Include & reformat rules for Possession
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@ -207,27 +207,11 @@ coins from Treasures or previous Actions (like the
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Market) to increase the cost of the card you may
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gain. [You cannot gain cards with Potion in the cost
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with Workshop.]
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:::
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-If you make another player play an Attack via Possession, that Attack will hit you like it would
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normally. If you want to use a Reaction in response to that Attack (such as Secret Chamber from
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Intrigue), you would be the one revealing the Reaction, not the player being Possessed.
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-Possession causes an extra turn to be played, like the card Outpost does (from Seaside). The extra
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turn happens only after this turn is completely over - you will have discarded everything and drawn
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your next hand. Outpost only prevents itself from giving a player two consecutive turns, it does not
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prevent other cards or the rules from doing so. So, for example, if you play Possession in a two player
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game, then after the Possession turn, that player still gets his normal turn. If he played
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Outpost during that turn though, it would not give him an extra turn. If you play both Outpost and
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Possession in the same turn, the Outpost turn happens first. If you make someone play Outpost
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during a turn in which you Possessed them, that player will get the extra turn and make decisions
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during it and so forth, not you; if you make someone play Possession during a turn in which you
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Possessed them, that will make that player Possess the player to his left, rather than you getting to
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Possess anyone further. Possession turns (and other extra turns) do not count for the tiebreaker.
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Once the game ends, no further turns are played, including extra turns from Possession and
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Outpost.
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:::Possession 2/2
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-Possession causes an extra turn to be played, like the card Outpost does (from Seaside). The extra turn happens only after this turn is completely over - you will have discarded everything and drawn your next hand. Outpost only prevents itself from giving a player two consecutive turns, it does not prevent other cards or the rules from doing so. So, for example, if you play Possession in a two player game, then after the Possession turn, that player still gets his normal turn. If he played Outpost during that turn though, it would not give him an extra turn. If you play both Outpost and Possession in the same turn, the Outpost turn happens first. If you make someone play Outpost during a turn in which you Possessed them, that player will get the extra turn and make decisions during it and so forth, not you; if you make someone play Possession during a turn in which you Possessed them, that will make that player Possess the player to his left, rather than you getting to Possess anyone further. Possession turns (and other extra turns) do not count for the tiebreaker. Once the game ends, no further turns are played, including extra turns from Possession and Outpost.
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-Unlike Outpost, Possession is not a Duration card. It is discarded in the Clean-up phase of the turn
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you played it.
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-Possession is cumulative; if you play it twice in one turn, there will be two extra turns after this
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one.
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:::Curse
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Curses are an available pile in the Supply regardless
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of what other cards are in the Supply.
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@ -906,14 +890,6 @@ cards he has set aside with Native Village (from Seaside). You can count any car
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bought, as well as cards gained due to Actions. The cards you gain this way go to your discard pile, even if
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they would have gone to that player's hand or the top of his deck or somewhere else. You only gain cards
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he would have; you do not gain tokens he would have (for example from the Seaside card Pirate Ship).
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-During the Possessed turn, whenever one of that player's cards is trashed, set it aside, and that player puts
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it into his discard pile at the end of the turn, after Clean-up. This counts as the card being trashed, so, for
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example, you could trash a Mining Village (from Intrigue) and get the 2 coins. Getting those cards back at
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end of turn does not count as those cards being gained (so for example, you won't get them). Other players'
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cards that are trashed during that turn are not returned.
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-Cards passed with Masquerade (from Intrigue) are not being gained or trashed, and so are passed normally.
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Cards returned to the Supply with Ambassador (from Seaside) are also not being trashed, and so return to
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the Supply normally.
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[Continued on blank tab]
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:::Scrying Pool
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First you reveal the top card of each player's deck, and either have them
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@ -127,6 +127,10 @@ Trash a card from your hand.
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+1 Card per Coin it costs.
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+2 Cards if it has Potion in its cost.
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13 Possession Alchemy Action $6 1P The player to your left takes an extra turn after this one, in which you can see all cards he can and make all decisions for him. Any cards he would gain on that turn, you gain instead; any cards of his that are trashed are set aside and returned to his discard pile at end of turn.
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14 Possession 2/2 Alchemy Action $6 1P -During the Possessed turn, whenever one of that player's cards is trashed, set it aside, and that player puts it into his discard pile at the end of the turn, after Clean-up. This counts as the card being trashed, so, for example, you could trash a Mining Village (from Intrigue) and get the 2 coins. Getting those cards back at end of turn does not count as those cards being gained (so for example, you won't get them). Other players' cards that are trashed during that turn are not returned.
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-If you make another player play an Attack via Possession, that Attack will hit you like it would normally. If you want to use a Reaction in response to that Attack (such as Secret Chamber from Intrigue), you would be the one revealing the Reaction, not the player being Possessed.
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-Possession is cumulative; if you play it twice in one turn, there will be two extra turns after this one.
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-Cards passed with Masquerade (from Intrigue) are not being gained or trashed, and so are passed normally. Cards returned to the Supply with Ambassador (from Seaside) are also not being trashed, and so return to the Supply normally.
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1 Loan Prosperity Treasure $3 Worth 1 Coin.
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When you play this, reveal cards from your deck until you reveal a Treasure. Discard it or trash it. Discard the other cards.
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