Added Events for Adventure (and a flag to disable them).
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@@ -655,3 +655,28 @@ When you discard this from play, you may exchange it for a Teacher.
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______________________
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At the start of your turn, you may call this, to move your +1 Card, +1 Action, +1 Buy, or +1 Coin token to an Action Supply pile you have no tokens on (when you play a card from that pile, you first get that bonus).
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(This is not in the Supply.)
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39 Alms Adventures Event $0 Once per turn: If you have no Treasures in play, gain a card costing up to 4 Coin.
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40 Ball Adventures Event $5 Take your - 1 Coin token. Gain 2 cards each costing up to 4 Coin.
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41 Bonfire Adventures Event $3 Trash up to 2 cards you have in play.
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42 Borrow Adventures Event $0 +1 Buy
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Once per turn: If your -1 Card token isn't on your deck, put it there and +1 Coin.
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43 Expedition Adventures Event $3 Draw 2 extra cards for your next hand.
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44 Ferry Adventures Event $3 Move your - 2 Coin cost token to an Action Supply pile (cards from that pile cost 2 Coin less on your turns, but not less than 0 Coin.
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45 Inheritance Adventures Event $7 Once per game: Set aside a non-Victory Action card from the Supply costing up to 4 Coin. Move your Estate token to it (your Estates gain the abilities and types of that card).
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46 Lost Arts Adventures Event $6 Move your +1 Action token to an Action Supply pile (when you play a card from that pile, you first get +1 Action).
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47 Mission Adventures Event $4 Once per turn: If the previous turn wasn't yours, take another turn after this one, in which you can't buy cards.
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48 Pathfinding Adventures Event $8 Move your +1 Card token to an Action Supply pile (when you play a card from that pile, you first get +1 Card).
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49 Pilgrimage Adventures Event $4 Once per turn: Turn your Journey token over (it starts face up); then if it's face up, choose up to 3 differently named cards you have in play and gain a copy of each.
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50 Plan Adventures Event $3 Move your Trashing token to an Action Supply pile (when you buy a card from that pile, you may trash a card from your hand.)
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51 Quest Adventures Event $0 You may discard an Attack, two Curses, or six cards. If you do, gain a Gold.
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52 Raid Adventures Event $5 Gain a Silver per Silver you have in play. Each other player puts his -1 Card token on his deck.
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53 Save Adventures Event $1 +1 Buy
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Once per turn: Set aside a card from your hand, and put it into your hand at end of turn (after drawing).
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54 Scouting Party Adventures Event $2 +1 Buy
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Look at the top 5 cards of your deck. Discard 3 of them and put the rest back on top of your deck in any order.
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55 Seaway Adventures Event $5 Gain an Action card costing up to 4 Coin. Move your +1 Buy token to its pile (when you play a card from that pile, you first get +1 Buy).
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56 Trade Adventures Event $5 Trash up to 2 cards from your hand.
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Gain a Silver per card you trashed.
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57 Training Adventures Event $6 Move your + 1 Coin token to an Action Supply pile (when you play a card from that pile, you first get + 1 Coin).
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58 Travelling Fair Adventures Event $2 +2 Buys
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When you gain a card this turn, you may put it on top of your deck.
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@@ -12,3 +12,4 @@
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"Blank": "Blank"
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"Reserve": "Reserve"
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"Traveller": "Traveller"
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"Event": "Event"
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