret, or like he thinks you have a secret, or like you think he thinks you have a secret. There are secret plots brewing, you're sure of it. At the very least, there are yours. A passing servant murmurs, \"The eggs are on the plate.\" You frantically search your codebook for the translation before realizing he means that breakfast is ready. Excellent. Everything is going according to plan.\n<i>Dominion: Intrigue</i> adds rules for playing with up to 8 players at two tables or for playing a single game with up to 6 players when combined with <i>Dominion</i>. This game adds 25 new Kingdom cards and a complete set of Treasure and Victory cards. The game can be played alone by players experienced in <i>Dominion</i> or with the basic game of <i>Dominion</i>.", "set_text": "Something's afoot. The steward smiles at you like he has a secret, or like he thinks you have a secret, or like you think he thinks you have a secret. There are secret plots brewing, you're sure of it. At the very least, there are yours. A passing servant murmurs, \"The eggs are on the plate.\" You frantically search your codebook for the translation before realizing he means that breakfast is ready. Excellent. Everything is going according to plan.\n<i>Dominion: Intrigue</i> adds rules for playing with up to 8 players at two tables or for playing a single game with up to 6 players when combined with <i>Dominion</i>. This game adds 25 new Kingdom cards and a complete set of Treasure and Victory cards. The game can be played alone by players experienced in <i>Dominion</i> or with the basic game of <i>Dominion</i>.",
"short_name": "Intrigue", "short_name": "Intrigue",
"text_icon": "I1" "text_icon": "I1"
}, },
"intrigue2ndEdition": { "intrigue2ndEdition": {
"set_name": "Intrigue 2nd Edition", "set_name": "Intrigue 2nd Edition",
"set_text": "Something's afoot. The steward smiles at you like he has a secret, or like he thinks you have a secret, or like you think he thinks you have a secret. There are secret plots brewing, you're sure of it. At the very least, there are yours. A passing servant murmurs, \"The eggs are on the plate.\" You frantically search your codebook for the translation before realizing he means that breakfast is ready. Excellent. Everything is going according to plan.\n<i>Dominion: Intrigue (Second Edition)</i>, an expansion for <i>Dominion</i> or <i>Dominion (Second Edition)</i>, contains 26 Kingdom card types that can be used with the base game, while also adding rules for playing with up to eight players at two tables or for playing a single game with up to six players.\n<i>Dominion: Intrigue (Second Edition)</i> replaces six Kingdom card types from the first edition with six new types of Kingdom cards, while also replacing the blank cards in that item with a seventh new Kingdom card; these new cards are also available on their own in the <i>Dominion: Intrigue Update Pack</i>. In addition, the rulebook has been rewritten, one card has had a mild functional change (Masquerade skips players with no cards in hand), and other cards have received updated wording while remaining functionally the same.", "set_text": "Something's afoot. The steward smiles at you like he has a secret, or like he thinks you have a secret, or like you think he thinks you have a secret. There are secret plots brewing, you're sure of it. At the very least, there are yours. A passing servant murmurs, \"The eggs are on the plate.\" You frantically search your codebook for the translation before realizing he means that breakfast is ready. Excellent. Everything is going according to plan.\n<i>Dominion: Intrigue (Second Edition)</i>, an expansion for <i>Dominion</i> or <i>Dominion (Second Edition)</i>, contains 26 Kingdom card types that can be used with the base game, while also adding rules for playing with up to eight players at two tables or for playing a single game with up to six players.\n<i>Dominion: Intrigue (Second Edition)</i> replaces six Kingdom card types from the first edition with six new types of Kingdom cards, while also replacing the blank cards in that item with a seventh new Kingdom card; these new cards are also available on their own in the <i>Dominion: Intrigue Update Pack</i>. In addition, the rulebook has been rewritten, one card has had a mild functional change (Masquerade skips players with no cards in hand), and other cards have received updated wording while remaining functionally the same.",
"short_name": "Intrigue", "short_name": "Intrigue",
"text_icon": "I2" "text_icon": "I2"
}, },
"intrigue2ndEditionUpgrade": { "intrigue2ndEditionUpgrade": {
"set_name": "Intrigue 2nd Edition Upgrade", "set_name": "Intrigue 2nd Edition Upgrade",
"set_text": "This contains the seven new kingdom cards introduced in the second edition of <i>Dominion: Intrigue</i>, thereby allowing owners of the first edition to obtain these new cards without needing to repurchase the entire game.", "set_text": "This contains the seven new kingdom cards introduced in the second edition of <i>Dominion: Intrigue</i>, thereby allowing owners of the first edition to obtain these new cards without needing to repurchase the entire game.",
"short_name": "Intrigue", "short_name": "Intrigue",
"text_icon": "I2" "text_icon": "I2"
}, },
"nocturne": { "nocturne": {
"set_name": "Nocturne", "set_name": "Nocturne",
"set_text": "You've always been a night person; lately you've even considered becoming a vampire. There are a lot of advantages: you don't age; you don't have to see yourself in mirrors anymore; if someone asks you to do something, you can just turn into a bat, and then say, sorry, I'm a bat. There are probably some downsides though. You always think of the statue in the town square that came to life and now works as the tavern barmaid. The pedestal came to life too, so she has to hop around. The village blacksmith turns into a wolf whenever there's a full moon; when there's a crescent moon, he turns into a chihuahua. That's how this stuff goes sometimes. Still, when you breathe in the night air, you feel ready for anything.\n<i>Dominion: Nocturne</i>, the 11th expansion to <i>Dominion</i>, has 500 cards, with 33 new Kingdom cards. There are Night cards, which are played after the Buy phase; Heirlooms that replace starting Coppers; Fate and Doom cards that give out Boons and Hexes; and a variety of extra cards that other cards can provide.", "set_text": "You've always been a night person; lately you've even considered becoming a vampire. There are a lot of advantages: you don't age; you don't have to see yourself in mirrors anymore; if someone asks you to do something, you can just turn into a bat, and then say, sorry, I'm a bat. There are probably some downsides though. You always think of the statue in the town square that came to life and now works as the tavern barmaid. The pedestal came to life too, so she has to hop around. The village blacksmith turns into a wolf whenever there's a full moon; when there's a crescent moon, he turns into a chihuahua. That's how this stuff goes sometimes. Still, when you breathe in the night air, you feel ready for anything.\n<i>Dominion: Nocturne</i>, the 11th expansion to <i>Dominion</i>, has 500 cards, with 33 new Kingdom cards. There are Night cards, which are played after the Buy phase; Heirlooms that replace starting Coppers; Fate and Doom cards that give out Boons and Hexes; and a variety of extra cards that other cards can provide.",
"short_name": "Nocturne", "short_name": "Nocturne",
"text_icon": "N" "text_icon": "N"
}, },
"nocturne extras": { "nocturne extras": {
"set_name": "Nocturne Extras", "set_name": "Nocturne Extras",
"set_text": "", "set_text": "",
"text_icon": "N" "text_icon": "N"
}, },
"promo": { "promo": {
"set_name": "Promo", "set_name": "Promo",
"set_text": "Promotional cards are official <i>Dominion</i> kingdom cards and Events which do not belong to any particular set. They are typically either released to help promote <i>Dominion</i> at conventions (such as Origins or GenCon), or to commemorate the anniversary of another game in order to help promote both.", "set_text": "Promotional cards are official <i>Dominion</i> kingdom cards and Events which do not belong to any particular set. They are typically either released to help promote <i>Dominion</i> at conventions (such as Origins or GenCon), or to commemorate the anniversary of another game in order to help promote both.",
"text_icon": "Po" "text_icon": "Po"
}, },
"prosperity": { "prosperity": {
"set_name": "Prosperity", "set_name": "Prosperity",
"set_text": "Ah, money. There's nothing like the sound of coins clinking in your hands. You vastly prefer it to the sound of coins clinking in someone else's hands, or the sound of coins just sitting there in a pile that no-one can quite reach without getting up. Getting up, that's all behind you now. Life has been good to you. Just ten years ago, you were tilling your own fields in a simple straw hat. Today, your kingdom stretches from sea to sea, and your straw hat is the largest the world has ever known. You also have the world's smallest dog, and a life-size statue of yourself made out of baklava. Sure, money can't buy happiness, but it can buy envy, anger, and also this kind of blank feeling. You still have problems - troublesome neighbors that must be conquered. But this time, you'll conquer them in style.\nThis is the 4th addition to the game of <i>Dominion</i>. It adds 25 new Kingdom cards to <i>Dominion</i>, plus 2 new Basic cards that let players keep building up past Gold and Province. The central theme is wealth; there are treasures with abilities, cards that interact with treasures, and powerful expensive cards.", "set_text": "Ah, money. There's nothing like the sound of coins clinking in your hands. You vastly prefer it to the sound of coins clinking in someone else's hands, or the sound of coins just sitting there in a pile that no-one can quite reach without getting up. Getting up, that's all behind you now. Life has been good to you. Just ten years ago, you were tilling your own fields in a simple straw hat. Today, your kingdom stretches from sea to sea, and your straw hat is the largest the world has ever known. You also have the world's smallest dog, and a life-size statue of yourself made out of baklava. Sure, money can't buy happiness, but it can buy envy, anger, and also this kind of blank feeling. You still have problems - troublesome neighbors that must be conquered. But this time, you'll conquer them in style.\nThis is the 4th addition to the game of <i>Dominion</i>. It adds 25 new Kingdom cards to <i>Dominion</i>, plus 2 new Basic cards that let players keep building up past Gold and Province. The central theme is wealth; there are treasures with abilities, cards that interact with treasures, and powerful expensive cards.",
"text_icon": "Py" "text_icon": "Py"
}, },
"seaside": { "seaside": {
"set_name": "Seaside", "set_name": "Seaside",
"set_text": "All you ask is a tall ship and a star to steer her by. And someone who knows how to steer ships using stars. You finally got some of those rivers you'd wanted, and they led to the sea. These are dangerous, pirate-infested waters, and you cautiously send rat-infested ships across them, to establish lucrative trade at far-off merchant-infested ports. First, you will take over some islands, as a foothold. The natives seem friendly enough, crying their peace cries, and giving you spears and poison darts before you are even close enough to accept them properly. When you finally reach those ports you will conquer them, and from there you will look for more rivers. One day, all the rivers will be yours.\nThis is the 2nd addition to <i>Dominion</i>. It adds 26 new Kingdom cards to <i>Dominion</i>. Its central theme is your next turn; there are cards that do something this turn and next, cards that set up your next turn, and other ways to step outside of the bounds of a normal turn.", "set_text": "All you ask is a tall ship and a star to steer her by. And someone who knows how to steer ships using stars. You finally got some of those rivers you'd wanted, and they led to the sea. These are dangerous, pirate-infested waters, and you cautiously send rat-infested ships across them, to establish lucrative trade at far-off merchant-infested ports. First, you will take over some islands, as a foothold. The natives seem friendly enough, crying their peace cries, and giving you spears and poison darts before you are even close enough to accept them properly. When you finally reach those ports you will conquer them, and from there you will look for more rivers. One day, all the rivers will be yours.\nThis is the 2nd addition to <i>Dominion</i>. It adds 26 new Kingdom cards to <i>Dominion</i>. Its central theme is your next turn; there are cards that do something this turn and next, cards that set up your next turn, and other ways to step outside of the bounds of a normal turn.",
"text_icon": "S" "text_icon": "S"
} }
} }

View File

@ -1,5 +1,5 @@
from __future__ import print_function
import json import json
import os
import re import re
from reportlab.lib.units import cm from reportlab.lib.units import cm
@ -57,12 +57,13 @@ class Card(object):
return sum(i for i in self.count) return sum(i for i in self.count)
def setCardCount(self, value): def setCardCount(self, value):
value = int(value)
if value < 0: if value < 0:
self.count = [self.getType().getTypeDefaultCardCount()] self.count = [self.getType().getTypeDefaultCardCount()]
elif value == 0: elif value == 0:
self.count = [] self.count = []
else: else:
self.count = [int(value)] self.count = [value]
def addCardCount(self, value): def addCardCount(self, value):
self.count.extend(value) self.count.extend(value)
@ -174,7 +175,7 @@ class Card(object):
setImage = Card.sets[self.cardset_tag]['image'] setImage = Card.sets[self.cardset_tag]['image']
if setImage is None and self.cardset_tag != 'base': if setImage is None and self.cardset_tag != 'base':
print 'warning, no set image for set "{}", card "{}"'.format(self.cardset, self.name) print('warning, no set image for set "{}", card "{}"'.format(self.cardset, self.name))
return setImage return setImage
def setTextIcon(self): def setTextIcon(self):
@ -187,7 +188,7 @@ class Card(object):
setTextIcon = Card.sets[self.cardset_tag]['text_icon'] setTextIcon = Card.sets[self.cardset_tag]['text_icon']
if setTextIcon is None and self.cardset != 'base': if setTextIcon is None and self.cardset != 'base':
print 'warning, no set text for set "{}", card "{}"'.format(self.cardset, self.name) print('warning, no set text for set "{}", card "{}"'.format(self.cardset, self.name))
return setTextIcon return setTextIcon
def isBlank(self): def isBlank(self):

View File

@ -1,3 +1,5 @@
from __future__ import print_function
import os import os
import re import re
import sys import sys
@ -48,8 +50,8 @@ class DividerDrawer(object):
# then make sure that we have at least one for each type # then make sure that we have at least one for each type
for fonttype in self.font_mapping: for fonttype in self.font_mapping:
if not len(self.font_mapping[fonttype]): if not len(self.font_mapping[fonttype]):
print >> sys.stderr, ("Warning, Minion Pro ttf file for {} missing from domdiv/fonts!" print(("Warning, Minion Pro ttf file for {} missing from domdiv/fonts!"
" Falling back on Times font for everything.").format(fonttype) " Falling back on Times font for everything.").format(fonttype), file=sys.stderr)
self.font_mapping = {'Regular': 'Times-Roman', self.font_mapping = {'Regular': 'Times-Roman',
'Bold': 'Times-Bold', 'Bold': 'Times-Bold',
'Italic': 'Times-Oblique'} 'Italic': 'Times-Oblique'}
@ -376,9 +378,8 @@ class DividerDrawer(object):
text = card.getBonusBoldText(text) text = card.getBonusBoldText(text)
# <line> # <line>
replace = "<center>%s\n" % ("&ndash;" * 22) replace = "<center>{}</center>\n".format("&ndash;" * 22)
text = re.sub(r"\<line\>", replace, text) text = re.sub(r"\<line\>", replace, text)
# <tab> and \t # <tab> and \t
text = re.sub(r"\<tab\>", '\t', text) text = re.sub(r"\<tab\>", '\t', text)
text = re.sub(r"\<t\>", '\t', text) text = re.sub(r"\<t\>", '\t', text)
@ -391,15 +392,24 @@ class DividerDrawer(object):
# alignments # alignments
text = re.sub(r"\<c\>", "<center>", text) text = re.sub(r"\<c\>", "<center>", text)
text = re.sub(r"\<center\>", "\n<para alignment='center'>", text) text = re.sub(r"\<center\>", "\n<para alignment='center'>", text)
text = re.sub(r"\</c\>", "</center>", text)
text = re.sub(r"\</center\>", "</para>", text)
text = re.sub(r"\<l\>", "<left>", text) text = re.sub(r"\<l\>", "<left>", text)
text = re.sub(r"\<left\>", "\n<para alignment='left'>", text) text = re.sub(r"\<left\>", "\n<para alignment='left'>", text)
text = re.sub(r"\</l\>", "</left>", text)
text = re.sub(r"\</left\>", "</para>", text)
text = re.sub(r"\<r\>", "<right>", text) text = re.sub(r"\<r\>", "<right>", text)
text = re.sub(r"\<right\>", "\n<para alignment='right'>", text) text = re.sub(r"\<right\>", "\n<para alignment='right'>", text)
text = re.sub(r"\</r\>", "</right>", text)
text = re.sub(r"\</right\>", "</para>", text)
text = re.sub(r"\<j\>", "<justify>", text) text = re.sub(r"\<j\>", "<justify>", text)
text = re.sub(r"\<justify\>", "\n<para alignment='justify'>", text) text = re.sub(r"\<justify\>", "\n<para alignment='justify'>", text)
text = re.sub(r"\</j\>", "</justify>", text)
text = re.sub(r"\</justify\>", "</para>", text)
return text.strip().strip('\n') return text.strip().strip('\n')
def drawOutline(self, def drawOutline(self,
@ -509,7 +519,7 @@ class DividerDrawer(object):
# now draw the number of sets # now draw the number of sets
if count > 1: if count > 1:
count_string = u"{}\u00d7".format(count) count_string = "{}\u00d7".format(count)
width_string = stringWidth(count_string, self.font_mapping['Regular'], 10) width_string = stringWidth(count_string, self.font_mapping['Regular'], 10)
width_string -= 1 # adjust to make it closer to image width_string -= 1 # adjust to make it closer to image
width += width_string width += width_string
@ -709,8 +719,6 @@ class DividerDrawer(object):
name_lines = name.split(None, 1) name_lines = name.split(None, 1)
else: else:
name_lines = [name] name_lines = [name]
# if tooLong:
# print name
for linenum, line in enumerate(name_lines): for linenum, line in enumerate(name_lines):
h = textHeight h = textHeight
@ -1071,7 +1079,7 @@ class DividerDrawer(object):
for i, card in enumerate(pageCards): for i, card in enumerate(pageCards):
# print card # print card
x = i % self.options.numDividersHorizontal x = i % self.options.numDividersHorizontal
y = i / self.options.numDividersHorizontal y = i // self.options.numDividersHorizontal
self.canvas.saveState() self.canvas.saveState()
self.drawDivider(card, self.drawDivider(card,
x, x,
@ -1095,7 +1103,7 @@ class DividerDrawer(object):
# print card # print card
x = (self.options.numDividersHorizontal - 1 - i x = (self.options.numDividersHorizontal - 1 - i
) % self.options.numDividersHorizontal ) % self.options.numDividersHorizontal
y = i / self.options.numDividersHorizontal y = i // self.options.numDividersHorizontal
self.canvas.saveState() self.canvas.saveState()
self.drawDivider(card, self.drawDivider(card,
x, x,

View File

@ -1,3 +1,5 @@
from __future__ import print_function, absolute_import
import os import os
import codecs import codecs
import json import json
@ -12,9 +14,9 @@ from collections import Counter, defaultdict
import reportlab.lib.pagesizes as pagesizes import reportlab.lib.pagesizes as pagesizes
from reportlab.lib.units import cm from reportlab.lib.units import cm
from cards import Card from .cards import Card
from cards import CardType from .cards import CardType
from draw import DividerDrawer from .draw import DividerDrawer
LOCATION_CHOICES = ["tab", "body-top", "hide"] LOCATION_CHOICES = ["tab", "body-top", "hide"]
NAME_ALIGN_CHOICES = ["left", "right", "centre", "edge"] NAME_ALIGN_CHOICES = ["left", "right", "centre", "edge"]
@ -528,8 +530,8 @@ def parse_papersize(spec):
except AttributeError: except AttributeError:
try: try:
paperwidth, paperheight = parseDimensions(papersize) paperwidth, paperheight = parseDimensions(papersize)
print 'Using custom paper size, %.2fcm x %.2fcm' % ( print(('Using custom paper size, %.2fcm x %.2fcm'.format(
paperwidth / cm, paperheight / cm) paperwidth / cm, paperheight / cm)))
except ValueError: except ValueError:
paperwidth, paperheight = pagesizes.LETTER paperwidth, paperheight = pagesizes.LETTER
return paperwidth, paperheight return paperwidth, paperheight
@ -539,16 +541,16 @@ def parse_cardsize(spec, sleeved):
spec = spec.upper() spec = spec.upper()
if spec == 'SLEEVED' or sleeved: if spec == 'SLEEVED' or sleeved:
dominionCardWidth, dominionCardHeight = (9.4 * cm, 6.15 * cm) dominionCardWidth, dominionCardHeight = (9.4 * cm, 6.15 * cm)
print 'Using sleeved card size, %.2fcm x %.2fcm' % ( print(('Using sleeved card size, {:.2f}cm x {:.2f}cm'.format(
dominionCardWidth / cm, dominionCardHeight / cm) dominionCardWidth / cm, dominionCardHeight / cm)))
elif spec in ['NORMAL', 'UNSLEEVED']: elif spec in ['NORMAL', 'UNSLEEVED']:
dominionCardWidth, dominionCardHeight = (9.1 * cm, 5.9 * cm) dominionCardWidth, dominionCardHeight = (9.1 * cm, 5.9 * cm)
print 'Using normal card size, %.2fcm x%.2fcm' % ( print(('Using normal card size, {:.2f}cm x{:.2f}cm'.format(
dominionCardWidth / cm, dominionCardHeight / cm) dominionCardWidth / cm, dominionCardHeight / cm)))
else: else:
dominionCardWidth, dominionCardHeight = parseDimensions(spec) dominionCardWidth, dominionCardHeight = parseDimensions(spec)
print 'Using custom card size, %.2fcm x %.2fcm' % ( print(('Using custom card size, {.2f}cm x {.2f}cm'.format(
dominionCardWidth / cm, dominionCardHeight / cm) dominionCardWidth / cm, dominionCardHeight / cm)))
return dominionCardWidth, dominionCardHeight return dominionCardWidth, dominionCardHeight
@ -562,7 +564,7 @@ def find_index_of_object(lst=[], attributes={}):
for i, d in enumerate(lst): for i, d in enumerate(lst):
# Set match to false just in case there are no attributes. # Set match to false just in case there are no attributes.
match = False match = False
for key, value in attributes.iteritems(): for key, value in attributes.items():
# if anything does not match, then break out and start the next one. # if anything does not match, then break out and start the next one.
match = hasattr(d, key) match = hasattr(d, key)
if match: if match:
@ -651,7 +653,7 @@ def read_card_data(options):
Estate_index = find_index_of_object(cards, {'card_tag': 'Estate'}) Estate_index = find_index_of_object(cards, {'card_tag': 'Estate'})
if Copper_index is None or Estate_index is None or StartDeck_index is None: if Copper_index is None or Estate_index is None or StartDeck_index is None:
# Something is wrong, can't find one or more of the cards that need to change # Something is wrong, can't find one or more of the cards that need to change
print "Error - cannot create Start Decks" print("Error - cannot create Start Decks")
# Remove the Start Deck prototype if we can # Remove the Start Deck prototype if we can
if StartDeck_index is not None: if StartDeck_index is not None:
@ -1030,7 +1032,7 @@ def filter_sort_cards(cards, options):
# Give indication if an imput did not match anything # Give indication if an imput did not match anything
unknownExpansions = options.expansions - knownExpansions unknownExpansions = options.expansions - knownExpansions
if unknownExpansions: if unknownExpansions:
print "Error - unknown expansion(s): %s" % ", ".join(unknownExpansions) print(("Error - unknown expansion(s): {}".format(", ".join(unknownExpansions))))
# Take care of fan expansions. Fan expansions must be explicitly named to be added. # Take care of fan expansions. Fan expansions must be explicitly named to be added.
# If no --fan is given, then no fan cards are added. # If no --fan is given, then no fan cards are added.
@ -1056,7 +1058,7 @@ def filter_sort_cards(cards, options):
# Give indication if an imput did not match anything # Give indication if an imput did not match anything
unknownExpansions = options.fan - knownExpansions unknownExpansions = options.fan - knownExpansions
if unknownExpansions: if unknownExpansions:
print "Error - unknown fan expansion(s): %s" % ", ".join(unknownExpansions) print("Error - unknown fan expansion(s): %s" % ", ".join(unknownExpansions))
# Now keep only the cards that are in the sets that have been requested # Now keep only the cards that are in the sets that have been requested
keep_cards = [] keep_cards = []
@ -1131,7 +1133,7 @@ def filter_sort_cards(cards, options):
exp_name = set_values['short_name'] exp_name = set_values['short_name']
card_names = [] card_names = []
for key, n in sorted(cardnamesByExpansion[exp].items(), key=lambda (k, x): x['sort']): for key, n in sorted(cardnamesByExpansion[exp].items(), key=lambda k, x: x['sort']):
if not n['randomizer']: if not n['randomizer']:
# Highlight cards without Randomizers # Highlight cards without Randomizers
n['name'] = '<i>' + n['name'] + '</i>' n['name'] = '<i>' + n['name'] + '</i>'
@ -1173,7 +1175,7 @@ def calculate_layout(options, cards=[]):
if options.tab_side == "full" and options.tab_name_align == "edge": if options.tab_side == "full" and options.tab_name_align == "edge":
# This case does not make sense since there are two tab edges in this case. So picking left edge. # This case does not make sense since there are two tab edges in this case. So picking left edge.
print >> sys.stderr, "** Warning: Aligning card name as 'left' for 'full' tabs **" print("** Warning: Aligning card name as 'left' for 'full' tabs **", file=sys.stderr)
options.tab_name_align = "left" options.tab_name_align = "left"
fixedMargins = False fixedMargins = False
@ -1207,7 +1209,7 @@ def calculate_layout(options, cards=[]):
for c in cards) for c in cards)
dividerHeightReserved = (dividerHeightReserved * 2) + ( dividerHeightReserved = (dividerHeightReserved * 2) + (
max_card_stack_height * 2) max_card_stack_height * 2)
print "Max Card Stack Height: {:.2f}cm ".format(max_card_stack_height) print("Max Card Stack Height: {:.2f}cm ".format(max_card_stack_height))
# Notch measurements # Notch measurements
notch_height = 0.25 * cm # thumb notch height notch_height = 0.25 * cm # thumb notch height
@ -1278,14 +1280,14 @@ def generate(options):
calculate_layout(options, cards) calculate_layout(options, cards)
print "Paper dimensions: {:.2f}cm (w) x {:.2f}cm (h)".format( print("Paper dimensions: {:.2f}cm (w) x {:.2f}cm (h)".format(
options.paperwidth / cm, options.paperheight / cm) options.paperwidth / cm, options.paperheight / cm))
print "Tab dimensions: {:.2f}cm (w) x {:.2f}cm (h)".format( print("Tab dimensions: {:.2f}cm (w) x {:.2f}cm (h)".format(
options.dividerWidthReserved / cm, options.dividerHeightReserved / cm) options.dividerWidthReserved / cm, options.dividerHeightReserved / cm))
print '{} dividers horizontally, {} vertically'.format( print('{} dividers horizontally, {} vertically'.format(
options.numDividersHorizontal, options.numDividersVertical) options.numDividersHorizontal, options.numDividersVertical))
print "Margins: {:.2f}cm h, {:.2f}cm v\n".format( print("Margins: {:.2f}cm h, {:.2f}cm v\n".format(
options.horizontalMargin / cm, options.verticalMargin / cm) options.horizontalMargin / cm, options.verticalMargin / cm))
dd = DividerDrawer() dd = DividerDrawer()
dd.draw(cards, options) dd.draw(cards, options)

View File

@ -104,4 +104,4 @@ def test_languagetool_run(pytestconfig):
out = subprocess.check_output(cmd.split(), stderr=subprocess.STDOUT) out = subprocess.check_output(cmd.split(), stderr=subprocess.STDOUT)
except subprocess.CalledProcessError as e: except subprocess.CalledProcessError as e:
assert e.output == '' assert e.output == ''
assert out == '' assert out.decode('utf-8') == ''

View File

@ -1,10 +0,0 @@
import glob
import pycodestyle
def test_conformance():
"""Test that we conform to PEP-8."""
style = pycodestyle.StyleGuide(max_line_length=120)
result = style.check_files(glob.glob('*.py') + glob.glob('domdiv/*.py') + glob.glob('tests/*.py'))
assert result.total_errors == 0, "Found code style errors (and warnings)."

View File

@ -2,3 +2,8 @@
description-file = README.md description-file = README.md
[tool:pytest] [tool:pytest]
python_files=*tests.py python_files=*tests.py
addopts = --flake8
[aliases]
test=pytest
[flake8]
max-line-length=120

View File

@ -13,7 +13,8 @@ setup(
packages=find_packages(exclude=['tests']), packages=find_packages(exclude=['tests']),
install_requires=["reportlab>=3.4.0", install_requires=["reportlab>=3.4.0",
"Pillow>=4.1.0"], "Pillow>=4.1.0"],
tests_require=["pytest", "pycodestyle"], setup_requires=["pytest-runner"],
tests_require=["pytest", "pytest-flake8", "six"],
url='http://domtabs.sandflea.org', url='http://domtabs.sandflea.org',
include_package_data=True, include_package_data=True,
author="Peter Gorniak", author="Peter Gorniak",

View File

@ -1,3 +1,4 @@
from __future__ import print_function
import os import os
import codecs import codecs
import json import json
@ -16,16 +17,16 @@ crossReference = "./CrossReference"
if len(sys.argv) > 1: if len(sys.argv) > 1:
LANGUAGE_NEW = sys.argv[1].strip().lower() LANGUAGE_NEW = sys.argv[1].strip().lower()
else: else:
print "Usage: ", sys.argv[0], " xx" print("Usage: ", sys.argv[0], " xx")
print "where xx is the two letter language abreviation." print("where xx is the two letter language abreviation.")
sys.exit() sys.exit()
def unicode_csv_reader(utf8_data, dialect=csv.excel, **kwargs): def unicode_csv_reader(utf8_data, dialect=csv.excel, **kwargs):
csv_reader = csv.reader(utf8_data, dialect=dialect, **kwargs) csv_reader = csv.reader(utf8_data, dialect=dialect, **kwargs)
for row in csv_reader: for row in csv_reader:
yield [unicode(cell, 'iso-8859-15') for cell in row] yield [cell.decode('iso-8859-15') for cell in row]
#yield [unicode(cell, 'iso-8859-1') for cell in row]
#yield [cell.decode('iso-8859-1').encode('utf8') for cell in row]
def get_json_data(json_file_path): def get_json_data(json_file_path):
# Read in the json from the specified file # Read in the json from the specified file
@ -43,12 +44,14 @@ def json_dict_entry(entry, separator=''):
'{}').rstrip() # Remove outer{} and then trailing whitespace '{}').rstrip() # Remove outer{} and then trailing whitespace
return separator + json_data return separator + json_data
def find_index(items, find): def find_index(items, find):
if find in items: if find in items:
return items.index(find) return items.index(find)
else: else:
return None return None
reader = unicode_csv_reader(open(crossReference + '.csv')) reader = unicode_csv_reader(open(crossReference + '.csv'))
cards = list(reader) cards = list(reader)
headers = cards[0] headers = cards[0]
@ -70,8 +73,8 @@ lang_index = find_index(headers, LANGUAGE_NEW)
card_index = find_index(headers, 'card_tag') card_index = find_index(headers, 'card_tag')
if lang_index is None or card_index is None: if lang_index is None or card_index is None:
print "Cound not find new language '",LANGUAGE_NEW, "' in the CrossReference file" print("Cound not find new language '", LANGUAGE_NEW, "' in the CrossReference file")
print "Files copied, but no name changes were made." print("Files copied, but no name changes were made.")
sys.exit() sys.exit()
# Get the new names for those in the CrossReference # Get the new names for those in the CrossReference
@ -85,7 +88,7 @@ fname = os.path.join(card_db_dir, LANGUAGE_XX, "cards_" + LANGUAGE_XX + ".json")
if os.path.isfile(fname): if os.path.isfile(fname):
lang_data = get_json_data(fname) lang_data = get_json_data(fname)
else: else:
print "ERROR: Failed to open :", fname print("ERROR: Failed to open :", fname)
sys.exit() sys.exit()
if cardlist: if cardlist:
@ -93,10 +96,9 @@ if cardlist:
os.path.join(output_dir, LANGUAGE_NEW, "cards_" + LANGUAGE_NEW + ".json"), 'w', os.path.join(output_dir, LANGUAGE_NEW, "cards_" + LANGUAGE_NEW + ".json"), 'w',
encoding='utf-8') as lang_out: encoding='utf-8') as lang_out:
lang_out.write(unicode("{")) # Start of set lang_out.write("{") # Start of set
sep = "" sep = ""
for card in lang_data: for card in lang_data:
# print card, lang_data[card] # print card, lang_data[card]
data = lang_data[card] data = lang_data[card]
@ -107,4 +109,4 @@ if cardlist:
data['untranslated'] = ', '.join(fields) data['untranslated'] = ', '.join(fields)
lang_out.write(json_dict_entry({card: data}, sep)) lang_out.write(json_dict_entry({card: data}, sep))
sep = "," sep = ","
lang_out.write(unicode("\n}\n")) # End of Set lang_out.write("\n}\n") # End of Set

View File

@ -1,8 +1,8 @@
# coding=utf-8 # coding=utf-8
from __future__ import print_function
import csv import csv
import sys import sys
import json import json
import chardet
converted = [] converted = []
@ -26,7 +26,7 @@ with open(sys.argv[1], 'U') as csvfile:
if not row['Typ']: if not row['Typ']:
continue continue
# row = {k: v.decode('ISO-8859-2').encode('utf-8') if type(v) == str else v for k, v in row.iteritems()} # row = {k: v.decode('ISO-8859-2').encode('utf-8') if type(v) == str else v for k, v in row.iteritems()}
#print chardet.detect(row['Kartentext']) # print chardet.detect(row['Kartentext'])
if 'Ritter' in row['Typ'] and row['Kartenname'] != 'Ritter': if 'Ritter' in row['Typ'] and row['Kartenname'] != 'Ritter':
continue continue
converted_row = {'name': row['Kartenname'], converted_row = {'name': row['Kartenname'],

View File

@ -10,6 +10,7 @@
# #
# All output is in the designated output directory. Original files are not overwritten. # All output is in the designated output directory. Original files are not overwritten.
########################################################################### ###########################################################################
from __future__ import print_function
import os import os
import os.path import os.path
import io import io
@ -18,6 +19,8 @@ import json
from shutil import copyfile from shutil import copyfile
import argparse import argparse
import six
LANGUAGE_DEFAULT = 'en_us' # default language, which takes priority LANGUAGE_DEFAULT = 'en_us' # default language, which takes priority
LANGUAGE_XX = 'xx' # language for starting a translation LANGUAGE_XX = 'xx' # language for starting a translation
@ -36,7 +39,7 @@ def get_lang_dirs(path):
def get_json_data(json_file_path): def get_json_data(json_file_path):
print('reading {}'.format(json_file_path)) print(('reading {}'.format(json_file_path)))
# Read in the json from the specified file # Read in the json from the specified file
with codecs.open(json_file_path, 'r', 'utf-8') as json_file: with codecs.open(json_file_path, 'r', 'utf-8') as json_file:
data = json.load(json_file) data = json.load(json_file)
@ -57,19 +60,9 @@ def json_dict_entry(entry, separator=''):
# see: http://stackoverflow.com/questions/1143671/python-sorting-list-of-dictionaries-by-multiple-keys # see: http://stackoverflow.com/questions/1143671/python-sorting-list-of-dictionaries-by-multiple-keys
def multikeysort(items, columns): def multikeysort(items, columns):
from operator import itemgetter from operator import itemgetter
comparers = [((itemgetter(col[1:].strip()), -1) for c in columns[::-1]:
if col.startswith('-') else (itemgetter(col.strip()), 1)) items = sorted(items, key=itemgetter(c))
for col in columns] return items
def comparer(left, right):
for fn, mult in comparers:
result = cmp(fn(left), fn(right))
if result:
return mult * result
else:
return 0
return sorted(items, cmp=comparer)
def main(args): def main(args):
@ -81,9 +74,9 @@ def main(args):
languages.insert(0, LANGUAGE_DEFAULT) languages.insert(0, LANGUAGE_DEFAULT)
if LANGUAGE_XX not in languages: if LANGUAGE_XX not in languages:
languages.append(LANGUAGE_XX) languages.append(LANGUAGE_XX)
print "Languages:" print("Languages:")
print languages print(languages)
print print()
########################################################################### ###########################################################################
# Make sure the directories exist to hold the output # Make sure the directories exist to hold the output
@ -116,7 +109,7 @@ def main(args):
with io.open( with io.open(
os.path.join(args.output_dir, "types_db.json"), 'w', os.path.join(args.output_dir, "types_db.json"), 'w',
encoding='utf-8') as lang_out: encoding='utf-8') as lang_out:
lang_out.write(unicode("[")) # Start of list lang_out.write(six.u("[")) # Start of list
sep = "" sep = ""
for type in sorted_type_data: for type in sorted_type_data:
# Collect all the individual types # Collect all the individual types
@ -124,12 +117,12 @@ def main(args):
lang_out.write(sep + json.dumps( lang_out.write(sep + json.dumps(
type, indent=4, ensure_ascii=False, sort_keys=True)) type, indent=4, ensure_ascii=False, sort_keys=True))
sep = "," sep = ","
lang_out.write(unicode("\n]\n")) # End of List lang_out.write(six.u("\n]\n")) # End of List
type_parts.sort() type_parts.sort()
print "Unique Types:" print("Unique Types:")
print type_parts print(type_parts)
print print()
########################################################################### ###########################################################################
# Fix up all the xx/types_xx.json files # Fix up all the xx/types_xx.json files
@ -151,7 +144,7 @@ def main(args):
with io.open( with io.open(
os.path.join(args.output_dir, lang, lang_file), 'w', os.path.join(args.output_dir, lang, lang_file), 'w',
encoding='utf-8') as lang_out: encoding='utf-8') as lang_out:
lang_out.write(unicode("{")) # Start of types lang_out.write(six.u("{")) # Start of types
sep = "" sep = ""
used = [] used = []
@ -176,7 +169,7 @@ def main(args):
}, sep)) }, sep))
sep = "," sep = ","
lang_out.write(unicode("\n}\n")) # End of Types lang_out.write(six.u("\n}\n")) # End of Types
if lang == LANGUAGE_DEFAULT: if lang == LANGUAGE_DEFAULT:
lang_type_default = lang_type_data # Keep for later languages lang_type_default = lang_type_data # Keep for later languages
@ -207,7 +200,7 @@ def main(args):
with io.open( with io.open(
os.path.join(args.output_dir, "cards_db.json"), 'w', os.path.join(args.output_dir, "cards_db.json"), 'w',
encoding='utf-8') as lang_out: encoding='utf-8') as lang_out:
lang_out.write(unicode("[")) # Start of list lang_out.write(six.u("[")) # Start of list
sep = "" sep = ""
for card in sorted_card_data: for card in sorted_card_data:
if card['card_tag'] not in cards: if card['card_tag'] not in cards:
@ -218,14 +211,14 @@ def main(args):
lang_out.write(sep + json.dumps( lang_out.write(sep + json.dumps(
card, indent=4, ensure_ascii=False, sort_keys=True)) card, indent=4, ensure_ascii=False, sort_keys=True))
sep = "," sep = ","
lang_out.write(unicode("\n]\n")) # End of List lang_out.write(six.u("\n]\n")) # End of List
cards.extend(groups) cards.extend(groups)
cards.extend(super_groups) cards.extend(super_groups)
print "Cards:" print("Cards:")
print cards print(cards)
print print()
########################################################################### ###########################################################################
# Fix up all the cards_xx.json files # Fix up all the cards_xx.json files
@ -250,7 +243,7 @@ def main(args):
with io.open( with io.open(
os.path.join(args.output_dir, lang, lang_file), 'w', os.path.join(args.output_dir, lang, lang_file), 'w',
encoding='utf-8') as lang_out: encoding='utf-8') as lang_out:
lang_out.write(unicode("{")) # Start of set lang_out.write(six.u("{")) # Start of set
sep = "" sep = ""
fields = [u"description", u"extra", u"name"] fields = [u"description", u"extra", u"name"]
@ -310,7 +303,7 @@ def main(args):
"untranslated"] = "Note: This card is currently not used." "untranslated"] = "Note: This card is currently not used."
lang_out.write(json_dict_entry({key: lang_data[key]}, sep)) lang_out.write(json_dict_entry({key: lang_data[key]}, sep))
sep = "," sep = ","
lang_out.write(unicode("\n}\n")) # End of Set lang_out.write(six.u("\n}\n")) # End of Set
if lang == LANGUAGE_DEFAULT: if lang == LANGUAGE_DEFAULT:
lang_default = lang_data # Keep for later languages lang_default = lang_data # Keep for later languages
@ -325,7 +318,7 @@ def main(args):
with io.open( with io.open(
os.path.join(args.output_dir, lang_file), 'w', os.path.join(args.output_dir, lang_file), 'w',
encoding='utf-8') as lang_out: encoding='utf-8') as lang_out:
lang_out.write(unicode("{")) # Start of set lang_out.write(six.u("{")) # Start of set
sep = "" sep = ""
sets = [] sets = []
for s in sorted(set_data): for s in sorted(set_data):
@ -334,11 +327,11 @@ def main(args):
if s not in sets: if s not in sets:
sets.append(s) sets.append(s)
lang_out.write(unicode("\n}\n")) # End of Set lang_out.write(six.u("\n}\n")) # End of Set
print "Sets:" print("Sets:")
print sets print(sets)
print print()
########################################################################### ###########################################################################
# Fix up all the xx/sets_xx.json files # Fix up all the xx/sets_xx.json files
@ -359,7 +352,7 @@ def main(args):
with io.open( with io.open(
os.path.join(args.output_dir, lang, lang_file), 'w', os.path.join(args.output_dir, lang, lang_file), 'w',
encoding='utf-8') as lang_out: encoding='utf-8') as lang_out:
lang_out.write(unicode("{")) # Start of set lang_out.write(six.u("{")) # Start of set
sep = "" sep = ""
for s in sorted(set_data): for s in sorted(set_data):
@ -402,7 +395,7 @@ def main(args):
lang_out.write(json_dict_entry({key: lang_set_data[key]}, sep)) lang_out.write(json_dict_entry({key: lang_set_data[key]}, sep))
sep = "," sep = ","
lang_out.write(unicode("\n}\n")) # End of Set lang_out.write(six.u("\n}\n")) # End of Set
if lang == LANGUAGE_DEFAULT: if lang == LANGUAGE_DEFAULT:
lang_default = lang_set_data # Keep for later languages lang_default = lang_set_data # Keep for later languages
@ -437,11 +430,10 @@ def main(args):
if __name__ == '__main__': if __name__ == '__main__':
parser = argparse.ArgumentParser() parser = argparse.ArgumentParser()
parser.add_argument('--card_db_dir', default=os.path.join(os.path.dirname(os.path.abspath(__file__)), parser.add_argument('--card_db_dir', default=os.path.join(os.path.dirname(os.path.abspath(__file__)),
"..", "domdiv", "card_db"), "..", "domdiv", "card_db"),
help='directory of card data') help='directory of card data')
parser.add_argument('--output_dir', parser.add_argument('--output_dir',
default=os.path.join(os.path.dirname(os.path.abspath(__file__)), ".", "card_db"), default=os.path.join(os.path.dirname(os.path.abspath(__file__)), ".", "card_db"),
help='directory for output data') help='directory for output data')
args = parser.parse_args() args = parser.parse_args()
main(args) main(args)