Some French translations (#255)
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@ -421,10 +421,10 @@
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"name": "Argent"
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},
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"Start Deck": {
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"description": "Player's starting deck of cards:<n>7 Copper cards<n>3 Estate cards",
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"description": "Deck de départ des joueurs:<n>7 Cartes Cuivre <n>3 Cartes Domaine",
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"extra": "",
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"name": "Player Start Deck",
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"untranslated": "description, extra, name"
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"name": "Decks de départ",
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"untranslated": "extra"
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},
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"Trash": {
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"description": "Pile du rebut.",
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@ -433,45 +433,40 @@
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},
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"Colony": {
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"description": "10 <*VP*>",
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"extra": "This is not a Kingdom card. You do not use it every game. It is a Victory card worth 10 VP. If only Kingdom cards from Prosperity are being used this game, then the Platinum and Colony piles are added to the Basic cards in the Supply for the game. If a mix of Kingdom cards from Prosperity and other sets are being used, then the inclusion of Platinum and Colony in the Supply should be determined randomly, based on the proportion of Prosperity and non-Prosperity cards in use. For example, choose a random Kingdom card being used - such as the first card dealt out from the Randomizer deck [this is equivalent to rolling a d10 or choosing a card at random after all 10 have been selected] - and if it is from Prosperity, add Platinum and Colony to the Supply. Platinum and Colony are not Kingdom cards; when those are included, there are 10 Kingdom cards, plus Copper, Silver, Gold, Platinum, Estate, Duchy, Province, Colony, and Curse, in the Supply. Use 8 Colonies for a 2-player game, or 12 Colonies for a game with 3 or more players. [Use all 12 Platinum regardless of the number of players. Platinum and Colony are meant to be used together and both or neither should be used, not one or the other.]",
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"extra": "Colonie est une carte de Base et non une carte Royaume. C'est une carte Victoire qui vaut 10 <VP>. Nous ne l'utilisont pas à toutes les parties. Si il y a seulement des cartes Royaume de Prospérité dans une partie, ajouter les cartes Platine et Colonie aux cartes de Base. Si vous employez un mélange de cartes Royaume provenant de différents titres,déterminez la présence des cartes Platine et Colonie aléatoirement, selon le nombre de cartes de l'extension Prospérité. Par exemple la première carte Préparation peut déterminer le tout: si c'est une carte de Prospérité, les cartes Platine et Colonie seront présentes, sinon, elles ne le seront pas. Pour une partie a 2 joueurs, utiliser 8 cartes Colonie et pour 3 joueur et plus, 12 cartes Colonie. Les cartes Platine et Colonie sont toujours présentes ensemble, jamais l'une sans l'autre.",
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"name": "Colonie",
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"untranslated": "description, extra"
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"untranslated": "description"
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},
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"Platinum": {
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"description": "5 <*COIN*>",
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"extra": "This is not a Kingdom card. You do not use it every game. It is a Treasure worth 5 coins. If only Kingdom cards from Prosperity are being used this game, then the Platinum and Colony piles are added to the Basic cards in the Supply for the game. If a mix of Kingdom cards from Prosperity and other sets are being used, then the inclusion of Platinum and Colony in the Supply should be determined randomly, based on the proportion of Prosperity and non-Prosperity cards in use. For example, choose a random Kingdom card being used - such as the first card dealt out from the Randomizer deck [this is equivalent to rolling a d10 or choosing a card at random after all 10 have been selected] - and if it is from Prosperity, add Platinum and Colony to the Supply. Platinum and Colony are not Kingdom cards; when those are included, there are 10 Kingdom cards, plus Copper, Silver, Gold, Platinum, Estate, Duchy, Province, Colony, and Curse, in the Supply. Use 8 Colonies for a 2-player game, or 12 Colonies for a game with 3 or more players. [Use all 12 Platinum regardless of the number of players. Platinum and Colony are meant to be used together and both or neither should be used, not one or the other.]",
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"extra": "Platine est une carte de Base et non une carte Royaume. C'est une carte Trésors qui vaut 5 coins. Nous ne l'utilisont pas à toutes les parties. Si il y a seulement des cartes Royaume de Prospérité dans une partie, ajouter les cartes Platine et Colonie aux cartes de Base. Si vous employez un mélange de cartes Royaume provenant de différents titres,déterminez la présence des cartes Platine et Colonie aléatoirement, selon le nombre de cartes de l'extension Prospérité. Par exemple la première carte Préparation peut déterminer le tout: si c'est une carte de Prospérité, les cartes Platine et Colonie seront présentes, sinon, elles ne le seront pas. Utilisez toujours les 12 Cartes Platine peu importe le nombre de joueur. Les cartes Platine et Colonie sont toujours présentes ensemble, jamais l'une sans l'autre.]",
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"name": "Platine",
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"untranslated": "description, extra"
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"untranslated": "description"
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},
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"Bag of Gold": {
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"description": "+1 Action<n>Gain a Gold, putting it on top of your deck.<n><i>(This is not in the Supply.)</i>",
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"extra": "The Gold you gain comes from the Supply and is put on top of your deck. If your deck has no cards in it, it becomes the only card in your deck. If there are no Golds left in the Supply, you do not gain one. This is a Prize; see the Additional Rules.",
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"name": "Sac d'or",
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"untranslated": "description, extra"
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"description": "+1 Action<n>Recevez une carte Or que vous placez sur le dessus de votre deck.<n><i>(Ne pas mettre dans la réserve.)</i>",
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"extra": "La carte Or reçue provient de la réserve et est placée sur le dessus de votre deck. s'il n'y a pas de carte dans votre deck, ce sera alors la seule carte dans votre deck. Si la réserve de carte Or est épuisée, vous n'en recevez pas. Ceci est une carte Prix, consultez les règles additionnelles à leur sujet.",
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"name": "Sac d'or"
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},
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"Diadem": {
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"description": "2 <*COIN*><n>When you play this, +1 Coins per unused Action you have (Action, not Action card).<n><i>(This is not in the Supply.)</i>",
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"extra": "This is a Treasure worth 2 coins, like Silver. You play it in your Buy phase, like other Treasures. When you play it, you get an extra +1 coin per unused Action you have. This means Actions, not Action cards. So for example if you play Farming Village (which gives you +2 Actions), then Diadem, Diadem will give you an extra + 2 coins, for 4 coins total. If you play no Action cards at all on your turn, you will have one unused Action, so you will get total from Diadem. This is a Prize; see the Additional Rules.",
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"name": "Diadème",
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"untranslated": "description, extra"
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"description": "2 <*COIN*><n>Lorsque vous jouez cette carte, +1 Coins par Action inutilisée que vous avez (Action, et non carte Action).<n><i>(Ne pas mettre dans la réserve.)</i>",
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"extra": "Ceci est une carte trésor valant 2 coins, comme la carte Argent. Vous pouvez la jouer lors de votre phase Achat comme les autre cartes Trésor. Lorsque vous la jouez, vous recevez +1 coin par Action inutilisée. Il sagit ici d'action et non de carte action. Par exemple, si vous jouez la carte Village agricole (donne +2 Actions) et ensuite la carte Diadème, Diadème donneras alors 2 <*COIN*> de plus, pour un total de 4 <*COIN*>. Si vous ne jouez pas de carte Action à votre tour, vous aurez une action inutilisée; le Diadàme vaudra alors 3 <*COIN*> au total. Ceci est une carte Prix, consultez les ràgles additionnelles à leur sujet.",
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"name": "Diadème"
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},
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"Fairgrounds": {
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"description": "Worth 2<VP> for every 5 differently named cards in your deck (rounded down).",
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"extra": "At the end of the game, this is worth 2 <VP> per 5 differently named cards in your deck, rounded down. So if you have 0-4 different cards, it is worth 0 VP; if you have 5-9, it is worth 2 VP; if you have 10-14, it is worth 4 VP; if you have 15-19, it is worth 6; and so on. By default there are only 17 differently named cards available in a game, but sometimes there may be more cards, such as via Young Witch's setup rule, or due to Tournament. Use 8 Fairgrounds in a game with 2 players, and 12 for a game with 3 or more players.",
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"name": "Champ de foire",
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"untranslated": "description, extra"
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"description": "Vaut 2<VP> pour chaque tranche de 5 cartes ayant un nom différent dans votre deck.(Arrondie à l'unité inférieur).",
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"extra": "À la fin de la partie,cette carte vaut 2 PV pour chaque tranche de 5 cartes ayant un nom différent dans votre deck, éventuellement arrondie à l'unité inférieur. Ainsi, si vous avez de 0 à 4 cartes différentes, elle vaut 0 PV; si vous avez de 5 à 9 cartes, elles vaut 2 PV; de 10 à 14 cartes = 4 PV; de 15 à 19 = 6 PV; et ainsi de suite. Lors d'une partie à 2 joueurs, il y a 8 Champ de foire dans la réserve et 12 Champ de foire à 3 joueurs et plus.",
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"name": "Champ de foire"
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},
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"Farming Village": {
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"description": "+2 Actions<n>Reveal cards from the top of your deck until you reveal an Action or Treasure card. Put that card into your hand and discard the other cards.",
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"extra": "Reveal cards from the top of your deck until you reveal a Treasure or Action card. If you run out of cards before finding one, shuffle your discard pile (but not the revealed cards), and keep revealing cards. If you still cannot find one, just discard all of the revealed cards. If you do find a Treasure or Action card, put it into your hand, and discard the rest of the revealed cards. A card with multiple types, one of which is Treasure or Action (for example Diadem, a Treasure - Prize), is a Treasure or Action and so will be drawn by this. You do not choose Treasure or Action - you stop on the first card matching either type.",
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"name": "Village agricole",
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"untranslated": "description, extra"
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"description": "+2 Actions<n>Dévoilez des cartes de votre deck jusqu'a ce que vous dévoiliez une carte Action ou Trésors. Ajoutez cette carte à votre main et défaussez les autres.",
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"extra": "Dévoilez des cartes de votre deck jusqu'a ce que vous dévoiliez une carte Action ou Trésors. Si vous n'avez plus de carte dans votre deck avant d'en dévoiler une, mélangez votre défausse (en prenant soin de ne pas mélanger les cartes dévoilées) et continuez de dévoiler des cartes. Si vous n'en trouvez toujours pas, défaussez tout simplement toutes les cartes dévoilées. Si vous trouvez une carte Trésor ou Action, ajoutez la à votre main et défaussez les autres cartes dévoilées. Une carte de plusieurs types dont l'un d'eux est Trésor ou Action (Diadème par exemple, qui est une carte Trésor - Prix) est ajoutée a votre main avec Village agricole. Vous ne choisissez pas entre une carte Trésor ou Action, vous arrêtez tot simplement à la première carte correspondant à l'un de ces types.",
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"name": "Village agricole"
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},
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"Followers": {
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"description": "+2 Cards<n>Gain an Estate. Each other player gains a Curse and discards down to 3 cards in hand.<n><i>(This is not in the Supply.)</i>",
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"extra": "Do the things in the order listed. You draw 2 cards; then you gain an Estate from the Supply, putting it into your discard pile; then each other player gains a Curse from the Supply, putting it into his discard pile; then each other player discards down to 3 cards in hand. A player with 3 or fewer cards in hand does not discard any cards. If there are no Estates left, you do not gain one. If there are not enough Curses left, deal out the remaining Curses in turn order. This is a Prize; see the Additional Rules.",
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"name": "Partisans",
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"untranslated": "description, extra"
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"description": "+2 Cartes<n>Recevez une carte Domaine. Tous vos adversaires reçoivent une carte Malédiction et doivent défausser afin de n'avoir que 3 cartes en main.<n><i>(Ne pas mettre dans la réserve.)</i>",
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"extra": "Effectuez les effets dans l'ordre: piochez 2 cartes et recevez une carte Domaine de la réserve que vous placez sans votre défausse. Ensuite, tous les autres joueurs reçoivent une carte Malédiction de la réserve, qu'ils placent dans leur défausse et finalement, ils défaussent pour n'avoir que 3 cartes en main. Un joueur qui a déjà 3 cartes ou moins en main n'a pas à défausser de carte. S'il n'y a plus de Domaine, vous n'en recevez pas. S'il n'y a plus suffisament de cartes Malédiction, distribuez-les en suivant l'ordre de jeu. Ceci est une carte Prix, consultez les règles additionnelles à leur sujet.",
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"name": "Partisans"
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},
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"Fortune Teller": {
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"description": "+2 Coin<n>Each other player reveals cards from the top of his deck until he reveals a Victory of Curse card. He puts it on top and discards the other revealed cards.",
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@ -6,7 +6,7 @@
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"Boon": "Boon",
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"Castle": "Castle",
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"Curse": "Malédiction",
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"Doom": "Doom",
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"Doom": "Fléau",
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"Duration": "Durée",
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"Event": "Événement",
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"Events": "Événements",
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@ -28,7 +28,7 @@
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"Shelter": "Refuge",
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"Shelters": "Refuges",
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"Spirit": "Spirit",
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"Start Deck": "Start Deck",
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"Start Deck": "Deck de départ",
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"State": "State",
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"Trash": "Rebut",
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"Traveller": "Itinérant",
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@ -1663,7 +1663,7 @@
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},
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"Trader": {
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"description": "Trash a card from your hand. Gain a number of Silvers equal to its cost in coins.<line>When you would gain a card, you may reveal this from your hand. If you do, instead, gain a silver.",
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"extra": "When you play this, trash a card from your hand, and if you did, gain a number of Silvers equal to the cost of that card in coins. The Silvers come from the Supply and are put into your discard pile. If there are not enough Silvers left, just gain all of the Silvers that you can. You only gain Silvers if you trashed a card. If you trash a card costing 0 coins, such as Copper, you will gain zero Silvers. You can trash Silver if you want; you will gain three Silvers for it normally. If costs are different, such as due to playing Highway, then Trader will give you a different number of Silvers, based on the current costs. For example ifyou play Highway and then Trader, trashing an Estate you will only gain one Silver. If you trash a card with Potion in its cost from Alchemy, you do not get anything for the Potion, just for the coins that the card cost. Trader is also a Reaction. When you gain a card, whether due to buying it or due to gaining it some other way, you may reveal Trader from your hand to instead gain a Silver from the Supply. If you do this, you gain a Silver, not the card you would have gained; if something would have happened due to gaining the other card, it does not happen, because you did not gain it. For example if you buy Ill-Gotten Gains but use Trader to gain Silver instead, no-one will gain a Curse. However if something happens when you buy a card, that will still happen if you replace gaining the card with gaining Silver. For example you can buy Farmland, trash a card from your hand and gain one costing 2 more, then use Trader to gain Silver rather than Farmland. If the card you were going to gain was not going to your discard pile, the Silver still goes to your discard pile; if the card you were going to gain did not come from the Supply, the Silver still comes from the Supply. If there are no Silvers left in the Supply, you can still reveal Trader when you gain a card; you gain nothing instead of the card you would have gained.",
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"extra": "When you play this, trash a card from your hand, and if you did, gain a number of Silvers equal to the cost of that card in coins. The Silvers come from the Supply and are put into your discard pile. If there are not enough Silvers left, just gain all of the Silvers that you can. You only gain Silvers if you trashed a card. If you trash a card costing 0 coins, such as Copper, you will gain zero Silvers. You can trash Silver if you want; you will gain three Silvers for it normally. If costs are different, such as due to playing Highway, then Trader will give you a different number of Silvers, based on the current costs. For example if you play Highway and then Trader, trashing an Estate you will only gain one Silver. If you trash a card with Potion in its cost from Alchemy, you do not get anything for the Potion, just for the coins that the card cost. Trader is also a Reaction. When you gain a card, whether due to buying it or due to gaining it some other way, you may reveal Trader from your hand to instead gain a Silver from the Supply. If you do this, you gain a Silver, not the card you would have gained; if something would have happened due to gaining the other card, it does not happen, because you did not gain it. For example if you buy Ill-Gotten Gains but use Trader to gain Silver instead, no-one will gain a Curse. However if something happens when you buy a card, that will still happen if you replace gaining the card with gaining Silver. For example you can buy Farmland, trash a card from your hand and gain one costing 2 more, then use Trader to gain Silver rather than Farmland. If the card you were going to gain was not going to your discard pile, the Silver still goes to your discard pile; if the card you were going to gain did not come from the Supply, the Silver still comes from the Supply. If there are no Silvers left in the Supply, you can still reveal Trader when you gain a card; you gain nothing instead of the card you would have gained.",
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"name": "Trader",
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"untranslated": "description, extra, name"
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},
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