CZ language files (#152)

* Added add_language.py Tool to make it easier to add a new language from the csv file
* Add language files for cz
This commit is contained in:
Wendel Voigt 2017-03-03 13:01:28 -06:00 committed by Peter
parent 37fb05f9a6
commit 3578804882
5 changed files with 2560 additions and 0 deletions

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{
"exclude": [
"token",
"Tokens"
],
"include": [
"Coins",
"Coin",
"Cards",
"Card",
"Buys",
"Buy",
"Actions",
"Action"
]
}

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{
"adventures": {
"set_name": "Adventures",
"text_icon": "Ad"
},
"adventures extras": {
"set_name": "Adventures Extras",
"text_icon": "Ad"
},
"alchemy": {
"set_name": "Alchemy",
"text_icon": "A"
},
"base": {
"set_name": "Base",
"text_icon": "B"
},
"cornucopia": {
"set_name": "Cornucopia",
"text_icon": "C"
},
"cornucopia extras": {
"set_name": "Cornucopia Extras",
"text_icon": "C"
},
"dark ages": {
"set_name": "Dark Ages",
"text_icon": "DA"
},
"dark ages extras": {
"set_name": "Dark Ages Extras",
"text_icon": "DA"
},
"dominion1stEdition": {
"set_name": "Dominion 1st Edition",
"short_name": "Dominion",
"text_icon": "D1"
},
"dominion2ndEdition": {
"set_name": "Dominion 2nd Edition",
"short_name": "Dominion",
"text_icon": "D2"
},
"dominion2ndEditionUpgrade": {
"set_name": "Dominion 2nd Edition Upgrade",
"short_name": "Dominion",
"text_icon": "D2"
},
"empires": {
"set_name": "Empires",
"text_icon": "E"
},
"empires extras": {
"set_name": "Empires Extras",
"text_icon": "E"
},
"extras": {
"set_name": "Extras",
"text_icon": "X"
},
"guilds": {
"set_name": "Guilds",
"text_icon": "G"
},
"hinterlands": {
"set_name": "Hinterlands",
"text_icon": "H"
},
"intrigue1stEdition": {
"set_name": "Intrigue 1st Edition",
"short_name": "Intrigue",
"text_icon": "I1"
},
"intrigue2ndEdition": {
"set_name": "Intrigue 2nd Edition",
"short_name": "Intrigue",
"text_icon": "I2"
},
"intrigue2ndEditionUpgrade": {
"set_name": "Intrigue 2nd Edition Upgrade",
"short_name": "Intrigue",
"text_icon": "I2"
},
"promo": {
"set_name": "Promo",
"text_icon": "Po"
},
"prosperity": {
"set_name": "Prosperity",
"text_icon": "Py"
},
"seaside": {
"set_name": "Seaside",
"text_icon": "S"
}
}

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{
"Action": "Action",
"Attack": "Attack",
"Blank": "Blank",
"Castle": "Castle",
"Curse": "Curse",
"Duration": "Duration",
"Event": "Event",
"Events": "Events",
"Expansion": "Expansion",
"Gathering": "Gathering",
"Landmark": "Landmark",
"Landmarks": "Landmarks",
"Looter": "Looter",
"Prize": "Prize",
"Prizes": "Prizes",
"Reaction": "Reaction",
"Reserve": "Reserve",
"Ruins": "Ruins",
"Shelter": "Shelter",
"Shelters": "Shelters",
"Trash": "Trash",
"Traveller": "Traveller",
"Treasure": "Treasure",
"Victory": "Victory"
}

110
tools/add_language.py Normal file
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import os
import codecs
import json
import sys
import io
import csv
from shutil import copyfile
LANGUAGE_DEFAULT = 'en_us' # default language, which takes priority
LANGUAGE_XX = 'xx' # language for starting a translation
card_db_dir = os.path.join("..", "domdiv", "card_db") # directory of card data
output_dir = os.path.join(".", "card_db") # directory for output data
crossReference = "./CrossReference"
if len(sys.argv) > 1:
LANGUAGE_NEW = sys.argv[1].strip().lower()
else:
print "Usage: ", sys.argv[0], " xx"
print "where xx is the two letter language abreviation."
sys.exit()
def unicode_csv_reader(utf8_data, dialect=csv.excel, **kwargs):
csv_reader = csv.reader(utf8_data, dialect=dialect, **kwargs)
for row in csv_reader:
yield [unicode(cell, 'iso-8859-15') for cell in row]
#yield [unicode(cell, 'iso-8859-1') for cell in row]
#yield [cell.decode('iso-8859-1').encode('utf8') for cell in row]
def get_json_data(json_file_path):
# Read in the json from the specified file
with codecs.open(json_file_path, 'r', 'utf-8') as json_file:
data = json.load(json_file)
assert data, "Could not load json at: '%r' " % json_file_path
return data
def json_dict_entry(entry, separator=''):
# Return a nicely formated json dict entry.
# It does not include the enclosing {} and removes trailing white space
json_data = json.dumps(entry, indent=4, ensure_ascii=False, sort_keys=True)
json_data = json_data.strip(
'{}').rstrip() # Remove outer{} and then trailing whitespace
return separator + json_data
def find_index(items, find):
if find in items:
return items.index(find)
else:
return None
reader = unicode_csv_reader(open(crossReference + '.csv'))
cards = list(reader)
headers = cards[0]
if not os.path.exists(output_dir):
os.makedirs(output_dir)
lang_dir = os.path.join(output_dir, LANGUAGE_NEW)
if not os.path.exists(lang_dir):
os.makedirs(lang_dir)
for f in ['bonuses_', 'cards_', 'sets_', 'types_']:
copyfile(
os.path.join(card_db_dir, LANGUAGE_XX, f + LANGUAGE_XX + '.json'),
os.path.join(output_dir, LANGUAGE_NEW, f + LANGUAGE_NEW + '.json'))
lang_index = find_index(headers, LANGUAGE_NEW)
card_index = find_index(headers, 'card_tag')
if lang_index is None or card_index is None:
print "Cound not find new language '",LANGUAGE_NEW, "' in the CrossReference file"
print "Files copied, but no name changes were made."
sys.exit()
# Get the new names for those in the CrossReference
cardlist = {}
for row in cards:
if row[lang_index]:
cardlist[row[card_index]] = row[lang_index]
# Update the names based upon names in the cross reference file
fname = os.path.join(card_db_dir, LANGUAGE_XX, "cards_" + LANGUAGE_XX + ".json")
if os.path.isfile(fname):
lang_data = get_json_data(fname)
else:
print "ERROR: Failed to open :", fname
sys.exit()
if cardlist:
with io.open(
os.path.join(output_dir, LANGUAGE_NEW, "cards_" + LANGUAGE_NEW + ".json"), 'w',
encoding='utf-8') as lang_out:
lang_out.write(unicode("{")) # Start of set
sep = ""
for card in lang_data:
# print card, lang_data[card]
data = lang_data[card]
if card in cardlist:
# Have a new name, so update name
data['name'] = cardlist[card]
fields = [u"description", u"extra"] # but no u"name"
data['untranslated'] = ', '.join(fields)
lang_out.write(json_dict_entry({card: data}, sep))
sep = ","
lang_out.write(unicode("\n}\n")) # End of Set