Update Card counts for Adventures and Empires (#82)

Fixed incorrect card counts for Adventures and Empires.  Removed extra
white space at end of some lines.  Added text for the overall events and
landmark dividers in Empires (where blank).
This commit is contained in:
Wendel Voigt 2016-10-17 04:51:54 -05:00 committed by Peter
parent 901d670272
commit 9ea133d2a2
2 changed files with 31 additions and 22 deletions

View File

@ -3191,6 +3191,7 @@
"extra": " When you buy a Port, you gain another Port. If you gain a Port some other way, you do not get an extra Port. There are 12 Ports in the pile; use all 12. ", "extra": " When you buy a Port, you gain another Port. If you gain a Port some other way, you do not get an extra Port. There are 12 Ports in the pile; use all 12. ",
"name": "Port", "name": "Port",
"potcost": 0, "potcost": 0,
"count": 12,
"types": [ "types": [
"Action" "Action"
] ]
@ -3250,6 +3251,7 @@
"extra": " See the section on Travelers. When you play Page, you get +1 Card and +1 Action. When you discard it from play, you may return it to its pile and take a Treasure Hunter, putting it into your discard pile. ", "extra": " See the section on Travelers. When you play Page, you get +1 Card and +1 Action. When you discard it from play, you may return it to its pile and take a Treasure Hunter, putting it into your discard pile. ",
"name": "Page", "name": "Page",
"potcost": 0, "potcost": 0,
"count": 10,
"types": [ "types": [
"Action", "Action",
"Traveller" "Traveller"
@ -3262,6 +3264,7 @@
"extra": " See the section on Travelers. When you play Peasant, you get +1 Buy and + 1 Coin. When you discard it from play, you may return it to its pile and take a Soldier, putting it into your discard pile. ", "extra": " See the section on Travelers. When you play Peasant, you get +1 Buy and + 1 Coin. When you discard it from play, you may return it to its pile and take a Soldier, putting it into your discard pile. ",
"name": "Peasant", "name": "Peasant",
"potcost": 0, "potcost": 0,
"count": 10,
"types": [ "types": [
"Action", "Action",
"Traveller" "Traveller"
@ -3606,6 +3609,7 @@
"extra": "You look at three cards, and get one now, one next turn, and one the turn after that. Put the set-aside cards under Archive. If you play two Archives, they get separate sets of cards. If you Throne Room an Archive, keep the sets of cards separate; you get one from each each turn. If there are fewer than three cards, just set aside what you can, and Archive will run out of cards faster and still be discarded the turn it has no cards left.", "extra": "You look at three cards, and get one now, one next turn, and one the turn after that. Put the set-aside cards under Archive. If you play two Archives, they get separate sets of cards. If you Throne Room an Archive, keep the sets of cards separate; you get one from each each turn. If there are fewer than three cards, just set aside what you can, and Archive will run out of cards faster and still be discarded the turn it has no cards left.",
"name": "Archive", "name": "Archive",
"potcost": 0, "potcost": 0,
"count": 10,
"types":[ "types":[
"Action", "Action",
"Duration" "Duration"
@ -3947,8 +3951,8 @@
{ {
"cardset": "empires extras", "cardset": "empires extras",
"cost": "*", "cost": "*",
"description": "", "description": "Events are not Kingdom cards. In a players Buy phase, when the player can buy a card, the player can buy an Event instead. Buying an Event means paying the cost indicated on the Event and then doing the effect of the Event. The Event just stays on the table, the player does not take it; there is no way for a player to gain one or end up with one in his deck. Buying an Event uses up a Buy; normally a player can either buy a card, or buy an Event. A player with two Buys, such as after playing Ranger, could buy two cards, or buy two Events, or buy a card and an Event (in either order). The same Event can be bought multiple times in a turn if the player has the Buys and available to do it. Some Events give +Buys and so let the player buy further cards/Events afterwards. Players cannot play further Treasures that turn after buying an Event. Buying an Event is not buying a card and so does not trigger cards like Swamp Hag or Goons (from Prosperity). Costs of Events are not affected by cards like Bridge Troll.",
"extra": "", "extra": "Events are not Kingdom cards. In a players Buy phase, when the player can buy a card, the player can buy an Event instead. Buying an Event means paying the cost indicated on the Event and then doing the effect of the Event. The Event just stays on the table, the player does not take it; there is no way for a player to gain one or end up with one in his deck. Buying an Event uses up a Buy; normally a player can either buy a card, or buy an Event. A player with two Buys, such as after playing Ranger, could buy two cards, or buy two Events, or buy a card and an Event (in either order). The same Event can be bought multiple times in a turn if the player has the Buys and available to do it. Some Events give +Buys and so let the player buy further cards/Events afterwards. Players cannot play further Treasures that turn after buying an Event. Buying an Event is not buying a card and so does not trigger cards like Swamp Hag or Goons (from Prosperity). Costs of Events are not affected by cards like Bridge Troll.",
"name": "Events", "name": "Events",
"potcost": 0, "potcost": 0,
"count": 0, "count": 0,
@ -4316,8 +4320,8 @@
{ {
"cardset": "empires extras", "cardset": "empires extras",
"cost": "", "cost": "",
"description": "", "description": "Landmarks are not Kingdom cards. Landmarks provide new ways for players to score. Players may choose how to determine what Landmarks to play with. Landmarks in use are visible to all from the start of the game. Many Landmarks only apply when scoring at the end of the game.",
"extra": "", "extra": "Landmarks are not Kingdom cards. It is recommended that no more than two Landmarks be used per game. Players may choose how to determine what Landmarks to play with. They may shuffle them with Events and deal out 2 cards from that pile every game; they may shuffle them into the Randomizer deck and use 0-2 depending on how many come up before finding 10 Kingdom cards; or they may use any method they like.",
"name": "Landmarks", "name": "Landmarks",
"potcost": 0, "potcost": 0,
"count": 0, "count": 0,
@ -4332,6 +4336,7 @@
"extra": "If the card you trash is a treasure, each other player discards down to 3 cards in hand; if the card you trash costs 3 Coins or more, each other player gains a Curse; if it is both (e.g. Silver), both things happen; if it is neither, neither thing happens. Rocks: If you have no cards in hand left to trash, neither thing happens. If it is another player's turn, then it is not your Buy phase, so the Silver goes to your hand.", "extra": "If the card you trash is a treasure, each other player discards down to 3 cards in hand; if the card you trash costs 3 Coins or more, each other player gains a Curse; if it is both (e.g. Silver), both things happen; if it is neither, neither thing happens. Rocks: If you have no cards in hand left to trash, neither thing happens. If it is another player's turn, then it is not your Buy phase, so the Silver goes to your hand.",
"name": "Catapult \/ Rocks", "name": "Catapult \/ Rocks",
"potcost": 0, "potcost": 0,
"count": 0,
"types":[ "types":[
"Action", "Action",
"Treasure" "Treasure"
@ -4344,6 +4349,7 @@
"extra": "Revealing a Plunder or Gold is optional. When you return Encampment to the Supply, it goes on top of its pile, potentially covering up a Plunder. Plunder: This gives you a <VP> token every time you play it.", "extra": "Revealing a Plunder or Gold is optional. When you return Encampment to the Supply, it goes on top of its pile, potentially covering up a Plunder. Plunder: This gives you a <VP> token every time you play it.",
"name": "Encampment \/ Plunder", "name": "Encampment \/ Plunder",
"potcost": 0, "potcost": 0,
"count": 0,
"types":[ "types":[
"Action", "Action",
"Treasure" "Treasure"
@ -4356,6 +4362,7 @@
"extra": "If there are no Gladiators in the Supply, you cannot trash one, but that does not stop you from getting the +1 Coin. If you have no cards in hand, the player to your left cannot reveal a copy of the card you revealed, so you will get the +1 Coin and trash a Gladiator. Fortune: You only double your Coin the first time you play a Fortune in a turn; any further times only get you +1 Buy.", "extra": "If there are no Gladiators in the Supply, you cannot trash one, but that does not stop you from getting the +1 Coin. If you have no cards in hand, the player to your left cannot reveal a copy of the card you revealed, so you will get the +1 Coin and trash a Gladiator. Fortune: You only double your Coin the first time you play a Fortune in a turn; any further times only get you +1 Buy.",
"name": "Gladiator \/ Fortune", "name": "Gladiator \/ Fortune",
"potcost": 0, "potcost": 0,
"count": 0,
"types":[ "types":[
"Action", "Action",
"Treasure" "Treasure"
@ -4368,6 +4375,7 @@
"extra": "Cards costing Debt do not cost 5 Coin or more unless they also have a Coin cost of 5 Coin or more. So Fortune does but City Quarter does not. Emporium: This counts Action cards in play, including Action cards played this turn, Duration cards in play from previous turns, and Reserve cards (from Dominion: Adventures) called into play this turn.", "extra": "Cards costing Debt do not cost 5 Coin or more unless they also have a Coin cost of 5 Coin or more. So Fortune does but City Quarter does not. Emporium: This counts Action cards in play, including Action cards played this turn, Duration cards in play from previous turns, and Reserve cards (from Dominion: Adventures) called into play this turn.",
"name": "Patrician \/ Emporium", "name": "Patrician \/ Emporium",
"potcost": 0, "potcost": 0,
"count": 0,
"types":[ "types":[
"Action" "Action"
] ]
@ -4379,6 +4387,7 @@
"extra": "You can look through your discard pile even if you know there is no Copper in it. Bustling Village: You can look through your discard pile even if you know there are no Settlers in it.", "extra": "You can look through your discard pile even if you know there is no Copper in it. Bustling Village: You can look through your discard pile even if you know there are no Settlers in it.",
"name": "Settlers \/ Bustling Village", "name": "Settlers \/ Bustling Village",
"potcost": 0, "potcost": 0,
"count": 10,
"types":[ "types":[
"Action" "Action"
] ]

View File

@ -213,7 +213,7 @@ cardTypes = [
CardType(('Action', 'Attack', 'Prize'), 'action.png', 1), CardType(('Action', 'Attack', 'Prize'), 'action.png', 1),
CardType(('Action', 'Reaction'), 'reaction.png'), CardType(('Action', 'Reaction'), 'reaction.png'),
CardType(('Action', 'Victory'), 'action-victory.png', 12), CardType(('Action', 'Victory'), 'action-victory.png', 12),
CardType(('Action', 'Duration'), 'duration.png', 5), CardType(('Action', 'Duration'), 'duration.png', 10),
CardType(('Action', 'Duration', 'Reaction'), 'duration-reaction.png'), CardType(('Action', 'Duration', 'Reaction'), 'duration-reaction.png'),
CardType(('Action', 'Attack', 'Duration'), 'duration.png'), CardType(('Action', 'Attack', 'Duration'), 'duration.png'),
CardType(('Action', 'Looter'), 'action.png'), CardType(('Action', 'Looter'), 'action.png'),
@ -223,7 +223,7 @@ cardTypes = [
CardType(('Action', 'Attack', 'Duration'), 'duration.png'), CardType(('Action', 'Attack', 'Duration'), 'duration.png'),
CardType(('Action', 'Attack', 'Looter'), 'action.png'), CardType(('Action', 'Attack', 'Looter'), 'action.png'),
CardType(('Action', 'Attack', 'Traveller'), 'action.png', 5), CardType(('Action', 'Attack', 'Traveller'), 'action.png', 5),
CardType(('Action', 'Reserve'), 'reserve.png', 5), CardType(('Action', 'Reserve'), 'reserve.png', 10),
CardType(('Action', 'Reserve', 'Victory'), 'reserve-victory.png', 12), CardType(('Action', 'Reserve', 'Victory'), 'reserve-victory.png', 12),
CardType(('Action', 'Traveller'), 'action.png', 5), CardType(('Action', 'Traveller'), 'action.png', 5),
CardType(('Action', 'Gathering'), 'action.png'), CardType(('Action', 'Gathering'), 'action.png'),